Perceptual processing

知觉处理
  • 文章类型: Journal Article
    当重复呈现相同刺激后出现新刺激(怪球)时,怪球被认为比重复的刺激持续更长时间,一种被称为怪球效应的现象。我们调查了重复刺激和怪球刺激之间的感知或物理差异对于怪球效应是否更为重要。为了操纵感知差异,同时保持其物理视觉特征恒定,我们使用了撒切尔的幻觉,其中人脸的反转阻碍了对其面部特征失真的识别。我们发现,在反复呈现完整的面部后,撒切尔式的面部在面部直立时比倒置时产生了更强的怪球效应(实验1)。然而,当在重复展示Thatcherized面部后将完整的面部呈现为oddball时,未观察到面部方向之间的oddball效应差异(实验2)。当参与者在单个实验中执行完整重复和Thatcherized重复条件(实验3)时,这些结果被复制。两个对照实验证实,先前刺激的重复呈现对于发生持续时间失真的差异是必要的(实验4和5)。结果表明,知觉处理在怪球效应中具有重要作用。我们从预测编码的角度讨论了完整重复条件和Thatcherized重复条件之间结果的差异。
    When a novel stimulus (oddball) appears after repeated presentation of an identical stimulus, the oddball is perceived to last longer than the repeated stimuli, a phenomenon known as the oddball effect. We investigated whether the perceptual or physical differences between the repeated and oddball stimuli are more important for the oddball effect. To manipulate the perceptual difference while keeping their physical visual features constant, we used the Thatcher illusion, in which an inversion of a face hinders recognition of distortion in its facial features. We found that the Thatcherized face presented after repeated presentation of an intact face induced a stronger oddball effect when the faces were upright than when they were inverted (Experiment 1). However, the difference in the oddball effect between face orientations was not observed when the intact face was presented as the oddball after repeated presentation of a Thatcherized face (Experiment 2). These results were replicated when participants performed both the intact-repeated and Thatcherized-repeated conditions in a single experiment (Experiment 3). Two control experiments confirmed that the repeated presentation of the preceding stimuli is necessary for the difference in duration distortion to occur (Experiments 4 and 5). The results suggest the considerable role of perceptual processing in the oddball effect. We discuss the discrepancy in the results between the intact-repeated and Thatcherized-repeated conditions in terms of predictive coding.
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  • 文章类型: Journal Article
    认知疲劳(CF)会导致简单反应时间的潜伏期增加,尽管这种延迟所涉及的过程是未知的。一种潜在的解释是,相关刺激的感官处理可能需要更长的时间。为了调查这种可能性,本研究使用视觉检查时间任务来测量CF(数学和记忆)或非疲劳(纪录片)干预前后的感知处理速度。CF后主观疲劳和简单反应时间显著增加,但不是不疲劳的干预,证实CF是诱导的。相反,CF对检查时间任务绩效没有影响。因此得出结论,感知处理的速度不受CF的显著影响,因此不太可能是CF相关反应时间增加的基础。相反,CF中简单反应时间延迟的增加可能是由于响应准备或启动的延迟。
    Cognitive fatigue (CF) can lead to an increase in the latency of simple reaction time, although the processes involved in this delay are unknown. One potential explanation is that a longer time may be required for sensory processing of relevant stimuli. To investigate this possibility, the current study used a visual inspection time task to measure perceptual processing speed before and after a CF (math and memory) or non-fatiguing (documentary film) intervention. Subjective fatigue and simple reaction time significantly increased following the CF, but not the non-fatiguing intervention, confirming that CF was induced. Conversely, there was no effect of CF on inspection time task performance. It was therefore concluded that the speed of perceptual processing is not significantly impacted by CF, and thus is unlikely to underlie CF-related reaction time increases. Instead, increases in simple reaction time latency in CF may be due to delays in response preparation or initiation.
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  • 文章类型: Journal Article
    潜在的创伤事件会引发侵入性记忆,有些人比其他人更容易受到影响。较低的抽象推理能力与更多的侵入性记忆有关。对事件进行编码时更具感知性的处理风格可以调解该链接。另一个潜在的机制是注意力控制较低,导致对创伤相关内容的更大关注偏差。我们使用创伤模拟范式检查了这两种可能性。一百二十名参与者完成了抽象推理任务。然后,90名参与者观看了一段负面视频,30名参与者观看了一段中立的视频。在记录EEG的同时,通过图形Stroop任务测量了对创伤相关刺激的感知处理(P1)和注意偏差(RT)的水平。记录侵入性记忆5天。抽象推理与侵入性记忆无关。然而,较低的抽象推理倾向于与负面视频之后的更多感知处理(更大的P1幅度)相关联。对于年轻的参与者来说,更多的感知处理也倾向于与更多的侵入性记忆有关。更明显的注意偏差与更多的侵入性记忆有关,但只为女性。出乎意料的是,对于女性来说,更好的言语推理与更明显的注意力偏见有关。将结果与现有研究进行比较,并讨论了未来的影响。
    Potentially traumatic events elicit intrusive memories to which some individuals are more vulnerable than others. Lower abstract reasoning capacity has been related to more intrusive memories. A more perceptual processing style when encoding the event may mediate this link. Another potential mechanism is lower attentional control, resulting in greater attentional bias toward trauma-related content. We examined both of these possibilities using a trauma-analogue paradigm. One hundred and twenty participants completed abstract reasoning tasks. Then, 90 participants watched a negative video, and 30 participants watched a neutral video. The level of perceptual processing (P1) and attentional bias (RT) towards trauma-related stimuli were measured with a pictorial Stroop task while recording EEG. Intrusive memories were recorded for 5 days. Abstract reasoning was not associated with intrusive memories. However, lower abstract reasoning tended to be associated with more perceptual processing (greater P1 amplitude) following the negative video. More perceptual processing also tended to be related to more intrusive memories for younger participants. A more pronounced attentional bias was related to more intrusive memories, but only for women. Unexpectedly, also for women, better verbal reasoning was linked to a more pronounced attentional bias. Results are compared to existing studies and future implications are discussed.
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  • 文章类型: Journal Article
    本研究旨在研究已知可区分自闭症的自我报告度量(AQ-10)与具有10行长度的经典一维绝对识别判断任务的性能之间的联系。对这项任务的兴趣是由于这样的事实,即在这些项目之间进行绝对区分在感知上是相当具有挑战性的,而且它不是很适合概括。重要的是,目前有两种关于自闭症感知学习的观点,这些观点表明自闭症谱系较高的人可能在这项任务上有优势。结果显示,然而,对于N=291通常发育中的个体,在AQ-10上获得更高的分数(以及对个人自我报告具有更自发性的程度的衡量,与预期相比,激进主义者类型的学习风格)倾向于与此任务的较低水平的准确性有关。对此结果的进一步解释是,AQ-10得分较高的人可能很难在记忆中保持整体刺激背景。这项工作大大增加了对个体差异性质的了解,这些差异可能会影响这项特定任务的性能。
    The present study aimed to examine the links between a self-report measure known to be discriminative of autism (the AQ-10) and performance on the classic unidimensional absolute identification judgment task with 10 line lengths. The interest in this task is due to the fact that discriminating absolutely between such items is quite perceptually challenging and also that it is not very amenable to generalization. Importantly, there are two currently available views of perceptual learning in autism that suggest that those higher on the autism spectrum might have an advantage on this task. Results showed, however, that for N = 291 typically developing individuals, higher scores on the AQ-10 (and also on a measure of the degree to which individuals self-report having a more spontaneous, activist-type learning style) tended to relate to lower levels of accuracy on this task in contrast to what was expected. One explanation furthered for this result was that those with higher AQ-10 scores may have had more difficulties maintaining the overall stimulus context in memory. Such work adds greatly to knowledge of the nature of the individual differences that can affect performance on this particular task.
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  • 文章类型: Editorial
    暂无摘要。
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  • 文章类型: Journal Article
    感知表现,预测对手的策略,判断国际象棋的位置,特别是在潜意识处理中,与专业知识水平有关,并且依赖于分块过程。很明显,国际象棋专业知识是一种主要与经验相关的多维现象。在国际象棋专业知识分类的考虑下,我们进行了两个启动实验,通过逐渐增加目标和任务的复杂性来扩展现有的设计。主要目的是评估潜在的视觉认知局限性。结果显示,专家的感知优势表现在他们在刺激和任务复杂性增加的环境中更快的反应时间上。Further,专家\'启动效果似乎受目标内容和/或启动持续时间的影响。对于短的主要持续时间,专家仅对较不复杂的主要目标内容显示启动效果。有趣的是,对于更长的主要持续时间和更复杂的主要目标内容,所有参与者都显示启动效应。总之,我们认为,专家的视觉认知处理(即,检测或预测对国王的潜在威胁)植根于更有效的视觉认知,因为存储了检查和交配星座。我们建议视觉认知限制也与主要目标复杂性以及任务有关。必须进行进一步的调查,以阐明对国际象棋选手的表现产生更大影响的因素。
    Perceptual performance, anticipating opponents\' strategies, and judging chess positions especially in subliminal processing is related to expertise level and dependent on chunking processes. It becomes obvious that chess expertise is a multidimensional phenomenon related predominantly to experience. Under consideration of chess expertise categorization, we conducted two priming experiments expanding existing designs by gradually increasing the target and task complexity. The main aim was the evaluation of potential visuocognitive limitations. The results reveal experts\' perceptual superiority manifested by their faster reaction times in settings with increased stimulus and task complexity. Further, experts\' priming effects seem to be affected by the target content and/ or priming duration. For short prime duration, experts show priming effects only for less complex prime-target content. Interestingly, for longer prime duration and more complex prime-target content, all participants reveal priming effects. In summary, we argue that experts\' visuocognitive processing (i.e., detecting or anticipating potential threats to the king) is rooted in a more efficient visuocognition due to stored chunks of checking and mating constellations. We suggest that visuocognitive limitations are related also to the prime-target complexity as well as to the task. Further investigations must be conducted in order to elucidate the factors with an increased impact on chess players\' performance.
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  • 文章类型: Journal Article
    识别他人行为和意图的能力,\"行动理解,“对于成功的社交互动至关重要。在直接账户下,行动理解是在没有推理过程参与的情况下发生的,一项尚未使用行为衡量标准进行测试的索赔。使用双重任务范式,本研究旨在确定对他人行为和意图的识别是否取决于自动或推理处理,通过在执行旨在识别动作和意图的任务期间操纵工作记忆负载。实验1测试了一种新颖的行动理解任务目标动作识别和意图识别。然后将此任务与两个工作记忆操作(认知:实验2;感知:实验3)相结合,以确定动作识别和意图识别是否被同时的认知或感知负荷所破坏。动作识别和意图识别都受到并发认知和感知处理的损害,表明行动理解需要额外的感知和认知资源。这些发现与对行动理解的直接解释相矛盾。
    The ability to identify others\' actions and intentions, \"action understanding,\" is crucial for successful social interaction. Under direct accounts, action understanding takes place without the involvement of inferential processes, a claim that has yet to be tested using behavioural measures. Using a dual-task paradigm, the present study aimed to establish whether the identification of others\' actions and intentions depends on automatic or inferential processing, by manipulating working memory load during performance of a task designed to target the identification of actions and intentions. Experiment 1 tested a novel action understanding task targeting action identification and intention identification. This task was then combined with two working memory manipulations (cognitive: Experiment 2; perceptual: Experiment 3) to determine whether action identification and intention identification are disrupted by concurrent cognitive or perceptual load. Both action identification and intention identification were impaired by concurrent cognitive and perceptual processing, indicating that action understanding requires additional perceptual and cognitive resources. These findings contradict a direct account of action understanding.
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  • 文章类型: Journal Article
    以前的研究已经发现了数字处理和算术性能之间的相关性。视觉感知已经被证明是这两者之间的共同认知机制;然而,这些研究主要集中在儿童身上。目前尚不清楚数字处理和算术性能之间的关联是否仍然存在随着个人算术性能的发展。因此,在成年人中,尚未充分研究视觉感知在数字处理和算术表现中的潜在作用。对于这项研究,研究人员共选择了205名平均年龄为22岁的成年参与者.对成年人进行了算术测试,数字比较,和视觉图形匹配。精神旋转,选择反应时间,非语言智力被用作认知协变量。结果表明,成年人的数字比较与他们的算术表现相关,即使在控制了年龄和性别差异以及一般认知过程之后。然而,在控制视觉图形匹配后,数字比较和算术性能之间的既定关联消失了。这些结果支持视觉感知假设,通过视觉图形匹配测量的视觉感知可以解释数字比较和算术性能之间的相关性。这表明,即使对于成年人来说,视觉感知能力是数字处理和算术性能的潜在组成部分。
    Previous studies have found a correlation between numerosity processing and arithmetical performance. Visual perception has already been indicated as the shared cognitive mechanism between these two; however, these studies mostly focused on children. It is not clear whether the association between numerosity processing and arithmetical performance still existed following the development of individual arithmetical performance. Consequently, the underlying role of visual perception in numerosity processing and arithmetical performance has not been sufficiently studied in adults. For this study, researchers selected a total of 205 adult participants with an average age of 22years. The adults were administered arithmetic tests, numerosity comparison, and visual figure matching. Mental rotation, choice reaction time, and nonverbal intelligence were used as cognitive covariates. Results showed that numerosity comparison of adults correlated with their arithmetical performance, even after controlling for age and gender differences as well as general cognitive processing. However, after controlled for visual figure matching, the well-established association between numerosity comparison and arithmetic performance disappeared. These results supported the visual perception hypothesis, that visual perception measured by visual figure matching can account for the correlation between numerosity comparison and arithmetic performance. This indicated that even for adult populations, visual perceptual ability was the underlying component of numerosity processing and arithmetic performance.
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  • 文章类型: Journal Article
    Consistent with embodied cognition, a growing evidence in young adults show that sensorimotor processing is at the core of cognition. Considering that this approach predicts direct interaction between sensorimotor processing and cognition, embodied cognition may thus be particularly relevant to study aging, since this population is characterized by concomitant changes in sensorimotor and cognitive processing. The present perspective aims at showing the value and interest to explore normal aging throughout embodiment by focusing on the neurophysiological and cognitive changes occurring in aging. To this end, we report some of the neurophysiological substrates underpinning the perceptual and memory interactions in older adults, from the low and high perceptual processing to the conjunction in the medial temporal lobe. We then explore how these changes could explain more broadly the cognitive changes associated with aging in terms of losses and gains.
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  • 文章类型: Journal Article
    语音和音乐反映了人类认知能力的非凡方面。音高,作为听觉领域的重要参数,语音与音乐的关系一直是前人研究的重点。本研究通过关注音高处理的两个方面来继续这一行研究:音高突出和旋律期望。具体来说,我们检查了语音和音乐中焦点/口音的突出感的感知边界,加上音乐和语音的音高期望模式之间的比较。语音(普通话)和音乐刺激以不同的间隔步长创建,从句子/旋律的第三个到第四个单词/音符,从1个半音增加到12个半音。结果表明,口音/焦点和期望/惊喜的评分都随着距基线的半音距离的增加而增加(尽管这种模式与旋律的音调稳定性曲线混合在一起)。然而,对于音乐和演讲,突出的感知边界是不同的,检测语音突出度的界限高于音乐。期望也显示出不同的语音和音乐模式。因此,结果支持以下建议:语音韵律和音乐旋律往往需要针对其各自的交流目的而独特的特殊音高模式。
    Speech and music reflect extraordinary aspects of human cognitive abilities. Pitch, as an important parameter in the auditory domain, has been the focus of previous research on the relations between speech and music. The present study continues this line of research by focusing on two aspects of pitch processing: pitch prominence and melodic expectation. Specifically, we examined the perceived boundary of prominence for focus/accent in speech and music, plus the comparison between the pitch expectation patterns of music and speech. Speech (Mandarin Chinese) and music stimuli were created with different interval steps that increased from 1 semitone to 12 semitones from the third to the fourth word/note of a sentence/melody. The results showed that ratings of both accent/focus and expectation/surprise increased with increasing semitone distance from the baseline (though this pattern was mixed with tonal stability profiles for the melodies). Nevertheless, the perceived boundary of prominence was different for music and speech, with the boundary for detecting prominence in speech higher than that in music. Expectation also showed different patterns for speech and music. The results thus favor the suggestion that speech prosody and music melody tend to require specialized pitch patterns unique to their own respective communication purposes.
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