need frustration

需要挫折
  • 文章类型: Journal Article
    背景:需要测量工具来了解智障大学生对体育锻炼的自主动机,以制定支持身心健康和福祉的计划。本研究的目的是验证修改后的问卷,该问卷可测量智障大学生对体育锻炼的基本心理需求。
    方法:共有108名智力残疾大学生完成修改后的问卷。调查问卷的有效性和可靠性。
    结果:验证性因素分析表明六因素模型具有良好的模型拟合。Cronbach的alpha值显示了整个仪器的可接受的可靠性证据,尽管仪器子域中的一些α值低于可接受值。
    结论:发现修改后的问卷具有可接受的有效性证据。需要进一步研究,完善答案选项,并添加更多问题以提高可靠性。
    BACKGROUND: Measurement instruments to understand self-determined motivation towards physical activity among college students with intellectual disabilities are needed to develop programs to support physical and psychological health and well-being. The purpose of the current study was to validate a modified questionnaire measuring basic psychological needs towards physical activity among college students with intellectual disabilities.
    METHODS: A total of 108 college students with intellectual disabilities completed the modified questionnaire. Validity and reliability of the questionnaire was examined.
    RESULTS: Confirmatory factor analysis demonstrated a six-factor model had good model fit. Cronbach\'s alpha values showed acceptable reliability evidence of the instrument as a whole, although some alpha values in subdomains of the instrument were below acceptable values.
    CONCLUSIONS: The modified questionnaire was found to have acceptable validity evidence. Further studies are needed with refinement of answer options and the addition of more questions to increase reliability.
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  • 文章类型: Journal Article
    对需求挫折发生后的心理需求恢复的研究有望加深我们对自决理论提出的心理需求的动态性质的理解。我们旨在通过探索在沮丧与需求不满足之后恢复心理需求的过程中的差异来扩展这项工作。
    对42名年龄不同的丹麦成年人进行了深入的半结构化访谈,性别,和身体活动水平。使用框架方法分析数据。
    我们在需求恢复过程中确定了四个不同但相互关联的阶段:实际和期望需求状态之间的差异,经历负面情绪,启动行动计划,行动阶段。这些阶段为了解个人如何恢复需求提供了一个全面的框架。
    我们发现了需要恢复的对比方法,这取决于由于外部突发事件而导致的需求挫败感与由于内部因素而导致的需求挫败感和需求未实现感。需要因外部突发事件而受挫提示退出,与文献中确定的回避策略保持一致。相反,由于内部因素导致的未满足的需求和需求挫折导致积极主动的参与,突出显示独特的“战斗”响应。这些见解扩展了现有的研究,提供对需求恢复的动态过程的细致入微的理解。
    UNASSIGNED: Research on psychological need restoration after incidences of need frustration holds promise for deepening our understanding of the dynamic nature of psychological needs proposed by self-determination theory. We aimed to extend this work by exploring differences in the process of restoring psychological needs after indences of frustration versus need unfulfillment.
    UNASSIGNED: In-depth semi-structured interviews were conducted with 42 Danish adults varying in age, gender, and physical activity levels. Data were analyzed using the Framework Method.
    UNASSIGNED: We identified four distinct yet interconnected phases in the need restoration process: Discrepancies between Actual and Desired Need States, Experiencing Negative Emotions, Initiating Plans for Action, and Action Stage. These stages offer a comprehensive framework for understanding how individuals restore their needs.
    UNASSIGNED: We discerned contrasting approaches to need restoration depending on prior experiences of need frustration due to external contingencies versus need frustration due to internal factors and need unfulfillment. Need frustration due to external contingencies prompts withdrawal, aligning with the avoidance strategies identified in the literature. Conversely, unfulfilled needs and need frustration due to internal factors lead to proactive engagement, highlighting a distinct \'fight\' response. These insights extend existing research, providing a nuanced understanding of the dynamic processes of need restoration.
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  • 文章类型: Journal Article
    先前的研究表明,学生面临各种压力源,这些压力源可能会影响他们的心理健康。本研究考察了学生的心理需求状态在解释他们的倦怠和辍学意图中的作用。更确切地说,依靠自决理论研究的最新发现,我们研究了学生的心理需求不足是否有助于解释他们的不适,而不是需要满足和沮丧。为此,我们还测试了三方工具的有效性,该工具可以评估学术环境中的这些需求状态(教育中的心理需求状态量表[PNSE-S]).在高中(N=473;样本1)和大学(N=1143;样本2)学生的两个样本中进行了研究。结果支持35项PNSE-S在两个样本中的结构效度,表明学生的相关性,自主性,能力不足可以被建模为不同的需求状态以及这三个需求的沮丧和满足。此外,这些不同的需求状态显示出与学生倦怠和辍学意图的各个方面有很好区别的关联模式。结果还显示了心理需求不足在解释学生的疾病中的关键作用。
    Prior research has shown that students face various stressors which can affect their psychological health. The present study examines the role of students\' psychological need states in explaining their burnout and dropout intentions. More precisely, relying on recent findings from Self-Determination Theory research, we examined whether students\' psychological need unfulfilment could contribute to explain their ill-being over and above need satisfaction and frustration. To this end, we also tested the validity of a tripartite instrument allowing to assess these need states in academic settings (Psychological Need States in Education-Scale [PNSE-S]). A study was conducted among two samples of high school (N = 473; Sample 1) and college (N = 1143; Sample 2) students. Results supported the construct validity of the 35-item PNSE-S in both samples by showing that students\' relatedness, autonomy, and competence unfulfilment can be modelled as distinct need states alongside the frustration and satisfaction of those three needs. Moreover, these different need states displayed a well-differentiated pattern of associations with various facets of student burnout and with dropout intentions. Results also showed the critical role of psychological need unfulfilment in explaining students\' ill-being.
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  • 文章类型: Journal Article
    背景:本研究的主要目的是评估华威-爱丁堡心理健康量表(WEMWBS)和华威-爱丁堡心理健康量表(SWEMWBS)的简短版本的有效性,并使用来自三个海湾合作委员会(GCC)国家(阿曼,卡塔尔,和沙特阿拉伯)。
    方法:来自阿曼的六百九十名本科生(340M和350F;平均年龄=21.16±2.44),卡塔尔,和沙特阿拉伯(NOM=238,NQA=215,NSA=237),自愿参加本横断面研究.他们都回应了WEMWBS,基本心理需求满足挫折(BPNSFS),和贝克抑郁量表(BDI-II)。该方法涉及利用描述性统计来理解数据的特征,可靠性的内部一致性分析,收敛效度的相关分析,验证性因子分析来验证量表,和测量不变性测试,以确保跨组可比性。采用模型拟合指数来衡量拟合优度。
    结果:WEMWBS和SWEMWBS的阿拉伯语翻译版本显示出良好的可靠性,Cronbach的α值分别为0.867和0.772。验证性因素分析的结果断言了单因素解决方案来解释14项WEMWBS和7项SWEMWBS的项目差异。WEMWBS和SWEMWBS与需求满意度呈显著正相关,与需求挫折呈显著负相关,和抑郁症。此外,SWEMWBS显示出跨性别和国家的部分标量不变性,而WEMWBS在三个国家中仅显示出部分度量不变性,在性别上显示出部分标量不变性。
    结论:我们的研究强调了沃里克-爱丁堡心理健康量表(WEMWBS)两种版本在评估阿拉伯本科生心理健康方面的适用性。强烈鼓励使用这些工具来评估可比成年人口的心理健康。
    BACKGROUND: The main aim of this study was to assess the validity of the Warwick-Edinburgh Mental Well-being Scale (WEMWBS) and the short version of the Warwick-Edinburgh Mental Well-being Scale (SWEMWBS) and to evaluate the metric properties of both versions by using a sample of undergraduate students from three Gulf Cooperation Council (GCC) countries (Oman, Qatar, and Saudi Arabia).
    METHODS: Six hundred ninety undergraduate students (340 M and 350 F; mean age = 21.16 ± 2.44) from Oman, Qatar, and Saudi Arabia (NOM = 238, NQA = 215, NSA = 237), voluntarily participated in this cross-section study. All of them responded to the WEMWBS, Basic Psychological Needs Satisfaction Frustration (BPNSFS), and Beck Depression Inventory (BDI-II). The methodology involved utilizing descriptive statistics to understand the data\'s characteristics, internal consistency analysis for reliability, correlation analysis for convergent validity, confirmatory factor analysis to validate the scales, and measurement invariance testing to ensure cross-group comparability. Model fit indices were employed to gauge the goodness of fit.
    RESULTS: The translated Arabic versions of the WEMWBS and SWEMWBS showed good reliability, with Cronbach\'s alpha values of 0.867 and 0.772, respectively. The findings of confirmatory factor analysis asserted the one-factor solution to interpret the item variances of the 14-item WEMWBS and 7-item SWEMWBS. The WEMWBS and SWEMWBS also showed significant positive relationships with need satisfaction and negative relationship with need frustration, and depression. Moreover, the SWEMWBS showed partial scalar invariance across genders and countries, while the WEMWBS showed only partial metric invariance across the three countries and partial scalar invariance across genders.
    CONCLUSIONS: Our study highlights the appropriateness of both versions of the Warwick-Edinburgh Mental Well-being Scale (WEMWBS) in assessing the psychological well-being of Arab undergraduate students. The employment of these tools is strongly encouraged for the assessment of mental well-being within a comparable adult population.
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  • 文章类型: Journal Article
    基于自决理论,采用以人为本的方法,我们旨在调查青少年学生的基本心理需求及其与个人特征(性别,社会经济地位)以及学校运作(学校影响,倦怠,学术成就)。基于一组1521名中国高中生的潜在概况分析确定了四个需求概况:低满意度/中度挫败感,高满意度/低挫败感,平均所有,和中等满意度/高挫折感。此外,在四个潜在配置文件中,学生的学校功能存在显着差异。具体来说,有中度到高度需求挫折的学生最有可能经历适应不良的学校功能,无论他们的需求满足程度如何。此外,性别和社会经济地位是档案成员资格的重要预测因素.这项研究的结果可以帮助教育工作者更好地了解学生的心理需求的不同模式,并帮助他们实施有针对性的干预措施。
    Based on self-determination theory and adopting a person-oriented approach, we aimed to investigate the latent profiles of adolescent students\' basic psychological needs and their associations with personal characteristics (gender, socioeconomic status) as well as school functioning (school affect, burnout, academic achievement). Latent profile analyses based on a group of 1521 Chinese high school students identified four need profiles: low satisfaction/moderate frustration, high satisfaction/low frustration, average all, and moderate satisfaction/high frustration. Furthermore, there were significant differences in students\' school functioning among the four latent profiles. Specifically, students with moderate to high levels of need frustration were most likely to experience maladaptive school functioning, regardless of their need satisfaction level. Additionally, gender and socioeconomic status were significant predictors of profile membership. The findings of this study can assist educators in gaining a better understanding of the diverse patterns of psychological needs among students and help them to implement targeted interventions.
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  • 文章类型: Journal Article
    赌博动机是理解问题赌博发展的重要因素,然而,最近调查它们在问题赌博中的作用的大多数研究都是横向研究。本研究使用纵向研究设计分析了赌博动机与问题赌博之间的联系。还评估了基本心理需求受挫的调节作用。该研究样本为1,022名参与者(48.43%为女性,Mage=49.50年)以6个月的间隔在三个时间点(T1-T3)进行了调查。使用问题赌博严重程度指数(PGSI)来衡量问题赌博,并使用基本心理需求满意度和挫败感量表(BPNSFS)评估需求挫败感。使用多水平混合效应回归模型分析数据,其中PGSI是结果变量。赌博动机和需要挫折是心理困扰的预测因素(用5项心理健康量表衡量,MHI-5),离岸/陆上在线赌博,和社会人口统计学因素作为控制变量。随着时间的推移,所有动机都预测了问题赌博。相比之下,逃避的动机,为了赢钱,在整个模型中,随着时间的推移,随着需求的挫折预测问题赌博,与之竞争。此外,金钱动机和需求挫败感具有相互作用的作用,因此,更高的需求挫败感与金钱动机相结合,可以预测更严重的赌博问题。这项研究的结果为赌博动机提供了一个有价值的纵向视角,基本心理需求的挫折,和赌博问题,可用于发展和改善问题赌博的治疗努力和计划。
    Gambling motives are an important element in understanding the development of problem gambling, yet most of the recent studies investigating their role in problem gambling have been cross-sectional. This study analyzed the links between gambling motives and problem gambling using a longitudinal study design. The moderating effect of the frustration of basic psychological needs was also assessed. The study sample with 1,022 participants (48.43% female, Mage = 49.50 years) was surveyed at three timepoints (T1-T3) in 6-month intervals. The Problem Gambling Severity Index (PGSI) was used to measure problem gambling and need frustration was assessed with The Basic Psychological Need Satisfaction and Frustration Scale (BPNSFS). The data were analyzed using a multilevel mixed-effects regression model where PGSI was the outcome variable. Gambling motives and need frustration were the predictors while psychological distress (measured with the 5-Item Mental Health Inventory, MHI-5), offshore/onshore online gambling, and socio-demographic factors were used as control variables. All the motives predicted problem gambling individually over time. In contrast, motives to escape, to win money, and to compete along with need frustration predicted problem gambling over time in the full model. In addition, money motive and need frustration had an interaction effect so that higher need frustration combined with money motive predicted more severe gambling problems. The results of this study provide a valuable longitudinal perspective on gambling motives, frustration of basic psychological needs, and gambling problems which can be used to develop and improve treatment efforts and programs of problem gambling.
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  • 文章类型: Journal Article
    增加福祉是一个突出的全球目标,可以主要通过社会支持和环境因素来实现。然而,在社会疏远或孤立的时候,重要的是还要依靠自我管理的活动。这项研究旨在(a)测试七周健康干预的有效性,在增加需求满意度方面,自我同情,情绪调节,通过抑制需要的挫败感和感恩的性格,自我克减,和情绪压抑,(b)审查基于召回的做法的维持和长期效果,阐述,和写作。一百二十名大学生每周连续七周回顾并阐述了最近的三起感恩事件,自我肯定,目标设定,或者有意义的事情,根据他们被分配的小组。在干预之前,紧接着和一个月后,他们填写问卷来评估需求满意度/挫折感,自我同情/克减,情绪调节和感恩性情。结果证实了所有组的幸福感增加和疾病减少(Cohend为0.18至0.53的显着差异)。效果在一个月后得以维持,甚至因为自我同情而增加,自我克减,需要挫折,和情感的重新评估。后续评估显示,三分之一的参与者继续采用福祉做法。讨论了对未来福祉干预的影响和建议。
    Increasing well-being is a prominent worldwide goal that can be achieved primarily through social support and environmental factors. However, in times of social distancing or isolation, it is important to also rely on self-managed activities. This study aimed to (a) test the effectiveness of a seven-week well-being intervention, in increasing need satisfaction, self-compassion, emotion regulation, and grateful disposition by curbing need frustration, self-derogation, and emotional suppression, and (b) examine the maintenance and long-term effects of the practices based on recall, elaboration, and writing. One hundred and twenty university students weekly recalled and elaborated for seven consecutive weeks on three recent episodes of gratitude, self-affirmation, goal setting, or meaningful things, according to the group to which they were assigned. Before the intervention, immediately after and one month later, they filled in questionnaires to assess need satisfaction/frustration, self-compassion/derogation, emotion regulation and grateful disposition. The results confirmed an increase in well-being and a decrease in ill-being for all groups (Cohen d for the significant differences ranging from 0.18 to 0.53). The effects were maintained one month later and even increased for self-compassion, self-derogation, need frustration, and emotional reappraisal. A follow-up assessment revealed that a third of the participants continued with the well-being practices. Implications and suggestions for future well-being interventions are discussed.
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  • 文章类型: Journal Article
    玩移动MOBA游戏已成为马来西亚年轻人中流行的休闲活动。然而,MOBA游戏具有很强的成瘾性,对成人发展有负面影响。当地研究不足,调查了过度MOBA游戏玩法的风险因素。本研究考察了(1)需求挫折对互联网游戏障碍(IGD)的预测作用和(2)游戏动机的中介作用。共有398名年龄在18至29岁之间的移动MOBA玩家参加了这项横断面在线调查研究。研究结果表明,需求挫折对IGD有积极的预测作用。社会,逃跑,竞争,应对,技能动机是需要挫折和IGD之间关联的重要中介。然而,幻想和娱乐动机不是重要的中介。在满足基本需求时感到沮丧的MOBA玩家可能会屈服于无法控制的游戏行为。因此,未来的预防和干预计划应在满足青年基本需求的同时培养青年的积极精神力量。
    Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative impacts on adult development. Inadequate local studies investigated the risk factors of excessive MOBA gameplay. The present study examined the (1) predictive role of need frustration on Internet gaming disorder (IGD) and (2) mediating effect of gaming motives. A total of 398 mobile MOBA gamers aged 18 to 29 participated in this cross-sectional online survey study. The findings showed that need frustration positively predicted IGD. Social, escape, competition, coping, and skill motives were significant mediators for the association between need frustration and IGD. However, fantasy and recreation motives were not significant mediators. MOBA players who were frustrated while fulfilling their basic needs may succumb to uncontrollable gaming behavior. Therefore, future prevention and intervention programs should cultivate positive mental strength for youth while meeting their basic needs.
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  • 文章类型: Journal Article
    目标:COVID-19大流行是一场国际健康危机,它引起了人们环境的前所未有的变化,并威胁着人们的福祉。当前的研究使用自决理论(SDT:10)来了解人们如何应对大流行,它提出了三个基本的心理需求(自主性,能力,和亲密关系)对于人类的成长和繁荣至关重要。此外,我们研究了在大流行过程中人们的健康和疾病是如何变化的。方法:来自全国各地的193名美国成年人样本报告了他们在大流行期间的三个时间段(2020年4月、2020年7月下旬/8月初和2021年1月下旬/2月初)的需求满意度和挫折感以及疾病。结果:人们处理大流行的方式存在很大差异,但平均而言,福祉增加,随着时间的推移,疾病也会减少。与SDT一致,即使在这种前所未有的混乱时期,基本需求也能显著预测到良好和疾病。结论:我们的结果表明,公共卫生官员应该帮助个人专注于自治,能力,和动荡时期的亲戚行为。
    Objectives: The COVID-19 pandemic is an international health crisis that has caused unprecedented shifts in people\'s environments and has threatened people\'s wellbeing. The current study uses self-determination theory (SDT: 10) to understand how people were handling the pandemic, which proposes three basic psychological needs (autonomy, competence, and relatedness) are vital for human growth and thriving. Furthermore, we examined how people\'s wellbeing and ill-being changed over the course of the pandemic. Methods: A sample of 193 American adults from around the country reported on their need satisfaction and frustration as well as well and ill-being at three time periods during the pandemic (April 2020, late July/early August 2020, and late January/early February 2021). Results: There was much variability in how people were handling the pandemic, but on average, wellbeing increased, and ill-being decreased over time. Consistent with SDT, the basic needs significantly predicted well and ill-being even during such unprecedented times of disruption. Conclusion: Our results suggest that public health officials should help individuals to focus on autonomy, competence, and relatedness behaviors during times of upheaval.
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  • 文章类型: Journal Article
    有新的研究兴趣探索痛苦不容忍和有问题的互联网使用之间的关系,然而,大多数现有的研究都受到横截面设计的限制,方便抽样方法,以及对所涉及的潜在中介和调节因素的理解不足。基于成瘾行为的痛苦不容忍理论和补偿性互联网使用理论,这项研究调查了一个有调节的调解模型,以解释青少年中的困扰不耐受对有问题的互联网使用的影响.
    对上海709名青少年进行了三波纵向调查,中国。性别分布均匀,50.2%是男孩,49.8%是女孩。T1时的平均年龄为14.79岁(SD=2.87)。
    发现时间1的困扰不容忍积极预测时间3的有问题的互联网使用。这种前瞻性关系是由青少年在时间2使用互联网的应对动机介导的。Further,应对动机对互联网使用的调解效果受到时间2的需求挫折的调节。调节的调解模型在统计上对两种性别都是等效的。
    这项研究的发现有助于获得新的知识,并对预防和干预青少年有问题的互联网使用具有实际意义。
    There is emerging research interest in exploring the relationship between distress intolerance and problematic Internet use, yet most of the existing studies are limited by cross-sectional design, convenience sampling method, and poor understanding of the potential mediating and moderating factors involved. Based on the distress intolerance theory of addictive behavior and the theory of compensatory internet use, this study investigated a moderated mediation model to explain the impact of distress intolerance on problematic Internet use in adolescents.
    A three-wave longitudinal survey was conducted with 709 adolescents in Shanghai, China. The gender distribution was even, 50.2% were boys and 49.8% were girls. The mean age at T1 was 14.79 years (SD = 2.87).
    Distress intolerance at Time 1 was found to positively predict problematic Internet use at Time 3. This prospective relation was mediated by adolescents\' coping motives for Internet use at Time 2. Further, the mediation effect of coping motives for Internet use was moderated by need frustration at Time 2. The moderated mediation model was statistically equivalent for both genders.
    Findings of this study contribute to new knowledge and have practical implications for prevention and intervention of adolescent problematic Internet use.
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