augmented reality

增强现实
  • 文章类型: Systematic Review
    混合现实是一种技术,由于其访问和可视化信息的独特功能而受到关注。当与语音控制机制集成时,手势甚至虹膜运动,它成为医学的宝贵工具。这些功能对手术室和外科学习特别有吸引力,在这里,获取信息和手部操作自由是至关重要的。本研究考察了过去五年来关于手术室混合现实的最重要的研究,为了识别趋势,用例,它的应用和局限性。根据系统评价和荟萃分析(PRISMA)指南的首选报告项目进行了系统评价,以回答使用PICO(人口,干预,比较器和结果)框架。尽管在手术室中实施混合现实应用程序存在一些挑战,如果使用得当,它可以产生显著的结果。它可以使学习更容易,扁平化几个程序的学习曲线,并促进外科手术的各个方面。文章的结论强调了这些创新在外科实践中的潜在好处,同时承认必须解决的挑战。技术复杂性,设备成本,陡峭的学习曲线对广泛采用混合现实和计算机辅助评估提出了重大障碍。程序的特殊性和有限的样本量强调了对更灵活的方法和全面研究的需求。成像模式和创新功能的集成为临床应用带来了希望。然而,重要的是要考虑与可用性有关的问题,偏见,和统计分析。混合现实提供了显著的好处,但是仍然存在一些开放的挑战,例如人体工程学问题,视野有限,和电池自主性,必须解决以确保广泛接受。
    Mixed Reality is a technology that has gained attention due to its unique capabilities for accessing and visualizing information. When integrated with voice control mechanisms, gestures and even iris movement, it becomes a valuable tool for medicine. These features are particularly appealing for the operating room and surgical learning, where access to information and freedom of hand operation are fundamental. This study examines the most significant research on mixed reality in the operating room over the past five years, to identify the trends, use cases, its applications and limitations. A systematic review was conducted following the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) guidelines to answer the research questions established using the PICO (Population, Intervention, Comparator and Outcome) framework. Although implementation of Mixed Reality applications in the operations room presents some challenges, when used appropriately, it can yield remarkable results. It can make learning easier, flatten the learning curve for several procedures, and facilitate various aspects of the surgical processes. The articles\' conclusions highlight the potential benefits of these innovations in surgical practice while acknowledging the challenges that must be addressed. Technical complexity, equipment costs, and steep learning curves present significant obstacles to the widespread adoption of Mixed Reality and computer-assisted evaluation. The need for more flexible approaches and comprehensive studies is underscored by the specificity of procedures and limited samples sizes. The integration of imaging modalities and innovative functionalities holds promise for clinical applications. However, it is important to consider issues related to usability, bias, and statistical analyses. Mixed Reality offers significant benefits, but there are still open challenges such as ergonomic issues, limited field of view, and battery autonomy that must be addressed to ensure widespread acceptance.
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  • 文章类型: Journal Article
    本文报告了一个系统的文献综述,审查了过去的研究,探索协作增强现实(AR)启用指令的有效性,在高等教育环境中。要包括在内,一篇文章应该包括一项实验研究,调查在高等教育环境中使用协作AR进行学习。对5个数据库进行初步检索,共检索2537篇,其中20项已为本次审查定稿。主要研究结果表明,基于AR的协作学习有利于学生的整体学习成果,并在高等教育环境中提供积极的协作体验。需要进一步的研究来确定相互作用元素,合作机制,和通过AR的信息表示,这可能会提高学生的学习成果。本文最后讨论了这些发现的含义,确定开发有效的协作AR支持学习内容的挑战和策略。
    This article reports a systematic literature review that examined past research exploring the effectiveness of collaborative Augmented Reality (AR) enabled instruction, in higher education contexts. To be included, an article should consist of an experimental study investigating the use of collaborative AR for learning in higher education settings. An initial search was conducted on five databases that resulted in a total of 2537 articles, of which 20 were finalized for this review. The main findings suggest that AR-enabled collaborative learning benefits students\' overall learning outcomes and provides a positive collaboration experience in higher education settings. Further research is needed to determine the interaction elements, collaboration mechanisms, and information representation through AR that would potentially enhance student learning outcomes. This article concludes by discussing the implications of these findings, identifying challenges and strategies for developing effective collaborative AR-enabled learning content.
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  • 文章类型: Journal Article
    当前消化外科实践中新技术的引入正在逐步重塑手术室,定义第四次外科革命。黑匣子和控制塔的实施旨在通过早期识别和分析来简化工作流程并减少手术错误,而增强现实和人工智能通过将三维模型叠加到实时手术图像来增强外科医生的感知和技术技能。此外,手术室架构正在向集成的数字环境过渡,以提高效率和,最终,患者的结果。这篇叙述性综述描述了有关这些技术在改变当前消化外科实践中的作用的最新证据。强调它们在效率和患者预后方面的潜在利弊,为了预见到明天的消化外科实践。
    The introduction of new technologies in current digestive surgical practice is progressively reshaping the operating room, defining the fourth surgical revolution. The implementation of black boxes and control towers aims at streamlining workflow and reducing surgical error by early identification and analysis, while augmented reality and artificial intelligence augment surgeons\' perceptual and technical skills by superimposing three-dimensional models to real-time surgical images. Moreover, the operating room architecture is transitioning toward an integrated digital environment to improve efficiency and, ultimately, patients\' outcomes. This narrative review describes the most recent evidence regarding the role of these technologies in transforming the current digestive surgical practice, underlining their potential benefits and drawbacks in terms of efficiency and patients\' outcomes, as an attempt to foresee the digestive surgical practice of tomorrow.
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  • 文章类型: Journal Article
    背景:基于模拟的护理教育中沉浸式技术的采用显着增长,提供资源限制的解决方案,并实现对临床环境的安全访问。尽管有其优势,关于沉浸式技术的有效性,仍然有各种各样的报道。验证沉浸式技术在护理教育中的有效性对于未来的教育计划至关重要。
    目的:本系统综述旨在确定针对本科护生的沉浸式技术教育的内容,并评估与传统教学方法相比,沉浸式技术的有效性。
    方法:使用四个数据库进行文献检索:PubMed,护理和相关健康文献累积指数(CINAHL),Embase,和WebofScience,最新搜索于2023年1月19日完成。纳入标准如下:参与者是本科护理学生;研究以韩语或英语发表;设计包括随机对照试验(RCT)或非随机研究;干预涉及虚拟现实(VR),增强现实(AR)混合现实(MR),或扩展现实(XR)。使用Cochrane偏倚风险工具(RoB2)的第2版和非随机研究偏倚风险评估工具(RoBANS)进行质量评估。纳入研究的主要结果根据新世界柯克帕特里克模型(NWKM)进行分类,范围从1级(反应)到4级(结果)。采用RevMan5.4软件进行Meta分析。由于meta分析结果的异质性,进行了亚组分析.建议的分级,评估,发展,采用了评估(GRADE)方法来评估确定性并综合相关文献的结果。
    结果:共纳入23项研究,参与者人数从33到289不等。19项研究采用VR模拟各种护理场景,包括灾难训练,复苏,健康评估,和家庭保健。四项研究利用了AR技术。15项研究涉及虚拟患者的场景。基于NWKM,主要结果变量被归类为1级(可用性和满意度),二级(知识,动机,信心,性能,态度,和自我效能感),和3级(临床推理)。在选定的研究中没有发现4级结果。荟萃分析的亚组分析结果表明,基于沉浸式技术的护理教育比传统教育更有效(标准均差(SMD)=0.59,95%置信区间(CI)=0.28-0.90,P<.001,I2=49%)。此外,实验组和对照组之间的置信度存在显着差异(SMD=0.70,95%CI=0.05-1.35,P=0.03,I2=82%),和自我效能感(SMD=0.86,95%CI=0.42-1.30;P<.001,I2=63%)。
    结论:这些发现支持沉浸式技术教育对护理本科生的有效性,尽管方法和干预措施存在异质性。我们建议应进行长期队列研究,以评估基于沉浸式技术的护理教育对NWKM4级的影响。
    背景:
    BACKGROUND: The adoption of immersive technology in simulation-based nursing education has grown significantly, offering a solution to resource limitations and enabling safe access to clinical environments. Despite its advantages, there are still diverse reports regarding the effectiveness of immersive technology. It is crucial to verify the effectiveness of immersive technology in nursing education to inform future educational programs.
    OBJECTIVE: This systematic review aimed to identify the contents of immersive technology-based education for undergraduate nursing students and evaluate the effectiveness of immersive technology compared to traditional teaching methods.
    METHODS: A literature search was performed using 4 databases: PubMed, CINAHL, Embase, and Web of Science; the latest search was completed on January 19, 2023. The inclusion criteria were as follows: participants were undergraduate nursing students; studies were published in Korean or English; designs included randomized controlled trials (RCTs) or nonrandomized studies; and interventions involved virtual reality (VR), augmented reality (AR), mixed reality, or extended reality. Quality assessment was conducted using Cochrane Risk-of-Bias Tool version 2 for RCTs and the Risk-of-Bias Assessment Tool for Nonrandomized Studies. The main outcomes of the included studies were classified according to the New World Kirkpatrick Model (NWKM), ranging from level 1 (reaction) to level 4 (results). Meta-analysis was conducted using RevMan 5.4 software, and subgroup analysis was conducted due to heterogeneity of the results of the meta-analysis. The Grading of Recommendations, Assessment, Development, and Evaluation approach was adopted for assessing certainty and synthesizing results of the relevant literature.
    RESULTS: A total of 23 studies were included, with participant numbers ranging from 33 to 289. Of these, 19 (82.6%) studies adopted VR to simulate various nursing scenarios, including disaster training, resuscitation, health assessments, and home health care; 4 (17.4%) studies used AR technologies; and 15 (65.2%) studies involved virtual patients in their scenarios. Based on the NWKM, the main outcome variables were classified as level 1 (usability and satisfaction), level 2 (knowledge, motivation, confidence, performance, attitude, and self-efficacy), and level 3 (clinical reasoning); level 4 outcomes were not found in the selected studies. Results of the subgroup analysis showed that immersive technology-based nursing education is more effective than traditional education in knowledge attainment (standard mean difference [SMD]=0.59, 95% CI 0.28-0.90, P<.001, I2=49%). Additionally, there were significant difference differences between the experimental and control group in confidence (SMD=0.70, 95% CI 0.05-1.35, P=.03, I2=82%) and self-efficacy (SMD=0.86, 95% CI 0.42-1.30, P<.001, I2=63%).
    CONCLUSIONS: These findings support the effectiveness of immersive technology-based education for undergraduate nursing students, despite heterogeneity in methods and interventions. We suggest that long-term cohort studies be conducted to evaluate the effects of immersive technology-based nursing education on NWKM level 4.
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  • 文章类型: Journal Article
    背景:虚拟现实(VR)和增强现实(AR)是新兴的技术,可用于心肺复苏(CPR)培训。与传统的面对面训练相比,基于VR/AR的培训有可能覆盖更广泛的受众,但关于其在提高CPR质量方面的有效性存在争议.因此,我们进行了一项荟萃分析,以评估VR/AR训练与面对面训练相比的有效性.
    方法:我们搜索了PubMed,Embase,科克伦图书馆,WebofScience,CINAHL,中国国家知识基础设施,和万方数据库从这些数据库开始到2023年12月1日,用于将基于VR和AR的CPR训练与传统面对面训练进行比较的随机对照试验(RCT)。Cochrane评估随机对照试验偏倚的工具用于评估纳入研究的方法学质量。我们使用ReviewManager5.4的随机效应模型汇总数据,并使用Stata11.0评估发表偏倚。
    结果:纳入了9个RCT(涉及855名参与者),其中三个偏倚风险较低。Meta分析显示,基于VR/AR的CPR训练和面对面CPR训练在胸部按压深度方面没有显着差异(平均差异[MD],-0.66mm;95%置信区间[CI],-6.34至5.02mm;P=0.82),胸部按压率(MD,每分钟3.60次按压;95%CI,每分钟-1.21至8.41次按压;P=0.14),整体CPR表现评分(标准化平均差,-0.05;95%CI,-0.93至0.83;P=0.91),以及符合心肺复苏深度标准的参与者比例(风险比[RR],0.79;95%CI,0.53至1.18;P=0.26)和比率标准(RR,0.99;95%CI,0.72至1.35;P=0.93)。Egger回归检验显示没有发表偏倚的证据。
    结论:我们的研究表明,基于VR/AR的训练与传统的面对面CPR训练一样有效。然而,纳入的研究之间存在很大的异质性,这降低了人们对调查结果的信心。未来的研究需要建立标准化的基于VR/AR的CPR培训协议,评估这种方法的成本效益,并评估其对现实生活中的实际CPR表现和患者预后的影响。
    背景:CRD42023482286。
    BACKGROUND: Virtual reality (VR) and augmented reality (AR) are emerging technologies that can be used for cardiopulmonary resuscitation (CPR) training. Compared to traditional face-to-face training, VR/AR-based training has the potential to reach a wider audience, but there is debate regarding its effectiveness in improving CPR quality. Therefore, we conducted a meta-analysis to assess the effectiveness of VR/AR training compared with face-to-face training.
    METHODS: We searched PubMed, Embase, Cochrane Library, Web of Science, CINAHL, China National Knowledge Infrastructure, and Wanfang databases from the inception of these databases up until December 1, 2023, for randomized controlled trials (RCTs) comparing VR- and AR-based CPR training to traditional face-to-face training. Cochrane\'s tool for assessing bias in RCTs was used to assess the methodological quality of the included studies. We pooled the data using a random-effects model with Review Manager 5.4, and assessed publication bias with Stata 11.0.
    RESULTS: Nine RCTs (involving 855 participants) were included, of which three were of low risk of bias. Meta-analyses showed no significant differences between VR/AR-based CPR training and face-to-face CPR training in terms of chest compression depth (mean difference [MD], -0.66 mm; 95% confidence interval [CI], -6.34 to 5.02 mm; P = 0.82), chest compression rate (MD, 3.60 compressions per minute; 95% CI, -1.21 to 8.41 compressions per minute; P = 0.14), overall CPR performance score (standardized mean difference, -0.05; 95% CI, -0.93 to 0.83; P = 0.91), as well as the proportion of participants meeting CPR depth criteria (risk ratio [RR], 0.79; 95% CI, 0.53 to 1.18; P = 0.26) and rate criteria (RR, 0.99; 95% CI, 0.72 to 1.35; P = 0.93). The Egger regression test showed no evidence of publication bias.
    CONCLUSIONS: Our study showed evidence that VR/AR-based training was as effective as traditional face-to-face CPR training. Nevertheless, there was substantial heterogeneity among the included studies, which reduced confidence in the findings. Future studies need to establish standardized VR/AR-based CPR training protocols, evaluate the cost-effectiveness of this approach, and assess its impact on actual CPR performance in real-life scenarios and patient outcomes.
    BACKGROUND: CRD42023482286.
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  • 文章类型: Journal Article
    目的:全膝关节置换术(TKA)患者常出现严重的术后疼痛,严重阻碍了术后康复。扩展现实(XR)包括虚拟现实,增强现实,和混合现实,已越来越多地用于缓解TKA后的疼痛。这项研究的目的是评估XR缓解TKA后疼痛的有效性。
    方法:包括PubMed、Embase,WebofScience,Cochrane中央对照试验登记册(中央),从开始到2023年7月20日,搜索了clinicaltrials.gov的研究。结果是疼痛评分,焦虑评分,和与疼痛相关的生理参数。使用ReviewManager5.4软件进行Meta分析。
    结果:总体而言,纳入11项随机对照试验(RCTs),共887例患者。汇总结果显示XR的疼痛评分较低(SMD=-0.31,95%CI[-0.46至-0.16],P<0.0001)和焦虑评分(MD=-3.95,95%CI[-7.76至-0.13],P=0.04)比常规方法。亚组分析显示,XR在术后2周内疼痛评分较低(SMD=-0.49,95%CI[-0.76至-0.22],P=0.0004),XR与常规方法联合应用时疼痛评分较低(SMD=-0.43,95%CI[-0.65至-0.20],P=0.0002)。
    结论:本系统综述和荟萃分析发现,应用XR可显著减轻TKA术后疼痛和焦虑。当XR与常规方法结合使用时,术后疼痛可有效缓解,尤其是术后2周内。XR是一种有效的非药物镇痛方案。
    OBJECTIVE: Patients with total knee arthroplasty (TKA) often suffer from severe postoperative pain, which seriously hinders postoperative rehabilitation. Extended reality (XR), including virtual reality, augmented reality, and mixed reality, has been increasingly used to relieve pain after TKA. The purpose of this study was to evaluate the effectiveness of XR on relieving pain after TKA.
    METHODS: The electronic databases including PubMed, Embase, Web of Science, Cochrane Central Register of Controlled Trials (CENTRAL), and clinicaltrials.gov were searched for studies from inception to July 20, 2023. The outcomes were pain score, anxiety score, and physiological parameters related to pain. Meta-analysis was performed using the Review Manager 5.4 software.
    RESULTS: Overall, 11 randomized control trials (RCTs) with 887 patients were included. The pooled results showed XR had lower pain scores (SMD = - 0.31, 95% CI [- 0.46 to - 0.16], P < 0.0001) and anxiety scores (MD = - 3.95, 95% CI [- 7.76 to - 0.13], P = 0.04) than conventional methods. The subgroup analysis revealed XR had lower pain scores within 2 weeks postoperatively (SMD = - 0.49, 95% CI [- 0.76 to - 0.22], P = 0.0004) and XR had lower pain scores when applying XR combined with conventional methods (SMD = - 0.43, 95% CI [- 0.65 to - 0.20], P = 0.0002).
    CONCLUSIONS: This systematic review and meta-analysis found applying XR could significantly reduce postoperative pain and anxiety after TKA. When XR was combined with conventional methods, postoperative pain can be effectively relieved, especially within 2 weeks after the operation. XR is an effective non-pharmacological analgesia scheme.
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  • 文章类型: Journal Article
    数字教学法的演变,如扩展现实(XR)-一组模拟学习环境,包括虚拟模拟,虚拟现实,和增强现实-促使验光教育者寻求证据,以指导在其课程中实施这些教学和学习活动。更广泛地观察医疗和相关卫生领域,有大量证据可以指导XR的成立,因为它越来越多地被纳入其他选定的卫生专业学科的课程。这些学科的教育工作者继续在实践中探索和嵌入XR。这篇叙述性综述总结了研究结果,并评估了有关在验光教育中使用XR的文献。它确定了在验光教育中实施XR的学习领域,并提出了进一步研究的领域。该评论质疑以技术为中心的方法,该方法推动了评论中的文献,并呼吁建立更丰富的教学基础,并为未来的研究议程提供建议。因此,这篇叙述性综述为验光教育者提供了理解XR及其与课程关系的新方法。
    The evolution of digitally based pedagogies, such as extended reality (XR) - a group of simulated learning environments that include virtual simulation, virtual reality, and augmented reality - has prompted optometry educators to seek evidence to guide the implementation of these teaching and learning activities within their curricula. Looking more broadly across the medical and allied health fields, there is a wealth of evidence to guide the incorporation of XR, as it is increasingly being integrated into the curricula of other select health professions disciplines. Educators from these disciplines continue to explore and embed XR in practice. This narrative review summarises the findings and appraises the literature on the use of XR in optometry education. It identifies the learning domains in which XR has been implemented in optometry education and proposes areas for further investigation. The review questions the technology-focused approach that has driven the literature within the review and calls for richer pedagogical foundations with suggestions for future research agendas. As such, this narrative review provides optometry educators with new ways of understanding XR and its relationship with the curriculum.
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  • 文章类型: Journal Article
    缺乏身体活动是全球重大的公共卫生挑战。移动应用,特别是那些利用增强现实(AR)的人,已经成为促进体育活动的创新工具。然而,对其功效进行系统评估至关重要。本系统评价旨在评估和综合有关增强现实移动应用程序在增强身体活动和改善健康结果方面的有效性和益处的证据。在Scopus进行了全面搜索,PubMed,WOS,和科克伦图书馆数据库遵循PRISMA指南。包括评估AR移动应用于体育锻炼的观察性和介入性研究,不受发布日期或语言的限制。搜索词包括“移动应用程序”,“增强现实”,“身体健康”,“运动疗法”,和“健康行为”。使用ROBINS工具评估方法学质量。审查确定了12项符合条件的研究,包括5,534,661名参与者。研究结果表明,与使用AR应用相关的体育锻炼和心理健康的改善显着增加,如神奇宝贝GO。然而,还注意到潜在的危险行为。证据表明,AR干预措施可以有效促进身体活动并增进健康。尽管如此,需要进一步的研究来解决局限性并优化其疗效.未来的干预措施应针对不同的文化背景进行调整,以最大限度地提高收益并减轻风险。AR移动应用程序有望促进身体活动和改善健康结果。应探索优化其有效性和解决已识别风险的策略,以充分发挥其潜力。
    Physical inactivity represents a significant public health challenge globally. Mobile applications, particularly those utilizing augmented reality (AR), have emerged as innovative tools for promoting physical activity. However, a systematic evaluation of their efficacy is essential. This systematic review aims to evaluate and synthesize the evidence regarding the effectiveness and benefits of mobile applications with augmented reality in enhancing physical activity and improving health outcomes. A comprehensive search was conducted in Scopus, PubMed, WOS, and the Cochrane Library databases following PRISMA guidelines. Observational and interventional studies evaluating AR mobile applications for physical exercise were included, without restrictions on publication date or language. The search terms included \"Mobile Applications\", \"Augmented Reality\", \"Physical Fitness\", \"Exercise Therapy\", and \"Health Behavior\". The methodological quality was assessed using the ROBINS tool. The review identified twelve eligible studies encompassing 5,534,661 participants. The findings indicated significant increases in physical activity and improvements in mental health associated with the use of AR applications, such as Pokémon GO. However, potential risk behaviors were also noted. The evidence suggests that AR interventions can effectively promote physical activity and enhance health. Nonetheless, further research is needed to address limitations and optimize their efficacy. Future interventions should be tailored to diverse cultural contexts to maximize benefits and mitigate risks. AR mobile applications hold promise for promoting physical activity and improving health outcomes. Strategies to optimize their effectiveness and address identified risks should be explored to fully realize their potential.
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  • 文章类型: Journal Article
    目的:虚拟现实(VR)和增强现实(AR)是创新技术,在医疗保健行业中具有广泛的潜在应用。这项研究的目的是通过进行范围审查来研究AR和VR在鼻学中的应用。
    方法:PubMed,Scopus,和Embase。
    方法:根据PRISM-ScR指南,使用PubMed,Scopus,和Embase。
    结果:1996年至2023年的49篇文章符合审查标准。发现了五种广泛类型的AR和/或VR应用:术前,术中,培训/教育,可行性,和技术。随后的临床领域得到了认可:颅脑手术,鼻内窥镜检查,经蝶窦手术,颅底手术,内窥镜鼻窦手术,和鼻窦恶性肿瘤.
    结论:AR和VR在鼻科有广泛的应用。用于手术导航的AR可能在颅底手术和内窥镜鼻窦手术中具有最大的潜力。VR可以用作外科医生和住院医师的吸引人的培训工具,也可以用作接受基于办公室的手术的患者的分散镇痛。额外的研究对于进一步了解这些技术对可测量的临床结果的实际影响至关重要。喉镜,2024.
    OBJECTIVE: Virtual reality (VR) and augmented reality (AR) are innovative technologies that have a wide range of potential applications in the health care industry. The aim of this study was to investigate the body of research on AR and VR applications in rhinology by performing a scoping review.
    METHODS: PubMed, Scopus, and Embase.
    METHODS: According to PRISM-ScR guidelines, a scoping review of literature on the application of AR and/or VR in the context of Rhinology was conducted using PubMed, Scopus, and Embase.
    RESULTS: Forty-nine articles from 1996 to 2023 met the criteria for review. Five broad types of AR and/or VR applications were found: preoperative, intraoperative, training/education, feasibility, and technical. The subsequent clinical domains were recognized: craniovertebral surgery, nasal endoscopy, transsphenoidal surgery, skull base surgery, endoscopic sinus surgery, and sinonasal malignancies.
    CONCLUSIONS: AR and VR have comprehensive applications in Rhinology. AR for surgical navigation may have the most emerging potential in skull base surgery and endoscopic sinus surgery. VR can be utilized as an engaging training tool for surgeons and residents and as a distraction analgesia for patients undergoing office-based procedures. Additional research is essential to further understand the tangible effects of these technologies on measurable clinical results. Laryngoscope, 2024.
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  • 文章类型: Journal Article
    背景:数字现实平台的独特特征,即增强现实(AR),虚拟现实(VR)混合现实(MR)已经延伸到医学教育,培训,模拟,和病人护理。此外,这种数字现实技术与信息和通信技术无缝融合,创造了一个丰富的远程健康生态系统。这篇综述提供了在临床环境中使用MR平台提供的远程医疗前景的综合概述。
    目的:这篇综述确定了高保真数字显示技术的各种临床应用,即AR,VR,MR,使用远程医疗功能交付。接下来,审查的重点是技术特点,硬件,和AR组成中使用的软件技术,VR,和远程医疗的MR。
    方法:我们使用PRISMA-ScR(系统审查的首选报告项目和范围审查的Meta分析扩展)指南,使用方法学框架和报告设计进行了范围审查。从Embase获得了完整的英文文章,PubMed,和WebofScience数据库。搜索协议基于以下关键字和医学主题词,以获得相关结果:“增强现实,\"\"虚拟现实,\"\"混合现实,\"\"远程医疗,\"\"远程医疗,“和”数字健康。“在过滤获得的结果和最终选择文章时,制定了预定义的包含-排除标准,其次是数据的提取和建设审查。
    结果:我们确定了4407篇文章,其中320人符合全文筛选条件。审查共包括134篇全文文章。远程康复,Telementoring,远距会诊,远程监测,心灵感应,远程外科手术,远程诊断是远程医疗部门探索AR使用的部分,VR,MR平台使用VR的远程康复是纳入研究中最常见的重复部分。AR和MR主要用于远程通话和远程会诊。随着远程医疗出现的数字现实技术最重要的技术特征是虚拟环境,exergaming,3D化身,远程呈现,锚定注释,第一人称观点。技术的不同安排-3D建模和查看工具,通信和流媒体平台,文件传输和共享平台,传感器,高保真显示器,和控制器构成了大多数系统的基础。
    结论:这篇综述构成了使用远程医疗设置在各种临床应用中不断发展的数字AR和VR的最新概述。远程医疗与AR的结合,VR,和MR允许远程促进临床专业知识和进一步发展基于家庭的治疗。这篇综述探讨了数字医疗领域用户可获得的快速增长的技术套件,并探讨了它们带来的机遇和挑战。
    BACKGROUND: The distinctive features of the digital reality platforms, namely augmented reality (AR), virtual reality (VR), and mixed reality (MR) have extended to medical education, training, simulation, and patient care. Furthermore, this digital reality technology seamlessly merges with information and communication technology creating an enriched telehealth ecosystem. This review provides a composite overview of the prospects of telehealth delivered using the MR platform in clinical settings.
    OBJECTIVE: This review identifies various clinical applications of high-fidelity digital display technology, namely AR, VR, and MR, delivered using telehealth capabilities. Next, the review focuses on the technical characteristics, hardware, and software technologies used in the composition of AR, VR, and MR in telehealth.
    METHODS: We conducted a scoping review using the methodological framework and reporting design using the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) guidelines. Full-length articles in English were obtained from the Embase, PubMed, and Web of Science databases. The search protocol was based on the following keywords and Medical Subject Headings to obtain relevant results: \"augmented reality,\" \"virtual reality,\" \"mixed-reality,\" \"telemedicine,\" \"telehealth,\" and \"digital health.\" A predefined inclusion-exclusion criterion was developed in filtering the obtained results and the final selection of the articles, followed by data extraction and construction of the review.
    RESULTS: We identified 4407 articles, of which 320 were eligible for full-text screening. A total of 134 full-text articles were included in the review. Telerehabilitation, telementoring, teleconsultation, telemonitoring, telepsychiatry, telesurgery, and telediagnosis were the segments of the telehealth division that explored the use of AR, VR, and MR platforms. Telerehabilitation using VR was the most commonly recurring segment in the included studies. AR and MR has been mainly used for telementoring and teleconsultation. The most important technical features of digital reality technology to emerge with telehealth were virtual environment, exergaming, 3D avatars, telepresence, anchoring annotations, and first-person viewpoint. Different arrangements of technology-3D modeling and viewing tools, communication and streaming platforms, file transfer and sharing platforms, sensors, high-fidelity displays, and controllers-formed the basis of most systems.
    CONCLUSIONS: This review constitutes a recent overview of the evolving digital AR and VR in various clinical applications using the telehealth setup. This combination of telehealth with AR, VR, and MR allows for remote facilitation of clinical expertise and further development of home-based treatment. This review explores the rapidly growing suite of technologies available to users within the digital health sector and examines the opportunities and challenges they present.
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