目的:随着游戏成瘾的增加,侵略问题作为当今社会面临的最严重的问题之一,正在影响着年轻一代的心理健康。虽然现有的研究已经澄清了游戏成瘾和攻击性之间的关系,本研究通过研究自恋和自我控制在这种关系中的中介作用,为未来的文献做出贡献。方法:本研究是定量的,横截面,2023年对12至18岁的马来西亚青少年进行了相关研究。志愿者青少年完成了自我报告问卷,包括巴斯和佩里侵略问卷,游戏成瘾量表,童年自恋量表,和简要的自我控制量表。所有问卷都是通过社交媒体平台上发布的Sojump链接准备的。描述性统计,皮尔逊相关分析,采用路径分析进行统计分析。结果:595名青少年参与了本次调查。根据相关分析,游戏成瘾与攻击行为呈显著正相关(r=0.777,P<0.001),游戏成瘾与自恋呈显著负相关(r=0.785,P<0.001),游戏成瘾与自我控制呈显著负相关(r=-0.668,P<0.001)。此外,自恋和自我控制可以显著地部分调节游戏成瘾和攻击性之间的关系。中介模型发现了从游戏成瘾到自恋的重要路径(β=0.785,CI=[0.7692,1.0293],P<0.001)和从自恋到侵略(β=0.442,CI[0.7731,1.7244],P<0.001)。游戏成瘾对攻击性的总影响具有统计学意义(β=0.777,P<0.001)。结论:这项研究的发现揭示了一个迷人的概况,表明特定的心理属性,如攻击性,自我控制,自恋倾向可能会使某些人更容易对网络游戏上瘾。
Objective: With the increase of game addiction, the problem of aggression as one of the most serious issues confronting today\'s society is affecting the mental health of the young generation. While available research has clarified the relationship between game addiction and aggression, this research contributes to future literature through examining the mediating role of
narcissism and self-control in this relationship. Method : This study is a quantitative, cross-sectional, correlational research conducted in 2023 on Malaysian adolescents aged 12 to 18 years. Volunteer adolescents completed self-report questionnaires including the Buss and Perry Aggression Questionnaire, Gaming Addiction Scale, Childhood
Narcissism Scale, and Brief Self-Control Scale. All questionnaires were prepared through a Sojump link posted on social media platforms. Descriptive statistics, Pearson correlation analysis, and path analysis were used for statistical analysis. Results: N = 595 adolescents were participated in this survey. According to correlation analysis, there were significant positive correlations between game addiction and aggression (r = 0.777, P < 0.001), game addiction and narcissism (r = 0.785, P < 0.001) as well as a significant negative correlation between game addiction and self-control (r = -0.668, P < 0.001). Besides,
narcissism and self-control could significantly partially mediate the relationship between game addiction and aggression. The mediation model discovered a significant path from game addiction to
narcissism (β = 0.785, CI = [0.7692, 1.0293], P < 0.001) and from
narcissism to aggression (β = 0.442, CI [0.7731, 1.7244], P < 0.001). The total effect of game addiction on aggression was found to be statistically significant (β = 0.777, P < 0.001). Conclusion: The findings of this research reveal a captivating profile, indicating that specific psychological attributes such as aggression, self-control, and narcissistic tendencies might make certain individuals more susceptible to developing an addiction to online games.