task performance and analysis

任务性能和分析
  • 文章类型: Journal Article
    背景:双重任务范式被认为提供了一种定量手段来评估认知储备和大脑在面对竞争的认知需求时分配资源的能力。最常见的双重任务范例检查步态或平衡控制与认知功能之间的相互作用。然而,步态和平衡任务对老年人来说可能具有身体挑战性,并可能带来跌倒的风险。
    目的:我们介绍一部小说,结合电机控制任务的数字双任务评估(“球平衡”测试),挑战个人在指定区域内保持虚拟球,具有并发认知任务(向后数字跨度任务[BDST])。
    方法:该任务是在触摸屏平板电脑上执行的,使用嵌入在平板电脑中的惯性传感器测量性能,在单任务和双任务条件下进行。该任务的临床使用是在375名老年参与者(n=210名女性;年龄73.0,SD6.5岁)的样本中进行评估的。
    结果:所有老年人,包括轻度认知障碍(MCI)和阿尔茨海默病相关性痴呆(ADRD),那些因糖尿病而导致平衡和步态问题的人,骨关节炎,周围神经病变,和其他原因,能够在坐下时舒适安全地完成任务。不出所料,与单任务条件相比,双任务条件下的任务性能显着下降。我们表明,表现与认知障碍显著相关;在健康参与者中发现了显著差异,那些有MCI的,还有那些有ADRD的。任务结果与功能障碍显著相关,独立于诊断,认知障碍程度(如迷你精神状态检查[MMSE]评分所示),和年龄。最后,我们发现,使用一系列针对3种不同认知功能结果变量(共识临床判断,Rey听觉语言学习测试[RAVLT],和MMSE)。
    结论:我们的结果表明,双重任务球平衡测试可以用作认知储备的数字认知评估。便携性,简单,这项任务的直观性表明,它可能适合于无监督的认知功能家庭评估。
    BACKGROUND: Dual task paradigms are thought to offer a quantitative means to assess cognitive reserve and the brain\'s capacity to allocate resources in the face of competing cognitive demands. The most common dual task paradigms examine the interplay between gait or balance control and cognitive function. However, gait and balance tasks can be physically challenging for older adults and may pose a risk of falls.
    OBJECTIVE: We introduce a novel, digital dual-task assessment that combines a motor-control task (the \"ball balancing\" test), which challenges an individual to maintain a virtual ball within a designated zone, with a concurrent cognitive task (the backward digit span task [BDST]).
    METHODS: The task was administered on a touchscreen tablet, performance was measured using the inertial sensors embedded in the tablet, conducted under both single- and dual-task conditions. The clinical use of the task was evaluated on a sample of 375 older adult participants (n=210 female; aged 73.0, SD 6.5 years).
    RESULTS: All older adults, including those with mild cognitive impairment (MCI) and Alzheimer disease-related dementia (ADRD), and those with poor balance and gait problems due to diabetes, osteoarthritis, peripheral neuropathy, and other causes, were able to complete the task comfortably and safely while seated. As expected, task performance significantly decreased under dual task conditions compared to single task conditions. We show that performance was significantly associated with cognitive impairment; significant differences were found among healthy participants, those with MCI, and those with ADRD. Task results were significantly associated with functional impairment, independent of diagnosis, degree of cognitive impairment (as indicated by the Mini Mental State Examination [MMSE] score), and age. Finally, we found that cognitive status could be classified with >70% accuracy using a range of classifier models trained on 3 different cognitive function outcome variables (consensus clinical judgment, Rey Auditory Verbal Learning Test [RAVLT], and MMSE).
    CONCLUSIONS: Our results suggest that the dual task ball balancing test could be used as a digital cognitive assessment of cognitive reserve. The portability, simplicity, and intuitiveness of the task suggest that it may be suitable for unsupervised home assessment of cognitive function.
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  • 文章类型: Journal Article
    跳跃和着陆测试经常被用作评估肌肉功能的工具。然而,它们是在受控和可预测的环境中执行的。与特定于游戏的动作相比,通常用作受伤后恢复运动标准的一部分的身体测试通常很少或没有认知负荷,并且协调需求较低。这项系统评价的目的是研究在跳跃着陆测试中执行双重任务(DT)或运动特定任务约束对与团队运动中下肢受伤风险相关的生物力学变量的影响。
    本系统评价遵循系统评价和荟萃分析(PRISMA)首选报告项目的具体方法指南。搜索是在Medline(PubMed)数据库中进行的,WebofScience,CochranePlus,和SportDiscus从2013年到2023年6月30日发表的研究。有资格,研究必须包括:(1)下肢损伤危险因素的运动学和/或动力学评估;(2)简单跳跃或着陆测试与包括认知信息的DT跳跃或着陆测试之间的比较.使用Cochrane合作组织的建议分析了选定文章中的偏倚风险。
    在确定的656条记录中,13符合既定标准。此外,在筛选纳入的文章和以前的相关系统综述的参考文献后,我们手动纳入了另外两篇文章.关于偏见风险评估,12项研究没有超过3分(共7项)。只有三项研究超过3分,一篇文章总分6分。从纳入的研究来看,比较条件包括受包含运动球影响的动作(n=6),在虚拟环境中或使用虚拟反馈(n=2)执行任务,参与认知任务(n=6),和涉及双重过程的任务(n=7)。在跳跃着陆动作期间执行决策(DM)导致生物力学变化,例如髋关节屈曲和膝关节屈曲的较低峰值角度,随着垂直地面反作用力的增加,膝盖外展,和胫骨内旋。关于限制,在定义什么是DT时出现了差异。因此,本综述中包含的所有研究可能都不符合DT的所有概念定义.在跳跃着陆测试中加入DT或约束会显着改变与团队运动中下肢受伤风险相关的生物力学变量。在未来的研究中,将任务纳入模拟团队运动特定认知需求的跳跃测试将是有益的。该系统评价在PROSPERO(注册号:CRD42023462102)中注册,该研究没有获得外部资助。
    UNASSIGNED: Jumping and landing tests are frequently used as a tool to assess muscle function. However, they are performed in a controlled and predictable environment. The physical tests commonly used as part of the criteria for return to sport after injury are often performed with little or no cognitive load and low coordinative demand compared to game-specific actions. The aim of this systematic review was to examine the influence of performing a dual task (DT) or sport-specific task constrains during jump-landing tests on biomechanical variables related to lower limb injury risk in team sports.
    UNASSIGNED: This systematic review followed the specific methodological guidelines of the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). The search was conducted in the databases Medline (PubMed), Web of Science, Cochrane Plus, and SportDiscus for studies published from 2013 until June 30, 2023. To be eligible, studies had to include: (1) kinematic and/or kinetic assessment of injury risk factors in the lower extremity; (2) a comparison between a simple jump or landing test and a DT jump or landing test which included cognitive information. The risk of bias in the selected articles was analyzed using the recommendations of the Cochrane Collaboration.
    UNASSIGNED: Of the 656 records identified, 13 met the established criteria. Additionally, two more articles were manually included after screening references from the included articles and previous related systematic reviews. Regarding the Risk of bias assessment, 12 studies did not surpass a score of 3 points (out of a total of 7). Only three studies exceeded a score of 3 points, with one article achieving a total score of 6. From the included studies, comparative conditions included actions influenced by the inclusion of a sports ball (n = 6), performing tasks in virtual environments or with virtual feedback (n = 2), participation in cognitive tasks (n = 6), and tasks involving dual processes (n = 7). The execution of decision-making (DM) during the jump-landing action resulted in biomechanical changes such as lower peak angles of hip flexion and knee flexion, along with increased vertical ground reaction force, knee abduction, and tibial internal rotation. Regarding limitations, discrepancies arise in defining what constitutes DT. As a result, it is possible that not all studies included in this review fit all conceptual definitions of DT. The inclusion of DT or constraints in jump-landing tests significantly alters biomechanical variables related to lower extremity injury risk in team sports. In future research, it would be beneficial to incorporate tasks into jumping tests that simulate the specific cognitive demands of team sports. This systematic review was registered in PROSPERO (registration number: CRD42023462102) and this research received no external funding.
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  • 文章类型: Journal Article
    背景:慢性阻塞性肺疾病(COPD)的特征是重要的肺外改变,可能会影响双重任务(DT)(运动和认知任务同时执行)的表现。其被定义为DT干扰(DTI)。目的:比较COPD患者和健康对照组(HCSs)的DT表现。方法:在七个数据库中进行文献检索(Medline,Scopus,WebofScience,PEDro,SciELO,LILACS,和谷歌学者)截至2023年12月,包括以英语发表的研究,西班牙语,或者葡萄牙语。对60岁以上被诊断为COPD的个体的研究,他们接受了任何DT评估,并与HCS进行比较。使用非随机干预研究(ROBINS-I)中的偏倚风险评估研究质量。使用JAMOVI软件5.4进行荟萃分析。研究方案在PROSPERO(CRD42023435212)上注册。结果:在共128篇文章中,本综述选择了5项观察性研究,涉及252名年龄在60至80岁之间的人,来自法国,意大利,加拿大,土耳其,和比利时。与HCS相比,在COPD患者中观察到显著的DTI(标准平均差[SMD]=0.91;95%置信区间(CI)0.06-1.75,p=0.04)。COPD患者的步态速度受损,平衡控制,肌肉力量,与HCS相比,DT期间的认知干扰。DT评估协议包括运动和认知任务的不同组合,使用功能测试,步态分析,和肌肉力量与倒计时和口头流利的任务配对。研究显示较低(n=2),中等(n=1),和严重(n=2)的总体偏差风险。结论:与HCS相比,诊断为COPD的老年人表现出明显的DTI,其特点是在DT执行过程中身体和认知表现较差。这些发现强调了将DT评估纳入COPD患者临床实践的重要性。
    Background: Chronic obstructive pulmonary disease (COPD) is characterized by important extrapulmonary alterations that could affect the performance in dual task (DT) (motor and cognitive tasks executed simultaneously), which is defined as DT interference (DTI). Objective: To compare the performance of DT between individuals with COPD and healthy control subjects (HCSs). Methods: The literature search was conducted in seven databases (Medline, Scopus, Web of Science, PEDro, SciELO, LILACS, and Google Scholar) up to December 2023, including studies published in English, Spanish, or Portuguese. Studies with individuals diagnosed with COPD older than 60 years, who were evaluated with any DT assessment, and compared with HCS were included. The quality of the studies was evaluated using the risk of bias in nonrandomized studies of interventions (ROBINS-I). The meta-analysis was performed with JAMOVI software 5.4. The study protocol was registered on PROSPERO (CRD42023435212). Results: From a total of 128 articles, 5 observational studies were selected in this review, involving 252 individuals aged between 60 and 80 years, from France, Italy, Canada, Turkey, and Belgium. Notable DTI was observed in individuals with COPD compared to HCS (standard mean difference [SMD] = 0.91; 95% confidence interval (CI) 0.06-1.75, p = 0.04). Individuals with COPD had impaired gait speed, balance control, muscle strength, and cognitive interference during DT compared to HCS. DT assessment protocols included different combination of motor and cognitive tasks, using functional test, gait analysis, and muscle strength paired with countdown and verbal fluency tasks. Studies presented low (n = 2), moderate (n = 1), and serious (n = 2) overall risk of bias. Conclusion: Older adults diagnosed with COPD exhibited a significant DTI compared to HCSs, which is characterized by poorer physical and cognitive performance during DT execution. These findings highlight the importance of incorporating DT assessments into clinical practice for individuals with COPD.
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  • 文章类型: Journal Article
    混合现实(MR)技术的普及,包括虚拟(VR)和增强(AR)现实,拥有许多高级培训和技能开发应用程序。如果成功,这些技术对于高影响力的专业培训可能是有价值的,比如医疗手术或运动,物理资源可能有限或无法访问。尽管MR有潜力,目前尚不清楚在MR中重复执行一项任务是否会影响物理环境中相同或相关任务的表现.为了调查这个问题,参与者在VR或AR中花费一小时执行类似动作之前和之后,在物理世界中执行了一系列视觉引导的手动指向动作。结果表明,由于MR耳机固有的感知几何形状,在VR中执行的运动较短,在AR中执行的运动比真实欧几里德距离长。至关重要的是,MR条件下的感觉运动偏差也表现在随后的测试后指向任务中;从VR转移的参与者最初下冲,而从AR转移的参与者在物理环境中过冲目标。这些发现要求仔细考虑基于MR的训练,因为暴露于MR可能会干扰物理环境中的感觉运动过程,并对性能准确性和训练从MR到UR的转移产生负面影响。
    The popularity of mixed reality (MR) technologies, including virtual (VR) and augmented (AR) reality, have advanced many training and skill development applications. If successful, these technologies could be valuable for high-impact professional training, like medical operations or sports, where the physical resources could be limited or inaccessible. Despite MR\'s potential, it is still unclear whether repeatedly performing a task in MR would affect performance in the same or related tasks in the physical environment. To investigate this issue, participants executed a series of visually-guided manual pointing movements in the physical world before and after spending one hour in VR or AR performing similar movements. Results showed that, due to the MR headsets\' intrinsic perceptual geometry, movements executed in VR were shorter and movements executed in AR were longer than the veridical Euclidean distance. Crucially, the sensorimotor bias in MR conditions also manifested in the subsequent post-test pointing task; participants transferring from VR initially undershoot whereas those from AR overshoot the target in the physical environment. These findings call for careful consideration of MR-based training because the exposure to MR may perturb the sensorimotor processes in the physical environment and negatively impact performance accuracy and transfer of training from MR to UR.
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  • 文章类型: Journal Article
    本文旨在根据主观自我报告绘制被诊断为特发性震颤(ET)的人的日常功能特征。此外,我们提供了一个客观的测量杯酒的任务。这项研究涉及20名被诊断为ET的参与者,他们完成了哥伦比亚大学原发性震颤残疾评估(CADET)问卷,其中包括与我们撰写的数字设备操作相关的五项额外任务。参与者还描述了他们实施的任务绩效修改。要创建客观的个人绩效配置文件,他们在使用传感器测量系统进行监控的同时执行了饮用杯子的任务。CADET的主观自我报告结果表明,参与者报告为难以修改或需要修改的最普遍的任务是写作,穿针,拿着一个杯子,用勺子,浇筑,并在手机上拍摄照片或视频。对参与者修改的分析表明,用两只手或一只手支撑另一只手握住物体是最普遍的类型。CADET总分与杯饮客观指标之间没有显着相关性。捕捉患者对其功能残疾的看法,除了客观的绩效衡量标准,设想为开发与个人概况相一致的定制干预措施做出贡献,即,基于患者/智能医疗。
    This paper aims to map the daily functional characteristics of people diagnosed with essential tremor (ET) based on their subjective self-reports. In addition, we provide objective measurements of a cup-drinking task. This study involved 20 participants diagnosed with ET who completed the Columbia University Assessment of Disability in Essential Tremor (CADET) questionnaire that included five additional tasks related to digital equipment operation we wrote. Participants also described task-performance modifications they implemented. To create objective personal performance profiles, they performed a cup-drinking task while being monitored using a sensor measurement system. The CADET\'s subjective self-report results indicate that the most prevalent tasks participants reported as having difficulty with or requiring modifications were writing, threading a needle, carrying a cup, using a spoon, pouring, and taking a photo or video on a mobile phone. Analysis of participants\' modifications revealed that holding the object with two hands or with one hand supporting the other were the most prevalent types. No significant correlation was found between the CADET total scores and the cup drinking objective measures. Capturing patients\' perspectives on their functional disability, alongside objective performance measures, is envisioned to contribute to the development of custom-tailored interventions aligned with individual profiles, i.e., patient-based/smart healthcare.
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  • 文章类型: Journal Article
    双重任务性能在现实世界的场景中具有重要的相关性。内隐学习是提高双任务绩效的一种可能方法。类比学习,利用一个隐喻来传达关于运动技能的基本信息,已经成为一种促进内隐学习的实用方法。然而,支持内隐学习对步态-认知双重任务表现的影响的证据不足。这项探索性研究旨在研究内隐和外显学习对步态和认知任务中双重任务表现的影响。在跑步机上使用串联步态来评估运动功能,而连续七个减法任务用于衡量认知表现。30名健康的社区居住老年人被随机分配到内隐或外显学习小组。每个小组根据自己的学习方式学习串联步态任务。与外显学习组相比,内隐学习组在双任务条件下的步态表现显着改善。此外,内隐学习小组对两项任务都表现出改善的双重任务干扰。我们的发现表明,内隐学习在获得自主运动技能方面可能比外显学习提供更大的优势。需要未来的研究来揭示内隐学习的潜在机制,并利用其在临床环境中步态-认知双重任务表现的潜力。
    Dual-task performance holds significant relevance in real-world scenarios. Implicit learning is a possible approach for improving dual-task performance. Analogy learning, utilizing a single metaphor to convey essential information about motor skills, has emerged as a practical method for fostering implicit learning. However, evidence supporting the effect of implicit learning on gait-cognitive dual-task performance is insufficient. This exploratory study aimed to examine the effects of implicit and explicit learning on dual-task performance in both gait and cognitive tasks. Tandem gait was employed on a treadmill to assess motor function, whereas serial seven subtraction tasks were used to gauge cognitive performance. Thirty healthy community-dwelling older individuals were randomly assigned to implicit or explicit learning groups. Each group learned the tandem gait task according to their individual learning styles. The implicit learning group showed a significant improvement in gait performance under the dual-task condition compared with the explicit learning group. Furthermore, the implicit learning group exhibited improved dual-task interference for both tasks. Our findings suggest that implicit learning may offer greater advantages than explicit learning in acquiring autonomous motor skills. Future research is needed to uncover the mechanisms underlying implicit learning and to harness its potential for gait-cognitive dual-task performance in clinical settings.
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  • 文章类型: Journal Article
    随着软件的发展和显示技术的进步,增强现实(AR)应用已经普及。在这项研究中,我们讨论了使用经典的PowerPoint和AR进行两种脚手架任务(任务生命线组装和树篱组装),用于具有不同空间能力的用户。我们考虑了客观和主观的绩效衡量标准,即,正确率和系统可用性以及ITC-存在感库存(ITC-SOPI)量表。研究结果表明,使用AR的参与者比使用PowerPoint的参与者获得了更高的操作绩效。此外,使用PowerPoint时,用户的学习效果受到空间能力的影响。在PowerPoint中,具有高空间能力的参与者比具有低空间能力的参与者获得了更高的表现。然而,使用AR作为训练方法的参与者在不同的空间能力水平下没有表现出明显不同的操作绩效。因此,AR被认为是提高训练表现的潜在方法。
    With software developments and advances in display technologies substantially improved, augmented reality (AR) application has gained popularity. In this study, we discuss using classic PowerPoint and AR for two kinds of scaffolding tasks (task-lifeline assembly and hedge assembly) for users with different spatial ability. We considered both objective and subjective measures of performance, i.e., correct rate and system usability and the ITC-sense of presence inventory (ITC-SOPI) scale. The results of the study show that participants using AR achieved higher operating performance than those using PowerPoint. Furthermore, the users\' learning effect was influenced by spatial ability when using PowerPoint. Participants with high spatial ability achieved higher performance than participants with low spatial ability in PowerPoint. However, participants who used AR as a training method did not show significantly different operating performance at different levels of spatial ability. Consequently, AR was believed to be a potential method for enhancing training performance.
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  • 文章类型: Journal Article
    目标函数通过明确地将运动与结果联系起来,使虚拟的以目标为导向的运动任务更易于分析和操纵。然而,它们只用于研究受约束的(例如,平面)上肢运动。我们提出了一种设计框架,用于将目标函数与虚拟现实(VR)设备中的无约束姿势和上肢运动集成在一起。使用该框架设计的VR任务可以模拟不受约束的自然运动,从而训练一系列功能运动,但仍然易于分析。我们创建了三个原位VR马达任务:弓箭,触达与罢工,和沙袋任务。每个任务都根据特定主题的工作空间限制和人体测量进行了调整。我们研究了12名健康成年人的3天练习和3种到达/瘦距离对任务表现的影响。受试者在第1天以中等熟练程度执行所有任务,并在所有到达/倾斜距离的练习中得到改善。特定任务的结果表明,在到达工作空间的边缘附近,性能下降,运动变异性增加;VR中的视角和不完美的深度提示可能导致性能和实践上的偏见,从而削弱了前者的影响;在触及和打击中,受试者学习的运动模式类似于在现实世界的罢工运动中看到的运动模式。这些结果表明,我们的框架可以提供对分析和训练运动表现有用的任务,并可以指导未来的原位运动训练。事后,我们证明了可推广的方法的可行性,这些方法可以调整受损人群所需的运动速度和任务难度。
    Goal functions make virtual goal-oriented motor tasks easier to analyze and manipulate by explicitly linking movement to outcome. However, they have only been used to study constrained (e.g., planar) upper limb movements. We present a design framework for integrating goal functions with unconstrained postural and upper limb movements in a virtual reality (VR) device. VR tasks designed with the framework can mimic unconstrained natural motions and thus train a range of functional movements yet remain analytically tractable. We created three in-place VR motor tasks: a bow-and-arrow, a reach-and-strike, and a punching bag task. Each task was adjusted to subject-specific workspace limits and anthropometrics. We studied the effects of 3 days of practice and 3 reach/lean distances on task performance in 12 healthy adults. Subjects performed all tasks on day 1 with moderate proficiency and improved with practice at all reach/lean distances. Task-specific results showed that performance decreased and movement variability increased near the edge of the reaching workspace; viewing angles and the imperfect depth cues in VR likely led to biases in performance and practice could attenuate the former effect; in reach-and-strike, subjects learned movement patterns similar to those seen in a real-world striking sport. These results show that our framework can deliver tasks useful for analyzing and training motor performance and can guide future in-place motor training. Post-hoc, we demonstrated the feasibility of generalizable methods that adjust required movement speeds and task difficulty for impaired populations.
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  • 文章类型: Journal Article
    最近,工作场所的认知需求大幅上升。本研究探讨了脑力工作量(MWL)之间的复杂关系,职业疲劳,生理反应,使用集体半参数模型对办公室工作人员的认知表现。从二十个参与认知表现的办公室中选出一百名上班族。MWL通过NASA任务负荷指数(NASA-TLX)进行评估,职业疲劳是使用波斯语版本的瑞典职业疲劳量表进行测量的。生理反应,包括呼吸频率,皮肤的电导率(ECS),心率(HR)和其他心脏相关参数,是在轮班期间从参与者那里记录的。根据认知任务分析,选择选择性和划分性注意力测试来评估工人的认知功能。MWL和职业疲劳评分的平均值分别为66.28±11.76和1.62±1.07。两个维度之间存在显著的中等相关性,精神需求(0.429)和挫折感(0.409),功能疲劳。此外,重大和,当然,在所选择的(R2=0.34,P值<0.001)和反应时间(R2=0.48,P值<0.001)中,MWL与HR(R2=0.44,P值<0.001)和ECS(R2=0.45,P值<0.001)之间观察到非线性关系。同样,在经历较高水平职业疲劳的参与者中,观察到生理反应和认知表现与疲劳之间的非线性关系。MWL和疲劳似乎对诸如HR和ECS的生理参数和诸如反应时间的认知参数具有显著的非线性影响。此外,MWL可以影响工人的功能疲劳程度。
    Recently, cognitive demands in workplaces have surged significantly. This study explored the intricate relationship among mental workload (MWL), occupational fatigue, physiological responses, and cognitive performance in office workers by using collective semi-parametric models. One hundred office workers were selected from twenty offices involved in cognitive performance. MWL was assessed through the NASA Task Load Index (NASA-TLX), and occupational fatigue was measured using the Persian version of the Swedish Occupational Fatigue Inventory. Physiological responses, including respiratory rate, the electrical conductivity of the skin (ECS), Heart Rate (HR), and other heart-related parameters, were recorded from the participants during a work shift. Selective and Divided Attention tests were chosen to evaluate workers\' cognitive function based on cognitive task analysis. The mean of MWL and occupational fatigue scores were 66.28 ± 11.76 and 1.62 ± 1.07, respectively. There was a significant moderate correlation between two dimensions, mental demand (0.429) and frustration (0.409), with functional fatigue. Also, Significant and, of course, nonlinear relationships were observed between MWL and HR (R2 = 0.44, P-value < 0.001) and ECS (R2 = 0.45, P-value < 0.001) and reaction time in selected (R2 = 0.34, P-value < 0.001) and divided test (R2 = 0.48, P-value < 0.001). Similarly, nonlinear relationships were observed between physiological responses and cognitive performance with fatigue among participants who had experienced higher levels of occupational fatigue. The MWL and fatigue seem to have a significant and non-linear effect on physiological parameters such as HR and ECS and cognitive parameters such as reaction time. Moreover, MWL can influence the dimension of functional fatigue of workers.
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  • 文章类型: Journal Article
    最近,已经观察到世界级撑杆跳高运动员行为的各种技术方法。这项研究的目的是使用不同的技术方法调查亚组的存在,并比较生物力学性能差异。根据起飞时顶手的相对位置以及从起飞到最大杆弯曲的杆顶部的方向,使用K均值方法对99名运动员超过5.00米的表现进行了生物力学分析。分析显示了四个亚组,它们通过较高和较低的方向角和相对位置值来区分。尽管技术不同,分析没有发现这四组在表现上有显著差异,起飞速度,或运动员人体测量学。然而,这些集群展示了杆运动员互动和杆弯曲的变化,建议与每种方法相关的不同策略和物理要求。集群2以经典技术为特征,具有高方向角和靠近垂直平面的起飞位置。第4组展示了一种低起飞角度的技术,暗示像Lavillenie这样的运动员的影响,偏离了传统的模式。根据他们喜欢的技术理解和分类运动员可以帮助教练提供量身定制的指导,导致性能改进。
    Recently, a variety of technical approaches in world-class pole-vaulters\' behaviour have been observed. The aim of this study was to investigate the presence of subgroups using different technical approaches and to compare biomechanical performance differences. Biomechanical analysis of performances over 5.00 metres from 99 athletes were clustered with K-means methodology based on the relative position of the top hand at take-off and the direction of the top of the pole from take-off to the maximal pole bending. Analysis revealed four subgroups that were distinguished by higher and lower direction angle and relative position values. Despite differences in technique, the analysis did not reveal significant differences between these four groups in performance, take-off speed, or athlete anthropometrics. Nevertheless, these clusters showcased variations in pole-athlete interactions and pole bending, suggesting different strategies and physical requirements associated with each approach. Cluster 2 characterised the classical technique with a high direction angle and a take-off position close to the vertical plane. Cluster 4 displayed a technique with a low take-off angle, suggesting the influence of athletes like Lavillenie, in deviating from the conventional model. Understanding and categorising athletes based on their preferred technique can aid coaches in providing tailored instructions, leading to performance improvements.
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