eye-hand coordination

眼手协调
  • 文章类型: Journal Article
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  • 文章类型: Editorial
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  • 文章类型: Journal Article
    研究表明,身体活动对患有帕金森氏症(PLwP)的人有一系列好处,提高肌肉力量,balance,灵活性,走路,以及情绪等非运动症状。帕金森节拍是一种有氧击鼓,特别适用于PLwP,并且不需要以前的经验和技能。19名PLwP(年龄在55至80岁之间)亲自或在线参加了常规的帕金森节拍会议。焦点小组讨论在十二周后进行,以了解帕金森氏症的影响。通过框架分析,产生了六个主题和十五个子主题。参与者报告了有氧击鼓的一系列好处,包括改善健身和运动,积极的情绪,流动体验,增进社会福祉。还报告了一些参与障碍。未来的研究是合理的,并且需要最佳实践指南来告知医疗保健专业人员,PLwP和他们的照顾者。
    Research has shown that physical activity has a range of benefits for people living with Parkinson\'s (PLwP), improving muscle strength, balance, flexibility, and walking, as well as non-motor symptoms such as mood. Parkinson\'s Beats is a form of cardio-drumming, specifically adapted for PLwP, and requires no previous experience nor skills. Nineteen PLwP (aged between 55 and 80) took part in the regular Parkinson\'s Beats sessions in-person or online. Focus group discussions took place after twelve weeks to understand the impacts of Parkinson\'s Beats. Through the framework analysis, six themes and fifteen subthemes were generated. Participants reported a range of benefits of cardio-drumming, including improved fitness and movement, positive mood, the flow experience, and enhanced social wellbeing. A few barriers to participation were also reported. Future research is justified, and best practice guidelines are needed to inform healthcare professionals, PLwP and their care givers.
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  • 文章类型: Journal Article
    许多研究通过询问可以从神经元的活动中解码哪些信息或通过观察干扰其活动的后果来推断神经元的作用。另一种方法是考虑神经元之间的信息流。我们将此方法应用于顶叶后皮层的顶叶伸区(PRR)和顶叶内外侧区(LIP)。两种互补的方法意味着在一系列到达任务中,信息主要从PRR流向LIP。这表明在协调延伸任务中,LIP对PRR的影响最小,并排除了LIP形成行动和认知的通用空间处理中心的想法。相反,我们得出的结论是,PRR和LIP与计划的手臂和眼睛运动并行运行,分别,具有不对称的相互作用,可能支持眼手协调。类似的方法可以应用于其他领域,以基于推断的信息流来推断它们的功能关系。
    Many studies infer the role of neurons by asking what information can be decoded from their activity or by observing the consequences of perturbing their activity. An alternative approach is to consider information flow between neurons. We applied this approach to the parietal reach region (PRR) and the lateral intraparietal area (LIP) in posterior parietal cortex. Two complementary methods imply that across a range of reaching tasks, information flows primarily from PRR to LIP. This indicates that during a coordinated reach task, LIP has minimal influence on PRR and rules out the idea that LIP forms a general purpose spatial processing hub for action and cognition. Instead, we conclude that PRR and LIP operate in parallel to plan arm and eye movements, respectively, with asymmetric interactions that likely support eye-hand coordination. Similar methods can be applied to other areas to infer their functional relationships based on inferred information flow.
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  • 文章类型: Journal Article
    连续动作和离散动作之间的区别是行为神经科学的关键。尽管许多研究已经表征了在离散(例如到达)和连续动作(例如追踪)期间的眼手协调,所有这些研究都是分开进行的,使用不同的设置和参与者。此外,在离散运动和连续运动之间的边界上,手眼协调如何运作仍有待探索。在这里,我们通过一项可以引发不同运动动态的任务来填补这些空白。实际上,28名参与者被要求同时用眼睛和操纵杆跟踪一个视觉目标,该目标遵循一个不可预测的轨迹,其位置以不同的速率更新(从1.5到240Hz).此过程允许检查从离散点对点移动(低刷新率)到连续追踪(高刷新率)的动作。为了比较,我们还测试了眼睛固定的手动跟踪条件,和一个纯粹的眼睛跟踪条件(手固定)。结果表明,在3Hz左右的离散和连续手部运动之间存在突然过渡,而在注视和平稳追踪之间存在平滑的权衡。然而,手和眼跟踪精度仍然密切相关,每个都取决于是否招募了其他效应器。此外,当眼睛和手联合执行任务时,凝视光标距离和滞后要小于单独执行任务。总之,尽管在离散和连续运动之间过渡时,眼睛和手的动力学存在一些差异,我们的结果强调了眼手协调的无所不在和韧性,并支持跨眼动类型的协同作用的概念。
    The differentiation between continuous and discrete actions is key for behavioral neuroscience. Although many studies have characterized eye-hand coordination during discrete (e.g., reaching) and continuous (e.g., pursuit tracking) actions, all these studies were conducted separately, using different setups and participants. In addition, how eye-hand coordination might operate at the frontier between discrete and continuous movements remains unexplored. Here we filled these gaps by means of a task that could elicit different movement dynamics. Twenty-eight participants were asked to simultaneously track with their eyes and a joystick a visual target that followed an unpredictable trajectory and whose position was updated at different rates (from 1.5 to 240 Hz). This procedure allowed us to examine actions ranging from discrete point-to-point movements (low refresh rate) to continuous pursuit (high refresh rate). For comparison, we also tested a manual tracking condition with the eyes fixed and a pure eye tracking condition (hand fixed). The results showed an abrupt transition between discrete and continuous hand movements around 3 Hz contrasting with a smooth trade-off between fixations and smooth pursuit. Nevertheless, hand and eye tracking accuracy remained strongly correlated, with each of these depending on whether the other effector was recruited. Moreover, gaze-cursor distance and lag were smaller when eye and hand performed the task conjointly than separately. Altogether, despite some dissimilarities in eye and hand dynamics when transitioning between discrete and continuous movements, our results emphasize that eye-hand coordination continues to smoothly operate and support the notion of synergies across eye movement types.NEW & NOTEWORTHY The differentiation between continuous and discrete actions is key for behavioral neuroscience. By using a visuomotor task in which we manipulate the target refresh rate to trigger different movement dynamics, we explored eye-hand coordination all the way from discrete to continuous actions. Despite abrupt changes in hand dynamics, eye-hand coordination continues to operate via a gradual trade-off between fixations and smooth pursuit, an observation confirming the notion of synergies across eye movement types.
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  • 文章类型: Journal Article
    镜像是一项运动学习任务,用于评估和改善用户的眼手协调能力,可以在沉浸式虚拟现实(VR)头戴式显示器(HMD)中实现,用于培训目的。在本文中,我们研究了虚拟环境(VE)和现实世界(RW)之间的镜像绘制任务中颜色提示对用户运动性能的影响,有三种不同的颜色。我们对12名参与者进行了为期5天的用户研究。结果显示,与VR相比,参与者在RW中的错误更少,除了训练前,这表明硬件和软件的限制对参与者在不同现实中的运动学习产生不利影响。此外,参与者的错误较少,颜色接近绿色,这通常与宁静有关,满足,和放松。根据我们的发现,VR耳机可用于评估参与者在镜像绘制任务中的眼手协调能力,以评估参与者的运动学习。VE和RW培训应用程序可以从我们的发现中受益,以提高其有效性。
    Mirror drawing is a motor learning task that is used to evaluate and improve eye-hand coordination of users and can be implemented in immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) for training purposes. In this paper, we investigated the effect of color cues on user motor performance in a mirror-drawing task between Virtual Environment (VE) and Real World (RW), with three different colors. We conducted a 5-day user study with twelve participants. The results showed that the participants made fewer errors in RW compared to VR, except for pre-training, which indicated that hardware and software limitations have detrimental effects on the motor learning of the participants across different realities. Furthermore, participants made fewer errors with the colors close to green, which is usually associated with serenity, contentment, and relaxation. According to our findings, VR headsets can be used to evaluate participants\' eye-hand coordination in mirror drawing tasks to evaluate the motor-learning of participants. VE and RW training applications could benefit from our findings in order to enhance their effectiveness.
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  • 文章类型: Journal Article
    背景:在几种神经系统疾病中,精细的视觉运动功能通常受损。然而,缺乏可靠的神经心理学工具来评估这样一个关键领域。
    目的:本研究的目的是探索心理测量特性,并为视觉运动速度和精度测试(VMSPT)提供规范数据。
    结果:我们的规范样本包括220名18-86岁的参与者(130名女性)(平均受教育程度=15.24岁,SD=3.98)。结果显示,原始VMSPT得分受年龄较高和受教育程度较低的影响。没有显示性别或惯用手的影响。提供了基于年龄和教育的规范。VMSPT与众所周知的神经心理学测试表现出弱到强的相关性,涵盖广泛的临床相关认知领域。通过逐渐强化认知需求,测试变成了间接的,以绩效为导向的执行功能衡量标准。最后,VMSPT似乎精通捕获通常在老龄化人口中观察到的速度-准确性权衡。
    结论:这项研究提出了通用的初始标准化,省时,和具有成本效益的神经心理学工具,用于评估精细的视觉运动协调。我们建议将VMSPT重命名为更容易接近的“小圈子测试”(LCT)。
    BACKGROUND: The fine visuomotor function is commonly impaired in several neurological conditions. However, there is a scarcity of reliable neuropsychological tools to assess such a critical domain.
    OBJECTIVE: The aim of this study is to explore the psychometric properties and provide normative data for the Visual-Motor Speed and Precision Test (VMSPT).
    RESULTS: Our normative sample included 220 participants (130 females) aged 18-86 years (mean education = 15.24 years, SD = 3.98). Results showed that raw VMSPT scores were affected by higher age and lower education. No effect of sex or handedness was shown. Age- and education-based norms were provided. VMSPT exhibited weak-to-strong correlations with well-known neuropsychological tests, encompassing a wide range of cognitive domains of clinical relevance. By gradually intensifying the cognitive demands, the test becomes an indirect, performance-oriented measure of executive functioning. Finally, VMSPT seems proficient in capturing the speed-accuracy trade-off typically observed in the aging population.
    CONCLUSIONS: This study proposes the initial standardization of a versatile, time-efficient, and cost-effective neuropsychological tool for assessing fine visuomotor coordination. We propose renaming the VMSPT as the more approachable \"Little Circles Test\" (LCT).
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  • 文章类型: Journal Article
    在没有输出的感觉反馈的情况下发生的快速运动(如扫视眼球运动)被认为是由内部反馈控制的。内部反馈提供输出的瞬时估计,作为感官反馈的代理,控制器可以使用它来纠正与所需计划的偏差。在主要观点中,期望的计划/输入以静态位移信号(端点模型)的形式编码,据信被编码在上丘(SC)的空间图中。然而,最近的证据表明,SC神经元具有与扫视速度相关的动态信号,这表明基于速度的控制信息可用于生成扫视。出于这种观察,我们使用了一个新的最优控制框架来测试是否可以通过跟踪输入处的动态速度信号来实现扫视执行。我们在一项任务中验证了此速度跟踪模型,该任务的峰值扫视速度是通过与扫视终点无关的并发手部运动的速度来调制的。比较表明,在这项任务中,速度跟踪模型的性能明显优于终点模型。这些结果表明,当任务目标或上下文施加时,扫视系统可能具有额外的灵活性,可以合并基于速度的内部反馈控制。
    Fast movements like saccadic eye movements that occur in the absence of sensory feedback are thought to be controlled by internal feedback. Such internal feedback provides an instantaneous estimate of the output, which serves as a proxy for sensory feedback, that can be used by the controller to correct deviations from the desired plan. In the predominant view, the desired plan/input is encoded in the form of a static displacement signal (endpoint model), believed to be encoded in the spatial map of the superior colliculus (SC). However, recent evidence has shown that SC neurons have a dynamic signal that correlates with saccade velocity, suggesting that information for velocity-based control is available for generating saccades. Motivated by this observation, we used a novel optimal control framework to test whether saccadic execution could be achieved by tracking a dynamic velocity signal at the input. We validated this velocity tracking model in a task where the peak saccade velocity was modulated by the speed of a concurrent hand movement independent of the saccade endpoint. A comparison showed that in this task, the velocity tracking model performed significantly better than the endpoint model. These results suggest that the saccadic system may have additional flexibility to incorporate a velocity-based internal feedback control when imposed by task goals or context.
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    文章类型: Journal Article
    弱视的特征是视觉系统的时空不确定性。除了对视力的影响,弱视也对其他系统产生广泛影响。这些变化中的许多不仅在弱视眼睛观察期间而且在同侧眼睛和双眼观察期间都观察到。它们通常与视力和立体视力丧失的严重程度相关。受影响的系统包括:(1)表现为异常固定的动眼控制,扫视,顺利的追求,和扫视适应;(2)电机控制与改变编程,执行,和眼手协调的时间动态,和感觉运动系统适应视觉环境变化的能力下降;(3)平衡控制,姿势稳定性下降;(4)多感觉整合,其特征是McGurk效应降低,视听感知中的跨模态交互改变;(5)听觉定位由于听觉图的异常发育校准而表现为空间听觉受损。早期发现弱视,需要采取有针对性的方法,通过校内视觉筛查来识别低收入家庭的儿童,辅以高需求学校的后续护理和免费眼镜。
    Amblyopia is characterized by spatiotemporal uncertainty in the visual system. In addition to its effects on vision, amblyopia also exerts a widespread impact on other systems. Many of these changes are observed not only during amblyopic eye viewing but also during fellow eye and binocular viewing. They generally correlate with the severity of visual acuity and stereo acuity loss. The affected systems include: (1) oculomotor control manifested as abnormal fixation, saccades, smooth pursuit, and saccadic adaptation; (2) motor control with altered programming, execution, and temporal dynamics of eye-hand coordination, and decreased ability of the sensorimotor system to adapt to changes in the visual environment; (3) balance control with decreased postural stability; (4) multisensory integration characterized by reduced McGurk effect and altered cross-modal interactions in audiovisual perception; and (5) auditory localization manifested as impaired spatial hearing as a result of abnormal developmental calibration of the auditory map. To detect amblyopia early, a targeted approach is required to identify children from low-income families through in-school visual screening, supplemented by follow-up care and free eyeglasses in high-needs schools.
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  • 文章类型: Journal Article
    尽管四肢之间的同步性是双手协调的经常被引用的特征,最近的研究也强调了可能发生的小异步。任何双向任务的视觉运动需求都被认为是异步出现的核心,但是两者之间的关系在很大程度上仍未被探索。本研究旨在解决这一问题。测量了19名参与者的手和眼睛运动,同时,他们对触摸屏上显示的目标进行了单向或双向的到达点(瞄准)运动。双向运动是一致的(相同大小的目标)或不一致的(不同大小的目标)。所得的手部数据显示了先前报道的许多典型运动模式。虽然肢体之间的时间耦合对于双手运动仍然很明显,小的肢体间异步是明显的,并证明与目标的竞争精度要求和相关的视觉注意力有明显的关联。参与者主要将目光投向更困难的目标,相应的到达运动显示出比更容易的目标更高的精度。此外,有一个可靠的趋势,手伸向更困难的目标。重要的是,这是个人运动的竞争视觉运动需求,而不是整体困难,导致更大的肢体间异步;因此,其中两个目标都很小(即,最困难的条件),异步性明显不如不一致的双态条件明显。结果表明,视觉马达系统如何平衡其明显的同步驱动力,以协调双向运动与表征组成单向运动的竞争需求。
    Although synchrony between the limbs is an often-cited feature of bimanual coordination, recent studies have also highlighted the small asynchronies that can occur. The visuo-motor demands of any bimanual task are considered central to the emergence of asynchrony, but the relationship between the two remains largely unexplored. This study aimed to address this issue. Hand and eye movements were measured in 19 participants, while they made either unimanual or bimanual reach-to-point (aiming) movements to targets presented on a touchscreen. Bimanual movements were either congruent (same-sized targets) or incongruent (different-sized targets). Resulting hand data showed many of the typical patterns of movement previously reported. While temporal coupling between the limbs remained largely evident for bimanual movements, small between-limb asynchronies were apparent and demonstrated clear associations with the competing precision requirements of the targets and related visual attention. Participants mainly directed their gaze towards the more difficult target with corresponding reaching movements demonstrating greater precision than for the easier target. Additionally, there was a reliable tendency for the hand reaching towards the more difficult target to lead. Importantly, it was the competing visuo-motor demands of individual movements rather than overall difficulty that resulted in greater between-limb asynchrony; accordingly, where both targets were small (i.e., the most difficult condition), asynchrony was significantly less pronounced than for incongruent bimanual conditions. The results show how the visuo-motor system balances its apparent drive for synchrony in coordinating bimanual movements with the competing demands that characterise the constituent unimanual movements.
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