Abstract:
The objectives of this study were twofold: (a) to analyze the variability of 3v3 and 5v5 small-sided games (SSG) formats in sedentary young adults, and (b) to compare the physiological and locomotor demands of 3v3 and 5v5 SSG formats while considering variations based on sex. The study followed a longitudinal design over 4 months. Thirty sedentary young adults with a mean age of 20.2 ± 1.0 years, height of 1.67 ± 0.06 m, and body mass of 86.3 ± 11.8 kg were included in the study. The participants engaged in 3v3 and 5v5 SSG formats, with each format being played 10 times per month. During each session, heart rate (HR), rate of perceived exertion (RPE), and total distance were measured and analyzed. The within-player variability for HR ranged from a minimum of 1.6% to a maximum of 2.8% (considering the levels at each month), while the between-players variability for HR ranged from a minimum of 1.4% to a maximum of 2.6% (considering the levels at each month). Similar variability patterns were observed for the other outcomes. In terms of comparisons between the formats, the 3v3 format resulted in higher RPE than the 5v5 format for both male (p = 0.006) and female (p = 0.628) participants, as well as for the other outcome measures. In summary, these findings highlight the reproducibility of physiological responses in 3v3 and 5v5 SSG among sedentary individuals. Notably, the 3v3 format consistently induced higher RPE levels. These findings underscore the importance of programming SSG based on sex and format preferences for optimizing exercise outcomes in sedentary.
摘要:
这项研究的目的是双重的:(a)分析久坐的年轻人中3v3和5v5小面游戏(SSG)格式的变异性,和(b)比较3v3和5v5SSG格式的生理和运动需求,同时考虑基于性别的变化。该研究遵循了4个月的纵向设计。30名久坐不动的年轻人,平均年龄为20.2±1.0岁,高度为1.67±0.06m,体重86.3±11.8kg纳入研究。参与者参与3v3和5v5SSG格式,每种格式每月播放10次。在每次会议期间,心率(HR),感知努力率(RPE),和总距离进行了测量和分析。HR的玩家内部变异性从最低1.6%到最高2.8%(考虑每个月的水平),而HR的参与者间变异性从最低1.4%到最高2.6%不等(考虑每个月的水平)。其他结果也观察到类似的变异性模式。就格式之间的比较而言,对于男性(p=0.006)和女性(p=0.628)参与者,3v3格式的RPE高于5v5格式,以及其他结果措施。总之,这些发现强调了久坐的个体在3v3和5v5SSG中生理反应的可重复性。值得注意的是,3v3格式一致诱导更高的RPE水平。这些发现强调了根据性别和格式偏好对SSG进行编程以优化久坐运动结果的重要性。