Vision, Monocular

愿景,单眼
  • 文章类型: Journal Article
    单眼(单眼)人类是否与具有完整双眼的人类使用单眼深度线索来执行与模仿日常生活复杂活动的深度相关的视觉运动任务?如果是这样,表现是否取决于参与者的年龄,单眼和头部运动的持续时间?
    45例单眼病例(年龄范围6-37岁;2.4个月-31.0年的单眼)和46例年龄相似的双目控制执行了一项任务,要求他们多次通过环绕深度弯曲的电线的环,同时避免听觉反馈所指示的接触。在有和没有头枕的情况下执行任务,以随机顺序。错误率和速度是根据环和线之间的接触频率和总任务持续时间(调整错误时间)计算的,分别,全部从任务的视频记录中确定。使用面部跟踪软件从视频中分析头部运动。
    错误率随着年龄的增长而下降(P<0.001),直到青少年后期,而速度则没有这种趋势。在所有年龄段,在没有双眼的情况下,错误率增加,速度降低(P<0.001)。随着单眼持续时间的增加,误差没有减少(P=0.16)。头部运动对任务表现没有优势,尽管产生视差差异可与双目观看相媲美。
    动态性能,在没有双目观察的情况下,深度相关的视觉运动任务会减少,与年龄相关的绩效水平无关。这项研究没有发现任何证据表明,单眼深度线索的长期经验对于此类任务比双眼性的短暂丧失更有利。
    UNASSIGNED: Do one-eyed (uniocular) humans use monocular depth cues differently from those with intact binocularity to perform depth-related visuomotor tasks that emulate complex activities of daily living? If so, does performance depend on the participant\'s age, duration of uniocularity and head movements?
    UNASSIGNED: Forty-five uniocular cases (age range 6-37 years; 2.4 months-31.0 years of uniocularity) and 46 age-similar binocular controls performed a task that required them to pass a hoop around an electrified wire convoluted in depth multiple times, while avoiding contact as indicated by auditory feedback. The task was performed with and without head restraint, in random order. The error rate and speed were calculated from the frequency of contact between the hoop and wire and the total task duration (adjusting for error time), respectively, all determined from video recordings of the task. Head movements were analyzed from the videos using face-tracking software.
    UNASSIGNED: Error rate decreased with age (P < 0.001) until the late teen years while speed revealed no such trend. Across all ages, the error rate increased and speed decreased in the absence of binocularity (P < 0.001). There was no additional error reduction with duration of uniocularity (P = 0.16). Head movements provided no advantage to task performance, despite generating parallax disparities comparable to binocular viewing.
    UNASSIGNED: Performance in a dynamic, depth-related visuomotor task is reduced in the absence of binocular viewing, independent of age-related performance level. This study finds no evidence for a prolonged experience with monocular depth cues being advantageous for such tasks over transient loss of binocularity.
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  • 文章类型: Journal Article
    在高水平的双目模糊下,运动表现相对稳健。然而,调查单眼损伤的有限研究表明,单眼损伤对运动表现有较大影响。这项研究与视力障碍运动员的运动分类有关(VI),在分类过程中使用来自较好眼睛的视敏度(VA)。在两个实验中,我们旨在通过模拟现役足球运动员中不同严重程度的VA退化和对比敏感度(CS),确定双眼和单眼损伤影响足球点球(PK)表现的点。在实验一,25名足球运动员进行了PKs,因为两只眼睛的VA和CS都系统地减少了,在一种情况下,视野(VF)降低。最严重的VA/CS状况和VF降低显著影响结局,球速度和位置(球踢得更靠近球门中心)(p<0.05)。在实验二,29名不同的足球运动员进行了PKs,因为只有优势眼的VA和CS被系统地减少,并且在一种情况下优势眼被遮挡,参与者通过非优势眼(单眼观看)观看他们的环境。在评估单眼损伤对结果的影响时,没有观察到差异。速度和球的放置。PK对VI有很高的弹性,但是双眼损伤有更直接的影响,建议在足球分类过程中应使用双目测量。
    Sports performance is relatively robust under high levels of binocular blur. However, the limited research studies investigating monocular impairments has shown it has a larger impact on sport performance. This research study is relevant for classification in sports for athletes with vision impairment (VI), where visual acuity (VA) from the better eye is used during classification. Across two experiments, we aimed to establish the point at which binocular and monocular impairments affected performance in a football penalty kick (PK) through simulating varying severities of degraded VA and contrast sensitivity (CS) in active football players. In experiment one, 25 footballers performed PKs as VA and CS were systematically decreased in both eyes, and in one condition, visual field (VF) was reduced. The most severe VA/CS condition and reduced VF significantly impacted outcome, ball velocity and placement (ball kicked closer to the centre of the goal) (p < 0.05). In experiment two, 29 different footballers performed PKs as VA and CS of only the dominant eye were systematically decreased and in one condition the dominant eye was occluded, and participants viewed their environment through the non-dominant eye (monocular viewing). No differences were observed when assessing monocular impairments influence on outcome, velocity and ball placement. PKs have a high resilience to VI, but binocular impairment has a more immediate effect, suggesting binocular measures should be used in classification processes in football.
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  • 文章类型: Journal Article
    眼睛之间的图像差异会导致视觉处理速度的眼间差异。视觉处理速度的毫秒级差异会导致对运动对象的深度和三维方向的严重误解。这里,我们开发了单目和双目连续目标跟踪心理物理学范式,可以量化视觉处理速度的微小差异。人类观察者以每只眼睛中的一系列亮度水平连续地跟踪经历布朗运动的目标。适当的分析可以恢复每种情况下视觉运动反应的时间过程,视觉处理速度对亮度水平的依赖性,以及眼睛之间处理差异的时间演变。重要的是,使用直接的观察者内部比较,我们表明,连续目标跟踪和传统的强制选择心理物理方法提供了平均在几分之一毫秒内一致的两眼间延迟的估计。因此,视觉处理延迟保留在手的运动动力学中。最后,我们分析性地展示,并通过实验部分证实,两只眼睛的时间脉冲响应函数之间的差异预测了横向目标运动如何导致对深度运动和相关跟踪响应的误解。由于连续目标跟踪可以准确恢复毫秒级的视觉处理速度差异,并且相对于传统的心理物理学具有多种优势,它应该有助于将来对时间处理的研究。
    Image differences between the eyes can cause interocular discrepancies in the speed of visual processing. Millisecond-scale differences in visual processing speed can cause dramatic misperceptions of the depth and three-dimensional direction of moving objects. Here, we develop a monocular and binocular continuous target-tracking psychophysics paradigm that can quantify such tiny differences in visual processing speed. Human observers continuously tracked a target undergoing Brownian motion with a range of luminance levels in each eye. Suitable analyses recover the time course of the visuomotor response in each condition, the dependence of visual processing speed on luminance level, and the temporal evolution of processing differences between the eyes. Importantly, using a direct within-observer comparison, we show that continuous target-tracking and traditional forced-choice psychophysical methods provide estimates of interocular delays that agree on average to within a fraction of a millisecond. Thus, visual processing delays are preserved in the movement dynamics of the hand. Finally, we show analytically, and partially confirm experimentally, that differences between the temporal impulse response functions in the two eyes predict how lateral target motion causes misperceptions of motion in depth and associated tracking responses. Because continuous target tracking can accurately recover millisecond-scale differences in visual processing speed and has multiple advantages over traditional psychophysics, it should facilitate the study of temporal processing in the future.
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  • 文章类型: Journal Article
    双目视觉可塑性可以通过自下而上或自上而下的机制启动,但尚不清楚这两种形式的成人可塑性是否可以独立结合。在7名双眼视力正常的参与者中,感官眼睛优势是使用双目竞争任务评估的,在单眼剥夺之前和之后,并且有或没有针对一只眼睛的选择性注意。在每次审判中,参与者报告了主导单眼目标,并且系统改变了刺激之间的眼间对比差异,以获得对眼优势的估计.我们发现,单目光线和模式剥夺都改变了优势,有利于被剥夺的眼睛。然而,如果有选择地参加非剥夺眼睛的刺激,这种转变是完全抵消的。这些结果表明,眼球优势的变化,由自下而上和自上而下的选择驱动,似乎独立地调节两眼之间的相对对比度增益。
    Binocular visual plasticity can be initiated via either bottom-up or top-down mechanisms, but it is unknown if these two forms of adult plasticity can be independently combined. In seven participants with normal binocular vision, sensory eye dominance was assessed using a binocular rivalry task, before and after a period of monocular deprivation and with and without selective attention directed towards one eye. On each trial, participants reported the dominant monocular target and the inter-ocular contrast difference between the stimuli was systematically altered to obtain estimates of ocular dominance. We found that both monocular light- and pattern-deprivation shifted dominance in favour of the deprived eye. However, this shift was completely counteracted if the non-deprived eye\'s stimulus was selectively attended. These results reveal that shifts in ocular dominance, driven by bottom-up and top-down selection, appear to act independently to regulate the relative contrast gain between the two eyes.
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  • 文章类型: Journal Article
    目的:根据单眼深度线索评估青光眼对感知三维(3D)形状的影响。
    方法:临床观察性研究。
    方法:20例青光眼患者,使用Humphrey视野分析仪进行双目视野敏感度(双目VFS)测试,和20名年龄匹配的健康志愿者,经历了两个任务:使用单目阴影(3D-SfS)识别3D形状的最近顶点,纹理(3D-SfT),或运动(3D-SfM)提示,并区分这些线索的基本一维(1D)特征。还检查了双眼VFS的视野指数(VFI)与青光眼患者的3D形状感知的关联。
    结果:与健康志愿者相比,青光眼患者在区分1D亮度亮度方面的准确性降低,3D-SfM和3D-SfS的感知深度和实际深度之间的“深度误差”更大。6例双眼VFS的VFI为100%的青光眼患者表现出与其他14例青光眼患者相似的深度误差;与健康志愿者相比,他们对3D-SfM的深度误差更大。在深度误差值和双眼VFS的VFI值之间没有观察到相关性。
    结论:青光眼患者的3D形状感知根据深度提示的特征而变化。在双眼VFS为100%VFI的青光眼患者中,1D辨别能力受损和3D-SfM阈值较大,表明3D-SfS的低级基本特征的感知缺陷更为明显,3D-SfM的3D形状的高级视觉处理更为明显。双眼视野缺陷的位置和程度对3D形状感知的影响仍有待阐明。我们的研究为青光眼的3D形状提取机制提供了见解。
    OBJECTIVE: To assess the impact of glaucoma on perceiving three-dimensional (3D) shapes based on monocular depth cues.
    METHODS: Clinical observational study.
    METHODS: Twenty glaucoma patients, subjected to binocular visual-field sensitivity (binocular-VFS) tests using a Humphrey Visual Field Analyzer, and 20 age-matched healthy volunteers, underwent two tasks: identifying the nearest vertex of a 3D shape using monocular shading (3D-SfS), texture (3D-SfT), or motion (3D-SfM) cues, and distinguishing elementary one-dimensional (1D) features of these cues. The association of the visual-field index (VFI) of binocular-VFS with 3D shape perception in glaucoma patients was also examined.
    RESULTS: Glaucoma patients demonstrated reduced accuracy in distinguishing 1D luminance brightness and a larger \"error-in-depth\" between the perceived and actual depths for 3D-SfM and 3D-SfS compared to healthy volunteers. Six glaucoma patients with a 100% VFI for binocular-VFS exhibited a similar error-in-depth to the other fourteen glaucoma patients; they had a larger error-in-depth for 3D-SfM compared to healthy volunteers. No correlation between the error-in-depth values and the VFI values of binocular-VFS was observed.
    CONCLUSIONS: The 3D shape perception in glaucoma patients varies based on the depth cue\'s characteristics. Impaired 1D discrimination and larger thresholds for 3D-SfM in glaucoma patients with a 100% VFI for binocular-VFS indicate more pronounced perceptual deficits of lower-level elementary features for 3D-SfS and higher-level visual processing of 3D shapes for 3D-SfM. The effects of the location and degree of binocular visual-field defects on 3D shape perception remain to be elucidated. Our research provides insights into the 3D shape extraction mechanism in glaucoma.
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  • 文章类型: Journal Article
    目的:评估双侧TecnisSymfonyZXR00微型单视人工晶状体植入术后的长期临床结果。
    方法:评估了在2019年4月至2021年3月期间接受双侧ZXR00植入的白内障患者的医疗记录(优势眼的目标屈光度为-0.3屈光度[D],非优势眼为-0.6D)。术后未矫正视力(UDVA),校正距离VA(CDVA),未校正的中间VA(UIVA),在VA附近未校正(UNVA),在手术后3个月和2年调查了近距离眼镜依赖率。
    结果:本研究纳入61例患者(122只眼),平均年龄为61.8±7.7岁。术后2年,最小分辨率角度的双目对数UDVA,UIVA,UNVA,CDVA分别为0.086±0.094、0.056±0.041、0.140±0.045和0.012±0.024。术后3个月,优势眼的单眼明显屈光度球面当量为-0.31±0.38,非优势眼为-0.53±0.47,术后2年,优势眼为-0.38±0.43,非优势眼为-0.61±0.54。61例患者中有8例(13.1%)在手术后3个月需要戴眼镜,61例患者中有9例(14.8%)在手术后2年需要戴眼镜。
    结论:双侧植入ZXR00s的微型单视允许从远处到近处的宽范围内的良好VA,从而导致高的眼镜独立性。即使在手术后2年,这些结果仍保持良好。
    OBJECTIVE: To assess long-term clinical results following bilateral Tecnis Symfony ZXR00 intraocular lens implantation with mini-monovision.
    METHODS: The medical records of cataract patients who underwent bilateral implantation of ZXR00 with intended mini-monovision (target refraction of -0.3 diopters [D] in dominant eye and -0.6 D in nondominant eye) between April 2019 and March 2021 were assessed. Postoperative uncorrected distance visual acuity (UDVA), corrected distance VA (CDVA), uncorrected intermediate VA (UIVA), uncorrected near VA (UNVA), and rate of spectacle dependence for near distance were investigated at 3 months and 2 years after surgery.
    RESULTS: This study included 61 patients (122 eyes) with average age of 61.8 ± 7.7 years. At 2 years postoperatively, binocular logarithm of the minimum angle of resolution UDVA, UIVA, UNVA, and CDVA were 0.086 ± 0.094, 0.056 ± 0.041, 0.140 ± 0.045, and 0.012 ± 0.024, respectively. The monocular manifest refraction spherical equivalent was -0.31 ± 0.38 in the dominant eye and -0.53 ± 0.47 in the nondominant eye at 3 months postoperatively, and -0.38 ± 0.43 in the dominant eye and -0.61 ± 0.54 in the nondominant eye at 2 years postoperatively. Eight out of 61 patients (13.1%) needed glasses 3 months after surgery, and nine out of 61 patients (14.8%) needed glasses 2 years after surgery.
    CONCLUSIONS: The bilateral implantation of ZXR00s with mini-monovision allows for a good VA at wide range of distance from far to near, thereby resulting in high rate of spectacle independence. These results have held up well even after 2 years after surgery.
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  • 文章类型: Journal Article
    基于对象的注意(OBA)的机制通常与大脑皮层有关。然而,对这些过程中皮层下视觉通路的参与知之甚少。对OBA的神经机制的了解可以提供对注意力选择进化轨迹的见解。在目前的研究中,经典的双矩形提示任务是使用立体镜实施的,目的是区分OBA过程中较低(单目)和较高(双目)视觉通路的参与.我们发现,单目视觉途径涉及OBA的两个主要方面:向提示对象的外源定向(实验1;N=33)和在提示对象内的注意力部署(实验2;N=23);只有当提示和目标都呈现给同一只眼睛时,OBA的存在才证明了这一点。因此,这些结果表明,单眼(主要是皮层下)视觉区域不仅仅是将信息传递到较高的皮层区域,而且在OBA中具有功能性计算作用.这些发现强调了低区域在注意过程中的重要性,更具体地说,在OBA。
    Mechanisms of object-based attention (OBA) are commonly associated with the cerebral cortex. However, less is known about the involvement of subcortical visual pathways in these processes. Knowledge of the neural mechanisms subserving OBA can provide insight into the evolutionary trajectory of attentional selection. In the current study, the classic double-rectangle cueing task was implemented using a stereoscope in order to differentiate between the involvement of lower (monocular) and higher (binocular) visual pathways in OBA processes. We found that monocular visual pathways are involved in two main aspects of OBA: exogenous orienting towards a cued object (Experiment 1; N =33) and attentional deployment within a cued object (Experiment 2; N =23); this is evident by the presence of OBA only when both the cue and target were presented to the same eye. Thus, these results indicate that monocular (mostly subcortical) visual regions are not simply passing information to higher cortical areas but have a functional computational role in OBA. These findings emphasize the importance of lower regions in attentional processes and, more specifically, in OBA.
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  • 文章类型: Journal Article
    目的:提供一项初步研究的报告,以评估RayOne增强单视(EMV)的视力(VA)和对比敏感度,一种独特的非衍射增强单焦点人工晶状体(IOL),以增加焦点范围。
    方法:对25例(50只眼)白内障手术后双侧植入EMVIOL的患者进行回顾性病例系列研究。收集的数据包括生物测定,球形当量(SE),和VA在附近,中间,和距离。患者在第1天复查,1周,术后1个月。在1个月时检查对比敏感度(CS)。
    结果:该研究包括14名男性(56%)。参与者年龄为61.4±7.4岁。单眼未校正的近距离和远距离VA在1个月时的最小分辨率角(logMAR)从0.33±0.13提高到0.05±0.07,从0.63±0.31提高到0.05±0.10log(两者均P<0.001)。双眼未矫正的近距离和远距离VA从0.09±0.18和0.14±0.27提高到0.05±0.06和0.00±0.09logMAR,分别(P<0.001)。SE从-0.23±2.55变为-0.33±0.46。3个月时的CS为1.74±0.21。在1个月,48只眼(96%)达到未校正的中间VA6/15(0.4logMAR)或更好。当比较未矫正中间视力≥0.2(6/9或更好)的眼睛与1个月时logMAR<0.2的眼睛时,组间基线参数无差异.
    结论:初步研究表明,非衍射型EMVIOL是安全的,有效,稳定,提供良好的距离和中间视力和良好的近视力。
    OBJECTIVE: To provide the reports of a pilot study to assess the visual acuity (VA) and contrast sensitivity with RayOne enhanced monovision (EMV), a unique nondiffractive enhanced monofocal intraocular lens (IOL) to increase the range of focus.
    METHODS: A retrospective case series study was conducted by analyzing 25 patients (50 eyes) who had bilateral implantation of EMV IOL after cataract surgery. Data collected included biometry, spherical equivalent (SE), and VA for near, intermediate, and distance. Patients were reviewed at 1 day, 1 week, and 1 month after surgery. Contrast sensitivity (CS) was checked at 1 month.
    RESULTS: The study included 14 males (56%). Age of participants was 61.4 ± 7.4 years. Uniocular uncorrected near and distance VA improved from 0.33 ± 0.13 to 0.05 ± 0.07 and from 0.63 ± 0.31 to 0.05 ± 0.10 log of minimum angle of resolution (logMAR) at 1 month (P < 0.001 for both). Binocular uncorrected near and distance VA improved from 0.09 ± 0.18 and 0.14 ± 0.27 to 0.05 ± 0.06 and 0.00 ± 0.09 logMAR, respectively (P < 0.001). SE changed from - 0.23 ± 2.55 to - 0.33 ± 0.46. CS at 3 months was 1.74 ± 0.21. At 1 month, 48 eyes (96%) achieved uncorrected intermediate VA 6/15 (0.4 logMAR) or better. When comparing eyes that had uncorrected intermediate vision of ≥ 0.2 (6/9 or better) to eyes that had < 0.2 logMAR at 1 month, there was no difference between groups with respect to baseline parameters.
    CONCLUSIONS: The pilot study shows that the nondiffractive EMV IOL is safe, effective, and stable, providing excellent distance and intermediate vision and good near vision.
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  • 文章类型: Journal Article
    与弹道臂运动不同,例如伸手,深度信息对手动跟踪运动性能的贡献尚不清楚.因此,了解大脑如何处理信息,我们研究了沿深度轴的所需移动将如何影响行为跟踪性能,假设它会受到深度移动量的影响。我们设计了一个视觉引导的平面跟踪任务,需要在三个不同深度的平面上移动:一个称为ROT(0)的正面平行平面,一个叫做ROT(90)的矢状平面,和相对于矢状平面旋转45°的平面称为ROT(45)。15名参与者在三维(3D)虚拟现实空间中的双目和单目视觉下执行了圆形手动跟踪任务。因此,在双目视觉下,ROT(90),这需要任务中最大的深度移动,在3D中显示出最大的误差。同样,深度轴上的误差(与目标路径的偏差)揭示了任务之间的显着差异。在单目视觉下,仅在横轴上观察到误差的显着差异。此外,我们观察到横向轴和深度轴的误差与双目视觉下这些轴的所需运动成正比,并证实双目视觉下所需的深度运动决定了深度误差与其他轴无关。这一发现意味着大脑可以独立地处理每个轴上的双目视觉信息。同时,单目视觉下所需的深度移动与沿深度轴的性能无关,表示难以处理的行为。我们的发现强调了处理深度运动的重要性,尤其是当虚拟现实的情况下,涉及跟踪任务,是生成的。
    Unlike ballistic arm movements such as reaching, the contribution of depth information to the performance of manual tracking movements is unclear. Thus, to understand how the brain handles information, we investigated how a required movement along the depth axis would affect behavioral tracking performance, postulating that it would be affected by the amount of depth movement. We designed a visually guided planar tracking task that requires movement on three planes with different depths: a fronto-parallel plane called ROT (0), a sagittal plane called ROT (90), and a plane rotated by 45° with respect to the sagittal plane called ROT (45). Fifteen participants performed a circular manual tracking task under binocular and monocular visions in a three-dimensional (3D) virtual reality space. As a result, under binocular vision, ROT (90), which required the largest depth movement among the tasks, showed the greatest error in 3D. Similarly, the errors (deviation from the target path) on the depth axis revealed significant differences among the tasks. Under monocular vision, significant differences in errors were observed only on the lateral axis. Moreover, we observed that the errors in the lateral and depth axes were proportional to the required movement on these axes under binocular vision and confirmed that the required depth movement under binocular vision determined depth error independent of the other axes. This finding implies that the brain may independently process binocular vision information on each axis. Meanwhile, the required depth movement under monocular vision was independent of performance along the depth axis, indicating an intractable behavior. Our findings highlight the importance of handling depth movement, especially when a virtual reality situation, involving tracking tasks, is generated.
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  • 文章类型: Journal Article
    目的:本研究旨在使用视频眼图(VOG)评估比赛期间双眼和单眼视觉与眼球运动之间的差异。
    方法:实验1包括14名参与者,以评估箭头收敛的差异。然后,实验1中的7名参与者被随机选择并纳入实验2,该实验使用VOG评估射箭过程中的眼球运动.目标使用80厘米的防水目标面,并设置在30m的距离。所有玩家都使用弓箭射击目标36次。实验1和2评估了箭头在每个得分中的分布和焦点点的数量,分别,在双目和单目条件之间。
    结果:箭头,其中包括9点的区域,实验1中双眼状态(11.85±5.04次射击)明显高于单眼状态(9.36±5.41次射击)(P=0.047)。玩家在双目和单目条件下都专注于目标,尽管在实验2中,玩家在双眼条件下关闭了目标和射击瞄准器之间的固定。
    结论:这些行为表明,玩家试图通过探索自己与目标之间的距离作为深度感知的线索来准确地射击目标。
    OBJECTIVE: This study aimed to evaluate the difference between binocular and monocular vision and eye movements during the competition using video-oculography (VOG).
    METHODS: Experiment 1 included 14 participants to evaluate differences in arrow convergence. Then, seven participants in Experiment 1 were randomly selected and included in Experiment 2, which evaluated eye movements during archery using VOG. The target used an 80-cm waterproof target face and was set at a distance of 30 m. All players shot the target 36 times using their bows and arrows. Experiments 1 and 2 evaluated the distribution of arrows in each score and the number of focus points, respectively, between binocular and monocular conditions.
    RESULTS: The arrows, which include the area of 9 points, were significantly greater in the binocular condition (11.85 ± 5.04 shots) than in the monocular condition (9.36 ± 5.41 shots) in Experiment 1 (P = 0.047). The players focused on the target under both binocular and monocular conditions, although the players were switching off fixation between the target and shooting sight under the binocular condition in Experiment 2.
    CONCLUSIONS: These behaviors indicated that the players were trying to accurately shoot the target by exploring the distance between themselves and the target as a cue for depth perception.
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