Spatial cognition

空间认知
  • 文章类型: Journal Article
    头部方向(HD)神经元,信号面向方向,产生一个主要通过视觉输入锚定到外部世界的信号。我们研究了视觉地标信息进入大鼠HD系统的途径。有两个候选人:一个进化上更老的人,更大的皮质下视网膜-顶通路和最近进化的,较小的皮质retino-geniculo-striate通路。我们通过双侧损伤背侧外侧膝状丘脑核来破坏皮质通路,并记录大鼠在视觉提示控制的围栏中觅食时,在小囊后皮质中的HD细胞。在病变大鼠中,我们发现了预期的下囊后HD细胞数量。尽管方向调谐曲线在整个试验中更宽,这归因于其他正常宽度调谐曲线的不稳定性增加.调谐曲线对偏振视觉标志的反应也很差,并且无法根据其视觉模式来区分线索。因此,retino-geniculo-striate途径对于潜在的,紧密调谐的定向信号,但确实为基于视觉的信号与外界的锚定提供了主要途径,即使视觉线索是高对比度和低细节。关键点:头部方向(HD)单元格表示头部的面对方向,使用视觉地标来区分方向。在老鼠身上,我们调查了这些视觉信息是通过丘脑到达视觉皮层还是通过上丘到达,这是一个系统发育较老和(在啮齿动物)更大的途径。我们在大鼠中损伤了丘脑背侧外侧膝状核(dLGN),并记录了皮质HD细胞对视觉线索的反应性。我们发现皮质HD细胞具有正常的调谐曲线,但这些在试验期间稍不稳定。最值得注意的是,dLGN病变动物中的HD细胞几乎没有区分高度不同线索的能力,也没有区分更相似线索的能力。这些结果表明,哺乳动物视觉标志的定向处理需要膝部-皮质通路,这引发了关于视觉定向地标处理在进化过程中何时以及如何出现的问题。
    Head direction (HD) neurons, signalling facing direction, generate a signal that is primarily anchored to the outside world by visual inputs. We investigated the route for visual landmark information into the HD system in rats. There are two candidates: an evolutionarily older, larger subcortical retino-tectal pathway and a more recently evolved, smaller cortical retino-geniculo-striate pathway. We disrupted the cortical pathway by lesioning the dorsal lateral geniculate thalamic nuclei bilaterally, and recorded HD cells in the postsubicular cortex as rats foraged in a visual-cue-controlled enclosure. In lesioned rats we found the expected number of postsubicular HD cells. Although directional tuning curves were broader across a trial, this was attributable to the increased instability of otherwise normal-width tuning curves. Tuning curves were also poorly responsive to polarizing visual landmarks and did not distinguish cues based on their visual pattern. Thus, the retino-geniculo-striate pathway is not crucial for the generation of an underlying, tightly tuned directional signal but does provide the main route for vision-based anchoring of the signal to the outside world, even when visual cues are high in contrast and low in detail. KEY POINTS: Head direction (HD) cells indicate the facing direction of the head, using visual landmarks to distinguish directions. In rats, we investigated whether this visual information is routed through the thalamus to the visual cortex or arrives via the superior colliculus, which is a phylogenetically older and (in rodents) larger pathway. We lesioned the thalamic dorsal lateral geniculate nucleus (dLGN) in rats and recorded the responsiveness of cortical HD cells to visual cues. We found that cortical HD cells had normal tuning curves, but these were slightly more unstable during a trial. Most notably, HD cells in dLGN-lesioned animals showed little ability to distinguish highly distinct cues and none to distinguish more similar cues. These results suggest that directional processing of visual landmarks in mammals requires the geniculo-cortical pathway, which raises questions about when and how visual directional landmark processing appeared during evolution.
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  • 文章类型: Journal Article
    可以使用不同的表示和策略在工作记忆中对空间位置进行编码和维护。细粒度的表示提供详细的刺激信息,但是认知要求很高,容易不准确。细粒度表示中的不确定性可以通过使用粗、而是健壮的分类表示。在这项研究中,我们采用了个体差异方法来识别大脑活动与空间工作记忆中细粒度和分类表示的使用的相关性。我们结合了六项功能磁共振成像研究的数据,结果样本为$155$($77$女性,$25\\pm5$年)健康的参与者执行空间工作记忆任务。我们的结果表明,在工作记忆中使用空间表征的个体差异与不同的大脑活动模式有关。在整个任务试验中,细粒度表征的更高精确度与注意力和控制大脑系统的更大参与度有关。以及在刺激编码时默认网络的更强停用。相比之下,分类表示的使用与编码期间较低的默认网络活动和维护期间较高的额叶网络激活相关.与分类表示相比,这些结果可能表明对注意力资源和针对细粒度干扰的保护的需求更大。
    Spatial locations can be encoded and maintained in working memory using different representations and strategies. Fine-grained representations provide detailed stimulus information, but are cognitively demanding and prone to inexactness. The uncertainty in fine-grained representations can be compensated by the use of coarse, but robust categorical representations. In this study, we employed an individual differences approach to identify brain activity correlates of the use of fine-grained and categorical representations in spatial working memory. We combined data from six functional magnetic resonance imaging studies, resulting in a sample of $155$ ($77$ women, $25 \\pm 5$ years) healthy participants performing a spatial working memory task. Our results showed that individual differences in the use of spatial representations in working memory were associated with distinct patterns of brain activity. Higher precision of fine-grained representations was related to greater engagement of attentional and control brain systems throughout the task trial, and the stronger deactivation of the default network at the time of stimulus encoding. In contrast, the use of categorical representations was associated with lower default network activity during encoding and higher frontoparietal network activation during maintenance. These results may indicate a greater need for attentional resources and protection against interference for fine-grained compared with categorical representations.
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  • 文章类型: Journal Article
    研究已经探索了人类空间注意力如何在三维(3D)空间中分配。已经证明,与观察者的目标距离可以调节目标检测和定位任务中的性能:与更远的距离相比,当目标出现在更靠近观察者的位置时,反应时间会更短(即,近乎优势)。对这些文献进行定量分析的时代已经到来。在目前的荟萃分析中,29项研究(n=1260名参与者)检查了跨三维空间的目标检测和定位。主持人分析包括:检测与定位任务,空间提示与未提示的任务,控制深度的视网膜大小,中央与外围目标,真实空间vs立体vs单眼深度环境,并纳入审判动议。分析揭示了空间注意力的优势,受到控制视网膜大小的调节变量的影响。使用空间提示任务,并纳入审判动议。总的来说,这些结果提供了深度效应的最新量化,并提供了对评估空间注意力的方法学差异的见解.
    Studies have explored how human spatial attention appears allocated in three-dimensional (3D) space. It has been demonstrated that target distance from the viewer can modulate performance in target detection and localization tasks: reaction times are shorter when targets appear nearer to the observer compared to farther distances (i.e., near advantage). Times have reached to quantitatively analyze this literature. In the current meta-analysis, 29 studies (n = 1260 participants) examined target detection and localization across 3-D space. Moderator analyses included: detection vs localization tasks, spatial cueing vs uncued tasks, control of retinal size across depth, central vs peripheral targets, real-space vs stereoscopic vs monocular depth environments, and inclusion of in-trial motion. The analyses revealed a near advantage for spatial attention that was affected by the moderating variables of controlling for retinal size across depth, the use of spatial cueing tasks, and the inclusion of in-trial motion. Overall, these results provide an up-to-date quantification of the effect of depth and provide insight into methodological differences in evaluating spatial attention.
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  • 文章类型: Journal Article
    理解别人在做什么是社会认知的一个基本方面,也是一种可以说与视觉空间透视(VPT)联系在一起的技能。从另一个角度理解场景的空间布局的能力。然而,除了少数和值得注意的例外,行动理解和VPT很少一起研究。参与者(43名女性,37名男性)从位于0°的化身的角度对场景中对象的空间布局做出判断,90°,270°或180°相对于参与者。在传统VPT任务的变体中,化身要么与场景中的物体互动,通过指向或伸手去找他们,或者在场,但没有与物体接触。尽管任务在所有条件下都是相同的-也就是说目标对象是在控制对象的右侧还是左侧-我们表明化身的动作可以调节性能。具体来说,当化身与目标对象接触时,参与者更准确,相应地,当化身与控制对象交互时,准确性较低,速度较慢。由于这些效果与参与者和化身视角之间的角度差异无关,我们得出的结论是,行动理解和VPT很可能通过两种独立的认知机制的快速部署而联系在一起.所有参与者都提供了自我报告的移情措施,我们表明,随着女性移情得分的增加,响应时间减少,而男性参与者则没有。然而,在“典型”移情分数的范围内,这里定义为50%的数据所在的四分位数范围,女性比男性快。这些发现为空间和社会视角之间的关系提供了进一步的见解。
    Understanding what others are doing is a fundamental aspect of social cognition and a skill that is arguably linked to visuospatial perspective taking (VPT), the ability to apprehend the spatial layout of a scene from another\'s perspective. Yet, with few and notable exceptions, action understanding and VPT are rarely studied together. Participants (43 females, 37 males) made judgements about the spatial layout of objects in a scene from the perspective of an avatar who was positioned at 0°, 90°, 270° or 180° relative to the participant. In a variant of a traditional VPT task, the avatar either interacted with the objects in the scene, by pointing to or reaching for them, or was present but did not engage with the objects. Although the task was identical across all conditions - to say whether a target object is to the right or left of a control object - we show that the avatar\'s actions modulates performance. Specifically, participants were more accurate when the avatar engaged with the target object, and correspondingly, less accurate and slower when the avatar interacted with the control objects. As these effects were independent of the angular disparity between participant and avatar perspectives, we conclude that action understanding and VPT are likely linked via the rapid deployment of two separate cognitive mechanisms. All participants provided a measure of self-reported empathy and we show that response times decrease with increasing empathy scores for female but not for male participants. However, within the range of \'typical\' empathy scores, defined here as the interquartile range where 50 % of the data lie, females were faster than males. These findings lend further insight into the relationship between spatial and social perspective taking.
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  • 文章类型: Journal Article
    研究表明,高音调和低音调的声音可以与各种含义相关联。例如,高音调的声音与小概念有关,而低音调的声音与大概念有关。这项研究提出了三个实验,揭示了高音调的声音也与开放的概念和开放的手动作有关。而低音调的声音与闭合的概念和闭合的手动作有关。在实验1中,使用两种选择的强制选择任务显示了这种声音意义的对应效果,而实验2和3使用反应时间任务来显示这种相互作用。在实验2中,发现高音调的发声有助于打开手势,和低音调的发声被发现,以促进关闭手势,当同时执行时。在实验3中,当视觉目标刺激呈现开放物体时,高音发声特别迅速地产生,当目标呈现一个封闭的物体时,低声发声的速度特别快。讨论了有关语调线索的含义的这些发现。建议它们基于感觉中的概念空间知识的交叉模式表示,电机,和情感系统。此外,这种音高开放效应可能与其他音高意义效应共享认知过程。
    Research shows that high- and low-pitch sounds can be associated with various meanings. For example, high-pitch sounds are associated with small concepts, whereas low-pitch sounds are associated with large concepts. This study presents three experiments revealing that high-pitch sounds are also associated with open concepts and opening hand actions, while low-pitch sounds are associated with closed concepts and closing hand actions. In Experiment 1, this sound-meaning correspondence effect was shown using the two-alternative forced-choice task, while Experiments 2 and 3 used reaction time tasks to show this interaction. In Experiment 2, high-pitch vocalizations were found to facilitate opening hand gestures, and low-pitch vocalizations were found to facilitate closing hand gestures, when performed simultaneously. In Experiment 3, high-pitched vocalizations were produced particularly rapidly when the visual target stimulus presented an open object, and low-pitched vocalizations were produced particularly rapidly when the target presented a closed object. These findings are discussed concerning the meaning of intonational cues. They are suggested to be based on cross-modally representing conceptual spatial knowledge in sensory, motor, and affective systems. Additionally, this pitch-opening effect might share cognitive processes with other pitch-meaning effects.
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  • 文章类型: Journal Article
    空间术语含义的理论通常侧重于对象和位置的几何属性,这是理解含义的关键。例如,在英语中,“猫在垫子上”可能会参与表征图形的几何属性(“猫”,一个点)和地面(\'mat\',平面)以及两个物体之间的几何关系(\'on\',+垂直,与地面物体的距离为0)。然而,大量文献表明,几何性质远远不足以捕捉许多空间表达式的含义,相反,提供包含或支持关系的对象的力动态属性可能对这些表达式的含义至关重要。我认为这两种方法都需要理解语言中出现的各种空间术语,空间术语分为两个不同的集合,一个由图形和地面的几何特性及其空间关系表示,另一个是对象的力动态属性及其关系。这种在空间范围内的分工有很多后果,由于这两种类型在习得问题的性质和可能的学习机制上不同,已经观察到的跨语言变异的程度和种类,以及语用原则在空间术语中的应用。推测,这两种类型也可能植根于不同的认知系统及其神经基底。
    Theories of spatial term meanings often focus on geometric properties of objects and locations as the key to understanding meaning. For example, in English, \"The cat is on the mat\" might engage geometric properties characterizing the figure (\'cat\', a point) and the ground (\'mat\', a plane) as well as the geometric relationship between the two objects (\'on\', + vertical, 0 distance from ground object). However, substantial literature suggests that geometric properties are far from sufficient to capture the meanings of many spatial expressions, and that instead, force-dynamic properties of objects that afford containment or support relationships may be crucial to the meanings of those expressions. I will argue that both approaches are needed to understand the variety of spatial terms that appear in language and further, that spatial terms fall into two distinct sets, one represented by geometric properties of figure and ground and their spatial relationships, and the other by the force-dynamic properties of objects and their relationships. This division of labor within spatial terms has many consequences, with the two types differing in the nature of the acquisition problem and likely learning mechanisms, the extent and kind of cross-linguistic variation that has been observed, and the application of pragmatic principles to spatial terms. Speculatively, the two types may also be rooted in different cognitive systems and their neural substrates.
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  • 文章类型: Journal Article
    视觉系统适应广泛的视觉特征,从颜色和运动等低级特征到因果关系等高级特征,也许,number.根据一些,适应是一种严格的感知现象,这样,适应的存在许可的声称,一个特征是真正的感知性质。鉴于索赔关于适应的理论重要性,然后,重要的是要确切地了解视觉系统何时表现出适应性和不表现出适应性。这里,我们将一种特定的适应作为案例研究:对尺寸的视觉适应。有四个实验的证据支持,我们认为,尽管实验室中的尺寸适应具有强大的效果,(1)尺寸适应效应在现象学上表现不佳(在某些情况下,几乎无法察觉),(2)尺寸适应的一些效果出现矛盾,鉴于目前的大小适应理论,很难解释,(3)先前关于尺寸适应的研究可能未能将尺寸分离为适应尺寸。最终,我们认为,虽然有证据表明尺寸适应是真实的,尺寸适应是一个令人困惑和知之甚少的现象。
    The visual system adapts to a wide range of visual features, from lower-level features like color and motion to higher-level features like causality and, perhaps, number. According to some, adaptation is a strictly perceptual phenomenon, such that the presence of adaptation licenses the claim that a feature is truly perceptual in nature. Given the theoretical importance of claims about adaptation, then, it is important to understand exactly when the visual system does and does not exhibit adaptation. Here, we take as a case study one specific kind of adaptation: visual adaptation to size. Supported by evidence from four experiments, we argue that, despite robust effects of size adaptation in the lab, (1) size adaptation effects are phenomenologically underwhelming (in some cases, hardly appreciable at all), (2) some effects of size adaptation appear contradictory, and difficult to explain given current theories of size adaptation, and (3) prior studies on size adaptation may have failed to isolate size as the adapted dimension. Ultimately, we argue that while there is evidence to license the claim that size adaptation is genuine, size adaptation is a puzzling and poorly understood phenomenon.
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  • 文章类型: Journal Article
    孩子们对基础测量概念有持续的困难,可以链接到他们收到的指令。这里,我们专注于测试各种方法来支持他们的理解,即标尺包括空间间隔单位。我们研究了基于证据的学习工具-不确认证据和/或结构对齐是否增强了他们对尺子单元的理解。不确定的证据,在这种情况下,涉及让孩子计算与标尺原点不对齐的对象下的空间间隔单位。结构对齐,在这种情况下,涉及当对象与标尺的原点对齐时,通过在标尺单元顶部覆盖塑料单元芯片来突出显示标尺单元。在采用测试前/培训/测试后设计的三个实验中,总共120名二年级学生被随机分配到6种训练条件中的一种(每个实验2种).培训条件包括不同的循证学习原则或“照常营业”指导(控制),每个分配相等(每个条件N=20)。在每个实验中,在预试中表现不超过机会水平的儿童被选择继续训练,共88名学生进行了改进分析。孩子们在训练条件方面表现出了显着改善,其中包括不确定的证据,但不在结构对齐或控制条件下。然而,一项探索性分析提示,与仅有不确定证据相比,当结构比对结合不确定证据时,改善发生得更快,并且保留得更好.
    Children have persistent difficulty with foundational measurement concepts, which may be linked to the instruction they receive. Here, we focus on testing various ways to support their understanding that rulers comprise spatial interval units. We examined whether evidence-based learning tools-disconfirming evidence and/or structural alignment-enhance their understanding of ruler units. Disconfirming evidence, in this context, involves having children count the spatial interval units under an object that is not aligned with the origin of a ruler. Structural alignment, in this context, involves highlighting what a ruler unit is by overlaying plastic unit chips on top of ruler units when an object is aligned with the origin of a ruler. In three experiments employing a pre-test/training/post-test design, a total of 120 second graders were randomly assigned to one of six training conditions (two training conditions per experiment). The training conditions included different evidence-based learning principles or \"business-as-usual\" instruction (control), with equal allocation to each (N = 20 for each condition). In each experiment, children who did not perform above chance level on the pre-test were selected to continue with training, which resulted in a total of 88 students for the analysis of improvement. The children showed significant improvement in training conditions that included disconfirming evidence, but not in the structural alignment or control conditions. However, an exploratory analysis suggests that improvement occurred more rapidly and was retained better when structural alignment was combined with disconfirming evidence compared to disconfirming evidence alone.
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  • 文章类型: Journal Article
    与重要刺激的空间接近度通常会引起冲动行为。我们如何克服冲动倾向决定了行为的适应性。这里,我们使用虚拟现实技术来研究刺激的空间接近度是否与辅助运动区(SMA)功能有因果关系.在两个实验中,我们着手研究这些过程,使用一个虚拟环境,重新创建近和远的空间,以测试SMA在空间冲动性的因果贡献。在在线第一个实验(N=93)中,我们使用近距离(21厘米)或远距离刺激(360厘米)的进行/不进行任务来验证和测量远距离刺激的影响。在实验2(N=28)中,我们在SMA上应用了经颅静态磁刺激(tSMS)(双盲,交叉,假对照设计),以测试其在控制对近距离和远距离刺激的脉冲趋势方面的计算。分析了反应时间和错误率(遗漏和委托)。此外,EZ模型参数(a,v,Ter和MDT)进行计算。与远处刺激相比,近距离刺激引起的反应更快,但错误率也更高。特别是在佣金错误中(实验1)。对SMA的真实刺激减慢了反应延迟(实验2),由决策阈值(a)增加介导的效应。目前的研究结果表明,冲动性可能受到空间接近度的调节,导致加速动作,可能导致对附近物体的不准确响应增加。我们的研究还为SMA在调节空间冲动性中的作用提供了第一个起点。
    Spatial proximity to important stimuli often induces impulsive behaviour. How we overcome impulsive tendencies is what determines behaviour to be adaptive. Here, we used virtual reality to investigate whether the spatial proximity of stimuli is causally related to the supplementary motor area (SMA) functions. In two experiments, we set out to investigate these processes using a virtual environment that recreates close and distant spaces to test the causal contributions of the SMA in spatial impulsivity. In an online first experiment (N = 93) we validated and measured the influence of distant stimuli using a go/no-go task with close (21 cm) or distant stimuli (360 cm). In experiment 2 (N = 28), we applied transcranial static magnetic stimulation (tSMS) over the SMA (double-blind, crossover, sham-controlled design) to test its computations in controlling impulsive tendencies towards close vs distant stimuli. Reaction times and error rates (omission and commission) were analysed. In addition, the EZ Model parameters (a, v, Ter and MDT) were computed. Close stimuli elicited faster responses compared to distant stimuli but also exhibited higher error rates, specifically in commission errors (experiment 1). Real stimulation over SMA slowed response latencies (experiment 2), an effect mediated by an increase in decision thresholds (a). Current findings suggest that impulsivity might be modulated by spatial proximity, resulting in accelerated actions that may lead to an increase of inaccurate responses to nearby objects. Our study also provides a first starting point on the role of the SMA in regulating spatial impulsivity.
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  • 文章类型: Journal Article
    这项研究的目的是检查视频游戏体验之间的关联,空间认知,以及50名医学生的腹腔镜手术技能。
    对参与者进行了视频游戏体验评估,空间认知,和腹腔镜技术。还记录了每周播放的小时数。使用结构方程模型来确定这些变量之间的关系。
    我们的发现表明,视频游戏体验和空间认知对腹腔镜技能产生了积极影响。有趣的是,过度沉迷于视频游戏而没有随之而来的空间认知改善的学生对他们的腹腔镜技能产生了负面影响。
    这些发现强调了视频游戏作为提高手术技能的工具的潜力。但也强调了过度游戏的潜在弊端。游戏与手术技能之间的正相关表明,视频游戏可以整合到手术教育中。未来的研究应该集中在确定能够有效促进视觉空间技能的特定视频游戏,以及确定游戏和传统手术训练之间的最佳平衡。
    UNASSIGNED: The purpose of this study was to examine the association between video gaming experience, spatial cognition, and laparoscopic surgical skills in a cohort of 50 medical students.
    UNASSIGNED: Participants were assessed for video gaming experience, spatial cognition, and laparoscopic skills. The number of hours played per week was also recorded. Structural equation modeling was used to determine the relationship between these variables.
    UNASSIGNED: Our findings revealed that video gaming experience and spatial cognition exerted a positive influence on laparoscopic skills. Interestingly, students who excessively indulged in video games without concomitant improvements in spatial cognition experienced a negative impact on their laparoscopic skills.
    UNASSIGNED: These findings underscore the potential of video gaming as a tool for improving surgical skills, but also highlight the potential downsides of excessive gaming. The positive correlation between gaming and surgical skills suggests that video games could be integrated into surgical education. Future research should focus on identifying specific video games that effectively promote visuospatial skills as well as determining the optimal balance between gaming and traditional surgical training.
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