binocular vision

双目视觉
  • 文章类型: Journal Article
    视觉测距技术在无人驾驶和机器人导航等各个领域都具有广阔的前景。然而,复杂的动态环境对其准确性和鲁棒性提出了重大挑战。现有的单目视觉测距方法容易受到尺度不确定性的影响,而双目视觉测距对光照和纹理的变化很敏感。为了克服单一视觉测距的局限性,本文提出了一种基于自适应无迹卡尔曼滤波(AUKF)的单目和双目视觉测距融合方法。所提出的方法首先利用单目相机基于像素大小来估计初始距离,然后利用双目相机的三角测量原理来获得精确的深度。在这个基础上,构建了一个概率融合框架,使用AUKF动态融合单目和双目测距。AUKF采用非线性递归滤波来估计最佳距离及其不确定性,并介绍了一种自适应噪声调整机制,基于融合残差动态更新观测噪声,从而抑制异常干扰。此外,基于深度假设传播的自适应融合策略,通过结合当前环境特征和历史测量信息,自主调整AUKF的噪声先验,进一步增强了算法对复杂场景的适应性。为了验证该方法的有效性,对KITTI等大型公共数据集和在现实世界场景中收集的复杂场景数据进行了综合评估。定量结果表明,该融合方法显著提高了视觉测距的整体精度和稳定性,与单目和双目测距相比,8米范围内的平均相对误差分别降低了43.1%和40.9%,分别。与传统方法相比,该方法显著提高了测距精度,对光照变化和动态目标等因素具有较强的鲁棒性。敏感性分析进一步证实了AUKF框架和自适应噪声策略的有效性。总之,该融合方法有效地结合了单目视觉和双目视觉的优点,显著拓展了视觉测距技术在智能驾驶中的应用范围,机器人,和其他领域,同时确保准确性,鲁棒性,和实时性能。
    Visual ranging technology holds great promise in various fields such as unmanned driving and robot navigation. However, complex dynamic environments pose significant challenges to its accuracy and robustness. Existing monocular visual ranging methods are susceptible to scale uncertainty, while binocular visual ranging is sensitive to changes in lighting and texture. To overcome the limitations of single visual ranging, this paper proposes a fusion method for monocular and binocular visual ranging based on an adaptive Unscented Kalman Filter (AUKF). The proposed method first utilizes a monocular camera to estimate the initial distance based on the pixel size, and then employs the triangulation principle with a binocular camera to obtain accurate depth. Building upon this foundation, a probabilistic fusion framework is constructed to dynamically fuse monocular and binocular ranging using the AUKF. The AUKF employs nonlinear recursive filtering to estimate the optimal distance and its uncertainty, and introduces an adaptive noise-adjustment mechanism to dynamically update the observation noise based on fusion residuals, thus suppressing outlier interference. Additionally, an adaptive fusion strategy based on depth hypothesis propagation is designed to autonomously adjust the noise prior of the AUKF by combining current environmental features and historical measurement information, further enhancing the algorithm\'s adaptability to complex scenes. To validate the effectiveness of the proposed method, comprehensive evaluations were conducted on large-scale public datasets such as KITTI and complex scene data collected in real-world scenarios. The quantitative results demonstrate that the fusion method significantly improves the overall accuracy and stability of visual ranging, reducing the average relative error within an 8 m range by 43.1% and 40.9% compared to monocular and binocular ranging, respectively. Compared to traditional methods, the proposed method significantly enhances ranging accuracy and exhibits stronger robustness against factors such as lighting changes and dynamic targets. The sensitivity analysis further confirmed the effectiveness of the AUKF framework and adaptive noise strategy. In summary, the proposed fusion method effectively combines the advantages of monocular and binocular vision, significantly expanding the application range of visual ranging technology in intelligent driving, robotics, and other fields while ensuring accuracy, robustness, and real-time performance.
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  • 文章类型: Journal Article
    目的:这项回顾性临床研究评估了诊断为分歧过度型间歇性外斜视患者的手术治疗结果。该研究比较了由于Covid-19大流行而推迟手术的结果(患者在8岁后接受了手术),对一群年幼的孩子。
    方法:检查目标偏离角度和双眼功能质量。随访期为术后6个月。根据年龄将患者分为两组:4-7岁和8-13岁。每组包括20名患者。第二组包括在正在进行的大流行期间由于选择性手术的限制而推迟手术的患者。手术在比尔森大学医院进行。术前检查偏角和双眼功能,术后,手术后三个月和六个月。对数据进行回顾性收集和统计学处理。主要值绘制在图表中。
    结果:在统计学上证明了两组手术前偏离角度之间的一致性。在六个月的随访期间,中位偏离角度在统计学上没有组间差异的证据.手术后六个月,第一组中65%的患者和第二组中75%的患者达到±5度的目标偏离角度.手术前的双眼视觉在统计学上没有证据表明两组之间存在差异。然而,统计学处理显示两组在手术后六个月之间存在差异。第一组中年龄较小的儿童获得了更好的双眼功能。
    结论:两组患者手术前和手术后6个月的客观偏离角度相当。与八岁后接受手术的儿童相比,第一组年轻患者在六个月的随访期内获得了更高的双眼功能质量。这一说法得到了统计验证。
    This retrospective clinical study evaluates the results of surgical treatment of patients diagnosed with intermittent exotropia of the divergence excess type. The study compares the results of surgery delayed due to the Covid-19 pandemic (patients underwent the surgery after the age of eight), versus a group of younger children.
    The objective angle of deviation and quality of binocular functions were examined. The follow-up period was six months after surgery. The patients were divided into two groups according to age: 4-7 years and 8-13 years. Each group included 20 patients. The second group comprised patients whose surgery was postponed due to restrictions on elective surgery during the ongoing pandemic. The surgery took place at the University Hospital in Pilsen. Angle of deviation and binocular functions were examined before surgery, postoperatively, and three and six months after surgery. Data were collected retrospectively and statistically processed. The main values were plotted in charts.
    Accordance between the angle of deviation before surgery in both groups was statistically demonstrated. During the six-month follow-up period, the median angle of deviation was statistically without proof of disparity between the groups. Six months after surgery, an objective angle of deviation within the limit ±5 degrees was achieved in 65% of patients from the first group and in 75% from the second group. Binocular vision before surgery was statistically without proof of difference between both groups. However the statistical processing demonstrated a difference between the two groups six months after the surgery. Better binocular functions were achieved by the younger children in the first group.
    The objective deviation angle was comparable in both study groups prior to surgery as well as six months after the surgery. The first group of younger patients attained a higher quality of binocular functions within the six-month follow-up period compared to children operated on after the age of eight. This claim was statistically verified.
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  • 文章类型: Journal Article
    本文介绍了一种新颖的仿生眼睛双目视觉系统,旨在模仿人眼的自然运动。该系统提供了更广阔的视野,并增强了复杂环境中的视觉感知。与同类仿生双目相机相比,本研究开发的JEWXONBC200仿生双目相机更加微型。它只消耗2.8W的功率,这使得它非常适合移动机器人。结合轴和相机旋转可以实现更无缝的全景图像合成,因此适用于自旋转仿生双目相机。此外,结合YOLO-V8模型,相机可以准确地识别物体,如时钟和键盘。该研究为机器人视觉系统的发展提供了新思路。
    This paper describes a novel bionic eye binocular vision system designed to mimic the natural movements of the human eye. The system provides a broader field of view and enhances visual perception in complex environments. Compared with similar bionic binocular cameras, the JEWXON BC200 bionic binocular camera developed in this study is more miniature. It consumes only 2.8 W of power, which makes it ideal for mobile robots. Combining axis and camera rotation enables more seamless panoramic image synthesis and is therefore suitable for self-rotating bionic binocular cameras. In addition, combined with the YOLO-V8 model, the camera can accurately recognize objects such as clocks and keyboards. This research provides new ideas for the development of robotic vision systems.
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  • 文章类型: Journal Article
    背景:已报道青少年脑震荡后出现视觉功能缺陷。我们比较了三级医疗中心的小儿和青少年患者在脑震荡恢复的亚急性(15天至12周)和慢性(12周至1年)阶段的收敛度和适应性缺陷。
    方法:该研究包括2014年至2021年期间观察到的7至<18岁的患者,这些患者在脑震荡损伤后15天和1年内进行了双眼视觉(BV)检查。纳入的患者必须具有0.10logMAR单眼最佳矫正视力或双眼更好,并且习惯性屈光矫正。近处的BV检查包括近收敛点的测量,收敛和发散幅度,vergencefacility,单眼调节幅度和单眼调节设施。使用既定的临床标准来诊断聚散度和适应性缺陷。使用非参数统计和ANCOVA建模评估组差异。
    结果:共有259例患者纳入,其中111例处于亚急性期,148例处于脑震荡恢复的慢性期。脑震荡恢复的两个阶段之间的收敛缺陷率没有显着差异(亚急性=48.6%;慢性=49.3%)。脑震荡恢复的两个阶段之间的调节缺陷率也没有显着差异(亚急性=82.0%;慢性=77.0%)。
    结论:在脑震荡恢复的亚急性和慢性阶段的患者表现出高频率的聚散和调节缺陷,组间无显著差异。结果表明,在亚急性期表现出视力障碍的患者如果没有干预,可能无法解决。虽然有前景,需要纵向研究来检验这一假设。
    BACKGROUND: Visual function deficits have been reported in adolescents following concussion. We compared vergence and accommodation deficits in paediatric and adolescent patients at a tertiary medical centre in the sub-acute (15 days to 12 weeks) and chronic (12 weeks to 1 year) phases of concussion recovery.
    METHODS: The study included patients aged 7 to <18 years seen between 2014 and 2021, who had a binocular vision (BV) examination conducted within 15 days and 1 year of their concussion injury. Included patients had to have 0.10 logMAR monocular best-corrected vision or better in both eyes and be wearing a habitual refractive correction. BV examinations at near included measurements of near point of convergence, convergence and divergence amplitudes, vergence facility, monocular accommodative amplitude and monocular accommodative facility. Vergence and accommodation deficits were diagnosed using established clinical criteria. Group differences were assessed using nonparametric statistics and ANCOVA modelling.
    RESULTS: A total of 259 patients were included with 111 in the sub-acute phase and 148 in the chronic phase of concussion recovery. There was no significant difference in the rates of vergence deficits between the two phases of concussion recovery (sub-acute = 48.6%; chronic = 49.3%). There was also no significant difference in the rates of accommodation deficits between the two phases of concussion recovery (sub-acute = 82.0%; chronic = 77.0%).
    CONCLUSIONS: Patients in both the sub-acute and chronic phases of concussion recovery exhibited a high frequency of vergence and accommodation deficits, with no significant differences between groups. Results indicate that patients exhibiting vision deficits in the sub-acute phase may not resolve without intervention, though a prospective, longitudinal study is required to test the hypothesis.
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  • 文章类型: Journal Article
    背景:Dichopic训练已成为改善斜视患者双眼视觉功能的一种有前途的康复方法。采用前瞻性观察性研究设计,以评估基于在线视频游戏的双视训练在间歇性外斜视手术患者双眼视觉功能康复中的有效性。
    方法:选择64例间歇性外斜视手术患者,根据是否接受双联训练分为训练组和对照组。训练组进行3个月的双视训练,对照组不接受任何形式的矫正治疗。在基线时进行双眼视觉功能和偏差的评估,3个月和6个月随访。
    结果:训练组29名参与者(平均9.69±2.66岁)和对照组26名参与者(平均8.41±2.64岁)完成随访。在3个月和6个月的随访中,与对照组相比,训练组显示出更好的距离立体视觉,近立体视在6个月的随访中仅显示出显着差异。此外,在这些时间,训练组的距离外偏差漂移明显少于对照组,两组间近外向漂移无显著差异。在3个月和6个月的随访中,对照组的手术结局次优率明显更高。然而,两组的同时感知和融合功能无显著差异.
    结论:基于在线视频游戏的双床训练有可能成为间歇性外斜视患者的一种新的术后康复策略。
    BACKGROUND: Dichoptic training has emerged as a promising rehabilitation approach for improving binocular visual function in patients with strabismus. A prospective observational study design was employed to assess the effectiveness of online video game-based dichoptic training in rehabilitating binocular visual function in patients who had undergone an operation for intermittent exotropia.
    METHODS: A total of 64 patients who had undergone an operation for intermittent exotropia were recruited and divided into the training group and the control group based on whether they would receive the dichoptic training. The dichoptic training was conducted for 3 months in the training group and the control group would not accept any form of orthoptic therapy. Assessments of binocular visual functions and deviation were conducted at baseline, 3-month and 6-month follow-up.
    RESULTS: Twenty-nine participants in the training group (mean 9.69 ± 2.66 years old) and 26 participants in the control group (mean 8.41 ± 2.64 years old) completed follow-up. At both 3- and 6-month follow-ups, the training group showed superior distance stereopsis compared to the control group, with near stereopsis only showing significant difference at the 6-month follow-up. Additionally, the training group exhibited significantly less distance exo-deviation drift than the control group at these times, and no significant difference was observed in near exo-deviation drift between the groups. The control group had a significantly higher rate of suboptimal surgical outcomes at both the 3- and 6-month follow-up. However, no significant differences were observed in simultaneous perception and fusion functions between the two groups.
    CONCLUSIONS: Online video game-based dichoptic training has the potential to become a novel postoperative rehabilitation strategy for patients with intermittent exotropia.
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  • 文章类型: Journal Article
    目的:临床医生从眼镜平面测量近收敛点(NPC)和调节幅度(AA),评估视觉功能时的鼻梁或外侧can。将这些值与标准临床标准进行比较,以诊断聚散度和调节缺陷,尽管参考点不同。这项前瞻性研究探索了NPC和单眼AA相对于眼镜平面和侧眼角的测量,以及诊断视力缺陷的临床意义。
    方法:参与者由一名临床医生进行眼部检查。从右眼的前额和侧眼角测量NPC。单眼AA是从眉毛和眼角测量的。使用非参数统计检验分析测量值之间的差异,包括WilcoxonSignedRank,以及线性回归和线性混合效应模型,以调整眼间相关性和重复测量。卡方检验用于评估异常发现率的差异。
    结果:数据来自70名参与者(53%为女性,中位年龄13[11-15]岁)。平均而言,从外侧can测量NPC的值比从额头测量的值高1.8cm。与从眉头测量相比,从外侧眼角测量AA的平均差为1.5cm。当从前额或外侧can测量时,与临床规范相比,总共有39%和76%的受试者失败了NPC。分别,从眉毛或眼角测量时,有7%和40%的AA失败,分别。
    结论:随着眼睛解剖结构的变化,在评估视觉功能时,必须考虑测量点。与从额头和眉头测量相比,从侧面测量NPC和AA的失败率大大提高。分别。
    OBJECTIVE: Clinicians measure the near point of convergence (NPC) and the amplitude of accommodation (AA) from the spectacle plane, the bridge of the nose or the lateral canthus when assessing visual function. These values are compared to standard clinical criteria to diagnose vergence and accommodation deficits, despite varying reference points. This prospective study explored measuring relative to the spectacle plane and from the lateral canthus for NPC and monocular AA, and the resulting clinical implications of diagnosing visual deficits.
    METHODS: Participants were seen by a single clinician for an eye examination. NPC was measured from the forehead and the lateral canthus of the right eye. Monocular AA was measured from the brow and the lateral canthus. Differences between measurements were analysed using non-parametric statistical tests including Wilcoxon Signed Rank, as well as linear regression and a linear mixed effects model to adjust for inter-eye correlation and repeated measures. Chi-square tests were used to assess differences in rates of abnormal findings.
    RESULTS: Data were collected from 70 participants (53% female, median age 13 [11-15] years). On average, measuring NPC from the lateral canthus yielded a value 1.8 cm higher than measuring from the forehead. Measuring AA from the lateral canthus resulted in an average difference of 1.5 cm compared to measuring from the brow. A total of 39% and 76% of subjects failed NPC compared to clinical norms when measured from the forehead or the lateral canthus, respectively, while 7% and 40% failed AA when measured from the brow or the lateral canthus, respectively.
    CONCLUSIONS: With the variable anatomy of the eye, it is imperative to account for the measurement point when assessing visual function. Measuring from the lateral canthus greatly increased the failure rates for NPC and AA compared with measuring from the forehead and brow, respectively.
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  • 文章类型: Journal Article
    本文的研究目的有两个:第一,讨论和分析了双目视差的概念,为了将传统的三维视觉“空气理论”与更古老的“地面理论”进行对比,“一千多年前伊本·海瑟姆首次提出。感知的“空气理论”的起源可以追溯到笛卡尔,随后是哲学家乔治·伯克利,他声称距离“看不见”,因为沿着同一视线(在空白空间中)的点都会投射到视网膜上的同一位置。然而,笛卡尔也意识到,两只眼睛的会聚角度可以解决单眼观察者的“缺失”信息的问题,从那以后,大多数视觉科学家认为,眼睛聚散在判断绝对距离和缩放视网膜大小和双眼差异方面都起着重要作用。相比之下,Al-Haytham和Gibson的“基础理论”,“它们基于在整个进化过程中和我们一生中围绕我们的纹理地平面表面的几何形状,不仅更加基于生态,而且还消除了对视差缩放的需要。
    The aims of this paper are twofold: first, to discuss and analyze the concept of binocular disparity and second, to contrast the traditional \"air theory\" of three-dimensional vision with the much older \"ground theory,\" first suggested by Ibn al-Haytham more than a thousand years ago. The origins of an \"air theory\" of perception can be traced back to Descartes and subsequently to the philosopher George Berkeley, who claimed that distance \"could not be seen\" because points lying along the same line of sight (in an empty space) would all project to the same location on the retina. However, Descartes was also aware that the angle of convergence of the two eyes could solve the problem of the \"missing\" information for the monocular observer and, since then, most visual scientists have assumed that eye vergence plays an important role both in judging absolute distance and for scaling retinal size and binocular disparities. In contrast, al-Haytham\'s and Gibson\'s \"ground theories,\" which are based on the geometry of the textured ground plane surface that has surrounded us throughout evolution and during our lifetimes, are not just more ecologically based but they also obviate the need for disparity scaling.
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  • 文章类型: Journal Article
    基于光折射原理和双目测距,得到水下成像模型。为水下摄像机标定提供了理论依据。为了满足水下航行器对水下目标进行识别和测距的要求,提出了一种基于语义分割和双目视觉的水下机器人测距系统。该系统使用Deeplabv3+对双目相机捕获的水下目标进行识别并生成目标地图,然后用于双目测距。与使用原始图纸的双目测距相比,所提出的方法的测量精度没有改变,测量速度提高了30%,错误率控制在5%以内,满足水下机器人作业的需要。
    Based on the principle of light refraction and binocular ranging, the underwater imaging model is obtained. It provides a theoretical basis for underwater camera calibration. In order to meet the requirement of underwater vehicle to identify and distance underwater target, a new underwater vehicle distance measurement system based on semantic segmentation and binocular vision is proposed. The system uses Deeplabv3 + to identify the underwater target captured by the binocular camera and generate the target map, which is then used for binocular ranging. Compared with the binocular ranging using the original drawing, the measurement accuracy of the proposed method has not changed, the measurement speed is increased by 30%, and the error rate is controlled within 5%, which meets the needs of underwater robot operations.
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  • 文章类型: Journal Article
    本研究在注意闪烁(AB)实验协议下使用RSVP任务解决了双目视觉系统中注意分布的问题。在实验1中,我们使用二磷酸RSVP来验证是否,在眼间竞争下,注意力可以由单眼通道捕获。实验2是对照实验,其中由两只或仅一只眼睛评估的单视RSVP确定实验1的单眼状况结果是否归因于将注意力分配给一只眼睛。实验3也是对照实验,旨在确定实验1的结果是由于眼间竞争的影响还是由于视觉对比度降低。实验1的结果表明,二分表现导致了Wyble的eSTST模型类型阶段的延迟,推迟随后的标记化过程。单眼状况的延迟可以通过视觉衰减来进一步解释,由于目标和空帧的融合。实验2证明了在眼睛阻塞的情况下,注意力分配给单眼通道。实验3揭示了实验1中的单眼表现与具有眼间竞争的条件明显不同。虽然两个实验在单眼条件下都显示出相似的表现,竞争条件表现出较低的检测率,这表明竞争刺激不是实验1结果的原因。这些发现强调了刺激的双视和单视表现之间的差异,特别是AB效应,在二联设置中似乎减弱或不存在。此外,结果表明,单视表现和双眼融合阶段是注意力分配的必要条件。
    This study addresses an issue in attentional distribution in a binocular visual system using RSVP tasks under Attentional Blink (AB) experimental protocols. In Experiment 1, we employed dichoptic RSVP to verify whether, under interocular competition, attention may be captured by a monocular channel. Experiment 2 was a control experiment, where a monoptic RSVP assessed by both or only one eye determines whether Experiment 1 monocular condition results were due to an allocation of attention to one eye. Experiment 3 was also a control experiment designed to determine whether Experiment 1 results were due to the effect of interocular competition or to a diminished visual contrast. Results from Experiment 1 revealed that dichoptic presentations caused a delay in the type stage of the Wyble\'s eSTST model, postponing the subsequent tokenization process. The delay in monocular conditions may be further explained by a visual attenuation, due to fusion of target and an empty frame. Experiment 2 evidenced the attentional allocation to monocular channels when forced by eye occlusion. Experiment 3 disclosed that monocular performance in Experiment 1 differs significantly from conditions with interocular competition. While both experiments revealed similar performance in monocular conditions, rivalry conditions exhibit lower detection rates, suggesting that competing stimuli was not responsible for Experiment 1 results. These findings highlight the differences between dichoptic and monoptic presentations of stimuli, particularly on the AB effect, which appears attenuated or absent in dichoptic settings. Furthermore, results suggest that monoptic presentation and binocular fusion stages were a necessary condition for the attentional allocation.
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  • 文章类型: Journal Article
    评估智能手机游戏对眼睛聚散系统的影响。
    进行了5个月(从2023年3月到2023年8月)的比较和实验研究。
    82名平均年龄为21.98±2.26岁的参与者参加了研究。在评估调节和聚散度系统特征之前,参与者接受了全面的眼科检查.参与者被要求在40厘米的距离上在智能手机上玩30分钟的射击游戏。在活动之前和之后进行聚散度参数的测量,然后进行比较。
    使用非参数检验来比较任务前和任务后的测量。Wilcoxon符号秩检验用于比较变量:负融合聚散度(NFV),正融合发散(PFV),近收敛点(NPC),和Vergence设施(VF),alpha误差设置为5%。
    参与者的平均年龄为21.98±2.26岁。任务后,聚散度参数:NPC(p<0.001),近距离NFV(p<0.001),近距离PFV(p<0.001),和VF(p<0.001)显示聚散度参数显著降低。
    研究表明,智能手机游戏30分钟会影响聚散系统,导致年轻人的双眼视觉异常。
    UNASSIGNED: To evaluate the impact of smartphone gaming on the vergence system of the eye.
    UNASSIGNED: A 5-month (from March 2023 to August 2023) comparative and experimental research was conducted.
    UNASSIGNED: Eighty-two participants with a mean age of 21.98 ± 2.26 years were present in the study. Prior to assessing accommodation and vergence system characteristics, participants underwent a comprehensive eye examination. The participants were asked to play a shooting game on a smartphone for 30 minutes at a 40 cm distance. Measurements of the vergence parameters were taken before and after the activity and afterwards were compared.
    UNASSIGNED: Non-parametric tests were used to compare pre- and post-task measurements. The Wilcoxon signed-rank test was used to compare the variables: Negative fusional vergence (NFV), Positive fusional vergence (PFV), Near point of convergence (NPC), and Vergence Facility (VF), with the alpha error set at 5%.
    UNASSIGNED: The mean age of the participants was 21.98 ± 2.26 years. Post-task, the vergence parameters: NPC (p < 0.001), NFV for near distance (p < 0.001), PFV for near distance (p < 0.001), and VF (p < 0.001) showed significant decrease in vergence parameters.
    UNASSIGNED: The study shows smartphone gaming for 30 minutes affects the vergence system, leading to binocular vision anomalies in young individuals.
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