Boredom

无聊
  • 文章类型: Journal Article
    注意缺陷/多动障碍(ADHD)和游戏障碍(GD)之间的合并症在文献中得到了广泛认可。先前的研究表明,在开发和维护有问题的游戏方面存在性别依赖的潜在机制。动机研究提供了一个机会,可以进一步了解这种关联的性质。使用与流行游戏杂志合作的在线调查从视频游戏玩家(N=14,740)收集自我报告数据。调查包括关于ADHD和GD症状的项目,游戏的动机,和玩电子游戏的时间。结构方程模型用于创建两个平行的中介模型(一个用于男性,一个为女性),包括作为调解人玩游戏的动机。这样做是为了解释ADHD和GD之间关联的心理驱动因素。结果表明,男性(β=0.068;p<0.001)和女性(β=0.081;p<0.05)通过沉浸/逃避动机从注意力不集中到GD症状严重程度的共同途径,而从注意力不集中到GD症状严重程度,通过习惯/无聊动机(β=0.094;p<0.001)和竞争动机(β=0.021;p<0.001)的路径仅对男性具有统计学意义。游戏玩家出现多动症症状,尤其是注意力不集中的症状,通过电子游戏成为应对日常心理障碍的适应不良来源,有发生GD症状的风险。出现注意力不集中症状的男性往往会通过玩电子游戏而产生有问题的使用模式,成为主观上毫无意义和无聊减少的习惯性活动或虚拟竞争平台。独特的差异表明男性和女性需要不同的治疗方法。
    Comorbidity between attention-deficit/hyperactivity disorder (ADHD) and gaming disorder (GD) is widely recognized in the literature. Previous research has indicated gender-dependent underlying mechanisms in the development and maintenance of problematic gaming. Motivational research presents an opportunity to provide further insight regarding the nature of this association. Self-report data were collected from videogame players (N = 14,740) using an online survey in collaboration with a popular gaming magazine. The survey included items concerning symptoms of ADHD and GD, motives for gaming, and time spent playing videogames. Structural equation modeling was used to create two parallel mediation models (one for males, one for females), including motives to play games as mediators. This was done to potentially explain psychological drivers of the association between ADHD and GD. Results demonstrated a common pathway from inattention to GD symptom severity through the immersion/escapism motivation for both males (β = 0.068; p < 0.001) and females (β = 0.081; p < 0.05), while the paths from inattention to GD symptom severity through the habit/boredom motive (β = 0.094; p < 0.001) and competition motive (β = 0.021; p < 0.001) were only significant for males. Gamers experiencing symptoms of ADHD, especially inattentive symptoms, are at risk of the occurrence of GD symptoms through videogames becoming a source of maladaptive coping with daily psychological disturbances. Males experiencing inattentive symptoms tend to additionally develop problematic patterns of use through videogame playing, becoming a subjectively meaningless and boredom-reduction-oriented habitual activity or a platform of virtual competition. Unique differences suggest the necessity of different treatment approaches for males and females.
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  • 文章类型: Journal Article
    尽管有一个成熟的研究机构描述了有创造力的人如何探索他们的外部世界,人们对这些人如何驾驭他们内心的精神生活知之甚少,尤其是在非结构化的环境中,例如清醒休息的时期。在两项研究中,本手稿检验了这样一个假设,即有创造力的人更多地参与他们的闲散思想,并且在他们之间的动态过渡中更具联想性。研究1捕获了81名成年人的实时意识体验,因为他们在10分钟的不受约束的基线期内每时每刻大声表达了他们的思想内容。在发散性思维任务中,较高的独创性得分与较少的无聊感有关,更多的话,总的来说,更自由地移动思想,并且在基线休息期间更松散关联(而不是尖锐)的过渡。在研究2中,针对2,612名参与者,那些自我评价创造力较高的人也报告说,在新冠肺炎大流行期间,人们感觉到的无聊程度较低,许多人经历了异常延长的非结构化空闲时间的时间。总的来说,这些结果表明,当任务要求放松时,创造性个体倾向于更多地参与和探索他们的思想,提高对静息状态功能磁共振成像和社会趋势贬值空闲时间的影响。
    Despite an established body of research characterizing how creative individuals explore their external world, relatively little is known about how such individuals navigate their inner mental life, especially in unstructured contexts such as periods of awake rest. Across two studies, the present manuscript tested the hypothesis that creative individuals are more engaged with their idle thoughts and more associative in the dynamic transitions between them. Study 1 captured the real-time conscious experiences of 81 adults as they voiced aloud the content of their mind moment-by-moment across a 10-minute unconstrained baseline period. Higher originality scores on a divergent thinking task were associated with less perceived boredom, more words spoken overall, more freely moving thoughts, and more loosely-associative (as opposed to sharp) transitions during the baseline rest period. In Study 2, across 2,612 participants, those who reported higher self-rated creativity also reported less perceived boredom during the COVID-19 pandemic, a time during which many people experienced unusually extended periods of unstructured free time. Overall, these results suggest a tendency for creative individuals to be more engaged and explorative with their thoughts when task demands are relaxed, raising implications for resting state functional MRI and societal trends to devalue idle time.
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  • 文章类型: Journal Article
    由于无聊显着导致英语作为外语(EFL)学习者的动机下降,有必要找出影响无聊的因素。在各种可能引发学生无聊的因素中,与教育相关的概念受到了特别的关注,学习环境由于其对学习者的重要性而成为主要焦点。具体来说,教师在操纵学习者表现中的“清晰度和即时性”的作用,热情,参与得到了广泛认可。因此,在这项研究中,我们仔细研究了英语教师在缓解学习者无聊方面的直接性和明确性的影响。为此,我们通过三个量表从383名中国学生那里收集了数据,测量他们对教师清晰度的看法,教师即时性,和学习者的无聊。我们确定了教师的清晰度和即时性与学习者的无聊之间的显着关联。在结构方程建模(SEM)分析中,教师的即时性和清晰度都是学生无聊的有力预测因子,学生无聊的差异约有48%是由教师的即时性造成的,这种差异的53%归因于教师的清晰度。我们在讨论中详细阐述了这些发现的含义。
    Since boredom significantly contributes to diminished motivation among learners of English as a Foreign Language (EFL), there is a need to identify factors that influence boredom. Amidst various elements that can precipitate students\' boredom, educational-related concepts have garnered particular attention, with the learning environment emerging as a chief focal point due to its consequential importance to learners. Specifically, the role of teachers\' clarity and immediacy in manipulating learners\' performance, enthusiasm, and involvement has been widely recognized. Consequently, in this study, we scrutinized the impact of EFL teachers\' immediacy and clarity in mitigating learners\' boredom. To this end, we collected data from 383 Chinese students through the administration of three scales measuring their perceptions of teacher clarity, teacher immediacy, and learners\' boredom. We identified significant associations between teachers\' clarity and immediacy and learners\' boredom. In Structural Equation Modeling (SEM) analysis, both teacher immediacy and clarity were robust predictors of students\' boredom, with about 48% of the variance in students\' boredom accounted for by teachers\' immediacy, and 53% of this variance attributed to teachers\' clarity. We elaborate upon the implications of these findings in our discussion.
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  • 文章类型: Journal Article
    尽管最近出现了意识理论来定义意识是什么,这个领域中一个代表性不足的方面仍然存在:时间意识。然而,时间的主观流逝是通过在不同情境环境中改变经验和自我意识来调节的。沉默的体验会影响我们对自我的认识,空间,和时间,它会影响心理健康。本综述描述了自我和时间如何受到不同的沉默情况的影响(室内和室外纯沉默,“只是思考”的情况,以及沉默与深度放松的结合)。此外,介绍了由于COVID-19封锁而导致的“被迫”等待情况下的时间体验变化,以突出无聊在等待情况和我们独自思考的情况下的作用。“最后,在通过冥想练习创造沉默的重要性的背景下,回顾了正念冥想过程中自我意识和时间的变化。这些研究是在前瞻性时间感知的认知模型的框架内进行讨论的,如注意门模型和自我调节和自我意识模型。
    Although recent theories of consciousness have emerged to define what consciousness is, an under-represented aspect within this field remains: time consciousness. However, the subjective passage of time is modulated by changing experiences within different situational contexts and by self-awareness. The experience of silence influences our awareness of self, space, and time, and it impacts on psychological well-being. The present review describes how self and time are influenced by different situations of silence (pure silence indoors and outdoors, the \"just thinking\" situation, and the combination of silence with deep relaxation). Also, the changes in time experience during a \"forced\" waiting situation due to the COVID-19 lockdown are presented in order to highlight the role of boredom in waiting situations and in situations in which we are alone with \"our thoughts.\" Finally, in the context of the importance of creating silence through meditation practices, the alterations to one\'s sense of self and time during mindfulness meditation are reviewed. These studies are discussed within the framework of the cognitive models of prospective time perception, such as the attentional-gate model and the model of self-regulation and self-awareness.
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  • 文章类型: Editorial
    暂无摘要。
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  • 文章类型: Journal Article
    无聊,一种复杂的情绪状态,对心理健康和幸福有影响,引起了跨学科的关注,然而,在精神病学研究中,研究仍相对不足。这里,我们探索了特质与冲动之间的复杂关系,压力,以及两项研究的无聊。参与者完成了特质冲动,无聊和无聊诱导任务的自我报告措施。研究1,涉及80名参与者(42名女性和38名男性,20-63岁),重复了以前的发现,通过证明冲动的人在无聊的任务后报告更大的无聊。然后研究2扩展了这一点,使用20名参与者(9名女性和12名男性,18-24岁),显示下丘脑-垂体-肾上腺(HPA)轴活动,特别是唾液皮质醇反应增强,在无聊的任务之后,调解冲动和无聊之间的联系。总的来说,这些结果表明,HPA轴活动可能通过扩展先前的工作并提供对潜在机制的新见解来强调特质冲动性和无聊之间的关系。这些发现为个性化干预提供了希望,专为高度冲动的人设计,以减轻无聊的负面影响,并可能打破已确定的反馈循环。
    Boredom, a complex emotional state with implications for mental health and well-being, has garnered attention across disciplines, yet remains relatively understudied in psychiatric research. Here, we explored the intricate relationship between trait-impulsivity, stress, and boredom across two studies. Participants completed self-report measures of trait-impulsivity and boredom and boredom-inducing tasks. Study 1, involving 80 participants (42 women and 38 men, aged 20-63), replicates previous findings, by demonstrating that impulsive individuals report greater boredom following a boring task. Study 2 then extends this, using 20 participants (9 women and 12 men, aged 18-24), to show that hypothalamic-pituitary-adrenal (HPA) axis activity, specifically heightened salivary cortisol responses, mediate the link between impulsivity and boredom following a boring task. Collectively, these results demonstrate that HPA axis activity may underline the relationship between trait-impulsivity and boredom by extending previous work and offering a novel insight into potential mechanisms. These findings offer promise for personalised interventions, designed for high impulsivity individuals, to alleviate the negative impacts of boredom and potentially break the identified feedback loop.
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  • 文章类型: Journal Article
    目的:我们研究的目的是研究大流行初期五个拉丁美洲国家的小企业经济活动与人口心理健康之间的关系。
    方法:我们利用GoogleTrends(GT)上某些关键词的搜索量,如“无聊,\"\"沮丧,\"\"孤独,\"\"sleep\",\"焦虑\",和“抑郁症”,作为人口福祉的指标。通过检查来自Facebook商业活动趋势的数据,我们调查了社会注意力对不同经济部门活动水平的反应。
    结果:商业活动的增加通常与无聊程度的降低有关,孤独,睡眠问题和焦虑。对抑郁症的影响因部门而异,积极的协会集中在现场工作。此外,我们观察到,严格的非药物干预(NPI)往往会加剧无聊和孤独感,睡眠问题,和焦虑。
    结论:我们的研究结果表明,不同经济部门的不同心理健康指标与活动水平之间存在很强的关联。鉴于中小企业在创造就业方面的重要作用,尤其是在大流行等危机期间,他们必须保持弹性和适应性,以支持经济复苏和就业。要做到这一点,政策制定者需要专注于为中小企业提供金融稳定和支持,在公司内部培育社会支持网络,并将精神卫生服务纳入工作场所环境。这一综合战略可以缓解心理健康挑战,增强公共卫生抵御能力。
    OBJECTIVE: The aim of our study is to examine the relationship between the economic activity of small firms and the mental well-being of the population in five Latin American countries in the early stages of the pandemic.
    METHODS: We utilize the search volume of certain keywords on Google Trends (GT), such as \"boredom,\" \"frustration,\" \"loneliness,\" \"sleep\", \"anxiety\", and \"depression\", as an indicator of the well-being of the population. By examining the data from Facebook Business Activity Trends, we investigate how social attention reacts to the activity levels of different economic sectors.
    RESULTS: Increased business activity is generally associated with reduced levels of boredom, loneliness, sleep problems and anxiety. The effect on depression varies by sector, with positive associations concentrated in onsite jobs. In addition, we observe that strict Non-Pharmaceutical Interventions (NPIs) tend to exacerbate feelings of boredom and loneliness, sleep issues, and anxiety.
    CONCLUSIONS: Our findings suggest a strong association between different indicators of psychological well-being and the level of activity in different sectors of the economy. Given the essential role of small and medium-sized enterprises (SMEs) in generating employment, especially during crises like the pandemic, it is imperative that they remain resilient and adaptable to support economic recovery and job preservation. To accomplish this, policymakers need to focus on providing financial stability and support for SMEs, fostering social support networks within companies, and incorporating mental health services into workplace environments. This comprehensive strategy can alleviate mental health challenges and enhance public health resilience.
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  • 文章类型: Journal Article
    无聊,手头的任务在注意力资源和归属感方面存在困难的状态,可能会降低认知参与度,从而不利于人才培养。这项研究采用了混合顺序设计,以评估参与人才发展计划的巴拉圭具有卓越数学才能的青少年的无聊感。
    首先,在定量阶段,54名学生完成了无聊短量表,学校态度评估调查-修订,和青少年心理幸福感量表。接下来,在定性阶段,50名学生参加了焦点小组,以探索他们对无聊的个人经历,以及他们对影响无聊的可能因素的看法。
    该人群的无聊感与青少年的普通人群相似,尽管项目和分量表存在显着差异,显示出该人群特有的模式;他们倾向于更快地变得无聊,但更容易激发对活动的兴趣。较高的无聊程度与学校和老师的不良态度存在小到中等的相关性,学术活动的动机和自我调节较低,较低的自制力,对个人项目的参与度较低。只有在人才发展计划的背景下,目标和学术自我认知的较高估值与无聊的较低倾向有关,但不是在学校。无聊似乎是多方面的,具有诸如缺乏意义之类的维度,肤浅的娱乐,浪费时间.促成因素包括等待其他人的速度较慢,有限的选择,缺乏新颖性,智力挑战不足,以及教师和社会动态的影响。应对机制包括内在智力刺激,寻求娱乐和逃避,追求自主学习,课外活动,志同道合的同龄人,寻求极端的感觉。
    在数学人才发展的高级学术努力中培养足够的挑战和支持,可以防止在才华横溢的人群中与无聊相关的负面影响。
    UNASSIGNED: Boredom, a state where the task at hand presents difficulties in attentional resources and attributed meaning, can be detrimental to talent development by reducing cognitive engagement. This study employed a mixed sequential design to assess boredom in adolescents with exceptional mathematical talent in Paraguay participating in a talent development program.
    UNASSIGNED: First, in the quantitative phase 54 students completed the Boredom Short Scale, School Attitudes Assessment Survey-Revised, and Psychological Well-Being Scale for Adolescents. Next, in the qualitative phase 50 students participated in focus groups to explore their personal experiences of boredom, along with their perception of possible factors that impact boredom.
    UNASSIGNED: Boredom in this population was similar to the general population of adolescents, albeit significant differences existed in items and subscales showing a pattern unique to this population; they tended to become bored quicker but had an easier time sparking interest in activities. Higher boredom had small to moderate correlations with worse attitudes at school and with teachers, lower motivation and self-regulation in academic activities, lower self-control, and lower involvement in personal projects. Higher valuation of goals and academic self-perception related with a lower tendency toward boredom only in the context of a talent development program, but not at school. Boredom seemed multifaceted, with dimensions such as the absence of meaning, superficial entertainment, and wasted time. Contributing factors included waiting for other people\'s slower pace, limited choices, lack of novelty, insufficient intellectual challenge, and the influence of teachers and social dynamics. Coping mechanisms included inner intellectual stimulation, seeking entertainment and escape, pursuing independent learning, extracurricular activities, like-minded peers, and extreme sensation-seeking.
    UNASSIGNED: Fostering adequate challenge and support in advanced academic endeavors for the development of mathematical talent can prevent negative consequences associated with boredom in exceptionally talented populations.
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  • 文章类型: Journal Article
    随着积极心理学在二语习得中的兴起,更多的情感因素正在引起学术界的关注。尽管对特质情绪智力(TEI)进行了广泛的研究,英语作为外语(EFL)研究中的倦怠和无聊,这些变量的相互作用仍然未知,对EFL学习者的英语语言表现(ELP)的相关影响仍未得到充分探索。鉴于此,根据控制值理论(CVT),本研究采用定量方法研究了无聊和倦怠在TEI和ELP之间的中介作用。数据来自489名非英语专业学生。利用结构方程模型分析了两者的关系。结果显示,TEI显著影响中国EFL大学生的ELP,通过它与无聊和倦怠的相关性。较高的TEI水平与这些负面状态的体验减少有关,这反过来又与改进的语言性能相关联。这些可能意味着教师教育者应将情绪智力培训纳入课程和专业发展中,以提高学生的效率和学习成果。
    With the wave of positive psychology in second language acquisition, more emotion factors are gaining scholarly attention. Despite extensive research on Trait Emotional Intelligence (TEI), burnout and boredom in English as a Foreign Language (EFL) studies, the interplay of these variables remains unknown and the related impact on EFL learner\'s English Language Performance (ELP) is still underexplored. Given this, in light of Control-Value Theory (CVT), the present study used a quantitative method to examine the mediating roles of boredom and burnout in the connection between TEI and ELP among Chinese university students engaged in EFL endeavor. Data were collected from 489 s-year non-English major students. Structural equation modeling was utilized to analyze the relationships. Results revealed that TEI significantly influences ELP among Chinese EFL university students, through its correlation with both boredom and burnout. Higher levels of TEI are associated with reduced experiences of these negative states, which in turn are linked to improved language performance. These may imply that teacher educators should integrate emotional intelligence training into curricula and professional development to improve students\' effectiveness and learning outcome.
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  • 文章类型: Journal Article
    精神疲劳被高度引用为对耐力表现具有负面影响。很少,然而,调查了不同类型的精神疲劳,即主动疲劳和被动疲劳,可能会对耐力表现产生不同的影响。这项研究使用了重复测量设计,其中11名参与者在三个32分钟的条件下完成了3公里的跑步:主动疲劳任务(任务负载双背;TloadDback);被动疲劳任务(MackworthClock);和控制任务(纪录片)。在32分钟的任务之前和之后,对第二个任务(Flanker任务)进行了主观评分和表现,虽然对感知努力的评级,在3公里的跑步中采取了动机和工作量。结果表明,两种疲劳状况都是精神疲劳,TloadDeback被评为要求更高,Mackworth时钟更无聊,更少激励。后续任务的性能表现出不同的影响:TloadDback条件对测试后Flanker任务的响应最慢,虽然Mackworth时钟条件在3公里的跑步中完成时间最慢,尽管完成时间的这种差异并不显着。这些结果表明,不同的认知任务导致不同类型的精神疲劳,这可能导致后续认知任务的不同结果,但后续物理任务的差异不显著。这项研究强调,要了解精神疲劳对身体表现的影响,了解所使用的认知任务以及不同的认知和物理任务如何相互作用是很重要的。未来的工作应该检查其他领域的绩效结果是否通常受到精神疲劳的影响,比如技术和战术运动技能,受到主动疲劳和被动疲劳的影响不同。
    Mental fatigue has been highly cited as having a negative impact on endurance performance. Few, however, have investigated whether different types of mental fatigue, namely active and passive fatigue, might affect endurance performance differently. This study used a repeated-measures design where 11 participants completed a 3 km run after three 32-min conditions: an actively fatiguing task (Task-load Dual-back; TloadDback); a passively fatiguing task (Mackworth Clock); and a control task (Documentary). Subjective ratings and performance on a second task (Flanker task) were taken before and after the 32-min tasks, while ratings of perceived effort, motivation and workload were taken during the 3 km run. Results showed that both fatigue conditions were mentally fatiguing, with the TloadDback rated as more demanding and the Mackworth Clock more boring and less motivating. Performance on subsequent tasks showed different effects: the TloadDback condition had the slowest responses on the post-test Flanker task, while the Mackworth Clock condition had the slowest completion time on the 3 km run, though this difference in completion times was non-significant. These results suggest that different cognitive tasks lead to different types of mental fatigue, which can lead to different outcomes on subsequent cognitive tasks but non-significant differences on subsequent physical tasks. This study highlights that to understand the influence of mental fatigue on physical performance, it is important to understand the cognitive tasks used and how different cognitive and physical tasks interact. Future work should examine whether performance outcomes in other areas commonly affected by mental fatigue, like technical and tactical sporting skills, are affected differently by active and passive fatigue.
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