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  • 文章类型: Journal Article
    澳门为自闭症谱系障碍(ASD)儿童提供有限的特殊教育及相关服务,尤其是那些在普通教育教室接受教育的人。尚未对这些儿童进行干预研究。这项研究旨在探讨在澳门通识教育教室接受教育的ASD儿童的棋盘游戏干预与棋盘游戏行为和社会交往之间的关系。使用了重复的措施设计,这项研究的结果表明,在干预期间,每节无提示的棋盘游戏行为的平均发生率与干预前或干预后的平均发生率没有显着差异。干预期间每节社交交流的平均发生率明显高于干预前后。这些发现表明,本研究中使用的棋盘游戏干预与ASD儿童的社会交往之间存在正相关关系。
    Limited special education and related services are available for children with autism spectrum disorder (ASD) in Macau, especially those who are educated in general education classrooms. No intervention study has been conducted on these children. This study was conducted to explore the relationship between a board game play intervention and board game play behaviors and social communication of children with ASD educated in general education classrooms in Macau. A repeated measures design was used and the results of this study showed the mean occurrence of unprompted board game play behaviors per session during intervention was not significantly different from that during pre- or post-intervention. The mean occurrence of social communication per session during intervention was significantly higher than that during pre- and post-intervention. These findings suggest a positive relationship existed between the board game intervention used in this study and social communication of children with ASD.
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  • 文章类型: Journal Article
    没有足够的研究来研究公共开放空间的具体设计特征,如可移动网站特征,与人们的身体活动水平或嬉戏有关。为了填补这个空白,这项研究使用基于深度学习的方法从香港长廊的延时视频中提取游客的运动轨迹(n=18,592)。基于一组移动指示符将轨迹分类为不同组。多项逻辑回归用于检查轨迹类型与与不同站点特征的相互作用水平之间的关系。单向方差分析(ANOVA)也用于比较不同轨迹类型之间的平均身体活动量。结果表明,与其他类型的轨迹相比,与半固定或可移动站点特征的交互与具有“嬉戏”轨迹的人的几率更高相关。平均而言,具有“运动”轨迹和“嬉戏”轨迹的人的身体活动量最高。
    Not enough studies have examined how specific design features of public open space, such as movable site features, are associated with people\'s physical activity level or playfulness. To fill this gap, this study uses deep learning-based methods to extract visitors\' movement trajectories (n = 18,592) from a time-lapse video of a promenade in Hong Kong. The trajectories are classified into different groups based on a set of movement indicators. Multinomial logistic regression is used to examine the relationship between trajectory types and the level of interaction with different site features. A one-way analysis of variance (ANOVA) is also used to compare the average amount of physical activity among different trajectory types. The results show that interaction with semi-fixed or movable site features is associated with higher odds of people having \"playful\" trajectories than other types of trajectories. People with \"sporty\" trajectories and \"playful\" trajectories on average have the highest amount of physical activity.
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  • 文章类型: Journal Article
    UNASSIGNED:尽管有文献报道,游戏为个人提供了实质性的心理益处,它通常只被教育者强调为年龄较小的孩子,但不那么为新兴的成年人。这项横断面研究检查了参与游戏的时间对新兴成年人情绪智力的影响,情感特征,和韧性。
    UNASSIGNED:参与者(N=131,93.9%的女性)是19至25岁的全日制本科生(M=21.28,SD=1.08)。
    UNASSIGNED:结果表明,游戏体验可以培养情绪智力并增强复原力。Further,研究结果支持了一个系列中介模型,在该模型中,游戏通过对情绪智力和积极情绪的影响与心理弹性间接相关.
    未经评估:游戏被认为是缓解压力和保护心理健康的一种手段。体验快乐的新兴成年人,享受,学习,新技能的获得将受益于游戏。个人应该增加积极的游戏体验,特别是体育活动,考虑到游戏之间的积极关系,保持健康的工作与生活平衡,情商,情感特征,和韧性。
    UNASSIGNED: Although the literature reports that play provides substantial psychological benefits for individuals, it is often only emphasized by educators for younger children but less so for emerging adults. This cross-sectional study examined the impact of time spent engaged in play on emerging adults\' emotional intelligence, emotional traits, and resilience.
    UNASSIGNED: Participants (N = 131, 93.9% women) were full-time undergraduate students between the ages of 19 and 25 (M = 21.28, SD = 1.08).
    UNASSIGNED: Results showed that play experiences cultivated emotional intelligence and strengthened resilience. Further, the findings supported a serial mediation model in which play was indirectly related to resilience through its effect on emotional intelligence and positive emotion.
    UNASSIGNED: Play is recognized as a means to relieve stress and protect psychological wellbeing. Emerging adults who experience pleasure, enjoyment, learning, and the acquisition of new skills will benefit from play. Individuals should enhance positive play experiences, particularly sporting activities, to maintain a healthy work-life balance given the positive relationship between play, emotional intelligence, emotional traits, and resilience.
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  • 文章类型: Journal Article
    公共开放空间是儿童参与户外活动和社会生活的重要场所。本研究对可用于审核以儿童为中心的公共开放空间环境的工具进行了比较和定性审查。该分析回顾了25项研究,涉及11种比较工具。结果表明:(1)工具是在不同领域开发的;(2)工具使用两种数据资源,实地调查和地理数据库;(3)工具维度多样,所涵盖的项目数量也是如此,通常与四个类别有关:周围环境和可访问性,活动和感知的安全性,儿童的运动和游戏机会,以及环境的美观和舒适;(4)大多数工具的可靠性已经得到验证,具有一定的有效性仍有待确认;(5)工具用户存在差异,设置,和目标。在工具中,CPAT和EAPRS是最全面的。工具的比较分析为儿童公共开放空间的研究以及未来相应工具的开发和完善提供了参考。
    Public open spaces are important venues for children\'s participation in outdoor activities and social life. This study performs a comparative and qualitative review of the tools that can be used to audit the environments of children-focused public open spaces. The analysis reviews 25 studies involving 11 tools for comparison. The results reveal that (1) the tools were developed in different fields; (2) the tools use two data resources, field investigation and geographic databases; (3) the tool dimensions are diverse, as are the number of items covered, and are generally related to four categories: surrounding environment and accessibility, activity and perceived safety, children\'s sports and play opportunities, and aesthetic and comfort of the environment; (4) the reliability of most tools has been verified, with some validity still to be confirmed; (5) there are differences in tool users, settings, and aims. Among the tools, the CPAT and the EAPRS are the most comprehensive. Comparative analysis of the tools provides a reference for studies on children-focused public open spaces and for the development and improvement of corresponding tools in the future.
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  • 文章类型: Journal Article
    我们研究了儿童和青少年身体活动和久坐行为的5个指标的近期全球长期趋势(总体身体活动,有组织的运动和身体活动,活动播放,主动交通,和久坐行为)以及对这些的4种影响(家庭和同伴,学校,社区与环境,和政府)。
    积极健康儿童全球联盟字母等级(A+至F)被分配15至2的数字,缺失/不完整等级为0。使用线性混合效应模型分析了活跃健康儿童全球联盟全球矩阵1.0(2014)至4.0(2022)的趋势,经济发展水平和性别不平等被视为潜在的调节因素。
    报告卡等级通常相对稳定。趋势总体上按经济发展水平没有显着差异(活跃运输和活跃活动除外),但是性别不平等确实大大缓和了大多数指标的趋势,更高的性别不平等与更多的不利变化相关的成绩。“不完整”等级的数量随着时间的推移而减少,但这没有达到统计学意义。
    虽然国家内部和国家之间的趋势各不相同,身体活动和久坐行为,以及对这些行为的全球影响,在过去十年左右的时间里相对稳定,尽管处于不良水平。
    We examined recent global secular trends in 5 indicators of child and adolescent physical activity and sedentary behavior (Overall Physical Activity, Organized Sport and Physical Activity, Active Play, Active Transportation, and Sedentary Behavior) and 4 influences on these (Family and Peers, School, Community and Environment, and Government).
    Active Healthy Kids Global Alliance letter grades (A+ to F) were assigned numbers from 15 to 2, with 0 assigned for missing/incomplete grades. Trends from Active Healthy Kids Global Alliance Global Matrices 1.0 (2014) to 4.0 (2022) were analyzed using linear mixed-effects models with level of economic development and gender inequity considered as potential moderators.
    Report card grades were generally relatively stable. Trends generally did not differ significantly by level of economic development (except for Active Transportation and Active Play), but gender inequality did significantly moderate trends for most of the indicators, with higher gender inequality associated with more adverse changes in grades. The number of \"incomplete\" grades decreased over time, but this did not reach statistical significance.
    While trends varied within and between countries, physical activity and sedentary behaviors, and the influences on these behaviors globally, were relatively stable over the past decade or so, albeit at undesirable levels.
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  • 文章类型: Journal Article
    儿童游戏行为和职业兴趣方面的平均性别差异已得到充分记录。最近的研究表明,儿童性别相关的游戏行为纵向预测青春期性别相关的职业兴趣(Kung,2021)。本研究的第一个目的是通过检查大学生回顾童年与性别相关的游戏行为是否可以预测他们当前与性别相关的职业兴趣来扩展这一最新发现。本研究的第二个目的是调查与性别相关的社会认知过程是否介导了童年游戏行为与随后的职业兴趣之间的关系。大学生(260名男性,542名妇女)完成了评估儿童时期与性别相关的游戏行为的量表,与性别相关的职业兴趣,性别典型性,性别满足感,代理目标背书,公共目标认可,和性别相关的职业刻板印象灵活性。在本研究中,回顾童年与性别相关的游戏行为预测了男性和女性与性别相关的职业兴趣。在男人中,性别典型性和性别满足感介导了游戏-兴趣联系。在女性中,性别典型性和社区目标认可介导了游戏-利益联系。本研究提供了进一步的证据,表明与儿童性别相关的游戏行为与随后与性别相关的职业兴趣有关。虽然目前的研究有一个相关的设计,对当前发现的一种解释是,童年游戏可能会影响社会认知过程,例如性别兼容性和目标认可,这反过来可能会影响职业利益。
    Substantial average gender differences in childhood play behaviour and occupational interests have been well-documented. Recent research shows that childhood gender-related play behaviour longitudinally predicts gender-related occupational interests in adolescence (Kung, 2021). The first aim of the present study was to extend this recent finding by examining whether university students\' recalled childhood gender-related play behaviour predicts their current gender-related occupational interests. The second aim of the present study was to investigate whether gender-related socio-cognitive processes mediate the relation between childhood play behaviour and subsequent occupational interests. University students (260 men, 542 women) completed scales assessing recalled childhood gender-related play behaviour, gender-related occupational interests, gender typicality, gender contentedness, agentic goal endorsement, communal goal endorsement, and gender-related occupational stereotype flexibility. In the present study, recalled childhood gender-related play behaviour predicted gender-related occupational interests in both men and women. In men, gender typicality and gender contentedness mediated the play-interests link. In women, gender typicality and communal goal endorsement mediated the play-interests link. The present study provides further evidence that childhood gender-related play behaviour is related to subsequent gender-related occupational interests. Although the current study has a correlational design, one interpretation of the current findings is that childhood play may influence socio-cognitive processes, such as gender compatibility and goal endorsement, which may in turn shape occupational interests.
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  • 文章类型: Journal Article
    与2020年COVID-19大流行相关的限制导致幼儿的日常生活和习惯发生变化。对他们参与运动行为的影响(身体活动,久坐屏幕时间和睡眠)未知。这项国际纵向研究比较了COVID-19大流行之前和期间幼儿的运动行为。
    3-5岁儿童的父母,来自14个国家(8个低收入和中等收入国家,LMICs)完成了调查,以评估运动行为的变化以及这些变化如何与COVID-19大流行相关联。调查在截至2020年3月的12个月内完成,并在2020年5月至6月之间(在限制高峰期)再次完成。身体活动(PA),通过父母调查评估久坐时间(SST)和睡眠。在时间2,COVID-19因素包括限制水平,环境条件,并测量了父母的压力。遵守世界卫生组织(WHO)PA全球指南(180分钟/天[≥60分钟中等强度PA]),5岁以下儿童的SST(≤1小时/天)和睡眠(10-13小时/天),已确定。
    九百四十八名家长在两个时间点完成了调查。来自低收入国家的儿童比他们的高收入国家(HIC)更有可能符合PA(调整后的赔率比[AdjOR]=2.0,95%置信区间[CI]1.0,3.8)和SST(AdjOR=2.2,95CI1.2,3.9)准则。在COVID-19期间可以外出的儿童比没有外出的儿童更有可能符合所有世卫组织全球指南(调整=3.3,95CI1.1,9.8)。与较低压力相比,父母较高的孩子不太可能满足所有三个指南(AdjOR=0.5,95CI0.3,0.9)。
    与HIC相比,LMIC儿童的PA和SST水平受COVID-19的影响较小。确保儿童可以进入室外空间,和支持父母的心理健康是使学龄前儿童能够实践健康的运动行为并符合全球准则的重要先决条件。
    The restrictions associated with the 2020 COVID-19 pandemic has resulted in changes to young children\'s daily routines and habits. The impact on their participation in movement behaviours (physical activity, sedentary screen time and sleep) is unknown. This international longitudinal study compared young children\'s movement behaviours before and during the COVID-19 pandemic.
    Parents of children aged 3-5 years, from 14 countries (8 low- and middle-income countries, LMICs) completed surveys to assess changes in movement behaviours and how these changes were associated with the COVID-19 pandemic. Surveys were completed in the 12 months up to March 2020 and again between May and June 2020 (at the height of restrictions). Physical activity (PA), sedentary screen time (SST) and sleep were assessed via parent survey. At Time 2, COVID-19 factors including level of restriction, environmental conditions, and parental stress were measured. Compliance with the World Health Organizations (WHO) Global guidelines for PA (180 min/day [≥60 min moderate- vigorous PA]), SST (≤1 h/day) and sleep (10-13 h/day) for children under 5 years of age, was determined.
    Nine hundred- forty-eight parents completed the survey at both time points. Children from LMICs were more likely to meet the PA (Adjusted Odds Ratio [AdjOR] = 2.0, 95%Confidence Interval [CI] 1.0,3.8) and SST (AdjOR = 2.2, 95%CI 1.2,3.9) guidelines than their high-income country (HIC) counterparts. Children who could go outside during COVID-19 were more likely to meet all WHO Global guidelines (AdjOR = 3.3, 95%CI 1.1,9.8) than those who were not. Children of parents with higher compared to lower stress were less likely to meet all three guidelines (AdjOR = 0.5, 95%CI 0.3,0.9).
    PA and SST levels of children from LMICs have been less impacted by COVID-19 than in HICs. Ensuring children can access an outdoor space, and supporting parents\' mental health are important prerequisites for enabling pre-schoolers to practice healthy movement behaviours and meet the Global guidelines.
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  • 文章类型: Journal Article
    Many children with autism spectrum disorder do not have symbolic play skills. The purpose of this study was to evaluate the effects of a training procedure on the acquisition, maintenance, and generalization of object-substitution symbolic play in children with autism spectrum disorder.
    A single-case experimental design (multiple-probe across four behaviors) was used. One girl (5 years) and two boys (4-5 years) participated in this study. The training procedure involved withdrawing necessary items in play activities, supplying multiple substitutes, and providing hierarchical assistive prompts. Each child\'s symbolic play responses across baseline, intervention, and follow-up conditions were recorded and graphed. Data analysis involved visual inspection of graphs.
    The results indicated that the procedure effectively increased and maintained object-substitution symbolic play. Generalization to untaught play activities occurred in all children, and symbolic play increased in the free play setting for one child.
    Arranging play activities with missing items increased opportunities for children to engage in symbolic play. The training procedure can be used in clinical and educational settings as an initial step to establish and improve complex play behavior in children with autism spectrum disorder who lack such skills.IMPLICATIONS FOR REHABILITATIONMany children with autism spectrum disorder have inappropriate play behaviors and do not demonstrate symbolic play.Arranging play activities with missing items and systematic assistive prompts effectively increased object-substitution symbolic play.Generalization of symbolic play to untrained play activities occurred after the intervention.
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  • 文章类型: Journal Article
    This article introduces \'Ding Ding Lok\' (DDL), a group game especially designed for persons affected by mild-to-moderate intellectual disability and explores its utility in rehabilitation service settings in Hong Kong. Reports from service staff who participated in the pilot project were analysed using thematic analysis. Two key questions were explored: (1) staff members\' perceived benefits of the game for service users and (2) source of enjoyment for staff members in the game process. Results of the thematic analysis generated four themes, including \'Social Repertoire Expansion\', \'Exercising Cognitive Abilities\', \'Leisure & Recreation\' and \'Personal growth\' for the first question on perceived benefits and five themes including \'Positive interactions\', \'Users\' positive feelings\', \'Increased understanding\', \'Game design\' and \'Users\' improvement\' for the second question on source of enjoyment for staff members. On the whole, DDL was perceived to be highly beneficial for the service users and were regarded as very enjoyable to the participating service staff.
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  • 文章类型: Editorial
    暂无摘要。
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