Augmented reality

增强现实
  • 文章类型: Journal Article
    混合现实(MR)技术的普及,包括虚拟(VR)和增强(AR)现实,拥有许多高级培训和技能开发应用程序。如果成功,这些技术对于高影响力的专业培训可能是有价值的,比如医疗手术或运动,物理资源可能有限或无法访问。尽管MR有潜力,目前尚不清楚在MR中重复执行一项任务是否会影响物理环境中相同或相关任务的表现.为了调查这个问题,参与者在VR或AR中花费一小时执行类似动作之前和之后,在物理世界中执行了一系列视觉引导的手动指向动作。结果表明,由于MR耳机固有的感知几何形状,在VR中执行的运动较短,在AR中执行的运动比真实欧几里德距离长。至关重要的是,MR条件下的感觉运动偏差也表现在随后的测试后指向任务中;从VR转移的参与者最初下冲,而从AR转移的参与者在物理环境中过冲目标。这些发现要求仔细考虑基于MR的训练,因为暴露于MR可能会干扰物理环境中的感觉运动过程,并对性能准确性和训练从MR到UR的转移产生负面影响。
    The popularity of mixed reality (MR) technologies, including virtual (VR) and augmented (AR) reality, have advanced many training and skill development applications. If successful, these technologies could be valuable for high-impact professional training, like medical operations or sports, where the physical resources could be limited or inaccessible. Despite MR\'s potential, it is still unclear whether repeatedly performing a task in MR would affect performance in the same or related tasks in the physical environment. To investigate this issue, participants executed a series of visually-guided manual pointing movements in the physical world before and after spending one hour in VR or AR performing similar movements. Results showed that, due to the MR headsets\' intrinsic perceptual geometry, movements executed in VR were shorter and movements executed in AR were longer than the veridical Euclidean distance. Crucially, the sensorimotor bias in MR conditions also manifested in the subsequent post-test pointing task; participants transferring from VR initially undershoot whereas those from AR overshoot the target in the physical environment. These findings call for careful consideration of MR-based training because the exposure to MR may perturb the sensorimotor processes in the physical environment and negatively impact performance accuracy and transfer of training from MR to UR.
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  • 文章类型: Systematic Review
    混合现实是一种技术,由于其访问和可视化信息的独特功能而受到关注。当与语音控制机制集成时,手势甚至虹膜运动,它成为医学的宝贵工具。这些功能对手术室和外科学习特别有吸引力,在这里,获取信息和手部操作自由是至关重要的。本研究考察了过去五年来关于手术室混合现实的最重要的研究,为了识别趋势,用例,它的应用和局限性。根据系统评价和荟萃分析(PRISMA)指南的首选报告项目进行了系统评价,以回答使用PICO(人口,干预,比较器和结果)框架。尽管在手术室中实施混合现实应用程序存在一些挑战,如果使用得当,它可以产生显著的结果。它可以使学习更容易,扁平化几个程序的学习曲线,并促进外科手术的各个方面。文章的结论强调了这些创新在外科实践中的潜在好处,同时承认必须解决的挑战。技术复杂性,设备成本,陡峭的学习曲线对广泛采用混合现实和计算机辅助评估提出了重大障碍。程序的特殊性和有限的样本量强调了对更灵活的方法和全面研究的需求。成像模式和创新功能的集成为临床应用带来了希望。然而,重要的是要考虑与可用性有关的问题,偏见,和统计分析。混合现实提供了显著的好处,但是仍然存在一些开放的挑战,例如人体工程学问题,视野有限,和电池自主性,必须解决以确保广泛接受。
    Mixed Reality is a technology that has gained attention due to its unique capabilities for accessing and visualizing information. When integrated with voice control mechanisms, gestures and even iris movement, it becomes a valuable tool for medicine. These features are particularly appealing for the operating room and surgical learning, where access to information and freedom of hand operation are fundamental. This study examines the most significant research on mixed reality in the operating room over the past five years, to identify the trends, use cases, its applications and limitations. A systematic review was conducted following the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) guidelines to answer the research questions established using the PICO (Population, Intervention, Comparator and Outcome) framework. Although implementation of Mixed Reality applications in the operations room presents some challenges, when used appropriately, it can yield remarkable results. It can make learning easier, flatten the learning curve for several procedures, and facilitate various aspects of the surgical processes. The articles\' conclusions highlight the potential benefits of these innovations in surgical practice while acknowledging the challenges that must be addressed. Technical complexity, equipment costs, and steep learning curves present significant obstacles to the widespread adoption of Mixed Reality and computer-assisted evaluation. The need for more flexible approaches and comprehensive studies is underscored by the specificity of procedures and limited samples sizes. The integration of imaging modalities and innovative functionalities holds promise for clinical applications. However, it is important to consider issues related to usability, bias, and statistical analyses. Mixed Reality offers significant benefits, but there are still open challenges such as ergonomic issues, limited field of view, and battery autonomy that must be addressed to ensure widespread acceptance.
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  • 文章类型: Journal Article
    虽然隐喻被广泛讨论,对其复杂性的理解仍然限于少数人。概念上类似于互联网的三维体现,隐喻促进了物理和虚拟域中的同时存在。从根本上说,它体现了一个视觉上身临其境的虚拟环境,追求真实性,个人从事商业活动等现实世界的活动,游戏,社交互动,和休闲追求。全球大流行加速了各行各业的数字创新。除了远程医疗的大步之外,支付系统,远程监控,和安全的数据交换,人工智能(AI)取得了重大进展,虚拟现实(VR)增强现实(AR)和区块链技术。然而,隐喻者,在它的新生阶段,继续进化,拥有医疗保健革命的巨大潜力。通过与医疗设备互联网的整合,量子计算,和机器人技术,隐喻准备重新定义医疗保健系统,提供手术精度和治疗方式的增强,从而有望实现行业内的深刻变革。
    While metaverse is widely discussed, comprehension of its intricacies remains limited to a select few. Conceptually akin to a three-dimensional embodiment of the Internet, the metaverse facilitates simultaneous existence in both physical and virtual domains. Fundamentally, it embodies a visually immersive virtual environment, striving for authenticity, where individuals engage in real-world activities such as commerce, gaming, social interaction, and leisure pursuits. The global pandemic has accelerated digital innovations across diverse sectors. Beyond strides in telehealth, payment systems, remote monitoring, and secure data exchange, substantial advancements have been achieved in artificial intelligence (AI), virtual reality (VR), augmented reality (AR), and blockchain technologies. Nevertheless, the metaverse, in its nascent stage, continues to evolve, harboring significant potential for revolutionizing healthcare. Through integration with the Internet of Medical Devices, quantum computing, and robotics, the metaverse stands poised to redefine healthcare systems, offering enhancements in surgical precision and therapeutic modalities, thus promising profound transformations within the industry.
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  • 文章类型: Journal Article
    本研究旨在研究从事发育性沟通障碍儿童工作的专业人员的观点(例如与发育障碍有关,自闭症,发展性语言障碍)关于有效的增强现实(AR)应用于语言学习和教育的特征;以及设计,build,并评估原型AR应用程序(InterPlay),以支持发育性沟通障碍儿童的语言学习。
    使用了三阶段设计方法,以(a)确定AR支持发育性沟通障碍儿童的机会;(b)创建原型应用程序以提供已确定的支持;(c)评估可能提供最佳支持的AR功能,使用InterPlay原型作为讨论的基础。
    专家参考焦点小组确定了支持机会和关键设计考虑因素,告知原型AR应用程序的开发,互动。评估确定了另外四个关键主题:(a)设计可访问的现实,(b)整合物理和虚拟现实,(c)访问和可用性的障碍,和(d)对比新技术和现有技术。
    研究结果强调,在AR开发的设计和实施阶段需要仔细考虑,以确保AR应用程序可用于发育性沟通障碍儿童。
    UNASSIGNED: This study aimed to examine the views of professionals working with children with developmental communication disability (e.g. associated with developmental disability, autism, developmental language disorder) on the features underlying effective augmented reality (AR) applications for language learning and education; and design, build, and evaluate a prototype AR application (InterPlay) to support language learning for children with developmental communication disability.
    UNASSIGNED: A three-stage design methodology was used to (a) identify opportunities for AR to support children with developmental communication disability; (b) create a prototype application to provide an identified support; and (c) evaluate the features of AR that may afford the best support, using the InterPlay prototype as a foundation for discussion.
    UNASSIGNED: Expert reference focus groups identified support opportunities and key design considerations, informing development of a prototype AR application, InterPlay. Evaluation identified a further four key themes: (a) designing an accessible reality, (b) integrating physical and virtual realities, (c) barriers to access and usability, and (d) contrasting new and existing technology.
    UNASSIGNED: Findings highlighted the need for careful consideration in the design and implementation stages of AR development to ensure AR applications are accessible and beneficial for children with developmental communication disability.
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  • 文章类型: Case Reports
    放置外部心室引流管(EVD)是一种关键的神经外科手术,用于缓解患有脑积水等疾病的患者的颅内压。创伤性脑损伤,颅内出血.传统的方法严重依赖于解剖标志和外科医生的经验,这可能导致结果的可变性和并发症的风险增加。神经导航,虽然可用,由于尺寸的原因,不经常使用,成本,以及与这些设备相关的设置时间。本报告探讨了在EVD放置过程中使用基于耳机的增强现实(AR)系统进行指导的方法。我们描述了一个AR系统,该系统覆盖了患者颅骨解剖的3D模型,来自术前成像,在病人的头上。该系统是头戴式显示器,并利用快速无基准配准为外科医生提供3D解剖结构的可视化,和目标轨迹。该系统用于在颅骨成形术之前接受EVD放置的32岁患者。由于非典型的颅骨解剖结构以及先前的手术和中线移位,这种相对高风险的导管置入是在EVD置入期间使用AR引导的理想情况.该报告描述了早期使用AR进行EVD放置,并代表了神经外科实践的重大进展。提供增强的精度,效率,和安全。需要进一步的大规模研究来验证这些发现,并探索AR在其他神经外科手术中的更广泛适用性。
    The placement of an external ventricular drain (EVD) is a critical neurosurgical procedure used to relieve intracranial pressure in patients with conditions such as hydrocephalus, traumatic brain injury, and intracranial hemorrhage. Traditional methods rely heavily on anatomical landmarks and the surgeon\'s experience, which can lead to variability in outcomes and increased risk of complications. Neuronavigation, while available, is infrequently used due to the size, cost, and set-up times associated with these devices. This report explores the use of a headset-based augmented reality (AR) system for guidance during the EVD placement procedure. We describe an AR system that overlays a 3D model of the patient\'s cranial anatomy, derived from preoperative imaging, onto the patient\'s head. This system is a head-mounted display and utilizes a rapid fiducial-less registration to provide the surgeon with visualization of 3D anatomy, and targeted trajectories. The system was used with a 32-year-old patient undergoing EVD placement prior to a cranioplasty. Due to the atypical cranial anatomy and due to prior procedures and midline shift, this relatively high-risk catheter placement was an ideal circumstance for the use of AR guidance during the EVD placement. This report described an early use of AR for EVD placement and represents a substantial advancement in neurosurgical practice, offering enhanced precision, efficiency, and safety. Further large-scale studies are warranted to validate these findings and explore the broader applicability of AR in other neurosurgical procedures.
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  • 文章类型: Journal Article
    本文报告了一个系统的文献综述,审查了过去的研究,探索协作增强现实(AR)启用指令的有效性,在高等教育环境中。要包括在内,一篇文章应该包括一项实验研究,调查在高等教育环境中使用协作AR进行学习。对5个数据库进行初步检索,共检索2537篇,其中20项已为本次审查定稿。主要研究结果表明,基于AR的协作学习有利于学生的整体学习成果,并在高等教育环境中提供积极的协作体验。需要进一步的研究来确定相互作用元素,合作机制,和通过AR的信息表示,这可能会提高学生的学习成果。本文最后讨论了这些发现的含义,确定开发有效的协作AR支持学习内容的挑战和策略。
    This article reports a systematic literature review that examined past research exploring the effectiveness of collaborative Augmented Reality (AR) enabled instruction, in higher education contexts. To be included, an article should consist of an experimental study investigating the use of collaborative AR for learning in higher education settings. An initial search was conducted on five databases that resulted in a total of 2537 articles, of which 20 were finalized for this review. The main findings suggest that AR-enabled collaborative learning benefits students\' overall learning outcomes and provides a positive collaboration experience in higher education settings. Further research is needed to determine the interaction elements, collaboration mechanisms, and information representation through AR that would potentially enhance student learning outcomes. This article concludes by discussing the implications of these findings, identifying challenges and strategies for developing effective collaborative AR-enabled learning content.
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  • 文章类型: Journal Article
    本文探讨了增强现实(AR)和混合现实(MR)技术在介入心脏病学中的转化应用。这些尖端系统的集成为增强可视化提供了前所未有的潜力,指导,以及复杂心脏介入手术期间的结果。这篇综述研究了四个关键领域:(1)医疗AR/MR系统和技术基础;(2)跨TAVI等程序的临床应用,PCI和电生理标测;(3)正在进行的技术开发和验证工作;(4)培养基本技能的教育和培训应用。通过对收益进行深入分析,挑战,和未来的方向,这项工作阐明了AR和MR在推进介入心脏病学实践中催化的范式转变。通过对技术的细致探索,临床,和教育意义,这篇综述强调了这些创新技术在优化程序指导方面的关键作用,改善患者预后,并推动心血管护理领域的创新。
    This review explores the transformative applications of augmented reality (AR) and mixed reality (MR) technologies in interventional cardiology. The integration of these cutting-edge systems offers unprecedented potential to enhance visualization, guidance, and outcomes during complex cardiac interventional procedures. This review examines four key domains: (1) medical AR/MR systems and technological foundations; (2) clinical applications across procedures like TAVI, PCI, and electrophysiology mapping; (3) ongoing technology development and validation efforts; and (4) educational and training applications for fostering essential skills. By providing an in-depth analysis of the benefits, challenges, and future directions, this work elucidates the paradigm shift catalyzed by AR and MR in advancing interventional cardiology practices. Through meticulous exploration of technological, clinical, and educational implications, this review underscores the pivotal role of these innovative technologies in optimizing procedural guidance, improving patient outcomes, and driving innovation in cardiovascular care.
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  • 文章类型: Journal Article
    在全球范围内,技术和科学的进步使虚拟,增强,和混合现实技术,能够通过提供增强的功能和改进的医疗保健服务来改变临床护理和医疗环境。本文旨在提出一种基于混合现实的系统,以控制行动不便的人的机器人轮椅。测试组包括11名健康受试者(6名男性,五女,平均年龄35.2±11.7岁)。提出了一种新颖的平台,该平台集成了智能轮椅和具有眼动跟踪功能的头戴式显示器,以减少轮椅移动和控制所需的认知要求。通过在现实场景中评估我们的系统,证明了该方法的有效性。用于控制智能轮椅的拟议AR头戴式显示器用户界面的演示以及本文提供的结果可以突出基于HoloLens2的创新解决方案的潜力,并将重点放在新兴的研究课题上。如遥控器,认知康复,实施严重残疾患者自主性,和远程医疗。
    In the global context, advancements in technology and science have rendered virtual, augmented, and mixed-reality technologies capable of transforming clinical care and medical environments by offering enhanced features and improved healthcare services. This paper aims to present a mixed reality-based system to control a robotic wheelchair for people with limited mobility. The test group comprised 11 healthy subjects (six male, five female, mean age 35.2 ± 11.7 years). A novel platform that integrates a smart wheelchair and an eye-tracking-enabled head-mounted display was proposed to reduce the cognitive requirements needed for wheelchair movement and control. The approach\'s effectiveness was demonstrated by evaluating our system in realistic scenarios. The demonstration of the proposed AR head-mounted display user interface for controlling a smart wheelchair and the results provided in this paper could highlight the potential of the HoloLens 2-based innovative solutions and bring focus to emerging research topics, such as remote control, cognitive rehabilitation, the implementation of patient autonomy with severe disabilities, and telemedicine.
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  • 文章类型: Journal Article
    当前消化外科实践中新技术的引入正在逐步重塑手术室,定义第四次外科革命。黑匣子和控制塔的实施旨在通过早期识别和分析来简化工作流程并减少手术错误,而增强现实和人工智能通过将三维模型叠加到实时手术图像来增强外科医生的感知和技术技能。此外,手术室架构正在向集成的数字环境过渡,以提高效率和,最终,患者的结果。这篇叙述性综述描述了有关这些技术在改变当前消化外科实践中的作用的最新证据。强调它们在效率和患者预后方面的潜在利弊,为了预见到明天的消化外科实践。
    The introduction of new technologies in current digestive surgical practice is progressively reshaping the operating room, defining the fourth surgical revolution. The implementation of black boxes and control towers aims at streamlining workflow and reducing surgical error by early identification and analysis, while augmented reality and artificial intelligence augment surgeons\' perceptual and technical skills by superimposing three-dimensional models to real-time surgical images. Moreover, the operating room architecture is transitioning toward an integrated digital environment to improve efficiency and, ultimately, patients\' outcomes. This narrative review describes the most recent evidence regarding the role of these technologies in transforming the current digestive surgical practice, underlining their potential benefits and drawbacks in terms of efficiency and patients\' outcomes, as an attempt to foresee the digestive surgical practice of tomorrow.
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  • 文章类型: Journal Article
    背景:游戏化和增强现实(AR)是创新的教学模式。关于将这两种策略结合在护理教育中的效果的研究很少。
    目的:探讨在机械通气(MV)教学中联合使用游戏化和AR对护生知识的影响,动机,自我效能感,和满意度。
    方法:随机对照试验。
    方法:在埃及方便选择护理学院。
    方法:共410名护生。
    方法:参与者被随机分配到干预组或对照组(每组205人)。Kahoot游戏和AR用于干预组,而对照组采用了传统的讲座。结果包括学生的知识水平,学习动机,自我效能感,和满意度。
    结果:混合设计重复测量ANOVA检验显示,随着时间的推移,受试者内知识测验得分存在统计学上的显着差异(p值[效应大小]:<0.001[0.515]),由于干预措施的主要影响,受试者之间(<0.001[0.146]),以及组间和时间的内部交互效应(<0.001[0.515])。使用Kahoot和AR后,干预组的平均自我效能感总分明显高于对照组(<0.001[0.662])。与传统讲座相比,Kahoot和AR组的动机总分中位数明显更高(<0.001[0.558])。
    结论:Kahoot游戏和AR显著增加护生的知识,动机,与传统MV学习班相比,自我效能感。护理教育者需要将Kahoot和AR纳入其教学方法,以提高护士学生的满意度和发展。
    BACKGROUND: Gamification and augmented reality (AR) are innovative teaching modalities. Research on the effects of combining these two strategies in nursing education is scarce.
    OBJECTIVE: To examine the effect of the combined use of gamification and AR in teaching mechanical ventilation (MV) on nurse students\' knowledge, motivation, self-efficacy, and satisfaction.
    METHODS: Randomized controlled trial.
    METHODS: A conveniently selected faculty of nursing in Egypt.
    METHODS: A total of 410 nurse students.
    METHODS: Participants were randomly assigned to the intervention or control group (205 in each). Kahoot games and AR were used in the intervention group, whereas a traditional lecture was applied in the control group. The outcomes included levels of students\' knowledge, learning motivation, self-efficacy, and satisfaction.
    RESULTS: Mixed design repeated-measures ANOVA test revealed a statistically significant difference in knowledge test scores within-subject over time (p-value [effect size]: <0.001 [0.515]), between-subject due to the main effect of interventions (<0.001 [0.146]), and within-between interaction effect of group and time (<0.001 [0.515]). After using Kahoot and AR, the total mean self-efficacy score was significantly higher in the intervention group than in the control group (<0.001 [0.662]). The total median motivation score was significantly higher for the Kahoot and the AR groups compared with the traditional lecture (<0.001 [0.558]).
    CONCLUSIONS: Kahoot games and AR significantly increased nurse students\' knowledge, motivation, and self-efficacy compared with traditional MV learning classes. Nursing educators need to incorporate Kahoot and AR in their pedagogies to enhance nurse students\' satisfaction and development.
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