Boredom

无聊
  • 文章类型: Journal Article
    无聊,一种复杂的情绪状态,对心理健康和幸福有影响,引起了跨学科的关注,然而,在精神病学研究中,研究仍相对不足。这里,我们探索了特质与冲动之间的复杂关系,压力,以及两项研究的无聊。参与者完成了特质冲动,无聊和无聊诱导任务的自我报告措施。研究1,涉及80名参与者(42名女性和38名男性,20-63岁),重复了以前的发现,通过证明冲动的人在无聊的任务后报告更大的无聊。然后研究2扩展了这一点,使用20名参与者(9名女性和12名男性,18-24岁),显示下丘脑-垂体-肾上腺(HPA)轴活动,特别是唾液皮质醇反应增强,在无聊的任务之后,调解冲动和无聊之间的联系。总的来说,这些结果表明,HPA轴活动可能通过扩展先前的工作并提供对潜在机制的新见解来强调特质冲动性和无聊之间的关系。这些发现为个性化干预提供了希望,专为高度冲动的人设计,以减轻无聊的负面影响,并可能打破已确定的反馈循环。
    Boredom, a complex emotional state with implications for mental health and well-being, has garnered attention across disciplines, yet remains relatively understudied in psychiatric research. Here, we explored the intricate relationship between trait-impulsivity, stress, and boredom across two studies. Participants completed self-report measures of trait-impulsivity and boredom and boredom-inducing tasks. Study 1, involving 80 participants (42 women and 38 men, aged 20-63), replicates previous findings, by demonstrating that impulsive individuals report greater boredom following a boring task. Study 2 then extends this, using 20 participants (9 women and 12 men, aged 18-24), to show that hypothalamic-pituitary-adrenal (HPA) axis activity, specifically heightened salivary cortisol responses, mediate the link between impulsivity and boredom following a boring task. Collectively, these results demonstrate that HPA axis activity may underline the relationship between trait-impulsivity and boredom by extending previous work and offering a novel insight into potential mechanisms. These findings offer promise for personalised interventions, designed for high impulsivity individuals, to alleviate the negative impacts of boredom and potentially break the identified feedback loop.
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  • 文章类型: Journal Article
    目的:我们研究的目的是研究大流行初期五个拉丁美洲国家的小企业经济活动与人口心理健康之间的关系。
    方法:我们利用GoogleTrends(GT)上某些关键词的搜索量,如“无聊,\"\"沮丧,\"\"孤独,\"\"sleep\",\"焦虑\",和“抑郁症”,作为人口福祉的指标。通过检查来自Facebook商业活动趋势的数据,我们调查了社会注意力对不同经济部门活动水平的反应。
    结果:商业活动的增加通常与无聊程度的降低有关,孤独,睡眠问题和焦虑。对抑郁症的影响因部门而异,积极的协会集中在现场工作。此外,我们观察到,严格的非药物干预(NPI)往往会加剧无聊和孤独感,睡眠问题,和焦虑。
    结论:我们的研究结果表明,不同经济部门的不同心理健康指标与活动水平之间存在很强的关联。鉴于中小企业在创造就业方面的重要作用,尤其是在大流行等危机期间,他们必须保持弹性和适应性,以支持经济复苏和就业。要做到这一点,政策制定者需要专注于为中小企业提供金融稳定和支持,在公司内部培育社会支持网络,并将精神卫生服务纳入工作场所环境。这一综合战略可以缓解心理健康挑战,增强公共卫生抵御能力。
    OBJECTIVE: The aim of our study is to examine the relationship between the economic activity of small firms and the mental well-being of the population in five Latin American countries in the early stages of the pandemic.
    METHODS: We utilize the search volume of certain keywords on Google Trends (GT), such as \"boredom,\" \"frustration,\" \"loneliness,\" \"sleep\", \"anxiety\", and \"depression\", as an indicator of the well-being of the population. By examining the data from Facebook Business Activity Trends, we investigate how social attention reacts to the activity levels of different economic sectors.
    RESULTS: Increased business activity is generally associated with reduced levels of boredom, loneliness, sleep problems and anxiety. The effect on depression varies by sector, with positive associations concentrated in onsite jobs. In addition, we observe that strict Non-Pharmaceutical Interventions (NPIs) tend to exacerbate feelings of boredom and loneliness, sleep issues, and anxiety.
    CONCLUSIONS: Our findings suggest a strong association between different indicators of psychological well-being and the level of activity in different sectors of the economy. Given the essential role of small and medium-sized enterprises (SMEs) in generating employment, especially during crises like the pandemic, it is imperative that they remain resilient and adaptable to support economic recovery and job preservation. To accomplish this, policymakers need to focus on providing financial stability and support for SMEs, fostering social support networks within companies, and incorporating mental health services into workplace environments. This comprehensive strategy can alleviate mental health challenges and enhance public health resilience.
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  • 文章类型: Journal Article
    无聊,手头的任务在注意力资源和归属感方面存在困难的状态,可能会降低认知参与度,从而不利于人才培养。这项研究采用了混合顺序设计,以评估参与人才发展计划的巴拉圭具有卓越数学才能的青少年的无聊感。
    首先,在定量阶段,54名学生完成了无聊短量表,学校态度评估调查-修订,和青少年心理幸福感量表。接下来,在定性阶段,50名学生参加了焦点小组,以探索他们对无聊的个人经历,以及他们对影响无聊的可能因素的看法。
    该人群的无聊感与青少年的普通人群相似,尽管项目和分量表存在显着差异,显示出该人群特有的模式;他们倾向于更快地变得无聊,但更容易激发对活动的兴趣。较高的无聊程度与学校和老师的不良态度存在小到中等的相关性,学术活动的动机和自我调节较低,较低的自制力,对个人项目的参与度较低。只有在人才发展计划的背景下,目标和学术自我认知的较高估值与无聊的较低倾向有关,但不是在学校。无聊似乎是多方面的,具有诸如缺乏意义之类的维度,肤浅的娱乐,浪费时间.促成因素包括等待其他人的速度较慢,有限的选择,缺乏新颖性,智力挑战不足,以及教师和社会动态的影响。应对机制包括内在智力刺激,寻求娱乐和逃避,追求自主学习,课外活动,志同道合的同龄人,寻求极端的感觉。
    在数学人才发展的高级学术努力中培养足够的挑战和支持,可以防止在才华横溢的人群中与无聊相关的负面影响。
    UNASSIGNED: Boredom, a state where the task at hand presents difficulties in attentional resources and attributed meaning, can be detrimental to talent development by reducing cognitive engagement. This study employed a mixed sequential design to assess boredom in adolescents with exceptional mathematical talent in Paraguay participating in a talent development program.
    UNASSIGNED: First, in the quantitative phase 54 students completed the Boredom Short Scale, School Attitudes Assessment Survey-Revised, and Psychological Well-Being Scale for Adolescents. Next, in the qualitative phase 50 students participated in focus groups to explore their personal experiences of boredom, along with their perception of possible factors that impact boredom.
    UNASSIGNED: Boredom in this population was similar to the general population of adolescents, albeit significant differences existed in items and subscales showing a pattern unique to this population; they tended to become bored quicker but had an easier time sparking interest in activities. Higher boredom had small to moderate correlations with worse attitudes at school and with teachers, lower motivation and self-regulation in academic activities, lower self-control, and lower involvement in personal projects. Higher valuation of goals and academic self-perception related with a lower tendency toward boredom only in the context of a talent development program, but not at school. Boredom seemed multifaceted, with dimensions such as the absence of meaning, superficial entertainment, and wasted time. Contributing factors included waiting for other people\'s slower pace, limited choices, lack of novelty, insufficient intellectual challenge, and the influence of teachers and social dynamics. Coping mechanisms included inner intellectual stimulation, seeking entertainment and escape, pursuing independent learning, extracurricular activities, like-minded peers, and extreme sensation-seeking.
    UNASSIGNED: Fostering adequate challenge and support in advanced academic endeavors for the development of mathematical talent can prevent negative consequences associated with boredom in exceptionally talented populations.
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  • 文章类型: Journal Article
    随着积极心理学在二语习得中的兴起,更多的情感因素正在引起学术界的关注。尽管对特质情绪智力(TEI)进行了广泛的研究,英语作为外语(EFL)研究中的倦怠和无聊,这些变量的相互作用仍然未知,对EFL学习者的英语语言表现(ELP)的相关影响仍未得到充分探索。鉴于此,根据控制值理论(CVT),本研究采用定量方法研究了无聊和倦怠在TEI和ELP之间的中介作用。数据来自489名非英语专业学生。利用结构方程模型分析了两者的关系。结果显示,TEI显著影响中国EFL大学生的ELP,通过它与无聊和倦怠的相关性。较高的TEI水平与这些负面状态的体验减少有关,这反过来又与改进的语言性能相关联。这些可能意味着教师教育者应将情绪智力培训纳入课程和专业发展中,以提高学生的效率和学习成果。
    With the wave of positive psychology in second language acquisition, more emotion factors are gaining scholarly attention. Despite extensive research on Trait Emotional Intelligence (TEI), burnout and boredom in English as a Foreign Language (EFL) studies, the interplay of these variables remains unknown and the related impact on EFL learner\'s English Language Performance (ELP) is still underexplored. Given this, in light of Control-Value Theory (CVT), the present study used a quantitative method to examine the mediating roles of boredom and burnout in the connection between TEI and ELP among Chinese university students engaged in EFL endeavor. Data were collected from 489 s-year non-English major students. Structural equation modeling was utilized to analyze the relationships. Results revealed that TEI significantly influences ELP among Chinese EFL university students, through its correlation with both boredom and burnout. Higher levels of TEI are associated with reduced experiences of these negative states, which in turn are linked to improved language performance. These may imply that teacher educators should integrate emotional intelligence training into curricula and professional development to improve students\' effectiveness and learning outcome.
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  • 文章类型: Journal Article
    精神疲劳被高度引用为对耐力表现具有负面影响。很少,然而,调查了不同类型的精神疲劳,即主动疲劳和被动疲劳,可能会对耐力表现产生不同的影响。这项研究使用了重复测量设计,其中11名参与者在三个32分钟的条件下完成了3公里的跑步:主动疲劳任务(任务负载双背;TloadDback);被动疲劳任务(MackworthClock);和控制任务(纪录片)。在32分钟的任务之前和之后,对第二个任务(Flanker任务)进行了主观评分和表现,虽然对感知努力的评级,在3公里的跑步中采取了动机和工作量。结果表明,两种疲劳状况都是精神疲劳,TloadDeback被评为要求更高,Mackworth时钟更无聊,更少激励。后续任务的性能表现出不同的影响:TloadDback条件对测试后Flanker任务的响应最慢,虽然Mackworth时钟条件在3公里的跑步中完成时间最慢,尽管完成时间的这种差异并不显着。这些结果表明,不同的认知任务导致不同类型的精神疲劳,这可能导致后续认知任务的不同结果,但后续物理任务的差异不显著。这项研究强调,要了解精神疲劳对身体表现的影响,了解所使用的认知任务以及不同的认知和物理任务如何相互作用是很重要的。未来的工作应该检查其他领域的绩效结果是否通常受到精神疲劳的影响,比如技术和战术运动技能,受到主动疲劳和被动疲劳的影响不同。
    Mental fatigue has been highly cited as having a negative impact on endurance performance. Few, however, have investigated whether different types of mental fatigue, namely active and passive fatigue, might affect endurance performance differently. This study used a repeated-measures design where 11 participants completed a 3 km run after three 32-min conditions: an actively fatiguing task (Task-load Dual-back; TloadDback); a passively fatiguing task (Mackworth Clock); and a control task (Documentary). Subjective ratings and performance on a second task (Flanker task) were taken before and after the 32-min tasks, while ratings of perceived effort, motivation and workload were taken during the 3 km run. Results showed that both fatigue conditions were mentally fatiguing, with the TloadDback rated as more demanding and the Mackworth Clock more boring and less motivating. Performance on subsequent tasks showed different effects: the TloadDback condition had the slowest responses on the post-test Flanker task, while the Mackworth Clock condition had the slowest completion time on the 3 km run, though this difference in completion times was non-significant. These results suggest that different cognitive tasks lead to different types of mental fatigue, which can lead to different outcomes on subsequent cognitive tasks but non-significant differences on subsequent physical tasks. This study highlights that to understand the influence of mental fatigue on physical performance, it is important to understand the cognitive tasks used and how different cognitive and physical tasks interact. Future work should examine whether performance outcomes in other areas commonly affected by mental fatigue, like technical and tactical sporting skills, are affected differently by active and passive fatigue.
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  • 文章类型: Journal Article
    背景:最近关于无聊的研究表明,无聊可以在挑战过度和挑战不足的情况下出现。在学习环境中,这意味着高无聊可能会经历低和高成就的学生。
    目的:本研究旨在探讨由于在数学中受到过度和不足的挑战而导致的无聊的存在和普遍性,缺乏经验证据。
    方法:我们从所有三个中学课程(较低,中部和上部)在巴伐利亚(德国)。
    方法:无聊是通过自我报告和通过标准化数学测试的成绩进行评估的。我们使用潜在的概况分析来识别以不同程度的无聊和成就为特征的群体,我们还研究了性别和学校跟踪作为组成员预测因素。
    结果:结果显示四个不同的组,其中两个表现出相当高的无聊感。一个人在测试中成绩低(即“挑战过度的群体”,总样本的13%),其中一个伴随着很高的成就(即“受到挑战的群体”,21%)。此外,我们发现了一个低无聊和高成就(即“小康群体”,27%)和一个相对较低的无聊低成就组(即“冷漠组”,39%)。在过度挑战的群体中,女孩人数过多,在挑战不足的群体中,来自高中轨道的学生人数不足。
    结论:我们的研究强调需要公开讨论和进一步调查由于挑战过度和不足而导致的无聊。
    BACKGROUND: Recent research on boredom suggests that it can emerge in situations characterized by over- and under-challenge. In learning contexts, this implies that high boredom may be experienced both by low- and high-achieving students.
    OBJECTIVE: This research aimed to explore the existence and prevalence of boredom due to being over- and under-challenged in mathematics, for which empirical evidence is lacking.
    METHODS: We employed a sample of 1.407 students (fifth to ninth graders) from all three secondary school tracks (lower, middle and upper) in Bavaria (Germany).
    METHODS: Boredom was assessed via self-report and achievement via a standardized mathematics test. We used latent profile analysis to identify groups characterized by different levels of boredom and achievement, and we additionally examined gender and school track as group membership predictors.
    RESULTS: Results revealed four distinct groups, of which two showed considerably high boredom. One was coupled with low achievement on the test (i.e. \'over-challenged group\', 13% of the total sample), and one was coupled with high achievement (i.e. \'under-challenged group\', 21%). Furthermore, we found a low boredom and high achievement (i.e. \'well-off group\', 27%) and a relatively low boredom low achievement group (i.e. \'indifferent group\', 39%). Girls were overrepresented in the over-challenged group, and students from the upper school track were underrepresented in the under-challenged group.
    CONCLUSIONS: Our research emphasizes the need to openly discuss and further investigate boredom due to being over- and under-challenged.
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  • 文章类型: Journal Article
    尽管人们普遍希望避免认知努力,我们的吝啬有一个极限:无聊,一种由缺乏成功的心理参与定义的状态,被发现同样令人厌恶。这里介绍的工作调查了背景-现有的替代任务和环境背景-如何影响人们对通过需求选择任务进行认知努力和避免无聊的厌恶。在一群本科生中,我们评估了人们(在工作记忆任务中)施加脑力的意愿如何受到更简单的选择(认知要求较低)或无聊的选择(根本不做任何事情)的影响。为了操纵环境背景,我们在网上做了这个实验,参与者远程完成任务,在受控的实验室环境中。我们发现人们愿意寻找费力的任务来避免无聊,尽管避免了高要求,当两个任务都需要一些努力时。我们还发现参与者的环境背景有很大的影响,与在线相比,实验室对最苛刻任务的偏好增加了150%以上。这些结果与理论相关,这些理论认为努力成本是相对于可用的替代方案确定的(例如,机会成本理论)。此外,结果表明,故意(或无意中)操纵努力和无聊的研究人员必须考虑上下文(选择和环境)对人们行为的影响。
    Despite people\'s general desire to avoid cognitive effort, there is a limit to our parsimony: boredom, a state defined by a lack of successful mental engagement, is found to be similarly aversive. The work presented here investigates how context - the alternative tasks present and the environmental context - impacts people\'s aversion to exerting cognitive effort and avoiding boredom via a demand-selection task. In a population of undergraduate students, we assessed how people\'s willingness to exert mental effort (in a working memory task) is affected by the presence of an easier alternative (less cognitively demanding) or a boring alternative (doing nothing at all). To manipulate environmental context, we conducted the experiment online, where participants completed the task remotely, and in a controlled laboratory setting. We find people willingly seek out effortful tasks to avoid boredom, despite avoiding high demands when both tasks on offer required some effort. We also find large effects of the participants\' environmental context, with preferences for the most demanding task increasing by over 150% in the lab compared to online. These results bear relevance to theories that argue the costs of effort are determined relative to the alternatives available (e.g., opportunity cost theories). Moreover, the results demonstrate that researchers who deliberately (or inadvertently) manipulate effort and boredom must consider the effects context (both choice and environmental) may have on people\'s behaviour.
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  • 文章类型: Journal Article
    短视频应用程序在中国大学生中非常受欢迎,有些学生甚至依赖他们。目前的研究大多只关注网络成瘾,很少关注短视频成瘾现象。其影响因素和形成机制值得探讨。
    本研究旨在探讨大学生社会排斥与短视频成瘾的关系以及无聊感和自我控制的中介作用。
    本研究采用多阶段调查,采用社会排斥量表对532名大学生(39%为男性,平均年龄19.32±1.23岁)进行调查,无聊倾向量表,自我控制量表,和短视频成瘾量表。用过程3.1测试中介效应。
    结果显示,社会排斥对大学生短视频成瘾有正向预测作用。社会排斥对大学生短视频成瘾的影响是由无聊和自我控制介导的,以及无聊和自我控制的连锁调解。
    理论上,这项研究修改了I-PACE模型,这表明在有行为成瘾的个体中应该考虑个人和遥远的社会因素,比如短视频成瘾。实际上,结果表明,学校应减少同伴排斥,提高学生的心理健康素养,以减少无聊和增强自我控制,从而有效预防短视频成瘾。
    UNASSIGNED: Short video apps are very popular among Chinese college students, and some students even rely on them. Most of the current research has focused only on Internet addiction and has seldom focused on the phenomenon of short video addiction. Its influencing factors and formation mechanism are worth exploring.
    UNASSIGNED: This study aimed to explore the relationship between social exclusion and short video addiction among college students and the mediating roles of boredom and self-control.
    UNASSIGNED: This study adopted a multistage investigation and investigated 532 college students (39% male; mean age 19.32 ± 1.23 years) with a social exclusion scale, boredom proneness scale, self-control scale, and short video addiction scale. The mediating effect was tested with Process 3.1.
    UNASSIGNED: The results showed that social exclusion has a positive predictive effect on college student\'s short video addiction. The impact of social exclusion on college student\'s short video addiction was mediated by boredom and self-control, and the chained mediation of boredom and self-control.
    UNASSIGNED: Theoretically, this study modified the I-PACE model, indicating that personal and distant social factors should be considered in individuals with behavioral addictions, such as short video addiction. Practically, the results suggested that schools should reduce peer rejection and improve students\' mental health literacy to reduce boredom and enhance self-control, thus effectively preventing short video addiction.
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  • 文章类型: Journal Article
    人工智能(AI)的最新进展极大地促进了自杀评估,然而,我们对这种复杂行为的理论理解仍然有限。
    这项研究旨在利用人工智能方法来揭示引发或加剧自杀行为的隐藏风险因素。
    主要数据集包括228,052个Facebook帖子,该帖子由1,006个用户完成了黄金标准的哥伦比亚自杀严重程度等级量表。使用自下而上的研究管道对该数据集进行了分析,而没有先验假设,并使用新数据集的自上而下的分析对其发现进行了验证。这个次要数据集包括1062名参与者对相同自杀量表以及经过验证的测量抑郁和无聊量表的反应。
    几乎完全自动化,人工智能指导的研究管道产生了四个预测自杀风险的Facebook主题,其中最强的预测因素是无聊。使用APAPsycInfo进行的全面文献综述显示,无聊很少被视为自杀的独特风险因素。辅助数据集的自上而下的路径分析发现了无聊和自杀之间的间接关系,这是由抑郁症介导的。在主要的Facebook数据集中也观察到了等效的中介关系。然而,在这里,研究人员还观察到无聊和自杀风险之间存在直接关系.
    整合AI方法可以发现一个研究不足的自杀风险因素。这项研究表明,无聊是一种适应不良的“成分”,可能会引发自杀行为,不管抑郁症。建议进行进一步的研究,以指导临床医生注意这种负担,有时是存在的经验。
    UNASSIGNED: Recent advancements in Artificial Intelligence (AI) contributed significantly to suicide assessment, however, our theoretical understanding of this complex behavior is still limited.
    UNASSIGNED: This study aimed to harness AI methodologies to uncover hidden risk factors that trigger or aggravate suicide behaviors.
    UNASSIGNED: The primary dataset included 228,052 Facebook postings by 1,006 users who completed the gold-standard Columbia Suicide Severity Rating Scale. This dataset was analyzed using a bottom-up research pipeline without a-priory hypotheses and its findings were validated using a top-down analysis of a new dataset. This secondary dataset included responses by 1,062 participants to the same suicide scale as well as to well-validated scales measuring depression and boredom.
    UNASSIGNED: An almost fully automated, AI-guided research pipeline resulted in four Facebook topics that predicted the risk of suicide, of which the strongest predictor was boredom. A comprehensive literature review using APA PsycInfo revealed that boredom is rarely perceived as a unique risk factor of suicide. A complementing top-down path analysis of the secondary dataset uncovered an indirect relationship between boredom and suicide, which was mediated by depression. An equivalent mediated relationship was observed in the primary Facebook dataset as well. However, here, a direct relationship between boredom and suicide risk was also observed.
    UNASSIGNED: Integrating AI methods allowed the discovery of an under-researched risk factor of suicide. The study signals boredom as a maladaptive \'ingredient\' that might trigger suicide behaviors, regardless of depression. Further studies are recommended to direct clinicians\' attention to this burdening, and sometimes existential experience.
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  • 文章类型: Journal Article
    目的:确定在无家可归期间和之后的无聊体验以及与社会心理健康的关联。
    方法:使用收敛,混合方法解释性设计,我们对164名参与者进行了定量访谈)(n=102名无住房;n=62名无家可归后有住房),使用92项方案,该方案涉及人口统计成分和7项标准化的社会心理健康指标.接触了一个子样本(n=32)参加定性访谈。按组(无住房;有住房)分析数据。使用旨在产生对无聊的见解的描述性统计来分析定量数据,有意义的活动参与,以及他们在无家可归期间和之后与社会心理健康的联系。使用主题分析对定性数据进行分析。定量和定性结果在讨论阶段进行了整合。
    结果:定量分析显示无聊和绝望感增加之间存在小到中等的相关性(rs=.376,p<.01),吸毒增加(rs=.194,p<.05),并降低了心理健康(rs=-.366,p<.01)。在任何标准化措施上,无住房和有住房的参与者之间没有统计学上的显着差异。分层回归分析显示,住房状况不是无聊或有意义的活动参与的重要预测因子(p>.05)。定性访谈显示,无家可归期间和之后的无聊情绪对心理健康和驱动物质使用产生了负面影响。
    结论:无聊和有意义的活动是重要的结果,需要在旨在为无家可归期间和之后的个人提供支持的服务中集中注意力。在未来的研究中注意这一结构,实践,政策有可能支持无家可归的人的福祉,并为旨在预防无家可归的努力做出贡献。
    OBJECTIVE: To identify experiences of boredom and associations with psychosocial well-being during and following homelessness.
    METHODS: Using a convergent, mixed-methods explanatory design, we conducted quantitative interviews with 164 participants) (n = 102 unhoused; n = 62 housed following homelessness) using a 92-item protocol involving demographic components and seven standardized measures of psychosocial well-being. A sub-sample (n = 32) was approached to participate in qualitative interviews. Data were analyzed by group (unhoused; housed). Quantitative data were analyzed using descriptive statistics designed to generate insights into boredom, meaningful activity engagement, and their associations with psychosocial well-being during and following homelessness. Qualitative data were analyzed using thematic analysis. Quantitative and qualitative findings were integrated at the stage of discussion.
    RESULTS: Quantitative analyses revealed small to moderate correlations between boredom and increased hopelessness (rs = .376, p < .01), increased drug use (rs = .194, p < .05), and lowered mental well-being (rs = -.366, p < .01). There were no statistically significant differences between unhoused and housed participants on any standardized measures. Hierarchical regression analyses revealed that housing status was not a significant predictor of boredom or meaningful activity engagement (p>.05). Qualitative interviews revealed profound boredom during and following homelessness imposing negative influences on mental well-being and driving substance use.
    CONCLUSIONS: Boredom and meaningful activity are important outcomes that require focused attention in services designed to support individuals during and following homelessness. Attention to this construct in future research, practice, and policy has the potential to support the well-being of individuals who experience homelessness, and to contribute to efforts aimed at homelessness prevention.
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