Interactive learning

互动学习
  • 文章类型: Journal Article
    背景:该研究探讨了通过Kaizen进行持续改进在解剖学教育不断发展的景观中的意义。在这项研究中,我们的目标是双重的:1)评估将游戏纳入第一年医学课程以加强解剖学知识的有效性,和2)探索基于游戏的会议是否在解剖学学习中引起学生的反应得到改善。
    方法:全印度医学科学研究所(AIIMS)共有100名一年级医学学士和外科学士(MBBS)学生,Bibinagar,海得拉巴,Telangana,印度,暴露于基于游戏的学习,涉及六轮:首字母缩略词助记符(Reolent),拼图游戏解决(Dumbfound),填补空白的概念图(博客),连接图像(亲属关系),案例场景创建(Penman),和快速射击回合(响尾蛇)。
    结果:在干预结束时,采用基于5分Likert量表的预先验证问卷,对所有参与者进行测试并获得反馈.问卷答复进行了描述性分析,并进行了可靠性分析(Cronbach'sα)来评估项目的内部一致性。配对t检验表明,在之前(平均值(M)=17.2,标准偏差(SD)=9.1)和之后(M=25.9,SD=8)之间存在显着较大差异,t(99)=18.4,p<.001,这表明基于游戏的学习方法比传统学习方法的学生表现要好得多。
    结论:将基于游戏的教育与Kaizen原则结合在解剖学教育中,不仅为学生的学术追求做好了准备,而且使他们能够自信和熟练地驾驭不断变化的医疗保健环境的复杂性。
    BACKGROUND: The study explores the significance of continuous improvement through Kaizen in the evolving landscape of anatomy education. In this study, our objectives were twofold: 1) to assess the effectiveness of incorporating games in the first-year medical curriculum for reinforcing anatomy knowledge, and 2) to explore whether game-based sessions elicit improved student responses in the learning of anatomy.
    METHODS: A total of 100 first-year Bachelor of Medicine and Bachelor of Surgery (MBBS) students at All India Institute of Medical Sciences (AIIMS), Bibinagar, Hyderabad, Telangana, India, were exposed to game-based learning which involved six rounds: acronym mnemonics (Redolent), jigsaw puzzle solving (Dumbfound), Filling gaps in concept maps (Blogging), Connecting images (Kinship), case scenario creation (Penman), and rapid-fire round (Rattling).
    RESULTS: At the end of the intervention, a test was taken and feedback was obtained from all the participants using a prevalidated questionnaire prepared based on a 5-point Likert scale. Questionnaire responses were subjected to descriptive analysis, and reliability analysis (Cronbach\'s α) was performed to evaluate the internal consistencies of items. A paired t-test indicated that there was a significantly large difference between before (mean (M) = 17.2, standard deviation (SD) = 9.1) and after (M = 25.9, SD = 8), t(99) = 18.4, p < .001, signifying that the performance of the students was far better with game-based learning approaches than conventional learning.
    CONCLUSIONS: Combining game-based education with Kaizen principles in anatomy education not only prepares students for success in their academic pursuits but also empowers them to navigate the complexities of the ever-evolving healthcare landscape with confidence and proficiency.
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  • 文章类型: Journal Article
    背景:英国估计有350万人患有罕见疾病,但是由于每种情况的罕见性,目前主流医学教育中并未反映出这种情况。因此,患有罕见疾病的常见特征包括诊断延迟,卫生和社会护理协调不力,缺乏获得专科护理和治疗的机会。这在患者倡导组织发布的报告中得到了很好的记录,这些报告整理了患者的经历,卫生与社会关怀部在其英国罕见疾病框架中得到了强调。2021年发布的这项政策概述的四个优先领域之一是“提高医疗保健专业人员的认识”。Medics4RareDiseases(M4RD),一家总部设在英国的慈善机构,提出了一种与疾病无关的方法来教育医生了解罕见疾病,专注于在这个异构条件集合中经历的共同挑战,而不是在细节上的每一个>7000罕见的条件。使用MEDLINE进行文献检索,PubMedCentral和Bookshelf证实了医学文献中缺乏广泛的罕见疾病教学;确定的10个最终资源中没有一个集中在整个主题上。
    结果:为了解决这个问题,M4RD创建了“罕见疾病101”课程。它使用免费的学习管理系统在线访问,包含交互式课程,主持一个讨论板,很容易更新。在上线后的29个月里,942人注册,204人完成了课程;33名受访者的早期反馈一致肯定(所有参与者的评价至少良好(76%:优秀)),表明临床医生和患者都可以从广泛的罕见疾病教育中受益。该课程可在https://learn免费提供给所有人。m4rd.org/.
    结论:关于罕见疾病作为大量患者群体的疾病不可知培训,专注于其对未满足需求的独特特征,是必需的。罕见疾病101为导致患者预后不良的教育挑战提供了务实的方法。早期结果表明,教育方案很受欢迎,但需要进一步评估和评估。
    BACKGROUND: An estimated 3.5 million people in the UK live with a rare disease however due to the rarity of each individual condition this is not currently reflected in mainstream medical education. As a result, common features of living with a rare condition include diagnostic delay, poor coordination of health and social care and lack of access to specialist care and treatment. This is well documented in reports published by patient advocacy groups collating the patient experience and has been highlighted by the Department of Health and Social Care in its UK Rare Diseases Framework. One of the four priority areas outlined in this policy published in 2021 is \'increasing awareness amongst healthcare professionals\'. Medics4RareDiseases (M4RD), a charity based in the UK, has proposed a disease-agnostic approach to educating doctors about rare disease, focusing on the common challenges experienced across this heterogeneous collection of conditions, rather than on the minutiae of each of the > 7000 rare conditions. A literature search using MEDLINE, PubMed Central and Bookshelf confirmed a lack of broad rare disease teaching in medical literature; none of the 10 final resources identified focused on the topic as a whole.
    RESULTS: To address this, M4RD created the course \'Rare Disease 101\'. It is accessed online using a learning management system that is free, contains interactive lessons, hosts a discussion board and is easily updated. In the 29 months since going live, 942 individuals have registered with 204 having completed the course; early feedback from 33 respondents was unanimously positive (all participants rated at least good (76%: excellent)) demonstrating that both clinicians and patients can benefit from broad rare disease education. The course is freely available to all at https://learn.m4rd.org/ .
    CONCLUSIONS: Disease-agnostic training about rare disease as a large patient population, focusing on its unique profile of unmet needs, is required. Rare Disease 101 provides a pragmatic approach to an educational challenge that leads to poor patient outcomes. Early results suggest that the educational programme is well-received but further evaluation and assessment is needed.
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  • 文章类型: Journal Article
    背景:随着人工智能(AI)日益融入医学教育,其对儿科受训者临床技能发展的具体影响需要详细调查。儿科培训提出了独特的挑战,像ChatGPT这样的人工智能工具可能非常适合解决这些挑战。
    目的:本研究评估了ChatGPT辅助教学与传统教学方法对儿科学员临床技能表现的有效性。
    方法:一组儿科受训者(n=77)被随机分为两组,一组接受ChatGPT辅助训练,而另一个人接受了为期两周的常规指导。使用理论知识考试和迷你临床评估练习(Mini-CEX)评估绩效,特别注意专业行为,临床判断,患者沟通,和整体临床技能。学员对人工智能辅助方法的接受度和满意度通过结构化调查进行了评估。
    结果:两组在理论考试中表现相似,差异无统计学意义(p>0.05)。然而,ChatGPT辅助组Mini-CEX评分有统计学意义的改善(p<0.05),特别是在患者沟通和临床判断方面。人工智能教学方法得到了大多数学员的积极反馈,强调互动学习和技能获取中的感知好处。
    结论:ChatGPT辅助指导并不影响理论知识的获取,但确实提高了儿科学员的实际临床技能。基于AI的方法的积极接受表明,它有可能补充和增强儿科教育中的传统培训方法。这些有希望的结果值得进一步探索AI在医学教育场景中的更广泛的应用。
    BACKGROUND: As artificial intelligence (AI) increasingly integrates into medical education, its specific impact on the development of clinical skills among pediatric trainees needs detailed investigation. Pediatric training presents unique challenges which AI tools like ChatGPT may be well-suited to address.
    OBJECTIVE: This study evaluates the effectiveness of ChatGPT-assisted instruction versus traditional teaching methods on pediatric trainees\' clinical skills performance.
    METHODS: A cohort of pediatric trainees (n = 77) was randomly assigned to two groups; one underwent ChatGPT-assisted training, while the other received conventional instruction over a period of two weeks. Performance was assessed using theoretical knowledge exams and Mini-Clinical Evaluation Exercises (Mini-CEX), with particular attention to professional conduct, clinical judgment, patient communication, and overall clinical skills. Trainees\' acceptance and satisfaction with the AI-assisted method were evaluated through a structured survey.
    RESULTS: Both groups performed similarly in theoretical exams, indicating no significant difference (p > 0.05). However, the ChatGPT-assisted group showed a statistically significant improvement in Mini-CEX scores (p < 0.05), particularly in patient communication and clinical judgment. The AI-teaching approach received positive feedback from the majority of trainees, highlighting the perceived benefits in interactive learning and skill acquisition.
    CONCLUSIONS: ChatGPT-assisted instruction did not affect theoretical knowledge acquisition but did enhance practical clinical skills among pediatric trainees. The positive reception of the AI-based method suggests that it has the potential to complement and augment traditional training approaches in pediatric education. These promising results warrant further exploration into the broader applications of AI in medical education scenarios.
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  • 文章类型: Journal Article
    尽管教师和管理人员越来越支持学生声音的想法,关于“学生声音”在实践中是什么样子的问题仍然存在。这项在美国两所城市高中进行的混合方法研究探讨了课堂上的学生语音练习需要什么以及这些练习与其他教学策略的关系。研究结果表明,师生关系,差异化指令,和选择是在课堂上使用学生语音练习的核心组成部分。研究结果还强调了学生语音实践的罕见性,即寻求学生的反馈和输入,并与学生进行协作决策。
    Although teachers and administrators increasingly support the idea of student voice, questions remain about what \"student voice\" looks like in practice. This mixed methods study in two urban U.S. high schools explores what student voice practices in the classroom entail and how these practices relate to other pedagogical strategies. Findings reveal that student-teacher relationships, differentiated instruction, and choice serve as core building blocks for the use of student voice practices in the classroom. Findings also underscore the rarity of the student voice practices of seeking student feedback and input and engaging in collaborative decision-making with students.
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  • 文章类型: Journal Article
    如今,智能手机应用程序(应用程序)实际上用于所有生活方面,除了节省时间和精力之外,还提高了不同服务的质量。然而,目前,世界上不同大学中使用的大多数应用程序的功能有限,在可能使用传统指导方法获取有用信息的学生中并不受欢迎。然而,这些应用程序的重要性不断增加,特别是在像COVID-19大流行这样的危机时期,人们被迫在家工作,人际互动减少到最低程度。在本文中,我们提出了一个学生互动助手Android应用程序与Chatbot(SIAAA-C),基本上是个人电子指南,供学生使用,以获得各种有效的学术服务。该应用程序具有许多有用的功能,包括校园地图,多种类型的通知,最重要的是,一个高效的内置聊天机器人,可响应阿拉伯语和英语书面查询,涵盖从基本到复杂的广泛学术主题。甚至更多,SIAAA-C旨在具有阿拉伯语和英语接口,可在约旦大学(UoJ)中使用,它是阿拉伯地区最大的校园之一,有超过40,000名本地和外国学生。此外,SIAAA-C由一群UoJ学生在大流行高峰期从不同院系中选出,在现实生活环境中进行了实际测试,反馈非常有希望,基于一项评估调查的结果,该调查在1个月的测试期后由102名学生回答。
    Nowadays, smartphone applications (apps) are literally used in all life aspects, improving the quality of different services in addition to saving time and effort. However, the majority of currently used apps in different universities around the world are limited in their features and not very popular among students who may suffer to get useful information using traditional guiding methods. However, the importance of these apps is constantly increasing, especially in times of crises like the COVID-19 pandemic during which people were forced to work from home and the human interaction was reduced to its minimal degree. In this paper, we present a Student Interactive Assistant Android Application with Chatbot (SIAAA-C), which is basically a personal electronic guide that is used by students to get various and effective academic services. The app has a number of useful features including a campus map, multiple types of notifications, and most important, an efficient built in chatbot that responds to both Arabic and English written queries and covers a wide range of academic topics ranging from basic to complex. Even more, SIAAA-C was designed to have Arabic and English interfaces to be used in the University of Jordan (UoJ), which has one of the biggest campuses in the Arabic area with more than 40,000 local and foreign students. Moreover, SIAAA-C was practically tested in a real-life environment by a group of UoJ students who were selected from different faculties during the pandemic peak period and the feedbacks were very promising, based on the outcomes of an evaluation survey that was answered by 102 students after a 1-month test period.
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  • 文章类型: Journal Article
    简介医学生面临具有挑战性但重要的课题,他们必须在短时间内学习,如自主药理学。自主药理学很难,因为它需要学生综合详细的解剖学,生理学,临床技能,和药理学。该主题对学习提出了挑战,因为它经常在医学院课程的早期引入。方法缓解自主药理学的学习困难,我们创建了一个免费的Web应用程序,PharmaMemory(www.pharamemory.com),以交互方式描绘了高产量自主药物对人体的影响。PharmaMemory为用户提供了阅读和测验机制的机会,副作用,适应症,和这些药物的禁忌症,同时与应用相互作用。我们连续2年为一年级医学生提供PharmaMemory质量改进,并通过用户调查评估应用程序对学习的感知效果。结果调查反馈显示,用户对PharmaMemory的看法良好,自我报告的理解增加,知识,和对自主药理学的信心。评论基本上是积极的或建设性的。讨论PharmaMemory利用挑战召回,视觉刺激,和交互式学习,为用户提供多方面的学习工具。初步数据表明,学生发现这种学习方法是有益的。与PowerPoint或基于文本的学习等更传统的学习方法相比,需要进一步的研究来评估PharmaMemory。此外,需要进一步的研究来定量评估认知负荷的减少。
    Medical students face challenging but important topics they must learn in short periods of time, such as autonomic pharmacology. Autonomic pharmacology is difficult in that it requires students to synthesize detailed anatomy, physiology, clinical reasoning, and pharmacology. The subject poses a challenge to learn as it is often introduced early in medical school curricula. To ease the difficulty of learning autonomic pharmacology, we created a free web application, PharmaMemory (www.pharmamemory.com), that interactively depicts the effects of high-yield autonomic drugs on the human body. PharmaMemory provides users with the opportunity to read and quiz themselves on the mechanisms, side effects, indications, and contraindications of these drugs while interacting with the application. We provided PharmaMemory to first-year medical students for three consecutive years of quality improvement and assessed the application\'s perceived effects on learning via user surveys. Survey feedback showed that users viewed PharmaMemory favorably and self-reported increased knowledge and confidence in the subject of autonomic pharmacology. Comments revealed that users liked the website\'s visuals, opportunity for challenged recall, and conciseness. PharmaMemory utilizes challenged recall, visual stimulation, and interactive learning to provide users with a multifaceted learning tool. Preliminary data suggest that students find this method of learning beneficial. Further studies are needed to assess PharmaMemory compared with more traditional learning methods such as PowerPoint or text-based learning. Additionally, further research is needed to quantitatively assess reduction in cognitive load.NEW & NOTEWORTHY PharmaMemory (www.pharmamemory.com) is a free web application that interactively depicts the effects of high-yield autonomic drugs on the human body.
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  • 文章类型: Randomized Controlled Trial
    背景:交互式学习是用于培养学生的知识和技能的主动学习方法之一。
    目的:进行这项研究是为了确定交互式学习方法的效果,该方法具有根据Bloom\的分类法准备的问题对护生学习运动需求的影响。
    方法:这是一项于2023年5月进行的随机对照研究。
    方法:本研究是对134名一年级护理学专业的学生进行的。将学生随机分为对照组(n=67)和实验组(n=67)。
    方法:通过使用描述描述性特征的形式收集数据,评估运动知识必要性的测试,对具体案例的分析,以及收集学生对交互式学习的意见的评估表。数据收集表单中的查询经过调整,以符合Bloom的分类法。遵循理论指导,每个学生都参加了流动性需求知识测试和案例分析(预测试)。对照组的教学课程包括常规的讲座式教学,并辅以问答形式,而实验组通过交互式学习方法接受指导。一周后,所有学生都重新参加了流动需求知识测试和案例分析(后测)。随后,向学生征求了有关交互式学习方法的反馈。
    结果:知识测验显示出统计学上的显着差异,与实验组相比,对照组在测试后表现出更高的理解得分(p<0.05)。关于案例分析,统计分析表明,实验组的理解中位数得分超过对照组,合成,和总分,具有显著性差异(p<0.05)。此外,大多数学生对交互式学习方法表示赞成。
    结论:建议在护理教育的不同学科中重复进行互动学习的研究。
    结果:政府ID:NCT05868278。
    BACKGROUND: Interactive learning is one of the active learning methods used to develop students\' knowledge and skills.
    OBJECTIVE: This study was conducted to determine the effect of the interactive learning method with questions prepared according to Bloom\'s taxonomy on nursing students\' learning of the need for movement.
    METHODS: It is a randomized controlled study conducted in May 2023.
    METHODS: This study was conducted with 134 first-year nursing students taking the Fundamentals of Nursing course. The students were randomly divided into control (n = 67) and experimental (n = 67).
    METHODS: The data was collected by using a form delineating descriptive characteristics, a test assessing the necessity of movement knowledge, an analysis of a specific case study, and an assessment form for gathering student opinions on interactive learning. The queries within the data collection form were tailored to align with Bloom\'s taxonomy. Following the theoretical instruction, each student participated in the mobility needs knowledge test and case analysis (pre-test). The instructional session for the control group involved conventional lecture-style teaching supplemented with a question-and-answer format, while the experimental group received instruction through an interactive learning approach. One week subsequent to this, all students retook the mobility needs knowledge test and case analysis (post-test). Subsequently, feedback regarding the interactive learning method was solicited from the students.
    RESULTS: The knowledge test revealed a statistically significant difference, with the control group exhibiting a higher median comprehension score in the post-test compared to the experimental group (p < 0.05). Regarding the case analysis, statistical analysis demonstrated that the experimental group surpassed the control group in median scores for comprehension, synthesis, and total scores, with a significant difference (p < 0.05). Additionally, most students expressed favorable opinions toward the interactive learning approach.
    CONCLUSIONS: It is recommended that studies on interactive learning be repeated in different subjects in nursing education.
    RESULTS: gov ID:NCT05868278.
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  • 文章类型: Journal Article
    本文已迁移。这篇文章被标记为推荐。目的:近年来,在医学教育中越来越重视积极和敬业的学习。这项研究的目的是确定医学生在一个模块中的满意度和表现,其中44%的教育时间花在大型团体参与学习课程和家庭模块的组合中。方法:为期两周的皮肤病学课程过渡到包括许多大型小组互动课程的格式。课程满意度结果,考试成绩,并对参与式学习问卷进行了评估。结果:总体课程满意度从94%提高到99%,将课程评为良好或优秀的学生百分比(88%至98%)。回答该模块提供学生之间合作机会的学生百分比从50%上升到92%。我们根据学生的反馈从这些课程中拿走了一些学习点,包括需要对课前学习模块所需的时间和此类模块的格式敏感。结论:根据学生的反馈,我们发现,大小组教学在促进协作以及提高自我报告的理解和整体课程满意度方面是有效的。
    This article was migrated. The article was marked as recommended. Purpose: In recent years there has been increasing emphasis on active and engaged learning in medical education. The purpose of this study was to determine medical student satisfaction and performance in a module where 44% of the educational time was spent in a combination of large group engaged learning sessions and at-home modules. Methods: Over two years a week-long dermatology course was transitioned to a format that included numerous large group interactive sessions. Course satisfaction results, exam performance, and a questionnaire on engaged learning were assessed. Results: Overall course satisfaction improved from 94% to 99% of students ranking the course as good or excellent as did the percent of students who rated lecture delivery as engaging (88% to 98%). The percent of students responding that the module provided opportunities for collaboration among students rose from 50% to 92%. We took away a number of learning points from these sessions based on student feedback, including a need to be sensitive to the time required for pre-class learning modules and the format of such modules. Conclusions: Based on student feedback, we found that large group teaching was effective in fostering collaboration as well as improving self-reported comprehension and overall course satisfaction.
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  • 文章类型: Journal Article
    这项研究旨在阐明社交媒体和智能设备如何影响现代交互式学习过程。特别是在孟加拉国,一个南亚国家.已经提出了一些假设来支持社交媒体和数字小工具对交互式学习产生有利影响的观点。这些假设是通过调查学生来评估他们的看法的。这项深入的研究使用了来自孟加拉国各大学350名学生的在线调查数据,以调查这些学生使用智能手机等移动设备的方式。笔记本电脑等.和社交媒体平台以互动的方式增强他们的学习,和他们的教练,和他们之间。检查和仪器验证技术使用间接结构方程模型。研究发现,学生与同龄人和老师的互动,以及他们倾向于分享他们在网上学到的东西,都受到他们通过在线社交网络参与小组努力的显著影响。此外,研究表明,学生与教师的互动,同行,在线信息共享实践极大地影响了学生的参与度,影响学术成就。这项研究的结果表明,在Facebook等社交媒体平台上合作学习的学生,YouTube,Twitter更有创意,有动机,并致力于学术探索。
    This study aims to clarify how social media and smart devices affect the modern interactive learning process, particularly in Bangladesh, a South Asian nation. Several hypotheses have been formulated to support the notion that social media and digital gadgets have a favorable impact on interactive learning. These hypotheses were evaluated by surveying students to gauge their perceptions. This in-depth study uses data from an online survey administered to 350 students at various universities in Bangladesh to inquire into the ways in which these students make use of mobile devices like smartphones, laptops etc. and social media platforms to enhance their learning in an interactive manner, with their instructors, and amongst themselves. The examination and instrument validation techniques used an indirect structural equation model. The research found that students\' interactions with their peers and teachers, as well as their tendency to share what they\'ve learned online, were all significantly influenced by their participation in group efforts via online social networking. Furthermore, research has demonstrated that students\' interactions with instructors, peers, and online information-sharing practices greatly impact student engagement, which impacts academic achievement. This study\'s findings suggest that students who work together to learn on social media platforms like Facebook, YouTube, and Twitter are more likely to be creative, motivated, as well as committed to academic exploration.
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  • 文章类型: English Abstract
    BACKGROUND: Digitalization has long been an integral part of students\' everyday lives and increasingly also of their medical training. It seems to be an unwritten law that \"digital natives\" want as much digitalization as possible. This study aims to shed more light on how students in the clinical phase of medical studies perceive the increasing digitalization of teaching and what they need for good education.
    METHODS: This study analyzed two surveys that were conducted using an online questionnaire. On the one hand, students in the 5th-9th semesters of the medical faculty at the University of Hamburg (n = 282) were surveyed (survey 1). Another survey addressed all employees of ENT clinics in Germany (n = 175; survey 2).
    RESULTS: A total of 76 students took part in survey 1 and 123 lecturers in survey 2. The results show that both students and lecturers do not want face-to-face teaching to be completely replaced by digital formats. A total of 72.7% of students reject the possibility of teaching practical skills through digital formats. The majority of students surveyed stated that offline formats improve their concentration (61.1%), participation probability (63.9%), and motivation to learn (76.6%). In contrast, 40.2% of lecturers see digitalization as a way to reduce the workload without any relevant loss in teaching quality.
    CONCLUSIONS: Digital teaching formats have a negative impact on the medical education of the students surveyed. Interaction and physical presence are needed to increase the motivation to learn. This leads to the first conclusion that students are critical of the increasing digitalization of medical studies.
    UNASSIGNED: HINTERGRUND: Digitalisierung ist längst fester Bestandteil des Alltags von Studierenden und zunehmend auch ihrer medizinischen Ausbildung. Es scheint ein ungeschriebenes Gesetz zu sein, dass „digital natives“ möglichst viel Digitalisierung wollen. In dieser Studie wurde beleuchtet, wie Studierende im klinisch-geprägten Abschnitt des Medizinstudiums die zunehmende Digitalisierung der Lehre empfinden und was sie für eine gute Ausbildung benötigen.
    METHODS: Die vorliegende Studie analysiert 2 Umfragen, welche mittels Online-Fragebogen erhoben wurden. Zum einen wurden Studierende des 5.–9. Fachsemesters der Medizinischen Fakultät der Universität Hamburg (n = 282) befragt (Umfrage 1). Eine weitere Umfrage adressierte alle Beschäftigten der HNO-Kliniken Deutschlands (n = 175; Umfrage 2).
    UNASSIGNED: Es nahmen 76 Studierende an Umfrage 1 und 123 Dozierende an Umfrage 2 teil. Die Ergebnisse zeigen, dass sowohl Studierende als auch Dozierende keinen vollumfänglichen Ersatz von Präsenzlehre durch digitale Formate wünschen. Insgesamt 72,7 % der Studierenden lehnen die Möglichkeit der Vermittlung praktischer Fertigkeiten durch digitale Formate ab. Der Großteil der befragten Studierenden gibt an, in Offline-Formaten eine bessere Konzentration (61,1 %), Teilnahmewahrscheinlichkeit (63,9 %) und Lernmotivation (76,6 %) zu haben. Dozierende hingegen sehen die Digitalisierung zu 40,2 % als Entlastungsmöglichkeit ohne relevante Qualitätsverluste der Lehre.
    UNASSIGNED: Digitale Lehrformate beeinflussen die medizinische Ausbildung der befragten Studierenden negativ. Es bedarf der Interaktion und physischen Anwesenheit zur Steigerung der Lernmotivation. Dies führt zu dem ersten Schluss, dass Studierende einer zunehmenden Digitalisierung des Medizinstudiums kritisch gegenüberstehen.
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