augmented reality

增强现实
  • 文章类型: Journal Article
    虽然隐喻被广泛讨论,对其复杂性的理解仍然限于少数人。概念上类似于互联网的三维体现,隐喻促进了物理和虚拟域中的同时存在。从根本上说,它体现了一个视觉上身临其境的虚拟环境,追求真实性,个人从事商业活动等现实世界的活动,游戏,社交互动,和休闲追求。全球大流行加速了各行各业的数字创新。除了远程医疗的大步之外,支付系统,远程监控,和安全的数据交换,人工智能(AI)取得了重大进展,虚拟现实(VR)增强现实(AR)和区块链技术。然而,隐喻者,在它的新生阶段,继续进化,拥有医疗保健革命的巨大潜力。通过与医疗设备互联网的整合,量子计算,和机器人技术,隐喻准备重新定义医疗保健系统,提供手术精度和治疗方式的增强,从而有望实现行业内的深刻变革。
    While metaverse is widely discussed, comprehension of its intricacies remains limited to a select few. Conceptually akin to a three-dimensional embodiment of the Internet, the metaverse facilitates simultaneous existence in both physical and virtual domains. Fundamentally, it embodies a visually immersive virtual environment, striving for authenticity, where individuals engage in real-world activities such as commerce, gaming, social interaction, and leisure pursuits. The global pandemic has accelerated digital innovations across diverse sectors. Beyond strides in telehealth, payment systems, remote monitoring, and secure data exchange, substantial advancements have been achieved in artificial intelligence (AI), virtual reality (VR), augmented reality (AR), and blockchain technologies. Nevertheless, the metaverse, in its nascent stage, continues to evolve, harboring significant potential for revolutionizing healthcare. Through integration with the Internet of Medical Devices, quantum computing, and robotics, the metaverse stands poised to redefine healthcare systems, offering enhancements in surgical precision and therapeutic modalities, thus promising profound transformations within the industry.
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  • 文章类型: Journal Article
    随着软件的发展和显示技术的进步,增强现实(AR)应用已经普及。在这项研究中,我们讨论了使用经典的PowerPoint和AR进行两种脚手架任务(任务生命线组装和树篱组装),用于具有不同空间能力的用户。我们考虑了客观和主观的绩效衡量标准,即,正确率和系统可用性以及ITC-存在感库存(ITC-SOPI)量表。研究结果表明,使用AR的参与者比使用PowerPoint的参与者获得了更高的操作绩效。此外,使用PowerPoint时,用户的学习效果受到空间能力的影响。在PowerPoint中,具有高空间能力的参与者比具有低空间能力的参与者获得了更高的表现。然而,使用AR作为训练方法的参与者在不同的空间能力水平下没有表现出明显不同的操作绩效。因此,AR被认为是提高训练表现的潜在方法。
    With software developments and advances in display technologies substantially improved, augmented reality (AR) application has gained popularity. In this study, we discuss using classic PowerPoint and AR for two kinds of scaffolding tasks (task-lifeline assembly and hedge assembly) for users with different spatial ability. We considered both objective and subjective measures of performance, i.e., correct rate and system usability and the ITC-sense of presence inventory (ITC-SOPI) scale. The results of the study show that participants using AR achieved higher operating performance than those using PowerPoint. Furthermore, the users\' learning effect was influenced by spatial ability when using PowerPoint. Participants with high spatial ability achieved higher performance than participants with low spatial ability in PowerPoint. However, participants who used AR as a training method did not show significantly different operating performance at different levels of spatial ability. Consequently, AR was believed to be a potential method for enhancing training performance.
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  • 文章类型: Journal Article
    背景:这项研究引入了增强现实(AR)导航系统,以解决常规胫骨高位截骨术(HTO)中的局限性。目的是提高HTO程序的准确性和效率,克服诸如术后排列不一致和潜在的神经血管损伤等挑战。
    方法:AR-MR(混合现实)导航系统,包括HoloLens,Unity引擎,和Vuforia软件,用于使用胫骨锯骨模型的临床前试验。CT图像生成三维解剖模型,通过HoloLens投影,允许外科医生通过直观的手势进行交互。目标跟踪的关键过程,对齐虚拟和真实对象是必不可少的,由Vuforia的特征检测算法促进。
    结果:在试验中,与传统导航和金属3D打印手术指南相比,AR-MR系统显示术前计划和术中时间显著减少.AR系统,虽然精度较低,表现出效率,使其成为HTO程序的一个有希望的选择。与常规导航(30.5分钟)和金属引导(75.5分钟)相比,AR系统的术前计划时间明显更短(4分钟)。AR的术中时间持续8.5分钟,比传统导航(31.5分钟)和金属指南(10.5分钟)快得多。
    结论:AR导航系统为HTO提供了一种变革性的方法,提供准确性和效率之间的权衡。正在进行的改进,例如合并两阶段注册和指示设备,可以进一步提高精度。虽然系统可能不太准确,它的效率使其成为骨科手术的潜在突破,特别是减少不必要的伤害和简化外科手术。
    BACKGROUND: This study introduced an Augmented Reality (AR) navigation system to address limitations in conventional high tibial osteotomy (HTO). The objective was to enhance precision and efficiency in HTO procedures, overcoming challenges such as inconsistent postoperative alignment and potential neurovascular damage.
    METHODS: The AR-MR (Mixed Reality) navigation system, comprising HoloLens, Unity Engine, and Vuforia software, was employed for pre-clinical trials using tibial sawbone models. CT images generated 3D anatomical models, projected via HoloLens, allowing surgeons to interact through intuitive hand gestures. The critical procedure of target tracking, essential for aligning virtual and real objects, was facilitated by Vuforia\'s feature detection algorithm.
    RESULTS: In trials, the AR-MR system demonstrated significant reductions in both preoperative planning and intraoperative times compared to conventional navigation and metal 3D-printed surgical guides. The AR system, while exhibiting lower accuracy, exhibited efficiency, making it a promising option for HTO procedures. The preoperative planning time for the AR system was notably shorter (4 min) compared to conventional navigation (30.5 min) and metal guides (75.5 min). Intraoperative time for AR lasted 8.5 min, considerably faster than that of conventional navigation (31.5 min) and metal guides (10.5 min).
    CONCLUSIONS: The AR navigation system presents a transformative approach to HTO, offering a trade-off between accuracy and efficiency. Ongoing improvements, such as the incorporation of two-stage registration and pointing devices, could further enhance precision. While the system may be less accurate, its efficiency renders it a potential breakthrough in orthopedic surgery, particularly for reducing unnecessary harm and streamlining surgical procedures.
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  • 文章类型: Journal Article
    现实世界的理解是沟通信息世界和物理世界的媒介,实现虚实映射和交互。然而,仅基于2D图像的场景理解面临着一些问题,例如缺乏几何信息和对遮挡的鲁棒性有限。深度传感器带来新的机遇,但是在将深度与几何和语义先验融合方面仍然存在挑战。为了解决这些问题,我们的方法考虑了视频流数据的可重复性和新生成数据的稀疏性。我们介绍了一种稀疏相关的网络体系结构(SCN),该体系结构明确设计用于在线RGBD实例分割。此外,我们利用对象级RGB-DSLAM系统的强大功能,从而超越了仅强调几何或语义的传统方法的局限性。我们随着时间的推移建立相关性,并利用这种相关性来制定规则并生成稀疏数据。我们彻底评估系统在NYUDepthV2和ScanNetV2数据集上的性能,与现有的最先进的替代方案相比,结合帧到帧的相关性可以显着提高实例分割的准确性和一致性。此外,使用稀疏数据降低了数据复杂度,同时保证了18fps的实时性要求。此外,通过利用对象布局理解的先验知识,我们展示了增强现实的一个有前途的应用,展示其潜力和实用性。
    Real-world understanding serves as a medium that bridges the information world and the physical world, enabling the realization of virtual-real mapping and interaction. However, scene understanding based solely on 2D images faces problems such as a lack of geometric information and limited robustness against occlusion. The depth sensor brings new opportunities, but there are still challenges in fusing depth with geometric and semantic priors. To address these concerns, our method considers the repeatability of video stream data and the sparsity of newly generated data. We introduce a sparsely correlated network architecture (SCN) designed explicitly for online RGBD instance segmentation. Additionally, we leverage the power of object-level RGB-D SLAM systems, thereby transcending the limitations of conventional approaches that solely emphasize geometry or semantics. We establish correlation over time and leverage this correlation to develop rules and generate sparse data. We thoroughly evaluate the system\'s performance on the NYU Depth V2 and ScanNet V2 datasets, demonstrating that incorporating frame-to-frame correlation leads to significantly improved accuracy and consistency in instance segmentation compared to existing state-of-the-art alternatives. Moreover, using sparse data reduces data complexity while ensuring the real-time requirement of 18 fps. Furthermore, by utilizing prior knowledge of object layout understanding, we showcase a promising application of augmented reality, showcasing its potential and practicality.
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  • 文章类型: Journal Article
    髋臼周围截骨术(PAO)是治疗发育性髋关节发育不良(DDH)的有效方法。然而,由于髋关节周围复杂的解剖结构和有限的视野(FoV)在手术过程中,外科医生进行PAO手术具有挑战性。为了解决这个挑战,我们提出了一个机器人辅助,增强现实(AR)引导的PAO手术导航系统。该系统主要由机械臂、一个光学跟踪器,和微软HoloLens2耳机,这是一种最先进的(SOTA)光学透视(OST)头戴式显示器(HMD)。对于AR指导,我们提出了一种基于光学标记的AR配准方法来估计从光学跟踪器坐标系(COS)到虚拟空间COS的变换,以便虚拟模型可以叠加在相应的物理对应物上。此外,来指导截骨,开发的系统会自动将骨锯与术前图像中计划的截骨平面对齐。然后,它不仅为外科医生提供了限制骨锯运动的虚拟约束,而且还为视觉反馈提供了AR指导,而无需视线转移,导致更高的手术精度和提高手术安全性。进行了全面的实验,以评估所开发的导航系统的AR配准精度和截骨精度。提出的AR配准方法实现了1.96±0.43mm的平均平均绝对距离误差(mADE)。机器人系统实现了0.96±0.23mm的平均中心平移误差,平均最大距离为1.31±0.20mm,平均角度偏差为3.77±0.85°。实验结果证明了所开发系统的AR配准准确性和截骨准确性。
    Periacetabular osteotomy (PAO) is an effective approach for the surgical treatment of developmental dysplasia of the hip (DDH). However, due to the complex anatomical structure around the hip joint and the limited field of view (FoV) during the surgery, it is challenging for surgeons to perform a PAO surgery. To solve this challenge, we propose a robot-assisted, augmented reality (AR)-guided surgical navigation system for PAO. The system mainly consists of a robot arm, an optical tracker, and a Microsoft HoloLens 2 headset, which is a state-of-the-art (SOTA) optical see-through (OST) head-mounted display (HMD). For AR guidance, we propose an optical marker-based AR registration method to estimate a transformation from the optical tracker coordinate system (COS) to the virtual space COS such that the virtual models can be superimposed on the corresponding physical counterparts. Furthermore, to guide the osteotomy, the developed system automatically aligns a bone saw with osteotomy planes planned in preoperative images. Then, it provides surgeons with not only virtual constraints to restrict movement of the bone saw but also AR guidance for visual feedback without sight diversion, leading to higher surgical accuracy and improved surgical safety. Comprehensive experiments were conducted to evaluate both the AR registration accuracy and osteotomy accuracy of the developed navigation system. The proposed AR registration method achieved an average mean absolute distance error (mADE) of 1.96 ± 0.43 mm. The robotic system achieved an average center translation error of 0.96 ± 0.23 mm, an average maximum distance of 1.31 ± 0.20 mm, and an average angular deviation of 3.77 ± 0.85°. Experimental results demonstrated both the AR registration accuracy and the osteotomy accuracy of the developed system.
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  • 文章类型: Journal Article
    背景:虚拟现实(VR)和增强现实(AR)是新兴的技术,可用于心肺复苏(CPR)培训。与传统的面对面训练相比,基于VR/AR的培训有可能覆盖更广泛的受众,但关于其在提高CPR质量方面的有效性存在争议.因此,我们进行了一项荟萃分析,以评估VR/AR训练与面对面训练相比的有效性.
    方法:我们搜索了PubMed,Embase,科克伦图书馆,WebofScience,CINAHL,中国国家知识基础设施,和万方数据库从这些数据库开始到2023年12月1日,用于将基于VR和AR的CPR训练与传统面对面训练进行比较的随机对照试验(RCT)。Cochrane评估随机对照试验偏倚的工具用于评估纳入研究的方法学质量。我们使用ReviewManager5.4的随机效应模型汇总数据,并使用Stata11.0评估发表偏倚。
    结果:纳入了9个RCT(涉及855名参与者),其中三个偏倚风险较低。Meta分析显示,基于VR/AR的CPR训练和面对面CPR训练在胸部按压深度方面没有显着差异(平均差异[MD],-0.66mm;95%置信区间[CI],-6.34至5.02mm;P=0.82),胸部按压率(MD,每分钟3.60次按压;95%CI,每分钟-1.21至8.41次按压;P=0.14),整体CPR表现评分(标准化平均差,-0.05;95%CI,-0.93至0.83;P=0.91),以及符合心肺复苏深度标准的参与者比例(风险比[RR],0.79;95%CI,0.53至1.18;P=0.26)和比率标准(RR,0.99;95%CI,0.72至1.35;P=0.93)。Egger回归检验显示没有发表偏倚的证据。
    结论:我们的研究表明,基于VR/AR的训练与传统的面对面CPR训练一样有效。然而,纳入的研究之间存在很大的异质性,这降低了人们对调查结果的信心。未来的研究需要建立标准化的基于VR/AR的CPR培训协议,评估这种方法的成本效益,并评估其对现实生活中的实际CPR表现和患者预后的影响。
    背景:CRD42023482286。
    BACKGROUND: Virtual reality (VR) and augmented reality (AR) are emerging technologies that can be used for cardiopulmonary resuscitation (CPR) training. Compared to traditional face-to-face training, VR/AR-based training has the potential to reach a wider audience, but there is debate regarding its effectiveness in improving CPR quality. Therefore, we conducted a meta-analysis to assess the effectiveness of VR/AR training compared with face-to-face training.
    METHODS: We searched PubMed, Embase, Cochrane Library, Web of Science, CINAHL, China National Knowledge Infrastructure, and Wanfang databases from the inception of these databases up until December 1, 2023, for randomized controlled trials (RCTs) comparing VR- and AR-based CPR training to traditional face-to-face training. Cochrane\'s tool for assessing bias in RCTs was used to assess the methodological quality of the included studies. We pooled the data using a random-effects model with Review Manager 5.4, and assessed publication bias with Stata 11.0.
    RESULTS: Nine RCTs (involving 855 participants) were included, of which three were of low risk of bias. Meta-analyses showed no significant differences between VR/AR-based CPR training and face-to-face CPR training in terms of chest compression depth (mean difference [MD], -0.66 mm; 95% confidence interval [CI], -6.34 to 5.02 mm; P = 0.82), chest compression rate (MD, 3.60 compressions per minute; 95% CI, -1.21 to 8.41 compressions per minute; P = 0.14), overall CPR performance score (standardized mean difference, -0.05; 95% CI, -0.93 to 0.83; P = 0.91), as well as the proportion of participants meeting CPR depth criteria (risk ratio [RR], 0.79; 95% CI, 0.53 to 1.18; P = 0.26) and rate criteria (RR, 0.99; 95% CI, 0.72 to 1.35; P = 0.93). The Egger regression test showed no evidence of publication bias.
    CONCLUSIONS: Our study showed evidence that VR/AR-based training was as effective as traditional face-to-face CPR training. Nevertheless, there was substantial heterogeneity among the included studies, which reduced confidence in the findings. Future studies need to establish standardized VR/AR-based CPR training protocols, evaluate the cost-effectiveness of this approach, and assess its impact on actual CPR performance in real-life scenarios and patient outcomes.
    BACKGROUND: CRD42023482286.
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  • 文章类型: Journal Article
    目的:全膝关节置换术(TKA)患者常出现严重的术后疼痛,严重阻碍了术后康复。扩展现实(XR)包括虚拟现实,增强现实,和混合现实,已越来越多地用于缓解TKA后的疼痛。这项研究的目的是评估XR缓解TKA后疼痛的有效性。
    方法:包括PubMed、Embase,WebofScience,Cochrane中央对照试验登记册(中央),从开始到2023年7月20日,搜索了clinicaltrials.gov的研究。结果是疼痛评分,焦虑评分,和与疼痛相关的生理参数。使用ReviewManager5.4软件进行Meta分析。
    结果:总体而言,纳入11项随机对照试验(RCTs),共887例患者。汇总结果显示XR的疼痛评分较低(SMD=-0.31,95%CI[-0.46至-0.16],P<0.0001)和焦虑评分(MD=-3.95,95%CI[-7.76至-0.13],P=0.04)比常规方法。亚组分析显示,XR在术后2周内疼痛评分较低(SMD=-0.49,95%CI[-0.76至-0.22],P=0.0004),XR与常规方法联合应用时疼痛评分较低(SMD=-0.43,95%CI[-0.65至-0.20],P=0.0002)。
    结论:本系统综述和荟萃分析发现,应用XR可显著减轻TKA术后疼痛和焦虑。当XR与常规方法结合使用时,术后疼痛可有效缓解,尤其是术后2周内。XR是一种有效的非药物镇痛方案。
    OBJECTIVE: Patients with total knee arthroplasty (TKA) often suffer from severe postoperative pain, which seriously hinders postoperative rehabilitation. Extended reality (XR), including virtual reality, augmented reality, and mixed reality, has been increasingly used to relieve pain after TKA. The purpose of this study was to evaluate the effectiveness of XR on relieving pain after TKA.
    METHODS: The electronic databases including PubMed, Embase, Web of Science, Cochrane Central Register of Controlled Trials (CENTRAL), and clinicaltrials.gov were searched for studies from inception to July 20, 2023. The outcomes were pain score, anxiety score, and physiological parameters related to pain. Meta-analysis was performed using the Review Manager 5.4 software.
    RESULTS: Overall, 11 randomized control trials (RCTs) with 887 patients were included. The pooled results showed XR had lower pain scores (SMD = - 0.31, 95% CI [- 0.46 to - 0.16], P < 0.0001) and anxiety scores (MD = - 3.95, 95% CI [- 7.76 to - 0.13], P = 0.04) than conventional methods. The subgroup analysis revealed XR had lower pain scores within 2 weeks postoperatively (SMD = - 0.49, 95% CI [- 0.76 to - 0.22], P = 0.0004) and XR had lower pain scores when applying XR combined with conventional methods (SMD = - 0.43, 95% CI [- 0.65 to - 0.20], P = 0.0002).
    CONCLUSIONS: This systematic review and meta-analysis found applying XR could significantly reduce postoperative pain and anxiety after TKA. When XR was combined with conventional methods, postoperative pain can be effectively relieved, especially within 2 weeks after the operation. XR is an effective non-pharmacological analgesia scheme.
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  • 文章类型: Journal Article
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  • 文章类型: Journal Article
    机器人辅助前列腺粒子植入技术发展迅速。然而,在这个过程中,有一些问题需要解决,如非直观的可视化效果和复杂的机器人控制。提高作业过程的智能化和可视化,提出了一种增强现实环境下前列腺种子植入机器人的语音控制技术。最初,对前列腺的MRI图像进行去噪和分割。通过表面绘制技术重建前列腺及其周围组织的三维模型。结合全息应用程序,构建了前列腺粒子植入的增强现实系统。提出了一种改进的基于迭代最近点的奇异值分解三维配准算法,三维配准实验结果验证了该算法能有效提高三维配准精度。提出了一种基于谱减法和BP神经网络的融合算法。实验结果表明,融合算法的平均时延为1.314s,融合算法可有效提高语音控制系统的可靠性,集成系统可以满足前列腺粒子植入的反应性要求。
    The technology of robot-assisted prostate seed implantation has developed rapidly. However, during the process, there are some problems to be solved, such as non-intuitive visualization effects and complicated robot control. To improve the intelligence and visualization of the operation process, a voice control technology of prostate seed implantation robot in augmented reality environment was proposed. Initially, the MRI image of the prostate was denoised and segmented. The three-dimensional model of prostate and its surrounding tissues was reconstructed by surface rendering technology. Combined with holographic application program, the augmented reality system of prostate seed implantation was built. An improved singular value decomposition three-dimensional registration algorithm based on iterative closest point was proposed, and the results of three-dimensional registration experiments verified that the algorithm could effectively improve the three-dimensional registration accuracy. A fusion algorithm based on spectral subtraction and BP neural network was proposed. The experimental results showed that the average delay of the fusion algorithm was 1.314 s, and the overall response time of the integrated system was 1.5 s. The fusion algorithm could effectively improve the reliability of the voice control system, and the integrated system could meet the responsiveness requirements of prostate seed implantation.
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  • DOI:
    文章类型: English Abstract
    目的:评价增强现实技术在口腔颌面部解剖识别中的应用效果。
    方法:本研究以北京大学口腔医学院正在学习口腔颌面解剖学的本科生为研究对象。根据实验内容选择图像数据,以及重要的血管和骨组织结构,例如上颚和下颚,通过数字软件以3D(3维)重建颈部动脉和静脉以生成实验模型,重建的模型被加密并存储在云中。通过联网的移动设备扫描与3D模型相对应的QR(快速响应)代码,以获得增强现实图像,以帮助实验者进行教学和受试者进行识别。增强现实技术分别应用于理论解释和尸体解剖。以课后问卷的形式收集受试者的反馈,以评估增强现实技术辅助识别的有效性。
    结果:在研究中,83名本科生被纳入本研究。增强现实技术可以成功地应用于口腔颌面部解剖结构的识别。所有受试者都可以通过连接的移动设备扫描QR码,从云端获取3D解剖模型,和放大/缩小/旋转移动模型。增强现实技术可以提供个性化的3D模型,基于学习者的需求和能力。likert量表结果显示,增强现实技术得到了学生的高度认可(9.19分),在形成立体感和激发学习热情方面获得了高分(分别为9.01和8.85分)。
    结论:增强现实技术可以实现口腔颌面解剖重要结构的三维可视化,激发学生的学习热情。此外,它可以帮助学生构建口腔颌面部解剖的三维空间想象。增强现实技术在口腔颌面部解剖识别中的应用取得了良好的效果。
    OBJECTIVE: To evaluate the outcome of Augmented reality technology in the recognizing of oral and maxillofacial anatomy.
    METHODS: This study was conducted on the undergraduate students in Peking University School of Stomatology who were learning oral and maxillofacial anatomy. The image data were selected according to the experiment content, and the important blood vessels and bone tissue structures, such as upper and lower jaws, neck arteries and veins were reconstructed in 3D(3-dimensional) by digital software to generate experiment models, and the reconstructed models were encrypted and stored in the cloud. The QR (quick response) code corresponding to the 3D model was scanned by a networked mobile device to obtain augmented reality images to assist experimenters in teaching and subjects in recognizing. Augmented reality technology was applied in both the theoretical explanation and cadaveric dissection respectively. Subjects\' feedback was collected in the form of a post-class questionnaire to evaluate the effectiveness of augmented reality technology-assisted recognizing.
    RESULTS: In the study, 83 undergraduate students were included as subjects in this study. Augmented reality technology could be successfully applied in the recognizing of oral and maxillofacial anatomy. All the subjects could scan the QR code through a connected mobile device to get the 3D anatomy model from the cloud, and zoom in/out/rotate the model on the mobile. Augmented reality technology could provide personalized 3D model, based on learners\' needs and abilities. The results of likert scale showed that augmented reality technology was highly recognized by the students (9.19 points), and got high scores in terms of forming a three-dimensional sense and stimulating the enthusiasm for learning (9.01 and 8.85 points respectively).
    CONCLUSIONS: Augmented reality technology can realize the three-dimensional visualization of important structures of oral and maxillofacial anatomy and stimulate students\' enthusiasm for learning. Besides, it can assist students in building three-dimensional space imagination of the anatomy of oral and maxillofacial area. The application of augmented reality technology achieves favorable effect in the recognizing of oral and maxillofacial anatomy.
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