visual perception

视觉感知
  • 文章类型: Journal Article
    人类可以使用先验信息来优化他们的触觉探索行为。这里,我们调查了视觉先验的用法,哪些机制允许它们的使用,以及使用情况如何受到信息质量的影响。参与者探索了不同的光栅纹理并区分了它们的空间频率。每次试验都给出了纹理方向的视觉先验,质量随机变化,从高到无信息价值。与纹理方向正交的初始探索运动方向的调整用作先前使用的指标。参与者确实使用了视觉先验;先验质量越高(实验1)。更高的任务需求并没有增加视觉先验的直接使用(实验2),但可能促进了调整行为的建立。在实验3中,我们降低了会议期间呈现的高质量先验的比例,从而减少高质量先验和触觉信息之间的偶然性。因此,即使是高质量的前科也不再唤起运动调整。我们得出的结论是,调整行为的建立是由相当内隐的偶然性学习引起的。总的来说,很明显,人类可以自主学习使用相当抽象的视觉先验来优化触觉探索,学习过程和直接用法在很大程度上取决于先验质量。
    Humans can use prior information to optimize their haptic exploratory behavior. Here, we investigated the usage of visual priors, which mechanisms enable their usage, and how the usage is affected by information quality. Participants explored different grating textures and discriminated their spatial frequency. Visual priors on texture orientation were given each trial, with qualities randomly varying from high to no informational value. Adjustments of initial exploratory movement direction orthogonal to the textures\' orientation served as an indicator of prior usage. Participants indeed used visual priors; the more so the higher the priors\' quality (Experiment 1). Higher task demands did not increase the direct usage of visual priors (Experiment 2), but possibly fostered the establishment of adjustment behavior. In Experiment 3, we decreased the proportion of high-quality priors presented during the session, hereby reducing the contingency between high-quality priors and haptic information. In consequence, even priors of high quality ceased to evoke movement adjustments. We conclude that the establishment of adjustment behavior results from a rather implicit contingency learning. Overall, it became evident that humans can autonomously learn to use rather abstract visual priors to optimize haptic exploration, with the learning process and direct usage substantially depending on the priors\' quality.
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  • 文章类型: Journal Article
    当人类视觉跨越220°时,传统的功能性MRI设置仅显示中心10-15°的图像。因此,大脑如何代表整个视野中感知的场景仍然未知。这里,我们介绍了一种用于沉浸式场景表示的超广角显示和探针签名的方法。通过将投射的图像从角度镜弹跳到定制的弯曲屏幕上来实现175°的无障碍视图。为了避免知觉失真,场景是通过自定义虚拟环境中的宽视场创建的。我们发现身临其境的场景表示驱动具有远周边偏好的内侧皮层,但在经典场景区域显示最小的调制。Further,即使在极端的远外围刺激下,场景和面部选择区域也能保持其内容偏好,强调并不是所有的远外围信息都会自动集成到场景区域计算中。这项工作提供了关于内容与内容的澄清证据。场景表示中的外围偏好,并为研究沉浸式视觉开辟了新途径。
    While human vision spans 220°, traditional functional MRI setups display images only up to central 10-15°. Thus, it remains unknown how the brain represents a scene perceived across the full visual field. Here, we introduce a method for ultra-wide angle display and probe signatures of immersive scene representation. An unobstructed view of 175° is achieved by bouncing the projected image off angled-mirrors onto a custom-built curved screen. To avoid perceptual distortion, scenes are created with wide field-of-view from custom virtual environments. We find that immersive scene representation drives medial cortex with far-peripheral preferences, but shows minimal modulation in classic scene regions. Further, scene and face-selective regions maintain their content preferences even with extreme far-periphery stimulation, highlighting that not all far-peripheral information is automatically integrated into scene regions computations. This work provides clarifying evidence on content vs. peripheral preferences in scene representation and opens new avenues to research immersive vision.
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  • 文章类型: Journal Article
    相对于年轻成年人,老年人(OAs)在形成感知选择方面通常较慢和/或较不准确。尽管存在感知缺陷,OAs从跨感官整合信息中获益,产生多感官益处。然而,这些看似不同的衰老效应背后的认知过程仍不清楚。为了解决这个知识差距,212名参与者(18-90岁)进行了在线对象分类范式,因此,与年龄相关的反应时间(RT)和视听(AV)之间的选择准确性差异,视觉(V),和听觉(A)条件可以评估。而OAs在感官条件下更慢,准确度也更低,它们在AV和V条件之间表现出更大的RT下降,对决策速度表现出更大的多感官益处。分层漂移扩散模型(HDDM)适用于参与者的行为,以探索与年龄相关的对潜在多感官决策形成过程的影响。对于OAs,HDDM在感觉条件下表现出较慢的证据积累率,同时对难度较高的AV试验的反应谨慎性增加。值得注意的是,对于难度较低的试验,我们发现了随着年龄增长而增加的证据积累中的多感官益处,但不是为了更高难度的试验,相反,增加的反应谨慎是明显的。一起,我们的发现调和了与年龄相关的多感官决策的影响,表明随着年龄增加决定速度的增加,多感官证据积累的益处更大。
    Older adults (OAs) are typically slower and/or less accurate in forming perceptual choices relative to younger adults. Despite perceptual deficits, OAs gain from integrating information across senses, yielding multisensory benefits. However, the cognitive processes underlying these seemingly discrepant ageing effects remain unclear. To address this knowledge gap, 212 participants (18-90 years old) performed an online object categorisation paradigm, whereby age-related differences in Reaction Times (RTs) and choice accuracy between audiovisual (AV), visual (V), and auditory (A) conditions could be assessed. Whereas OAs were slower and less accurate across sensory conditions, they exhibited greater RT decreases between AV and V conditions, showing a larger multisensory benefit towards decisional speed. Hierarchical Drift Diffusion Modelling (HDDM) was fitted to participants\' behaviour to probe age-related impacts on the latent multisensory decision formation processes. For OAs, HDDM demonstrated slower evidence accumulation rates across sensory conditions coupled with increased response caution for AV trials of higher difficulty. Notably, for trials of lower difficulty we found multisensory benefits in evidence accumulation that increased with age, but not for trials of higher difficulty, in which increased response caution was instead evident. Together, our findings reconcile age-related impacts on multisensory decision-making, indicating greater multisensory evidence accumulation benefits with age underlying enhanced decisional speed.
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  • 文章类型: Journal Article
    目标导向行为的协调取决于大脑恢复世界上相关物体位置的能力。在人类中,视觉系统编码感官输入的空间组织,但是早期视觉区域的神经元根据物体的视网膜位置来映射物体,而不是他们在世界上的什么地方。大脑如何计算跨眼球运动的世界参考空间信息已被广泛研究和辩论。这里,我们测试了隐秘注意力的转移是否在空间和时间上足够精确,可以在眼球运动中跟踪物体的真实世界位置。我们发现,观察者的注意力选择性非常精确,并且几乎不会因扫视的执行而受到干扰。受最近神经生理学发现的启发,我们开发了一个观察者模型,可以快速估计物体的真实世界位置,并在这个参考框架内分配注意力。该模型概括了人类数据,并为先前报道的现象提供了简约的解释,在这些现象中,观察者将注意力分配到与任务无关的位置。我们的研究结果表明,视觉注意力在现实世界坐标中运作,可以在皮层处理的最早阶段快速计算。
    Coordination of goal-directed behavior depends on the brain\'s ability to recover the locations of relevant objects in the world. In humans, the visual system encodes the spatial organization of sensory inputs, but neurons in early visual areas map objects according to their retinal positions, rather than where they are in the world. How the brain computes world-referenced spatial information across eye movements has been widely researched and debated. Here, we tested whether shifts of covert attention are sufficiently precise in space and time to track an object\'s real-world location across eye movements. We found that observers\' attentional selectivity is remarkably precise and is barely perturbed by the execution of saccades. Inspired by recent neurophysiological discoveries, we developed an observer model that rapidly estimates the real-world locations of objects and allocates attention within this reference frame. The model recapitulates the human data and provides a parsimonious explanation for previously reported phenomena in which observers allocate attention to task-irrelevant locations across eye movements. Our findings reveal that visual attention operates in real-world coordinates, which can be computed rapidly at the earliest stages of cortical processing.
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  • 文章类型: Journal Article
    背景:在这项研究中,我们使用脑电图(EEG)来研究与视觉追踪和扫视策略相关的大脑皮层的活动模式,以预测视觉目标的到达位置。此外,我们澄清了那些可以使用扫视策略很好地预测到达位置的人与那些不熟练的人的EEG差异。
    方法:16名参与者在进行EEG时执行了两项任务:“追求策略任务(PST)”和“扫视策略任务(SST)”。对于PST,参与者被指示用眼睛跟踪目标的整个轨迹,并指出它何时到达终点。对于SST,参与者被指示一旦预测到终点,就将目光转移到终点。
    结果:Oz的β脑电图活性低,Cz,和CP2电极在SST期间明显高于PST期间。此外,P7电极的低β脑电图活动在显示小位置误差(PE)的组中明显高于在响应时显示大PE的组。
    结论:Oz的EEG活动,Cz,在SST期间和CP2电极可以反映对运动目标的视觉空间注意力,运动目标的跟踪,以及对最终目的地位置的关注。此外,P7电极处的EEG活动可以通过小PE组在响应时更准确地检测运动目标的速度和方向。
    BACKGROUND: In this study, we used electroencephalogram (EEG) to investigate the activity pattern of the cerebral cortex related to visual pursuit and saccade strategies to predict the arrival position of a visual target. In addition, we clarified the differences in the EEG of those who could predict the arrival position well using the saccade strategy compared to those who were not proficient.
    METHODS: Sixteen participants performed two tasks: the \"Pursuit Strategy Task (PST)\" and the \"Saccade Strategy Task (SST)\" while undergoing EEG. For the PST, the participants were instructed to follow the target with their eyes throughout its trajectory and indicate when it reached the final point. For the SST, the participants were instructed to shift their gaze to the end point of arrival once they had predicted it.
    RESULTS: Low beta EEG activity at the Oz, Cz, and CP2 electrodes was significantly higher during the SST than during the PST. In addition, low beta EEG activity at P7 electrode was significantly higher in the group showing a small position error (PE) than in the group showing a large PE at response.
    CONCLUSIONS: EEG activity at the Oz, Cz, and CP2 electrodes during the SST may reflect visuospatial attention to the moving target, the tracking of moving targets, and the focus on the final destination position. In addition, EEG activity at P7 electrode may more accurately detect the speed and direction of the moving target by the small PE group at response.
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  • 文章类型: Journal Article
    一些核心知识可能植根于-甚至与-具有良好特征的中层视觉感知和注意力机制相同。自首次提出以来的几十年里,这种可能性激发了(并得到了)婴儿认知和成人感知的几个发现,但它也面临着一些挑战。婴儿知道什么在多大程度上反映了婴儿是如何看待和参与的?
    Some core knowledge may be rooted in - or even identical to - well-characterized mechanisms of mid-level visual perception and attention. In the decades since it was first proposed, this possibility has inspired (and has been supported by) several discoveries in both infant cognition and adult perception, but it also faces several challenges. To what degree does What Babies Know reflect how babies see and attend?
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  • 文章类型: Journal Article
    为什么有核心知识?标准答案通常强调从经验中学习核心知识的难度,或者它为了解世界带来的好处。这里,我们提出了一个补充的理由:核心知识不仅对于学习外部世界至关重要,而是关于思想本身。
    Why have core knowledge? Standard answers typically emphasize the difficulty of learning core knowledge from experience, or the benefits it confers for learning about the world. Here, we suggest a complementary reason: Core knowledge is critical for learning not just about the external world, but about the mind itself.
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  • 文章类型: Journal Article
    视觉接地实验,确定的参考制作通常以填充对象的网格形式操纵简单的视觉场景,例如,以测试扬声器如何受到可见对象数量的影响。关于后者,发现语音开始时间随域大小而增加,至少当说话者指的是没有弹出视觉域的非显著目标对象时。这一发现表明,即使在许多干扰因素的情况下,扬声器执行视觉场景的逐个对象扫描。当前的研究调查了这种系统的处理策略是否可以通过所使用的场景的简化性质来解释。以及是否可以为照片般逼真的视觉场景识别不同的策略。在这样做的时候,我们进行了一个预先登记的实验,操纵域的大小和饱和度;复制测量的言语开始时间;并记录眼球运动,以测量说话人\'观看策略更直接。使用受控的照片逼真的场景,我们发现(1)随着存在更多的干扰物,语音开始时间线性增加;(2)较大的域引起相对较少的固定开关,主要是在演讲开始之前;(3)说话者在较大的领域中相对较少地固定目标,主要是在言语发作后。我们得出的结论是,在我们的照片逼真的场景中,仔细的逐个对象扫描仍然是主要策略,在有限的程度上与低水平的显著性机制相结合。未来研究的相关方向将是采用控制较少的照片逼真的刺激,从而允许根据上下文进行解释。
    Experiments on visually grounded, definite reference production often manipulate simple visual scenes in the form of grids filled with objects, for example, to test how speakers are affected by the number of objects that are visible. Regarding the latter, it was found that speech onset times increase along with domain size, at least when speakers refer to nonsalient target objects that do not pop out of the visual domain. This finding suggests that even in the case of many distractors, speakers perform object-by-object scans of the visual scene. The current study investigates whether this systematic processing strategy can be explained by the simplified nature of the scenes that were used, and if different strategies can be identified for photo-realistic visual scenes. In doing so, we conducted a preregistered experiment that manipulated domain size and saturation; replicated the measures of speech onset times; and recorded eye movements to measure speakers\' viewing strategies more directly. Using controlled photo-realistic scenes, we find (1) that speech onset times increase linearly as more distractors are present; (2) that larger domains elicit relatively fewer fixation switches back and forth between the target and its distractors, mainly before speech onset; and (3) that speakers fixate the target relatively less often in larger domains, mainly after speech onset. We conclude that careful object-by-object scans remain the dominant strategy in our photo-realistic scenes, to a limited extent combined with low-level saliency mechanisms. A relevant direction for future research would be to employ less controlled photo-realistic stimuli that do allow for interpretation based on context.
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  • 文章类型: Journal Article
    描述感官知觉的单词可以洞悉语言如何介导人类体验,这些单词的习得是检查我们如何学习分类和交流感觉的一种方式。我们研究了有关感知动词获取的类型学患病率假设和体现假设的差异预测。研究1和2使用父母问卷回答检查了感知动词在12种语言中的习得轨迹,而研究3检查了它们在英语语料库数据中的相对频率。我们发现视觉动词“看”和“看”是首先获得的,与类型学患病率假设一致。然而,对于12-23个月的儿童,触摸非试听动词在习得年龄方面优先,儿童产生的语音中的频率,以儿童为导向的语音中的频率,与实施例假设一致。后来在24-35个月大的时候,频率明显不同,试听开始与以前报道的成人英语数据一致。在儿童与照顾者的互动中,用言语表达试听的最初方向似乎与控制身体和社会上适当的行为特别相关。一起来看,结果表明,儿童对感知动词的习得源于体现的复杂相互作用,特定于语言的输入,和儿童导向的社会化程序。
    Words that describe sensory perception give insight into how language mediates human experience, and the acquisition of these words is one way to examine how we learn to categorize and communicate sensation. We examine the differential predictions of the typological prevalence hypothesis and embodiment hypothesis regarding the acquisition of perception verbs. Studies 1 and 2 examine the acquisition trajectories of perception verbs across 12 languages using parent questionnaire responses, while Study 3 examines their relative frequencies in English corpus data. We find the vision verbs see and look are acquired first, consistent with the typological prevalence hypothesis. However, for children at 12-23 months, touch-not audition-verbs take precedence in terms of their age of acquisition, frequency in child-produced speech, and frequency in child-directed speech, consistent with the embodiment hypothesis. Later at 24-35 months old, frequency rates are observably different and audition begins to align with what has previously been reported in adult English data. It seems the initial orientation to verbalizing touch over audition in child-caregiver interaction is especially related to the control of physically and socially appropriate behaviors. Taken together, the results indicate children\'s acquisition of perception verbs arises from the complex interplay of embodiment, language-specific input, and child-directed socialization routines.
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  • 文章类型: Journal Article
    语言与事件认知之间的关系是什么?过去的工作表明,对事件的内部时间轮廓进行编码的语言/方面的区别映射到非语言事件表示上。这里,我们使用一种新颖的视觉检测任务来直接测试处理telic和atelic句子的假设(例如,“乌木在10秒内折叠了一张餐巾纸”与\"Ebony做了一些折叠10秒\")可以影响相同的视觉事件是否被处理为包含不同的时间阶段,包括明确定义的端点或缺乏这样的结构,分别。在两个实验中,我们表明,处理(a)语言中的远程改变了人们后来如何解释相同视觉刺激的时间结构。我们得出的结论是,事件解释是可延展的表示形式,可以与事件的语言框架保持一致。
    What is the relationship between language and event cognition? Past work has suggested that linguistic/aspectual distinctions encoding the internal temporal profile of events map onto nonlinguistic event representations. Here, we use a novel visual detection task to directly test the hypothesis that processing telic versus atelic sentences (e.g., \"Ebony folded a napkin in 10 seconds\" vs. \"Ebony did some folding for 10 seconds\") can influence whether the very same visual event is processed as containing distinct temporal stages including a well-defined endpoint or lacking such structure, respectively. In two experiments, we show that processing (a)telicity in language shifts how people later construe the temporal structure of identical visual stimuli. We conclude that event construals are malleable representations that can align with the linguistic framing of events.
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