UNASSIGNED: A 5-month (from March 2023 to August 2023) comparative and experimental research was conducted.
UNASSIGNED: Eighty-two participants with a mean age of 21.98 ± 2.26 years were present in the study. Prior to assessing accommodation and vergence system characteristics, participants underwent a comprehensive eye examination. The participants were asked to play a shooting game on a smartphone for 30 minutes at a 40 cm distance. Measurements of the vergence parameters were taken before and after the activity and afterwards were compared.
UNASSIGNED: Non-parametric tests were used to compare pre- and post-task measurements. The Wilcoxon signed-rank test was used to compare the variables: Negative fusional vergence (NFV), Positive fusional vergence (PFV), Near point of convergence (NPC), and Vergence Facility (VF), with the alpha error set at 5%.
UNASSIGNED: The mean age of the participants was 21.98 ± 2.26 years. Post-task, the vergence parameters: NPC (p < 0.001), NFV for near distance (p < 0.001), PFV for near distance (p < 0.001), and VF (p < 0.001) showed significant decrease in vergence parameters.
UNASSIGNED: The study shows smartphone gaming for 30 minutes affects the vergence system, leading to binocular vision anomalies in young individuals.
■进行了5个月(从2023年3月到2023年8月)的比较和实验研究。
■82名平均年龄为21.98±2.26岁的参与者参加了研究。在评估调节和聚散度系统特征之前,参与者接受了全面的眼科检查.参与者被要求在40厘米的距离上在智能手机上玩30分钟的射击游戏。在活动之前和之后进行聚散度参数的测量,然后进行比较。
■使用非参数检验来比较任务前和任务后的测量。Wilcoxon符号秩检验用于比较变量:负融合聚散度(NFV),正融合发散(PFV),近收敛点(NPC),和Vergence设施(VF),alpha误差设置为5%。
■参与者的平均年龄为21.98±2.26岁。任务后,聚散度参数:NPC(p<0.001),近距离NFV(p<0.001),近距离PFV(p<0.001),和VF(p<0.001)显示聚散度参数显著降低。
■研究表明,智能手机游戏30分钟会影响聚散系统,导致年轻人的双眼视觉异常。