Students participated in attention training game-based neurofeedback in situ for a period of 35 sessions of 25 min each. The study was built as a one-group pretest-posttest quasi-experimental design.
This study supports that classroom-based neurofeedback may be an effective tool to build sustained attention and translate these gains into observable work habits and learning behaviors including planning and organization.
Neurofeedback has shown specificity in the treatment of Attention Deficit Hyperactivity Disorder. Published research has not, however, focused on its efficacy in developing attentional capacities in the general population. The promising results of this exploratory investigation warrant further applied research.
■学生在现场参加了基于游戏的注意力训练神经反馈,为期35次,每次25分钟。该研究是作为一组前测-后测准实验设计而构建的。
■这项研究支持,基于课堂的神经反馈可能是建立持续注意力并将这些收益转化为可观察的工作习惯和学习行为的有效工具,包括计划和组织。
■神经反馈在治疗注意力缺陷多动障碍方面显示出特异性。发表的研究还没有,然而,专注于其在普通人群中发展注意力能力的功效。这项探索性调查的有希望的结果值得进一步的应用研究。