Abstract:
This study explored the impact of choice and preference for what is chosen or assigned on performance on a motor task. Using an experimental design with a dart-throwing task, 90 novice participants were randomized into four groups: Choice-Like condition, Choice-Dislike condition, Assigned-Like condition, and Assigned-Dislike condition, resulting of the manipulation of choice (vs. assignation) of a task-irrelevant element and preference (irrelevant element: darts color and design). The study found that participants who were given the opportunity to choose their own dart for a throwing task performed better than those who were not given the choice. Participants who threw a dart they preferred also had better scores than those who threw a dart they did not like. However, the interactive effects of choice and preference on performance were inconclusive, and whereas being assigned with a disliked element was the worst condition for performance, and being allowed to choose preferred elements the most facilitatory one, nothing else can be concluded on the impact of both conditions alone or in combination. These results suggest that both choice and preference can positively impact performance in closed motor learning tasks and have practical applications for training and execution in athletic performance. Further investigations are warranted to delve into the interplay of choice and preference in diverse contexts and populations.
摘要:
这项研究探讨了选择和偏好对运动任务性能的影响。使用带有飞镖任务的实验设计,90名新手参与者被随机分为四组:选择样条件,选择不喜欢的情况,类分配条件,和分配不喜欢条件,由于选择的操纵(与分配)与任务无关的元素和偏好(无关元素:飞镖颜色和设计)。研究发现,有机会选择自己的飞镖进行投掷任务的参与者比没有选择的参与者表现更好。他们喜欢投掷飞镖的参与者也比他们不喜欢投掷飞镖的参与者得分更高。然而,选择和偏好对绩效的互动影响尚无定论,而被分配一个不喜欢的元素是性能最差的条件,并被允许选择最方便的元素,对于这两种情况的单独或组合的影响,没有什么可以得出结论。这些结果表明,选择和偏好都可以对封闭式运动学习任务的表现产生积极影响,并在运动表现的训练和执行中具有实际应用。有必要进行进一步的调查,以深入研究不同背景和人群中选择和偏好的相互作用。