perceptual-cognitive skills

  • 文章类型: Journal Article
    这项研究的目的是系统地比较和评估专家和非专家体育官员之间在感知-认知技能方面的差异,并进一步探讨不同类型体育官员造成的潜在差异,以便更全面地了解体育官员的感知认知能力。
    在四个英文数据库中搜索了2022年12月31日之前发布的相关文献。使用ReviewManager5.4和Stata12.0软件进行荟萃分析和偏倚检验。
    专家体育官员的决策要比非专家体育官员准确得多,并表现出较大的效应量大小(SMD=1.09;95CI:0.52,1.66;P<0.05)。专家体育官员的注视次数明显少于非专家体育官员,并且效果大小适中(SMD=0.71;95CI:1.25,0.17;P<0.05)。专家体育官员的固定时间(SMD=0.23;95CI:0.25,0.71;P=0.35)与非专家体育官员没有显着差异。
    可以看出,专家和非专家体育官员的感知-认知技能存在差异。决策准确性可以作为区分专家和非专家体育官员的感知认知技能的重要指标。注视次数可以作为区分监护仪感知认知技能的重要指标。
    https://www.crd.约克。AC.uk/PROSPERO/display_record。php?RecordID=418594,标识符:CRD42023418594。
    UNASSIGNED: The purpose of this study is to systematically compare and assess the differences in perceptual-cognitive skills between expert and non-expert sports officials, and further explore the potential differences caused by different types of sports officials, in order to provide a more comprehensive understanding of the perceptual-cognitive skills of sports officials.
    UNASSIGNED: Relevant literature published before 31 December 2022 was searched in four English databases. Review Manager 5.4 and Stata 12.0 software were used for meta-analysis and bias test.
    UNASSIGNED: Expert sports officials are significantly more accurate in their decision-making than non-expert sports officials, and exhibit a large amount of effect size (SMD = 1.09; 95%CI: 0.52, 1.66; P < 0.05). Expert sports officials had significantly fewer number of fixations than non-expert sports officials and showed a moderate amount of effect size (SMD = 0.71; 95%CI: 1.25, 0.17; P < 0.05). Expert sports officials\' duration of fixation (SMD = 0.23; 95%CI: 0.25, 0.71; P = 0.35) were not significantly different from non-expert sports officials.
    UNASSIGNED: It can be seen that there are differences in the Perceptual-cognitive skills of expert and non-expert sports officials. Decision-making accuracy can serve as an important indicator for distinguishing the perceptual-cognitive skills of expert and non-expert sports officials. Number of fixations can serve as important indicators to differentiate the perceptual-cognitive skills of monitors.
    UNASSIGNED: https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=418594, identifier: CRD42023418594.
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  • 文章类型: Journal Article
    调查足球守门员专业知识的研究人员绝大多数都专注于预测点球和识别用于预测行动结果的运动学线索。在这项研究中,我们采取了一种新颖的方法来探索足球守门员的“游戏阅读”技能。具体来说,我们调查了在公开比赛的进攻序列中是否以及在什么时候,精英门将可以识别对手的射手,一种可能有助于组织防守线和拦截前向创造性进攻传球的技能。我们使用了一个移动窗口时间遮挡范例来呈现精英,次精英,和业余门将,他们的进攻序列分为11-vs-11,分为渐进段。查看每个分段后,参与者确定了他们认为会在进攻序列结束时射门得分的球员。精英守门员比亚精英和业余参与者更早,更准确地识别了反对派射手。研究结果表明,精英守门员不仅受到对动作结果的预期的支持,而且还受到游戏阅读技巧的支持,该技巧可以识别出最有可能执行这些动作的球员。
    Researchers investigating expertise in soccer goalkeepers have overwhelmingly focused on anticipating penalty kicks and identifying kinematic cues that are used to anticipate action outcomes. In this study, we took a novel approach to exploring \'game reading\' skills in soccer goalkeepers. Specifically, we investigated whether and by what point during an attacking sequence in open play, elite goalkeepers can identify the opposition shot taker, a skill that is likely to facilitate organisation of the defensive line and interception of forward creative attacking passes. We used a moving window temporal occlusion paradigm to present elite, sub-elite, and amateur goalkeepers with 11-vs-11 attacking sequences that were divided into progressive segments. After viewing each segment, participants identified the player they thought would shoot at goal at the end of the attacking sequence. Elite goalkeepers identified the opposition shot taker earlier and more accurately than sub-elite and amateur participants. Findings suggest that elite goalkeeping is underpinned not only by anticipation of action outcomes but also game-reading skill that enables identification of the player most likely to carry out those actions.
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  • 文章类型: Journal Article
    与仅模式召回相比,预期已被确认为识别有才华的运动员的更有效措施。对足球进攻过程的预期,例如反击和位置攻击,对这项运动至关重要。此外,对足球等元素的预期,进攻和防守球员也可能受到不同进攻过程的影响。在这项研究中,我们将预期与模式回忆范式相结合,以衡量不同年龄段和进攻过程中女性足球运动员的感知认知技能。招募成人(U23)和青少年(U15)女足球运动员使用教练级视频片段完成模式预期任务。我们的结果表明,与青少年相比,成年女足球运动员在位置攻击期间预测位置时表现出更高的准确性,但在反击期间没有观察到显著差异.此外,在所有群体中,对足球和进攻球员的位置预测精度都更高,但不是防守球员,在反击期间与阵地攻击相比。这些发现表明,位置攻击是成年女足球运动员感知认知技能的主要优势。此外,在测量感知认知技能时,应仔细考虑进攻过程和要素。
    Anticipation has been confirmed as a more valid measure for recognizing talented athletes than pattern recall alone. Anticipation of offensive processes in soccer, such as counter attacks and positional attacks, is essential for the sport. Additionally, the anticipation of elements such as the soccer ball, offensive and defensive players may also be affected by varied offensive processes. In this study, we combined anticipation with the pattern recall paradigm to measure the perceptual-cognitive skills of female soccer players across different age groups and offensive processes. Adult (U23) and adolescent (U15) female soccer players were recruited to complete the pattern anticipation task using coach-rated video segments. Our results show that adult female soccer players demonstrated greater accuracy in anticipating locations during positional attacks compared to adolescents, but no significant difference was observed during counter attacks. Furthermore, location anticipation accuracy is higher in all groups towards elements of the soccer ball and offensive players, but not defensive players, during counter attacks compared to positional attacks. These findings suggest that positional attack is the main advantage in perceptual-cognitive skills for adult female soccer players. Additionally, offensive processes and elements should be carefully considered when measuring perceptual-cognitive skills.
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  • 文章类型: Journal Article
    视觉感知已被定义为足球运动员决策过程的第一步,它在运动中的表现中起着重要作用。专注于优先考虑相关线索的技能在运动中也被认为是至关重要的。这项初步研究旨在探索三名足球运动员(平均年龄19±0岁)在特定角色位置的视觉行为和注意力;右翼(RW),中场(CM)和左后卫(LB),在收到队友的球之前的五秒钟。
    22名男子足球运动员进行了11v11比赛,其中24个游戏序列(试验),通过TobiiPro眼动注册眼镜和软件记录和分析了166个注视。凝视行为因变量是固定持续时间(FD)的平均值,第一次固定时间(TTF),两者都以毫秒(ms)为单位测量,以及八个感兴趣区域(AOI)的注视次数(NF)。AOI包括有和没有球的队友,没有球的对手,有和没有球的队友周围的空间,没有球的对手周围的空间,球和未定义。平均瞳孔直径(PD)与注意力相关,以毫米(mm)为单位进行测量。
    描述性统计数据显示FD中参与者之间的不规则搜索率数据,TTF,AOI上的NF。球上的平均FD:(CM,270ms),(RW,570ms),(CM,380毫秒)。他们还显示了比赛期间平均PD的差异;(CM:2.90mm±0.26),(RW:2.74mm±0.30),(LB2.77mm±0.27)。
    尽管样本量很小,研究结果证明了一种有希望的方法来衡量足球运动员的现场感知认知能力,根据他们的具体位置,因为不同的游戏角色显示出独特的视觉和注意力模式。这可能有助于调整球员的视觉和焦点训练。
    Visual perception has been defined as the first step to a football player\'s decision-making process and it plays an important role in performance in sport. The skill of focussing to prioritize relevant cues has been also considered crucial in sport. This pilot study aims to explore the visual behaviour and attentional effort of three football players (mean age 19 ± 0 years old) in specific-role positions; Right-winger (RW), Centre-Midfielder (CM) and Left-Back (LB), in the five seconds before receiving the ball from their teammate.
    Twenty-two male football players performed an 11v11 game, where 24 game sequences (trials) from which 166 fixations were recorded and analysed via the Tobii Pro eye-movement registration glasses and software. The gaze behaviour dependent variables were the mean of fixation duration (FD), time to first fixation (TTF), both measured in milliseconds (ms), and the number of fixations (NF) on eight areas of interest (AOIs). AOIs include teammate with and without the ball, opponent without the ball, space around teammate with and without the ball, space around opponent without the ball, ball and undefined. The mean pupil diameter (PD) correlates to the attentional effort and was measured in millimetres (mm).
    Descriptive statistics showed nonregular search rate data between the participants in FD, TTF, NF on the AOIs. Mean FD on the ball: (CM, 270 ms), (RW, 570 ms), (CM, 380 ms). They also presented differences in the mean PD during play; (CM: 2.90 mm ± 0.26), (RW: 2.74 mm ± 0.30), (LB 2.77mm ± 0.27).
    Albeit the sample size was small, the findings demonstrated a promising way to measure the on-field perceptual-cognitive abilities of football players according to their specific positions, since different playing roles revealed to present distinctive visual and attentional patterns. This could potentially assist in tailoring players \'visual and focus training.
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  • 文章类型: Journal Article
    时间有限的运动中的专家表演者使用一系列信息源来促进预期和决策过程。然而,研究往往集中在反应者,如击球手,守门员,捍卫者,和服务的返回者,未能捕捉到对手之间复杂的互动,响应者也可以操纵对他们有利的概率。这项调查旨在探索板球中的顶级击球手与快节奏或中速投球手之间的相互作用,以及他们用来告知他们在Twenty20比赛中的预期和决策技能的信息。使用Twenty20比赛的半结构化问题和场景采访了11名专业板球运动员(8名击球手和3名投球手)。使用情境意识(SA)和选项意识(OA)的总体主题进行了归纳和演绎主题分析。在SA内,与投球手和击球手使用的信息源相关的子主题(即,稳定的上下文信息,动态上下文信息,运动学信息)。在OA内,确定的子主题突出显示了板球运动员如何使用这些信息源来了解可用的选项以及与每个选项相关的成功可能性(例如,风险和回报,个人优势)。在OA中还确定了“响应者操纵”的子主题,以深入了解击球手和投球手如何以猫捉老鼠的方式进行互动,以生成在整个比赛中相互操纵的选项。根据研究结果开发了一个示意图,以说明Twenty20板球中专业顶级击球手与快节奏或中速投球手的预期和决策过程之间的复杂相互作用。
    Expert performers in time constrained sports use a range of information sources to facilitate anticipatory and decision-making processes. However, research has often focused on responders such as batters, goalkeepers, defenders, and returners of serve, and failed to capture the complex interaction between opponents, where responders can also manipulate probabilities in their favour. This investigation aimed to explore the interaction between top order batters and fast or medium paced bowlers in cricket and the information they use to inform their anticipatory and decision-making skills in Twenty20 competition. Eleven professional cricketers were interviewed (8 batters and 3 bowlers) using semi-structured questions and scenarios from Twenty20 matches. An inductive and deductive thematic analysis was conducted using the overarching themes of Situation Awareness (SA) and Option Awareness (OA). Within SA, the sub-themes identified related to information sources used by bowlers and batters (i.e., stable contextual information, dynamic contextual information, kinematic information). Within OA, the sub-themes identified highlighted how cricketers use these information sources to understand the options available and the likelihood of success associated with each option (e.g., risk and reward, personal strengths). A sub-theme of \'responder manipulation\' was also identified within OA to provide insight into how batters and bowlers interact in a cat-and-mouse like manner to generate options that manipulate one another throughout the competition. A schematic has been developed based on the study findings to illustrate the complex interaction between the anticipation and decision-making processes of professional top order batters and fast or medium paced bowlers in Twenty20 cricket.
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  • 文章类型: Journal Article
    最近的证据已经开始证明360°VR,一种让用户沉浸在360°视频中的VR,在感知-认知评估和训练的背景下,与二维(2D)视频显示相比具有优势。然而,目前缺乏经验证据来解释在执行与运动相关的任务时,这两种范式之间的知觉-认知策略有何不同。因此,这项研究的目的是检查和比较不同观看条件的影响(例如,3D-360°VR和2D视频显示),在特定于拳击的预期任务中,凝视行为和头部远足。次要目标是评估与每种查看模式相关的工作量,包括经历的存在水平。第三,我们进行了一项探索性分析,以评估任何潜在的性别差异.
    本研究招募了32名新手参与者(16名女性)。使用独立的VR耳机(PicoNeo3ProEye)随机呈现总共24个单冲序列,具有两种不同的观看模式:3D-360°VR和2D。参与者被指示用适当的运动动作来回应拳头,旨在避免拳打脚踢。使用嵌入在VR耳机中的Tobii眼睛跟踪器记录凝视行为。用SIM-TLX问卷测量工作量和存在。固定持续时间,固定的数量,扫视,搜索率和头部行程(滚动,螺距,偏航)使用线性混合模型进行分析。
    结果显示,固定持续时间明显缩短,头部偏移更多(滚动,音高)在3D-360°VR中,与2D观看模式相比(ps<0.05)。在3D-360°VR观看模式中发现存在感要高得多(p<0.05)。没有观察到性别差异。这些结果表明,在拳击特定任务的背景下,与2D投影相比,360°VR引起的固定持续时间较短,但头部偏移和沉浸感大多更大。
    这些发现有助于理解先前的证据,这些证据支持使用360°VR优于2D用于感知认知评估和训练目的的可能优势。需要进一步的验证研究,将360°VR中的行为和性能与现实世界中的行为和性能进行比较。
    UNASSIGNED: Recent evidence has started to demonstrate that 360°VR, a type of VR that immerses a user within a 360° video, has advantages over two-dimensional (2D) video displays in the context of perceptual-cognitive evaluation and training. However, there is currently a lack of empirical evidence to explain how perceptual-cognitive strategies differ between these two paradigms when performing sports-related tasks. Thus, the objective of this study was to examine and compare the impact of different viewing conditions (e.g., 3D-360°VR and 2D video displays), on gaze behavior and head excursions in a boxing-specific anticipatory task. A secondary objective was to assess the workload associated with each viewing mode, including the level of presence experienced. Thirdly, an exploratory analysis was conducted to evaluate any potential sex differences.
    UNASSIGNED: Thirty-two novice participants (16 females) were recruited for this study. A total of 24 single-punch sequences were randomly presented using a standalone VR headset (Pico Neo 3 Pro Eye), with two different viewing modes: 3D-360°VR and 2D. Participants were instructed to respond to the punches with appropriate motor actions, aiming to avoid punches. Gaze behavior was recorded using a Tobii eyetracker embedded in the VR headset. Workload and presence were measured with the SIM-TLX questionnaire. Fixation duration, number of fixations, saccades, search rate and head excursions (roll, pitch, yaw) were analyzed using linear mixed models.
    UNASSIGNED: The results revealed significant shorter fixation durations and more head excursions (roll, pitch) in 3D-360°VR, compared to the 2D viewing mode (ps < 0.05). The sense of presence was found to be much higher in the 3D-360°VR viewing mode (p < 0.05). No sex differences were observed. These results demonstrate that 360°VR elicited shorter fixation durations but mostly greater head excursions and immersion compared to a 2D projection in the context of a boxing-specific task.
    UNASSIGNED: These findings contribute to the understanding of previous evidence supporting the possible advantages of using 360°VR over 2D for perceptual-cognitive evaluation and training purposes. Further validation studies that compare behaviors and performance in 360°VR with those in the real-world will be needed.
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  • 文章类型: Journal Article
    由于过去几年比赛速度的提高,足球运动员做出有效和快速决策的能力变得越来越重要。因此,本研究旨在研究优秀女子足球运动员在运动发展的不同阶段,参与足球和五人制足球发展活动与决策技能的质量和速度之间的关系。样本包括77名巴西精英职业女足球运动员。根据客观的基于视频的测试-TacticUP®评估玩家的决策技能。我们使用回顾性问卷来收集有关以前参与不同发展活动的信息。结果表明,参与足球和五人制足球的刻意练习,尤其是在童年和青春期早期,与更好的进攻性决策技能有关,虽然显示小到中等效果的大小。我们强调,五人制足球的刻意练习仅与进攻和近球的进攻决策技巧有关。反过来,故意踢足球,主要在童年和青春期早期,与更快的进攻和防守决策技能有关,显示大多数中等效果的大小。据我们所知,这是第一项衡量足球决策速度与发展活动关系的研究。结论是,足球中的故意练习和足球中的故意比赛与决策技能的不同维度有关。
    Soccer players\' ability to make efficient and quick decisions has gained more importance due to the increase in game speed in the last few years. Therefore, this study aimed to examine the relationship between the engagement in previous developmental activities in soccer and futsal with the quality and speed of decision-making skills in different phases of sport development of elite female soccer players. The sample comprised 77 elite Brazilian professional female soccer players. Players\' decision-making skills were assessed based on an objective video-based test - TacticUP®. We used a retrospective questionnaire to collect information about previous participation in different developmental activities. The results showed that engagement in deliberate practice in soccer and futsal, especially during childhood and early adolescence, is related to a better quality of offensive decision-making skills, although showing small to medium effect sizes. We highlight that deliberate practice in futsal is associated only with offensive decision-making skills with the ball and near the ball. In turn, engaging in deliberate play in soccer, mainly in childhood and early adolescence, is related to quicker offensive and defensive decision-making skills, showing mostly medium effect sizes. To the best of our knowledge, it was the first study to measure the relationship of decision-making speed with developmental activities in soccer. It is concluded that deliberate practice in soccer and deliberate play in soccer are associated with different dimensions of decision-making skills.
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  • 文章类型: Journal Article
    研究体育决策主要使用实验方法,未能提供对影响决策过程的各种因素的全面理解。本研究旨在使用焦点小组方法探索高级(专家)和学院(近专家)盖尔足球运动员的决策过程。
    进行了四个焦点小组;两个与高级玩家(n=5;n=6)和两个与U17学院玩家(n=5;n=6)。在每个焦点小组中,播放了高级盖尔足球比赛的视频短片,行动在关键时刻暂停。然后,该小组讨论了玩家拥有的可用选项,他们在那种情况下做出的决定,而且重要的是,什么因素影响了最终的决定。主题分析用于确定焦点小组出现的主题。
    出现了影响决策过程的四个主要主题。三个主题与信息来源有关,即,赛前背景(教练战术和指示,匹配重要性,和反对派地位),当前匹配上下文(分数和剩余时间),和视觉信息(玩家定位和场地空间,和视觉搜索策略),第四个主题与个体差异相关(自我效能感,风险倾向,感知压力,物理特性,行动能力,疲劳),这缓和了决策过程。与接近专家的学院球员相比,高级专家对各种信息来源表现出更复杂的理解,并能够以更复杂的方式整合它们,以预测未来的情景。对于这两个群体来说,决策过程受到个体差异的调节。已根据研究结果开发了示意图,以试图说明假设的决策过程。
    UNASSIGNED: Research examining decision-making in sports has predominantly used experimental approaches that fail to provide a holistic understanding of the various factors that impact the decision-making process. The current study aimed to explore the decision-making processes of Senior (expert) and Academy (near-expert) Gaelic Football players using a focus group approach.
    UNASSIGNED: Four focus groups were conducted; two with Senior players (n = 5; n = 6) and two with U17 Academy players (n = 5; n = 6). In each focus group, short video clips of Senior Gaelic football games were played, and the action was paused at key moments. The group then discussed the options available to the player in possession, the decision they would make in that situation, and importantly, what factors influenced the final decision. Thematic analysis was used to identify themes that emerged from the focus groups.
    UNASSIGNED: Four primary themes emerged that affected the decision-making process. Three themes were related to information sources, namely, pre-match context (coach tactics and instructions, match importance, and opposition status), current match context (score and time remaining), and visual information (player positioning and field space, and visual search strategy), and the fourth theme related to individual differences (self-efficacy, risk propensity, perceived pressure, physical characteristics, action capabilities, fatigue) that moderated the decision-making process. Compared to the near-expert Academy players, the expert Senior players displayed a more sophisticated understanding of the various sources of information and were able to integrate them in a more complex manner to make projections regarding future scenarios. For both groups, the decision-making process was moderated by individual differences. A schematic has been developed based on the study findings in an attempt to illustrate the hypothesized decision-making process.
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  • 文章类型: Journal Article
    精英青年球员的决策技能被认为是成人足球表现的重要预测指标。在头戴式显示器中呈现360°视频为在人才发展计划中诊断这些技能提供了新的潜力。这项研究使用足球专用的360°视频评估了一种新的诊断工具,用于评估青年学院(YA)球员的决策技能。评估包括参与者的主观反馈以及诊断和预后有效性的分析。假设高水平的YA玩家比区域级别的玩家获得更好的诊断结果,U19的表现优于U17球员。此外,YA球员的诊断结果应与未来的成人表现水平呈正相关。在2018/19赛季,N=48名青年球员参加了诊断程序(半可靠度r=0.78)。向参与者展示了54个视频,这些视频在中场中场获得队友通行证时终止。然后询问参与者如何最好地继续比赛。主观评估通过定量评级探索了YA玩家对诊断工具的体验(例如,“这项任务有多令人兴奋?”,\“您对游戏情况的参与程度如何?”)和其他采访。在平衡的横截面2×2设计(表现水平x年龄组)中检查了诊断有效性,在3年的前瞻性设计中检查了预后有效性。敏感性和个案分析完成了评估。YA参与者对他们经验丰富的沉浸在环境中提供了积极的定量评级。玩家的定性反馈表明了对诊断工具的普遍接受,并提供了改进建议。确认诊断有效性,方差分析显示,对绩效水平(p<.001,η2=.29)和年龄组(p<.01,η2=.14)有显著的主要影响。有助于预后的有效性,诊断结果区分了达到较高和较低成人表现水平的YA球员(“联赛1-4”与\“联赛5或以下\”)在成年期(p<.05;d=0.80)。ROC曲线和AUC表明,正确分配成人表现水平是可能的,概率为71%。决策准确性高的YA球员参加“联赛1-4”的机会高出六倍。结果证明了新诊断工具的经验证据,即YA参与者的接受度和有效性系数超过了以前研究的效果大小。该技术提供了测试足球特定情况的机会,这些情况需要在以前的实验环境中无法测试的全方位视图。进一步的技术进步将能够实现玩家建议的改进。尽管如此,个案分析建议谨慎使用这种诊断作为人才发展计划的选择工具。
    Elite youth players\' decision-making skills are considered important predictors of adult performance in soccer. The presentation of 360° videos in head-mounted displays offers new potential for the diagnostic of these skills in talent development programs. This study evaluated a new diagnostic tool using soccer-specific 360° videos for assessing decision-making skills in youth academy (YA) players. The evaluation consisted of players\' subjective feedback as well as the analysis of diagnostic and prognostic validity. It was hypothesized that high-level YA players achieve better diagnostic results than regional-level players, and U19 outperform U17 players. Moreover, YA players\' diagnostic results should be positively associated with future adult performance level. During the 2018/19 season, N = 48 youth players participated in the diagnostic procedures (split-half reliability r = .78). Participants were shown 54 videos which terminated when the central midfielder received a teammate\'s pass. Participants were then asked how to best continue playing. The subjective evaluation explored YA players\' experiences with the diagnostic tool via quantitative ratings (e.g., \"How exciting was the task?\", \"How involved did you feel in the game situation?\") and additional interviews. Diagnostic validity was examined in a balanced cross-sectional 2 × 2-design (performance level x age group) and prognostic validity in a 3-year prospective design. Sensitivity and case-by-case analyses completed the evaluation. The YA players provided positive quantitative ratings regarding their experienced immersion into the environment. Players\' qualitative feedback indicated general acceptance of the diagnostic tool as well as it offered recommendations for improvements. Confirming the diagnostic validity, ANOVA revealed significant main effects for performance level (p < .001, η2 = .29) and age group (p < .01, η2 = .14). Contributing to the prognostic validity, the diagnostic results discriminated between YA players achieving a higher and a lower adult performance level (\"League 1-4\" vs. \"League 5 or below\") in adulthood (p < .05; d = 0.80). A ROC curve and the AUC showed that the correct assignment to the adult performance levels is possible with a 71% probability. YA players with a high decision-making accuracy had a six times higher chance of playing in \"League 1-4\". The results demonstrated empirical evidence for the new diagnostic tool in terms of YA players\' acceptance and validity coefficients exceeding effect sizes of former studies. The technology provides opportunities to test soccer-specific situations demanding an all-around view that were not testable in former experimental settings. Further technological advancements will enable the realization of improvements recommended by the players. Nonetheless, case-by-case analyses suggest caution in using such a diagnostic as a selection tool in talent development programs.
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  • 文章类型: Journal Article
    我们研究了在越来越多地暴露于足球中对手的动作偏好期间,基于技能的上下文信息检测和利用方面的差异。此外,我们调查了运动员适应这些动作偏好随时间变化的能力.在初始检测阶段,进攻对手表现出传球或运球的倾向,这些偏好在相同长度的后续适应阶段中被反转。与技术较低的足球运动员相比,熟练的足球运动员在两个阶段都表现出更高的预期准确性。熟练的参与者在两个阶段都显着提高了他们的表现,尽管在对手动作偏好改变后表现立即大幅下降。相比之下,技术较低的小组只在检测阶段有所改善。凝视数据显示,熟练的参与者更专注于运动学相关领域,与技能较低的群体相比,并增加了在更大量的曝光后固定球员“离球”的时间。我们的新发现详细说明了熟练的表演者如何使用动作偏好和动作信息来预测对手在运动中即将发生的动作。
    We examined skill-based differences in the detection and utilization of contextual information over a period of increasing exposure to an opponent\'s action preferences in soccer. Moreover, we investigated the ability of athletes to adapt to changes in these action preferences over time. In an initial detection phase, the attacking opponent demonstrated a proclivity to either pass or dribble, with these preferences being reversed in a subsequent adaptation phase of the same length. Skilled soccer players showed superior anticipation accuracy across both phases compared with less-skilled counterparts. The skilled participants significantly enhanced their performance over both phases, despite a significant drop in performance immediately following the change in opponent action preferences. In contrast, the less-skilled group only improved over the detection phase. Gaze data revealed that the skilled participants fixated more on kinematically relevant areas, compared with the less-skilled group, and increased the time spent fixating the player \"off the ball\" following greater volumes of exposure. Our novel findings elaborate on how skilled performers use both action preferences and motion information to anticipate an opponent\'s impending actions in sport.
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