Boredom

无聊
  • 文章类型: Journal Article
    尽管有一个成熟的研究机构描述了有创造力的人如何探索他们的外部世界,人们对这些人如何驾驭他们内心的精神生活知之甚少,尤其是在非结构化的环境中,例如清醒休息的时期。在两项研究中,本手稿检验了这样一个假设,即有创造力的人更多地参与他们的闲散思想,并且在他们之间的动态过渡中更具联想性。研究1捕获了81名成年人的实时意识体验,因为他们在10分钟的不受约束的基线期内每时每刻大声表达了他们的思想内容。在发散性思维任务中,较高的独创性得分与较少的无聊感有关,更多的话,总的来说,更自由地移动思想,并且在基线休息期间更松散关联(而不是尖锐)的过渡。在研究2中,针对2,612名参与者,那些自我评价创造力较高的人也报告说,在新冠肺炎大流行期间,人们感觉到的无聊程度较低,许多人经历了异常延长的非结构化空闲时间的时间。总的来说,这些结果表明,当任务要求放松时,创造性个体倾向于更多地参与和探索他们的思想,提高对静息状态功能磁共振成像和社会趋势贬值空闲时间的影响。
    Despite an established body of research characterizing how creative individuals explore their external world, relatively little is known about how such individuals navigate their inner mental life, especially in unstructured contexts such as periods of awake rest. Across two studies, the present manuscript tested the hypothesis that creative individuals are more engaged with their idle thoughts and more associative in the dynamic transitions between them. Study 1 captured the real-time conscious experiences of 81 adults as they voiced aloud the content of their mind moment-by-moment across a 10-minute unconstrained baseline period. Higher originality scores on a divergent thinking task were associated with less perceived boredom, more words spoken overall, more freely moving thoughts, and more loosely-associative (as opposed to sharp) transitions during the baseline rest period. In Study 2, across 2,612 participants, those who reported higher self-rated creativity also reported less perceived boredom during the COVID-19 pandemic, a time during which many people experienced unusually extended periods of unstructured free time. Overall, these results suggest a tendency for creative individuals to be more engaged and explorative with their thoughts when task demands are relaxed, raising implications for resting state functional MRI and societal trends to devalue idle time.
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  • 文章类型: Editorial
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  • 文章类型: Journal Article
    无聊,手头的任务在注意力资源和归属感方面存在困难的状态,可能会降低认知参与度,从而不利于人才培养。这项研究采用了混合顺序设计,以评估参与人才发展计划的巴拉圭具有卓越数学才能的青少年的无聊感。
    首先,在定量阶段,54名学生完成了无聊短量表,学校态度评估调查-修订,和青少年心理幸福感量表。接下来,在定性阶段,50名学生参加了焦点小组,以探索他们对无聊的个人经历,以及他们对影响无聊的可能因素的看法。
    该人群的无聊感与青少年的普通人群相似,尽管项目和分量表存在显着差异,显示出该人群特有的模式;他们倾向于更快地变得无聊,但更容易激发对活动的兴趣。较高的无聊程度与学校和老师的不良态度存在小到中等的相关性,学术活动的动机和自我调节较低,较低的自制力,对个人项目的参与度较低。只有在人才发展计划的背景下,目标和学术自我认知的较高估值与无聊的较低倾向有关,但不是在学校。无聊似乎是多方面的,具有诸如缺乏意义之类的维度,肤浅的娱乐,浪费时间.促成因素包括等待其他人的速度较慢,有限的选择,缺乏新颖性,智力挑战不足,以及教师和社会动态的影响。应对机制包括内在智力刺激,寻求娱乐和逃避,追求自主学习,课外活动,志同道合的同龄人,寻求极端的感觉。
    在数学人才发展的高级学术努力中培养足够的挑战和支持,可以防止在才华横溢的人群中与无聊相关的负面影响。
    UNASSIGNED: Boredom, a state where the task at hand presents difficulties in attentional resources and attributed meaning, can be detrimental to talent development by reducing cognitive engagement. This study employed a mixed sequential design to assess boredom in adolescents with exceptional mathematical talent in Paraguay participating in a talent development program.
    UNASSIGNED: First, in the quantitative phase 54 students completed the Boredom Short Scale, School Attitudes Assessment Survey-Revised, and Psychological Well-Being Scale for Adolescents. Next, in the qualitative phase 50 students participated in focus groups to explore their personal experiences of boredom, along with their perception of possible factors that impact boredom.
    UNASSIGNED: Boredom in this population was similar to the general population of adolescents, albeit significant differences existed in items and subscales showing a pattern unique to this population; they tended to become bored quicker but had an easier time sparking interest in activities. Higher boredom had small to moderate correlations with worse attitudes at school and with teachers, lower motivation and self-regulation in academic activities, lower self-control, and lower involvement in personal projects. Higher valuation of goals and academic self-perception related with a lower tendency toward boredom only in the context of a talent development program, but not at school. Boredom seemed multifaceted, with dimensions such as the absence of meaning, superficial entertainment, and wasted time. Contributing factors included waiting for other people\'s slower pace, limited choices, lack of novelty, insufficient intellectual challenge, and the influence of teachers and social dynamics. Coping mechanisms included inner intellectual stimulation, seeking entertainment and escape, pursuing independent learning, extracurricular activities, like-minded peers, and extreme sensation-seeking.
    UNASSIGNED: Fostering adequate challenge and support in advanced academic endeavors for the development of mathematical talent can prevent negative consequences associated with boredom in exceptionally talented populations.
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  • 文章类型: Journal Article
    短视频应用程序在中国大学生中非常受欢迎,有些学生甚至依赖他们。目前的研究大多只关注网络成瘾,很少关注短视频成瘾现象。其影响因素和形成机制值得探讨。
    本研究旨在探讨大学生社会排斥与短视频成瘾的关系以及无聊感和自我控制的中介作用。
    本研究采用多阶段调查,采用社会排斥量表对532名大学生(39%为男性,平均年龄19.32±1.23岁)进行调查,无聊倾向量表,自我控制量表,和短视频成瘾量表。用过程3.1测试中介效应。
    结果显示,社会排斥对大学生短视频成瘾有正向预测作用。社会排斥对大学生短视频成瘾的影响是由无聊和自我控制介导的,以及无聊和自我控制的连锁调解。
    理论上,这项研究修改了I-PACE模型,这表明在有行为成瘾的个体中应该考虑个人和遥远的社会因素,比如短视频成瘾。实际上,结果表明,学校应减少同伴排斥,提高学生的心理健康素养,以减少无聊和增强自我控制,从而有效预防短视频成瘾。
    UNASSIGNED: Short video apps are very popular among Chinese college students, and some students even rely on them. Most of the current research has focused only on Internet addiction and has seldom focused on the phenomenon of short video addiction. Its influencing factors and formation mechanism are worth exploring.
    UNASSIGNED: This study aimed to explore the relationship between social exclusion and short video addiction among college students and the mediating roles of boredom and self-control.
    UNASSIGNED: This study adopted a multistage investigation and investigated 532 college students (39% male; mean age 19.32 ± 1.23 years) with a social exclusion scale, boredom proneness scale, self-control scale, and short video addiction scale. The mediating effect was tested with Process 3.1.
    UNASSIGNED: The results showed that social exclusion has a positive predictive effect on college student\'s short video addiction. The impact of social exclusion on college student\'s short video addiction was mediated by boredom and self-control, and the chained mediation of boredom and self-control.
    UNASSIGNED: Theoretically, this study modified the I-PACE model, indicating that personal and distant social factors should be considered in individuals with behavioral addictions, such as short video addiction. Practically, the results suggested that schools should reduce peer rejection and improve students\' mental health literacy to reduce boredom and enhance self-control, thus effectively preventing short video addiction.
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  • 文章类型: Journal Article
    人工智能(AI)的最新进展极大地促进了自杀评估,然而,我们对这种复杂行为的理论理解仍然有限。
    这项研究旨在利用人工智能方法来揭示引发或加剧自杀行为的隐藏风险因素。
    主要数据集包括228,052个Facebook帖子,该帖子由1,006个用户完成了黄金标准的哥伦比亚自杀严重程度等级量表。使用自下而上的研究管道对该数据集进行了分析,而没有先验假设,并使用新数据集的自上而下的分析对其发现进行了验证。这个次要数据集包括1062名参与者对相同自杀量表以及经过验证的测量抑郁和无聊量表的反应。
    几乎完全自动化,人工智能指导的研究管道产生了四个预测自杀风险的Facebook主题,其中最强的预测因素是无聊。使用APAPsycInfo进行的全面文献综述显示,无聊很少被视为自杀的独特风险因素。辅助数据集的自上而下的路径分析发现了无聊和自杀之间的间接关系,这是由抑郁症介导的。在主要的Facebook数据集中也观察到了等效的中介关系。然而,在这里,研究人员还观察到无聊和自杀风险之间存在直接关系.
    整合AI方法可以发现一个研究不足的自杀风险因素。这项研究表明,无聊是一种适应不良的“成分”,可能会引发自杀行为,不管抑郁症。建议进行进一步的研究,以指导临床医生注意这种负担,有时是存在的经验。
    UNASSIGNED: Recent advancements in Artificial Intelligence (AI) contributed significantly to suicide assessment, however, our theoretical understanding of this complex behavior is still limited.
    UNASSIGNED: This study aimed to harness AI methodologies to uncover hidden risk factors that trigger or aggravate suicide behaviors.
    UNASSIGNED: The primary dataset included 228,052 Facebook postings by 1,006 users who completed the gold-standard Columbia Suicide Severity Rating Scale. This dataset was analyzed using a bottom-up research pipeline without a-priory hypotheses and its findings were validated using a top-down analysis of a new dataset. This secondary dataset included responses by 1,062 participants to the same suicide scale as well as to well-validated scales measuring depression and boredom.
    UNASSIGNED: An almost fully automated, AI-guided research pipeline resulted in four Facebook topics that predicted the risk of suicide, of which the strongest predictor was boredom. A comprehensive literature review using APA PsycInfo revealed that boredom is rarely perceived as a unique risk factor of suicide. A complementing top-down path analysis of the secondary dataset uncovered an indirect relationship between boredom and suicide, which was mediated by depression. An equivalent mediated relationship was observed in the primary Facebook dataset as well. However, here, a direct relationship between boredom and suicide risk was also observed.
    UNASSIGNED: Integrating AI methods allowed the discovery of an under-researched risk factor of suicide. The study signals boredom as a maladaptive \'ingredient\' that might trigger suicide behaviors, regardless of depression. Further studies are recommended to direct clinicians\' attention to this burdening, and sometimes existential experience.
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  • 文章类型: Journal Article
    目的:确定在无家可归期间和之后的无聊体验以及与社会心理健康的关联。
    方法:使用收敛,混合方法解释性设计,我们对164名参与者进行了定量访谈)(n=102名无住房;n=62名无家可归后有住房),使用92项方案,该方案涉及人口统计成分和7项标准化的社会心理健康指标.接触了一个子样本(n=32)参加定性访谈。按组(无住房;有住房)分析数据。使用旨在产生对无聊的见解的描述性统计来分析定量数据,有意义的活动参与,以及他们在无家可归期间和之后与社会心理健康的联系。使用主题分析对定性数据进行分析。定量和定性结果在讨论阶段进行了整合。
    结果:定量分析显示无聊和绝望感增加之间存在小到中等的相关性(rs=.376,p<.01),吸毒增加(rs=.194,p<.05),并降低了心理健康(rs=-.366,p<.01)。在任何标准化措施上,无住房和有住房的参与者之间没有统计学上的显着差异。分层回归分析显示,住房状况不是无聊或有意义的活动参与的重要预测因子(p>.05)。定性访谈显示,无家可归期间和之后的无聊情绪对心理健康和驱动物质使用产生了负面影响。
    结论:无聊和有意义的活动是重要的结果,需要在旨在为无家可归期间和之后的个人提供支持的服务中集中注意力。在未来的研究中注意这一结构,实践,政策有可能支持无家可归的人的福祉,并为旨在预防无家可归的努力做出贡献。
    OBJECTIVE: To identify experiences of boredom and associations with psychosocial well-being during and following homelessness.
    METHODS: Using a convergent, mixed-methods explanatory design, we conducted quantitative interviews with 164 participants) (n = 102 unhoused; n = 62 housed following homelessness) using a 92-item protocol involving demographic components and seven standardized measures of psychosocial well-being. A sub-sample (n = 32) was approached to participate in qualitative interviews. Data were analyzed by group (unhoused; housed). Quantitative data were analyzed using descriptive statistics designed to generate insights into boredom, meaningful activity engagement, and their associations with psychosocial well-being during and following homelessness. Qualitative data were analyzed using thematic analysis. Quantitative and qualitative findings were integrated at the stage of discussion.
    RESULTS: Quantitative analyses revealed small to moderate correlations between boredom and increased hopelessness (rs = .376, p < .01), increased drug use (rs = .194, p < .05), and lowered mental well-being (rs = -.366, p < .01). There were no statistically significant differences between unhoused and housed participants on any standardized measures. Hierarchical regression analyses revealed that housing status was not a significant predictor of boredom or meaningful activity engagement (p>.05). Qualitative interviews revealed profound boredom during and following homelessness imposing negative influences on mental well-being and driving substance use.
    CONCLUSIONS: Boredom and meaningful activity are important outcomes that require focused attention in services designed to support individuals during and following homelessness. Attention to this construct in future research, practice, and policy has the potential to support the well-being of individuals who experience homelessness, and to contribute to efforts aimed at homelessness prevention.
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  • 文章类型: Editorial
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  • 文章类型: Journal Article
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  • 文章类型: Journal Article
    背景:近年来,人工智能(AI)在教育中的使用在全球范围内增加。ChatGPT-3的推出对高等教育提出了巨大挑战,鉴于它在大学生中的受欢迎程度。本研究旨在分析大学生对在学术活动中使用ChatGPT的态度。
    方法:本研究面向定量方法,采用非实验设计。对499名参与者进行了在线调查。
    结果:这项研究的结果揭示了各种因素与对使用ChatGPT的态度之间的显着关联。负责任使用的β系数较高(β=0.806***),经常使用的意图(β=0.509***),和接受(β=0.441***)表明,这些是对ChatGPT持积极态度的最强预测因子。积极情绪的存在(β=0.418***)也起着重要作用。相反,风险(β=-0.104**)和无聊(β=-0.145**)显示出负面但决定性的影响。这些结果提供了对学生如何感知和利用ChatGPT的更好理解,支持教育技术环境下用户行为的统一理论。
    结论:易于使用,打算经常使用,接受,验证信息的意图影响了负责任地使用ChatGPT的行为意图。一方面,这项研究为高校提供了建议,以改善其教育课程,以利用AI的潜在好处,并为AI素养做出贡献。
    BACKGROUND: In recent years, the use of artificial intelligence (AI) in education has increased worldwide. The launch of the ChatGPT-3 posed great challenges for higher education, given its popularity among university students. The present study aimed to analyze the attitudes of university students toward the use of ChatGPTs in their academic activities.
    METHODS: This study was oriented toward a quantitative approach and had a nonexperimental design. An online survey was administered to the 499 participants.
    RESULTS: The findings of this study revealed a significant association between various factors and attitudes toward the use of the ChatGPT. The higher beta coefficients for responsible use (β=0.806***), the intention to use frequently (β=0.509***), and acceptance (β=0.441***) suggested that these are the strongest predictors of a positive attitude toward ChatGPT. The presence of positive emotions (β=0.418***) also plays a significant role. Conversely, risk (β=-0.104**) and boredom (β=-0.145**) demonstrate a negative yet less decisive influence. These results provide an enhanced understanding of how students perceive and utilize ChatGPTs, supporting a unified theory of user behavior in educational technology contexts.
    CONCLUSIONS: Ease of use, intention to use frequently, acceptance, and intention to verify information influenced the behavioral intention to use ChatGPT responsibly. On the one hand, this study provides suggestions for HEIs to improve their educational curricula to take advantage of the potential benefits of AI and contribute to AI literacy.
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  • 文章类型: Journal Article
    本文使用HenriLefebvre的节律分析作为研究无聊的基础文本,并对英国媒体在2020年和2021年撰写的关于无聊和家庭作业的评论进行了批判性分析。我们将讨论置于由COVID-19大流行和前景节奏引起的节律破裂中,以此作为了解报道的经验和对无聊和工作的反思的镜头。对于非必要的工人,封锁提供了一个机会来重新配置工作生活,远离通勤和日常工作环境的限制,然而,我们的发现强调了被称为acedia的一种特定类型的无聊和惯性的叙事表现和体验。分析讨论了acedia的存在和三个主题的节奏缺失:acedia和被困在时间和空间中;体现,运动和节奏;以及现在和未来之间的关系。最后,我们考虑了无聊的经历对我们如何重新概念化大流行后的工作生活可能意味着什么。
    This article uses Henri Lefebvre\'s Rhythmanalysis as a foundational text for researching boredom, and offers a critical analysis of UK-based media commentaries about boredom and homeworking written during 2020 and 2021. We situate the discussion within the rhythmic rupture caused by the COVID-19 pandemic and foreground rhythm as a lens for understanding reported experiences and reflections on boredom and work. For non-essential workers, lockdown offered an opportunity to reconfigure working lives away from the constraints of commutes and everyday work settings, yet our findings highlight the narrative representation and experience of a particular type of boredom and inertia known as acedia. The analysis discusses the presence of acedia and absence of rhythm across three themes: acedia and being stuck in time and space; embodiment, movement and rhythm; and the relationship between the present and the future. We conclude by considering what the experience of boredom might mean for how we reconceptualise our post-pandemic working lives.
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