Behavior, Addictive

行为,成瘾者
  • 文章类型: Journal Article
    物质使用障碍(SUD)被视为一个连续体,从目标导向和享乐主义的药物使用到对药物摄入失去控制,对身心健康和社会功能产生不利影响。我们的跨学科德国合作研究中心的主要目标是(i)研究触发因素(药物线索,压力源,药物启动)和修饰因素(年龄,性别,身体活动,认知功能,童年的逆境,社会因素,例如孤独和社交接触/互动),纵向调节在现实生活条件下失去和重新控制药物消费的轨迹。(二)研究潜在的行为,疾病轨迹和药物相关行为的认知和神经生物学机制,以及(iii)提供基于非侵入性机制的干预措施。这些目标通过以下方式实现:(A)使用创新的mHealth(移动健康)工具,在900名酒精使用障碍患者的队列中,纵向监测现实生活中触发因素和改变因素对药物消费模式的影响。这种方法将得到成瘾动物模型的补充,在整个疾病轨迹上进行24/7自动化行为监测;即从幼稚状态到吸毒状态再到成瘾或弹性状态。(B)识别和如果适用,关键分子的计算建模,神经生物学和心理机制(例如,认知灵活性降低)调解此类触发因素和改变因素对疾病轨迹的影响。(C)开发和测试非侵入性干预措施(例如,即时自适应干预(JITAI),各种非侵入性脑刺激(NIBS),个性化的身体活动),专门针对重新控制药物摄入的潜在机制。这里,我们将报告第一个资助期最重要的成果,并概述我们未来的研究策略。
    Substance use disorders (SUDs) are seen as a continuum ranging from goal-directed and hedonic drug use to loss of control over drug intake with aversive consequences for mental and physical health and social functioning. The main goals of our interdisciplinary German collaborative research centre on Losing and Regaining Control over Drug Intake (ReCoDe) are (i) to study triggers (drug cues, stressors, drug priming) and modifying factors (age, gender, physical activity, cognitive functions, childhood adversity, social factors, such as loneliness and social contact/interaction) that longitudinally modulate the trajectories of losing and regaining control over drug consumption under real-life conditions. (ii) To study underlying behavioural, cognitive and neurobiological mechanisms of disease trajectories and drug-related behaviours and (iii) to provide non-invasive mechanism-based interventions. These goals are achieved by: (A) using innovative mHealth (mobile health) tools to longitudinally monitor the effects of triggers and modifying factors on drug consumption patterns in real life in a cohort of 900 patients with alcohol use disorder. This approach will be complemented by animal models of addiction with 24/7 automated behavioural monitoring across an entire disease trajectory; i.e. from a naïve state to a drug-taking state to an addiction or resilience-like state. (B) The identification and, if applicable, computational modelling of key molecular, neurobiological and psychological mechanisms (e.g., reduced cognitive flexibility) mediating the effects of such triggers and modifying factors on disease trajectories. (C) Developing and testing non-invasive interventions (e.g., Just-In-Time-Adaptive-Interventions (JITAIs), various non-invasive brain stimulations (NIBS), individualized physical activity) that specifically target the underlying mechanisms for regaining control over drug intake. Here, we will report on the most important results of the first funding period and outline our future research strategy.
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  • 文章类型: Journal Article
    心胸外科的职业生涯需要心理和情感上的损失,最近我们的医疗保健环境的变化可能会增加。休闲追求的好处是几倍的,其中之一包括支持医生的健康。然而,我们有可能依靠不健康的机制来提供救济。成瘾和药物滥用的发生率很高,尤其是女外科医生。有各种各样的机会来帮助我们自己和支持我们的同事。为了心胸外科医生和我们的专业的长期福祉,我们需要在我们的专业之外促进健康活动。
    A career in cardiothoracic surgery takes a psychological and emotional toll, which is likely increased by recent changes in our health care environment. The benefits of leisure pursuits are severalfold, one of which includes supporting physician wellness. However, we are at risk of relying on unhealthy mechanisms to provide relief. The incidence of addiction and substance abuse is high, particularly among women surgeons. There are a variety of opportunities to help ourselves and support our colleagues. We need to promote healthy activities outside of our profession for the long-term well-being of cardiothoracic surgeons and our specialty.
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  • 文章类型: Journal Article
    背景:网络成瘾和网络成瘾是学生中普遍存在的破坏性行为。这项研究的目的是评估phubbing之间的关系,智能手机成瘾和牙科本科生的一些相关心理影响。
    方法:在印度五所不同牙科学院的本科生中进行了一项基于多中心的横断面预验证问卷的研究。问卷包括张量表,Barratt冲动量表(BIS),基于智能手机应用的成瘾量表(SABAS)和罗森博格自尊量表(RSES)。使用IBMSPSS21版分析数据,然后进行t检验,方差分析(ANOVA),和斯皮尔曼的相互关系,以发现研究对象之间不同心理变量之间的关联。
    结果:总样本为1226人,平均年龄为22.35岁。SABAS显示较高的平均值±标准偏差(SD)评分(3.17±0.93)。张量表与SABAS(0.658)呈正相关,结果具有高度统计学意义(P=0.01)。
    结论:本研究发现,在牙科学生中,误吸和智能手机成瘾的患病率更高。我们的结果表明,冲动会导致网络成瘾,因此,在交流过程中寻找慰藉以逃避焦虑和困扰的一种方式。
    BACKGROUND: Internet Addiction and phubbing are prevalent disruptive behaviours among students. The aim of this study was to assess the relationship between phubbing, smartphone addiction and some of the related psychological effects among dental undergraduates.
    METHODS: A multi-centric cross-sectional pre-validated questionnaire-based study was conducted among undergraduate students of five different dental colleges across India. The questionnaire included the Phubbing Scale, Barratt Impulsiveness Scale (BIS), Smartphone Application-based Addiction Scale (SABAS), and Rosenberg Self-Esteem Scale (RSES). The data were analysed with IBM SPSS version 21, followed by a t-test, analysis of variance (ANOVA), and Spearmen\'s co-relation to find the association between different psychological variables among study subjects.
    RESULTS: The total sample comprise of 1226 with mean age of 22.35. The SABAS showed a higher mean ± standard deviation (SD) score (3.17 ± 0.93). The Phubbing Scale showed a positive correlation with the SABAS (0.658), the results were found to be highly statistically significant (P = 0.01).
    CONCLUSIONS: The present study found a higher prevalence of phubbing and smartphone addiction among dental students. Our results showed that impulsiveness leads to internet addiction and thus phubbing is becoming a way to find solace during communication to escape anxiety and distress.
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  • 文章类型: Journal Article
    赌博障碍(GD)是一个紧迫的公共卫生问题,具有巨大的社会成本。最近发展起来的轻推理论,植根于行为经济学,旨在通过实施环境变化来影响个体的决策行为。
    本范围审查旨在综合与赌博有关的微推理论的文献。
    此范围审查符合Arksey和O\'Malley框架,由Levac等人提炼。它只包括来自同行评审期刊的文章,作为主要主题,关于轻推理论和赌博。最终的研究选择包括六篇文章。
    范围审查过程导致了一些研究,这些研究解释了(1)轻推旨在促使人们选择更健康的赌博选择,促进采用更负责任的赌博做法,和(2)一些赌博的特点,称为暗推(或污泥),利用和伤害赌博者的决策过程。
    这次范围审查强调了许多利益相关者参与赌博领域的事实,他们之间更好的合作将促进更安全和更负责任的赌博行为。未来的研究还需要进行实证检验,以更好地了解它们对赌博者的影响。
    UNASSIGNED: Gambling disorder (GD) is a pressing public health concern with significant societal costs. The recently developed nudge theory, which is rooted in behavioral economics, aims to influence the decision-making behaviors of individuals by implementing changes in the environment.
    UNASSIGNED: This scoping review aims to synthesize the literature on nudge theory as it relates to gambling.
    UNASSIGNED: This scoping review accords with the Arksey and O\'Malley framework, as refined by Levac et al. It includes only articles from peer-reviewed journals that focus, as main themes, on both nudge theory and gambling. The final study selection includes six articles.
    UNASSIGNED: The scoping review process led to studies explaining how (1) nudges aim to prod people toward healthier gambling choices, fostering the adoption of more responsible gambling practices, and (2) some gambling features, called dark nudges (or sludges), exploit and harm the decision-making processes of people who gamble.
    UNASSIGNED: This scoping review highlights the fact that many stakeholders are involved in the field of gambling, and that better cooperation between them would promote safer and more responsible gambling practices. Future research is also needed to empirically test nudges to develop a better understanding of their impact on those who gamble.
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  • 文章类型: Journal Article
    背景:视频游戏已经成为一种普遍的娱乐来源,尤其是在儿童中。此外,玩电子游戏的时间急剧增加。这项研究的目的是研究注意力和儿童记忆对埃及儿童电子游戏成瘾与认知和学习能力之间关系的中介作用。
    方法:在本研究中,Dakahlia区附属的两所学校采用了横断面研究设计,埃及。该研究包括169名符合纳入标准的9至13岁儿童,他们的母亲提供了问卷答复。数据收集方法从2月到5月进行了大约四个月。使用不同的工具收集数据:社会人口统计访谈,儿童游戏成瘾量表(GASC),儿童记忆问卷(CMQ),临床注意问题量表,学习,Executive,注意功能(LEAF)量表。
    结果:电子游戏成瘾通过注意力对认知和学习技能产生了显着的间接影响,但不是孩子的记忆。电子游戏成瘾对儿童的注意力和记忆力有显著影响。注意力和记忆力对儿童的认知和学习能力都有显著影响。
    结论:这些结果揭示了在存在媒介的情况下,电子游戏成瘾对认知和学习能力的显着影响。它还表明,集中注意力的疗法可能在最大程度地减少视频游戏成瘾对认知和学习能力的有害影响方面发挥重要作用。
    BACKGROUND: Video games have become a prevalent source of entertainment, especially among children. Furthermore, the amount of time spent playing video games has grown dramatically. The purpose of this research was to examine the mediation effects of attention and child memory on the relationship between video games addiction and cognitive and learning abilities in Egyptian children.
    METHODS: A cross-sectional research design was used in the current study in two schools affiliated with Dakahlia District, Egypt. The study included 169 children aged 9 to 13 who met the inclusion criteria, and their mothers provided the questionnaire responses. The data collection methods were performed over approximately four months from February to May. Data were collected using different tools: Socio-demographic Interview, Game Addiction Scale for Children (GASC), Children\'s Memory Questionnaire (CMQ), Clinical Attention Problems Scale, Learning, Executive, and Attention Functioning (LEAF) Scale.
    RESULTS: There was a significant indirect effect of video game addiction on cognitive and learning skills through attention, but not child memory. Video game addiction has a significant impact on children\'s attention and memory. Both attention and memory have a significant impact on a child\'s cognitive and learning skills.
    CONCLUSIONS: These results revealed the significant effect of video game addiction on cognitive and learning abilities in the presence of mediators. It also suggested that attention-focused therapies might play an important role in minimizing the harmful effects of video game addiction on cognitive and learning abilities.
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  • 文章类型: Journal Article
    许多患有物质使用障碍(SUDs)的人同时患有精神健康障碍和其他成瘾,包括行为成瘾(BA)。尽管有几项研究调查了SUD和BA之间的关系,很少有研究专门针对强迫性行为(CSB)。鉴于多成瘾可以阻碍治疗结果,有必要更好地了解共同发生的CSB和SUD的影响。因此,当前的研究旨在1)确定在SUDs寻求治疗的样本中CSB的比率,2)确定共同发生的CSB的人口统计学和临床相关性,和3)确定是否共同发生CSB影响SUD的治疗结果。
    参与者是793名成年人(71.1%的男性),年龄在18-77岁之间(M=38.73),在接受治疗后接受CSB评估。参与者在入院和出院时完成了一系列问卷,以评估心理和成瘾症状。
    CSB的比率为24%。较年轻的年龄和单身与较高的CSB相关。CSB患者的精神困扰和成瘾症状更高。CSB严重程度的预测因素包括创伤应激和人际关系功能障碍的症状。有和没有CSB的参与者之间的治疗完成率相似。
    这些结果强调了在SUD治疗中的个体之间CSB的一些临床和人口统计学相关性。然而,CSB与较差的治疗结果无关。进一步识别与CSB相关的特征可以帮助临床医生识别可能处于较高风险的个体。
    UNASSIGNED: Many individuals with substance use disorders (SUDs) present with co-occurring mental health disorders and other addictions, including behavioral addictions (BAs). Though several studies have investigated the relationship between SUDs and BAs, less research has focused specifically on compulsive sexual behaviour (CSB). Given that poly-addiction can hinder treatment outcomes, it is necessary to better understand the impact of co-occurring CSB and SUD. Therefore, the current study aimed to 1) determine the rate of CSB in a sample seeking treatment for SUDs, 2) identify demographic and clinical correlates of co-occurring CSB, and 3) to determine if co-occurring CSB impacts treatment outcomes for SUD.
    UNASSIGNED: Participants were 793 adults (71.1% men) ranging in age from 18-77 (M = 38.73) at an inpatient treatment facility for SUDs who were assessed for CSB upon admission into treatment. Participants completed a battery of questionnaires upon admission and at discharge to assess psychological and addiction symptoms.
    UNASSIGNED: Rates of CSB were 24%. Younger age and being single were associated with greater CSB. Mental distress and addiction symptoms were higher in participants with CSB. Predictors of CSB severity included greater symptoms of traumatic stress and interpersonal dysfunction. Rates of treatment completion were similar between participants with and without CSB.
    UNASSIGNED: These results highlight several clinical and demographic correlates of CSB amongst individuals in treatment for SUD. However, CSB was not associated with poorer treatment outcomes. Further identifying characteristics associated with CSB can help clinicians identify individuals who may be at higher risk.
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  • 文章类型: English Abstract
    Increase in time spent on social media and its association with depressive symptoms, especially among young adults, has generated the need to understand how this association occurs in order to support the development of policies to reduce harm and complications. In view of this fact, this study aimed to assess the mediating effect of social media addiction and sleep quality on the association between time spent on social media and depressive symptoms in Brazilian university students. This is a cross-sectional study conducted with 2,823 university students, who provided information regarding time spent on social media, social media addiction, depressive symptoms and sleep quality. The mediation analysis, adjusted for confounding factors, was performed using the PROCESS macro for SPSS to obtain the total (c), direct (c\'), and indirect effects (EI1, EI2, and EI3). The results identified an association between time spent on social media and depressive symptoms, mediated by social media addiction (EI1 = 20%) and sleep quality (EI1 = 40%). These findings help expand knowledge about the mechanisms that mutually influence the relationship between time spent on social media and depressive symptoms, supporting the adoption of strategies to reduce harm resulting from excessive social media use.
    O aumento do uso de mídias sociais e sua associação com sintomas depressivos, especialmente em jovens adultos, tem gerado a necessidade do entendimento de como ocorre tal associação para subsidiar políticas de redução de danos e agravos. Nesse sentido, este estudo objetivou verificar o efeito mediador da dependência de mídias sociais e da qualidade do sono na associação entre o tempo de uso de mídias sociais e sintomas depressivos em universitários brasileiros. Trata-se de um estudo transversal, realizado com 2.823 universitários, que forneceram informações referentes ao tempo de uso de mídias sociais, à dependência de mídias sociais, aos sintomas depressivos e à qualidade do sono. A análise de mediação, ajustada por fatores de confusão, foi realizada por meio do software PROCESS para SPSS, para obtenção do efeito total (c), direto (c’) e indiretos (EI1, EI2 e EI3). Os resultados identificaram associação entre o tempo de uso de mídias sociais e os sintomas depressivos, mediada pela dependência de mídias sociais (EI1 = 20%) e pela qualidade do sono (EI1 = 40%). Os resultados permitem ampliar o conhecimento acerca dos mecanismos que influenciam mutuamente a relação entre o tempo de uso de mídias sociais e os sintomas depressivos, auxiliando na adoção de estratégias de redução de danos decorrentes do uso excessivo de mídias sociais.
    El aumento del uso de las redes sociales y su asociación con síntomas depresivos, especialmente en adultos jóvenes, ha generado la necesidad de comprender cómo se produce esta asociación como una forma de apoyar las políticas de reducción de daños y afecciones. En ese sentido, el presente estudio tuvo como objetivo verificar el efecto mediador de la adicción a las redes sociales y de la calidad del sueño en la asociación entre el tiempo de uso de las redes sociales y los síntomas depresivos en estudiantes universitarios brasileños. Se trata de un estudio transversal, realizado con 2.823 estudiantes universitarios, quienes brindaron información respecto al tiempo de uso de las redes sociales, adicción a las redes sociales, síntomas depresivos y calidad del sueño. El análisis de mediación, ajustado por factores de confusión, se realizó por medio del software PROCESS para SPSS, para obtener el efecto total (c), directo (c’) e indirectos (EI1, EI2 y EI3). Los resultados identificaron una asociación entre el tiempo de uso de las redes sociales y los síntomas depresivos, mediada por adicción a las redes sociales (EI1 = 20%) y la calidad del sueño (EI1 = 40%). Los resultados permiten ampliar el conocimiento acerca de los mecanismos que influyen mutuamente en la relación entre tiempo de uso de las redes sociales y los síntomas depresivos, ayudando a adoptar estrategias para reducir los daños resultantes del uso excesivo de las redes sociales.
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  • 文章类型: Journal Article
    感知压力(PS)和游戏成瘾(GA)之间的关联是有据可查的。然而,解释这种关联的机制尚不清楚.使用基因信息设计,本研究旨在通过环境相互作用(GxE)区分基因的素质应激和生物生态模型,以解释这种关系的潜在机制。
    总共,1,468对双胞胎(平均年龄=22.6±2.8岁)完成了包括GA和PS量表的在线调查。计算了GA和PS的孪生相关性,并进行了单变量模型拟合分析,以确定遗传和环境对GA和PS的影响。进行双变量GxE模型拟合分析以确定最佳GxE相互作用模型。
    加性遗传,共享环境,非共有环境效应为0.70(95CI=0.61,0.77),0.00和0.30(95CI=0.26,0.33),和0.38(95CI=0.24,0.55),0.35(95%CI=0.18,0.51),GA和PS为0.22(95CI=0.20,0.26),分别。双变量GxE模型拟合分析支持素质-应力模型,在较高水平的PS中,遗传对GA的影响更大,而环境对GA的影响很小,并且在PS水平上是恒定的。
    GA的素质-应激模型的证据与许多形式的精神病理学的病因过程一致。这些发现应纳入临床环境,以改善GA的治疗。并用于发展GA的干预和预防方法。
    UNASSIGNED: The association between perceived stress (PS) and gaming addiction (GA) is well documented. However, the mechanism for explaining this association remains unclear. Using a genetically informative design, this study aims to distinguish between the diathesis-stress and bio-ecological models of gene by environment interaction (G x E) to explain the underlying mechanism of the relationship.
    UNASSIGNED: In total, 1,468 twins (mean age = 22.6 ± 2.8 years) completed an online survey including the GA and PS scales. Twin correlations for GA and PS were computed and univariate model-fitting analysis was conducted to determine genetic and environmental influences on GA and PS. The bivariate G x E model-fitting analysis was performed to determine the best G x E interaction model.
    UNASSIGNED: Additive genetic, shared environmental, and non-shared environmental effects were 0.70 (95%CI = 0.61, 0.77), 0.00, and 0.30 (95%CI = 0.26, 0.33), and 0.38 (95%CI = 0.24, 0.55), 0.35 (95% CI = 0.18, 0.51), and 0.22 (95%CI = 0.20, 0.26) for GA and PS, respectively. Bivariate G x E model-fitting analysis supported the diathesis-stress model, where genetic influences on GA were greater in higher levels of PS, whereas environmental influences on GA were small and constant across levels of PS.
    UNASSIGNED: The evidence for the diathesis-stress model for GA is consistent with the etiological process of many forms of psychopathology. The findings should be incorporated in clinical settings to improve the treatment of GA, and used in developments of intervention and prevention methods for GA.
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  • 文章类型: Journal Article
    智能手机成瘾的发生率已被广泛研究,但是关于智能手机成瘾与心理困扰和网络游戏障碍之间关系的研究有限。本研究调查了智能手机成瘾的特征和患病率及其与心理困扰和网络游戏障碍的关系。此外,它为学校的干预措施提供了科学依据,家庭,和社会。
    采用随机整群抽样的方法,对安徽省皖南医学院一年级至四年级的656名医学生进行了调查,中华人民共和国。问卷包括一般信息,智能手机成瘾量表,网络游戏障碍量表,和凯斯勒6项心理困扰测试。首先使用描述性统计对获得的结果进行总结。使用卡方检验来比较智能手机成瘾的状态。采用二元logistic回归分析智能手机成瘾与各变量之间的关系。
    我们的结果表明,医学生中智能手机成瘾的患病率为49.5%(325/656)。心理困扰(p<0.001),网络游戏障碍(p<0.001),在医学生中,童年创伤(p=0.001)与智能手机成瘾高度相关。心理困扰,网络游戏障碍与智能手机成瘾呈正相关(p<0.000)。
    在中国医学生中,智能手机成瘾的患病率很高。智能手机成瘾与网络游戏障碍和心理困扰密切相关。
    UNASSIGNED: The incidence of smartphone addiction has been widely studied, but the research on the relationship between smartphone addiction and psychological distress and internet gaming disorder is limited. This study investigated the characteristics and prevalence of smartphone addiction and its relation with psychological distress and internet gaming disorder. Furthermore, it provides the scientific basis for intervention measures in schools, families, and society.
    UNASSIGNED: A random cluster sampling method was applied to investigate 656 medical students from grades 1 to 4 at Wannan Medical College in Anhui province, People\'s Republic of China. The questionnaire consisted of general information, a smartphone addiction scale, an Internet gaming disorder scale, and a Kessler 6-item psychological distress test. The obtained results were first summarized using descriptive statistics. The Chi-square test was used to compare the status of smartphone addiction. Binary logistic regression was used to analyze the relationship between smartphone addiction and various variables.
    UNASSIGNED: Our results showed that the prevalence of smartphone addiction in medical students was 49.5% (325/656). Psychological distress (p < 0.001), internet gaming disorder (p < 0.001), and childhood trauma (p = 0.001) were highly correlated with smartphone addiction in medical students. Psychological distress, and internet gaming disorder were positively associated with smartphone addiction (p < 0.000).
    UNASSIGNED: The prevalence of smartphone addiction is high among medical students in Chinese. Smartphone addiction is highly related to related to internet gaming disorder and psychological distress.
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  • 文章类型: Journal Article
    目标:社交媒体(SM),它的成瘾性和随之而来的心理社会挑战,如压力,焦虑,和抑郁症,是加剧心理健康问题和对个人福祉产生不利影响的主要因素。我们研究的目标是确定SM如何影响员工的心理社会行为,并评估导致员工过度使用SM的各种因素。
    方法:进行横断面相关分析。使用有关员工的相关问卷,对这项研究进行了评估,以确定SM成瘾与抑郁症等心理社会障碍之间的关系或关联,焦虑,和压力。200名最小年龄为24岁的人参加了这项研究。问卷包括社交网络成瘾量表(SNAS)和抑郁症,焦虑,和压力-21(DASS-21)量表;对数据进行了统计评估。
    结果:已使用统计工具(包括描述性统计和卡方分析)检查了SM成瘾与心理社会行为之间的关联。SM成瘾有很强的,与抑郁有统计学意义的相关性(p=0.001),应力(p=0.001),和焦虑(p=0.001)。
    结论:这项研究发现了SM使用与抑郁症之间的联系,压力,和工作员工的焦虑,提出了关于过度使用和对SM上瘾的担忧的问题。影响过度使用的各种因素包括,员工也主要使用SM娱乐,避免无聊,不断的知识共享,和关系建设。
    OBJECTIVE: Social media (SM), with its addictive nature and the accompanying psychosocial challenges such as stress, anxiety, and depression, is the primary factor exacerbating mental health problems and adversely impacting individuals\' wellbeing. Our study\'s goal was to determine how SM affects employees\' psychosocial behaviours and assess the various factors that contributed to the employee\'s excessive use of SM.
    METHODS: A cross-sectional correlational analysis was conducted. Using a relevant questionnaire on employees, the study was assessed to establish the relationship or association between SM addiction and psychosocial disorders like depression, anxiety, and stress. 200 people with a minimum age of 24 were enrolled in the study. The questionnaire contained the social networking addiction scale (SNAS) and the depression, anxiety, and stress-21 (DASS-21) scales; the data were statistically assessed.
    RESULTS: The association between SM addiction and psychosocial behaviours has been examined using statistical tools including descriptive statistics and the Chi-square analysis. SM addiction has a strong, statistically significant correlation with depression (p = 0.001), stress (p = 0.001), and anxiety (p = 0.001).
    CONCLUSIONS: This study discovered a connection between SM use and depression, stress, and anxiety among working employees, raising questions regarding worries about overuse and addiction to SM. Various factors influencing excessive usage included revealed that employees also majorly over used SM for entertainment, boredom avoidance, constant knowledge sharing, and relationship-building.
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