UNASSIGNED:尽管有文献报道,游戏为个人提供了实质性的心理益处,它通常只被教育者强调为年龄较小的孩子,但不那么为新兴的成年人。这项横断面研究检查了参与游戏的时间对新兴成年人情绪智力的影响,情感特征,和韧性。
UNASSIGNED:参与者(N=131,93.9%的女性)是19至25岁的全日制本科生(M=21.28,SD=1.08)。
UNASSIGNED:结果表明,游戏体验可以培养情绪智力并增强复原力。Further,研究结果支持了一个系列中介模型,在该模型中,游戏通过对情绪智力和积极情绪的影响与心理弹性间接相关.
未经评估:游戏被认为是缓解压力和保护心理健康的一种手段。体验快乐的新兴成年人,享受,学习,新技能的获得将受益于游戏。个人应该增加积极的游戏体验,特别是体育活动,考虑到游戏之间的积极关系,保持健康的工作与生活平衡,情商,情感特征,和韧性。
UNASSIGNED: Although the literature reports that
play provides substantial psychological benefits for individuals, it is often only emphasized by educators for younger children but less so for emerging adults. This cross-sectional study examined the impact of time spent engaged in
play on emerging adults\' emotional intelligence, emotional traits, and resilience.
UNASSIGNED: Participants (N = 131, 93.9% women) were full-time undergraduate students between the ages of 19 and 25 (M = 21.28, SD = 1.08).
UNASSIGNED: Results showed that play experiences cultivated emotional intelligence and strengthened resilience. Further, the findings supported a serial mediation model in which
play was indirectly related to resilience through its effect on emotional intelligence and positive emotion.
UNASSIGNED: Play is recognized as a means to relieve stress and protect psychological wellbeing. Emerging adults who experience pleasure, enjoyment, learning, and the acquisition of new skills will benefit from play. Individuals should enhance positive
play experiences, particularly sporting activities, to maintain a healthy work-life balance given the positive relationship between play, emotional intelligence, emotional traits, and resilience.