attention training

注意力训练
  • 文章类型: Journal Article
    身体图像干扰是一个危险因素,和一个症状,许多饮食失调是指对自己身体的误解和不满。身体不满意程度高的女性被证明会更多地关注低体重指数(BMI)的身体,这导致通过身体尺寸适应高估身体尺寸。因此,注意力可能在身体形象紊乱中起因果作用。我们对142名年轻成年女性进行了一项新颖的训练视觉搜索任务,这些女性接受了高或低BMI的训练。我们评估了这种训练对不同大小身体注意力的影响,身体尺寸适应,身体不满。接受低BMI身体训练的妇女通过从训练前到训练后的适应来降低她们对“正常”体型的看法(p<0.001);然而,接受过高BMI身体训练的女性对“正常”体型的看法没有变化。我们没有发现训练对注意身体大小或身体不满的持久影响;然而,我们的视觉搜索任务显示出较差的内部一致性来衡量注意力.这些发现表明,对低BMI身体的关注可能会加剧女性的身体形象障碍。然而,需要更可靠的注意措施来证实这一发现。
    Body image disturbance is a both a risk factor for, and a symptom of, many eating disorders and refers to the misperception of and dissatisfaction with one\'s own body. Women with high body dissatisfaction have been shown to direct more attention to low body mass index (BMI) bodies, which results in the overestimation of body size via body size adaptation. Therefore, attention may have a causal role in body image disturbance. We conducted a novel training visual search task with 142 young adult women who we trained to attend to either high or low BMI bodies. We assessed the effects of this training on attention to bodies of different sizes, body size adaptation, and body dissatisfaction. Women trained to attend to low BMI bodies decreased their perceptions of a \'normal\' body size via adaptation from pre- to post-training (p < 0.001); however, women trained to attend to high BMI bodies showed no change in their perception of a \'normal\' body size. We found no lasting effects of the training on attention to body size or body dissatisfaction; however, our visual search task showed poor internal consistency as a measure of attention. These findings indicate that attention to low BMI bodies may exacerbate body image disturbance in women. However, more reliable measures of attentional are required to confirm this finding.
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  • 文章类型: Case Reports
    关于功能性运动障碍的专科物理治疗的信息很少。以前的研究集中在功能性步态障碍上,对实际应用的描述特别是对其他身体区域的描述非常有限。
    我们给出了两个说明性的案例,展示了除了步态困难之外的功能性运动障碍的物理治疗的关键要素。物理治疗的具体核心要素的个体适用性,适应每个患者的个人需求,被描述。我们也解释,如何使用不同的感官刺激将注意力从症状转移到减少症状。此外,我们讨论如何鼓励患者的机构,以及如何在治疗的关键时刻,有助于症状的持续改善。
    因此,我们的病例系列旨在指导临床医生和治疗师,促进这种常见和可治疗的神经精神疾病的疾病特异性物理治疗。
    UNASSIGNED: Information on specialist physiotherapeutic treatment for functional movement disorders is scarce. Previous studies focussed on functional gait disorders and availability of descriptions of the practical application especially for other body regions is very limited.
    UNASSIGNED: We present two illustrative cases, demonstrating the key elements of physiotherapy for the treatment of functional movement disorders beyond gait difficulties. The individual applicability of the specific core elements of physiotherapy, adapted to the individual needs of each patient, are described. We also explain, how different sensory stimuli can be used to shift attention away from symptoms and thus reduce them. Moreover, we discuss how patients\' agency can be encouraged and how this results in therapy key moments, contributing to a sustained improvement of symptoms.
    UNASSIGNED: Thus, our case series are intended to guide clinicians and therapists alike, to promote disease-specific physiotherapy for this common and treatable neuropsychiatric disorder.
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  • 文章类型: Journal Article
    目前,科技与体育的融合是必然的。各种系统和设备的整合带来了既定运动实践的重大变革,不仅影响规则,也影响生理,生物力学,甚至心理方面。
    这项研究的目的是分析通过视频游戏进行注意力干预对年轻足球运动员的影响。
    12名年轻男子足球运动员(年龄:平均8.5岁,SD1岁)分为2组:对照组(CG;n=10)和实验组(EG;n=10)。在为期6周的培训计划中,EG通过每周两次的视频游戏接受注意力训练,每次15分钟.干预前后的测量包括特定的决策足球测试以及与教练组的访谈。此外,在视频游戏中取得成功,肌肉活动,并监测汗液水平。
    在干预计划之后,EG在视频游戏成功方面取得了显着进步,如达到的水平所示(P<0.001)。然而,在肌电图(EMG)活性(P=0.21)和出汗(P=0.20)方面,组间无显著差异.在实施注意力培训计划之前,两组在与决策和执行机制相关的变量方面表现出相似的数据(≤10%).只有2个决策变量超过10%,但仍低于15%(Shot_D=13.35%;用_Ball_D标记=-12.64%)。此外,攻击动作变量的变化在执行相关变量中更为明显,除了运球和固定。相反,在防御行动变量中,决策相关变量的变化更大,除了用球标记和没有球标记。
    我们的研究结果表明,与没有视频游戏的项目相比,将特定的注意力视频游戏纳入足球训练计划可以提高决策能力。因此,建议从业者考虑使用该工具,因为它在经济和时间成本方面具有很高的效率,特别是在改善关键心理变量方面。
    UNASSIGNED: Currently, the fusion of technology and sports is inevitable. The integration of various systems and devices has brought about significant transformations in established sports practices, impacting not only the rules but also physiological, biomechanical, and even psychological aspects.
    UNASSIGNED: The purpose of this study was to analyze the effect of an attention intervention through a video game on young soccer players.
    UNASSIGNED: Twelve young male soccer players (age: mean 8.5, SD 1 years) were divided into 2 groups: a control group (CG; n=10) and an experimental group (EG; n=10). During the 6-week training program, the EG received attention training through a video game twice a week for 15 minutes per session. Pre- and postintervention measurements included a specific decision-making soccer test and interviews with coaching staff. Additionally, success in the video game, muscular activity, and sweat levels were monitored.
    UNASSIGNED: The EG demonstrated a significant improvement in video game success following the intervention program, as indicated by the achieved level (P<.001). However, no significant differences were found between groups regarding electromyographic (EMG) activity (P=.21) and sweating (P=.20). Prior to implementing the attention training program, both groups exhibited similar data for variables related to decision-making and execution mechanisms (≤10%). Only 2 decision-making variables exceeded 10% but remained below 15% (Shot_D=13.35%; Marking_with_Ball_D=-12.64%). Furthermore, changes in attacking action variables were more pronounced in execution-related variables, except for dribbling and fixing. Conversely, in defensive action variables, changes were greater in decision-related variables, except for marking with the ball and marking without the ball.
    UNASSIGNED: Our findings reveal that incorporating a specific attentional video game into a soccer training program enhances decision-making compared to a program without the video game. Therefore, it is advisable for practitioners to consider using this tool due to its high efficiency in terms of economic and temporal costs, particularly in improving a key psychological variable.
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  • 文章类型: Journal Article
    注意力训练是以证据为基础的,根植于认知神经科学的焦虑及其障碍的计算机化治疗。尽管关于儿童注意力训练的实验研究和临床试验数据跨越了二十年,文献集中在注意力训练的焦虑减轻效果,在临床实践中很少指导其实施。鉴于最近为增加临床实践环境中注意力培训的可及性所做的努力,需要实施指导。在这篇文章中,我们从研究转向临床实施,提供实用的临床步骤指南。我们包括心理教育指导,会话的设置和交付,潜在的挑战,并经常被问到有关实施的问题。
    Attention training is an evidence-based, computerized treatment for anxiety and its disorders rooted in cognitive neuroscience. Though experimental research and clinical trials data on attention training in children span two decades, the literature has focused on attention training\'s anxiety reduction effects, with little guidance on its implementation in clinical practice. Guidance on implementation is needed given recent efforts to increase accessibility of attention training in clinical practice settings. In this article, we move from research to clinical implementation, providing guidelines with pragmatic clinical steps. We include guidance on psychoeducation, setting and delivery of sessions, potential challenges, and frequently asked questions regarding implementation.
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  • 文章类型: Journal Article
    确定原位神经反馈训练是否可以用作在普通学生群体中建立持续注意力的工具,以及注意力的增加是否转化为更有效的工作习惯和学习技能。
    学生在现场参加了基于游戏的注意力训练神经反馈,为期35次,每次25分钟。该研究是作为一组前测-后测准实验设计而构建的。
    这项研究支持,基于课堂的神经反馈可能是建立持续注意力并将这些收益转化为可观察的工作习惯和学习行为的有效工具,包括计划和组织。
    神经反馈在治疗注意力缺陷多动障碍方面显示出特异性。发表的研究还没有,然而,专注于其在普通人群中发展注意力能力的功效。这项探索性调查的有希望的结果值得进一步的应用研究。
    To determine whether in situ neurofeedback training can be used as a tool to build sustained attention in the general student population and whether gains in attention translate to more effective work habits and learning skills.
    Students participated in attention training game-based neurofeedback in situ for a period of 35 sessions of 25 min each. The study was built as a one-group pretest-posttest quasi-experimental design.
    This study supports that classroom-based neurofeedback may be an effective tool to build sustained attention and translate these gains into observable work habits and learning behaviors including planning and organization.
    Neurofeedback has shown specificity in the treatment of Attention Deficit Hyperactivity Disorder. Published research has not, however, focused on its efficacy in developing attentional capacities in the general population. The promising results of this exploratory investigation warrant further applied research.
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  • 文章类型: Journal Article
    外向-内向型人格可以在影响人们的态度方面发挥积极作用,口味,以及教育中的行为。然而,很少有研究来研究外向-内向型人格是否以及如何影响儿童与注意力训练系统的互动。在这份手稿中,我们提供了一项用户研究的结果,该研究不仅测量了儿童的外向-内向型人格对他们对两种典型类型的注意力训练系统的感知的影响(即,基于计算机和基于神经反馈的),但也采用了功能近红外光谱(fNIRS)来研究人格如何影响儿童的皮层激活。我们的研究结果表明,对于外向的孩子来说,基于神经反馈的注意力训练系统在前额叶皮层和后顶叶皮层引起明显更多的激活,更有可能是首选。这些发现可能有助于开发基于用户个性的更有效的注意力训练系统。
    Extrovert-introvert personality can take an active role in affecting people\'s attitudes, tastes, and behaviors in education. However, little research has been conducted to study whether and how extrovert-introvert personality may influence children\'s interaction with the attention training system. In this manuscript, we present the results of a user study that not only measured the influence of children\'s extrovert-introvert personality on their preference for two typical types of attention training systems (i.e., cognitive-based and neurofeedback-based) but also employed functional near-infrared spectroscopy (fNIRS) to investigate how the personality may influence cortical activation in children. Our results show that, for extroverted children, the neurofeedback attention training system elicited significantly greater activation in the prefrontal cortex and posterior parietal cortex, and was more likely to be preferred. The findings could be useful for developing more effective attention training systems based on user personality.
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  • 文章类型: Journal Article
    背景:在一项针对超重/肥胖伴或不伴暴食症(BED)症状的患者的可行性随机对照试验中,我们评估了8次每周一次的注意力偏倚修正训练(ABMT)和正念训练(MT)与等待列表(WL),并探讨了潜在的机制.
    方法:45名参与者被随机分配到三个试验组之一。主要结果是招募,保留率和治疗依从性。次要结果包括饮食行为的测量,心情,注意力和治疗可接受性。在基线时进行评估,干预后(第8周),和随访(第12周)。
    结果:各组随访时参与者的保留率为84.5%。实验室的会话完成率ABMT为87%,MT为94%,但是ABMT的家庭实践要差得多。两组之间BMI和身体成分的变化很小,并且在随访时MT组的BMI降低中等。与WL相比,任何干预组的进食障碍症状变化的影响大小均不大,但与MT相比,ABMT更受青睐。与ABMT和WL相比,享乐饥饿和正念饮食得分更有利于MT。ABMT减少了对高热量食物线索的注意力偏见,这与干预后客观暴食天数较低相关。在MT中没有观察到显著的变化,或WL条件。
    结论:ABMT和MT作为辅助治疗肥胖和BED的潜在价值,更大的临床试验似乎是可行的,并表明。
    背景:ISRCTN注册表,ISRCTN15745838。2018年5月22日注册。
    在这项小型研究中,被归类为超重或肥胖(有或没有暴食症的症状)的人接受了正念干预,一种“潜意识”的基于注意力的干预措施称为注意力偏倚改变训练(ABMT)或被列入8周的等待名单.正念组的人在情绪饮食方面经历了改善,正念吃,“冲动”的饮食。那些接受基于注意力的训练的人在干预后对高热量食物的关注较少,这与较少的暴饮暴食事件相关。这项研究的结果表明,这两种类型的干预措施都有可能作为肥胖和暴饮暴食症的附加治疗方法,但需要更大规模的研究来评估其临床影响.
    BACKGROUND: In a feasibility randomised controlled trial in people with overweight/obesity with and without binge eating disorder (BED) symptoms, we assessed eight weekly sessions of attention bias modification training (ABMT) and mindfulness training (MT) versus waiting list (WL) and explored potential mechanisms.
    METHODS: 45 participants were randomly allocated to one of three trial arms. Primary outcomes were recruitment, retention and treatment adherence rates. Secondary outcomes included measures of eating behaviour, mood, attention and treatment acceptability. Assessments were conducted at baseline, post-intervention (week 8), and follow-up (week 12).
    RESULTS: Participant retention at follow-up was 84.5% across groups. Session completion rates in the laboratory were 87% for ABMT and 94% for MT, but home practice was much poorer for ABMT. Changes in BMI and body composition were small between groups and there was a medium size BMI reduction in the MT group at follow-up. Effect sizes of eating disorder symptom changes were not greater for either intervention group compared to WL, but favoured ABMT compared to MT. Hedonic hunger and mindful eating scores favoured MT compared to ABMT and WL. ABMT reduced attention biases towards high-calorie food cues, which correlated with lower objective binge eating days at post-intervention. No significant changes were observed in the MT, or WL conditions.
    CONCLUSIONS: Both ABMT and MT have potential value as adjuncts in the treatment of obesity and BED, and a larger clinical trial appears feasible and indicated.
    BACKGROUND: ISRCTN Registry, ISRCTN15745838. Registered on 22 May 2018.
    In this small research study, people who were classified as overweight or living with obesity (with or without symptoms of binge eating disorder) received either a mindfulness intervention, a “subconscious” attention-based intervention called attention bias modification training (ABMT) or were put on a waiting list for 8 weeks. People in the mindfulness group experienced improvements in emotional eating, mindful eating, and “impulsive” eating. Those who received the attention-based training paid less attention to highly caloric food after the intervention which correlated with fewer binge eating episodes. Results from this study suggest that both types of interventions have potential as add-on treatments for obesity and binge eating disorder, but larger studies are necessary to assess their clinical impact.
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  • 文章类型: Journal Article
    背景:注意缺陷/多动障碍(ADHD)的特征是个体间的异质性,这对系统评估和治疗提出了挑战。考虑到先前神经反馈研究的混合证据,我们提出了一种新颖的反馈系统,该系统依靠凝视行为来检测注意力不集中的迹象,同时在虚拟研讨室中执行神经心理学注意力任务。更具体地说,每当参与者将目光从给定任务移开时,就会给出视听反馈。
    方法:18名患有ADHD的成年人和18名健康对照者在虚拟现实中在三种平衡条件下进行了连续表现任务(CPT),虚假反馈,或未提供反馈。在所有条件下,高和低虚拟分心的阶段交替。CPT错误和反应时间,凝视停留时间的比例(例如,任务焦点或分心焦点),扫视特征,脑电图θ/β比值,头部运动,并分析了多动症症状的经验抽样。
    结果:虽然可以很好地区分患者与健康对照组,因为他们表现出更多的遗漏错误,更高的反应时间,与分心相关的停留时间更高,和更多的头部运动,反馈并没有立即提高任务绩效。还表明,假反馈与患者症状的加重有关。
    结论:我们的研究结果证明了这种整体ADHD症状评估的足够适用性和特异性。关于反馈,基于所提出的元认知策略,一次单节训练不足以达到学习效果.未来纵向,多节试验应最终检查基于凝视的虚拟现实注意力训练在ADHD中的疗效.
    背景:drks。de(标识符:DRKS00022370)。
    Attention-deficit/hyperactivity disorder (ADHD) is characterized by substantial interindividual heterogeneity that challenges the systematic assessment and treatment. Considering mixed evidence from previous neurofeedback research, we present a novel feedback system that relies on gaze behavior to detect signs of inattention while performing a neuropsychological attention task in a virtual seminar room. More specifically, an audiovisual feedback was given whenever participants averted their gaze from the given task.
    Eighteen adults with ADHD and 18 healthy controls performed a continuous performance task (CPT) in virtual reality under three counterbalanced conditions in which either gaze-based feedback, sham feedback, or no feedback was provided. In all conditions, phases of high and low virtual distraction alternated. CPT errors and reaction times, proportions of gaze dwell times (e.g., task focus or distraction focus), saccade characteristics, EEG theta/beta ratios, head movements, and an experience sampling of ADHD symptoms were analyzed.
    While patients can be discriminated well from healthy controls in that they showed more omission errors, higher reaction times, higher distraction-related dwell times, and more head movements, the feedback did not immediately improve task performance. It was also indicated that sham feedback was rather associated with an aggravation of symptoms in patients.
    Our findings demonstrate sufficient suitability and specificity for this holistic ADHD symptom assessment. Regarding the feedback, a single-session training was insufficient to achieve learning effects based on the proposed metacognitive strategies. Future longitudinal, multi-session trials should conclusively examine the therapeutic efficacy of gaze-based virtual reality attention training in ADHD.
    drks.de (identifier: DRKS00022370).
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  • 文章类型: Journal Article
    背景:注意缺陷多动障碍(ADHD)是一种普遍的儿童神经发育障碍,可在临床和学校进行治疗。先前的试验表明,我们基于脑机接口(BCI)的注意力训练计划可以改善ADHD症状。此后,我们开发了平板电脑版本的培训程序,可以与无线EEG耳机配对。在这次审判中,我们调查了在家中提供这种基于平板电脑的BCI干预的可行性.
    方法:20名被诊断患有多动症的儿童,上个月没有接受任何药物治疗的人,在诊所或家中随机接受为期8周的基于片剂的BCI干预。家庭干预组中的人在开始该计划之前收到了指示,如果他们在培训课程中滞后,则会收到提醒。ADHD评定量表由盲症临床医生在基线和第8周时完成。在整个试验期间和第8周,在与儿童的任何接触期间监测不良事件。
    结果:两组儿童都可以在诊所治疗师或其父母(在家)的最小支持下,自己轻松完成基于平板电脑的干预。该干预措施是安全的,几乎没有报告的不良反应。对于家庭和诊所组,临床医生在ADHD评定量表上对注意力不集中的症状分别减少了3.2(SD6.20)和3.9(SD5.08),表明家庭干预与临床干预具有可比性.
    结论:该试验表明,我们基于BCI的注意力训练计划的平板电脑版本可以在舒适的家中安全地交付给儿童。试验注册该试验在clinicaltrials.gov上注册为NCT01344044。
    BACKGROUND: Attention deficit hyperactivity disorder (ADHD) is a prevalent child neurodevelopmental disorder that is treated in clinics and in schools. Previous trials suggested that our brain-computer interface (BCI)-based attention training program could improve ADHD symptoms. We have since developed a tablet version of the training program which can be paired with wireless EEG headsets. In this trial, we investigated the feasibility of delivering this tablet-based BCI intervention at home.
    METHODS: Twenty children diagnosed with ADHD, who did not receive any medication for the preceding month, were randomised to receive the 8-week tablet-based BCI intervention either in the clinic or at home. Those in the home intervention group received instructions before commencing the program and got reminders if they were lagging on the training sessions. The ADHD Rating Scale was completed by a blinded clinician at baseline and at week 8. Adverse events were monitored during any contact with the child throughout the trial and at week 8.
    RESULTS: Children in both groups could complete the tablet-based intervention easily on their own with minimal support from the clinic therapist or their parents (at home). The intervention was safe with few reported adverse effects. Clinician-rated inattentive symptoms on the ADHD-Rating Scale reduced by 3.2 (SD 6.20) and 3.9 (SD 5.08) for the home-based and clinic-based groups respectively, suggesting that home-based intervention was comparable to clinic-based intervention.
    CONCLUSIONS: This trial demonstrated that the tablet version of our BCI-based attention training program can be safely delivered to children in the comfort of their own home. Trial registration This trial is registered at clinicaltrials.gov as NCT01344044.
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  • 文章类型: Journal Article
    脑机接口(BCI)技术的最新发展在评估用户的精神状态和支持儿童的注意力训练方面显示出巨大的潜力。然而,现有的培训任务相对简单,缺乏可靠的任务生成过程。此外,培训经验没有得到深入研究,训练效果的实证验证还不够。因此,本研究提出了一种用于儿童注意力改善的BCI训练系统。特别是,为了实现系统的培训过程,关注网络被推荐为生成用于警报的训练游戏,定向和执行关注,并提高培训经验和依从性,引入游戏化设计理论以得出有吸引力的训练任务。进行了初步实验以设置和修改训练参数。随后,组织了一系列对比的用户实验来检查BCI培训的影响。为了测试该系统的训练效果,采用假设检验方法。结果表明,提出的BCI游戏化注意训练系统可以显着提高参与者的注意行为和注意力集中能力。此外,身临其境的,可以创建鼓舞人心和流畅的培训过程,并且可以实现愉快的用户体验。一般来说,这项工作很有希望为相关实践提供有价值的参考,特别是如何使用注意力网络生成BCI注意力训练任务,以及如何通过集成多模式游戏化元素来提高训练依从性。
    Recent developments in brain-computer interface (BCI) technology have shown great potential in terms of estimating users\' mental state and supporting children\'s attention training. However, existing training tasks are relatively simple and lack a reliable task-generation process. Moreover, the training experience has not been deeply studied, and the empirical validation of the training effect is still insufficient. This study thusly proposed a BCI training system for children\'s attention improvement. In particular, to achieve a systematic training process, the attention network was referred to generate the training games for alerting, orienting and executive attentions, and to improve the training experience and adherence, the gamification design theory was introduced to derive attractive training tasks. A preliminary experiment was conducted to set and modify the training parameters. Subsequently, a series of contrasting user experiments were organized to examine the impact of BCI training. To test the training effect of the proposed system, a hypothesis-testing approach was adopted. The results revealed that the proposed BCI gamification attention training system can significantly improve the participants\' attention behaviors and concentration ability. Moreover, an immersive, inspiring and smooth training process can be created, and a pleasant user experience can be achieved. Generally, this work is promising in terms of providing a valuable reference for related practices, especially for how to generate BCI attention training tasks using attention networks and how to improve training adherence by integrating multimodal gamification elements.
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