pretend play

假装游戏
  • 文章类型: Introductory Journal Article
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  • 文章类型: Journal Article
    背景:在目前对自闭症谱系起源和发展的研究途径中,关于感觉反应的非典型水平的相关性越来越高。研究人员注意到自闭症谱系儿童的感觉反应与他们的运动之间的关系,认知和社会发展。当前的研究报告将对感官刺激的反应性与假装游戏的发展相结合。这项研究的目的是验证自闭症儿童假装游戏的发展水平与感觉反应水平之间的关系。
    方法:对63名年龄在3岁零7个月至9岁零3个月之间的自闭症谱系诊断儿童进行了一项研究,使用:来自心理理论的假装游戏子量表机制量表和感官体验问卷2.1版。
    结果:结果显示,在参与的儿童群体中,感觉反应减退的升高预示着假装游戏技能的降低。
    结论:该研究验证了感觉反应迟钝的水平对解释自闭症儿童假装游戏的非典型发展的贡献。
    BACKGROUND: Among the current avenues of research into the origins and development of the autism spectrum, those concerning atypical levels of sensory responsiveness are gaining increasing relevance. Researchers note the relationship of sensory responsiveness in children on the autism spectrum to their motor, cognitive and social development. Current research reports combines the responsiveness to sensory stimuli also with the development of pretend play. Aim of this study was to verify the relationship between the level of development of pretend play and the level of sensory responsiveness in children on the autism spectrum.
    METHODS: A study was conducted in a group of 63 children with a diagnosis of autism spectrum aged from 3 years and 7 months to 9 years and 3 months using: Pretend Play subscale from the Theory of Mind Mechanism Scale and Sensory Experiences Questionnaire version 2.1.
    RESULTS: The results revealed that elevated sensory hyporesponsiveness predicted low pretend play skills in the group of participating children.
    CONCLUSIONS: The study verified the contribution of the level of sensory hyporesponsiveness to explaining the atypical development of pretend play in children on the autism spectrum.
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  • 文章类型: Journal Article
    当前的研究检查了针对Prader-Willi综合征(PWS)儿童的社会认知能力的8周假装游戏干预的功效。年龄6-9PWS是一种罕见的疾病,与各种社会,情感,以及与假装游戏障碍有关的认知挑战,干预措施很少。19名儿童被准随机分配接受干预或成为等待名单对照组的一部分。接受干预的参与者(n=10)在假装游戏的各个部分表现出显着改善,最值得注意的是在游戏组织中,这可能会推广到更广泛的社会认知收益。这些发现提供了证据,证明了干预措施在PWS儿童发展的关键时期对提高假装游戏技能和相关社会认知能力的功效。
    The current study examines the efficacy of an 8-week pretend play intervention targeting social-cognitive abilities in children with Prader-Willi syndrome (PWS), ages 6-9. PWS is a rare disorder associated with various social, emotional, and cognitive challenges linked to pretend play impairments, and for which interventions are sparse. Nineteen children were quasi-randomized to receive the intervention or be part of a waitlist control group. Participants who received the intervention (n = 10) demonstrated significant improvements in various components of pretend play, most notably in organization of play, which may generalize to broader social-cognitive gains. These findings provide evidence of the intervention\'s efficacy in enhancing pretend play skills and related social-cognitive abilities during this critical period of development for children with PWS.
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  • 文章类型: Journal Article
    尽管先前的研究揭示了具有想象同伴的儿童的特征,仅儿童的特征不能解释为什么一些儿童创造并与想象中的同伴互动。当前的横断面研究检查了情境因素的影响,由于COVID-19大流行,与真正的玩伴见面和玩耍的机会减少,想象中的同伴的普遍性。在大流行之前(2019年9月)和期间(2020年4月),有560名2-9岁儿童(其中一半是女孩)的照顾者被问及他们的孩子目前是否有想象中的同伴(拟人化物体和看不见的朋友)。logistic回归模型显示,在大流行期间,只有拟人化对象的患病率增加,OR=2.01,95CI[1.34,3.00],即使潜在变量得到控制。结果表明,与大流行前相比,大流行期间儿童更频繁地与拟人化对象玩耍。
    Although previous studies revealed the characteristics of children with imaginary companions, the characteristics of children alone could not explain why some children create and interact with imaginary companions. The current cross-sectional study examined the impact of the situational factors, decreased opportunities to meet and play with real playmate due to the COVID-19 pandemic, on the prevalence of imaginary companions. Five hundred sixty caregivers of children aged 2-9 years (half of them were girls) were asked whether their children currently had imaginary companions (personified objects and invisible friends) before (September 2019) and during the pandemic (April 2020). The logistic regression model showed that only the prevalence of personified objects increased during the pandemic, OR = 2.01, 95%CI [1.34, 3.00], even when potential variables were controlled. The results suggest that children more frequently played with their personified objects during the pandemic compared to before the pandemic.
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  • 文章类型: Journal Article
    越来越多的研究表明,儿童的假装游戏在很大程度上受到他们对现实的理解的影响。当前的工作采用了一种新颖的方法来测试儿童对假装的理解,方法是调查儿童在假装游戏中是否运用和坚持他们对传统规范的知识。在这项研究中,3至5岁的儿童(N=200)被介绍给一系列假装游戏场景(例如,假装吃早餐),木偶假装遵循规范(例如,假装早餐吃谷类食品)或违反规范(例如,假装早餐吃汉堡包)。这些假装的游戏场景本质上是幻想的或现实的。与我们的假设一致,儿童对假装违反规范的评价比假装遵守规范的评价更消极,并且报告说喜欢违反规范的人比喜欢规范的追随者少。与我们的假设相反,游戏语境的操纵(幻想与现实)不影响儿童的评价。也就是说,在幻想的假装游戏场景中,孩子们对假装规范的违反(相对于假装规范的遵守)与在现实的假装游戏场景中一样消极。此外,儿童幻想取向的个体差异并不能预测他们的评价。这项研究首次确定儿童在假装游戏中保持对传统规范的现实世界理解,提供了进一步的证据,证明儿童的假装在本质上是现实的。
    A growing body of research demonstrates that children\'s pretend play is largely influenced by their understanding of reality. The current work took a novel approach to testing children\'s understanding of pretense by investigating whether children apply and uphold their knowledge of conventional norms in pretend play. In this study, 3- to 5-year-old children (N = 200) were introduced to a series of pretend play scenarios (e.g., pretending to eat breakfast) in which a puppet pretended to follow a norm (e.g., pretended to eat cereal for breakfast) or violate a norm (e.g., pretended to eat a hamburger for breakfast). These pretend play scenarios were presented as either fantastical or realistic in nature. Consistent with our hypotheses, children evaluated pretend norm violation more negatively than pretend norm adherence and reported liking norm violators less than norm followers. Contrary to our hypothesis, the manipulation of play context (fantastical vs. realistic) did not affect children\'s evaluations. That is, children were just as negative about pretend norm violations (relative to pretend norm adherence) in fantastical pretend play scenarios as they were in realistic pretend play scenarios. Furthermore, individual differences in children\'s fantasy orientation did not predict their evaluations. This study is the first to establish that children maintain their real-world understanding of conventional norms in pretend play, providing further evidence that children\'s pretense is largely realistic in nature.
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  • 文章类型: Journal Article
    自我调节行为是学习和生活成功的先决条件。大量研究证实,成熟的游戏形式支持早期自我调节的发展。本研究探讨了(3-6岁)儿童假装游戏与自我调节能力之间的关系。老师填写了儿童的游戏和自我调节清单,评估儿童的游戏水平和自我调节技能。研究结果表明,儿童的游戏水平和自我调节技能在统计上有显著的联系:儿童在游戏活动中扮演的角色越好,他们的自我调节水平越高。结果还表明,孩子的游戏技巧,性别,并预测儿童在游戏活动中表现出的自我调节能力。
    Self-regulated behavior is a prerequisite for learning and success in life. Considerable research confirms that mature forms of play support the development of self-regulation in the early years. This study explores the relationship between (3-6-year-olds) children\'s pretend play and self-regulation skills. Teachers filled out a child\'s play and self-regulation checklist evaluating the level of children\'s play and self-regulation skills. The findings revealed that the levels of children\'s play and self-regulation skills are statistically significantly linked: the better the child performs an assumed role in play activity, the higher the level of their self-regulation. The results also suggest that a child\'s playing skills, gender, and age predict children\'s self-regulation skills manifested in play activity.
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  • 文章类型: Journal Article
    物体渗透人类文化,饱和想象力。这种双重性提供了机遇和挑战。在这里,我们询问年幼的人类儿童如何学习利用可以同时存在于物理和想象领域的物体所提供的巨大潜力。为此,我们提出了一个新的框架,整合了目前孤立的关于手工技能和游戏发展的文献。我们认为,儿童对物体的真实和想象使用的发展得到了体现,互惠和交织在一起。一个作用平面的进步影响,另一个作用平面的进步和脚手架的进步。与这个统一的框架一致,我们展示了与物体的真实和想象的互动是如何以儿童a)逐渐超越物体设计功能的发展相似之处为特征的,b)超越自我,和c)超越现在,涵盖未来的时间和空间点。同样,我们强调了儿童与物体的真实和想象的互动是如何交织在一起的,并且在整个发展过程中相互影响:游戏产生了使用物体的实践和技能,但同样,练习使用物体会在游戏中产生进步。最后,我们强调了理论,这种对手工技能和游戏发展的体现和综合说明的经验和转化含义。
    Objects permeate human culture and saturate the imagination. This duality offers both opportunity and challenge. Here we ask how young human children learn to exploit the immense potential afforded by objects that can exist simultaneously in both physical and imaginary realms. To this end, we advance a new framework that integrates the presently siloed literatures on manual skill and play development. We argue that developments in children\'s real and imagined use of objects are embodied, reciprocal and intertwined. Advances in one plane of action influence and scaffold advances in the other. Consistent with this unified framework, we show how real and imagined interactions with objects are characterized by developmental parallels in how children a) gradually move beyond objects\' designed functions, b) extend beyond the self, and c) transcend the present to encompass future points in time and space. As well, we highlight how children\'s real and imagined interactions with objects are intertwined and reciprocally influence each other throughout development: Play engenders practice and skill in using objects, but just the same, practice using objects engenders advances in play. We close by highlighting the theoretical, empirical and translational implications of this embodied and integrated account of manual skill and play development.
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  • 文章类型: Journal Article
    在儿童早期,游戏通过感官探索和操纵水平发展,到功能性活动,并在生命的第二年达到假装和象征性游戏的水平。然而,对游戏发展中导致个体差异的因素知之甚少。本研究调查了不同参与和参与方式与儿童假装游戏发展的母亲敏感性和游戏条件之间的关系。参与者是64位初产妇和他们30个月大的孩子。使用编码交互行为(CIB)编码系统评估灵敏度,和孩子们的游戏是使用12步游戏比例编码的。分析表明,敏感性与儿童游戏发展之间没有显着关联,但与免费互动游戏相比,引入故事干的游戏条件与更高的发展游戏水平和更长的假装游戏持续时间有关。研究结果表明,故事干的使用可能会促进与母亲在互动环境中的假装游戏。
    During early childhood, play develops through levels of sensory exploration and manipulation, to functional activities and during the second year of life to the level of pretend and symbolic play. However, little is known about the factors contributing to individual variations in the development of play. The present study investigated associations between maternal sensitivity and play conditions with different ways of engaging and participating and children\'s development of pretend play. Participants were 64 primiparous mothers and their 30-months-old children. Sensitivity was assessed using the Coding Interactive Behavior (CIB) coding system, and children\'s play was coded using the 12 Step Play Scale. Analyses showed no significant associations between sensitivity and children\'s play development but a play condition introducing a story stem was associated with a higher developmental play level and longer duration of pretend play compared to free interactive play. The findings suggest that the use of a story stem may promote pretend play in interactive settings with the mother.
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  • 文章类型: Journal Article
    假装游戏在发展科学中得到了广泛的研究,然而,关于儿童如何参与和在假装发作之间导航的重要问题仍然存在。在这个提议中,我们从社会认知发展的角度审视童年的伪装。首先,我们回顾了以前的假装游戏理论,这些理论围绕着一些重要的问题,这些问题确定了假装情节的一些属性,例如他们的短暂和社会定义的性质。在这些章节中,还审查了有关儿童对这些属性的理解的证据。在此之后,我们描述了一个新颖的假装游戏提案,该提案扩展了(假装)游戏(Wyman&Rakoczy,2011;Chu&Schulz,2020a)通过假装利用社交互动的重要性。我们认为,参与共享假装可以被认为是对儿童参与和与他人建立任意上下文边界的能力的体现和支持。这些说法是关于假装游戏如何影响社会发展的讨论,它对文化内部和跨文化差异的潜在影响,以及未来的研究。
    Pretend play has been extensively studied in developmental science, nevertheless important questions remain about how children engage in and navigate between pretend episodes. In this proposal, we scrutinize childhood pretense from a social cognitive developmental point of view. First, we review previous theories of pretend play structured around important questions that pinpoint some attributes of pretend episodes, such as their transient and socially defined nature. In these sections, evidence is also reviewed about children\'s understanding of these attributes. Following this, we describe a novel proposal of pretend play which extends recent accounts of (pretend) play (Wyman & Rakoczy, 2011; Chu & Schulz, 2020a) by exploiting the importance of social interactions in pretense. We contend that engaging in shared pretending can be considered a manifestation of and support for children\'s ability to participate in and set up arbitrary contextual boundaries with others. These claims are discussed with regards to how pretend play may figure into social development, its potential implications for intra- as well as intercultural variation, as well as future research.
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  • 文章类型: Journal Article
    这项研究的目的是评估在大规模学校环境中对5-6岁儿童进行基于假装游戏的训练对情绪理解的影响,情绪调节,亲社会行为和他们假装的游戏能力。为保证实验组程序执行质量,对执行变量进行分析。结果表明,与对照组(n=79)相比,实验组(n=101)儿童的情绪理解有所改善,攻击行为反应降低。讨论了有关实施结果以及这种形式的游戏对改善这些变量的影响的结果。
    The purpose of this study is to evaluate the effect of a pretend play-based training in 5-6-year-old children in a large scale school context on emotion comprehension, emotion regulation, prosocial behaviour and on their pretend play competences. The analysis of implementation variables was carried out in order to ensure program implementation quality in the experimental group. Results show an improvement in emotion comprehension and a decrease in aggressive behavioural responses in children in the experimental group (n = 101) compared to those in the control group (n = 79). Findings are discussed in regard to implementation outcomes and the influence of this form of play on the improvement of these variables.
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