UNASSIGNED: Participants were assessed for video gaming experience, spatial cognition, and laparoscopic skills. The number of hours played per week was also recorded. Structural equation modeling was used to determine the relationship between these variables.
UNASSIGNED: Our findings revealed that video gaming experience and spatial cognition exerted a positive influence on laparoscopic skills. Interestingly, students who excessively indulged in video games without concomitant improvements in spatial cognition experienced a negative impact on their laparoscopic skills.
UNASSIGNED: These findings underscore the potential of video gaming as a tool for improving surgical skills, but also highlight the potential downsides of excessive gaming. The positive correlation between gaming and surgical skills suggests that video games could be integrated into surgical education. Future research should focus on identifying specific video games that effectively promote visuospatial skills as well as determining the optimal balance between gaming and traditional surgical training.
■对参与者进行了视频游戏体验评估,空间认知,和腹腔镜技术。还记录了每周播放的小时数。使用结构方程模型来确定这些变量之间的关系。
■我们的发现表明,视频游戏体验和空间认知对腹腔镜技能产生了积极影响。有趣的是,过度沉迷于视频游戏而没有随之而来的空间认知改善的学生对他们的腹腔镜技能产生了负面影响。
这些发现强调了视频游戏作为提高手术技能的工具的潜力。但也强调了过度游戏的潜在弊端。游戏与手术技能之间的正相关表明,视频游戏可以整合到手术教育中。未来的研究应该集中在确定能够有效促进视觉空间技能的特定视频游戏,以及确定游戏和传统手术训练之间的最佳平衡。