sports officials

  • 文章类型: Journal Article
    这项研究的目的是系统地比较和评估专家和非专家体育官员之间在感知-认知技能方面的差异,并进一步探讨不同类型体育官员造成的潜在差异,以便更全面地了解体育官员的感知认知能力。
    在四个英文数据库中搜索了2022年12月31日之前发布的相关文献。使用ReviewManager5.4和Stata12.0软件进行荟萃分析和偏倚检验。
    专家体育官员的决策要比非专家体育官员准确得多,并表现出较大的效应量大小(SMD=1.09;95CI:0.52,1.66;P<0.05)。专家体育官员的注视次数明显少于非专家体育官员,并且效果大小适中(SMD=0.71;95CI:1.25,0.17;P<0.05)。专家体育官员的固定时间(SMD=0.23;95CI:0.25,0.71;P=0.35)与非专家体育官员没有显着差异。
    可以看出,专家和非专家体育官员的感知-认知技能存在差异。决策准确性可以作为区分专家和非专家体育官员的感知认知技能的重要指标。注视次数可以作为区分监护仪感知认知技能的重要指标。
    https://www.crd.约克。AC.uk/PROSPERO/display_record。php?RecordID=418594,标识符:CRD42023418594。
    UNASSIGNED: The purpose of this study is to systematically compare and assess the differences in perceptual-cognitive skills between expert and non-expert sports officials, and further explore the potential differences caused by different types of sports officials, in order to provide a more comprehensive understanding of the perceptual-cognitive skills of sports officials.
    UNASSIGNED: Relevant literature published before 31 December 2022 was searched in four English databases. Review Manager 5.4 and Stata 12.0 software were used for meta-analysis and bias test.
    UNASSIGNED: Expert sports officials are significantly more accurate in their decision-making than non-expert sports officials, and exhibit a large amount of effect size (SMD = 1.09; 95%CI: 0.52, 1.66; P < 0.05). Expert sports officials had significantly fewer number of fixations than non-expert sports officials and showed a moderate amount of effect size (SMD = 0.71; 95%CI: 1.25, 0.17; P < 0.05). Expert sports officials\' duration of fixation (SMD = 0.23; 95%CI: 0.25, 0.71; P = 0.35) were not significantly different from non-expert sports officials.
    UNASSIGNED: It can be seen that there are differences in the Perceptual-cognitive skills of expert and non-expert sports officials. Decision-making accuracy can serve as an important indicator for distinguishing the perceptual-cognitive skills of expert and non-expert sports officials. Number of fixations can serve as important indicators to differentiate the perceptual-cognitive skills of monitors.
    UNASSIGNED: https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=418594, identifier: CRD42023418594.
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  • 文章类型: Journal Article
    运动中的压力研究往往集中在运动员身上,体育官员通常被忽视。在目前的研究中,基线,赛前,测量了垒球裁判员样本中的赛后皮质醇水平,以评估应激反应的模式,并确定是否可以从皮质醇水平预测裁判员的表现(通过/失败)和在钻石上的位置(板/场)。9名男性和4名女性参与者年龄在25-68岁之间(N=13,M=47.06±15.65岁),分别在两次澳大利亚国家垒球锦标赛主持比赛之前和之后多次提供唾液样本。分析了65场比赛的数据。使用澳大利亚垒球官方裁判评估工具评估绩效。皮质醇水平从基线到赛前显著增加(p<0.001,d=-0.69),从赛前到赛后显著下降(p<0.001,d=0.47)。在61.5%的病例中,划转表现被正确地分类为基线通过或失败,在63.1%的病例中,赛前皮质醇在钻石上的裁判位置被正确地分类。研究结果表明,应向垒球裁判员推荐压力管理策略,以提高绩效并保护其心理健康。
    Stress research in sports tends to focus on athletes, with sports officials typically being overlooked. In the current study, baseline, pre-game, and post-game cortisol levels among a sample of softball umpires were measured to assess the pattern of stress responses and determine if umpire performance (pass/fail) and position on the diamond (plate/field) could be predicted from cortisol levels. Nine male and four female participants aged 25-68 years (N = 13, M = 47.06 ± 15.65 years) each provided saliva samples on multiple occasions prior to and after officiating games at two Australian National Softball Championships. Data from 65 games were analysed. Performance was assessed using Softball Australia\'s official umpire assessment tool. Cortisol levels increased significantly from baseline to pre-game (p < 0.001, d = -0.69) and declined significantly from pre-game to post-game (p < 0.001, d = 0.47). Umpiring performances were correctly classified as pass or fail from baseline and pre-game cortisol levels in 61.5% of cases and umpire position on the diamond from pre-game cortisol in 63.1% of cases. Findings suggest that stress management strategies should be recommended to softball umpires for performance enhancement and to safeguard their mental health.
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  • 文章类型: Journal Article
    计算机视觉中的动作质量评估(AQA)任务评估视频中的动作质量,它们可以应用于运动进行性能评估。AQA的典型示例是从捕获整个花样滑冰节目的视频中预测最终得分。然而,以前的研究没有预测个人跳跃得分,由于竞争的分量很大,竞争对手对此非常感兴趣。尽管花样滑冰视频中存在不必要的信息,人类专家在评估跳跃时可以集中和减少信息。在这项研究中,我们在评估跳跃时澄清了花样滑冰裁判和滑冰运动员的眼球运动,并提出了一个跳跃表现的预测模型,该模型利用专家的注视位置来减少信息。除视频外,还将从跟踪系统获得的运动学特征输入到模型中以提高准确性。结果表明,滑冰运动员更专注于面部,而法官专注于下肢。这些凝视位置被应用到模型中,当利用两位专家的凝视位置时,这证明了最高的准确性。该模型优于人类预测和基线模型(RMSE:0.775),表明人类专业知识和机器能力的结合可以产生更高的准确性。
    Action quality assessment (AQA) tasks in computer vision evaluate action quality in videos, and they can be applied to sports for performance evaluation. A typical example of AQA is predicting the final score from a video that captures an entire figure skating program. However, no previous studies have predicted individual jump scores, which are of great interest to competitors because of the high weight of competition. Despite the presence of unnecessary information in figure skating videos, human specialists can focus and reduce information when they evaluate jumps. In this study, we clarified the eye movements of figure skating judges and skaters while evaluating jumps and proposed a prediction model for jump performance that utilized specialists\' gaze location to reduce information. Kinematic features obtained from the tracking system were input into the model in addition to videos to improve accuracy. The results showed that skaters focused more on the face, whereas judges focused on the lower extremities. These gaze locations were applied to the model, which demonstrated the highest accuracy when utilizing both specialists\' gaze locations. The model outperformed human predictions and the baseline model (RMSE:0.775), suggesting a combination of human specialist knowledge and machine capabilities could yield higher accuracy.
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  • 文章类型: Journal Article
    视觉体验在促进裁判决策中起着重要作用。视频训练可用于在离散场景中训练这些感知认知技能,例如在足球犯规的情况下,但在其他情况下,例如由于缺乏代表性而寻求在开放游戏场景中做出决定时,不太适合。最近的技术进步使得能够使用虚拟现实(VR)以受控和逼真的方式复制游戏情境。然而,尚不清楚VR中的代表性行为在自然环境中的现场行为如何。因此,这项研究的目的是研究虚拟现实中足球裁判的视觉行为在多大程度上反映了在现场裁判时发现的行为。次精英足球裁判在三个实验条件下完成决策任务:在场上(在真实比赛中),在虚拟现实和观察视频片段时。在这三种环境中,我们比较了决策绩效,视觉行为(包括搜索率,固定持续时间,和头部运动)和裁判的用户体验。结果表明,VR环境中的行为与现场行为没有区别。相比之下,观察视频片段时的视觉运动行为与现场(和VR)发现的明显不同。结果表明,VR中的视觉运动行为代表了现场发现的行为,因此表明VR有望成为体育官员在自然环境中改善现场表现的代表性培训环境。
    Visual experience plays an important role in facilitating referee decision-making. Video training can be used to train these perceptual-cognitive skills in discrete scenarios, for instance in foul situations in football, but is less suitable in other instances such as when seeking to make decisions in open-play scenarios due to a lack of representativeness. Recent technological advances enable the use of virtual reality (VR) to replicate game situations in a controlled and realistic manner. It is however not yet known how representative behaviour in VR would be of behaviour on-field in the natural environment. The aim of the study was therefore to examine the degree to which visual behaviour of football referees in virtual reality would reflect behaviour found when adjudicating matches on-field. Sub-elite football referees completed decision-making tasks in three experimental conditions: on-field (in a real match), in virtual reality and when observing video footage. Across the three environments we compared decision-making performance, visual behaviour (including search rate, fixation duration, and head movements) and the user experience of the referees. Results revealed that behaviour in the VR environment was indistinguishable from that on-field. In contrast, visual-motor behaviour when observing video footage was markedly different to that found on-field (and in VR). The results show that visual-motor behaviour in VR is representative of that found on-field and therefore suggests that VR offers promise as a representative training environment for sports officials to improve on-field performance in the natural environment.
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  • 文章类型: Journal Article
    众所周知,精英足球裁判员在评估犯规情况等特定比赛场景中具有出色的预期技能。在其他重要情况下,例如观察长传时,裁判员也可能具有更好的预期技能。在这些经常发生的情况下,裁判必须使用视觉信息来预测传球的结果,特别是预见当球员争夺控球权时可能发生的任何潜在侵权。然而,人们对足球裁判是否以及如何在这些情况下预测结果知之甚少。因此,本研究的目的是分析在实际足球比赛中发生长传时足球裁判员的视觉预期行为。精英(N=4)和次精英裁判(N=12)主持了一场实际的足球比赛,同时佩戴了移动眼动仪,以分析他们在长传发生时的注视行为(N=196)。结果显示,精英和亚精英裁判跟踪球并预测球轨迹结果的方式存在差异。精英裁判使用较低的搜索率(1.3vs1.8fix/s;p<.05),并且在踢球时刻(77vs52%;p<.05)和传球的早期飞行阶段(68vs45%;p<.05),并随后对接收球的球员产生较早的预期眼球运动(在球飞行的50%对60%;p<.05)。这种较早的预期可能有助于精英裁判更好地获取有关接球手的相关信息,这对于在球到达时对任何潜在侵权做出裁决至关重要。裁判教育计划可以利用当前的研究来强调视觉搜索行为的重要性,并帮助裁判适应有利于长传情况的策略。
    It is well established that elite football referees possess superior anticipatory skills in specific game scenarios such as when assessing foul situations. Referees might also have better anticipatory skills in other important scenarios such as when observing a long pass. In these often-occurring situations, a referee has to use visual information to anticipate the outcome of the pass, in particular to foresee any potential infringements that might occur when players battle for ball possession. However, little is known about if and how football referees might anticipate outcomes in these scenarios. The aim of the current study was therefore to analyse the visual anticipatory behaviour of football referees when long passes occur during actual football matches. Elite (N = 4) and sub-elite referees (N = 12) officiated an actual football match while wearing a mobile eye-tracker to analyse their gaze behaviour when long passes occurred (N = 196). The results revealed differences in the way that the elite and sub-elite referees tracked the ball and anticipated the outcome of the ball trajectories. The elite referees used a lower search rate (1.3 vs 1.8 fix/s; p < .05) and were more likely to direct their gaze towards the ball during the moment of kick (77 vs 52%; p < .05) and the early flight-phase of the pass (68 vs 45%; p < .05), and subsequently produced earlier anticipatory eye movements to the player(s) receiving the ball (at 50% vs 60% of the ball flight; p < .05). This earlier anticipation may help the elite referees to better pick-up relevant information about the receivers that could be vital in making adjudications about any potential infringement when the ball does arrive. Referee education programs can use the current study to highlight the importance of visual search behaviour and help referees to adapt a strategy that is beneficial for long-pass situations.
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  • 文章类型: Journal Article
    与运动和娱乐相关的脑震荡是儿童中常见的伤害。体育官员(SO)和运动教练(AT)是必不可少的,可以为安全比赛和发生脑震荡时进行管理,两组中有相当数量的人完成了疾病控制和预防中心的脑震荡在线培训课程。然而,该课程对这些受众的效用尚未评估。我们假设体育官员和运动教练与脑震荡相关的知识,态度,在完成CDC的HEADSUP在线脑震荡培训课程后,行为意图将从测试前和测试后得到改善。
    受访者“脑震荡相关知识,态度,在参加培训课程之前和之后都评估了行为意图。基于Wilcoxon签名等级测试Z分数或McNemar's测试计算测试前和测试后分数之间的差异。对效应大小进行了解释。
    参加HEADSUP在线培训的SOs和ATs在参加课程之前就拥有较高的脑震荡知识:90%或更多的受访者可以识别出13个知识问题中至少有7个的正确答案。测试。尽管如此,该课程有效地提高了受访者关于重返比赛方案和脑震荡报告的知识。Further,在测试前和测试后之间,SO和AT表现出与脑震荡相关的态度和行为意图的改善。
    SOs\'和ATs\'脑震荡知识,态度,在完成CDCHEADSUP在线培训后,行为意图立即得到改善。未来的研究也可以集中在这种类型的培训的长期保留。实际应用:这项研究提供了深入了解如何更好地集中脑震荡相关的教育计划,以满足SOs和ATs的需求。
    Sports- and recreation-related concussions are a common injury among children. Sports officials (SOs) and athletic trainers (ATs) are integral to setting the stage for safe play and managing concussions when they occur, and significant numbers of both groups have completed the Centers for Disease Control and Prevention\'s HEADS UP online concussion training course. However, the utility of the course for these audiences has not been assessed. We hypothesized that sports officials\' and athletic trainers\' concussion-related knowledge, attitudes, and behavioral intentions will improve from pre- and post-test after completing CDC\'s HEADS UP online concussion training course.
    Respondents\' concussion-related knowledge, attitudes, and behavioral intentions were assessed both before and after taking the training course. Differences between pre- and post-test scores were calculated based on the Wilcoxon Signed Rank Test Z-score or McNemar\'s test. Effect sizes were interpreted.
    The SOs and ATs who participated in the HEADS UP online training had a high level of concussion knowledge before taking the course: 90% or more of respondents could identify the correct response for at least seven of the 13 knowledge questions in the pre-test. Still, the course was effective at improving the respondents\' knowledge about return-to-play protocols and concussion reporting. Further, SOs and ATs demonstrated improvement in their concussion-related attitudes and behavioral intentions between the pre- and post-test.
    SOs\' and ATs\' concussion knowledge, attitudes, and behavioral intentions improved immediately following completion of the CDC HEADS UP online training. Future research could also focus on the long-term retention of this type of training. Practical Applications: This study provides insight into how to better focus concussion-related educational programs to fit SOs\' and ATs\' needs.
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  • 文章类型: Journal Article
    Compared to sports performers, relatively little is known about how sports officials make decisions at a perceptual-cognitive level. Thus, this study examined the decision-making accuracy and gaze behaviour of rugby union referees of varying skill levels while reviewing scrum scenarios. Elite (n = 9) and trainee (n = 9) referees, as well as experienced players (n = 9), made decisions while watching ten projected scrum clips and wearing a mobile eye-tracker. Decision-making accuracy and gaze behaviour were recorded for each scrum. The elite and trainee referees made more accurate decisions than the players, and differences in gaze behavior were observed. The elite and trainee referees displayed lower search rates, spent more time fixating central-pack (i.e., front rows, binds, and contact point) and less time fixating outer-pack (e.g., second rows) and non-pack (e.g., other) locations, and exhibited lower entropy than the players. While search rate failed to predict decision-making accuracy, the time spent fixating central-, outer-, and non-pack locations, as well as entropy, were significant predictors. The findings have implications for training perceptual-cognitive skill among sports officials.
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  • 文章类型: Journal Article
    It is well reported that expert athletes have refined perceptual-cognitive skills and fixate on more informative areas during representative tasks. These perceptual-cognitive skills are also crucial to performance within the domain of sports officials. We examined the visual scan patterns of elite and sub-elite association football referees while assessing foul play situations. These foul play situations (open play and corner kick situations) were presented on a Tobii T120 Eye Tracking monitor. The elite referees made more accurate decisions and differences in their visual search behaviors were observed. For the open play situations, referees in the elite group spent significantly more time fixating the most informative area of the attacking player (contact zone) and less time fixating the body part that was not involved in the infringement (non-contact zone). Furthermore, the average total fixation time in the contact zone and non-contact zone tended to differ between the elite and sub-elite referees in corner kick situations. In conclusion, elite level referees have learned to discern relevant from less-relevant information in the same way as expert athletes. Findings have implications for the development of perceptual training programs for sport officials.
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  • 文章类型: Journal Article
    OBJECTIVE: To develop a valid and reliable video-based decision-making test to examine and monitor the decision-making performance of Australian football umpires.
    METHODS: Validation assessments with test re-test reliability.
    METHODS: A video-based decision-making test was developed from a pool of 156 video-based decision-making situations. Australian football umpires (n=56) and players (n=45) participated in two separate phases of analysis. In phase one, players completed a test re-test reliability assessment with a 100 video-clips. Results indicated 24 clips were a reliable measure of decision-making performance. In phase two, umpires completed a test re-test protocol with 80 clips, 24 of which were the reliable clips identified by the player cohort in phase one. These 24 clips provided a measure of construct validity. Face and content validity were assessed by skill acquisition specialists, expert umpire coaches, and umpires.
    RESULTS: From each of phase one and two of the reliability assessment, 24 clips were found to have a kappa value greater than 0.30, providing a total of 48 reliable video-clips. Construct validity was supported, with the umpire group performing significantly better than the player group on the 24 clips presented to both groups on each testing occasion. Face and content validity were also demonstrated.
    CONCLUSIONS: This investigation demonstrated the ability prospectively to determine reliability and validity of the video-based decision-making test designed specifically for Australian football umpires. Establishing the validity and reliability of the video clips ensures future investigations can accurately and consistently measure the decision-making performance of Australian football umpires.
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