visual search

视觉搜索
  • 文章类型: Journal Article
    目的:围绝经期失眠(PMI)与视觉搜索任务中可观察到的表现障碍有关。这项研究研究了与健康对照(HC)相比,各种认知处理阶段如何导致PMI中的搜索性能延迟。
    方法:我们招募了76名诊断为PMI的参与者和63名HCs。事件相关电位(ERP)被记录为参与视觉搜索任务的参与者,报告椭圆数组中颜色弹出目标的方向。我们分析了跨认知加工阶段的行为表现和ERP组件的群体差异。
    结果:与HC相比,PMI患者表现出行为反应延迟,尽管各组之间的准确性没有差异。电生理分析揭示了几个ERP组件的组差异。首先,N1分量的振幅双侧增加,建议增强视觉感官处理。其次,较慢和较小的N2pc表明注意力取向降低。第三,SPCN振幅降低表明目标辨别能力不足。第四,刺激锁定LRP的振幅增加,在延迟不变的情况下,建议提高神经输入以保持电机启动速度。第五,长时间的响应锁定LRP延迟表明电机执行较慢。最后,ERP组件的这些变化,随着LRP成分与失眠症状之间的显着相关性,提示潜在的PMI神经生物标志物。
    结论:我们的发现为与PMI相关的神经认知功能紊乱提供了高时间分辨率的见解,强调睡眠障碍如何影响视觉任务中的认知处理。这些见解增强了我们对PMI的理解,并有助于讨论在各种条件下驱动行为表现的神经机制。
    OBJECTIVE: Perimenopausal insomnia (PMI) is associated with observable performance impairments in visual search tasks. This study examines how various cognitive processing stages contribute to search performance delays in PMI compared to healthy controls (HCs).
    METHODS: We recruited 76 participants diagnosed with PMI and 63 HCs. Event-related potentials (ERPs) were recorded as participants engaged in a visual search task, reporting the orientation of a color popout target within an array of ellipses. We analyzed group differences in behavioral performance and ERP components across cognitive processing stages.
    RESULTS: Compared to HCs, PMI patients exhibited behavioral response delays, although accuracy was not different between groups. Electrophysiological analyses revealed group differences across several ERP components. Firstly, the N1 component\'s amplitude increased bilaterally, suggesting enhanced visual sensory processing. Secondly, a slower and smaller N2pc indicated reduced attentional orienting. Thirdly, a decreased SPCN amplitude pointed to deficits in target discrimination. Fourthly, an increased amplitude of the stimulus-locked LRP, with unchanged latency, suggested heightened neural inputs for maintaining motor initiation speed. Fifthly, prolonged response-locked LRP latency indicated slower motor execution. Finally, these changes in ERP components, along with significant correlations between LRP components and insomnia symptoms, suggest potential neural biomarkers for PMI.
    CONCLUSIONS: Our findings provide high-temporal-resolution insights into the neurocognitive disruptions associated with PMI, highlighting how sleep disturbances affect cognitive processing in visual tasks. These insights enhance our understanding of PMI and contribute to discussions on neural mechanisms driving behavioral performance in various conditions.
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  • 文章类型: Journal Article
    在时间限制下进行视觉显示终端(VDT)视觉搜索任务在安全检查等领域具有广泛的应用,医学诊断,和救援行动。虽然过度的时间压力会损害性能,适度的时间压力可以激励个人完成任务并提高生产率。调查时间压力对视觉搜索任务的积极影响已成为研究的关键领域。时钟时序在可视化界面中起着至关重要的作用,影响时间压力的感知并影响视觉搜索性能。然而,现有研究很少关注VDT视觉界面中时间压力的诱导和时钟时序对视觉搜索性能的影响。因此,这项研究的目的是研究在时间限制下时钟定时对VDT视觉搜索性能的影响。
    实验任务的内容是通过中试实验确定的。正式实验分六个阶段进行。参与者的任务是找到嵌入在干扰者字母“F”中的字母“E”,\"在界面上方显示一个时钟区域。实验的第一阶段包括没有时钟的条件,4分钟时钟定时,和4分钟倒计时时钟定时。在实验的第二阶段,时钟显示方法是倒计时时钟,进行了三个长时间的实验,中等时间,和短的时间。搜索速度和准确性被用作主要性能评估指标,以检查时钟计时方法和持续时间对视觉搜索性能的影响。21名本科生参加了正式实验。
    在实验的第一阶段,与没有时钟显示的任务相比,参与者在存在时钟显示的任务中表现出明显更快的反应时间(RTs)(ANOVA,F(2,60)=4.588,P=0.014)。然而,在不同的计时条件下,准确率没有显著差异(方差分析,F(2,60)=0.146,P=0.865),RTs与准确性之间没有显着相关性(Kendall\sR=0.11,P=0.914)。在第二阶段,随着时间限制变得更加严格,RT显著下降(方差分析,F(2,60)=7.564,P<0.05)。相反,在较短的时间限制下,准确率显著下降(方差分析,F(2,60)=4.315,P<0.05,RTs与准确性之间呈负相关(Kendall\sR=0.220,P<0.01)。
    与没有时钟显示的条件相比,具有时钟显示显着提高了视觉搜索任务的速度,尽管准确性差异无统计学意义。在时钟倒计时限制较短的情况下,更短的定时约束导致更快的搜索速度,但也导致降低的准确度和增加的疲劳。总的来说,视觉任务中的搜索速度和准确性之间存在相关性,较高的速度通常与较低的精度相关。这些发现为时间压力下的视觉搜索界面的时钟时序设计提供了有价值的见解。
    UNASSIGNED: Conducting Visual Display Terminal (VDT) visual search tasks under time constraint has broad applications in fields such as security checks, medical diagnostics, and rescue operations. While excessive time pressure can impair performance, moderate time pressure can motivate individuals to complete tasks and increase productivity. Investigating the positive impact of time pressure on visual search tasks has become a crucial area of study. Clock timing plays a vital role in the visual interface, influencing the perception of time pressure and impacting visual search performance. However, existing research has paid little attention to the induction of time pressure and the impact of clock timing in VDT visual interfaces on visual search performance. Hence, the objective of this study is to investigate the impact of clock timing on VDT visual search performance under time constraint.
    UNASSIGNED: The content of the experimental tasks was determined through a pilot experiment. The formal experiment was conducted in two phases over six sessions. Participants were tasked with locating the letter \"E\" embedded within the distractor letter \"F,\" displayed with a clock area above the interface. The first phase of experiments included conditions of no clock, 4-min clock timing, and 4-min countdown clock timing. In the second phase of the experiment, the clock display method was a countdown clock, with three experiments conducted featuring long time, medium time, and short time. Search speed and accuracy were used as primary performance evaluation metrics to examine the impact of clock timing methods and duration on visual search performance. Twenty-one undergraduate students participated in the formal experiment.
    UNASSIGNED: In the first phase of experiments, participants demonstrated significantly faster reaction times (RTs) in tasks where a clock display was present compared to tasks without (ANOVA, F(2, 60) = 4.588, P = 0.014). However, there were no significant differences in accuracy rates across different timing conditions (ANOVA, F(2, 60) = 0.146, P = 0.865), and no significant correlation between RTs and accuracy was found (Kendall\'s R = 0.11, P = 0.914). During the second phase, RTs decreased significantly as time constraints became more stringent (ANOVA, F(2, 60) = 7.564, P < 0.05). Conversely, accuracy rates decreased significantly under shorter time constraints (ANOVA, F(2, 60) = 4.315, P < 0.05), with a negative correlation observed between RTs and accuracy (Kendall\'s R = 0.220, P < 0.01).
    UNASSIGNED: Compared to conditions without clock displays, having clock displays significantly improved the speed of the visual search task, although the difference in accuracy was not statistically significant. In the context of shorter clock countdown limits, Shorter timing constraints resulted in faster search speeds but also led to reduced accuracy and increased fatigue. Overall, a correlation exists between search speed and accuracy in visual tasks, where higher speed often correlates with lower accuracy. These findings provide valuable insights into clock timing design for visual search interfaces under time pressure.
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  • 文章类型: Journal Article
    选择性地维护信息是视觉工作记忆(VWM)的基本功能。最近的VWM研究主要集中在对象的选择性维护,留下在VWM中选择性维护对象功能的机制未知。基于感知和VWM的交互模型,我们假设,对于包含细粒度特征的对象与包含高度可区分特征的对象,存在不同的选择性维护机制。为了检验这个假设,我们首先要求参与者记住一个双特征对象(彩色简单形状与彩色多边形),并通过后提示告知他们目标特征。然后添加了视觉搜索任务以检查无关特征的命运。对象特征的选择性维护预测,当在视觉搜索任务中作为干扰者呈现时,应该从VWM的活动状态中移除无关特征,并且不应该引起注意。我们发现不相关的简单形状会损害视觉搜索任务中的性能(实验1)。然而,不相关的多边形不会影响视觉搜索性能(实验2),这不能通过多边形的衰减(实验3)或未引起注意的多边形(实验4)来解释。这些发现表明,VWM采用可分离的机制来选择性地保持对象的特征,取决于特征的感知特征。
    Selectively maintaining information is an essential function of visual working memory (VWM). Recent VWM studies have mainly focused on selective maintenance of objects, leaving the mechanisms of selectively maintaining an object\'s feature in VWM unknown. Based on the interactive model of perception and VWM, we hypothesized that there are distinct selective maintenance mechanisms for objects containing fine-grained features versus objects containing highly discriminable features. To test this hypothesis, we first required participants to memorize a dual-feature object (colored simple shapes vs. colored polygons), and informed them about the target feature via a retro-cue. Then a visual search task was added to examine the fate of the irrelevant feature. The selective maintenance of an object\'s feature predicted that the irrelevant feature should be removed from the active state of VWM and should not capture attention when presented as a distractor in the visual search task. We found that irrelevant simple shapes impaired performance in the visual search task (Experiment 1). However, irrelevant polygons did not affect visual search performance (Experiment 2), and this could not be explained by decay of polygons (Experiment 3) or by polygons not capturing attention (Experiment 4). These findings suggest that VWM adopts dissociable mechanisms to selectively maintain an object\'s feature, depending on the feature\'s perceptual characteristics.
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  • 文章类型: Journal Article
    上下文提示是一种现象,其中重复遇到的项目数组可以增强对目标项目的视觉搜索。这广泛归因于在视觉搜索过程中获得的上下文记忆所驱动的注意力指导。一些研究表明,与成年人相比,儿童使用语境线索的能力可能不成熟,而其他人则认为不同年龄的情境学习能力相似。为了测试情境引导注意力的发展,这项研究比较了三个年龄组的情境提示效果:成年人(18-33岁,N=32),青少年(15-17岁,N=41),和年幼的儿童(8-9岁,N=43)。此外,这项研究引入了响应时间可变性的测量,该测量跟踪整个实验过程中响应时间的波动,除了常规的响应时间分析。结果表明,在重复搜索环境中,所有年龄组的反应都明显快于非重复搜索环境。值得注意的是,成年人和青少年在重复环境中表现出比在非重复环境中更小的响应时间变异性,而年幼的孩子没有。这意味着儿童在将上下文信息整合到稳定的记忆表示中时效率较低,这可能会导致视觉搜索过程中注意力引导不稳定。
    Contextual cueing is a phenomenon in which repeatedly encountered arrays of items can enhance the visual search for a target item. This is widely attributed to attentional guidance driven by contextual memory acquired during visual search. Some studies suggest that children may have an immature ability to use contextual cues compared to adults, while others argue that contextual learning capacity is similar across ages. To test the development of context-guided attention, this study compared contextual cueing effects among three age groups: adults (aged 18-33 years, N = 32), teenagers (aged 15-17 years, N = 41), and younger children (aged 8-9 years, N = 43). Moreover, this study introduced a measure of response time variability that tracks fluctuations in response time throughout the experiment, in addition to the conventional analysis of response times. The results showed that all age groups demonstrated significantly faster responses in repeated than non-repeated search contexts. Notably, adults and teenagers exhibited smaller response time variability in repeated contexts than in non-repeated ones, while younger children did not. This implies that children are less efficient at consolidating contextual information into a stable memory representation, which may lead to less stable attentional guidance during visual search.
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  • 文章类型: Journal Article
    这项研究的目的是系统地比较和评估专家和非专家体育官员之间在感知-认知技能方面的差异,并进一步探讨不同类型体育官员造成的潜在差异,以便更全面地了解体育官员的感知认知能力。
    在四个英文数据库中搜索了2022年12月31日之前发布的相关文献。使用ReviewManager5.4和Stata12.0软件进行荟萃分析和偏倚检验。
    专家体育官员的决策要比非专家体育官员准确得多,并表现出较大的效应量大小(SMD=1.09;95CI:0.52,1.66;P<0.05)。专家体育官员的注视次数明显少于非专家体育官员,并且效果大小适中(SMD=0.71;95CI:1.25,0.17;P<0.05)。专家体育官员的固定时间(SMD=0.23;95CI:0.25,0.71;P=0.35)与非专家体育官员没有显着差异。
    可以看出,专家和非专家体育官员的感知-认知技能存在差异。决策准确性可以作为区分专家和非专家体育官员的感知认知技能的重要指标。注视次数可以作为区分监护仪感知认知技能的重要指标。
    https://www.crd.约克。AC.uk/PROSPERO/display_record。php?RecordID=418594,标识符:CRD42023418594。
    UNASSIGNED: The purpose of this study is to systematically compare and assess the differences in perceptual-cognitive skills between expert and non-expert sports officials, and further explore the potential differences caused by different types of sports officials, in order to provide a more comprehensive understanding of the perceptual-cognitive skills of sports officials.
    UNASSIGNED: Relevant literature published before 31 December 2022 was searched in four English databases. Review Manager 5.4 and Stata 12.0 software were used for meta-analysis and bias test.
    UNASSIGNED: Expert sports officials are significantly more accurate in their decision-making than non-expert sports officials, and exhibit a large amount of effect size (SMD = 1.09; 95%CI: 0.52, 1.66; P < 0.05). Expert sports officials had significantly fewer number of fixations than non-expert sports officials and showed a moderate amount of effect size (SMD = 0.71; 95%CI: 1.25, 0.17; P < 0.05). Expert sports officials\' duration of fixation (SMD = 0.23; 95%CI: 0.25, 0.71; P = 0.35) were not significantly different from non-expert sports officials.
    UNASSIGNED: It can be seen that there are differences in the Perceptual-cognitive skills of expert and non-expert sports officials. Decision-making accuracy can serve as an important indicator for distinguishing the perceptual-cognitive skills of expert and non-expert sports officials. Number of fixations can serve as important indicators to differentiate the perceptual-cognitive skills of monitors.
    UNASSIGNED: https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=418594, identifier: CRD42023418594.
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  • 文章类型: Journal Article
    这篇文章,从结构特征的角度来看,重点介绍车载用户界面图标,探讨不同图标结构特征对视觉搜索效率的影响。最初,我们根据结构特征将图标分为四组:个体结构图标(ISI),封闭结构图标(ESI),水平结构图标(HSI)和垂直结构图标(VSI)。随后,我们以结构为唯一变量进行了视觉搜索实验,记录参与者的行为和眼动追踪数据。最后,数据分析采用方差分析和逻辑回归分析.结果表明,图标结构特征的差异显著影响视觉搜索效率,显示显著的组间差异。恒生指数表现出最高的视觉搜索效率,而ESI显示效率最低。ISI的响应时间较短,但匹配精度最低。VSI的性能仅优于ESI。这些发现对优化图标设计和提高视觉搜索效率具有重要意义。
    图标的视觉搜索效率对于人机交互至关重要。我们研究了图标的结构特征如何影响视觉搜索效率。水平图标是最有效的,封闭的图标最少。单个图标是快速的,但不太准确。垂直图标优于封闭的图标。在设计中应考虑结构特征。
    This article, from the perspective of structural features, focuses on in-car user interface icons and explores the impact of different icon structural features on visual search efficiency. Initially, we categorised the icons into four groups based on structural features: individual structure icons (ISI), enclosed structure icons (ESI), horizontal structure icons (HSI) and vertical structure icons (VSI). Subsequently, we conducted a visual search experiment with structure as the sole variable, recording participants\' behaviours and eye-tracking data. Finally, data analysis was conducted using methods including analysis of variance and logistic regression. The results indicate that differences in icon structural features significantly affect visual search efficiency, showcasing significant intergroup differences. HSI exhibit the highest visual search efficiency, while ESI show the lowest efficiency. ISI have shorter response times but the lowest matching accuracy. VSI only perform better than ESI. These findings hold significant implications for optimising icon design and enhancing visual search efficiency.
    Visual search efficiency of icons is crucial for human-computer interaction. We investigated how the structural features of icons influence visual search efficiency. Horizontal icons are most effective, enclosed icons the least. Individual icons are quick but less accurate. Vertical icons outperform enclosed ones. Structural features should be considered in design.
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  • 文章类型: Journal Article
    感知生物运动(BM)对于人类生存和社会交往至关重要。许多研究报道了自闭症谱系障碍的BM感知受损,其特点是社会互动不足。患有注意力缺陷多动障碍(ADHD)的儿童通常在社交互动中表现出类似的困难。然而,很少有研究调查患有ADHD的儿童的BM感知。这里,我们比较了处理局部运动学和全局构型线索的能力差异,BM感知的两个基本能力,在典型的发展和多动症儿童之间。我们进一步调查了使用社会反应量表测量的BM感知和社交互动技能之间的关系,并检查了潜在因素的贡献(例如性别,年龄,注意,和智力)到BM感知。结果显示,患有ADHD的儿童表现出非典型的BM感知。局部和全局BM处理显示出明显的特征。本地BM处理能力与社交互动技能有关,而全球BM加工能力随着年龄的增长而显著提高。严重的,ADHD儿童的一般BM感知(即局部和全局BM处理)可能受到持续注意能力的影响。这种关系主要是由推理智力介导的。这些发现阐明了ADHD中非典型的BM感知以及与BM感知相关的潜在因素。此外,这项研究提供了新的证据,表明BM感知是社会认知的标志,并促进了我们对局部和全局处理在BM感知和社会认知障碍中的潜在作用的理解.
    Perceiving biological motion (BM) is crucial for human survival and social interaction. Many studies have reported impaired BM perception in autism spectrum disorder, which is characterised by deficits in social interaction. Children with attention deficit hyperactivity disorder (ADHD) often exhibit similar difficulties in social interaction. However, few studies have investigated BM perception in children with ADHD. Here, we compared differences in the ability to process local kinematic and global configurational cues, two fundamental abilities of BM perception, between typically developing and ADHD children. We further investigated the relationship between BM perception and social interaction skills measured using the Social Responsiveness Scale and examined the contributions of latent factors (e.g. sex, age, attention, and intelligence) to BM perception. The results revealed that children with ADHD exhibited atypical BM perception. Local and global BM processing showed distinct features. Local BM processing ability was related to social interaction skills, whereas global BM processing ability significantly improved with age. Critically, general BM perception (i.e. both local and global BM processing) may be affected by sustained attentional ability in children with ADHD. This relationship was primarily mediated by reasoning intelligence. These findings elucidate atypical BM perception in ADHD and the latent factors related to BM perception. Moreover, this study provides new evidence that BM perception is a hallmark of social cognition and advances our understanding of the potential roles of local and global processing in BM perception and social cognitive disorders.
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  • 文章类型: Journal Article
    当我们寻找某些东西时,我们经常依赖我们所看到的和我们所记得的。这个过程可以分为三个阶段:选择项目,识别这些物品,并将它们与我们试图在记忆中找到的东西进行比较。有人建议我们逐一选择项目,我们可以同时识别几个项目。在本研究中,我们测试了是否需要完成视觉显示中的选定项目与内存中的一个或多个目标模板的比较,然后才能移动到下一个选定项目。在实验1中,观察者在快速连续呈现的刺激流中寻找一种或两种目标类型。改变流中连续项目的呈现开始之间的时间间隔以获得阈值。为了搜索一个目标,阈值为89ms。当寻找两个目标中的任何一个时,这是192毫秒。该阈值差异提供了基线。在实验2中,观察者在搜索数组中查找一种或两种类型的目标。如果他们分别比较每个确定的项目,我们应该期望RT×SetSize函数的斜率发生跳跃,在实验1中获得的基线的顺序上。然而,斜率差仅为13ms/项目,建议几个识别的项目可以一次与内存中的目标模板进行比较。实验3表明,这种斜率差异不仅仅是内存负载成本。
    When we search for something, we often rely on both what we see and what we remember. This process can be divided into three stages: selecting items, identifying those items, and comparing them with what we are trying to find in our memory. It has been suggested that we select items one by one, and we can identify several items at once. In the present study, we tested whether we need to finish comparing a selected item in the visual display with one or more target templates in memory before we can move on to the next selected item. In Experiment 1, observers looked for either one or two target types in a rapid serially presented stimuli stream. The time interval between the presentation onset of successive items in the stream was varied to get a threshold. For search for one target, the threshold was 89 ms. When look for either of two targets, it was 192 ms. This threshold difference offered a baseline. In Experiment 2, observers looked for one or two types of target in a search array. If they compared each identified item separately, we should expect a jump in the slope of the RT × Set Size function, on the order of the baseline obtained in Experiment 1. However, the slope difference was only 13 ms/item, suggesting that several identified items can be compared at once with target templates in memory. Experiment 3 showed that this slope difference was not just a memory-load cost.
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  • 文章类型: Journal Article
    上下文提示是指个人利用经常遇到的环境上下文的现象,由分心者组成,作为加快目标搜索的线索。由于语境线索转移的广泛发生与观察到的改变干扰者身份对语境线索学习的影响之间存在冲突,上下文线索表示的内容仍然存在争议。考虑到语境线索学习和表达的独立性,我们的命题是双重的:(1)上下文线索表示是特定于刺激的,和(2)他们的表达是高度灵活的。
    为了验证模型,进行了两个实验。实验1旨在证实上下文线索表示是特定于刺激的假设。在上下文线索学习过程中,我们在重复的场景中操纵了干扰者的身份一致性。在身份改变的条件下,情境线索学习的困难将表明情境线索表示中身份的必要性,表明这些表征的刺激特异性。实验2旨在肯定实验1的结论,并探索上下文线索表示表达的灵活性。这个实验包括两个阶段:学习和测试。在学习阶段,参与者在两种学习条件下暴露于两组不同颜色的重复场景:负载和空载。引入了工作记忆加载来干扰表达式,以防止它变得自动。在随后的测试阶段,两个场景集的颜色被互换以阻碍基于身份的检索。如果在测试阶段,负载和空载条件都显示出相似水平的上下文提示效果,它暗示了上下文线索表示表达的灵活性,并证实了实验1的结论。
    在实验1中,在身份一致的条件下观察到显着的上下文线索学习效果(p=0.001)。然而,在身份改变条件下,这种影响并不明显(p=0.286)。这一发现强烈支持了上下文线索表示的刺激特异性。在实验2中,上下文提示效果出现,但在两个条件之间没有显示显着差异(t(23)=0.02,p=0.987,BF10=0.215),表明认知系统灵活重新定义检索线索的能力。这种适应性与我们的假设一致,并证实了上下文线索表示的表达过程中的高度灵活性,并证实了实验1的结论。
    UNASSIGNED: Contextual cueing refers to the phenomenon in which individuals utilize frequently encountered environmental contexts, comprised of distractors, as cues to expedite a target search. Due to the conflict between the widespread occurrence of contextual cue transfer and the observed impact of changing the identity of distractors on contextual cue learning, the content of contextual cue representations remains contentious. Considering the independent nature of contextual cue learning and expression, our proposition is twofold: (1) Contextual cue representations are stimulus-specific, and (2) their expression is highly flexible.
    UNASSIGNED: To validate the model, two experiments were conducted. Experiment 1 aimed to confirm the hypothesis that contextual cue representations are stimulus-specific. We manipulated the identity consistency of distractors within repeated scenes during contextual cue learning. Difficulty in contextual cue learning under the identity-changing condition would suggest the necessity of identity within contextual cue representation, indicating the stimulus-specific nature of these representations. Experiment 2 was designed to affirm the conclusion of Experiment 1 and explore the flexibility in the expression of contextual cue representations. This experiment comprised two phases: learning and testing. During the learning phase, participants were exposed to two sets of repeated scenes in different colors under two learning conditions: load and no-load. Working memory load was introduced to interfere with the expression to prevent it from becoming automatic. In the subsequent testing phase, the colors of the two scene sets were interchanged to impede retrieval based on identity. If both load and no-load conditions demonstrate similar levels of contextual cue effects during the testing phase, it implies the flexibility in the expression of contextual cue representations and confirms the conclusion of Experiment 1.
    UNASSIGNED: In Experiment 1, a notable contextual cue learning effect was observed under the identity-consistent condition (p = 0.001). However, this effect was not evident under the identity-changing condition (p = 0.286). This finding strongly supports the stimulus-specific nature of contextual cue representation. In Experiment 2, the contextual cueing effect appeared but did not show a significant difference between the two conditions (t(23) = 0.02, p = 0.987, BF10 = 0.215), indicating the cognitive system\'s ability to flexibly redefine retrieval cues. This adaptability aligns with our hypothesis and confirms the high flexibility in the expression process of contextual cue representations and confirms the conclusion of Experiment 1.
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  • 文章类型: Journal Article
    当目标在非目标的不变场景上下文中重复呈现(上下文提示)时,视觉搜索会加速,展示观察者使用统计长期记忆(LTM)来预测即将发生的感官事件的能力,从而提高注意力取向。在目前的研究中,我们调查了个人产生的期望,学习的环境结构可以包含多个目标位置。我们记录了事件相关电位(ERP),而参与者执行了具有重复和非重复空间项目配置的上下文提示搜索任务。值得注意的是,例如,给定的搜索显示可以与单个目标位置(标准上下文提示)或两个可能的目标位置相关联。我们的结果表明,在单目标显示中,LTM引导的注意力总是仅限于一个目标位置,而且在双目标显示中也是如此。加速反应时间(RTs)和增强的N1pc和N2pc偏转与最多两个重复目标位置的一个(“优势”)目标的对侧证明。这与非学习(“次要”)目标位置的处理(在双目标显示中)形成对比,这揭示了变慢的RT以及最初的N1pc“误导”信号,然后在随后的N2pc中消失。这种RT减慢伴随着前中央电极上N200和N400波形的增强,这表明控制机制调节了主要目标和次要目标之间的竞争。因此,我们的研究揭示了处理主要目标与次要目标的分离:虽然LTM模板引导人们关注主要目标,次要目标需要控制过程来克服对先前学习的自动偏见,主要目标位置。
    Visual search is speeded when a target is repeatedly presented in an invariant scene context of nontargets (contextual cueing), demonstrating observers\' capability for using statistical long-term memory (LTM) to make predictions about upcoming sensory events, thus improving attentional orienting. In the current study, we investigated whether expectations arising from individual, learned environmental structures can encompass multiple target locations. We recorded event-related potentials (ERPs) while participants performed a contextual cueing search task with repeated and non-repeated spatial item configurations. Notably, a given search display could be associated with either a single target location (standard contextual cueing) or two possible target locations. Our result showed that LTM-guided attention was always limited to only one target position in single- but also in the dual-target displays, as evidenced by expedited reaction times (RTs) and enhanced N1pc and N2pc deflections contralateral to one (\"dominant\") target of up to two repeating target locations. This contrasts with the processing of non-learned (\"minor\") target positions (in dual-target displays), which revealed slowed RTs alongside an initial N1pc \"misguidance\" signal that then vanished in the subsequent N2pc. This RT slowing was accompanied by enhanced N200 and N400 waveforms over fronto-central electrodes, suggesting that control mechanisms regulate the competition between dominant and minor targets. Our study thus reveals a dissociation in processing dominant versus minor targets: While LTM templates guide attention to dominant targets, minor targets necessitate control processes to overcome the automatic bias towards previously learned, dominant target locations.
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