focus group

焦点小组
  • 文章类型: Journal Article
    药物基因组学(PGx)是基因如何影响药物反应的公认概念,许多研究表明药物副作用的减少,提高疗效和成本效益。尽管有这些好处,PGx在日常实践中的实施仍然有限。在临床实践中实施PGx的研究以前发现,知识不足是主要障碍之一。有关家庭医学临床医生中具体存在哪些教育需求的详细信息需要进一步研究。
    这项研究的目的是确定药物基因组学(PGx)在初级保健实践中可以发挥的感知作用,家庭医学临床医生经历的知识差距,以及他们在日常练习中使用PGx所需的技能。
    为了实现这一目标,态度,知识,障碍,需要的技能,通过半结构化访谈和知识测验,在家庭医学临床医生焦点小组研究中探索了首选的教育计划。第二,多学科焦点小组提供了有关在患者护理中使用PGx的知识水平和必要技能的信息。从两个焦点小组收集关键记录信息后,药物基因组学可能在初级保健中发挥的作用,主要的知识差距,通过定性分析确定了最合适的教育方案。
    出现了关于PGx教育需求和PGx在家庭医学中的作用的四个主题:1)对PGx能力的需求,2)深入了解PGx服务的角色和职责,3)通过集成在电子健康档案中的人工智能优化PGx工作流程,4)与PGx相关的伦理困境和心理效应。这些主题反映了PGx在家庭医学中的作用发生了变化,对教育产生了影响。
    从这项研究中获得的结果将有助于改善PGx在日常实践中的实施,因此,可能导致PGx的利用率增加,从而导致改善的药物疗效和减少的副作用。
    UNASSIGNED: Pharmacogenomics (PGx) is a well-established concept of how genes impact medication response, with many studies demonstrating reductions in medication side effects, improved efficacy and cost effectiveness. Despite these benefits, implementation of PGx in daily practice remains limited. Studies on the implementation of PGx in clinical practice have previously found that inadequate knowledge is one of the main barriers. Details regarding specifically which educational needs exist among family medicine clinicians requires further study.
    UNASSIGNED: The aim of this study was to identify both the perceived role that pharmacogenomics (PGx) could play in primary care practice, the knowledge gaps that family medicine clinicians experience, and the skills they require to use PGx in their daily practice.
    UNASSIGNED: To achieve this aim, the attitudes, knowledge, barriers, skills needed, and preferred educational program were explored in a family medicine clinician focus group study via a semi-structured interview and knowledge quiz. Second, multidisciplinary focus groups provided information on the level of knowledge and necessary skills to use PGx in patient care. After gathering key recorded information from both focus groups, the perceived role pharmacogenomics could possibly play in primary care, the predominant knowledge gaps, and the most appropriate educational program was determined by qualitative analysis.
    UNASSIGNED: Four themes emerged regarding the PGx educational needs and the role of PGx in family medicine: 1) need for PGx competences, 2) insight into the roles and responsibilities of PGx services, 3) optimization of PGx workflow through artificial intelligence integrated in the electronic health record, and 4) the ethical dilemmas and psychological effects related to PGx. These themes reflect a shift in the role of PGx in family medicine with implications for education.
    UNASSIGNED: The results obtained from this study will help improve the implementation of PGx in daily practice, and consequently, may result in increased utilization of PGx, thereby resulting in improved medication efficacy and reduced side effects.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    背景:数字技术可以帮助和优化医疗保健流程。肌肉骨骼健康领域的情况越来越多,数字平台可用于支持肌肉骨骼疾病的自我管理,以及获得服务。然而,考虑到有肌肉骨骼疾病的人口中有很大一部分是老年人(年龄≥60岁),重要的是要考虑这些平台在这个人口中的可接受性。
    目的:本研究旨在探索参与者对使用数字平台支持老年人(≥60岁)人群肌肉骨骼疾病自我管理的意见和看法,并收集他们对真实例子的意见。
    方法:共进行2个焦点组(焦点组1:6/15,40%;焦点组2:9/15,60%),参与者回答了他们关于使用数字健康平台预防或管理肌肉骨骼疾病的想法的问题。进一步向参与者展示了2个示例场景,然后讨论。采访是录音,转录,并按主题进行分析。参与者年龄≥60岁,有或没有当前的肌肉骨骼疾病。不需要使用智能手机应用程序或其他数字健康平台治疗肌肉骨骼疾病的先前经验。焦点小组实际上是使用Teams(MicrosoftCorp)平台进行的。
    结果:两个焦点小组共确定了6个主题:“数字健康平台的经验,\"\"偏爱人类接触,获得临床服务的障碍,“\”个体差异和数字素养,对技术的信任,数字健康技术的“和”功能和优势。“每个主题都会根据面试回复进行详细讨论。研究结果表明,大多数参与者在数字健康平台上都有一些预防或管理肌肉骨骼疾病的现有经验。总的来说,在这一年龄组,人们对肌肉骨骼健康数字平台缺乏信任,对质量的期望也很低.虽然有人担心使用数字平台代替面对面的健康咨询,还确定了几个好处。
    结论:结果强调需要更好地沟通使用数字平台来支持肌肉骨骼疾病的自我管理的好处,没有平台取代医疗保健专业人员的角色。对于哪些应用程序具有合适的质量和可信度的担忧,我们建议提高公众对验证和评估数字健康平台质量的组织角色的认识。
    BACKGROUND: Digital technologies can assist and optimize health care processes. This is increasingly the case in the musculoskeletal health domain, where digital platforms can be used to support the self-management of musculoskeletal conditions, as well as access to services. However, given a large proportion of the population with musculoskeletal conditions are older adults (aged ≥60 years), it is important to consider the acceptability of such platforms within this demographic.
    OBJECTIVE: This study aims to explore participants\' opinions and perceptions on the use of digital platforms for supporting the self-management of musculoskeletal conditions within older adult (aged ≥60 years) populations and to gather their opinions on real examples.
    METHODS: A total of 2 focus groups (focus group 1: 6/15, 40%; focus group 2: 9/15, 60%) were conducted, in which participants answered questions about their thoughts on using digital health platforms to prevent or manage musculoskeletal conditions. Participants were further presented with 2 example scenarios, which were then discussed. Interviews were audio recorded, transcribed, and analyzed thematically. Participants were aged ≥60 years and with or without current musculoskeletal conditions. Prior experience of using smartphone apps or other digital health platforms for musculoskeletal conditions was not required. Focus groups took place virtually using the Teams (Microsoft Corp) platform.
    RESULTS: A total of 6 themes were identified across both focus groups: \"experiences of digital health platforms,\" \"preference for human contact,\" \"barriers to accessing clinical services,\" \"individual differences and digital literacy,\" \"trust in technology,\" and \"features and benefits of digital health technologies.\" Each theme is discussed in detail based on the interview responses. The findings revealed that most participants had some existing experience with digital health platforms for preventing or managing musculoskeletal conditions. Overall, there was a lack of trust in and low expectations of quality for digital platforms for musculoskeletal health within this age group. While there was some concern about the use of digital platforms in place of in-person health consultations, several benefits were also identified.
    CONCLUSIONS: Results highlighted the need for better communication on the benefits of using digital platforms to support the self-management of musculoskeletal conditions, without the platforms replacing the role of the health care professionals. The concerns about which apps are of suitable quality and trustworthiness lead us to recommend raising public awareness around the role of organizations that verify and assess the quality of digital health platforms.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    背景:对于患有1型糖尿病(T1D)的年轻人来说,围绕运动的血糖管理具有挑战性。先前的研究表明,包括决策支持辅助手段在内的干预措施可以更好地支持年轻人有效地了解血糖结果,并在运动期间和运动后采取适当的措施来优化血糖水平。移动健康(mHealth)应用程序有助于通过T1D为青少年提供健康行为干预措施,考虑到葡萄糖监测技术的使用,胰岛素剂量,和碳水化合物计数。
    目标:我们的目标是开发一个新的原型mHealth应用程序,以支持T1D青少年的运动管理,详细介绍了协同设计过程和设计思维原则的应用,以指导应用程序设计和开发,并确定T1D青少年需要满足其身体活动目标的应用程序内容和功能。
    方法:在18个月的设计过程(2018年3月至2019年9月)中,使用了以用户为中心的设计思维框架的协同设计方法来开发原型mHealth应用程序“acT1ve”。为了更好地了解和应对青少年糖尿病患者在身体活动时的挑战,对13-25岁的T1D青年和T1D青年父母进行了10个焦点小组。此后,我们与年轻人一起举办了参与式设计研讨会,以确定在身体活动时支持个人需求的关键应用程序功能。这些功能被整合到线框中,参与者进行了严格的审查。在iOS和android操作系统中构建了测试版的“acT1ve”,经过最终用户的严格审查,临床医生,研究人员,运动和T1D的专家,和应用程序设计师。
    结果:60名T1D青年,14父母6名研究人员,10名临床医生参与了“acT1ve”的开发。\"acT1ve包括年轻人确定的关键特征,这将在身体活动时支持他们的个人需求。它提供了关于运动过程中碳水化合物和胰岛素的建议,关于低血糖治疗的信息,运动前和运动后的建议,以及有关运动管理的教育食品指南。“acT1ve”包含一个运动顾问算法,包括由糖尿病和运动研究专家开发的240条路径。根据参与者在锻炼过程中的输入,acT1ve提供个性化的胰岛素和碳水化合物建议,持续长达60分钟的运动。它还包含其他功能,包括活动日志,它显示最终用户的活动和相关的运动建议的完整记录,这些建议由应用程序的算法提供,供以后参考,和定期提醒通知最终用户检查或监测他们的血糖水平。
    结论:以用户为中心的设计思维框架的协同设计方法和实际应用已成功用于开发“acT1ve”。“设计思维过程允许使用T1D的年轻人识别应用程序功能,以支持他们进行身体活动,特别是能够提供个性化的建议。此外,已经详细描述了应用程序开发,以帮助指导其他人开始类似的项目。
    背景:澳大利亚新西兰临床试验注册ACTRN12619001414101;https://tinyurl.com/mu9jvn2d。
    BACKGROUND: Blood glucose management around exercise is challenging for youth with type 1 diabetes (T1D). Previous research has indicated interventions including decision-support aids to better support youth to effectively contextualize blood glucose results and take appropriate action to optimize glucose levels during and after exercise. Mobile health (mHealth) apps help deliver health behavior interventions to youth with T1D, given the use of technology for glucose monitoring, insulin dosing, and carbohydrate counting.
    OBJECTIVE: We aimed to develop a novel prototype mHealth app to support exercise management among youth with T1D, detail the application of a co-design process and design thinking principles to inform app design and development, and identify app content and functionality that youth with T1D need to meet their physical activity goals.
    METHODS: A co-design approach with a user-centered design thinking framework was used to develop a prototype mHealth app \"acT1ve\" during the 18-month design process (March 2018 to September 2019). To better understand and respond to the challenges among youth with diabetes when physically active, 10 focus groups were conducted with youth aged 13-25 years with T1D and parents of youth with T1D. Thereafter, we conducted participatory design workshops with youth to identify key app features that would support individual needs when physically active. These features were incorporated into a wireframe, which was critically reviewed by participants. A beta version of \"acT1ve\" was built in iOS and android operating systems, which underwent critical review by end users, clinicians, researchers, experts in exercise and T1D, and app designers.
    RESULTS: Sixty youth with T1D, 14 parents, 6 researchers, and 10 clinicians were engaged in the development of \"acT1ve.\" acT1ve included key features identified by youth, which would support their individual needs when physically active. It provided advice on carbohydrates and insulin during exercise, information on hypoglycemia treatment, pre- and postexercise advice, and an educational food guide regarding exercise management. \"acT1ve\" contained an exercise advisor algorithm comprising 240 pathways developed by experts in diabetes and exercise research. Based on participant input during exercise, acT1ve provided personalized insulin and carbohydrate advice for exercise lasting up to 60 minutes. It also contains other features including an activity log, which displays a complete record of the end users\' activities and associated exercise advice provided by the app\'s algorithm for later reference, and regular reminder notifications for end users to check or monitor their glucose levels.
    CONCLUSIONS: The co-design approach and the practical application of the user-centered design thinking framework were successfully applied in developing \"acT1ve.\" The design thinking processes allowed youth with T1D to identify app features that would support them to be physically active, and particularly enabled the delivery of individualized advice. Furthermore, app development has been described in detail to help guide others embarking on a similar project.
    BACKGROUND: Australian New Zealand Clinical Trials Registry ACTRN12619001414101; https://tinyurl.com/mu9jvn2d.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    背景:数字疗法(DTx)是一种使用计算机软件为医学疾病提供循证干预的治疗选择。DTx平台是数字服务,可在标准化结构内促进DTx治疗利益相关者之间的互动。然而,仍然缺乏对DTx和DTx平台的有效性和使用的整体认识。这项研究旨在调查失眠患者的认识,思想,感情,以及对失眠的常规治疗与DTx的需求。
    方法:九名参与者,19-50岁,有治疗失眠的专业医疗干预经验的人,是通过目的性抽样招募的。两次网上焦点小组访谈,每次持续1.5小时,进行了。面试问题集中在常规治疗过程中遇到的困难,对DTx的认识不足,以及对DTx及其平台的关注和要求。采用专题分析法对数据进行分析。
    结果:参与者报告了与接受常规治疗相关的主观困难,包括对药物副作用和依赖性的担忧,社会耻辱,以及缺乏对治疗的必要性。他们表达了对DTx的担忧,比如成本效益,关于疗效的证据,以及对个人信息泄露的担忧。此外,他们的需求包括使用的便利性,减少与使用DTx相关的社会污名,DTx与其他医疗保健系统的兼容性,并在使用DTx平台时增强与医疗保健提供商的沟通。
    结论:焦点小组强调了提高意识的必要性,表现出的功效,成本效益,网络安全措施,以及失眠DTx及其平台的可访问性。考虑患者特征的量身定制方法对于广泛采用失眠DTx及其平台至关重要。
    BACKGROUND: Digital therapeutics (DTx) is a treatment option that uses computer software to provide evidence-based interventions for medical disorders. DTx platforms are digital services that facilitate interactions among stakeholders of DTx treatment within a standardized structure. However, there is still a lack of overall awareness regarding the effectiveness and usage of DTx and DTx platforms. This study aimed to investigate insomnia patients\' recognition, thoughts, feelings, and demands for conventional treatments versus DTx for insomnia.
    METHODS: Nine participants, aged 19-50 years, who had experience with professional medical interventions for insomnia, were recruited through purposive sampling. Two online focus group interviews, each lasting 1.5 h, were conducted. The interview questions focused on difficulties encountered during conventional treatment, inadequate recognition of DTx, and concerns and demands regarding DTx and its platform. The data were analyzed using thematic analysis.
    RESULTS: The participants reported subjective difficulties associated with receiving conventional treatment, including concerns about drug side effects and dependence, social stigma, and lack of perceived necessity for treatment. They expressed concerns about DTx, such as cost-effectiveness, evidence on efficacy, and concerns about breach of personal information. Additionally, their demands included convenience of use, reduction in social stigma related to the use of DTx, compatibility of DTx with other healthcare systems, and enhanced communication with healthcare providers when using DTx platforms.
    CONCLUSIONS: The focus group highlighted the need for increased awareness, demonstrated efficacy, cost-effectiveness, cybersecurity measures, and accessibility of insomnia DTx and its platforms. Tailored approaches considering patient characteristics are crucial for widespread adoption of insomnia DTx and its platforms.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    在格陵兰岛的蔗糖酶-异麦芽糖酶编码基因中,遗传SI变异c.273_274delAG的患病率很高,导致先天性蔗糖酶-异麦芽糖酶缺乏,从而无法消化蔗糖,最常见的膳食糖。目前还没有关于格陵兰人与这种遗传变异有关的蔗糖不耐受的日常经历的研究。因此,这项研究探索,格陵兰人如何经历蔗糖不耐受影响生活和他们对健康和遗传学研究的态度。这项研究是定性的,使用半结构化焦点小组和/或个人电话采访。分析基于PaulRicoeur的现象学-解释学方法,包括天真阅读,结构分析,解释和讨论。我们确定了两个主题;“蔗糖不耐受影响日常生活”,处理身体和情绪反应,应对对活动的社会适应。“参与遗传和健康研究的开放性”是由参与者想要更多的知识来改善他们的人民和家庭生活引起的。该研究得出结论,大多数有蔗糖不耐受症状的参与者在日常生活中经历了影响,两者都是物理上的,情感上,和社会。Further,他们表示愿意参与健康和遗传研究。需要更多可获得的健康知识和来自医疗保健的支持来管理蔗糖不耐受。
    There is high prevalence of the genetic SI variant c.273_274delAG in the sucrase-isomaltase-encoding gene in Greenland, resulting in congenital sucrase-isomaltase deficiency and thereby an inability to digest sucrose, the most common dietary sugar. There are no studies of Greenlanders\' everyday experiences of sucrose intolerance related to this genetic variant. This study therefore explored, how Greenlandic people experience sucrose intolerance influences life and their attitudes towards research in health and genetics. The study is qualitative, using semi-structured focus groups and/or individual telephone interviews. The analysis was based on the phenomenological-hermeneutic approach of Paul Ricoeur, consisting naïve reading, structural analysis, interpretation and discussion. We identified two themes; \"Sucrose intolerance impacts daily living\", dealt with physical and emotional reactions and coping with social adaption to activities. And \"openness to participate in genetic and health research\" were caused by participants wanting more knowledge to improve their people and family\'s life. The study concluded that most of the participants with symptoms of sucrose intolerance experienced the impact in their daily life, both physically, emotionally, and socially. Further, they expressed openness to participate in health and genetic research. There is a need for more accessible health knowledge and support from health care to manage sucrose intolerance.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    背景:技术极大地重塑了赌博的景观和可及性,为参与负责任的赌博(RG)议程的研究人员和政策制定者创造未知的领域。数字支付解决方案(DPS)是赌博中基于技术的服务的最新补充,现在主要用于存款和赢取取款。在线赌博运营商和DPS之间的无缝协作,然而,引起了人们对DPS平台在促进有害行为方面的潜在作用的担忧。
    目标:使用与问题赌徒的焦点小组会议,这项研究描述了DPS在在线赌博环境中的作用及其对玩家赌博习惯的影响的初步调查,金融行为,赌博环境的选择,以及赌博主观体验的总体结果。
    方法:共有6名问题赌徒参加了一个半小时的焦点小组会议,讨论如何将DPS融入他们的日常赌博习惯,是什么促使他们使用DPS,以及他们在赌博行为中观察到的变化。主题分析用于分析经验证据,并结合归纳和演绎研究方法作为知识主张策略。
    结果:我们的初步发现表明,DPS在在线赌博中的影响是多方面的,一方面,他们与玩家\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\。另一方面,我们发现初步证据表明,DPS可以以微妙和普遍的方式直接影响赌博结果-轻推,制度化,约束,或触发玩家赌博活动。这项研究还强调了在线赌博日益跨学科的性质,它提出了一个初步的概念框架,以说明DPS和赌博习惯之间的社会技术相互作用,最终捕获赌博的主观经验的结果。
    结论:伪装成被动支付推动者,到目前为止,DPS的作用很少受到关注;然而,这项探索性定性研究表明,鉴于技术优势和对客户财务数据的访问,DPS可以成为一个强大的平台,以启用,有时触发有害的赌博。此外,DPS对跨运营商赌博行为的鸟瞰可以为研究人员和政策制定者提供一个机会,探索可以在数字支付层面为赌博客户实施的减少伤害的措施。最后,需要更多的跨学科研究来制定在线赌博的社会技术性质和整体危害最小化策略。
    BACKGROUND: Technology has significantly reshaped the landscape and accessibility of gambling, creating uncharted territory for researchers and policy makers involved in the responsible gambling (RG) agenda. Digital payment solutions (DPS) are the latest addition of technology-based services in gambling and are now prominently used for deposit and win withdrawal. The seamless collaboration between online gambling operators and DPS, however, has raised concerns regarding the potential role of DPS platforms in facilitating harmful behavior.
    OBJECTIVE: Using a focus group session with problem gamblers, this study describes a preliminary investigation of the role of DPS in the online gambling context and its influence on players\' gambling habits, financial behavior, choices of gambling environment, and the overall outcome of gambling subjective experiences.
    METHODS: A total of 6 problem gamblers participated in a one-and-half-hour focus group session to discuss how DPSs are integrated into their everyday gambling habits, what motivates them to use DPS, and what shifts they observe in their gambling behavior. Thematic analysis was used to analyze the empirical evidence with a mix of inductive and deductive research approaches as a knowledge claim strategy.
    RESULTS: Our initial findings revealed that the influence of DPSs in online gambling is multifaced where, on the one hand, their ability to integrate with players\' existing habits seamlessly underscores the facilitating role they play in potentially maximizing harm. On the other hand, we find preliminary evidence that DPSs can have a direct influence on gambling outcomes in both subtle and pervasive ways-nudging, institutionalizing, constraining, or triggering players\' gambling activities. This study also highlights the increasingly interdisciplinary nature of online gambling, and it proposes a preliminary conceptual framework to illustrate the sociotechnical interplay between DPS and gambling habits that ultimately capture the outcome of gambling\'s subjective experience.
    CONCLUSIONS: Disguised as a passive payment enabler, the role of DPS has so far received scant attention; however, this exploratory qualitative study demonstrates that given the technological advantage and access to customer financial data, DPS can become a potent platform to enable and at times trigger harmful gambling. In addition, DPS\'s bird\'s-eye view of cross-operator gambling behavior can open up an opportunity for researchers and policy makers to explore harm reduction measures that can be implemented at the digital payment level for gambling customers. Finally, more interdisciplinary studies are needed to formulate the sociotechnical nature of online gambling and holistic harm minimization strategy.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    背景:通常作为支持性护理提供,治疗师主导的在线支持小组(OSGs)是一种经济有效的方式,可以为受癌症影响的个体提供支持.成功的OSG会话的一个重要指标是组凝聚力;然而,由于在基于文本的OSGs中缺乏非语言线索和面对面互动,因此监控小组凝聚力可能具有挑战性。基于人工智能的联合促进者(AICF)旨在根据上下文从对话中识别治疗结果并产生实时分析。
    目的:本研究的目的是开发一种方法来训练和评估AICF监测群体凝聚力的能力。
    方法:AICF使用文本分类方法来提取对话中对群体凝聚力的提及。样本数据由人类得分手注释,作为训练数据构建分类模型。还通过使用单词嵌入模型找到上下文相似的组内聚表达来进一步支持注释。还将AICF性能与自然语言处理软件语言查询字数(LIWC)进行了比较。
    结果:AICF接受了从CancerChatCanada获得的80,000条消息的培训。我们在34,048条消息上测试了AICF。人类专家对6797(20%)的消息进行了评分,以评估AICF对群体凝聚力进行分类的能力。结果表明,结合人工输入的机器学习算法可以检测群体内聚性,有效OSGs的临床意义指标。经过人工输入的再培训,AICF的F1评分为0.82。与LIWC相比,AICF在识别群体凝聚力方面的表现略好。
    结论:AICF有可能通过检测适合实时干预的群体中的不和谐来协助治疗师。总的来说,AICF提供了一个独特的机会,通过关注个人需求,在基于网络的环境中加强以患者为中心的护理。
    RR2-10.2196/21453。
    BACKGROUND: Commonly offered as supportive care, therapist-led online support groups (OSGs) are a cost-effective way to provide support to individuals affected by cancer. One important indicator of a successful OSG session is group cohesion; however, monitoring group cohesion can be challenging due to the lack of nonverbal cues and in-person interactions in text-based OSGs. The Artificial Intelligence-based Co-Facilitator (AICF) was designed to contextually identify therapeutic outcomes from conversations and produce real-time analytics.
    OBJECTIVE: The aim of this study was to develop a method to train and evaluate AICF\'s capacity to monitor group cohesion.
    METHODS: AICF used a text classification approach to extract the mentions of group cohesion within conversations. A sample of data was annotated by human scorers, which was used as the training data to build the classification model. The annotations were further supported by finding contextually similar group cohesion expressions using word embedding models as well. AICF performance was also compared against the natural language processing software Linguistic Inquiry Word Count (LIWC).
    RESULTS: AICF was trained on 80,000 messages obtained from Cancer Chat Canada. We tested AICF on 34,048 messages. Human experts scored 6797 (20%) of the messages to evaluate the ability of AICF to classify group cohesion. Results showed that machine learning algorithms combined with human input could detect group cohesion, a clinically meaningful indicator of effective OSGs. After retraining with human input, AICF reached an F1-score of 0.82. AICF performed slightly better at identifying group cohesion compared to LIWC.
    CONCLUSIONS: AICF has the potential to assist therapists by detecting discord in the group amenable to real-time intervention. Overall, AICF presents a unique opportunity to strengthen patient-centered care in web-based settings by attending to individual needs.
    UNASSIGNED: RR2-10.2196/21453.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Published Erratum
    [这更正了文章DOI:10.3389/fpubh.2023.1054015。].
    [This corrects the article DOI: 10.3389/fpubh.2023.1054015.].
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    背景:自我管理在治疗肌肉骨骼疼痛的临床实践指南中得到认可。在一项随机临床试验中,我们测试了基于人工智能的自我管理应用程序(self-BACK)作为常规护理的辅助手段的有效性,用于治疗转介专科护理的下背部和颈部疼痛患者.
    目的:本研究是一项过程评估,旨在探讨患者在临床实践中采用数字自我管理工具的自我反馈应用程序和专业医疗保健从业人员的参与和经验。
    方法:使用前12周的应用程序使用分析来探索患者对SELFBACK应用程序的参与度。在分配给SELFBACK干预的99名患者中,11名患者的目的性样本(年龄27-75岁,根据应用程序的使用情况,选择了8名女性)进行半结构化的个人访谈。对专业保健医生进行了两次焦点小组访谈(n=9)。访谈采用主题分析法进行分析。
    结果:近三分之一的患者从未访问过应用程序,三分之一是低用户。从与患者和医疗保健从业人员的访谈中确定了三个主题:(1)对应用程序的总体印象,患者讨论应用程序的界面和内容,报告了可用性问题,并描述了他们的应用使用情况;(2)应用的感知价值,患者和医疗保健从业人员描述了该应用程序的主要价值及其补充常规护理的潜力;以及(3)未来使用的建议,患者和医疗保健从业人员解决了他们认为将决定接受度的方面。
    结论:尽管应用的使用率相对较低,患者和卫生保健从业人员对采用基于应用程序的自我管理干预作为常规护理的附加措施来治疗腰背和颈部疼痛持积极看法.两者都描述了该应用程序可以通过提供可信赖的信息来使患者放心,从而授权他们自己采取行动。影响应用接受度和参与度的因素,例如内容相关性,剪裁,信任,和可用性属性,已确定。
    背景:ClinicalTrials.govNCT04463043;https://clinicaltrials.gov/study/NCT04463043。
    BACKGROUND: Self-management is endorsed in clinical practice guidelines for the care of musculoskeletal pain. In a randomized clinical trial, we tested the effectiveness of an artificial intelligence-based self-management app (selfBACK) as an adjunct to usual care for patients with low back and neck pain referred to specialist care.
    OBJECTIVE: This study is a process evaluation aiming to explore patients\' engagement and experiences with the selfBACK app and specialist health care practitioners\' views on adopting digital self-management tools in their clinical practice.
    METHODS: App usage analytics in the first 12 weeks were used to explore patients\' engagement with the SELFBACK app. Among the 99 patients allocated to the SELFBACK interventions, a purposive sample of 11 patients (aged 27-75 years, 8 female) was selected for semistructured individual interviews based on app usage. Two focus group interviews were conducted with specialist health care practitioners (n=9). Interviews were analyzed using thematic analysis.
    RESULTS: Nearly one-third of patients never accessed the app, and one-third were low users. Three themes were identified from interviews with patients and health care practitioners: (1) overall impression of the app, where patients discussed the interface and content of the app, reported on usability issues, and described their app usage; (2) perceived value of the app, where patients and health care practitioners described the primary value of the app and its potential to supplement usual care; and (3) suggestions for future use, where patients and health care practitioners addressed aspects they believed would determine acceptance.
    CONCLUSIONS: Although the app\'s uptake was relatively low, both patients and health care practitioners had a positive opinion about adopting an app-based self-management intervention for low back and neck pain as an add-on to usual care. Both described that the app could reassure patients by providing trustworthy information, thus empowering them to take actions on their own. Factors influencing app acceptance and engagement, such as content relevance, tailoring, trust, and usability properties, were identified.
    BACKGROUND: ClinicalTrials.gov NCT04463043; https://clinicaltrials.gov/study/NCT04463043.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    电子烟营销暴露可能会影响年轻人中与电子烟相关的结果,但鲜为人知的是,哪些特定的广告功能会影响青少年的注意力,感知,和上诉。这项研究定性地检查了对电子烟幼稚的年轻人对不同电子烟广告特征的反应。
    我们在2021年进行了四个在线焦点小组,其中包括从未使用过电子烟的美国13-17岁(n=25)的全国样本。参与者查看并讨论了他们对不同的电子烟广告的反应,这些广告在包含广告功能方面有所不同,包括颜色,图像中的模型,针对吸烟者的文本声明,还有尼古丁警告标签.
    参与者被色彩鲜艳的广告所吸引,特别是在对比黑暗背景时。以模型为特色的广告引起了人们的注意,并减少了对产品有害的看法。评论表明对针对吸烟者的文本声明的反应不一。一方面,参与者认为带有指定“吸烟者”的文本的广告是针对老年人的。另一方面,从香烟到电子烟的“转换”文本导致一些人认为该产品是健康的,和某些隐含提到吸烟的文本(例如,\“没有气味\”)有可能吸引想要谨慎使用电子烟的年轻人。对警告的关注程度取决于警告大小以及警告与广告其余部分之间的颜色对比。
    研究结果表明,特定的电子烟广告功能在吸引年轻人的注意力和影响感知方面发挥着重要作用。需要更多的研究来研究潜在的公共卫生益处与以吸烟者为目标的文本声明的意外后果。
    UNASSIGNED: E-cigarette marketing exposure may influence vaping-related outcomes among youth, but less is known on which specific advertising features impact youth attention, perceptions, and appeal. This study qualitatively examines responses to different e-cigarette advertising features among e-cigarette-naïve youth.
    UNASSIGNED: We conducted four online focus groups in 2021 with a national U.S. sample of 13-17 year olds (n = 25) who had never used e-cigarettes. Participants viewed and discussed their reactions to different e-cigarette advertisements varying in the inclusion of ad features, including color, models in imagery, text claims targeting smokers, and the nicotine warning label.
    UNASSIGNED: Participants were attracted to ads with bright colors, particularly when contrasted against a dark background. Ads featuring models attracted attention and reduced perceptions that the product is harmful. Comments indicated mixed reactions to smoker-targeted text claims. On one hand, participants perceived ads with text that specified \"for smokers\" as targeting older adults. On the other hand, text referring to \"switching\" from cigarettes to e-cigarettes led to some perceptions that the product is healthy, and certain text that implicitly referred to smoking (e.g., \"no odor\") had the potential to appeal to youth who wanted to use e-cigarettes discreetly. The level of attention paid to warnings depended on warning size and the color contrast between the warning and the rest of the ad.
    UNASSIGNED: Findings suggest specific e-cigarette ad features play an important role in attracting youth attention and influencing perceptions. More research is needed on the potential public health benefits versus unintended consequences of smoker-targeted text claims.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

公众号