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  • 文章类型: Journal Article
    背景:儿童有权参与影响其生活的事务。随着规律性的增加,儿童的观点正在寻求关于他们的健康和医疗保健经验。尽管有证据表明儿童认为玩耍是住院的“最佳”方面之一,研究很少关注儿童在医院玩耍的角度。
    方法:这项定性研究探讨了儿童在住院期间的游戏体验。五个多月,在儿科肿瘤病房进行了人种学观察,并采访了16名3-13岁的儿童。
    结果:使用解释现象学分析,儿童的表情和体验阐明了三个关键点:安全和舒适是儿童在医院中能够玩耍的不可或缺的部分;游戏的价值和功效由儿童决定;游戏是患者首先成为(并被视为)儿童的方式。
    结论:只有当孩子们觉得他们友好时,医院才能对儿童友好。在围绕医院玩耍的重要性的话语中倾听和整合儿童的观点对于尊重儿童的权利和提供以人为本的儿科医疗保健至关重要。
    BACKGROUND: Children have a right to participate in matters affecting their lives. With increasing regularity, children\'s perspectives are being sought regarding their health and health care experiences. Though there is evidence that children find play to be one of the \'best\' aspects of hospitalisation, studies rarely focus on children\'s perspectives on play in hospital.
    METHODS: This qualitative study explored children\'s lived experiences of play during hospitalisation. Over five months, ethnographic observations were conducted on a paediatric oncology ward as well as interviews with 16 children ages 3-13 years.
    RESULTS: Using interpretative phenomenological analysis, children\'s expressions and experiences illuminated three key points: safety and comfort are integral to children feeling able to play in hospital; the value and efficacy of play is decided by children; and that play is a way for patients to be (and be treated as) children first.
    CONCLUSIONS: Hospitals can only be child-friendly if children find them friendly. Listening to and integrating children\'s perspectives in the discourse around the importance of play in hospital is essential for respecting children\'s rights and delivering person-centred paediatric healthcare.
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  • 文章类型: Journal Article
    对于参与健康研究的参与性基于艺术(PAB)计划的需求越来越多,以使用从科学中获取的强大定量评估方法来更好地证明结果。如标准化问卷,为调试和扩大规模决策提供信息。然而,对于尝试这样做的PAB研究人员来说,障碍来自价值观和背景的基本跨学科差异。研究人员必须驾驭艺术产生的基于实践的证据与心理学家寻求的基于证据的实践之间的紧张关系。因此,有必要进行跨学科的艺术与科学合作,以产生与PAB方法更好地保持一致的替代评估方法,结合了系统的严谨性和对价值的敏感性,这种方法的背景和优势。本文集中在另一种跨学科分析工具的开发上,参与式艺术游戏框架(PP-Framework),作为英国AHRC资助的PAB研究项目的艺术心理学合作的一部分:玩A/Part:调查自闭症女孩的身份和经历。我们详细介绍了PP框架开发的三个阶段:1。该框架的初步出现来自参与式音乐和声音研讨会的观察数据的初步视频分析为6名青少年自闭症女孩(11-16岁)运行;2.参与模式的识别和应用;3.进一步测试该框架作为在现实世界中使用的评估工具,涉及专业音乐家在无家可归者中心从事创意音乐项目的交付。PP框架根据执行行为和经验质量来映射参与类型,理解为游戏模式。它作为分析参与者参与的工具,提供一种基于创造性参与环境中工作过程的工具,同时对所产生的美学品质敏感,并能够捕获参与中的有益变化。它为研究人员提供了一种概念性方法来观察参与性艺术实践,考虑到具体的参与和互动过程。它通过对自闭症表演和掩蔽的理解以及对环境塑造的意义的生态理解来了解,社会关系和感知主体性。该框架有可能成为一个双向工具,为从业者和参与者申请。
    There are increasing demands for Participatory Arts-Based (PAB) programs involved in health research to better evidence outcomes using robust quantitative evaluation methodologies taken from science, such as standardized questionnaires, to inform commissioning and scale-up decisions. However, for PAB researchers trying to do this, barriers arise from fundamental interdisciplinary differences in values and contexts. Researchers are required to navigate the tensions between the practice-based evidence produced by the arts and the evidence-based practice sought by psychologists. Consequently, there is a need for interdisciplinary arts-science collaborations to produce alternative methods of evaluation that are better aligned to PAB approaches, and which combine systematic rigor with a sensitivity to the values, contexts and strengths of this approach. The current article centers on the development of an alternative transdisciplinary analytic tool, the Participatory arts Play Framework (PP-Framework), undertaken as part of an arts-psychology collaboration for a UK AHRC-funded PAB research project: Playing A/Part: Investigating the identities and experiences of autistic girls. We present details of three stages in the development of the PP-Framework: 1. preliminary emergence of the framework from initial video analysis of observational data from participatory music and sound workshops run for 6 adolescent autistic girls (aged 11-16); 2. identification and application of modes of engagement; and 3. further testing of the framework as an evaluation tool for use in a real-world setting, involving professional musicians engaged in delivery of a creative music project at a center for homeless people. The PP-Framework maps types of participation in terms of performative behaviors and qualities of experience, understood as modes of play. It functions as a vehicle for analyzing participant engagement, providing a tool predicated on the processes of working in creative participatory contexts while also being sensitive to the esthetic qualities of what is produced and capable of capturing beneficial changes in engagement. It offers a conceptual approach for researchers to undertake observation of participatory arts practices, taking account of embodied engagement and interaction processes. It is informed by understandings of autistic performativity and masking in conjunction with an ecological understanding of sense making as being shaped by environments, social relations and sensing subjectivity. The framework has the potential to be a bi-directional tool, with application for both practitioners and participants.
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  • 文章类型: Journal Article
    游戏空间是儿科医疗保健环境的重要组成部分。它们为孩子们提供了体验社交的重要机会,情感,以及在医疗机构中预约或住院时玩耍的发展益处。这些空间可以帮助减轻压力,在陌生的环境中提供一种常态感,并促进儿童及其家庭的社会参与。考虑到儿科医疗保健环境中游戏空间的好处,重要的是要了解如何设计这些空间,以提高儿童的包容性和护理质量。本次范围审查的目的是探索当前对儿科游戏空间设计的理解。使用与儿童相关的搜索词,卫生保健,和游戏空间,在30年的时间里搜索了6个跨学科数据库.搜索发现了2,533条记录,其中包括18条供审查。研究结果表明,尽管有据可查,游戏空间提供了宝贵的社会和情感利益,人们对可以而且应该纳入的具体设计功能知之甚少,以增加游戏机会,并确保它们惠及所有儿童和家庭。Further,文献主要考虑指定游戏或娱乐室的游戏空间。鼓励学者考虑如何将游戏机会纳入这些房间边界以外的儿科医疗保健环境的设计中。未来的研究还应考虑游戏空间用户的多样性,包括不同年龄和能力的孩子,为儿童及其家庭创造更多可访问和包容性的儿科游戏空间。提高游戏空间设计的知识可以帮助优化这些重要空间的质量,并确保他们的设计有意义地提高儿童的游戏体验和护理质量。
    Play spaces are important components of paediatric healthcare environments. They provide children with critical opportunities to experience the social, emotional, and developmental benefits of play while in healthcare settings for appointments or hospitalizations. These spaces can help to mitigate stress, provide a sense of normalcy in unfamiliar environments, and facilitate social engagement for children and their families. Given the benefits of play spaces in paediatric healthcare settings, it is important to understand how these spaces can be designed to enhance children\'s inclusion and quality of care. The aim of this scoping review was to explore the current understanding of paediatric play space design. Using search terms related to children, health care, and play space, six interdisciplinary databases were searched over a 30-year period. The search found 2,533 records from which eighteen were included for review. Findings suggest that although it is well-documented that play spaces offer valuable social and emotional benefits, little is known about the specific design features that can and should be incorporated to enhance play opportunities and ensure that they benefit all children and families. Further, the literature mostly considers play spaces in the context of designated play or recreational rooms. Scholars are encouraged to consider how play opportunities can be incorporated into the designs of paediatric healthcare environments beyond the boundaries of these rooms. Future studies should also consider the diversity of play space users, including children of varying ages and abilities, to create more accessible and inclusive paediatric play spaces for children and their families. Advancing knowledge on play space design can help to optimize the quality of these important spaces and to ensure their designs meaningfully enhance children\'s play experiences and quality of care.
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  • 文章类型: Journal Article
    研究发现了采用基于学校的职业治疗方法的各种制约因素,以及对解决儿童游戏机会的障碍缺乏关注。提倡批判性语境研究,以告知实践的可能性。
    这项调查旨在与职业治疗师一起探索他们在爱尔兰学校的现有实践,以产生与玩耍有关的实践可能性,作为职业正义的问题。
    使用实践体系结构的理论,来自不同实践地点的六名职业治疗师使用对话焦点小组和职业制图方法参加了关键行动研究过程的第一阶段。
    产生了三个主题(1)现有的实践(2)(Re)游戏和实践作为职业的重要性,以及(3)实践的可能性-“在反应能力和责任之间找到游戏”。另一个相互关联的方面是研究方法如何提供提高意识的机制。
    除了在爱尔兰背景下构建对现有实践的认识,这一调查有助于理解实践作为“寻找戏剧”的社会嵌入生成过程,强调道德责任,使可见的不平等在习惯性实践中再现,并参与团结关系,以(重新)构建替代的共享实践。
    UNASSIGNED: Research has identified diverse constraints to the adoption of school-based occupational therapy approaches and a lack of attention to addressing the barriers to children\'s play opportunities. Critical contextualised research is advocated to inform practice possibilities.
    UNASSIGNED: This inquiry aimed to explore with occupational therapists their existing practices in Irish schoolyards to generate practice possibilities concerned with play, as an issue of occupational justice.
    UNASSIGNED: Using the theory of practice architectures, six occupational therapists from diverse sites of practice participated in the first phase of a critical action research process using dialogical focus group and occupational mapping methods.
    UNASSIGNED: Three themes were generated (1) Existing practices as situated (2) (Re)mattering play and practices as occupations and (3) Practice possibilities - \'Finding the play\' between responsiveness and responsibilities. A further interrelated dimension was how the research methods provided mechanisms of raising consciousness.
    UNASSIGNED: Alongside constructing knowledges on existing practices in an Irish context, this inquiry contributes to understandings of practices as socially embedded generative processes of \'finding the play\', highlighting ethical responsibilities to make visible inequities reproduced in habitual practices and engage in relationships of solidarity to (re)construct alternative shared practices.
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  • 文章类型: Journal Article
    游戏通常包括在自闭症诊断评估中。这些评估倾向于关注负面因素以及非自闭症患者如何解释可观察到的行为。重要的是采取神经多样性肯定评估方法。这涉及专注于自闭症患者的言论,并着眼于优势和需求。我们想了解自闭症成年人如何经历包括玩耍在内的诊断评估。我们要求自闭症患者和非自闭症患者帮助我们设计研究和面试问题。然后,我们采访了22名自闭症成年人,以了解他们对评估中使用游戏的看法。我们使用了一种称为解释现象学分析的定性方法来分析数据。自闭症成年人告诉我们,他们的诊断评估中包括了不同的游戏方式。例如,一些人完成了一项称为自闭症诊断观察计划的诊断工具.自闭症成年人还谈到了考虑自闭症患者彼此不同的重要性。例如,我们发现,游戏可能对评估戴面具的女性或女孩没有帮助。这表明专业人员应该采用个性化的诊断评估方法,使用游戏迎合每个人的需求。我们的发现还表明,专业人士应该评估优势和差异以及需求。
    UNASSIGNED: Play is often included in autism diagnostic assessments. These assessments tend to focus on negatives and how people who are not autistic interpret observable behaviours. It is important to take a neurodiversity-affirmative assessment approach. This involves focusing on what autistic people say and looking at strengths and needs. We wanted to find out how autistic adults experience diagnostic assessments that include play. We asked autistic and non-autistic people to help us design our study and interview questions. We then interviewed 22 autistic adults to find out what they think about the use of play in assessments. We used a qualitative method called interpretative phenomenological analysis to analyse the data. Autistic adults told us about the different ways play was included in their diagnostic assessments. For example, some completed a diagnostic tool called the Autism Diagnostic Observation Schedule. Autistic adults also talked about the importance of considering how autistic people are different to each other. For example, we found that play may not be useful for assessing women or girls who mask. This suggests that professionals should adopt a personalised approach to diagnostic assessments that use play catering to each person\'s needs. Our findings also suggested that professionals should assess strengths and differences as well as needs.
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  • 文章类型: Journal Article
    表面上,恐惧和幽默似乎是相反的心态,然而,在我们的生活中,它们不断互动。在本文中,我们合成神经生物学,心理,关于恐惧和幽默的进化研究,认为这两者有很深的联系。幽默的进化起源在于玩耍,一种媒介,动物通过它良性地探索情况和实践策略,比如战斗或逃跑,这通常会伴随着恐惧。认知上,幽默保留了游戏的结构。采用幽默的观点需要两次评估,违规评估和良性评估,我们描述了如何通过上下文线索使诱发恐惧的刺激变得幽默,心理距离,重构,和认知重新评估。幽默和恐惧之间在神经化学和生理效应方面的对立关系反过来又使幽默成为在许多情况下管理恐惧的理想选择。我们回顾了五个现实世界中幽默和恐惧交叉的例子,在此过程中提供新数据以支持我们的帐户。最后,我们讨论了幽默和恐惧之间的深层联系可能的治疗相关性。
    On the surface, fear and humor seem like polar opposite states of mind, yet throughout our lives they continually interact. In this paper, we synthesize neurobiological, psychological, and evolutionary research on fear and humor, arguing that the two are deeply connected. The evolutionary origins of humor reside in play, a medium through which animals benignly explore situations and practice strategies, such as fight or flight, which would normally be accompanied by fear. Cognitively, humor retains the structure of play. Adopting a view of humor as requiring two appraisals, a violation appraisal and a benign appraisal, we describe how fear-inducing stimuli can be rendered benignly humorous through contextual cues, psychological distance, reframing, and cognitive reappraisal. The antagonistic relationship between humor and fear in terms of their neurochemistry and physiological effects in turn makes humor ideal for managing fear in many circumstances. We review five real-world examples of humor and fear intersecting, presenting new data in support of our account along the way. Finally, we discuss the possible therapeutic relevance of the deep connection between humor and fear.
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  • 文章类型: Journal Article
    像iPad这样的数字设备从小就在儿童游戏中盛行。这如何塑造幼儿的游戏是一个相当大的争论领域,没有任何明确的共识,如何不同的游戏形式被带入iPad的互动。在这项研究中,我们检查了两个学龄前儿童的98个游戏活动,以2岁和4-5岁为特征,他们玩iPad和非数字人工制品。使用了三种分析方法:建立在数字游戏框架上的索引[Bird,Jo,还有苏珊·爱德华兹.2015.儿童通过游戏学习使用技术:数字游戏框架。“英国教育技术杂志”46(6):1149-1160。doi:10.1111/bjet.12191],指数的定量描述,并对儿童游戏进行了定性互动分析。结果表明,与iPad的游戏相比,使用iPad的游戏表现得更少,与年龄典型的游戏规范不同。我们讨论了这些结果对儿童在当代幼儿环境中的游戏和儿童的学习意味着什么。
    Digital devices such as iPads are prevalent in children\'s play from an early age. How this shapes young children\'s play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2 and 4-5-year-olds, their play with iPads and non-digital artefacts. Three analytical approaches were used: an index built on a digital play framework [Bird, Jo, and Susan Edwards. 2015. \"Children Learning to Use Technologies Through Play: A Digital Play Framework.\" British Journal of Educational Technology 46 (6): 1149-1160. doi:10.1111/bjet.12191 ], a quantitative description of the index, and a qualitative interaction analysis of children\'s play. Results show how play with iPads is characterised as less ludic than play with other artefacts, and diverges from the age-typical norms of play. We discuss what these results might mean for children\'s play in contemporary early childhood settings and for children\'s learning.
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  • 文章类型: Journal Article
    本文旨在反思儿童YouTubers玩耍的视频中的童年图像,分析其中所描绘的游戏的性质及其与儿童游戏权的关系,并受到保护免受任何形式的剥削。
    方法:对YouTube上分享的100个视频进行了文献研究,进行分类内容分析,重点是成人和儿童参与与视频中存在的平台语言对话的模式。
    结论:儿童艺术表现与童工剥削之间的界限变得越来越具有挑战性,由于家庭环境和主要的父母控制,法律讨论在监管方面存在困难。分析揭示了视频是如何被视为标准化商品的,将具体工作隐藏在明显的自发性形象背后。
    结论:该研究强调了儿童的合同数字风险,专注于与商业化相关的领域。分析的视频反映了孩子玩耍的基本权利的工具化,与市场利益相关,这是剥削童工的一个方面,自发地损害游戏的自由。
    This article aims to reflect on the images of childhood in videos featuring child YouTubers playing, analyzing the nature of play portrayed in them and its relationship with the child\'s right to play and be protected against any form of exploitation.
    METHODS: A documentary study of 100 videos shared on YouTube was conducted, subjected to categorical content analysis with an emphasis on the modes of participation of adults and children in dialogues with the platform\'s languages present in the videos.
    CONCLUSIONS: The boundaries between children\'s artistic expression and child labor exploitation are becoming increasingly challenging, with legal discussions presenting difficulties in regulation due to the home environment and predominant parental control. The analysis reveals how the videos are perceived as standardized commodities, hiding the concrete work behind an image of apparent spontaneity.
    CONCLUSIONS: The research highlights contractual digital risks for children, focusing on those related to commercialization. The analyzed videos reflect an instrumentalization of the child\'s basic right to play, associated with market interests, an aspect that takes on the contours of child labor exploitation, compromising the freedom to play spontaneously.
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  • 文章类型: Journal Article
    儿科住院是一种常见的经历,可能会增加儿童的孤立感,并影响他们的社会情感健康。教育者和医生可以最大限度地减少这些负面影响的住院,如果他们能够倾听儿童的声音,因此,更好地满足他们的需求。这项定性研究概述了患有疾病的儿童如何积极构建和组织他们对疾病的想法和感受,在医院的生活,和关系。我们从先前更全面的研究中收集了儿童的叙述(包括来自意大利29家公立医院儿童的379个叙述,年龄范围3-14岁)。选择并使用解释性现象学分析(IPA)对标题为“我和我的病”或“我和其他人”的叙述进行分析,以确定儿童经验的丰富性和复杂性。结果表明,儿童对疾病的描述受认知和社会因素的影响。对于孩子们来说,感觉不适或健康的概念不仅与他们因医疗状况而住院的事实有关;相反,它受到他们与他人建立关系的能力的影响,玩,积极,在医院环境中感到活着。倾听叙事可以加深我们对儿童疾病相关经历的理解,以及他们如何理解自己的处境。提出了一系列实践建议,以帮助卫生专业人员和教育工作者提高他们的听力能力,并更好地防止不良的儿科住院结果。
    Pediatric hospitalization is a common experience that may increase children\'s sense of isolation and impinge on their social-emotional wellbeing. Educators and medical practitioners could minimize these negative effects of hospitalization if they were able to listen to the voices of the children and, therefore, better meet their needs. This qualitative study provides an overview of how children with a medical condition actively construct and organize their thoughts and feelings about illness, life in hospital, and relationships. We extrapolated from a collection of children\'s narratives from a previous more comprehensive study (consisting of 379 narratives from children in 29 public hospitals across Italy, age range 3-14 years). Narratives grouped under the headings \"Me and my illness\" or \"Me and the others\" were selected and analyzed using interpretative phenomenological analysis (IPA) to identify the richness and complexity of children\'s experience. Results showed that children\'s description of their illness was affected both by cognitive and social factors. For children, the concept of feeling ill or well is not linked only to the fact that they are in hospital for a medical condition; rather, it is influenced by their ability to form relationships with others, play, be active, and feel alive within the hospital environment. Listening to narratives can deepen our understanding of children\'s illness-related experiences and how they make sense of their situation. A set of practice implications are presented to help health professionals and educators to improve their listening capabilities and better prevent adverse pediatric hospitalization outcomes.
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  • 文章类型: Journal Article
    背景:进化发育小生境(EDN)是一个具有数百万年历史的发育系统,与后代的成熟时间表相匹配,优化健康。每一种动物都有发展的生态位。
    目标:人类已经远离提供EDN。重要吗?
    方法:回顾了人类EDN的几个组成部分(母乳喂养,积极的触摸,allomothers,反应灵敏的护理,自由发挥)与心脏迷走神经调节有关,健康发展的信号。焦点对象是幼儿。
    方法:对所选EDN成分与迷走神经功能相关的研究进行了综述。除了其他组件之外,所有组件的数据都可用,这通常是西方研究人员无法测量的,尽管alomothers与父母一起提供EDN组件。
    结果:除了缺乏对其他效应的研究外,所有这些EDN成分已被证明会影响幼儿的心脏迷走神经调节。
    结论:融合的证据表明,在早年提供EDN可能不仅支持儿童的原始健康系统的各个方面,但是增强社会健康和保健的能力,积极生活轨迹的基石。
    BACKGROUND: The Evolved Developmental Niche (EDN) is a millions-year-old developmental system that matches the maturational schedule of the offspring, optimizing health. Every animal has a developmental niche.
    OBJECTIVE: Humanity has fallen away from providing its EDN. Does it matter?
    METHODS: Several components of humanity\'s EDN were reviewed (breastfeeding, positive touch, allomothers, responsive care, free play) in relation to cardiac vagal nerve regulation, a signal of healthy development. Focal subjects were young children.
    METHODS: A review of research on the selected EDN components in relation to vagal nerve function was performed. Data were available for all but the allomother component, which is typically not measured by western researchers, although allomothers provide EDN components alongside parents.
    RESULTS: Apart from the lack of research on allomother effects, all these EDN components have been shown to influence cardiac vagal regulation in young children.
    CONCLUSIONS: Converging evidence suggests that providing the EDN in early life may not only support aspects of a child\'s primal health system, but bolster capacities for social health and wellness, the cornerstone of a positive life trajectory.
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