conflict resolution

冲突解决
  • 文章类型: Journal Article
    人们经常遇到各种类型的冲突。这里,我们会问,and,如果是,如何,不同类型的冲突,从实验室的Stroop冲突到日常生活的自我控制或道德冲突,彼此相关。我们提出了一个框架,假设行动目标表示是分层组织的,从具体行动到抽象目标。框架的关键假设是涉及更抽象目标的冲突(例如,自我控制/道德冲突)嵌入在更复杂的行动空间中;因此,为了解决这些冲突,人们需要考虑更多相关的目标和行动。我们讨论了复杂性的差异如何影响冲突解决机制以及解决冲突的成本/收益。总之,我们提供了一种新的方法来概念化和分析跨不同领域的冲突监管。
    People regularly encounter various types of conflict. Here, we ask if, and, if so, how, different types of conflict, from lab-based Stroop conflicts to everyday-life self-control or moral conflicts, are related to one other. We present a framework that assumes that action-goal representations are hierarchically organized, ranging from concrete actions to abstract goals. The framework\'s key assumption is that conflicts involving more abstract goals (e.g., self-control/moral conflict) are embedded in a more complex action space; thus, to resolve such conflicts, people need to consider more associated goals and actions. We discuss how differences in complexity impact conflict resolution mechanisms and the costs/benefits of resolving conflicts. Altogether, we offer a new way to conceptualize and analyze conflict regulation across different domains.
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  • 文章类型: Journal Article
    背景:工作场所暴力不成比例地影响医护人员,并且经常发生患者的言语攻击。虽然口头降级是化解愤怒的第一线方法,在本科医学教育中,缺乏一致的课程或强有力的评估。
    目的:制定医学院课程,重点关注成人患者的降级技能,并通过调查和客观结构化临床检查(OSCE)评估有效性。
    方法:我们在2023年一家大型学术机构的“准备好居留训练营”中实施了此课程。
    方法:44名四年级医学生计划描述:课程包括一个交互式教学,重点是我们新颖的CALMER框架,该框架优先考虑六种基于证据的降级技能和单独的标准化患者实践课程。
    结果:课程后调查(82%的响应率)发现,使用口头降级的信心从5分(p≤0.001)的2.79显着增加到4.11。各项技能和课程满意度的提高提高,平均为5分之4.79。欧安组织发现接受课程的学生和未接受课程的学生之间的技能水平没有差异。
    结论:这种基于证据和可复制的降级技能课程提高了医学生管理躁动患者的信心和准备。
    BACKGROUND: Workplace violence disproportionately affects healthcare workers and verbal aggression from patients frequently occurs. While verbal de-escalation is the first-line approach to defusing anger, there is a lack of consistent curricula or robust evaluation in undergraduate medical education.
    OBJECTIVE: To develop a medical school curriculum focused on de-escalation skills for adult patients and evaluate effectiveness with surveys and an objective structured clinical examination (OSCE).
    METHODS: We implemented this curriculum in the \"Get Ready for Residency Bootcamp\" of a single large academic institution in 2023.
    METHODS: Forty-four fourth-year medical students PROGRAM DESCRIPTION: The curriculum consisted of an interactive didactic focused on our novel CALMER framework that prioritized six evidence-based de-escalation skills and a separate standardized patient practice session.
    RESULTS: The post-curriculum survey (82% response rate) found a significant increase from 2.79 to 4.11 out of 5 (p ≤ 0.001) in confidence using verbal de-escalation. Preparedness improved with every skill and curriculum satisfaction averaged 4.79 out of 5. The OSCE found no differences in skill level between students who received the curriculum and those who did not.
    CONCLUSIONS: This evidence-based and replicable de-escalation skill curriculum improves medical student confidence and preparedness in managing agitated patients.
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  • 文章类型: Journal Article
    麻醉临床医生经常在母体和胎儿安全之间找到微妙的平衡。对胎儿健康的干预可能会给母亲带来伤害的风险,并引发道德困境。紧急程序通常侧重于直接的胎儿安全,重视母亲的身心健康。道德原则之间的冲突,特别是非恶意和慈善,经常出现,母亲自主指导决策。胎儿手术是为了胎儿利益而冒着母亲健康风险的例证,而紧急剖宫产分娩对母亲和孩子都构成生理和心理挑战。
    Anesthesia clinicians often navigate a delicate balance between maternal and fetal safety. Interventions for at fetal well-being may introduce risks of harm to the mother and raise ethical dilemmas. Emergency procedures often focus on direct fetal safety, sidelining maternal physical and mental well-being. The clash between ethical principles, particularly nonmaleficence and beneficence, often arises, with maternal autonomy guiding decisions. Fetal surgery exemplifies risking maternal health for fetal benefit, whereas emergent cesarean deliveries pose physical and psychological challenges for both the mother and child.
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  • 文章类型: Journal Article
    增量语言处理意味着听众在如何构造输入时面临暂时的歧义,这可能会产生误解。在四个“视觉世界”实验中,我们测试了参与认知控制-检测和解决冲突-是否有助于理解过程中的修正。我们记录了听众的眼球运动和动作,同时遵循了错误分析的时机。在实验1和3中,句子遵循非语言冲突任务的试验,该任务操纵了认知控制参与,测试其对修正能力的影响。为了隔离认知控制对理解的冲突驱动效应,在实验2和4中,我们在非冲突任务中操纵了注意力。我们观察到更少的理解错误,和早期的修订,在之前的试验中引起认知控制(超过注意力)时。这些结果通过揭示领域-一般认知控制参与对语言理解过程中错误修订过程的时间展开的影响,扩展了认知控制与语言处理之间的先前相关性。
    Incremental language processing means that listeners confront temporary ambiguity about how to structure the input, which can generate misinterpretations. In four \"visual-world\" experiments, we tested whether engaging cognitive control - which detects and resolves conflict - assists revision during comprehension. We recorded listeners\' eye-movements and actions while following instructions that were ripe for misanalysis. In Experiments 1 and 3, sentences followed trials from a nonverbal conflict task that manipulated cognitive-control engagement, to test its impact on the ability to revise. To isolate conflict-driven effects of cognitive-control on comprehension, we manipulated attention in a non-conflict task in Experiments 2 and 4. We observed fewer comprehension errors, and earlier revision, when cognitive control (more than attention) was elicited on an immediately preceding trial. These results extend previous correlations between cognitive control and language processing by revealing the influence of domain-general cognitive-control engagement on the temporal unfolding of error-revision processes during language comprehension.
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  • 文章类型: Journal Article
    当同一或不同物种的不同个体之间存在对抗选择时,就会发生进化冲突,生命阶段或生物组织水平之间。值得注意的是,冲突可能发生在物种内部或基因组内部。在进化冲突的动态中,基因复制可以发挥重要作用,因为它们可以给基因组带来非常特殊的变化:蛋白质剂量的变化,具有不同功能或表达模式的新型旁系同源物的产生或小反义RNA的进化。正如我们在这里描述的,通过产生这些效果,基因复制可能引发进化冲突或助长冲突期间发生的军备竞赛动态。有趣的是,基因复制还可以通过划分处于进化权衡之下的基因的功能来解决基因座内进化冲突。在这次审查中,我们关注种内冲突,包括性冲突,并通过示例汇编说明基因重复的各种作用。这些例子揭示了不同冲突下基因组内基因重复模式的复杂性和差异。这些例子还揭示了参与冲突的基因本体和冲突元素的基因组位置。这些例子为直接研究这些冲突或探索其他血统中类似冲突的存在提供了蓝图。
    Evolutionary conflicts occur when there is antagonistic selection between different individuals of the same or different species, life stages or between levels of biological organization. Remarkably, conflicts can occur within species or within genomes. In the dynamics of evolutionary conflicts, gene duplications can play a major role because they can bring very specific changes to the genome: changes in protein dose, the generation of novel paralogues with different functions or expression patterns or the evolution of small antisense RNAs. As we describe here, by having those effects, gene duplication might spark evolutionary conflict or fuel arms race dynamics that takes place during conflicts. Interestingly, gene duplication can also contribute to the resolution of a within-locus evolutionary conflict by partitioning the functions of the gene that is under an evolutionary trade-off. In this review, we focus on intraspecific conflicts, including sexual conflict and illustrate the various roles of gene duplications with a compilation of examples. These examples reveal the level of complexity and the differences in the patterns of gene duplications within genomes under different conflicts. These examples also reveal the gene ontologies involved in conflict and the genomic location of the elements of the conflict. The examples provide a blueprint for the direct study of these conflicts or the exploration of the presence of similar conflicts in other lineages.
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  • 文章类型: Journal Article
    检查母亲边缘性人格障碍(BPD)对亲子互动的影响可以阐明代际风险的途径并为干预提供信息。当前的研究使用了观察中介相互作用的扩展版本来调查(a)在与临床转诊的早期青春期后代(N=56,年龄=10-15,54%为女性)和他们的母亲进行冲突讨论期间,母亲BPD症状严重程度与中介育儿行为之间的关联。(b)在这些关联中,早期青少年BPD症状严重程度的潜在调节作用。与假设一致,BPD症状严重程度较高的母亲从事较少的积极情绪/基于依恋的行为和更多的消极情绪(即,无效,控制,强制,或不敏感)育儿行为。只有家长报告,但不是自我报告,青少年BPD严重程度缓和了这些关联;在父母报告的青少年BPD严重程度为低至中等水平的双体中,母亲BPD严重程度仅与负育儿显著相关.我们讨论了影响,包括在干预中针对基于依恋的和消极的育儿行为。
    Examining the impact of maternal borderline personality disorder (BPD) on parent-child interactions could elucidate pathways of intergenerational risk and inform intervention. The current study used an expanded version of the Observing Mediational Interactions to investigate (a) associations between maternal BPD symptom severity and mediational parenting behaviors during conflict discussions with clinically referred early adolescent offspring (N = 56, age = 10-15, 54% female) and their mothers, and (b) the potential moderating role of early adolescent BPD symptom severity in those associations. Consistent with hypotheses, mothers with higher levels of BPD symptom severity engaged in fewer positive emotional/attachment-based behaviors and more negative (i.e., invalidating, controlling, coercive, or insensitive) parenting behaviors. Only parent-reported, but not self-reported, adolescent BPD severity moderated these associations; maternal BPD severity was significantly associated only with negative parenting in dyads with low-to-moderate levels of parent-reported adolescent BPD severity. We discuss implications including targeting attachment-based and negative parenting behaviors in intervention.
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  • 文章类型: Journal Article
    大多数独立游戏开发团队都受到制作重磅游戏的愿望的驱动。但是在实现这一愿望的道路上有许多障碍,尤其是在一开始。可以单独创建游戏,但很多时候,真正令人惊奇的事情涉及一群有才华的人一起朝着类似的目标努力。寻找正确的利益相关者是建立独立游戏开发团队的最大问题之一。具有所需技术人才的人,比如程序员和艺术家,以及那些有商业头脑的人,比如营销和金融专家,都包括在这里面。成功取决于能够找到这些人并管理他们。但是在确定了正确的个人之后,发展开放的沟通渠道和对项目目标和期望的共同理解是至关重要的。寻找完美的人加入他们的团队是独立游戏开发团队经常遇到的问题。吸引有才华的人到一个全新的,未经证实的主动性可能很困难。通过网络可能会吸引对从事前沿和有趣举措感兴趣的技术人员的注意力。还有其他的事情要考虑,因为组建一个团队伴随着一个人正在制作的游戏类型,寻找熟练的队友,团队化学,解决冲突,通信,长期关系维护和领导方面。总的来说,创建和领导一个独立的游戏团队是一个艰难的过程。没有这样做的具体方法,但是在别人的帮助下,有可能组建一个富有创造力的人团队,他们可以合作制作一款真正令人愉快的游戏。
    The majority of indie game development teams are driven by the desire to produce a blockbuster game. But there are many obstacles on the way to realizing this desire, especially in the beginning. It is possible to create a game alone, but more often than not, something genuinely amazing involves a group of talented people working together toward a similar objective. Finding the correct stakeholders is one of the biggest problems with starting an independent game development team. People with the required technical talents, such as programmers and artists, as well as those with business acumen, like marketing and finance experts, are included in this. Success depends on being able to locate these people and manage them. But after the correct individuals have been identified, it is crucial to develop open lines of communication and a common comprehension of the project\'s objectives and expectations. Finding the perfect people to join their team is a problem that independent game development teams frequently encounter. Attracting talented individuals to a brand-new, unproven initiative might be difficult. The attention of skilled people interested in working on cutting-edge and intriguing initiatives might be attracted through networking. There are other things to consider as well since forming a team comes with the type of game one is making, finding skilled teammates, team chemistry, conflict resolution, communication, long-term relation maintenance and leadership aspects. In general, creating and leading an independent game team is a difficult process. There is no specific method for doing this, but with a little help from others\' expertise, it is possible to assemble a team of creative people who can collaborate to produce a game that is genuinely enjoyable.
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  • 文章类型: Journal Article
    感觉处理敏感性(SPS)是一种人格特质,使某些人对刺激过于敏感。具有这种特征的人被定义为高度敏感的人(HSP)。SPS特征在护生和护理人员中尤为普遍。虽然有HSP诊断工具,关于早期检测的信息很少。因此,这项工作的目的是开发一种预测模型来识别HSP并提供个性化的护理评估.共有672名护生完成了所有评估。除了HSP诊断,情商,沟通技巧,并对冲突风格进行了评估。训练可解释的机器学习模型来预测SPS特征。我们观察到33%的HSP患病率,在女性和以前接受过健康培训的人中,这一比例更高。HSP的特点是更大的情绪修复(p=0.033),移情(p=0.030),尊重(p=0.038),和全球沟通技巧(p=0.036)。总的来说,性和情绪智力维度对检测这种特征很重要,虽然个人特征应该被考虑。目前的个性化预测模型可以帮助预测护理专业学生SPS特征的存在。这可能有助于实施干预策略,以避免负面后果并加强这种特征的积极后果。
    Sensory processing sensitivity (SPS) is a personality trait that makes certain individuals excessively sensitive to stimuli. People carrying this trait are defined as Highly Sensitive People (HSP). The SPS trait is notably prevalent among nursing students and nurse staff. Although there are HSP diagnostic tools, there is little information about early detection. Therefore, the aim of this work was to develop a prediction model to identify HSP and provide an individualized nursing assessment. A total of 672 nursing students completed all the evaluations. In addition to the HSP diagnosis, emotional intelligence, communication skills, and conflict styles were evaluated. An interpretable machine learning model was trained to predict the SPS trait. We observed a 33% prevalence of HSP, which was higher in women and people with previous health training. HSP were characterized by greater emotional repair (p = 0.033), empathy (p = 0.030), respect (p = 0.038), and global communication skills (p = 0.036). Overall, sex and emotional intelligence dimensions are important to detect this trait, although personal characteristics should be considered. The present individualized prediction model could help to predict the presence of the SPS trait in nursing students, which may be useful in conducting intervention strategies to avoid the negative consequences and reinforce the positive ones of this trait.
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  • 文章类型: Journal Article
    这项研究考察了游戏化对酒店和旅游组织中工作场所繁荣和员工福祉的影响,调查冲突解决和工作关系的中介效应,同时评估最高管理层支持的调节作用。我们对来自各种酒店和旅游组织的451名员工进行了一项滞后的研究。我们的研究旨在了解游戏化如何影响工作场所的繁荣和员工的福祉,重点是解决冲突和工作关系的中介作用。我们还研究了最高管理层支持的调节作用。我们的结果表明游戏化和工作场所繁荣之间存在积极联系,以及游戏化和员工福祉之间的联系。冲突解决被发现调解游戏化和工作场所繁荣之间的关系,而工作关系调解了游戏化和员工福祉之间的联系。此外,最高管理层的支持显著缓和了游戏化之间的关系,解决冲突,工作场所蓬勃发展。
    This study examines the effect of gamification on workplace thriving and employee well-being in the hospitality and tourism organizations, investigating the mediating effects of conflict resolution and working relationships while assessing the moderating influence of top management support. We conducted a time-lagged study with 451 employees from various hospitality and tourism organizations. Our research aimed to understand how gamification affects workplace thriving and employee well-being, with a focus on the mediating roles of conflict resolution and working relationships. We also examined the moderating effect of top management support. Our results demonstrate a positive link between gamification and workplace thriving, as well as a connection between gamification and employee well-being. Conflict resolution was found to mediate the relationship between gamification and workplace thriving, while working relationships mediated the connection between gamification and employee well-being. Additionally, top management support significantly moderated the relationships between gamification, conflict resolution, and workplace thriving.
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  • 文章类型: Journal Article
    冠状病毒大流行从根本上改变了人类互动的方式,无论是个人还是团体,面对如此广泛的疫情。本文旨在研究COVID-19在棘手的群体间冲突中对群体间情绪和态度的影响,具体来说,通过朝鲜冲突的镜头。使用两波,横截面设计,这项研究能够追踪大流行前和大流行期间群体间情绪和态度的深刻心理变化.这两个波代表性样本的结果表明,在COVID-19爆发后,韩国公民对朝鲜邻国的恐惧程度高于以前。反过来,这导致了对朝鲜人的敌对政府政策的社会支持增加。相反,在大流行期间,同样的参与者对朝鲜人表现出更高的同情心,这导致了与他们的团队合作的更高意愿。在棘手的冲突中,这种对群体间情绪的双重影响带来了新的途径,社会可以从这些途径中抑制COVID-19威胁对群体间关系的破坏性影响,并挖掘其建设性潜力,以调和相互冲突的群体间关系。
    The coronavirus pandemic has fundamentally shifted the way human beings interact, both as individuals and groups, in the face of such a widespread outbreak. This paper seeks to investigate the effects of COVID-19 on intergroup emotions and attitudes within an intractable intergroup conflict, specifically, through the lens of the Korean conflict. Using a two-wave, cross-sectional design, this study was able to track the profound psychological changes in intergroup emotions and attitudes both prior to the pandemic and during its onslaught. Results of these two wave representative samples show that South Korean citizens demonstrated higher levels of fear of their neighbors in North Korea after the outbreak of COVID-19 than before. In turn, this led to increased societal support of hostile government policies towards North Koreans. Conversely, the same participants exhibited higher levels of empathy towards North Koreans during the pandemic, which led to a higher willingness to collaborate with their outgroup. This dual effect on intergroup emotions within intractable conflicts brings forth new avenues from which societies may be able to restrain the destructive influence of the COVID-19 threat on intergroup relations - as well as harvesting its constructive potential for reconciling warring intergroup relations.
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