目的:这篇综述旨在绘制分类框架,描述,以及沉浸式技术在牙科文献中的应用。
方法:遵循系统评价和meta分析扩展范围评价(PRISMA-ScR)指南的首选报告项目,并且该协议已在开放科学框架平台(https://doi.org/10.17605/OSF。IO/H6N8M)。
方法:在MEDLINE(通过PubMed)中进行了系统搜索,Scopus,和Cochrane图书馆数据库,并辅以手动搜索。
方法:共纳入84篇,2019年至2023年之间的比例为81%。大多数研究是实验性的(62%),包括教育(25%),协议可行性(20%),体外(11%),和尸体(6%)。其他研究类型包括临床报告/技术文章(24%),临床研究(9%),给读者的技术说明/提示(4%),和随机对照试验(1%)。纳入研究的四分之三发表在口腔颌面外科(38%),牙科教育(26%),和植入物(12%)学科。显示方法包括头戴式显示设备(HMD)(55%),透过屏幕看(32%),2D屏幕显示(11%),和投影仪显示器(2%)。对沉浸式现实的描述是支离破碎的,并且不一致,因为缺乏明确的伞分类框架和包括虚拟现实(VR)在内的子集术语。增强现实(AR)混合现实(MR),增强虚拟性(AV),扩展现实,X现实
结论:牙科中的沉浸式现实应用越来越受欢迎,在过去5年中出版物数量显着激增。在对沉浸式现实的描述中,歧义是显而易见的。基于显示(完整或部分)和现实类(VR,AR,或MR)被提议。
结论:理解不同的现实类别可能会因为它们模糊的边界和概念重叠而令人困惑。沉浸式技术提供了新颖的教育和临床应用。这个领域正在快速发展。由于当前术语分散和不一致,一个全面的分类框架是必要的。
This
review aimed to map
taxonomy frameworks, descriptions, and applications of immersive technologies in the dental literature.
The Preferred reporting items for systematic reviews and meta-analyses extension for scoping reviews (PRISMA-ScR) guidelines was followed, and the protocol was registered at open science framework platform (https://doi.org/10.17605/OSF.IO/H6N8M).
Systematic search was conducted in MEDLINE (via PubMed), Scopus, and Cochrane Library databases, and complemented by manual search.
A total of 84 articles were included, with 81 % between 2019 and 2023. Most studies were experimental (62 %), including education (25 %), protocol feasibility (20 %), in vitro (11 %), and cadaver (6 %). Other study types included clinical report/technique article (24 %), clinical study (9 %), technical note/tip to reader (4 %), and randomized controlled trial (1 %). Three-quarters of the included studies were published in oral and maxillofacial surgery (38 %), dental education (26 %), and implant (12 %) disciplines. Methods of display included head mounted display device (HMD) (55 %), see through screen (32 %), 2D screen display (11 %), and projector display (2 %). Descriptions of immersive realities were fragmented and inconsistent with lack of clear
taxonomy framework for the umbrella and the subset terms including virtual reality (VR), augmented reality (AR), mixed reality (MR), augmented virtuality (AV), extended reality, and X reality.
Immersive reality applications in dentistry are gaining popularity with a notable surge in the number of publications in the last 5 years. Ambiguities are apparent in the descriptions of immersive realities. A
taxonomy framework based on method of display (full or partial) and reality class (VR, AR, or MR) is proposed.
Understanding different reality classes can be perplexing due to their blurred boundaries and conceptual overlapping. Immersive technologies offer novel educational and clinical applications. This domain is fast developing. With the current fragmented and inconsistent terminologies, a comprehensive
taxonomy framework is necessary.