skill

技能
  • 文章类型: Journal Article
    背景:护理教育已经注意到基于模拟的教育的积极作用。有许多关于模拟教育效果的研究,但是其中大多数涉及一个单一的机构,非随机对照试验,小样本量和对效果的主观评价。这项多中心随机对照试验的目的是评估高保真模拟的效果,基于计算机的模拟,高保真模拟与基于计算机的模拟相结合,并对护理本科生进行个案研究。
    方法:从中国五所大学招募270名护理专业学生。参与者在每个机构被随机分为四组:高保真模拟组,基于计算机的模拟小组,高保真仿真与基于计算机的仿真组相结合,和案例研究小组。最后,239名参与者完成了干预和评估,每组58、67、57和57名参与者。数据收集分为三个阶段:干预前,干预后立即,干预后三个月。
    结果:四组之间的人口统计学数据和基线评估指标没有显着差异。在提高知识的四种方法之间没有观察到统计学上的显着差异,跨专业合作,批判性思维,关怀,或对学习的兴趣。虽然干预后不同组的技能改善有显著差异(p=0.020),三个月后,没有观察到差异(p=0.139)。基于计算机的模拟组的技能提高在干预结束时明显低于高保真模拟组(p=0.048)或高保真模拟结合基于计算机的模拟组(p=0.020)。
    结论:护理专业学生在培养知识方面从四种方法中获益相同,跨专业合作,批判性思维,关怀,和兴趣学习立即和随着时间的推移。高保真仿真和高保真仿真结合基于计算机的仿真在短期内比基于计算机的仿真更有效地提高技能。护理教育工作者可以根据具体情况选择最合适的教学方法来实现预期的学习成果。
    背景:该临床试验已在中国临床试验注册中心注册(临床试验编号:ChiCTR2400084880,注册日期:2024年5月27日)。
    BACKGROUND: Education in nursing has noticed a positive effect of simulation-based education. There are many studies available on the effects of simulation-based education, but most of those involve a single institution, nonrandomized controlled trials, small sample sizes and subjective evaluations of the effects. The purpose of this multicenter randomized controlled trial was to evaluate the effects of high-fidelity simulation, computer-based simulation, high-fidelity simulation combined with computer-based simulation, and case study on undergraduate nursing students.
    METHODS: A total of 270 nursing students were recruited from five universities in China. Participants were randomly divided into four groups at each institution: the high-fidelity simulation group, the computer-based simulation group, the high-fidelity simulation combined with computer-based simulation group, and the case study group. Finally, 239 participants completed the intervention and evaluation, with 58, 67, 57, and 57 participants in each group. The data were collected at three stages: before the intervention, immediately after the intervention, and three months after the intervention.
    RESULTS: The demographic data and baseline evaluation indices did not significantly differ among the four groups. A statistically significant difference was not observed between the four methods for improving knowledge, interprofessional collaboration, critical thinking, caring, or interest in learning. While skill improvement differed significantly among the different groups after the intervention (p = 0.020), after three months, no difference was observed (p = 0.139). The improvement in skill in the computer-based simulation group was significantly lower at the end of the intervention than that in the high-fidelity simulation group (p = 0.048) or the high-fidelity simulation combined with computer-based simulation group (p = 0.020).
    CONCLUSIONS: Nursing students benefit equally from four methods in cultivating their knowledge, interprofessional collaboration, critical thinking, caring, and interest in learning both immediately and over time. High-fidelity simulation and high-fidelity simulation combined with computer-based simulation improve skill more effectively than computer-based simulation in the short term. Nursing educators can select the most suitable teaching method to achieve the intended learning outcomes depending on the specific circumstances.
    BACKGROUND: This clinical trial was registered at the Chinese Clinical Trial Registry (clinical trial number: ChiCTR2400084880, date of the registration: 27/05/2024).
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  • 文章类型: Journal Article
    完全身临其境的虚拟现实(VR)是一种先进的技术,在姑息治疗中被越来越多地研究和使用,用于症状管理。虽然这些发现为其治疗潜力提供了积极的启示,VR带来不良影响,导致伦理问题。根据一名注册临床心理学家的临床经验,他也是一名认证医生,鉴于VR在姑息治疗中可能带来的风险,我们提出了对VR治疗师进行专业培训的重要性的观点。我们建议对知识进行专业培训,技能,和态度,以确保患者的安全,同时最大限度地提高VR的治疗效益。鉴于这一领域的报道很少,我们希望这篇观点文章能打开讨论,并有助于当前的理解和新兴的未来方向,以确保VR在姑息治疗中的质量和道德交付。
    Fully immersive virtual reality (VR) is an advanced technology increasingly studied and used in palliative care for symptom management. While the findings shed a positive light on its therapeutic potential, VR carries adverse effects, leading to ethical concerns. Based on the clinical experiences of a registered clinical psychologist who is also a certified thanatologist, we put forward a perspective on the importance of professional training for VR therapists in view of the possible risks posed by VR in palliative care. We propose professional trainings on knowledge, skills, and attitudes to ensure patients\' safety while maximizing the therapeutic benefits of VR. Given the scarcity of reports on such an area, we hope this perspective article opens up discussions and contributes to current understanding and emerging future directions to ensure quality and ethical delivery of VR in palliative care.
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  • 文章类型: Journal Article
    背景:定期参加接触性运动中的中度至剧烈运动可能与脑血管损伤和头部创伤的增加有关。在颅脑损伤的最初事件后诊断中缺乏有效的客观措施。锻炼风格,持续时间,和强度也可能混淆诊断指标。因此,我们建议新的急性和慢性头部创伤运动和表现跨学科小组(IMPACT)分析各种功能(生物力学和运动控制)测试以及相关的生物化学,以了解它们在运动和头部损伤中如何受到接触的影响。这项研究的目标是研究橄榄球运动员在头部创伤和受伤后的表现和生理变化。
    方法:这项独一无二的研究将使用一项随机对照试验(RCT),利用运动参与组和非参与对照组。将招募40名7岁男子橄榄球运动员进行研究,并随机分配到实验组。干预小组将在当地的7s橄榄球比赛中连续参加三场橄榄球比赛。在赛前基线,将收集人口统计学和人体测量数据。接下来是匹配前的生化基线收集,生物力学,和认知运动任务数据。在连续三场比赛之后,将采取同样的措施。在每场比赛中,将进行符号分析以获取联系信息。所有测量将在第三次比赛后24、48和72小时再次进行。
    结论:当由于疲倦和/或压力环境而导致游戏数量增加时,我们预计身体运动会下降,协调,和认知运动任务。血液生物化学的变化预计将与生物力学和认知运动过程的变化相对应。这项研究提案将产生相当大的,关于游戏条件下头部创伤事件发生的生态有效数据,以及这些事件对表演者生物系统的影响。这将使人们更好地了解运动参与者对运动引起的伤害的反应。这项研究的范围将对医生产生深远的影响,教练,经理,科学家,以及在各级比赛中与运动人群的健康和福祉有关的体育监管机构,包括所有性别和年龄。
    BACKGROUND: Taking part in moderate-to-vigorous exercise in contact sports on a regular basis may be linked to an increase in cerebrovascular injury and head trauma. Validated objective measures are lacking in the initial post-event diagnosis of head injury. The exercise style, duration, and intensity may also confound diagnostic indicators. As a result, we propose that the new Interdisciplinary Group in Movement & Performance from Acute & Chronic Head Trauma (IMPACT) analyze a variety of functional (biomechanical and motor control) tests as well as related biochemistry to see how they are affected by contact in sports and head injury. The study\'s goal will be to look into the performance and physiological changes in rugby players after a game for head trauma and injury.
    METHODS: This one-of-a-kind study will use a randomized controlled trial (RCT) utilizing a sport participation group and a non-participation control group. Forty male rugby 7 s players will be recruited for the study and allocated randomly to the experimental groups. The intervention group will participate in three straight rugby matches during a local 7 s rugby event. At the pre-match baseline, demographic and anthropometric data will be collected. This will be followed by the pre-match baseline collection of biochemical, biomechanical, and cognitive-motor task data. After three consecutive matches, the same measures will be taken. During each match, a notational analysis will be undertaken to obtain contact information. All measurements will be taken again 24, 48, and 72 h after the third match.
    CONCLUSIONS: When the number of games increases owing to weariness and/or stressful circumstances, we expect a decline in body movement, coordination, and cognitive-motor tasks. Changes in blood biochemistry are expected to correspond to changes in biomechanics and cognitive-motor processes. This research proposal will generate considerable, ecologically valid data on the occurrence of head trauma events under game conditions, as well as the influence of these events on the biological systems of the performers. This will lead to a greater understanding of how sports participants react to exercise-induced injuries. This study\'s scope will have far-reaching ramifications for doctors, coaches, managers, scientists, and sports regulatory bodies concerned with the health and well-being of athletic populations at all levels of competition, including all genders and ages.
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  • 文章类型: Journal Article
    背景:评估简化的自我指导卡是否可以帮助潜在的救援提供者更准确,更快速地使用自动体外除颤器(AED)。
    方法:从2018年6月1日至2019年11月30日,在未经AED培训的165名外行人(18-65岁)中进行了一项前瞻性纵向随机对照模拟研究。设计了一个自我指导卡,以照亮关键的AED操作程序。根据年龄分层,将受试者随机分为卡片组(n=83)和对照组(n=82)。然后在相同的模拟场景中对他们进行单独评估,以在基线时使用有(卡组)或没有自我指导卡(对照组)的AED,培训后,在3个月的随访中。
    结果:在基线时,卡组除颤成功的比例明显更高(31.1%vs.15.9%,P=0.03),完全露出胸部(88.9%vs.63.4%,P<0.001),正确的电极放置(32.5%与17.1%,P=0.03),并恢复心肺复苏(CPR)(72.3%vs.9.8%,P<0.001)。在培训后和后续行动中,关键行为没有显着差异,除了恢复心肺复苏术。卡组的休克时间和恢复心肺复苏的时间较短,而AED的通电时间在每个测试阶段都没有差异。在55-65岁组中,与其他年龄组相比,卡组比对照组获得了更多的技能改善。
    结论:自我指导卡可以作为首次AED用户的指导,也可以作为受过训练的受试者的提醒。这可能是一个实际的,以具有成本效益的方式提高不同年龄段潜在救援提供者的AED技能,包括老年人。
    BACKGROUND: To evaluate whether a simplified self-instruction card can help potential rescue providers use automated external defibrillators (AEDs) more accurately and quickly.
    METHODS: From June 1, 2018, to November 30, 2019, a prospective longitudinal randomized controlled simulation study was conducted among 165 laypeople (18-65 years old) without prior AED training. A self-instruction card was designed to illuminate key AED operation procedures. Subjects were randomly divided into the card (n=83) and control (n=82) groups with age stratification. They were then individually evaluated in the same simulated scenario to use AED with (card group) or without the self-instruction card (control group) at baseline, post-training, and at the 3-month follow-up.
    RESULTS: At baseline, the card group reached a significantly higher proportion of successful defibrillation (31.1% vs. 15.9%, P=0.03), fully baring the chest (88.9% vs. 63.4%, P<0.001), correct electrode placement (32.5% vs. 17.1%, P=0.03), and resuming cardiopulmonary resuscitation (CPR) (72.3% vs. 9.8%, P<0.001). At post-training and follow-up, there were no significant differences in key behaviors, except for resuming CPR. Time to shock and time to resume CPR were shorter in the card group, while time to power-on AED was not different in each phase of tests. In the 55-65 years group, the card group achieved more skill improvements over the control group compared to the other age groups.
    CONCLUSIONS: The self-instruction card could serve as a direction for first-time AED users and as a reminder for trained subjects. This could be a practical, cost-effective way to improve the AED skills of potential rescue providers among different age groups, including seniors.
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  • 文章类型: Journal Article
    父母在儿童CSA预防中起着关键作用,但是代际知识传播的潜在机制尚未完全理解。本研究探讨了两种育儿方式-亲子沟通和父母的保护行为-作为父母知识与子女知识和技能之间关系的中介因素的作用。来自中国农村的400名青少年及其母亲或父亲参加了这项研究。对父母的知识进行了调查,保护行为,以及关于CSA的亲子沟通,而孩子们回答了有关知识和技能的问题。结果显示,父母知识与沟通和保护行为呈显著正相关,保护行为与儿童的知识和技能呈正相关,但是沟通与儿童的知识和技能之间的系数微不足道。研究结果强调了直接父母保护是代际知识传播的最重要机制之一。
    Parents play a key role in child CSA prevention, but the mechanisms underlying the intergenerational knowledge transmission are not fully understood. This study explores the role of two parenting practices - parent-child communication and parent\'s protective behavior - as mediating factors in the relation between parents\' knowledge and their children\'s knowledge and skills. Four hundred and ten dyads of early adolescents and their mother or father from rural China participated in the study. Parents were surveyed on their knowledge, protective behaviors, and parent-child communication regarding CSA, while children answered questions on relevant knowledge and skills. Results revealed that parental knowledge was positively and significantly related to communication and protective behavior, protective behavior was positively related to children\'s knowledge and skills, but the coefficient between communication and children\'s knowledge and skills was insignificant. The findings highlight direct parental protection as one of the most important mechanism for intergenerational knowledge transmission.
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  • 文章类型: Journal Article
    背景:不适当的抗生素消费会促进抗生素耐药性。然而,关于抗生素相关知识和行为之间的关联的发现是不一致和矛盾的,导致干预措施的不合理指导。在以前的一些研究中,知识模块中包含的不同种类的抗生素相关技能之间的机制是模糊的,很少研究。
    方法:2017年6月至2018年4月在中国三个省进行了横断面调查,调查9526名0-13岁儿童家长。分析了1944年自我给孩子服药的父母和2478名孩子寻求照顾的受访者的数据。
    结果:发现抗生素鉴定技能是抗生素使用技能与两种不当行为之间关联的调节因素。与抗生素识别和使用技能水平低的父母相比,在中等水平(OR=0.48,95%CI[0.26-0.88])或高水平(OR=0.15,95%CI[0.07-0.34])掌握这两种技能的人,使用抗生素自我治疗的可能性较小.具有中等水平的抗生素识别技能和高水平的抗生素使用技能的父母(OR=0.18,95%CI[0.08-0.44])和具有这两种技能的父母(OR=0.15,95%CI[0.05-0.47])在寻求治疗时不太可能要求医生使用抗生素。
    结论:当父母掌握较低的抗生素使用技能时,父母对抗生素鉴定的高水平技能会促进不适当的抗生素使用。相反,基于出色的抗生素使用技能,更好的抗生素识别技能与不当行为的减少有关。我们建议未来的健康教育,以加强抗生素识别技能以及抗生素使用指导。
    Inappropriate antibiotic consumption promotes antibiotic resistance. However, findings on the association between antibiotic-related knowledge and behaviors are inconsistent and contradictory, resulting in unjustified guidance of interventions. The mechanisms between the different kinds of antibiotic-related skills contained in knowledge modules in some previous studies are indistinct and rarely studied.
    A cross-sectional survey was conducted between June 2017 and April 2018 in three Chinese provinces, investigating 9526 parents with children aged 0-13 years old. Data from 1944 parents who self-medicated their children and 2478 respondents whose children sought care were analyzed.
    Skills for antibiotic identification were found to be a moderator for the association between skills for antibiotic use and two inappropriate behaviors. Compared with parents with low levels of both skills for antibiotic identification and use, those mastering both skills at either medium (OR = 0.48, 95% CI [0.26-0.88]) or high (OR = 0.15, 95% CI [0.07-0.34]) level were less likely to self-medicate their children with antibiotics. Parents with a medium level of skills for antibiotic identification and high level of skills for antibiotic use (OR = 0.18, 95% CI [0.08-0.44]) and those with a high level of both skills (OR = 0.15, 95% CI [0.05-0.47]) were less likely to ask doctors for antibiotics when seeking care.
    Parents\' high level of skills for antibiotic identification is revealed to promote inappropriate antibiotic use when parents master a low level of skills for antibiotic use. Conversely, based on excellent skills for antibiotic use, better skill for antibiotic identification is associated with a greater reduction in inappropriate behaviors. We recommend future health education to strengthen skills for antibiotic identification along with guidance on antibiotic use.
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  • 文章类型: Systematic Review
    UNASSIGNED:本研究旨在对有关核心训练对足球运动员与技能相关的体能表现的影响的现有文献进行深入回顾。以及为研究人员和教练提供建议。
    UNASSIGNED:本研究的数据是根据系统评价和荟萃分析(PRISMA)指南的首选报告项目提供的。使用科学数据库和网络搜索引擎,包括Scopus,Ebscohost,WebofScience,PubMed,和谷歌学者,研究人员从已发表的文献中收集研究。84篇文章中只有26篇满足所有纳入标准,因此被纳入系统审查。使用PEDro量表确定每个研究的质量。26项研究的分数在3到6之间。
    未经评估:核心训练可以提高足球运动员与技能相关的身体素质,包括他们的力量,速度,balance,和敏捷性。
    UNASSIGNED:核心是身体的解剖和功能中心以及其“引擎”。“所有运动都是从身体的中心发出的,并传递到四肢。核心肌肉与四肢肌肉不同,因为它们经常收缩,从而使躯干变得艰难,所有的肌肉一起工作,成为增效剂。理论上,坚固的核心允许从下半身到上半身的力传递,而躯干的能量损失最小。根据26项研究,这项审查建议,核心训练应纳入足球运动员的日常训练中,每次训练的最小频率和长度为15分钟,每周两次,4周。
    UNASSIGNED:https://inplasy.com,标识符INPLASY202290045。
    This study aims to present an in-depth review of the available literature on the effect of core training on skill-related physical fitness performance among soccer players, as well as to offer suggestions for researchers and coaches.
    The data in this study were presented based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guideline. Using scientific databases and web search engines including Scopus, Ebscohost, Web of Science, PubMed, and Google Scholar, researchers collected studies from the published literature. Only 26 of the 84 articles satisfied all the inclusion criteria and were thus included in the systematic review. The quality of each study was determined using the PEDro scale. The scores for 26 studies range between three and six.
    Core training can improve soccer players\' skill-related physical fitness, including their power, speed, balance, and agility.
    The core is the anatomic and functional center of the body as well as its \"engine.\" All movements emanate from the center of the body and are transmitted to the extremities. The core muscles differ from the limb muscles because they frequently cocontract, thus making the torso hard to the point whereby all the muscles work together to become synergists. Theoretically, a strong core permits the passage of force from the lower body to the upper body with minimal energy loss in the torso. Based on the 26 studies, this review suggests that core training should be incorporated into the daily training sessions of soccer players, with a minimum frequency and length of 15 min per training session, twice per week, for 4 weeks.
    https://inplasy.com, identifier INPLASY202290045.
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  • 文章类型: Systematic Review
    背景:高度测量训练(PT)已在运动人群中进行了广泛的研究。然而,PT对网球运动员的影响不太清楚。方法:我们旨在巩固现有的关于PT对健康网球运动员技能和身体表现的影响的研究。2022年5月30日,对SCOPUS进行全面搜索,PubMed,WebofScience,和SPORTDiscus(通过EBSCOhost)数据库进行。采用PICOS来定义入选标准:1)健康的网球运动员;2)PT计划;3)将补全度干预与对照组或其他运动组进行比较,和单组试验;4)测试了至少一项网球技巧或身体表现的指标;5)非随机研究试验和随机对照设计。通过使用CochraneRoB-2和ROBINS-I仪器评估个别研究的方法学质量。使用建议评估的分级,发展,和评估(等级),评估了每个结果的证据的确定性,采用综合Meta分析软件进行Meta分析。结果:12项研究包括443名年龄在12.5-25岁之间的网球运动员。PT持续3至9周。八项研究提供了数据,以便在荟萃分析中汇集结果。PT程序对最大发球速度检测到中等正效应(ES=0.75;p<0.0001)。就物理性能而言,小到中等(ES=0.43-0.88;p=0.046至<0.001)的影响,注意到冲刺速度,下肢肌肉力量,和敏捷性。而对下肢肌肉力量没有显著和小的影响(ES=0.30;p=0.115)。我们没有发现明确的证据表明PT改变了其他参数(即,服务准确性,上肢力量和力量,反应时间,和有氧耐力)。基于等级,纳入研究的证据确定性从非常低到中等不等.结论:PT可以改善最大发球速度和物理性能成分(冲刺速度,下肢肌肉力量,和敏捷性)对于健康的网球运动员;但是,关于PT对网球运动员技术和身体表现的影响的更多高质量证据值得进一步研究。系统审查注册:[https://inplasy.com/],标识符[INPLASY202250146]。
    Background: Plyometric training (PT) has been researched extensively in athletic populations. However, the effects of PT on tennis players are less clear. Methods: We aim to consolidate the existing research on the effects of PT on healthy tennis players\' skill and physical performance. On 30th May 2022, a comprehensive search of SCOPUS, PubMed, Web of Science, and SPORTDiscus (via EBSCOhost) databases was performed. PICOS was employed to define the inclusion criteria: 1) healthy tennis players; 2) a PT program; 3) compared a plyometric intervention to a control group or another exercise group, and single-group trials; 4) tested at least one measures of tennis skill or physical performance; and 5) non-randomized study trials and randomized control designs. Individual studies\' methodological quality was evaluated by using the Cochrane RoB-2 and ROBINS-I instruments. Using Grading of Recommendations Assessment, Development, and Evaluation (GRADE), the certainty of the body of evidence for each outcome was assessed, and Comprehensive Meta-Analysis software was employed for the meta-analysis. Results: Twelve studies comprising 443 tennis players aged 12.5-25 years were eligible for inclusion. The PT lasted from 3 to 9 weeks. Eight studies provided data to allow for the pooling of results in a meta-analysis. A moderate positive effect was detected for PT programs on maximal serve velocity (ES = 0.75; p < 0.0001). In terms of measures of physical performance, small to moderate (ES = 0.43-0.88; p = 0.046 to < 0.001) effects were noted for sprint speed, lower extremity muscle power, and agility. While no significant and small effect was noted for lower extremity muscle strength (ES = 0.30; p = 0.115). We found no definitive evidence that PT changed other parameters (i.e., serve accuracy, upper extremity power and strength, reaction time, and aerobic endurance). Based on GRADE, the certainty of evidence across the included studies varied from very low to moderate. Conclusion: PT may improve maximal serve velocity and physical performance components (sprint speed, lower extremity muscular power, and agility) for healthy tennis players; however, more high-quality evidence about the effects of PT on the skill and physical performance of tennis players merits further investigation. Systematic Review Registration: [https://inplasy.com/], identifier [INPLASY202250146].
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  • 文章类型: Journal Article
    目的:这项准随机对照试验旨在评估PRECEDE-PROCEED模型(PPM)在使早产儿母亲发展护理知识方面的作用。技能,和能力感。
    方法:在116名早产儿母亲中,60例接受传统出院教育(对照组),56例接受PPM出院教育(PPM组)。知识和技能的提高转化为母亲对婴儿的日常护理。主要结果是早产儿护理知识。次要结果是早产儿护理技能和能力感,母亲的常规干预依从性,和婴儿出院后6个月的再入院率。
    结果:出院后6个月,PPM组的平均知识得分和平均技能得分显著高于对照组.PPM组的母亲在自我效能和满意度方面的能力感也明显优于对照组。此外,PPM组的干预行为依从性和再入院率明显优于对照组。
    结论:护理知识,技能,实施PPM后,早产儿母亲的能力感得到改善。
    OBJECTIVE: This quasi-randomized controlled trial was performed to evaluate the effects of the PRECEDE-PROCEED model (PPM) in enabling mothers of preterm infants to develop care knowledge, skill, and a sense of competence.
    METHODS: Among 116 mothers of preterm infants, 60 received traditional discharge education (control group) and 56 received PPM discharge education (PPM group). Improvement in knowledge and skills was transformed into the mothers\' routine daily care of infants. The primary outcome was knowledge of preterm infant care. The secondary outcomes were preterm infant care skills and a sense of competence, routine intervention compliance among mothers, and the readmission rate of infants 6 months after discharge.
    RESULTS: Six months after discharge, the mean knowledge score and mean skills score were significantly higher in the PPM group than in the control group. The mothers\' sense of competence with respect to both self-efficacy and satisfaction was also significantly better in the PPM group than in the control group. Moreover, intervention behavior compliance and the readmission rate were significantly better in the PPM group than in the control group.
    CONCLUSIONS: Care knowledge, skills, and sense of competence in mothers of preterm infants improved after implementation of the PPM.
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  • 文章类型: Journal Article
    大多数调查足球精神疲劳(MF)的研究都利用计算机化的Stroop任务来诱导MF。然而,传统的关键任务因缺乏生态有效性而受到挑战。与现实生活中的足球相关性有限,因此很难弥合研究与应用环境之间的差距。因此,迫切需要一种新颖的针对足球的诱导任务。这项研究将足球中的新MF诱导任务与Stroop任务进行了比较,并研究了诱导MF对认知和足球特定技能表现的影响。一个随机的,采用平衡交叉设计。15名训练有素的男足球运动员随机参加了三项MF诱导任务。其中两项是运动任务,包括10次重复间隔的拉夫堡足球传球测试(10xLSPT或LSPT),顺时针传球顺序(10xC-LSPT),每个方块每2分钟开始一次。这两个任务共享相同的运动模式,但C-LSPT被认为具有较低的认知需求。第三个是20分钟的Stroop任务(Stroop-20)。MF在每个任务之前和之后立即通过视觉模拟量表(VAS)进行评估,在3分钟Stroop任务中的认知表现,以及一个LSPT中的技能表现。在10xLSPT和Stroop-20之后,主观MF相似地增加(+25.4±10.3vs.+23.4±10.8AU,p=0.607)。10xLSPT和Stroop-20诱导的MF对认知表现和运动时间没有影响,但对惩罚时间有明显的负面影响(+5.9±4.9vs.+5.4±4.2s,p=0.748)和通过精度(-1.4±1.5vs.-1.0±1.3,p=0.465)。两个运动任务具有相似的强度,但10xC-LSPT诱导MF效率低下。结果表明,20分钟的重复间隔LSPT可以诱导与Stroop任务相似的MF。诱导的MF对足球技能表现有不利影响。建议将新颖的运动任务作为诱发任务用于足球中的MF研究。从业者应谨慎对待赛前热身中长时间的认知要求高的技能部分,以避免MF对即将到来的比赛产生负面影响。这种运动任务模式可以作为补充训练协议。
    Most studies investigating mental fatigue (MF) in soccer utilized a computerized Stroop task to induce MF. However, the traditional key-pressing task has been challenged for its lack of ecological validity. The limited relevance to real-life soccer made it difficult to bridge the gap between the research and the applied setting. Therefore, a novel soccer-specific inducing task is in urgent need. This study compared a novel MF-inducing task in soccer with the Stroop task and investigated the impact of induced MF on cognitive and soccer-specific skill performance. A randomized, counterbalanced crossover design was employed. Fifteen well-trained male soccer players randomly participated in three MF-inducing tasks. Two of them were motor tasks consisting of 10 repeated interval Loughborough Soccer Passing Test (10xLSPT or LSPT) in clockwise passing order (10xC-LSPT) with each block starting every 2 min. The two tasks share the same movement pattern, but C-LSPT is considered to have lower cognitive demands. The third was the 20-min Stroop task (Stroop-20). MF was assessed immediately before and after each task by visual analog scale (VAS), the cognitive performance in a 3-min Stroop task, and the skill performance in one LSPT. Subjective MF increased similarly after 10xLSPT and Stroop-20 (+ 25.4 ± 10.3 vs. + 23.4 ± 10.8 AU, p = 0.607). The induced MF by 10xLSPT and Stroop-20 had no impact on cognitive performance and movement time but similarly affected in a significantly negative manner on penalty time (+ 5.9 ± 4.9 vs. + 5.4 ± 4.2 s, p = 0.748) and passing accuracy (-1.4 ± 1.5 vs. -1.0 ± 1.3, p = 0.465). Two motor tasks shared similar intensity, but 10xC-LSPT was inefficient to induce MF. The results showed that the 20-min repeated interval LSPT could induce a similar MF as the Stroop task. The induced MF had detrimental effects on soccer skill performance. The novel motor task is recommended for MF studies in soccer as an inducement task. Practitioners should be cautious about the prolonged cognitive-demanding skill section of the pre-match warm-up to avoid the negative effect of MF on the upcoming match. This motor task pattern could be followed as a supplementary training protocol.
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