Feedback, Psychological

反馈,心理
  • 文章类型: Journal Article
    先前的研究表明,失败反馈会导致人们偏离任务,这不利于他们的学习(Eskreis-Winkler&Fishbach,2019年;基思等人。,2022年)。当前的工作旨在确定从失败反馈中优化学习的方法。我们进行了六个预先注册的实验(N=1,306),以复制和扩展Eskreis-Winkler和Fishbach(2019)的研究结果,并进行了新的自我聚焦反馈测试。任务期望,以及随后的指令。故障反馈的危害在研究1a中得到了重复,1b,1c,将反馈消息的焦点更改为自聚焦(例如,你的答案)或以任务为中心(例如,答案)。当任务期望被操纵为容易与困难时,失败反馈的损害也在研究2中被复制。这些结果通常强调了原始研究结果的稳健性。然而,研究3建立边界条件。如果是基于规则的任务,并且在反馈后提供了有关规则的简短说明,没有证据表明失败会产生不利影响,和故障反馈,在某些情况下,导致更好的学习比成功反馈学习新材料。我们得出的结论是,在提供后续学习机会时,对反馈过程中失败的调停反应会消失,甚至可能会逆转。(PsycInfo数据库记录(c)2024APA,保留所有权利)。
    Previous research indicates that failure feedback leads people to tune out from the task, which is detrimental to their learning (Eskreis-Winkler & Fishbach, 2019; Keith et al., 2022). The current work aims to identify ways to optimize learning from failure feedback. We conducted six preregistered experiments (N = 1,306) to replicate and extend the findings from Eskreis-Winkler and Fishbach (2019) with novel tests of self-focused feedback, task expectations, and subsequent instruction. The detriments of failure feedback were replicated in Studies 1a, 1b, and 1c, which altered the focus of the feedback message to be self-focused (e.g., your answer) or task-focused (e.g., the answer). The detriments of failure feedback were also replicated in Study 2 when the task expectations were manipulated to easy versus hard. These results generally underscored the robustness of the results from the original study. However, Study 3 established boundary conditions. When it was a rule-based task and brief instructions on the rule were provided after feedback, there was no evidence of a detrimental effect of failure, and failure feedback, in some conditions, resulted in even better learning than success feedback for learning new material. We conclude that the tune-out reactions to failure during feedback disappear and may even be reversed when subsequent learning opportunities are provided. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
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  • 文章类型: Journal Article
    负面的社会期望是抑郁症的主要症状。有人建议,患有抑郁症状的人倾向于通过贬低不符合先前期望的新体验来维持这些期望。然而,我们对这种“免疫”认知在应对抑郁中意想不到的社会反馈中的作用的理解,以及所涉及的认知机制,仍然有限。这项研究调查了抑郁症状与意外的积极或消极社会反馈的认知过程之间的关系,基于视频的方法,以亚临床在线样本中的自然主义社会刺激为特征(N=155)。我们还研究了惊喜水平,反馈接受和免疫认知与其他认知过程有关,如归因风格和沉思,使用横截面网络分析。稳健的多元线性回归分析显示,抑郁症状与较高的惊喜水平相关(R2adj。=.27),较低的反馈接受度(R2adj.=.19),和更高水平的免疫认知(R2adj。=.09)以应对意想不到的积极社会反馈,但只是部分原因是意想不到的负面社会反馈。网络分析表明,应对负面情绪的自我效能期望和接受积极的社会反馈对不同认知过程的预期影响最强。我们的研究强调了抑郁症状个体在利用积极的社会反馈来改变负面期望方面面临的挑战。对于临床医生来说,我们的研究结果表明,促进接受积极的社会反馈的重要性,同时抑制免疫认知,避免使用过于积极的反馈。
    Negative social expectations are a key symptom of depression. It has been suggested that individuals with depressive symptoms tend to maintain these expectations by devaluing new experiences that do not fit prior expectations. However, our understanding of the role of such \"immunizing\" cognition in response to unexpected social feedback in depression, as well as the cognitive mechanisms involved, remains limited. This study investigated the association between depressive symptoms and the cognitive processing of unexpected positive or negative social feedback using a novel, video-based approach featuring naturalistic social stimuli in a subclinical online sample (N = 155). We also examined how surprise levels, feedback acceptance and immunizing cognition relate to other cognitive processes, such as attributional style and rumination, using cross-sectional network analyses. Robust multiple linear regression analyses revealed that depressive symptoms were associated with higher surprise levels (R2adj. = .27), lower feedback acceptance (R2adj. = .19), and higher levels of immunizing cognition (R2adj. = .09) in response to unexpected positive social feedback, but only partially to unexpected negative social feedback. The network analysis suggested that self-efficacy expectations for coping with negative feelings and acceptance of positive social feedback had the strongest expected influence on the different cognitive processes. Our study highlights the challenges that individuals with depressive symptoms face in utilizing positive social feedback to modify negative expectations. For clinicians, our findings suggest the importance of promoting acceptance of positive social feedback, while simultaneously inhibiting immunizing cognition and avoiding the use of overly positive feedback.
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  • 文章类型: Journal Article
    游戏化是减少错误信息敏感性的一种有前途的方法。先前的研究发现,“接种”游戏,如坏消息和和谐广场有助于建立对错误信息的认知抵抗力。然而,最近的研究提供了两个重要的细微差别:这类游戏对人们对非错误信息的评估(“真实新闻”)的潜在无意影响,以及如果不提供加强记忆的运动,随着时间的推移呈指数衰减。我们在两个预先注册的实验室实验(N1=191,N2=321)和在和谐广场(N3=559)和坏消息(N4=2,558,N5=419,N6=882)中实施的四个准实验性游戏内调查中解决了这些问题。在实验1和2中,我们测试了在玩BadNews后提供不同类型的反馈是否可以增强游戏后1周的错误信息和真实新闻的辨别能力,并发现这样做可以在识别错误信息和非错误信息方面获得更好的准确性与对照条件相比,在没有反馈的情况下播放了坏消息。在实验3-6中,我们在HarmonySquare和BadNews游戏中实施了两种不同类型的反馈练习,发现与没有反馈练习的游戏相比,这可以显着提高识别力。主要是通过提高检测真实新闻的准确性。我们使用信号检测理论证实了这些结果。我们得出的结论是,反馈练习可以提高游戏化错误信息干预的有效性,可能是由于学习环境的改善。(PsycInfo数据库记录(c)2024APA,保留所有权利)。
    Gamification is a promising approach to reducing misinformation susceptibility. Previous research has found that \"inoculation\" games such as Bad News and Harmony Square help build cognitive resistance against misinformation. However, recent research has offered two important nuances: a potentially inadvertent impact of such games on people\'s evaluation of non-misinformation (\"real news\") and exponential decay over time if no memory-strengthening exercise is provided. We address these issues in two preregistered lab experiments (N1 = 191, N2 = 321) and four quasi-experimental in-game surveys implemented in Harmony Square (N3 = 559) and Bad News (N4 = 2,558, N5 = 419, N6 = 882). In Experiments 1 and 2, we test if providing different types of feedback after playing Bad News enhances discriminative ability of misinformation and real news 1 week postgameplay and find that doing so resulted in homogeneously better accuracy at identifying both misinformation and non-misinformation compared with a control condition, which played Bad News without feedback. In Experiments 3-6, we implemented two different types of feedback exercises in the Harmony Square and Bad News games and find that this significantly boosts discernment compared with playing the game without a feedback exercise, primarily by improving accuracy at detecting real news. We confirm these results using signal detection theory. We conclude that feedback exercises boost the effectiveness of gamified misinformation interventions, likely due to an improved learning environment. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
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  • 文章类型: Journal Article
    背景:边缘性人格障碍(BPD)与决策缺陷有关,然而,这种缺陷可能取决于上下文,特别是情绪状态和社会背景。强化学习模型为查明决策障碍提供了途径。当前的研究使用强化学习模型来检查反馈类型(社交型与非社会)或情绪状态(中性与负)影响BPD和决策之间的关联。
    方法:具有一系列BPD症状的成年人(N=131)在中性和负面情绪诱导后完成了诊断性访谈和计算机化学习任务。我们检查了准确性,学习率,和探索。
    结果:我们进行了线性模型来检查BPD标准之间的关联,反馈类型,和情绪状态对学习参数和学习准确性的影响。我们发现负面情绪状况与更大的探索有关,特别是对于那些具有升高的BPD功能。此外,在旨在避免丢失时,升高的BPD特征与准确性受损相关.BPD之间的3路相互作用,情感,反馈表明,对于具有更高BPD功能的人,在负面情绪条件下接受社会反馈时,学习表现进一步受损。
    结论:几项限制值得提及,包括相对均匀的样本,可能同时发生的诊断,和学习任务的方法论考虑。
    结论:本研究强调了BPD与学习障碍之间的联系。在消极的社会环境下,扩大的学习变化对于确定最佳场所来教授BPD患者的新技能(与治疗相关)具有重要意义。
    BACKGROUND: Borderline personality disorder (BPD) has been associated with decision-making deficits, yet such deficits may be context dependent, particularly emotional state and social context. Reinforcement learning models offer an avenue to pinpoint decision-making impairments. The current study used reinforcement learning models to examine whether feedback type (social vs. nonsocial) or emotional state (neutral vs. negative) influence the association between BPD and decision making.
    METHODS: Adults (N = 131) with a range of BPD symptoms completed a diagnostic interview and a computerized learning task after neutral and negative emotion inductions. We examined accuracy, learning rate, and exploration.
    RESULTS: We conducted linear models to examine the association between BPD criteria, feedback type, and emotional state on learning parameters and learning accuracy. We found that the negative emotion condition was associated with greater exploration, particularly for those with elevated BPD features. Furthermore, elevated BPD features were associated with impaired accuracy when aiming to avoid loss. A 3-way interaction between BPD, emotion, and feedback indicated that, for people with higher BPD features, learning performance was further impaired when receiving social feedback in the negative emotion condition.
    CONCLUSIONS: Several limitations warrant mention, including a relatively homogenous sample, possible co-occurring diagnoses, and methodological consideration with the learning task.
    CONCLUSIONS: The present study underscored the link between BPD and learning impairments. Amplified learning alterations under negative social contexts have important implications for identifying optimal venues to teach new skills (of relevance to treatment) for those with BPD.
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  • 文章类型: Journal Article
    最近争论的一个话题是假设,与语言发育障碍相关的缺陷,比如阅读障碍,可以用程序记忆的选择性弱点来解释。有(n=29;RD)和没有(n=29;TD)阅读障碍的成年人在即时和延迟反馈条件下完成了天气预报任务,依赖于纹状体(程序)和海马(声明性)回路,分别。我们通过反馈条件检查了逐个试验的准确性(即时与延迟)和组(RD与TD)。在即时反馈条件下,我们发现TD组的学习率高于RD组。在延迟反馈条件下,我们发现TD组很早就达到了很高的准确度,并在任务持续时间内优于RD组。在这两种条件下,TD组的反应时间也有所提高,而RD组的反应放慢了。一起来看,看来,尽管在有阅读障碍的成年人中,程序记忆确实受到了损害,在较小程度上,陈述性记忆也受到影响。这为PDH提供了部分支持,更广泛地说,阅读障碍与学习中的一般(非语言)困难有关。
    A topic of recent debate is the hypothesis that deficits associated with developmental disorders of language, such as reading disability, can be explained by a selective weakness in procedural memory. Adults with (n = 29; RD) and without (n = 29; TD) reading disability completed a weather prediction task under immediate and delayed feedback conditions, that rely on the striatal (procedural) and hippocampal (declarative) circuits, respectively. We examined trial-by-trial accuracy by feedback condition (immediate vs. delayed) and group (RD vs. TD). In the immediate feedback condition, we found the TD group to have a higher learning rate than the RD group. In the delayed feedback condition, we found the TD group reach a high level of accuracy early, and outperform the RD group for the duration of the task. The TD group also made gains in reaction time under both conditions, while the RD group slowed in their responses. Taken together, it appears that while procedural memory is indeed impaired in adults with reading disability, to a lesser extent, declarative memory is also affected. This lends partial support to the PDH, and more broadly to the position that reading disability is associated with general (non-linguistic) difficulties in learning.
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  • 文章类型: Journal Article
    学习别人如何看待我们帮助我们调整我们的行为,形成适应性关系。但是哪些观念与我们息息相关?在学习过程中,它们何时被编入记忆?我们利用流行的电视连续剧《办公室》来回答这些问题。在他们的功能磁共振成像(fMRI)会议之前,办公室的观众报告了他们识别的角色,以及他们认为另一个人(即对方)与哪些角色相似。在他们的fMRI扫描中,参与者发现了其他人认为他们和对方喜欢的角色,并完成休息扫描。参与者记得更多与他们的自我观点不一致的反馈(与对方的观点)。尽管在编码自我不一致反馈时的神经活动并不能有意义地预测记忆,在随后的休息中恢复到不一致的自我反馈。休息时,参与者在背侧前额叶皮层(DMPFC)接受自我不一致反馈时恢复参与的神经模式.DMPFC恢复也是二次预测的自我不一致记忆,过少或过多的恢复影响内存性能。在休息时处理社会反馈可能会影响我们如何记住和整合反馈,尤其是当它与我们的自我观点相矛盾时。
    Learning how others perceive us helps us tune our behavior to form adaptive relationships. But which perceptions stick with us? And when in the learning process are they codified in memory? We leveraged a popular television series-The Office-to answer these questions. Prior to their functional magnetic resonance imaging (fMRI) session, viewers of The Office reported which characters they identified with, as well as which characters they perceived another person (i.e. counterpart) was similar to. During their fMRI scan, participants found out which characters other people thought they and the counterpart were like, and also completed rest scans. Participants remembered more feedback inconsistent with their self-views (vs. views of the counterpart). Although neural activity while encoding self-inconsistent feedback did not meaningfully predict memory, returning to the inconsistent self feedback during subsequent rest did. During rest, participants reinstated neural patterns engaged while receiving self-inconsistent feedback in the dorsomedial prefrontal cortex (DMPFC). DMPFC reinstatement also quadratically predicted self-inconsistent memory, with too few or too many reinstatements compromising memory performance. Processing social feedback during rest may impact how we remember and integrate the feedback, especially when it contradicts our self-views.
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  • 文章类型: Journal Article
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  • 文章类型: Journal Article
    最近,与受束缚的小组相比,允许学习者控制何时接收结果知识(KR)的好处受到了挑战,并被认为充其量是温和的。对这种持不同政见的发现的一个潜在解释是,个人有区别地利用自我控制条件提供的自主性,which,反过来,影响结果。因此,本研究调查了自我控制的KR对运动学习的影响,重点是执行预期计时任务时KR请求的频率。根据参与者的KR请求频率(高,中等,低是指第五,第三,和第一个五分之一)和,然后,根据自我控制组的KR要求,创建了Yoked组的自我对照条件。我们还测量了自我效能感和处理时间,以验证潜在的相关性。结果支持预期的相互作用。虽然在KR的低频情况下,自我控制组和轭合组之间没有差异,适度的KR要求与自我对照组的更好结果相关。尽管如此,对于高频率的KR观察到相反的趋势;轭合组优于自我对照组。这项研究的结果使我们得出结论,所做的选择,不仅仅是选择的可能性,似乎定义了KR自我控制在运动学习中的好处。
    The benefits of allowing learners to control when to receive knowledge of results (KR) compared to a yoked group has been recently challenged and postulated to be mild at best. A potential explanation for such dissident findings is that individuals differentially utilize the autonomy provided by the self-controlled condition, which, in its turn, affects the outcomes. Therefore, the present study investigated the effects of self-controlled KR on motor learning focusing on the frequency of KR requests when performing an anticipatory timing task. Self-controlled groups were created based on participants\' KR frequency of request (High, Medium, and Low referring to fifth, third, and first quintile) and, then, Yoked groups were created self-control condition pairing the KR request of the Self-controlled groups. We also measured self-efficacy and processing time as means to verify potential correlates. The results supported the expected interaction. While no difference between self-controlled and yoked groups were found for low frequencies of KR, a moderate amount of KR request was related to better results for the self-controlled group. Nonetheless, the opposite trend was observed for high frequencies of KR; the yoked group was superior to the self-controlled group. The results of this study allow us to conclude that the choices made, and not just the possibility of choosing, seem to define the benefits of KR self-control in motor learning.
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  • 文章类型: Journal Article
    互联网游戏障碍(IGD)促使人们询问先前游戏回合的反馈如何影响随后的冒险行为和潜在的神经机制。42名参与者,包括15个IGD和27个健康控制(HC),经历了一项连续的冒险任务。采用层次贝叶斯模型来衡量风险倾向,行为一致性,以及上次审判的情感评分。同时进行脑电图和功能近红外光谱(EEG-fNIRS)记录以证明何时,上一轮反馈在哪里以及如何影响下一轮的决策。我们发现,与HC相比,IGD说明了更高的冒险倾向,由计算模型(p=0.028)表明。EEG结果还显示,在输掉比赛后,IGD和HC之间的单变量和多变量模式分析存在显着时间窗口差异。Further,与对照组相比,在IGD中检测到任务期间前额叶皮层的大脑激活减少。这些发现强调了理解IGD中异常决策过程的重要性,并为旨在解决这种行为成瘾的未来干预措施和治疗提出了潜在的含义。
    Internet gaming disorder (IGD) prompts inquiry into how feedback from prior gaming rounds influences subsequent risk-taking behavior and potential neural mechanisms. Forty-two participants, including 15 with IGD and 27 health controls (HCs), underwent a sequential risk-taking task. Hierarchy Bayesian modeling was adopted to measure risky propensity, behavioral consistence, and affection by emotion ratings from last trial. Concurrent electroencephalogram and functional near-infrared spectroscopy (EEG-fNIRS) recordings were performed to demonstrate when, where and how the previous-round feedback affects the decision making to the next round. We discovered that the IGD illustrated heightened risk-taking propensity as compared to the HCs, indicating by the computational modeling (p = 0.028). EEG results also showed significant time window differences in univariate and multivariate pattern analysis between the IGD and HCs after the loss of the game. Further, reduced brain activation in the prefrontal cortex during the task was detected in IGD as compared to that of the control group. The findings underscore the importance of understanding the aberrant decision-making processes in IGD and suggest potential implications for future interventions and treatments aimed at addressing this behavioral addiction.
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  • 文章类型: Journal Article
    当目击者收到反馈,暗示他们已经从阵容中准确识别出肇事者时,它增强了他们的信心,并可能扭曲他们的记忆。大多数调查这种“识别后反馈效应”(PIF效应)的研究表明,反馈会改变目击者对其实际经历的回顾性记忆。但目前尚不清楚这种反馈可能在多大程度上改变目击者的后续行为。在四个实验中,我们解决了这个问题。我们调查了收到确认反馈的人是否更有可能提供记录或书面陈述作为正在进行的试验的证据。在四个实验中,我们复制了基本的PIF效应。但我们没有发现一致的证据表明这些人更愿意提供他们的实验数据,也不愿意提交关于他们所看到的内容的声明。我们确实找到了初步证据,表明收到确认反馈的人提交了更长的陈述。一起来看,这些发现对建立边界条件对反馈的影响具有理论意义。在实际方面,这些发现表明,在推断PIF的影响时,应谨慎考虑一系列相对较小的回顾性报告,信仰,和倾向。
    When eyewitness receive feedback implying they have accurately identified the perpetrator from a lineup, it boosts their confidence and possibly distorts their memory. Most research investigating this \"post-identification feedback effect\" (PIF effect) suggests the feedback changes eyewitness\' retrospective memory of their actual experiences. But it remains unclear to what extent this feedback might change the eyewitness\'s subsequent behaviour. Across four experiments, we addressed this issue. We investigated whether people who received confirming feedback were more likely to provide recorded or written statements as evidence for an ongoing trial. Across the four experiments, we replicated the basic PIF effect. But we found no consistent evidence that these same people were more willing to offer their experimental data nor to submit a statement about what they saw. We did find preliminary evidence that people who received confirming feedback submitted longer statements. Taken together, these findings have theoretical implications establishing boundary conditions on the influence of feedback. On the practical side, these findings suggest caution in extrapolating the influence of PIF beyond a relatively small set of retrospective reports, beliefs, and inclinations.
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