Digital parenting

  • 文章类型: Journal Article
    数字资源已开始被儿童和父母频繁使用。数字资源,使用非常频繁,随着技术的发展,流行病越来越多地进入我们的生活。儿童现在是智能手机和平板电脑的常规用户,因此,儿童早期的数字互动为亲子关系和父母的角色带来了新的概念。人们认为,重新审视数字父母在这方面的自我效能感和态度以及影响亲子关系的因素非常重要。数字育儿被解释为父母的努力和实践,旨在理解,支持,并在数字环境中规范儿童的活动。因此,本研究旨在探讨父母数字育儿自我效能感与数字育儿态度之间的相关性。这项研究的研究组由434名父母组成,他们的孩子在土耳其不同省份上小学。在研究中,“人口统计信息表”和“数字父母自我效能感量表”以及,“数字育儿态度量表”被用作数据收集工具。频率,百分比,标准偏差,相关性,回归,多元回归,和双向方差分析统计技术用于数据分析。作为研究的结果,结论是数字育儿自我效能感和数字育儿态度之间存在中等程度的相关性,其中一些变量是数字育儿自我效能感的重要预测因素。
    Digital resources have begun to be used frequently by both children and parents. Digital resources, which are used very frequently, have entered our lives more and more with the pandemic with the development of technology. Children are now regular users of smartphones and tablets, so children\'s early digital interactions have brought new concepts into parent-child relationships and the role of the parent. It is thought that it will be important to re-examine the self-efficacy and attitudes of digital parents in this regard and the factors affecting the family-child relationship. Digital parenting is explained as parental efforts and practices aiming at understanding, supporting, and regulating children\'s activities in digital environments. Accordingly, this study aims to examine the correlation between parents\' digital parenting self-efficacy and digital parenting attitudes. The study group of this research consists of 434 parents whose children attend primary school living in different provinces of Turkey. In the research, \"Demographic Information Form\" and \"Digital Parenting Self-Efficacy Scale\" and, \"Digital Parenting Attitude Scale\" were used as data collection tools. Frequency, percentage, standard deviation, correlation, regression, multiple regression, and two-way analysis of variance statistical techniques were used in the analysis of the data. As a result of the research, it was concluded that the digital parenting self-efficacy and digital parenting attitude have a moderate correlation and some of the variables are important predictors on the digital parenting self-efficacy.
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  • 文章类型: Journal Article
    儿童使用互联网正在增加。这要求父母培养数字育儿能力,因为他们对孩子的福祉负责。在当前的研究中,研究了土耳其父母的数字育儿自我效能感,教育状况,年龄,儿童数量,和互联网使用体验。数据是从7150名土耳其父母的分层样本中收集的(即,只有每个家庭中的母亲或父亲)通过数字育儿自我效能感量表来自二十六个省。描述性统计,比较试验,采用聚类分析对数据进行分析。研究结果表明,参与者感知的数字育儿效能很高,这种观念随着父母角色的改变而改变,教育状况,年龄,儿童数量,和互联网使用体验。
    Internet use among children is increasing. This requires parents to develop digital parenting competencies as they are responsible for their children\'s well-being. In the current study the digital parenting self-efficacy perceptions of Turkish parents are examined with regard to the parental role, educational status, age, number of children, and Internet use experiences. Data were collected from a stratified sample of 7150 Turkish parents (i.e., only the mother or father in each family) from twenty-six provinces through the Digital Parenting Self-Efficacy Perception Scale. Descriptive statistics, comparison tests, and cluster analysis were used to analyze the data. The findings reveal that the participants\' perceived digital parenting efficacy is high, and that perceptions change in terms of the parental role, educational status, age, number of children, and the Internet use experience.
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  • 文章类型: Journal Article
    数字播放设备的普及,包括平板电脑和智能手机,导致一些幼儿过度使用。这项研究的目的是研究幼儿的过度使用案例。这项定性案例研究的参与者是五名5至7岁的儿童,他们的父母,还有精神病医生.数据主要通过半结构化访谈获得。访谈得到密切观察的进一步支持,数字游戏日记的集合,以及一位专门研究儿童游戏成瘾的精神病医生的采访。然后使用内容分析技术对数据进行分析。结果分为五个主题:实践,原因,关于过度使用的感觉,限制播放时间,和内容。前三个主题描述了过度使用的性质,而最后两个主题描述了父母限制孩子数字游戏的努力。研究结果表明,不同因素的联合作用引发了儿童的过度使用,父母和孩子感受到了从快乐到侵略的一系列情绪,父母的限制性调解策略大多是感染性的。
    The prevalence of digital play devices, including tablets and smartphones, has led to overuse among some young children. The purpose of this research is to examine the overuse cases among young children. Participants of this qualitative case study were five children aged five to seven years, their parents, and a psychiatrist. The data were mainly obtained through semi-structured interviews. Interviews were further supported by close observations, a collection of digital play diaries, as well as an interview with a psychiatrist who specializes in childhood gaming addiction. Then data analyzed using content analysis techniques. The results are presented in five themes: practices, reasons, feelings about overuse, restricting playtime, and content. The first three themes described the nature of the overuse, while the last two themes described the parents\' efforts to restrict their children\'s digital play. Findings revealed that the joint effects of different factors triggered children\'s overuse, that parents and children felt a range of emotions from happiness to aggression, and that parents\' restrictive mediation strategies were mostly infective.
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