usability testing

可用性测试
  • 文章类型: Journal Article
    背景:大多数成年人未能满足维持或改善健康所需的基于中等至剧烈体力活动的建议。充满活力的间歇性生活方式体力活动(VILPA)是指短(1-2分钟)的高强度活动,融入日常生活活动。VILPA已显示出改善健康的强大潜力,并解决了常见的体育锻炼障碍。然而,尚不清楚VILPA如何在成年人群中得到最好的推广.本研究旨在评估可用性,用户参与度,以及旨在推广VILPA的移动应用程序(MovSnax)的满意度。
    方法:采用并行混合方法设计。它包括四个部分。A部分是对n=8mHealth和身体活动专家的调查,他们使用该应用程序超过7-10天。B部分是对n=5名40-65岁的最终用户的大声思考访谈。C部分是对一组新的40-65岁的最终用户(n=35)的调查,他们使用MovSnax应用程序超过7-10天。D部分是对参加C部分的n=18名参与者的半结构化访谈。使用定向内容分析来分析A部分的结果,B,D,和描述性统计数据用于分析C部分的结果。
    结果:参与者报告了MovSnax应用程序对推广VILPA的积极看法,但也发现了可用性问题,例如目的不明确,手动数据输入的困难,和有限的自定义选项。在不同的数据集合中,他们一贯强调需要更多的激励特征,更清晰的反馈,和游戏化元素以增强参与度。定量评估显示,客观指标得分令人满意,但主观方面评分较低,可能是由于不熟悉VILPA概念和/或技术壁垒。
    结论:MovSnax应用程序,在本研究中测试,是世界上第一个专门用于增加VILPA的数字工具。本研究的结果强调了进一步完善应用程序的必要性,重点阐明其目的和指示,通过个性化和增加激励元素来提高用户参与度,提高检测VILPA发作的准确性,实施更清晰的反馈机制,扩展自定义选择(如字体大小和比较数据),并确保透明和有意义的活动跟踪。
    BACKGROUND: Most adults fail to meet the moderate to vigorous physical activity-based recommendations needed to maintain or improve health. Vigorous Intermittent Lifestyle Physical Activity (VILPA) refers to short (1-2 min) high-intensity activities that are integrated into activities of daily living. VILPA has shown strong potential to improve health and addresses commonly reported barriers to physical activity. However, it is unknown how VILPA can best be promoted among the adult population. This study aimed to evaluate the usability, user engagement, and satisfaction of a mobile application (MovSnax) designed to promote VILPA.
    METHODS: A concurrent mixed methods design was used. It comprised four parts. Part A was a survey with n = 8 mHealth and physical activity experts who had used the app over 7-10 days. Part B was think-aloud interviews with n = 5 end-users aged 40-65 years old. Part C was a survey with a new group of 40-65-year-old end-users (n = 35) who had used the MovSnax app over 7-10 days. Part D was semi-structured interviews with n = 18 participants who took part in Part C. Directed content analysis was used to analyze the results from Parts A, B, and D, and descriptive statistics were used to analyze findings from Part C.
    RESULTS: Participants reported positive views on the MovSnax app for promoting VILPA but also identified usability issues such as unclear purpose, difficulties in manual data entry, and limited customization options. Across the different data collections, they consistently emphasized the need for more motivational features, clearer feedback, and gamification elements to enhance engagement. Quantitative assessment showed satisfactory scores on objective measures but lower ratings on subjective aspects, possibly due to unfamiliarity with the VILPA concept and/or technical barriers.
    CONCLUSIONS: The MovSnax app, tested in the present study, is the world\'s first digital tool aimed specifically at increasing VILPA. The findings of the present study underscore the need for further app refinement, focusing on clarifying its purpose and instructions, boosting user engagement through personalization and added motivational elements, enhancing accuracy in detecting VILPA bouts, implementing clearer feedback mechanisms, expanding customization choices (such as font size and comparative data), and ensuring transparent and meaningful activity tracking.
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  • 文章类型: Journal Article
    背景:预防性自我护理可以减少对脆弱人群造成不成比例负担的牙科疾病。个性化数字口腔自我护理行为干预提供了一个有前途的解决方案。然而,这些数字干预措施的成功取决于刷牙数据收集电子平台,以适应弱势社区的需求和偏好。
    目的:本研究的目的是评估远程口腔行为评估系统(ROBAS)的可用性和可行性,已对其进行了调整,以满足社会经济上处于不利地位的少数群体的独特要求。
    方法:由53名社区诊所参与者组成的队列,包括31名(58%)拉丁裔和22名(42%)黑人,没有使用电动牙刷的经验,被招募来使用ROBAS,有计划的评估在基线,2个月,和4个月。除了评估ROBAS的技术性能,收集了广泛的反馈来衡量用户的体验,观点,和整体的满足感。系统可用性量表(SUS)是评估用户满意度和可接受性的主要指标。
    结果:ROBAS表现出很大程度上可靠和一致的数据收集能力。SUS得分(平均值75.6,SD14.5)反映了参与者对其他常用数字设备和技术的一定范围内的满意度。在回答有关愿意为ROBAS付款的问题的参与者中,97%(30/31)表示他们愿意以一次性付款或基于订阅的服务方式为ROBAS付费。此外,87.5%的参与者表示他们会认可它给熟人。大多数参与者对隐私没有保留;在那些表达隐私问题的人中(n=20,50%),关注的问题包括信息暴露(n=18,45%),刷牙习惯监测(n=12,30%),和信息收集(n=14,35%),尽管这些担忧与参与者的特定特征没有显著相关性.在定性方面,用户重视ROBAS监测刷牙习惯的能力,但呼吁进行改进,特别是在Wi-Fi和应用程序连接方面。系统改进建议包括增强的应用程序功能,个性化辅导,更全面的刷数据,以及添加牙线活动跟踪。
    结论:该研究强调了ROBAS作为数字平台的承诺,可以轻松跟踪边缘化社区的日常口腔自我护理活动。该系统被证明是可行的,正如其对刷牙行为的稳定和准确的数据捕获所证明的那样,用户友好,这反映在强大的SUS分数和积极的用户反馈中。其吸收的影响因素包括易于学习和操作,以及提供的反馈。
    BACKGROUND: Preventative self-care can reduce dental disease that disproportionately burdens vulnerable populations. Personalized digital oral self-care behavioral interventions offer a promising solution. However, the success of these digital interventions depends on toothbrushing data collection e-platforms attuned to the needs and preferences of vulnerable communities.
    OBJECTIVE: The aim of this study is to assess the usability and feasibility of the Remote Oral Behaviors Assessment System (ROBAS), which has been adapted to address the unique requirements of socioeconomically disadvantaged minority individuals.
    METHODS: A cohort of 53 community-clinic participants, including 31 (58%) Latino and 22 (42%) Black individuals with no prior experience using electric toothbrushes, were recruited to use ROBAS, with planned assessments at baseline, 2 months, and 4 months. Beyond evaluating ROBAS\'s technical performance, extensive feedback was gathered to gauge users\' experiences, viewpoints, and overall contentment. The System Usability Scale (SUS) served as a primary metric for assessing user satisfaction and acceptability.
    RESULTS: ROBAS exhibited largely reliable and consistent data-gathering capabilities. SUS scores (mean 75.6, SD 14.5) reflected participant contentment within a range of values for other commonly used digital devices and technologies. Among participants who answered questions about willingness to pay for ROBAS, 97% (30/31) indicated that they were willing to pay for ROBAS either as a one-time payment or as a subscription-based service. Additionally, 87.5% of participants expressed that they would endorse it to acquaintances. Most participants expressed no reservations about privacy; among those who expressed privacy concerns (n=20, 50%), the concerns included exposure of information (n=18, 45%), monitoring of brushing habits (n=12, 30%), and collection of information (n=14, 35%), although these concerns did not significantly correlate with specific participant traits. In qualitative terms, users valued ROBAS\'s ability to monitor brushing habits but called for refinements, especially in Wi-Fi and application connectivity. Recommendations for system improvements encompassed enhanced app functionality, individualized coaching, more comprehensive brushing data, and the addition of flossing activity tracking.
    CONCLUSIONS: The research highlights ROBAS\'s promise as a digital platform for unobtrusively tracking daily oral self-care activities in marginalized communities. The system proved to be both feasible, as evidenced by its stable and accurate data capture of brushing behaviors, and user-friendly, as reflected by strong SUS scores and positive user feedback. Influential factors for its uptake included ease of learning and operation, and the feedback provided.
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  • 文章类型: Journal Article
    癌症自我管理干预改善症状管理和信心,但很少有针对患有癌症和多种疾病的老年人的复杂需求的干预措施。尽管越来越多的证据表明数字健康工具在癌症护理中,许多此类工具尚未与老年人共同设计,以确保它们适合他们的特定需求。该研究的目的是设计一个自我和症状管理应用程序,以支持患有癌症和多种疾病的老年人。利用以用户为中心的设计思维框架,我们招募了2名护理人员和18名有癌症生活经历的老年人,设计了一个中等保真度的应用程序原型.参与者强调了跟踪功能以了解有关其症状的信息的重要性,清除显示,和提醒,以减轻与多重用药有关的担忧。这个应用程序将为患有癌症和多种疾病的老年人创建一个“家庭基地”管理和支持。
    Cancer self-management interventions improve symptom management and confidence, but few interventions target the complex needs of older adults with cancer and multi-morbidities. Despite growing evidence of digital health tools in cancer care, many such tools have not been co-designed with older adults to ensure that they are tailored to their specific needs. The objective of the study was to design a self-and symptom-management app to support older adults with cancer and multi-morbidities. Utilizing a user-centered design thinking framework, we recruited 2 caregivers and 18 older adults with lived experiences of cancer to design a medium-fidelity app prototype. Participants highlighted the importance of tracking functions to make sense of the information about their symptoms, clear displays, and reminders to mitigate concerns related to polypharmacy. This app will create a \'home base\' for symprtom management and support for older adults with cancer and multi-morbidities.
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  • 文章类型: Journal Article
    电子健康干预措施正在成为标准护理的一部分,越来越多地为患者和医疗保健提供者创建软件解决方案。eHealth软件的测试对于确保软件实现其目标非常重要。软件测试,由α和β测试组成,对于建立软件的有效性和可用性至关重要。在这个观点中,我们探索现有的医疗保健环境中测试软件的做法.我们使用与eHealth软件测试相关的搜索词扫描了文献(例如,“健康阿尔法测试,\"\"电子健康测试,\"和\"健康应用程序可用性\")以确定测试eHealth软件的实践。我们无法确定在医疗保健环境中进行软件测试的单一标准框架;一些文章报道了框架,而其他人没有报告。此外,一些作者将alpha测试误认为是beta测试,反之亦然。有几个不同的目标(即,安全性测试,可靠性,或可用性)和测试方法(例如,问卷,采访)。在测试中实施迭代策略可以在开发eHealth软件时引入灵活而快速的变化。进一步调查医疗保健环境中软件测试的最佳方法将有助于开发有效和有用的eHealth软件,特别是对于新手eHealth软件开发人员。
    eHealth interventions are becoming a part of standard care, with software solutions increasingly created for patients and health care providers. Testing of eHealth software is important to ensure that the software realizes its goals. Software testing, which is comprised of alpha and beta testing, is critical to establish the effectiveness and usability of the software. In this viewpoint, we explore existing practices for testing software in health care settings. We scanned the literature using search terms related to eHealth software testing (eg, \"health alpha testing,\" \"eHealth testing,\" and \"health app usability\") to identify practices for testing eHealth software. We could not identify a single standard framework for software testing in health care settings; some articles reported frameworks, while others reported none. In addition, some authors misidentified alpha testing as beta testing and vice versa. There were several different objectives (ie, testing for safety, reliability, or usability) and methods of testing (eg, questionnaires, interviews) reported. Implementation of an iterative strategy in testing can introduce flexible and rapid changes when developing eHealth software. Further investigation into the best approach for software testing in health care settings would aid the development of effective and useful eHealth software, particularly for novice eHealth software developers.
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  • 文章类型: Journal Article
    背景:半自动软件对于经导管主动脉瓣置换术(TAVR)前的计划和假体选择至关重要。缺少有关用于规划TAVR的软件程序的可用性的可靠数据。这项研究的目的是比较软件程序“瓣膜辅助2”(GEHealthcare)和3mensio“结构性心脏”(PieMedicalImaging)在程序经验不足的用户中假体尺寸选择的可用性和准确性。
    方法:招募了31名参与者(n=31),并分为无项目经验的用户(初学者)(n=22)和专家(n=9)。经过软件培训,初学者在2个测试日(T1,T2)使用瓣膜辅助2(n=11)或结构性心脏(n=11)在129个测量中评估了3例患者(n=129)。测试后使用系统可用性量表(SUS)和ISONORM9241/110-S(ISONORM)问卷。将每个初学者选择的瓣膜尺寸与从专家组选择的瓣膜尺寸进行比较。
    结果:瓣膜辅助2具有更高的SUS评分:中位数78.75(第25位,第75百分位数:67.50,85.00)与结构性心脏:中位数65.00(第25位,第75百分位数:47.50,73.75),(p<0,001,r=0.557)。此外,瓣膜辅助2显示出较高的ISONORM评分:中位数1.05(第25位,第75百分位数:-0.19,1.71)与结构心脏相比,中位数为0.05(第25位,第75百分位数:-0.49,0.13),(p=0.036,r=0.454)。使用瓣膜辅助装置2,正确选择的瓣膜尺寸随时间稳定:72.73%至69.70%,而结构心脏程序:93.94%至40%(χ2(1)=21.10,p<0.001,φ=0.579)。
    结论:该研究显示,在没有项目经验的用户中,与3mensioStructuralHeart相比,瓣膜辅助2的可用性得分明显更好。
    BACKGROUND: Semi-automated software is essential for planning and prosthesis selection prior transcatheter aortic valve replacement (TAVR). Reliable data on the usability of software programs for planning a TAVR is missing. The aim of this study was to compare software programs \'Valve Assist 2\' (GE Healthcare) and 3mensio \'Structural Heart\' (Pie Medical Imaging) regarding usability and accuracy of prosthesis size selection in program-inexperienced users.
    METHODS: Thirty-one participants (n = 31) were recruited and divided into program-inexperienced users (beginners) (n = 22) and experts (n = 9). After software training, beginners evaluated 3 patient cases in 129 measurements (n = 129) using either Valve Assist 2 (n = 11) or Structural Heart (n = 11) on 2 test days (T1, T2). System Usability Scale (SUS) and ISONORM 9241/110-S (ISONORM) questionnaire were used after the test. The valve size selected by each beginner was compared with the valve size selected from expert group.
    RESULTS: Valve Assist 2 had higher SUS Score: median 78.75 (25th, 75th percentile: 67.50, 85.00) compared to Structural Heart: median 65.00 (25th, 75th percentile: 47.50, 73.75), (p < 0,001, r = 0.557). Also, Valve Assist 2 showed a higher ISONORM score: median 1.05 (25th, 75th percentile: - 0.19, 1.71) compared to Structural Heart with a median 0.05 (25th, 75th percentile: - 0.49, 0.13), (p = 0.036, r = 0.454). Correctly selected valve sizes were stable over time using Valve Assist 2: 72.73% to 69.70% compared to Structural Heart program: 93.94% to 40% (χ2 (1) = 21.10, p < 0.001, φ = 0.579).
    CONCLUSIONS: The study shows significant better usability scores for Valve Assist 2 compared to 3mensio Structural Heart in program-inexperienced users.
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  • 文章类型: Journal Article
    据估计,超过三分之一的大学生患有失眠。针对大学生和确实存在的学生的电子健康睡眠教育计划很少,使用以用户为中心的方法开发的更少,这允许系统地收集和利用学生的投入,为学生提供他们认为易于使用和实施且有效的计划。更好的夜晚,BNBD-Youth(BNBD-Youth)是一个为青少年设计的四次电子健康睡眠教育计划,但以前仅在年轻的青少年(14-18岁)中进行评估。
    本研究的目的是使用Morville的用户体验蜂窝框架评估BNBD-Youth计划与大学生的可用性,以确定该计划是否满足大学生的需求,如果是,则需要进行哪些修改。
    加拿大本科生(n=46)完成了BNBD-Youth计划。学生根据Morville的用户体验蜂窝的七个维度完成了在线可用性问卷(即有用的,可用,有价值,可信,可取的,可访问和可查找)在每次会议之后和程序完成之后。开放式和封闭式问题被用来获得定量和定性的回答。
    用户体验维度的平均定量评级为正,范围从3.43到4.46(满分5)。定性答复表明了该方案的总体积极经验。符合修订程序标准的唯一建设性反馈是在会议4中包含更多互动功能。
    这项研究表明,大学生发现BNBD-Youth是老年青年的可用计划。展示可用性是开发以用户为中心的设计的程序的重要步骤,大学生将来会希望使用该程序。一旦修订了BNBD-青年计划以创建BNBD-大学(BNBD-Uni)计划,将进行额外的可用性和有效性测试。
    UNASSIGNED: It has been estimated that more than one-third of university students suffer from insomnia. Few accessible eHealth sleep education programmes exist for university students and of the ones that do exist, fewer were developed using a user-centred approach, which allows for student input to be systematically collected and utilized to provide students with a programme that they consider to be easy to use and implement and to be effective. Better Nights, Better Days-Youth (BNBD-Youth) is a four-session eHealth sleep education programme designed for youth but previously only evaluated in younger adolescents (ages 14-18 years).
    UNASSIGNED: The purpose of this study is to evaluate the usability of the BNBD-Youth programme with university students using Morville\'s User Experience Honeycomb framework to determine if this programme would meet the needs of university students and if so what modifications would be needed.
    UNASSIGNED: Canadian undergraduate students (n = 46) completed the BNBD-Youth programme. Students completed online usability questionnaires based on the seven dimensions of Morville\'s User Experience Honeycomb (i.e. useful, usable, valuable, credible, desirable, accessible and findable) after each session and after completion of the programme. Open- and closed-ended questions were used to obtain both quantitative and qualitative responses.
    UNASSIGNED: Average quantitative ratings were positive across user experience dimensions, ranging from 3.43 to 4.46 (out of 5). Qualitative responses indicated overall positive experiences with the programme. The only constructive feedback that met the criteria for revising the programme was to include more interactive features in Session 4.
    UNASSIGNED: This study demonstrates that university students found BNBD-Youth to be a usable programme for older youth. Demonstrating usability is an essential step in developing a programme with a user-centred design that university students will want to use in the future. Once the BNBD-Youth programme is revised to create the BNBD-University (BNBD-Uni) programme, additional usability and effectiveness testing will be conducted.
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  • 文章类型: Journal Article
    背景:在全球范围内,癌症在60岁以上的成年人中占主导地位,和70%的老年人有≥1慢性疾病。癌症自我管理干预可以改善症状管理和信心,但很少有针对患有癌症和多发病的老年人的复杂需求的干预措施.尽管越来越多的证据表明数字健康工具在癌症护理中,理论上缺乏对老年人的数字自我管理支持。许多针对老年人的应用程序尚未与老年人共同设计,以确保它们适合他们的特定需求,这将增加可用性和吸收。
    目的:我们的目标是报告用户对自我和症状管理应用程序的评估,以支持患有癌症和多重性疾病的老年人。
    方法:本研究采用格雷的自我管理框架,设计思维方法,并让有癌症生活经历的老年人设计一个中等保真度的应用程序原型。通过社区组织或支持团体招募患有癌症的老年人或护理人员,参与应用程序的共同设计或评估。来自访谈的数据被迭代地整合到设计过程中,并使用描述性统计和主题分析进行分析。
    结果:总计,15名老年人和3名看护者(n=18)参加了这项研究:10名(8名老年人和2名看护者)参加了低保真原型的设计,和10评估(9名老年人和1名护理人员)中等保真度原型(2名老年人参与了这两个阶段)。与会者强调了跟踪功能的重要性,以了解身体症状和社会心理方面的信息;清晰的显示;以及与护理提供者沟通的笔记和提醒的组织。与会者还强调了药物启动或停止提醒的重要性,以减轻与多重用药有关的担忧。
    结论:此应用程序有可能支持患有癌症的老年人的复杂医疗保健需求,为症状管理和支持创建一个“家庭基地”。这项研究的结果将使研究人员能够进行可行性测试和实际实施。
    BACKGROUND: Globally, cancer predominates in adults aged older than 60 years, and 70% of older adults have ≥1 chronic condition. Cancer self-management interventions can improve symptom management and confidence, but few interventions target the complex needs of older adults with cancer and multimorbidity. Despite growing evidence of digital health tools in cancer care, there is a paucity of theoretically grounded digital self-management supports for older adults. Many apps for older adults have not been co-designed with older adults to ensure that they are tailored to their specific needs, which would increase usability and uptake.
    OBJECTIVE: We aim to report on the user evaluations of a self- and symptom-management app to support older adults living with cancer and multimorbidity.
    METHODS: This study used Grey\'s self-management framework, a design thinking approach, and involved older adults with lived experiences of cancer to design a medium-fidelity app prototype. Older adults with cancer or caregivers were recruited through community organizations or support groups to participate in co-designing or evaluations of the app. Data from interviews were iteratively integrated into the design process and analyzed using descriptive statistics and thematic analyses.
    RESULTS: In total, 15 older adults and 3 caregivers (n=18) participated in this study: 10 participated (8 older adults and 2 caregivers) in the design of the low-fidelity prototype, and 10 evaluated (9 older adults and 1 caregiver) the medium-fidelity prototype (2 older adults participated in both phases). Participants emphasized the importance of tracking functions to make sense of information across physical symptoms and psychosocial aspects; a clear display; and the organization of notes and reminders to communicate with care providers. Participants also emphasized the importance of medication initiation or cessation reminders to mitigate concerns related to polypharmacy.
    CONCLUSIONS: This app has the potential to support the complex health care needs of older adults with cancer, creating a \"home base\" for symptom management and support. The findings from this study will position the researchers to conduct feasibility testing and real-world implementation.
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  • 文章类型: Journal Article
    背景:沉浸式虚拟现实(IVR)作为研究人类行为的研究平台是一个新兴领域,可能对研究自我护理管理有用,特别是在正式的医疗保健建议和日常生活之间的差距。自我保健活动,比如杂货店购物,对于患有慢性疾病的人来说可能是具有挑战性的。我们开发了一个模拟现实杂货店的IVR环境,并进行了可用性研究,以证明IVR作为实验环境的安全性和可接受性。
    方法:这项研究是一项三臂随机对照试验,涉及24名参与者,作为可用性研究进行,以评估实验条件的各个方面,包括训练暴露的有效性,与IVR相关的不良影响的发生,和参与者的现实主义经验,沉浸,和空间存在。实验,使用头戴式设备和手持控制器,包括10分钟的训练曝光,随后是三个独特的30分钟实验条件之一,使参与者暴露于不同的任务和刺激组合,和经验后面试。我们测量了控制器误差,与IVR相关的不良症状,以及对现实主义的感知,沉浸,和空间存在。
    结果:参与者有效地使用控制器在IVR环境中进行交互。与训练暴露相比,在实验条件下手动控制器的使用错误更少。报告了最少的不良IVR症状。存在被评级为在中间范围内,没有基于实验条件的显著差异。总的来说,用户体验反馈是积极的。
    结论:我们证明了参与者可以参与我们的IVR环境,而不会出现过多的错误或不良的影响,并确认虚拟体验达到了有效参与研究所必需的存在水平。这些发现使我们相信,这种旨在探索日常生活工具活动的IVR干预措施是安全的,有效并提供了一个可信的,控制模拟社区设置。
    BACKGROUND: Immersive virtual reality (IVR) as a research platform to study human behaviors is an emerging field and may be useful for studying self-care management, especially in the gap between formal healthcare recommendations and day-to-day living. Self-care activities, such as grocery shopping, can be challenging for people with chronic illness. We developed an IVR environment that simulates a real-life grocery store and conducted a usability study to demonstrate the safety and acceptability of IVR as an experimental environment.
    METHODS: This study was a three-arm randomized control trial involving 24 participants, conducted as a usability study to evaluate aspects of the experimental condition including the effectiveness of a training exposure, the occurrence of undesirable effects associated with IVR, and participants\' experiences of realism, immersion, and spatial presence. The experiment, using a head mounted device and handheld controllers, included a 10-minute training exposure, followed by one of three unique 30-minute experimental conditions which exposed participants to different combinations of tasks and stimuli, and a post-experience interview. We measured controller errors, undesirable symptoms associated with IVR, and the perception of realism, immersion, and spatial presence.
    RESULTS: Participants used controllers effectively to interact within the IVR environment. Hand controller use errors were fewer during the experimental conditions compared to the training exposure. Minimal undesirable IVR symptoms were reported. Presence was rated in the middle range with no significant differences based on experimental condition. Overall, user experience feedback was positive.
    CONCLUSIONS: We demonstrated that participants could engage in our IVR environment without excessive error or experiencing undesirable effects and confirmed that the virtual experience attained a level of presence necessary to effectively engage in the study. These findings give us confidence that this IVR intervention designed to explore instrumental activities of daily living is safe, effective and provides a credible, controlled simulated community-like setting.
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  • 文章类型: Journal Article
    背景:持续的纤维肌痛样症状在病毒感染后越来越多地被报道,包括SARS-CoV-2.约30%的COVID-19后综合征患者符合纤维肌痛标准。这种复杂的情况在自我管理方面提出了重大挑战。数字健康干预提供了一种可行的手段来帮助患者管理他们的健康状况。然而,确保其广泛采用和遵守的挑战仍然存在。这项研究通过开发以患者为中心的数字健康管理应用程序来满足这一需求,结合患者偏好以增强可用性和有效性,最终旨在改善患者预后和生活质量。
    目的:本研究旨在开发一种数字健康自我管理应用程序,专门针对患有病毒后纤维肌痛样症状的患者。通过应用程序的设计和功能优先考虑患者的偏好和参与度,这项研究旨在促进更好的自我管理实践并提高依从性。
    方法:使用探索性研究设计,该研究使用患者偏好调查和可用性测试作为主要工具,以告知数字健康解决方案的开发过程。我们收集并分析了患者对设计特征的期望,内容,和可用性来指导迭代应用程序开发。
    结果:这项研究揭示了患者调查和可用性测试的重要见解,这影响了应用程序的设计和功能。主要发现包括对症状列表的偏好,而不是自动聊天机器人,希望报告中等范围的症状和活动,以及直观的入职流程的重要性。虽然可用性测试发现了入职过程中的一些挑战,它还证实了使应用程序与患者需求保持一致以增强参与度和满意度的重要性。
    结论:整合患者反馈是数字健康应用程序开发的重要因素。在可用性测试期间,用户入职遇到的挑战凸显了此过程对用户采用的重要性。该研究承认患者输入在开发数字健康技术中的作用,并建议进一步研究以改善入职程序。旨在提高患者参与度和他们有效管理数字医疗资源的能力。
    RR2-10.2196/32193。
    BACKGROUND: Persistent fibromyalgia-like symptoms have been increasingly reported following viral infections, including SARS-CoV-2. About 30% of patients with post-COVID-19 syndrome fulfill the fibromyalgia criteria. This complex condition presents significant challenges in terms of self-management. Digital health interventions offer a viable means to assist patients in managing their health conditions. However, the challenge of ensuring their widespread adoption and adherence persists. This study responds to this need by developing a patient-centered digital health management app, incorporating patient preferences to enhance usability and effectiveness, ultimately aiming to improve patient outcomes and quality of life.
    OBJECTIVE: This research aims to develop a digital health self-management app specifically for patients experiencing postviral fibromyalgia-like symptoms. By prioritizing patient preferences and engagement through the app\'s design and functionality, the study intends to facilitate better self-management practices and improve adherence.
    METHODS: Using an exploratory study design, the research used patient preference surveys and usability testing as primary tools to inform the development process of the digital health solution. We gathered and analyzed patients\' expectations regarding design features, content, and usability to steer the iterative app development.
    RESULTS: The study uncovered crucial insights from patient surveys and usability testing, which influenced the app\'s design and functionality. Key findings included a preference for a symptom list over an automated chatbot, a desire to report on a moderate range of symptoms and activities, and the importance of an intuitive onboarding process. While usability testing identified some challenges in the onboarding process, it also confirmed the importance of aligning the app with patient needs to enhance engagement and satisfaction.
    CONCLUSIONS: Incorporating patient feedback has been a significant factor in the development of the digital health app. Challenges encountered with user onboarding during usability testing have highlighted the importance of this process for user adoption. The study acknowledges the role of patient input in developing digital health technologies and suggests further research to improve onboarding procedures, aiming to enhance patient engagement and their ability to manage digital health resources effectively.
    UNASSIGNED: RR2-10.2196/32193.
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  • 文章类型: Journal Article
    对结核病(TB)治疗的依从性差导致疾病进一步传播,恶化的结果,以及耐药性的发展。与当前策略相比,数字依从性技术可以促进以患者为中心的方法来改善结核病治疗结果。这项研究的目的是评估和探索提高结核病治疗支持工具(TB-TST)移动应用程序的可用性。我们使用了迭代的收敛混合方法设计,该方法由两个定量调查和一个定性的大声思考访谈组成。测试分三个测试周期进行,共16次访谈和26次调查。对结果进行主题分析,并在每周的团队会议上报告给开发团队。参与者将TB-TSTs应用程序评为具有高可用性,并且迭代方法导致针对参与者的反馈对应用程序进行了多次改进。这些改进在定性访谈中得到了很好的接受,但并没有导致周期之间可用性测试得分的统计显着提高。使用迭代收敛混合方法设计是改进我们的mHealth应用程序的有效方法。从大声思考的采访中收集的数据,MAUQ,Health-ITUES确定了需要改进的应用程序设计的关键领域。
    Poor adherence to tuberculosis (TB) treatment leads to further disease transmission, worsened outcomes, and the development of drug resistance. Digital adherence technologies may facilitate a more patient-centered approach for improving TB treatment outcomes than current strategies. The objective of this study was to evaluate and explore improving usability of the TB Treatment Support Tools (TB-TST) mobile application. We used an iterative convergent mixed-method design consisting of two quantitative surveys and a qualitative think-aloud interview. Testing was conducted in three testing cycles consisting of a total of 16 interviews and 26 surveys. Results were thematically analyzed and reported to the development team during weekly team meetings. Participants rated the TB-TSTs application as having high usability and the iterative approach resulted in several refinements to the application in response to participant feedback. These refinements were well received during qualitative interviews but did not result in a statistically significant improvement in usability testing scores between cycles. Using an iterative convergent mixed-method design was an effective method for refining our mHealth application. Data collected from think-aloud interviews, the MAUQ, and the Health-ITUES identified key areas of application design that needed refinement.
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