数字播放设备的普及,包括平板电脑和智能手机,导致一些幼儿过度使用。这项研究的目的是研究幼儿的过度使用案例。这项定性案例研究的参与者是五名5至7岁的儿童,他们的父母,还有精神病医生.数据主要通过半结构化访谈获得。访谈得到密切观察的进一步支持,数字游戏日记的集合,以及一位专门研究儿童游戏成瘾的精神病医生的采访。然后使用内容分析技术对数据进行分析。结果分为五个主题:实践,原因,关于过度使用的感觉,限制播放时间,和内容。前三个主题描述了过度使用的性质,而最后两个主题描述了父母限制孩子数字游戏的努力。研究结果表明,不同因素的联合作用引发了儿童的过度使用,父母和孩子感受到了从快乐到侵略的一系列情绪,父母的限制性调解策略大多是感染性的。
The prevalence of digital play devices, including tablets and smartphones, has led to overuse among some young children. The purpose of this research is to examine the overuse cases among young children. Participants of this qualitative case
study were five children aged five to seven years, their parents, and a psychiatrist. The data were mainly obtained through semi-structured interviews. Interviews were further supported by close observations, a collection of digital play diaries, as well as an interview with a psychiatrist who specializes in childhood gaming addiction. Then data analyzed using content analysis techniques. The results are presented in five themes: practices, reasons, feelings about overuse, restricting playtime, and content. The first three themes described the nature of the overuse, while the last two themes described the parents\' efforts to restrict their children\'s digital play. Findings revealed that the joint effects of different factors triggered children\'s overuse, that parents and children felt a range of emotions from happiness to aggression, and that parents\' restrictive mediation strategies were mostly infective.