eye-tracker

眼动仪
  • 文章类型: Journal Article
    在线理解以自然语言编写的数字内容对于生活的许多方面都至关重要,包括学习,专业任务,和决策。然而,面对理解困难会对学习成果产生负面影响,批判性思维能力,决策,错误率,和生产力。本文介绍了一种创新的方法来预测本地内容级别的理解困难(例如,段落)。使用负担得起的可穿戴设备,我们从自主神经系统非侵入性地获得生理反应,特别是脉搏率变异性,和皮肤电活动。此外,我们整合了来自经济高效的眼动仪的数据。我们的机器学习算法识别对应于高认知负荷的内容和区域内的“热点”。这些热点代表了理解困难的实时预测因素。通过将生理数据与上下文信息(例如个人的经验水平)集成,我们的方法的准确率为72.11%±2.21,准确率为0.77,召回率为0.70,f1得分为0.73.这项研究为开发智能,认知意识接口。这样的接口可以提供即时的上下文支持,减轻内容中的理解挑战。无论是通过翻译,内容生成,或使用可用的大型语言模型进行内容摘要,这种方法有可能增强语言理解。
    Comprehending digital content written in natural language online is vital for many aspects of life, including learning, professional tasks, and decision-making. However, facing comprehension difficulties can have negative consequences for learning outcomes, critical thinking skills, decision-making, error rate, and productivity. This paper introduces an innovative approach to predict comprehension difficulties at the local content level (e.g., paragraphs). Using affordable wearable devices, we acquire physiological responses non-intrusively from the autonomous nervous system, specifically pulse rate variability, and electrodermal activity. Additionally, we integrate data from a cost-effective eye-tracker. Our machine learning algorithms identify \'hotspots\' within the content and regions corresponding to a high cognitive load. These hotspots represent real-time predictors of comprehension difficulties. By integrating physiological data with contextual information (such as the levels of experience of individuals), our approach achieves an accuracy of 72.11% ± 2.21, a precision of 0.77, a recall of 0.70, and an f1 score of 0.73. This study opens possibilities for developing intelligent, cognitive-aware interfaces. Such interfaces can provide immediate contextual support, mitigating comprehension challenges within content. Whether through translation, content generation, or content summarization using available Large Language Models, this approach has the potential to enhance language comprehension.
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  • 文章类型: Journal Article
    许多基于视频的眼睛跟踪器依赖于检测和跟踪眼睛特征,可能受到许多个人或环境因素负面影响的任务。在这种情况下,这项研究的目的是实际评估如何使用巩膜隐形眼镜与两个集成的近红外激光器(称为CLP)可以提高在困难的照明条件下的跟踪鲁棒性,尤其是户外的。我们评估了CLP(在模型眼睛上)在四种照明条件下(1lx,250lx,50klux和交替的1lx/250lx)。将这些结果与商业眼睛跟踪器(瞳孔核心)以等于或大于0.9的置信度分数检测人眼瞳孔的能力进行比较。CLP在所有条件(跟踪精度和检测率)下都能提供良好的结果。相比之下,瞳孔核心在所有室内条件下表现良好(99%检测),但在室外条件下失败(9.85%检测).总之,CLP通过提供易于跟踪的功能,在户外条件下提高基于视频的眼睛跟踪器的可靠性具有强大的潜力。
    Many video-based eye trackers rely on detecting and tracking ocular features, a task that can be negatively affected by a number of individual or environmental factors. In this context, the aim of this study was to practically evaluate how the use of a scleral contact lens with two integrated nearinfrared lasers (denoted CLP) could improve the tracking robustness in difficult lighting conditions, particularly outdoor ones. We assessed the ability of the CLP (on a model eye) to detect the lasers and to deduce a gaze position with an accuracy better than 1° under four lighting conditions (1 lx, 250 lx, 50 klux and alternating 1lx /250 lx) on an artificial eye. These results were compared to the ability of a commercial eye tracker (Pupil Core) to detect the pupil on human eyes with a confidence score equal to or greater than 0.9. CLP provided good results in all conditions (tracking accuracy and detection rates). In comparison, the Pupil Core performed well in all indoor conditions (99% detection) but failed in outdoor conditions (9.85% detection). In conclusion, the CLP presents strong potential to improve the reliability of video-based eyetrackers in outdoor conditions by providing easy trackable feature.
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  • 文章类型: Journal Article
    \“巴甫洛夫\”或\“动机\”偏见描述了预期结果的效价调节行动活力的现象:奖励前景振兴行动,而惩罚前景压制了它。这些偏见在决策中的适应性作用尚不清楚。一个想法是,在以高唤醒为特征的情况下,它们构成了一种快速节俭的决策策略,例如,在捕食者面前,这需要快速反应。在这项预先注册的研究中(N=35),我们测试了这种通过潜意识表现的愤怒和中立面孔引起的情况是否会导致对巴甫洛夫偏见的依赖增加。当参与者执行正交激励Go/NoGo任务时,我们通过跟踪瞳孔直径来测量逐个试验的唤醒。反应中存在巴甫洛夫偏见,反应时间,甚至凝视,在厌恶的提示下,凝视分散较低,反映出凝视的冻结。“潜意识中出现的面孔并不影响反应,反应时间,或瞳孔直径,这表明唤醒操纵是无效的。然而,瞳孔扩张反映了偏置抑制的小平面,特别是克服厌恶性抑制所需的身体(而非认知)努力:当参与者设法对厌恶性提示进行围棋反应时,会发生特别强烈和持续的扩张。相反,当它们设法抑制对Win线索的反应时,没有发生这种扩张。这些结果表明,瞳孔直径本身并不反映反应冲突,也不反映强效反应的抑制,但需要特别努力的行动,以克服厌恶的抑制。我们在纹状体多巴胺的“工作价值”理论的背景下讨论我们的结果。
    \"Pavlovian\" or \"motivational\" biases describe the phenomenon that the valence of prospective outcomes modulates action invigoration: Reward prospect invigorates action, whereas punishment prospect suppresses it. The adaptive role of these biases in decision-making is still unclear. One idea is that they constitute a fast-and-frugal decision strategy in situations characterized by high arousal, e.g., in presence of a predator, which demand a quick response. In this pre-registered study (N = 35), we tested whether such a situation-induced via subliminally presented angry versus neutral faces-leads to increased reliance on Pavlovian biases. We measured trial-by-trial arousal by tracking pupil diameter while participants performed an orthogonalized Motivational Go/NoGo Task. Pavlovian biases were present in responses, reaction times, and even gaze, with lower gaze dispersion under aversive cues reflecting \"freezing of gaze.\" The subliminally presented faces did not affect responses, reaction times, or pupil diameter, suggesting that the arousal manipulation was ineffective. However, pupil dilations reflected facets of bias suppression, specifically the physical (but not cognitive) effort needed to overcome aversive inhibition: Particularly strong and sustained dilations occurred when participants managed to perform Go responses to aversive cues. Conversely, no such dilations occurred when they managed to inhibit responses to Win cues. These results suggest that pupil diameter does not reflect response conflict per se nor the inhibition of prepotent responses, but specifically effortful action invigoration as needed to overcome aversive inhibition. We discuss our results in the context of the \"value of work\" theory of striatal dopamine.
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  • 文章类型: Journal Article
    先前的研究表明,欺凌经历与欺凌动态中的不同解释和行为方式有关。然而,在信息处理的第一步:注意力的分配中,这些区别是否已经存在仍然不确定。
    该研究探索了在日常生活中具有不同欺凌经历的意大利学生的注意模式,同时观察通过欺凌小插曲代表的不同角色。
    参与者(72名学生,法师=11.18)被归类为受害者,欺凌受害者,或者根据他们在自我报告问卷上的分数不参与。他们观察到9个欺凌小插图,上面展示了不同的肖像(欺凌,受害者,亲欺凌者,辩护人,旁观者),而眼睛跟踪器记录了注意力指数(固定,访问和持续时间)。
    Kruskal-Wallis和成对比较显示,欺凌者和亲欺凌者的肖像具有显着影响,因为欺凌者比受害者表现出更大的关注和访问,而未参与的学生与其他组没有显着差异。
    我们的研究表明,欺凌受害者更多地关注威胁线索,而受害者则将目光与他们分开,确认欺凌的经历会影响他们如何探索攻击性情况。学习参与的学生如何引导他们的注意力有助于我们理解不同的反应,导致强有力的干预。
    UNASSIGNED: Previous research showed that bullying experiences are associated with different ways of interpreting and behaving in bullying dynamics. However, it remains uncertain whether these distinctions can already be present during the first step of information processing: the allocation of attention.
    UNASSIGNED: The study explored attentional patterns of Italian students with different bullying experiences in daily life while observing different roles represented through bullying vignettes.
    UNASSIGNED: Participants (72 students, Mage= 11.18) were categorized as victims, bully-victims, or not involved based on their scores on a self-report questionnaire. They observed 9 bullying vignettes on which different portraits were presented (bully, victim, pro-bully, defender, bystander) while the eye-tracker registered attentional indexes (fixation, visit and duration).
    UNASSIGNED: Kruskal- Wallis and pairwise comparisons revealed a significant effect for the portraits of the bully and the pro-bully as bully-victims exhibited greater fixations and visits than victims, while students not involved showed no significant differences with the other groups.
    UNASSIGNED: Our research reveals that bully-victims focused more on threatening cues while victims diverged their gaze from them, confirming that the experience of bullying influences how they explore aggressive situations. Learning how involved students direct their attention helps us understand different responses, leading to powerful interventions.
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  • 文章类型: Journal Article
    目的:研究了注意力缺陷多动障碍(ADHD)成年人对人类对话场景的视线测量。我们检查了眼睛凝视测量是否可能是ADHD的生物学标记。
    方法:22名ADHD患者(平均年龄,34.5年)参加昭和大学喀山医院门诊的研究,和26名健康个体(平均年龄,32.6年)无精神障碍史的患者作为对照组。对于参与者来说,智力功能是使用日本成人阅读测试来估计的,使用自闭症谱系商和Conner的成人ADHD评定量表评估精神症状。我们从两部经典电影中提取了人类对话场景作为视觉刺激,并在使用Tobii的眼动仪观看这些场景时记录了参与者的凝视。
    结果:对于凝视时间,重复测量方差分析显示,“组”没有显着的主要作用,“组”与感兴趣的区域(AOI)之间也没有显着的交互作用。“在正常组中,眼睛的凝视时间明显长于嘴巴,身体,和背景;在多动症组,眼睛的凝视时间明显长于背景。
    结论:鉴于过去在ASD中获得的不同结果,这些结果表明,有必要直接比较两组,以确定凝视测量是否显示ASD和ADHD的显著差异.
    OBJECTIVE: Eye gaze measurement to human dialogue scenes in adults with attention deficit hyperactivity disorder (ADHD) was investigated. We examined whether eye gaze measurement might be a biological marker of ADHD.
    METHODS: Twenty-two individuals with ADHD (mean age, 34.5 years) attending the outpatient clinic of Showa University Karasuyama Hospital were included in the study, and 26 healthy individuals (mean age, 32.6 years) with no history of mental disorders were used as the control group. For the participants, intellectual functioning was estimated using the Japanese Adult Reading Test, and mental symptoms were assessed using the Autism Spectrum Quotient and Conner\'s Adult ADHD Rating Scale. We extracted human dialogue scenes from two classic movies as visual stimuli and recorded the participant\'s gaze while watching these scenes using Tobii\'s eye tracker.
    RESULTS: For gazing time, repeated measures analysis of variance showed no significant main effect of \"group\" and no significant interaction effect between \"group\" and areas of interest \"(AOI).\" In the normal group, gazing time at the eyes was significantly longer than those at the mouth, body, and background; in the ADHD group, gazing time at the eyes was significantly longer than only that at the background.
    CONCLUSIONS: Given the different results obtained in the past in ASD, these results suggest that it would be necessary to directly compare the two groups to determine whether the gaze measurement shows significant differences in ASD and ADHD.
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  • 文章类型: Journal Article
    自从COVID-19大流行开始以来,远程工作和教育以及数字显示的使用变得越来越普遍。然而,与印刷材料相比,数字显示器会导致更多的眼睛疲劳,并可能降低任务性能。例如,监视器上的反射会导致不适或分心,特别是当眩光监视器与黑色背景一起使用时。
    这项研究同时使用脑电图(EEG)和眼睛跟踪器来测量使用眩光监视器对句子难以辨认的可能负面影响。
    实验结果表明,眩光和非眩光监视器之间的阅读时间和主观难以辨认等级没有差异。然而,有眩光监视器,当阅读持续更长时间时,眼睛的固定。Further,EEGβ(15-20Hz)功率变化表明,当使用黑色背景的眩光监视器时,参与者对阅读任务的参与度较低。
    这些结果表明,使用眩光监视器的负面影响是微妙的,但肯定存在。他们还表明,脑电图和眼动追踪等生理措施可以客观地评估微妙的影响,即使行为测量,如主观难以辨认等级或阅读时间可能不会显示差异。
    Since the COVID-19 pandemic started, remote work and education and digital display use have become more prevalent. However, compared with printed material, digital displays cause more eye fatigue and may decrease task performance. For instance, the reflections on the monitor can cause discomfort or distraction, particularly when glare monitors are used with black backgrounds.
    This study simultaneously uses electroencephalography (EEG) and an eye-tracker to measure the possible negative effects of using a glare monitor on the illegibility of sentences.
    The experiment results showed no difference in reading time and subjective illegibility rating between glare and non-glare monitors. However, with glare monitors, eye fixation when reading lasted longer. Further, EEG beta (15-20 Hz) power variations suggested that the participants were less engaged in the reading task when a glare monitor was used with a black background.
    These results indicate that the negative effects of using a glare monitor are subtle but certainly present. They also show that physiological measures such as EEG and eye tracking can assess the subtle effects in an objective manner, even if behavioral measures such as subjective illegibility ratings or reading time may not show the differences.
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  • 文章类型: Preprint
    在线方法允许测试更大的,更多样化的人口,与实验室测试相比,工作量要少得多。然而,许多心理物理学测量,包括视觉拥挤,需要准确的眼睛固定,这通常是通过只测试有经验的观察者来实现的,他们已经学会了可靠地固定,或通过使用凝视跟踪器将测试限制在固定准确的时刻。唉,这两种方法在网上都是不切实际的,因为在线观察者往往缺乏经验,和在线凝视跟踪,使用内置的网络摄像头,精度较低(±4度,Papoutsaki等人。,2016)。EasyEyes开源软件可靠地在线测量外围阈值,以新颖的方式实现精确固定,没有凝视跟踪。EasyEyes告诉观察者使用光标来跟踪移动的十字准线。在成功跟踪期间的随机时间,在外围提出了一个简短的目标。观察者通过识别目标来响应。为了评估EasyEyes固定的准确性和阈值,我们以平衡的顺序以三种方式测试了12个幼稚的观察者:第一,在实验室里,使用凝视或有刺激呈现(Kurzawski等人。,2023年;佩里等人。,2016);第二,在实验室里,使用EasyEyes,同时独立监测凝视;第三,在家上网,使用EasyEyes。我们发现拥挤阈值是一致的(不同方式的阈值的均值和方差没有显着差异),并且个体差异是保守的。在目标呈现期间的小的均方根(RMS)固定误差(0.6deg)消除了对注视跟踪的需要。因此,EasyEyes实现了依赖于固定的在线测量,便于对更大和更多样化的人群进行测试。
    Online methods allow testing of larger, more diverse populations, with much less effort than in-lab testing. However, many psychophysical measurements, including visual crowding, require accurate eye fixation, which is classically achieved by testing only experienced observers who have learned to fixate reliably, or by using a gaze tracker to restrict testing to moments when fixation is accurate. Alas, both approaches are impractical online since online observers tend to be inexperienced, and online gaze tracking, using the built-in webcam, has a low precision (±4 deg, Papoutsaki et al., 2016). The EasyEyes open-source software reliably measures peripheral thresholds online with accurate fixation achieved in a novel way, without gaze tracking. EasyEyes tells observers to use the cursor to track a moving crosshair. At a random time during successful tracking, a brief target is presented in the periphery. The observer responds by identifying the target. To evaluate EasyEyes fixation accuracy and thresholds, we tested 12 naive observers in three ways in a counterbalanced order: first, in the lab, using gaze-contingent stimulus presentation (Kurzawski et al., 2023; Pelli et al., 2016); second, in the lab, using EasyEyes while independently monitoring gaze; third, online at home, using EasyEyes. We find that crowding thresholds are consistent (no significant differences in mean and variance of thresholds across ways) and individual differences are conserved. The small root mean square (RMS) fixation error (0.6 deg) during target presentation eliminates the need for gaze tracking. Thus, EasyEyes enables fixation-dependent measurements online, for easy testing of larger and more diverse populations.
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  • 文章类型: Journal Article
    我们提出的设计,fabrication,并在AMS0.35µm互补金属氧化物半导体技术中测试多用途集成电路(专用集成电路)。该电路嵌入巩膜隐形眼镜中,与光电二极管相结合,当照明和由眼镜无线供电时,能够进行注视方向检测。凝视方向借助于根据所测量的光电流的质心计算来确定。ASIC同时用于检测特定的眨眼序列,以验证目标名称,例如。在整合了四个红外光电二极管的巩膜隐形眼镜原型上进行了实验测量和验证,安装在一个模型的眼球上,并结合了人工眼睑。眼睛跟踪器的精度为0.2°,即,比当前基于移动视频的眼睛跟踪器好2.5倍,并且在过程变化方面是稳健的,操作时间,和电源电压。传输到眼镜的计算的注视方向的变化,当眼睑移动时,被检测到,并且可以被解释为基于眨眼持续时间或使用双眼眨眼交替的命令。
    We present the design, fabrication, and test of a multipurpose integrated circuit (Application Specific Integrated Circuit) in AMS 0.35 µm Complementary Metal Oxide Semiconductor technology. This circuit is embedded in a scleral contact lens, combined with photodiodes enabling the gaze direction detection when illuminated and wirelessly powered by an eyewear. The gaze direction is determined by means of a centroid computation from the measured photocurrents. The ASIC is used simultaneously to detect specific eye blinking sequences to validate target designations, for instance. Experimental measurements and validation are performed on a scleral contact lens prototype integrating four infrared photodiodes, mounted on a mock-up eyeball, and combined with an artificial eyelid. The eye-tracker has an accuracy of 0.2°, i.e., 2.5 times better than current mobile video-based eye-trackers, and is robust with respect to process variations, operating time, and supply voltage. Variations of the computed gaze direction transmitted to the eyewear, when the eyelid moves, are detected and can be interpreted as commands based on blink duration or using blinks alternation on both eyes.
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  • 文章类型: Journal Article
    Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality devices. Prolonged exposure to these devices, especially virtual reality devices, can cause users to feel discomfort and nausea, spoiling the immersive experience. Incorporating spatial blur in stereoscopic 3D stimuli has shown to reduce cybersickness. In this paper, we develop a technique to incorporate spatial blur in VR systems inspired by the human physiological system. The technique makes use of concepts from foveated imaging and depth-of-field. The developed technique can be applied to any eye tracker equipped VR system as a post-processing step to provide an artifact-free scene. We verify the usefulness of the proposed system by conducting a user study on cybersickness evaluation. We used a custom-built rollercoaster VR environment developed in Unity and an HTC Vive Pro Eye headset to interact with the user. A Simulator Sickness Questionnaire was used to measure the induced sickness while gaze and heart rate data were recorded for quantitative analysis. The experimental analysis highlighted the aptness of our foveated depth-of-field effect in reducing cybersickness in virtual environments by reducing the sickness scores by approximately 66%.
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  • 文章类型: Journal Article
    Callous-unemotional traits have been associated with difficulties in identifying and responding to others\' emotions. To inform this line of research, the current study investigated the eye gaze behavior of children (n = 59; mean-age = 6.35) with varying levels of callous-unemotional (CU) traits with the use of eye-tracker methodology, as well as their ability to accurately identify emotional expressions. Participating children were selected from a large screening sample (N = 1283). Main findings supported a reduced fixation rate to the eye-region and an increased fixation in the mouth area of emotional faces among children high on callous-unemotional traits (HCU), irrespective of emotion expressed (i.e., fear, sad, angry and happy) and age of individuals portrayed in images (adult versus child faces). Further, findings suggested that HCU children were less likely to accurately identify facial emotional expressions, which might be due to the identified attentional neglect to the eye region of emotional faces. Current findings support the importance of early prevention and intervention programs that can enhance the emotional development and social adjustment of HCU children.
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