handball

手球
  • 文章类型: Journal Article
    这项荟萃分析旨在研究塑形训练对手球运动员体能属性的影响。跨PubMed的系统文献检索,Scopus,SPORTDiscus,WebofScience确定了20项563名参与者的研究。高度测量训练对各种属性显示出显着的中等到大的影响:手臂的反运动跳跃(ES=1.84),反运动跳跃(ES=1.33),深蹲跳跃(ES=1.17),和水平跳跃(ES=0.83),≤10-m线性冲刺时间(ES=-1.12),>10米线性冲刺时间(ES=-1.46),随着方向变化时间的重复冲刺能力(ES=-1.53),敏捷性(ES=-1.60),最大强度(ES=0.52),和力-速度(肌肉力量)(ES=1.13)。没有发现对平衡的显著影响。亚组分析表明,与>66.6公斤相比,≤66.6公斤的运动员的敏捷性提高更为明显(ES=-1.93vs.-0.23,p=0.014)。此外,当将>8周的训练持续时间与≤8周的训练持续时间进行比较时,线性冲刺和重复冲刺能力得到了更大的改善(ES=-2.30至-2.89vs.ES=-0.92至-0.97)。总之,强化训练有效地提高了各种身体素质属性,包括跳跃表演,线性冲刺能力,最大强度,肌肉力量和敏捷性。
    This meta-analysis aimed to examine the effects of plyometric training on physical fitness attributes in handball players. A systematic literature search across PubMed, SCOPUS, SPORTDiscus, and Web of Science identified 20 studies with 563 players. Plyometric training showed significant medium-to-large effects on various attributes: countermovement jump with arms (ES = 1.84), countermovement jump (ES = 1.33), squat jump (ES = 1.17), and horizontal jump (ES = 0.83), ≤ 10-m linear sprint time (ES = -1.12), > 10-m linear sprint time (ES = -1.46), repeated sprint ability with change-of-direction time (ES = -1.53), agility (ES = -1.60), maximal strength (ES = 0.52), and force-velocity (muscle power) (ES = 1.13). No significant impact on balance was found. Subgroup analysis indicated more pronounced agility improvements in players ≤ 66.6 kg compared to > 66.6 kg (ES = -1.93 vs. -0.23, p = 0.014). Additionally, greater improvements were observed in linear sprint and repeat sprint ability when comparing training durations of > 8 weeks with those ≤ 8 weeks (ES = -2.30 to -2.89 vs. ES = -0.92 to -0.97). In conclusion, plyometric training effectively improves various physical fitness attributes, including jump performance, linear sprint ability, maximal strength, muscle power and agility.
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  • 文章类型: Journal Article
    BACKGROUND: The application of artificial intelligence (AI) opens an interesting perspective for predicting injury risk and performance in team sports. A better understanding of the techniques of AI employed and of the sports that are using AI is clearly warranted. The purpose of this study is to identify which AI approaches have been applied to investigate sport performance and injury risk and to find out which AI techniques each sport has been using.
    METHODS: Systematic searches through the PubMed, Scopus, and Web of Science online databases were conducted for articles reporting AI techniques or methods applied to team sports athletes.
    RESULTS: Fifty-eight studies were included in the review with 11 AI techniques or methods being applied in 12 team sports. Pooled sample consisted of 6456 participants (97% male, 25 ± 8 years old; 3% female, 21 ± 10 years old) with 76% of them being professional athletes. The AI techniques or methods most frequently used were artificial neural networks, decision tree classifier, support vector machine, and Markov process with good performance metrics for all of them. Soccer, basketball, handball, and volleyball were the team sports with more applications of AI.
    CONCLUSIONS: The results of this review suggest a prevalent application of AI methods in team sports based on the number of published studies. The current state of development in the area proposes a promising future with regard to AI use in team sports. Further evaluation research based on prospective methods is warranted to establish the predictive performance of specific AI techniques and methods.
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