augmented reality

增强现实
  • 文章类型: Journal Article
    这项研究深入研究了在成像技术中集成增强现实(AR)的变革潜力,照亮了这个不断变化的景观。通过全面的叙述回顾,这项研究发现了大量文献探索AR和医学成像之间的交叉点,凸显了其在医疗保健领域的日益突出。AR的整合为提高手术精度提供了许多潜在的机会,加强患者的参与,定制医疗干预措施。此外,当与虚拟现实(VR)等技术相结合时,人工智能(AI)和机器人技术,AR为临床实践的创新开辟了新途径,教育,和训练。然而,在这些充满希望的前景中,存在着许多悬而未决的问题和成熟的探索领域。这项研究强调需要进行严格的研究,以阐明AR整合干预措施的临床疗效。优化手术工作流程,并应对技术挑战。随着医疗保健领域的不断发展,持续的研究努力对于充分认识AR在医学成像中的变革性影响至关重要。关于医疗保健中AR的系统评价也忽略了监管和发展因素,特别是在医疗设备方面。这些包括遵守标准,安全条例,风险管理,临床验证,和发展过程。解决这些问题将全面了解将AR整合到临床环境中的挑战和机遇。向利益相关者通报成功实施的关键监管和发展考虑因素。此外,驾驭监管审批流程需要大量的财政资源和专业知识,为较小的创新者带来进入壁垒。跨学科的合作和共同努力克服障碍对于导航这一前沿领域和利用AR的潜力彻底改变医疗保健交付至关重要。
    This study delves into the transformative potential of integrating augmented reality (AR) within imaging technologies, shedding light on this evolving landscape. Through a comprehensive narrative review, this research uncovers a wealth of literature exploring the intersection between AR and medical imaging, highlighting its growing prominence in healthcare. AR\'s integration offers a host of potential opportunities to enhance surgical precision, bolster patient engagement, and customize medical interventions. Moreover, when combined with technologies like virtual reality (VR), artificial intelligence (AI), and robotics, AR opens up new avenues for innovation in clinical practice, education, and training. However, amidst these promising prospects lie numerous unanswered questions and areas ripe for exploration. This study emphasizes the need for rigorous research to elucidate the clinical efficacy of AR-integrated interventions, optimize surgical workflows, and address technological challenges. As the healthcare landscape continues to evolve, sustained research efforts are crucial to fully realizing AR\'s transformative impact in medical imaging. Systematic reviews on AR in healthcare also overlook regulatory and developmental factors, particularly in regard to medical devices. These include compliance with standards, safety regulations, risk management, clinical validation, and developmental processes. Addressing these aspects will provide a comprehensive understanding of the challenges and opportunities in integrating AR into clinical settings, informing stakeholders about crucial regulatory and developmental considerations for successful implementation. Moreover, navigating the regulatory approval process requires substantial financial resources and expertise, presenting barriers to entry for smaller innovators. Collaboration across disciplines and concerted efforts to overcome barriers will be essential in navigating this frontier and harnessing the potential of AR to revolutionize healthcare delivery.
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  • 文章类型: Journal Article
    背景技术增强现实使佩戴者能够看到他们的物理环境和虚拟对象。全息图可以将提供商的3D视频传输到远处的站点,允许患者与虚拟提供者互动,就好像他们在同一物理空间一样。我们的目标是确定远程卒中是否会增加全中风,与单独的远程卒中相比,可以提高患者的满意度和沉浸感。方法:使用以90度间隔放置在中心从业者周围的Kinect摄像机。摄像机将实时光学视频流传输到统一点云程序,在该程序中,数据以360度视图拼接在一起。所得到的全息图定位在3D空间中,并且患者通过头戴式显示器可见。放射学图像通过Tele-Stroke和全息图共享。进行了李克特满意度问题。使用Wilcoxon符号秩检验。结果:30名神经科门诊参与者中的每一个都对远程卒中和整体卒中进行了评分。在这些中,29例患者完成评估(1例由于计算机重启而失败)。平均年龄52岁,53.3%的病人是女性,70.0%是白人,13.3%是西班牙裔。Likert量表评分中位数“总体”为32个远程卒中与48个整体卒中(p<0.00001),“浸入”为5比10(p<0.00001),“有益技术”为6比10(p<0.00001),“看图像的能力”为5对10(p<0.00001)。讨论:全冲程3D全息远程卒中检查具有可行性,满意,和高感知的沉浸为病人。患者对更身临其境的事物充满热情,与他们的提供者进行个人讨论,并以强大的方式体验放射学图像。尽管需要进一步评估,全中风可以帮助提供者“在那里,不只是看到那里!”
    Background: Augmented reality enables the wearer to see both their physical environment and virtual objects. Holograms could allow 3D video of providers to be transmitted to distant sites, allowing patients to interact with virtual providers as if they are in the same physical space. Our aim was to determine if Tele-Stroke augmented with Holo-Stroke, compared with Tele-Stroke alone, could improve satisfaction and perception of immersion for the patient. Methods: Kinect cameras positioned at 90-degree intervals around the hub practitioner were used. Cameras streamed real-time optical video to a unity point-cloud program where the data were stitched together in a 360-degree view. The resultant hologram was positioned in 3D space and was visible through the head-mounted display by the patient. Radiology images were shared in Tele-Stroke and via hologram. Likert satisfaction questions were administered. Wilcoxon signed-rank testing was used. Results: Each of the 30 neurology clinic participants scored both Tele-Stroke and Holo-Stroke. Out of these, 29 patients completed the assessments (1 failure owing to computer reboot). Average age was 52 years, with 53.3% of the patients being female, 70.0% being White, and 13.3% being Hispanic. Likert scale score median \"Overall\" was 32 Tele-Stroke versus 48 Holo-Stroke (p < 0.00001), \"Immersion\" was 5 versus 10 (p < 0.00001), \"Beneficial Technique\" was 6 versus 10 (p < 0.00001), and \"Ability to See Images\" was 5 versus 10 (p < 0.00001). Discussion: Holo-Stroke 3D holographic Tele-Stroke exams resulted in feasibility, satisfaction, and high perception of immersion for the patient. Patients were enthusiastic for the more immersive, personal discussion with their provider and a robust way to experience radiology images. Though further assessments are needed, Holo-Stroke can help the provider \"be there, not just see there!\"
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  • 文章类型: Journal Article
    背景:导管成形在脑动脉瘤线圈栓塞中至关重要;然而,在二维屏幕上理解三维(3D)血管结构是具有挑战性的。尽管3D打印的血管模型很有帮助,他们要求时间,努力,和不育。这项研究探讨了显示3D计算机图形(3D-CG)的混合现实(MR)设备是否可以解决这些问题。
    方法:本研究集中于7例脑动脉瘤的磁共振成像(MRI)。使用头戴式显示器(HMD)和空间现实显示(SRD)MR设备,并开发了1:1比例的3D-CG显示应用程序和3D-CG控制面板。使用3D打印机成型的导管,HMD,和SRD被插入到空心模型中,以评估它们的可及性和定位。
    结果:就动脉瘤的可及性而言,3D打印机和HMD组的一致率为71.4%,而3D打印机和SRD组的比例为85.7%,HMD和SRD组为85.7%。3D打印机和HMD组中定位的一致率,3D打印机和SRD组,HMD和SRD组为85.7%,85.7%,100%,分别。
    结论:MR装置可促进脑动脉瘤线圈栓塞的导管成形,精确,和无菌替代传统的3D打印方法。
    BACKGROUND: Catheter shaping is vital in cerebral aneurysm coil embolization; however, understanding three-dimensional (3D) vascular structures on two-dimensional screens is challenging. Although 3D-printed vascular models are helpful, they demand time, effort, and sterility. This study explores whether mixed-reality (MR) devices displaying 3D computer graphics (3D-CG) can address these issues.
    METHODS: This study focused on magnetic resonance imaging (MRI) of seven cases of cerebral aneurysms. Head-mounted display (HMD) and spatial reality display (SRD) MR devices were used, and applications for 3D-CG display at a 1:1 scale and a 3D-CG control panel were developed. Catheters shaped using a 3D printer, HMD, and SRD were inserted into hollow models to assess their accessibility and positioning.
    RESULTS: The concordance rate of the 3D printer and HMD groups in terms of accessibility to the aneurysm was 71.4 %, while that of the 3D printer and SRD group was 85.7 %, and that of the HMD and SRD group was 85.7 %. The concordance rates of positioning in the 3D printer and HMD groups, 3D printer and SRD groups, and HMD and SRD groups were 85.7 %, 85.7 %, and 100 %, respectively.
    CONCLUSIONS: MR devices facilitate catheter shaping in cerebral aneurysm coil embolization and offer a time-efficient, precise, and sterile alternative to traditional 3D printing methods.
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  • 文章类型: Journal Article
    通过模糊数字现实和物理现实之间的界限,增强现实(AR)正在改变消费者对自己和环境的看法。这篇综述展示了AR以深刻的方式影响心理和行为的能力。我们首先提供一个简明的AR介绍,考虑到它的技术,实用,和理论性质。接下来,我们展示了一组多学科的最新研究,探讨AR对心理过程和行为结果的影响。最后,我们提供了一些潜在的未来研究方向,旨在加深我们对AR体验的心理和行为含义的理解。
    By blurring the boundaries between digital and physical realities, Augmented Reality (AR) is transforming consumers\' perceptions of themselves and their environments. This review demonstrates AR\'s capacity to influence psychology and behavior in profound ways. We begin by providing a concise introduction to AR, considering its technical, practical, and theoretical properties. Next, we showcase a multi-disciplinary set of recent studies that explore AR\'s impact on psychological processes and behavioral outcomes. We conclude by offering a selection of potential future research directions designed to deepen our understanding of the psychological and behavioral implications of AR experiences.
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  • 文章类型: Journal Article
    本报告总结了SMARTCLAP研究项目,它采用以用户为中心的设计方法来开发革命性的智能产品服务系统。该系统提供个性化的动机,以鼓励脑瘫儿童在职业治疗期间积极参与更多,同时为儿科职业治疗师提供最佳工具来监测儿童从一个疗程到另一个疗程的进展。开发的产品服务系统包括一个名为DigiClap的智能可穿戴设备,用于在增强现实环境中与严肃的游戏进行交互。该报告强调了用于将技术准备水平从4提高到6的研究方法,并承认了财团团队和资金来源的贡献。作为技术成熟过程的一部分,与目标用户一起评估了DigiClap和各自的严肃游戏,为了确定系统在支持儿童整体参与和手功能方面的影响,并收集职业治疗师和护理人员对这项新技术的反馈。讨论了这项研究的结果,强调局限性和经验教训。该报告还概述了未来的工作和进一步的资金,以实现该项目的可持续性,并覆盖其他有上肢限制的个人。最终,讨论了DigiClap的潜力和该项目的总体成就。
    This report summarises the SMARTCLAP research project, which employs a user-centred design approach to develop a revolutionary smart product service system. The system offers personalised motivation to encourage children with cerebral palsy to actively participate more during their occupational therapy sessions, while providing paediatric occupational therapists with an optimal tool to monitor children\'s progress from one session to another. The product service system developed includes of a smart wearable device called DigiClap used to interact with a serious game in an Augmented Reality environment. The report highlights the research methodology used to advance the technology readiness level from 4 to 6, acknowledging the contribution of the consortium team and funding source. As part of the technology\'s maturity process, DigiClap and the respective serious game were evaluated with target users, to identify the system\'s impact in supporting the children\'s overall participation and hand function, and to gather feedback from occupational therapists and caregivers on this novel technology. The outcomes of this study are discussed, highlighting limitations and lessons learned. The report also outlines future work and further funding for the sustainability of the project and to reach other individuals who have upper limb limitations. Ultimately, the potential of DigiClap and the overall achievements of this project are discussed.
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  • 文章类型: Journal Article
    将虚拟现实(VR)和增强现实(AR)集成到远程康复中,引发了医疗保健实践的重大变化,特别是在神经系统和骨科康复方面。这篇文章反映了VR和AR在创造身临其境的能力方面的潜力,有助于恢复的交互式环境。最近的发展表明了增强患者参与度和结果的能力,特别是在解决复杂的运动和认知康复需求方面。人工智能(AI)与VR和AR的结合将通过实时反馈和预测分析提供自适应和响应性治疗计划,将康复提升到一个新的水平。然而,可用性等问题,成本,以及许多其他数字鸿沟对大规模采用提出了巨大的障碍。本文对康复中虚拟现实和增强现实的现有水平进行了非常彻底的回顾,并研究了许多潜在的收益,缺点,从不同的角度来看未来的方向。
    The integration of virtual reality (VR) and augmented reality (AR) into the telerehabilitation initiates a major change in the healthcare practice particularly in neurological and also orthopedic rehabilitation. This essay reflects the potential of the VR and AR in their capacity to create immersive, interactive environments that facilitate the recovery. The recent developments have illustrated the ability to enhance the patient engagement and outcomes, especially in tackling the complex motor and cognitive rehabilitation needs. The combination of artificial intelligence (AI) with VR and AR will bring the rehabilitation to the next level by enabling adaptive and responsive treatment programs provided through real-time feedback and predictive analytics. Nevertheless, the issues such as availability, cost, and digital gap among many others present huge obstacles to the mass adoption. This essay provides a very thorough review of the existing level of virtual reality and augmented reality in rehabilitation and examines the many potential gains, drawbacks, and future directions from a different perspective.
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  • 文章类型: Journal Article
    背景:虚拟现实(VR)和增强现实(AR)是新兴的技术,可用于心肺复苏(CPR)培训。与传统的面对面训练相比,基于VR/AR的培训有可能覆盖更广泛的受众,但关于其在提高CPR质量方面的有效性存在争议.因此,我们进行了一项荟萃分析,以评估VR/AR训练与面对面训练相比的有效性.
    方法:我们搜索了PubMed,Embase,科克伦图书馆,WebofScience,CINAHL,中国国家知识基础设施,和万方数据库从这些数据库开始到2023年12月1日,用于将基于VR和AR的CPR训练与传统面对面训练进行比较的随机对照试验(RCT)。Cochrane评估随机对照试验偏倚的工具用于评估纳入研究的方法学质量。我们使用ReviewManager5.4的随机效应模型汇总数据,并使用Stata11.0评估发表偏倚。
    结果:纳入了9个RCT(涉及855名参与者),其中三个偏倚风险较低。Meta分析显示,基于VR/AR的CPR训练和面对面CPR训练在胸部按压深度方面没有显着差异(平均差异[MD],-0.66mm;95%置信区间[CI],-6.34至5.02mm;P=0.82),胸部按压率(MD,每分钟3.60次按压;95%CI,每分钟-1.21至8.41次按压;P=0.14),整体CPR表现评分(标准化平均差,-0.05;95%CI,-0.93至0.83;P=0.91),以及符合心肺复苏深度标准的参与者比例(风险比[RR],0.79;95%CI,0.53至1.18;P=0.26)和比率标准(RR,0.99;95%CI,0.72至1.35;P=0.93)。Egger回归检验显示没有发表偏倚的证据。
    结论:我们的研究表明,基于VR/AR的训练与传统的面对面CPR训练一样有效。然而,纳入的研究之间存在很大的异质性,这降低了人们对调查结果的信心。未来的研究需要建立标准化的基于VR/AR的CPR培训协议,评估这种方法的成本效益,并评估其对现实生活中的实际CPR表现和患者预后的影响。
    背景:CRD42023482286。
    BACKGROUND: Virtual reality (VR) and augmented reality (AR) are emerging technologies that can be used for cardiopulmonary resuscitation (CPR) training. Compared to traditional face-to-face training, VR/AR-based training has the potential to reach a wider audience, but there is debate regarding its effectiveness in improving CPR quality. Therefore, we conducted a meta-analysis to assess the effectiveness of VR/AR training compared with face-to-face training.
    METHODS: We searched PubMed, Embase, Cochrane Library, Web of Science, CINAHL, China National Knowledge Infrastructure, and Wanfang databases from the inception of these databases up until December 1, 2023, for randomized controlled trials (RCTs) comparing VR- and AR-based CPR training to traditional face-to-face training. Cochrane\'s tool for assessing bias in RCTs was used to assess the methodological quality of the included studies. We pooled the data using a random-effects model with Review Manager 5.4, and assessed publication bias with Stata 11.0.
    RESULTS: Nine RCTs (involving 855 participants) were included, of which three were of low risk of bias. Meta-analyses showed no significant differences between VR/AR-based CPR training and face-to-face CPR training in terms of chest compression depth (mean difference [MD], -0.66 mm; 95% confidence interval [CI], -6.34 to 5.02 mm; P = 0.82), chest compression rate (MD, 3.60 compressions per minute; 95% CI, -1.21 to 8.41 compressions per minute; P = 0.14), overall CPR performance score (standardized mean difference, -0.05; 95% CI, -0.93 to 0.83; P = 0.91), as well as the proportion of participants meeting CPR depth criteria (risk ratio [RR], 0.79; 95% CI, 0.53 to 1.18; P = 0.26) and rate criteria (RR, 0.99; 95% CI, 0.72 to 1.35; P = 0.93). The Egger regression test showed no evidence of publication bias.
    CONCLUSIONS: Our study showed evidence that VR/AR-based training was as effective as traditional face-to-face CPR training. Nevertheless, there was substantial heterogeneity among the included studies, which reduced confidence in the findings. Future studies need to establish standardized VR/AR-based CPR training protocols, evaluate the cost-effectiveness of this approach, and assess its impact on actual CPR performance in real-life scenarios and patient outcomes.
    BACKGROUND: CRD42023482286.
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  • 文章类型: Editorial
    暂无摘要。
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  • 文章类型: Journal Article
    目的这项工作的目的是开发包括常规手术导航系统功能的增强现实系统。方法开发微软增强现实系统HoloLens2应用软件。它实时检测患者的位置以及手术器械的位置,并将其显示在二维(2D)磁共振成像或计算机断层扫描(CT)图像中。手术指针式仪器,包括由HoloLens2传感器识别的图案,是用三维(3D)打印创建的。在尸体头骨上演示了技术概念,以识别解剖标志。结果借助HoloLens2及其传感器,可以显示手术指针式器械的实时位置。当在尸体头骨处静止和运动时,可以在2D-CT图像中识别具有彩色图案的3D打印指针的位置。经蝶入路垂体手术的临床应用具有一定的可行性。结论HoloLens2具有很高的手术导航系统潜力。在随后的研究中,将进行进一步的准确性评估,以接收有效数据与常规手术导航系统进行比较。除了经蝶窦垂体手术,它也可以应用于其他外科学科。
    Objective  The aim of this work was the development of an augmented reality system including the functionality of conventional surgical navigation systems. Methods  An application software for the Augmented Reality System HoloLens 2 from Microsoft was developed. It detects the position of the patient as well as position of surgical instruments in real time and displays it within the two-dimensional (2D) magnetic resonance imaging or computed tomography (CT) images. The surgical pointer instrument, including a pattern that is recognized by the HoloLens 2 sensors, was created with three-dimensional (3D) printing. The technical concept was demonstrated at a cadaver skull to identify anatomical landmarks. Results  With the help of the HoloLens 2 and its sensors, the real-time position of the surgical pointer instrument could be shown. The position of the 3D-printed pointer with colored pattern could be recognized within 2D-CT images when stationary and in motion at a cadaver skull. Feasibility could be demonstrated for the clinical application of transsphenoidal pituitary surgery. Conclusion  The HoloLens 2 has a high potential for use as a surgical navigation system. With subsequent studies, a further accuracy evaluation will be performed receiving valid data for comparison with conventional surgical navigation systems. In addition to transsphenoidal pituitary surgery, it could be also applied for other surgical disciplines.
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  • 文章类型: Journal Article
    在全髋关节置换术(THA)中,确定髋关节(髋臼和股骨头)的旋转中心(COR)和直径对于恢复患者的生物力学至关重要。这项研究调查了髋部COR和尺寸的动态测定,使用现成的增强现实(AR)硬件。AR头戴式设备(HMD)被配置为具有由内而外的红外跟踪,使得能够使用手持触控笔确定表面坐标。两名调查人员检查了10个人工股骨头和杯,和10个人类股骨。HMD通过球体拟合计算直径和COR。将结果与经过验证的假体几何形状或事后CT分析获得的数据进行比较。重复的单观察者测量显示,假体头的平均直径误差为0.63mm±0.48mm,杯子的平均直径误差为0.54mm±0.39mm。观察者之间的比较得出头部和杯子的平均直径误差为0.28mm±0.71mm和1.82mm±1.42mm,分别。Cadaver测试发现平均COR误差为3.09mm±1.18mm,直径误差为1.10mm±0.90mm。观察者内和观察者间的平均可靠性低于2mm。使用HMD进行的基于AR的表面标测在确定THA组件的直径方面被证明是准确可靠的,有望识别COR和骨关节炎股骨头的直径。
    In total hip arthroplasty (THA), determining the center of rotation (COR) and diameter of the hip joint (acetabulum and femoral head) is essential to restore patient biomechanics. This study investigates on-the-fly determination of hip COR and size, using off-the-shelf augmented reality (AR) hardware. An AR head-mounted device (HMD) was configured with inside-out infrared tracking enabling the determination of surface coordinates using a handheld stylus. Two investigators examined 10 prosthetic femoral heads and cups, and 10 human femurs. The HMD calculated the diameter and COR through sphere fitting. Results were compared to data obtained from either verified prosthetic geometry or post-hoc CT analysis. Repeated single-observer measurements showed a mean diameter error of 0.63 mm ± 0.48 mm for the prosthetic heads and 0.54 mm ± 0.39 mm for the cups. Inter-observer comparison yielded mean diameter errors of 0.28 mm ± 0.71 mm and 1.82 mm ± 1.42 mm for the heads and cups, respectively. Cadaver testing found a mean COR error of 3.09 mm ± 1.18 mm and a diameter error of 1.10 mm ± 0.90 mm. Intra- and inter-observer reliability averaged below 2 mm. AR-based surface mapping using HMD proved accurate and reliable in determining the diameter of THA components with promise in identifying COR and diameter of osteoarthritic femoral heads.
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