gaze

凝视
  • 文章类型: Journal Article
    个人凝视一个物体通常会导致其他人更喜欢那个物体,这就是所谓的凝视喜欢效应。然而,目前尚不清楚这种影响是否由社会因素驱动(即,视觉透视)或域一般处理(即,注意提示)。这项研究通过在六个在线一次性实验中操纵对象对化身的可见性,探索了凝视喜欢效果的机制。结果表明,参与者对对象的情感评估是由化身的视觉视角调制的。具体来说,化身的可见对象获得了更高的喜好度评级。然而,当化身被非社会刺激取代时,实验效果不存在。此外,在控制物体和化身之间的距离或刺激类型等混杂因素的同时,注视喜欢效应是稳健的.这些发现提供了令人信服的证据,表明凝视喜欢效应涉及对方视觉体验的过程,而不仅仅是凝视提示效应的副产品。
    Individuals\' gaze on an object usually leads others to prefer that object, which is called the gaze-liking effect. However, it is still unclear whether this effect is driven by social factors (i.e., visual perspective-taking) or the domain-general processing (i.e., attention cueing). This research explored the mechanism of the gaze-liking effect by manipulating the objects\' visibility to an avatar in six online one-shot experiments. The results showed that participants\' affective evaluation for the object was modulated by the avatar\'s visual perspective. Specifically, the visible object to the avatar received a higher rating of liking degree. However, when the avatar was replaced with a non-social stimulus, the experimental effect was absent. Furthermore, the gaze-liking effect was robust while controlling for confounding factors such as the distance between the object and the avatar or type of stimuli. These findings provided convincing evidence that the gaze-liking effect involves a process of the other\'s visual experience and is not merely a by-product of the gaze-cueing effect.
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  • 文章类型: Journal Article
    与辅音和元音相比,词汇音调的视觉线索更含蓄,研究也少得多,目前还不清楚哪些面部区域有助于识别面部色调。这项研究调查了中文和英文使用者被要求识别视听普通话词汇音调时的眼球运动。向中英文使用者展示了普通话单音节的视听剪辑(例如,//,/à/,//,/µ/),并被要求确定音节是否为浸渍音(/边沿/,//)或下降音(/à/,/µ/)。这些视听音节清晰地呈现,嘈杂和无声(没有音频信号)的条件。眼球追踪器记录了参与者的眼球运动。结果显示,参与者盯着嘴比盯着眼睛。此外,当声学条件变得不利时,说中文和英文的人都增加了对嘴而不是眼睛的凝视时间。研究结果表明,嘴巴是听众感知视听词汇音调的主要区域。中文和英文使用者之间相似的眼球运动意味着嘴巴充当了提供发音信息的感知线索,与社会和务实的信息相反。
    The visual cues of lexical tones are more implicit and much less investigated than consonants and vowels, and it is still unclear what facial areas contribute to facial tones identification. This study investigated Chinese and English speakers\' eye movements when they were asked to identify audiovisual Mandarin lexical tones. The Chinese and English speakers were presented with an audiovisual clip of Mandarin monosyllables (for instance, /ă/, /à/, /ĭ/, /ì/) and were asked to identify whether the syllables were a dipping tone (/ă/, / ĭ/) or a falling tone (/ à/, /ì/). These audiovisual syllables were presented in clear, noisy and silent (absence of audio signal) conditions. An eye-tracker recorded the participants\' eye movements. Results showed that the participants gazed more at the mouth than the eyes. In addition, when acoustic conditions became adverse, both the Chinese and English speakers increased their gaze duration at the mouth rather than at the eyes. The findings suggested that the mouth is the primary area that listeners utilise in their perception of audiovisual lexical tones. The similar eye movements between the Chinese and English speakers imply that the mouth acts as a perceptual cue that provides articulatory information, as opposed to social and pragmatic information.
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  • 文章类型: Journal Article
    视线变化会使编码皮层视觉和前庭信号的空间参考帧错位,这可能会影响标题歧视。这里,通过系统地操纵头部和头部位置来改变受试者的注视方向,航向辨别的表现用视觉测试,前庭,和反应时间任务中的组合刺激,其中反应时间受受试者控制。我们发现凝视变化引起了感知航向的实质性偏差,提高了受试者在所有刺激条件下的辨别阈值和反应时间。对于视觉刺激,凝视效应是通过改变眼睛在世界中的位置引起的,感知到的航向偏向于凝视的相反方向。相比之下,前庭凝视效应是通过改变眼睛在头部的位置引起的,感知到的航向偏向于相同的注视方向。虽然当视觉和前庭刺激结合时偏差减少,2个信号的整合大大偏离了扩展扩散模型的预测,该模型随着时间和感官模式的推移最佳地积累证据。这些发现揭示了对航向判别的不同注视效应,并强调空间参考框架的转换可能是这些效应的基础。
    Gaze change can misalign spatial reference frames encoding visual and vestibular signals in cortex, which may affect the heading discrimination. Here, by systematically manipulating the eye-in-head and head-on-body positions to change the gaze direction of subjects, the performance of heading discrimination was tested with visual, vestibular, and combined stimuli in a reaction-time task in which the reaction time is under the control of subjects. We found the gaze change induced substantial biases in perceived heading, increased the threshold of discrimination and reaction time of subjects in all stimulus conditions. For the visual stimulus, the gaze effects were induced by changing the eye-in-world position, and the perceived heading was biased in the opposite direction of gaze. In contrast, the vestibular gaze effects were induced by changing the eye-in-head position, and the perceived heading was biased in the same direction of gaze. Although the bias was reduced when the visual and vestibular stimuli were combined, integration of the 2 signals substantially deviated from predictions of an extended diffusion model that accumulates evidence optimally over time and across sensory modalities. These findings reveal diverse gaze effects on the heading discrimination and emphasize that the transformation of spatial reference frames may underlie the effects.
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  • 文章类型: Journal Article
    在ASD中已经记录了视觉注意力的差异,并出现与临床症状有关。然而,大多数研究都是在西方文化中进行的。因为在其他文化中已经记录了视觉注意力模式的惊人差异,了解文化如何影响ASD的注意模式是很重要的。这项研究比较了西方和东亚文化中ASD的视觉注意力差异,在对上下文和全球信息的关注差异已经反复证明,调查潜在的文化特异性ASD表型。共有一百三十二名参与者包括来自香港(香港)的ASD(n=24)和对照组(n=47),以及以前研究的一组年龄和智商相当的美国参与者(n=26ASD;n=35对照)。当参与者完成两个在社会情感复杂性上不同的叙事任务时,凝视着被跟踪。注视面部的比例,机构,使用线性混合效应模型和一系列生长曲线模型对各组进行检查。在不同的任务和群体中发现了文化差异。ASD和对照HK小组都更关注全球上下文设置信息,更多的身体部位,与美国团体相比,人物的面孔较少。生长曲线模型表明,这些差异在某些刺激下随时间减弱。仅在描绘面部表情模糊的角色的更复杂的刺激中观察到与ASD相关的效果。研究结果表明,ASD对视觉注意力模式有显著的文化影响,并强调了刺激复杂性在区分文化和诊断对注意方式的影响方面的重要性。
    Differences in visual attention have been documented in ASD, and appear linked to clinical symptoms. However, most research has been conducted in Western cultures. Because striking differences in visual attention patterns have been documented in other cultures, it is important to understand how culture may influence attentional patterns in ASD. This study compared differences in visual attention in ASD across Western and East Asian cultures, where differences in attention to contextual and global information have been repeatedly demonstrated, to investigate potential culturally-specific ASD phenotypes. One hundred thirty-two total participants included individuals with ASD (n = 24) and controls (n = 47) from Hong Kong (HK), along with a previously studied group of age- and IQ-comparable participants from the United States (n = 26 ASD; n = 35 control). Gaze was tracked while participants completed two narrative tasks that differed in social-emotional complexity. Proportions of fixations to face, bodies, and setting were examined across groups using linear mixed-effect models and a series of growth curve models. Cultural differences were found across tasks and groups. Both the ASD and control HK groups attended more to global contextual setting information, more to the body regions, and less toward faces of characters compared to US groups. Growth curve models indicated that these differences attenuated over time in certain stimuli. ASD-related effects were only observed in the more complex stimuli depicting characters with ambiguous facial expressions. Findings indicate a notable cultural influence on visual attention patterns in ASD, and underscore the importance of stimuli complexity in differentiating cultural versus diagnostic effects on attentional styles.
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  • 文章类型: Journal Article
    因为人类是社会存在,人类的行为和认知从根本上是由同龄人提供的信息塑造的,使人类对奖励的主观价值容易被感知的社会信息操纵。即使是微妙的非语言社会信息,比如其他人的眼睛,可以影响值分配,比如食物价值。在这项研究中,我们通过功能磁共振成像研究了凝视线索如何改变参与者的食物价值(两种性别)的神经基础。在凝视提示任务期间,食物被反复展示,要么别人看着他们,要么别人忽视他们。我们通过评估参与者在标准凝视训练之前和之后的支付意愿来确定他们的食物价值。结果显示,与无人看管的食品相比,参与者愿意为他人看管的食品支付更多的费用。神经资料显示,两种情况下主观值的差异伴随着额下回活动的增强,颞中回,和食物处理后的尾状。此外,尾状回与角回之间的功能连通性准确预测了偏好转移的个体差异。我们的结果揭示了社会线索对食物主观价值影响的关键神经机制,并强调了社会背景在塑造人类食物奖励主观价值方面的关键作用。重要声明我们调查了像其他人一样的社会信息对食物的凝视如何影响个人的食物价值。我们发现,与被忽略的食物相比,个人更经常选择被另一个人查看的食物。使用神经成像,我们发现,这种增加的价值为照顾食物项目与较高的大脑活动在额叶下回有关,颞中回,和尾状.此外,尾状回和角回之间的功能连通性与其他人关注而忽略的食物价值的个体差异有关。这些发现为大脑如何将社会信息整合到食物价值中提供了新的见解,并可能提出可能的干预措施,例如使用凝视提示来促进更健康的食物选择。
    As humans are social beings, human behavior and cognition are fundamentally shaped by information provided by peers, making human subjective value for rewards prone to be manipulated by perceived social information. Even subtle nonverbal social information, such as others\' eye gazes, can influence value assignment, such as food value. In this study, we investigate the neural underpinnings of how gaze cues modify participants\' food value (both genders) by means of functional magnetic resonance imaging. During the gaze-cuing task, food items were repeatedly presented either while others looked at them or while they were ignored by others. We determined participants\' food values by assessing their willingness to pay before and after a standard gaze-cuing training. Results revealed that participants were willing to pay significantly more for food items that were attended to by others compared with the unattended to food items. Neural data showed that differences in subjective values between the two conditions were accompanied by enhanced activity in the inferior frontal gyrus, middle temporal gyrus, and caudate after food items were attended to. Furthermore, the functional connectivity between the caudate and the angular gyrus precisely predicted the individual differences in the preference shift. Our results unveil the key neural mechanism underlying the influence of social cues on the subjective value of food and highlight the crucial role of social context in shaping subjective value for food rewards in human.SIGNIFICANCE STATEMENT We investigated how social information like others\' gaze toward foods affects individuals\' food value. We found that individuals more often choose food items that were looked at by another person compared with food items that were ignored. Using neuroimaging, we showed that this increased value for attended to food items was associated with higher brain activity in the inferior frontal gyrus, middle temporal gyrus, and caudate. Furthermore, functional connectivity between the caudate and the angular gyrus was associated with individual differences in values for food items that were attended to by others versus being ignored. These findings provide novel insights into how the brain integrates social information into food value and could suggest possible interventions like using gaze cuing to promote healthier food choices.
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  • 文章类型: Journal Article
    面部情感识别固有地被情境化,并且可以自动地结合来自情境的情感信息。在这里,我们调查这种情感语境效应是否受到突出的社会线索的调节,即,语境化的情感面孔的注视方向。我们证明,可见目标面孔的感知情感表达偏向于不可见上下文面孔的情感,这种无意识的情感语境调制取决于目标面部的注视方向。特别是,目标面部凝视上下文面部比凝视面部引起更大的情感上下文效果。此外,这种凝视调节效应特别发生在看不见的恐惧环境中,并取决于个体特质焦虑水平。这些发现表明,通过凝视线索传递的社会信息可以在没有意识的情况下调节恐惧特定的情感语境效应,揭示了复合社会情感信号如何自动融入我们对他人情绪的感知。
    Facial emotion recognition is inherently contextualized and may automatically incorporate affective information from the context. Here we investigate whether this affective contextual effect is modulated by a prominent social cue, namely, the gaze direction of the contextualized emotional face. We demonstrate that the perceived emotional expression of a visible target face is biased toward the emotion of an invisible contextual face, with this nonconscious affective contextual modulation dependent on the gaze direction of the target face. In particular, a target face gazing toward a contextual face induced a larger affective contextual effect than a face gazing away. Furthermore, this gaze modulation effect specifically occurred for invisible fearful contexts and hinged on individual trait anxiety levels. These findings show that social information delivered by gaze cues can modulate the fear-specific affective contextual effect without awareness, shedding new light on how compound socio-affective signals are automatically integrated into our perception of others\' emotions.
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  • 文章类型: Journal Article
    先前的研究发现,当注视方向与特定情感表达传达的潜在行为意图相匹配时,它增强或促进了对这种情绪的感知;这被称为共享信号假设(SSH)。具体来说,直接的凝视与愤怒和喜悦的情绪共享一个以方法为导向的信号,而回避的目光与恐惧和悲伤共享回避导向的信号。在这项研究中,我们试图通过使用亚洲参与者的不同材料来验证SSH。在实验1中,我们使用了表现出直接和避免凝视的模型的照片来评估任务,为了研究注视方向对参与者情绪感知的影响。在实验2中,我们在类似的调查中使用了笑脸。结果表明,对于中性和笑脸,直接凝视(相对于回避的凝视)增加了受试者感知快乐情绪的可能性;回避的凝视增加了愤怒和恐惧被感知的可能性。验证了注视方向对情绪表达感知的影响,但“便利-损害”模式不是。我们的工作与以前的研究之间的差异可能归因于所采用的材料(更生态),以及参与者,他们来自不同的文化。
    Previous research has found that when gaze direction matches the underlying behavioral intent communicated by the expression of a specific emotion, it enhances or facilitates the perception of that emotion; this is called the shared signal hypothesis (SSH). Specifically, a direct gaze shares an approach-orientated signal with the emotions of anger and joy, whereas an averted gaze shares an avoidance-orientated signal with fear and sadness. In this research, we attempted to verify the SSH by using different materials on Asian participants. In Experiment 1 we employed photos of models exhibiting direct and averted gazes for rating tasks, in order to study the effects of gaze direction on participants\' perception of emotion. In Experiment 2 we utilized smiling faces in a similar investigation. The results show that for neutral and smiling faces, a direct gaze (relative to a gaze of avoidance) increased the likelihood of a subject perceiving a happy mood; a gaze of avoidance increased the likelihood that anger and fear would be perceived. The effect of gaze direction on emotional expression perception was verified, but a \"facilitating-impairing\" pattern was not. The difference between our work and previous research may be attributable to the materials employed (which were more ecological), as well as the participants, who were from a different culture.
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  • 文章类型: Journal Article
    视觉指南如何在现实环境中凝视已经研究了几十年。人的凝视行为通常在实验室环境中测量,这些环境控制良好,但特征减少和运动受限,与结合眼睛的现实生活中的凝视控制形成鲜明对比,头部,和身体动作。以前的现实世界研究表明,环境因素,如地形难以影响凝视;然而,真实世界的设置很难控制或复制。虚拟现实(VR)提供实验室的实验控制,然而,接近现实世界的自由和视觉复杂性(RW)。我们测量了8名健康年轻人在RW中行走和在VR中模拟运动期间的凝视数据。参与者沿着办公楼内预定义的路径行走,其中包括不同的地形,如长走廊和楼梯。在VR中,参与者在建筑物的详细虚拟重建中遵循相同的路径。我们为VR中的运动设计了一种新颖的混合控制策略:参与者实际上并没有翻译:前进运动是由手持设备控制的,旋转运动被物理地执行并转移到VR。我们发现地形类型的显著影响(平坦走廊,楼梯上去,和楼梯向下)注视方向,在凝视方向的空间传播上,以及凝视方向变化的角分布。因素世界(RW和VR)影响注视方向变化的角度分布,扫视频率,和头部中心的垂直凝视方向。后一种效果在将视线指向世界固定的坐标系时消失了,可能是由于耳机放置的细节,这不能混淆任何其他分析的措施。重要的是,对于任何测试措施,我们都没有观察到因素世界和地形之间的显着相互作用。这表明地形类型之间的差异不受世界的调节。导航标记上的总体停留时间在世界之间没有差异。在RW和VR中,凝视行为对地形的相似依赖性表明,我们的VR可以很好地捕获现实世界的约束。因此,高保真VR与自然运动控制相结合,有可能缩小实验室实验控制与生态有效设置之间的差距。
    How vision guides gaze in realistic settings has been researched for decades. Human gaze behavior is typically measured in laboratory settings that are well controlled but feature-reduced and movement-constrained, in sharp contrast to real-life gaze control that combines eye, head, and body movements. Previous real-world research has shown environmental factors such as terrain difficulty to affect gaze; however, real-world settings are difficult to control or replicate. Virtual reality (VR) offers the experimental control of a laboratory, yet approximates freedom and visual complexity of the real world (RW). We measured gaze data in 8 healthy young adults during walking in the RW and simulated locomotion in VR. Participants walked along a pre-defined path inside an office building, which included different terrains such as long corridors and flights of stairs. In VR, participants followed the same path in a detailed virtual reconstruction of the building. We devised a novel hybrid control strategy for movement in VR: participants did not actually translate: forward movements were controlled by a hand-held device, rotational movements were executed physically and transferred to the VR. We found significant effects of terrain type (flat corridor, staircase up, and staircase down) on gaze direction, on the spatial spread of gaze direction, and on the angular distribution of gaze-direction changes. The factor world (RW and VR) affected the angular distribution of gaze-direction changes, saccade frequency, and head-centered vertical gaze direction. The latter effect vanished when referencing gaze to a world-fixed coordinate system, and was likely due to specifics of headset placement, which cannot confound any other analyzed measure. Importantly, we did not observe a significant interaction between the factors world and terrain for any of the tested measures. This indicates that differences between terrain types are not modulated by the world. The overall dwell time on navigational markers did not differ between worlds. The similar dependence of gaze behavior on terrain in the RW and in VR indicates that our VR captures real-world constraints remarkably well. High-fidelity VR combined with naturalistic movement control therefore has the potential to narrow the gap between the experimental control of a lab and ecologically valid settings.
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  • 文章类型: Journal Article
    Gaze tracking is a human-computer interaction technology, and it has been widely studied in the academic and industrial fields. However, constrained by the performance of the specific sensors and algorithms, it has not been popularized for everyone. This paper proposes a single-camera gaze tracking system under natural light to enable its versatility. The iris center and anchor point are the most crucial factors for the accuracy of the system. The accurate iris center is detected by the simple active contour snakuscule, which is initialized by the prior knowledge of eye anatomical dimensions. After that, a novel anchor point is computed by the stable facial landmarks. Next, second-order mapping functions use the eye vectors and the head pose to estimate the points of regard. Finally, the gaze errors are improved by implementing a weight coefficient on the points of regard of the left and right eyes. The feature position of the iris center achieves an accuracy of 98.87% on the GI4E database when the normalized error is lower than 0.05. The accuracy of the gaze tracking method is superior to the-state-of-the-art appearance-based and feature- based methods on the EYEDIAP database.
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  • 文章类型: Journal Article
    本研究探索了两种不同类型的冲突任务中凝视和箭头提示的注意处理机制。在实验1中,参与者执行了侧翼任务,其中凝视和箭头提示被显示为中心目标或双边干扰物。操纵了目标方向和干扰物之间的一致性。结果表明,箭头分散器极大地干扰了凝视的注意力处理,而箭头方向的处理免于凝视干扰物的冲突。使用空间兼容性任务,实验2通过相对空间位置探索了对凝视和箭头处理的冲突影响。当箭头的方向与屏幕上的空间布局冲突时,响应时间减慢;然而,凝视的编码不受空间位置的影响。总的来说,对箭头提示的处理受双边注视提示的影响较小,但受无关空间信息的影响,虽然对注视提示的处理受到双边箭头的极大干扰,但不受无关空间信息的影响。不同类型的冲突对注视和箭头提示的不同影响可能反映出注意过程的两种相对不同的特定模式。
    The present study explored the attentional processing mechanisms of gaze and arrow cues in two different types of conflict tasks. In Experiment 1, participants performed a flanker task in which gaze and arrow cues were presented as central targets or bilateral distractors. The congruency between the direction of the target and the distractors was manipulated. Results showed that arrow distractors greatly interfered with the attentional processing of gaze, while the processing of arrow direction was immune to conflict from gaze distractors. Using a spatial compatibility task, Experiment 2 explored the conflict effects exerted on gaze and arrow processing by their relative spatial locations. When the direction of the arrow was in conflict with its spatial layout on screen, response times were slowed; however, the encoding of gaze was unaffected by spatial location. In general, processing to an arrow cue is less influenced by bilateral gaze cues but is affected by irrelevant spatial information, while processing to a gaze cue is greatly disturbed by bilateral arrows but is unaffected by irrelevant spatial information. Different effects on gaze and arrow cues by different types of conflicts may reflect two relatively distinct specific modes of the attentional process.
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