Skill

技能
  • 文章类型: Journal Article
    这项研究探讨了选择和偏好对运动任务性能的影响。使用带有飞镖任务的实验设计,90名新手参与者被随机分为四组:选择样条件,选择不喜欢的情况,类分配条件,和分配不喜欢条件,由于选择的操纵(与分配)与任务无关的元素和偏好(无关元素:飞镖颜色和设计)。研究发现,有机会选择自己的飞镖进行投掷任务的参与者比没有选择的参与者表现更好。他们喜欢投掷飞镖的参与者也比他们不喜欢投掷飞镖的参与者得分更高。然而,选择和偏好对绩效的互动影响尚无定论,而被分配一个不喜欢的元素是性能最差的条件,并被允许选择最方便的元素,对于这两种情况的单独或组合的影响,没有什么可以得出结论。这些结果表明,选择和偏好都可以对封闭式运动学习任务的表现产生积极影响,并在运动表现的训练和执行中具有实际应用。有必要进行进一步的调查,以深入研究不同背景和人群中选择和偏好的相互作用。
    This study explored the impact of choice and preference for what is chosen or assigned on performance on a motor task. Using an experimental design with a dart-throwing task, 90 novice participants were randomized into four groups: Choice-Like condition, Choice-Dislike condition, Assigned-Like condition, and Assigned-Dislike condition, resulting of the manipulation of choice (vs. assignation) of a task-irrelevant element and preference (irrelevant element: darts color and design). The study found that participants who were given the opportunity to choose their own dart for a throwing task performed better than those who were not given the choice. Participants who threw a dart they preferred also had better scores than those who threw a dart they did not like. However, the interactive effects of choice and preference on performance were inconclusive, and whereas being assigned with a disliked element was the worst condition for performance, and being allowed to choose preferred elements the most facilitatory one, nothing else can be concluded on the impact of both conditions alone or in combination. These results suggest that both choice and preference can positively impact performance in closed motor learning tasks and have practical applications for training and execution in athletic performance. Further investigations are warranted to delve into the interplay of choice and preference in diverse contexts and populations.
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  • 文章类型: Journal Article
    优化医疗保健工作轮班对于保持高标准的服务提供和促进专业发展至关重要。本研究深入研究了以技能为导向的工作班次优化这一新兴领域,特别关注医疗保健部门的放射技师。通过发展技能保留监测(SRH),这项研究旨在加强技能监控,工作负载管理,和组织绩效。在这项研究中,出现了几个关键亮点:(a)SRH工具的介绍:SRH工具代表了一种利用现有软件基础架构的资源高效解决方案。初步版本,专注于放射技师的专业概况,被释放了,经过几个月的使用,它证明了基于能力监控的优化工作的有效性。(b)因此,SRH工具已证明有能力在放射技师的组织背景下产生可行的见解。通过生成每周报告,SRH工具简化了活动管理并优化了医疗保健环境中的资源分配。(c)在培训活动期间应用计算机辅助网络访谈(CAWI)工具进行发布前反馈。(d)维护和监测计划的战略重要性:该计划,植根于持续质量改进方法和关键绩效指标,确保SRH工具的持续有效性。(e)转移计划的战略重要性:涉及专业协会并采用有针对性的调查表,该计划确保从所涉及的每个专业的角度定制工具。这是一个关键点,因为它将能够发布针对医院部门内各种专业人员量身定制的工具版本。作为一个附带结果,通过将通过SRH工具收集的见解与医疗保健专业人员的适当能力以及个人患者数据联系起来,该工具可以实现更量身定制的个性化医疗。这种整合可能会导致更明智的决策,根据患者需求和医疗保健提供者的专业知识优化治疗策略。未来的方向包括在比萨医院网络中部署SRH工具,并探索与AI算法的集成以进一步优化。总的来说,这项研究有助于推进工作班次优化策略,促进卓越的医疗服务提供。
    Optimizing work shifts in healthcare is crucial for maintaining high standards of service delivery and fostering professional development. This study delves into the emerging field of skill-oriented work shift optimization, focusing specifically on radiographers within the healthcare sector. Through the development of Skills Retention Monitoring (SRH), this research aims to enhance skill monitoring, workload management, and organizational performance. In this study, several key highlights emerged: (a) Introduction of the SRH tool: The SRH tool represents a resource-efficient solution that harnesses existing software infrastructure. A preliminary version, focusing on the radiographers\' professional profile, was released, and after several months of use, it demonstrated effectiveness in optimizing work based on competency monitoring. (b) The SRH tool has thus demonstrated the capacity to generate actionable insights in the organizational context of radiographers. By generating weekly reports, the SRH tool streamlines activity management and optimizes resource allocation within healthcare settings. (c) Application of a Computer-Assisted Web Interviewing (CAWI) tool for pre-release feedback during a training event. (d) Strategic importance of a maintenance and monitoring plan: This plan, rooted in a continuous quality improvement approach and key performance indicators, ensures the sustained effectiveness of the SRH tool. (e) Strategic importance of a transfer plan: Involving professional associations and employing targeted questionnaires, this plan ensures the customization of the tool from the perspective of each profession involved. This is a crucial point, as it will enable the release of tool versions tailored to various professions operating within the hospital sector. As a side result, the tool could allow for a more tailored and personalized medicine both by connecting the insights gathered through the SRH tool with the right competencies for healthcare professionals and with individual patient data. This integration could lead to better-informed decision making, optimizing treatment strategies based on both patient needs and the specific expertise of the healthcare provider. Future directions include deploying the SRH tool within the Pisa hospital network and exploring integration with AI algorithms for further optimization. Overall, this research contributes to advancing work shift optimization strategies and promoting excellence in healthcare service delivery.
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  • 文章类型: Journal Article
    背景目的:这项研究旨在评估土耳其语版本的21世纪技能量表在护理专业学生中的有效性和可靠性。方法:这是一种方法论类型的研究。在量表的有效性研究中,语言有效性,内容有效性,并对结构效度进行了检验。在可靠性研究中进行了内部一致性分析。结果:根据探索性因素分析,八因素结构解释的总方差计算为57.15%。第63、62、60和15项从秤中删除,因为它们对任何因素都没有贡献。验证性因素分析显示模型具有统计学意义(χ2/df=2.255)。结论:这项研究的结果表明,21世纪技能量表是土耳其社会中具有8个子维度和59个项目的有效量表,可以可靠地用于确定护理学生的21世纪技能。
    Background Purpose: This study was carried out to assess the validity and reliability of the Turkish version of the 21st-Century Skills Scale in Nursing Students. Methods: It is a methodological type of research. In the validity study of the scale, language validity, content validity, and structure validity were examined. Internal consistency analysis was performed in the reliability study. Results: According to the exploratory factor analysis, the total variance explained by the eight-factor structure was calculated as 57.15%. Items 63, 62, 60, and 15 were removed from the scale, as they did not contribute to any factor. Confirmatory factor analysis showed that the model was statistically significant and valid (χ2 /df = 2.255). Conclusions: The results of this research indicate that the 21st-Century Skills Scale is a valid scale with 8 sub-dimensions and 59 items in Turkish society and can be used reliably to determine the 21st-century skills of nursing students.
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  • 文章类型: Journal Article
    教育维度在病人护理中起着重要的作用,考虑到住院时间的减少,提供给患者的信息的复杂性和慢性病的增加。因此,重要的是不仅要培训医疗保健专业人员,还有护理学生。提供患者治疗教育(PTE),学生必须能够采取教育的姿态,而不是专家和毕业生必须能够进行教育诊断或共享教育评估和运行治疗研讨会。在Périgueux的Ifsi开发了一个跨学科的PTE项目,与卫生专业人员和专家患者合作。
    The educational dimension plays an important role in patient care, given the reduction in hospitalisation time, the complexity of the information to be given to patients and the increase in chronic diseases. It is therefore important to train not only healthcare professionals, but also nursing students. To provide Patient Therapeutic Education (PTE), students must be able to adopt an educational posture rather than that of experts and graduates must be able to carry out educational diagnoses or shared educational assessments and run therapeutic workshops. A cross-disciplinary PTE project has been developed at the Ifsi in Périgueux, in collaboration with health professionals and expert patients.
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  • 文章类型: Journal Article
    背景:护理教育已经注意到基于模拟的教育的积极作用。有许多关于模拟教育效果的研究,但是其中大多数涉及一个单一的机构,非随机对照试验,小样本量和对效果的主观评价。这项多中心随机对照试验的目的是评估高保真模拟的效果,基于计算机的模拟,高保真模拟与基于计算机的模拟相结合,并对护理本科生进行个案研究。
    方法:从中国五所大学招募270名护理专业学生。参与者在每个机构被随机分为四组:高保真模拟组,基于计算机的模拟小组,高保真仿真与基于计算机的仿真组相结合,和案例研究小组。最后,239名参与者完成了干预和评估,每组58、67、57和57名参与者。数据收集分为三个阶段:干预前,干预后立即,干预后三个月。
    结果:四组之间的人口统计学数据和基线评估指标没有显着差异。在提高知识的四种方法之间没有观察到统计学上的显着差异,跨专业合作,批判性思维,关怀,或对学习的兴趣。虽然干预后不同组的技能改善有显著差异(p=0.020),三个月后,没有观察到差异(p=0.139)。基于计算机的模拟组的技能提高在干预结束时明显低于高保真模拟组(p=0.048)或高保真模拟结合基于计算机的模拟组(p=0.020)。
    结论:护理专业学生在培养知识方面从四种方法中获益相同,跨专业合作,批判性思维,关怀,和兴趣学习立即和随着时间的推移。高保真仿真和高保真仿真结合基于计算机的仿真在短期内比基于计算机的仿真更有效地提高技能。护理教育工作者可以根据具体情况选择最合适的教学方法来实现预期的学习成果。
    背景:该临床试验已在中国临床试验注册中心注册(临床试验编号:ChiCTR2400084880,注册日期:2024年5月27日)。
    BACKGROUND: Education in nursing has noticed a positive effect of simulation-based education. There are many studies available on the effects of simulation-based education, but most of those involve a single institution, nonrandomized controlled trials, small sample sizes and subjective evaluations of the effects. The purpose of this multicenter randomized controlled trial was to evaluate the effects of high-fidelity simulation, computer-based simulation, high-fidelity simulation combined with computer-based simulation, and case study on undergraduate nursing students.
    METHODS: A total of 270 nursing students were recruited from five universities in China. Participants were randomly divided into four groups at each institution: the high-fidelity simulation group, the computer-based simulation group, the high-fidelity simulation combined with computer-based simulation group, and the case study group. Finally, 239 participants completed the intervention and evaluation, with 58, 67, 57, and 57 participants in each group. The data were collected at three stages: before the intervention, immediately after the intervention, and three months after the intervention.
    RESULTS: The demographic data and baseline evaluation indices did not significantly differ among the four groups. A statistically significant difference was not observed between the four methods for improving knowledge, interprofessional collaboration, critical thinking, caring, or interest in learning. While skill improvement differed significantly among the different groups after the intervention (p = 0.020), after three months, no difference was observed (p = 0.139). The improvement in skill in the computer-based simulation group was significantly lower at the end of the intervention than that in the high-fidelity simulation group (p = 0.048) or the high-fidelity simulation combined with computer-based simulation group (p = 0.020).
    CONCLUSIONS: Nursing students benefit equally from four methods in cultivating their knowledge, interprofessional collaboration, critical thinking, caring, and interest in learning both immediately and over time. High-fidelity simulation and high-fidelity simulation combined with computer-based simulation improve skill more effectively than computer-based simulation in the short term. Nursing educators can select the most suitable teaching method to achieve the intended learning outcomes depending on the specific circumstances.
    BACKGROUND: This clinical trial was registered at the Chinese Clinical Trial Registry (clinical trial number: ChiCTR2400084880, date of the registration: 27/05/2024).
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  • 文章类型: Journal Article
    与那些需要单一行动来获得奖励的人相反,需要动作序列的任务要求动物学习动作元素及其顺序顺序,并维持行为直到序列完成。随着反复学习,动物不仅表现出这些序列的精确执行,而且表现出增强的平滑性和效率。先前的研究表明,中脑多巴胺及其主要投射靶标,纹状体,在这些过程中发挥关键作用。最近的研究表明,来自黑质致密部(SNc)和腹侧被盖区(VTA)的多巴胺在动作序列学习中具有不同的功能。多巴胺的独特贡献也取决于纹状体亚区域,即腹侧,背内侧和背外侧纹状体。这里,我们回顾了纹状体多巴胺在动作序列学习中的作用的最新发现,专注于最近的啮齿动物研究。
    As opposed to those requiring a single action for reward acquisition, tasks necessitating action sequences demand that animals learn action elements and their sequential order and sustain the behaviour until the sequence is completed. With repeated learning, animals not only exhibit precise execution of these sequences but also demonstrate enhanced smoothness and efficiency. Previous research has demonstrated that midbrain dopamine and its major projection target, the striatum, play crucial roles in these processes. Recent studies have shown that dopamine from the substantia nigra pars compacta (SNc) and the ventral tegmental area (VTA) serve distinct functions in action sequence learning. The distinct contributions of dopamine also depend on the striatal subregions, namely the ventral, dorsomedial and dorsolateral striatum. Here, we have reviewed recent findings on the role of striatal dopamine in action sequence learning, with a focus on recent rodent studies.
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  • 文章类型: Journal Article
    目的:本研究评估了基于虚拟现实的癫痫发作管理父母教育计划(VR-ESMEPP)的功效,该计划旨在提高父母对癫痫发作的知识技能百分比,和教育材料的动机水平。
    方法:这项研究是在土耳其一所大学医院的儿科神经病学诊所进行的,涉及VR训练组和对照组。父母对癫痫发作的知识技能百分比,之前评估了关于教育材料的动机水平,之后,在参加VR-ESMEPP后15天。
    结果:参与VR-ESMEPP组的父母对癫痫发作的知识技能百分比增加。在对照组中没有这样的增加。对父母的教学材料动机调查(IMMS)分数的检查表明,尽管参加VR-ESMEPP的小组中的测试前和测试后之间的测试显着增加,对照组的评分无显著差异。然而,所有家长获得的高IMMS分数表明教育材料的激励性质.
    结论:该研究确立了VR-ESMEPP的功效,并证明了其提高父母对癫痫发作的知识技能百分比的能力。尽管两组之间的动机水平没有差异,所有参与者获得的高分表明该计划确实具有激励作用。
    OBJECTIVE: This study evaluated the efficacy of Virtual Reality-Based Seizure Management Education Program for Parents (VR-ESMEPP) that was designed to improve parents\' knowledge-skill percentage about epileptic seizure, and motivation levels about educational material.
    METHODS: The study was conducted at a university hospital\'s pediatric neurology clinic in Turkey and involved both a VR-trained group and a control group. The parents\' knowledge-skill percentage about epileptic seizure, and motivation levels about educational material were assessed before, after, and at 15 days after participating in VR-ESMEPP.
    RESULTS: The parents\' knowledge-skill percentage about epileptic seizure increased in the group that participated in the VR-ESMEPP. There was no such increase in the control group. Examination of the scores of the Instructional Materials Motivation Survey (IMMS) for the parents showed that while there was a significant increase between the pre-test and post-test within the group that participated in the VR-ESMEPP, there was no significant difference in the scores of the control group. However, the high IMMS scores obtained by all parents indicate the motivating nature of the education material.
    CONCLUSIONS: The study established the efficacy of VR-ESMEPP and demonstrated its ability to enhance parents\' knowledge-skill percentage about epileptic seizure. Despite the absence of a difference in motivation levels between the groups, the high scores obtained by all participants indicate that the program was indeed motivating.
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  • 文章类型: Journal Article
    在拳击比赛后显示非语言骄傲会导致对成功的判断。然而,目前尚不清楚这种影响在多大程度上是普遍的,也不清楚它是否可以超越竞争信息。一项实验设计让214名参与者观看两个拳击剪辑,这些拳击剪辑被操纵,以便一个被均匀匹配,另一个具有优势(即展示更多技能)的战斗机。战斗结束时的非语言行为在战士之间有所不同(骄傲与中立)。当战斗势均力敌时,表现出非语言骄傲的战士被认为赢得了战斗,但是战斗机并没有获得更大的社会影响力。相比之下,当战士表现出卓越的技能时,表现中立姿态的技术更高的战士,而不是表现自豪感的技术更低的战士,被判定为赢得了战斗,熟练的战士获得了更大的社会影响力。这些结果表明,在拳击环境中,骄傲偏见在势均力敌的情况下起作用,但是当技能差异更明显地存在时,技能偏见更加明显,并导致更多的社会影响力。此外,对技能的感知与跨刺激的胜利判断相关,表明技能感知在这种判断中的重要性。
    Displaying nonverbal pride after a boxing match leads to judgements of success. However, it is not clear the extent to which this effect generalises nor whether it can override competing information. An experimental design had 214 participants watch two boxing clips that were manipulated so that one was evenly matched and the other had a fighter with an advantage (i.e. demonstrating more skill). Nonverbal behaviour at the completion of the fight varied between fighters (pride versus neutral). When the fight was evenly matched, the fighters displaying nonverbal pride were judged as winning the fight, but the fighter did not garner increased social influence. In contrast, when fighters demonstrated superior skill, the more skilled fighters who displayed neutral postures rather than the less-skilled ones displaying pride were judged as winning the fight, and the skilled fighters garnered increased social influence. These results suggest that in a boxing context, a pride bias works in evenly matched scenarios, but when differences in skill are more clearly present, a skill bias is more pronounced and leads to more social influence. Furthermore, perceptions of skill were associated with judgments of victory across stimuli, suggesting the importance of skill perceptions in such judgments.
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  • 文章类型: Journal Article
    背景:在COVID-19大流行给传统医学教育带来挑战之后,对创新教学方法的需求激增。护士培训,注重实践和自主学习,传统方法遇到了重大障碍。增强现实(AR)为解决这一问题提供了一个潜在的解决方案。
    目的:本研究的目的是开发,介绍,并评估为护士设计的基于AR的教育计划,专注于其潜力,以促进动手实践和自主学习。
    方法:以Kern六步框架为基础,开发了基于AR的护理教育计划。首先,我们通过访谈和文献综述确定了传统教学方法的挑战。访谈强调了动手实践和现场自主学习以及远程站点反馈的必要性。平台的培训目标由专家培训师和研究人员确定,重点是呼吸机和体外膜氧合系统的利用。纳入重症监护护士以评估AR教育。然后,我们使用系统可用性量表和技术接受模型与同意测试新平台的重症监护护士评估了AR培训的可用性和可接受性。此外,选定的参与者通过半结构化访谈提供了更深入的见解。
    结果:这项研究强调了为重症监护病房护士实施基于AR的教育计划的可行性和关键考虑因素,注重平台的培养目标。使用MicrosoftDynamics365Guides和HoloLens2在2个月内实施,对28名参与者进行了培训。通过与培训者和受训者的访谈收集的反馈表明了积极的接待。特别是,学员提到发现AR对实践学习特别有用,欣赏它的现实主义和重复练习的能力。然而,表达了一些挑战,例如难以适应新技术。总的来说,AR在护士教育中具有作为辅助工具的潜力。
    结论:据我们所知,这是首次在重症监护护理这一特定领域用AR替代常规方法的研究.这些结果表明,在医院采用AR教育时应考虑多个主要因素。AR在促进自主学习和动手实践方面是有效的,参与者表现出积极参与和增强的技能获取。
    背景:ClinicalTrials.govNCT05629663;https://clinicaltrials.gov/study/NCT05629663。
    BACKGROUND: In the wake of challenges brought by the COVID-19 pandemic to conventional medical education, the demand for innovative teaching methods has surged. Nurse training, with its focus on hands-on practice and self-directed learning, encountered significant hurdles with conventional approaches. Augmented reality (AR) offers a potential solution to addressing this issue.
    OBJECTIVE: The aim of this study was to develop, introduce, and evaluate an AR-based educational program designed for nurses, focusing on its potential to facilitate hands-on practice and self-directed learning.
    METHODS: An AR-based educational program for nursing was developed anchored by the Kern six-step framework. First, we identified challenges in conventional teaching methods through interviews and literature reviews. Interviews highlighted the need for hands-on practice and on-site self-directed learning with feedback from a remote site. The training goals of the platform were established by expert trainers and researchers, focusing on the utilization of a ventilator and extracorporeal membrane oxygenation system. Intensive care nurses were enrolled to evaluate AR education. We then assessed usability and acceptability of the AR training using the System Usability Scale and Technology Acceptance Model with intensive care nurses who agreed to test the new platform. Additionally, selected participants provided deeper insights through semistructured interviews.
    RESULTS: This study highlights feasibility and key considerations for implementing an AR-based educational program for intensive care unit nurses, focusing on training objectives of the platform. Implemented over 2 months using Microsoft Dynamics 365 Guides and HoloLens 2, 28 participants were trained. Feedback gathered through interviews with the trainers and trainees indicated a positive reception. In particular, the trainees mentioned finding AR particularly useful for hands-on learning, appreciating its realism and the ability for repetitive practice. However, some challenges such as difficulty in adapting to the new technology were expressed. Overall, AR exhibits potential as a supplementary tool in nurse education.
    CONCLUSIONS: To our knowledge, this is the first study to substitute conventional methods with AR in this specific area of critical care nursing. These results indicate the multiple principal factors to take into consideration when adopting AR education in hospitals. AR is effective in promoting self-directed learning and hands-on practice, with participants displaying active engagement and enhanced skill acquisition.
    BACKGROUND: ClinicalTrials.gov NCT05629663; https://clinicaltrials.gov/study/NCT05629663.
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  • 文章类型: Journal Article
    本研究旨在验证外周感知是否,战术行为,足球运动员的急性身体疲劳会影响身体表现。该研究包括来自两个巴西俱乐部的24名训练有素的足球运动员(18.6±1.5岁)。TSAFT90试验用于诱导急性身体疲劳。结果表明,身体疲劳不影响外周知觉(p=0.360)。关于战术行为,在进攻覆盖原则下观察到效率提高(p=0.029),球的宽度和长度(p=0.044),和浓度(p=0.008)。另一方面,在进攻覆盖(p=0.020)和恢复平衡(p=0.042)的战术行动数量上观察到减少.此外,提高了防御平衡原则的准确性(p=0.009),恢复平衡(p=0.021)和防御统一(p=0.003)发生在身体疲劳下。身体表现结果总覆盖距离的减少(p<0.001),平均速度(p<0.001),冲刺(p=0.029),还检测到加速度(p=0.008)和减速度(p=0.008)的数量.在体力疲劳下,内部(p<0.01)和外部(p<0.01)工作量较高。总的来说,急性身体疲劳不影响外周知觉。然而,在疲劳的情况下,物理性能降低,感知到的努力增加了,战术行为受到靠近球的战术行动减少的影响,横向走廊和最后防线的防御运动错误增加,提高进攻战术动作表现。
    This study aimed to verify whether peripheral perception, tactical behaviour, and physical performance are influenced by acute physical fatigue in soccer players. The study included 24 trained soccer players (18.6 ± 1.5 years) from two Brazilian clubs. The TSAFT90 test was used to induce acute physical fatigue. The results showed that physical fatigue did not affect peripheral perception (p = 0.360). Regarding tactical behaviour, improved efficiency was observed for the principles of offensive coverage (p = 0.029), width and length with the ball (p = 0.044), and concentration (p = 0.008). On the other hand, a reduction was observed in the number of tactical actions of offensive coverage (p = 0.020) and recovery balance (p = 0.042). Also, improved accuracy in the principles of defensive balance (p = 0.009), recovery balance (p = 0.021) and defensive unity (p = 0.003) occurred under physical fatigue. A reduction in the physical performance outcomes total distance covered (p < 0.001), average speed (p < 0.001), sprints (p = 0.029), number of accelerations (p = 0.008) and decelerations (p = 0.008) were also detected. The internal (p < 0.01) and external (p < 0.01) workload was higher under physical fatigue. Overall, acute physical fatigue did not influence peripheral perception. However, physical performance was reduced under fatigue, the perceived effort increased, and tactical behaviours were affected by decreasing tactical actions performed near the ball, increasing errors in defensive movements in the lateral corridors and the last defensive line, and improving offensive tactical actions performance.
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