Eye tracking

眼动追踪
  • 文章类型: Journal Article
    背景:在注意缺陷/多动障碍(ADHD)中,抑制性控制不良是其主要特征之一,眼球运动抑制受损被认为是该疾病的潜在生物标志物。虽然听觉白噪声已经证明了在这个群体中增强工作记忆的能力,视觉白噪声仍未被探索,两种类型的白噪声刺激对动眼抑制的影响也是如此。
    目的:这项交叉研究旨在探讨听觉和视觉白噪声对ADHD儿童和典型发育(TD)儿童动眼抑制的影响。该研究将调查不同噪声水平的影响(25%和50%的视觉,78dB听觉),和性能将在有和没有噪声刺激的情况下进行评估。我们假设暴露于白噪声会改善多动症儿童的表现,并损害TD儿童的表现。
    方法:记忆引导扫视和长时间注视,以检测ADHD中动眼神经抑制的敏感性而闻名,将用于评估性能。被诊断患有多动症的儿童,停药24小时,并招募了没有精神疾病的TD儿童进行研究。
    结果:数据收集于2023年10月启动,并于2024年2月结束。共有97名参与者报名参加,第一个结果预计在2024年9月至11月之间。
    结论:这项研究将检查跨模态感觉刺激是否可以增强执行功能,特别是眼球运动控制,患有ADHD的儿童。此外,这项研究将探讨两组听觉和视觉噪声效应之间的潜在差异。我们的目标是确定理解如何使用噪声来提高认知能力的含义。
    背景:ClinicalTrials.govNCT06057441;https://clinicaltrials.gov/study/NCT06057441。
    DERR1-10.2196/56388。
    BACKGROUND: In attention-deficit/hyperactivity disorder (ADHD), poor inhibitory control is one of the main characteristics, with oculomotor inhibition impairments being considered a potential biomarker of the disorder. While auditory white noise has demonstrated the ability to enhance working memory in this group, visual white noise is still unexplored and so are the effects of both types of white noise stimulation on oculomotor inhibition.
    OBJECTIVE: This crossover study aims to explore the impact of auditory and visual white noise on oculomotor inhibition in children with ADHD and typically developing (TD) children. The study will investigate the impact of different noise levels (25% and 50% visual, 78 dB auditory), and performance will be evaluated both with and without noise stimulation. We hypothesize that exposure to white noise will improve performance in children with ADHD and impair the performance for TD children.
    METHODS: Memory-guided saccades and prolonged fixations, known for their sensitivity in detecting oculomotor disinhibition in ADHD, will be used to assess performance. Children diagnosed with ADHD, withdrawing from medication for 24 hours, and TD children without psychiatric disorders were recruited for the study.
    RESULTS: Data collection was initiated in October 2023 and ended in February 2024. A total of 97 participants were enrolled, and the first results are expected between September and November 2024.
    CONCLUSIONS: This study will examine whether cross-modal sensory stimulation can enhance executive function, specifically eye movement control, in children with ADHD. In addition, the study will explore potential differences between auditory and visual noise effects in both groups. Our goal is to identify implications for understanding how noise can be used to improve cognitive performance.
    BACKGROUND: ClinicalTrials.gov NCT06057441; https://clinicaltrials.gov/study/NCT06057441.
    UNASSIGNED: DERR1-10.2196/56388.
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  • 文章类型: Journal Article
    这项研究的目的是调查奥运水平接触和非接触运动参与者的动眼功能差异。总的来说,67名男女奥林匹克级接触(n=27)和非接触(n=40)运动员完成了动眼任务,包括水平扫视(HS),圆形平滑追踪(CSP),水平平滑追踪(HSP),和使用远程眼睛跟踪器的垂直平滑追踪(VSP)。性别或年龄没有显着差异。除VSP路径差异和CSP同步外,每个变量均显示与非接触运动员的接触得分更高(p<.05)。进行逻辑回归以确定HS测量的程度,CSP同步,VSP通路预测运动类型。该模型意义重大,χ2(6)=37.08,p<.001,解释了57.4%的差异,正确分类了88.1%的病例。敏感性为87.5%,特异性为88.9%。CSP同步并没有增加参加接触运动的可能性。这是第一项研究,以确定接触和非接触运动的奥运运动员之间的动眼差异,这增加了越来越多的证据表明动眼功能可能是可靠的,快,实时工具,以帮助检测运动中的mTBI。
    The purpose of this study was to investigate the difference in oculomotor functioning between Olympic-level contact and non-contact sports participants. In total, 67 male and female Olympic-level contact (n = 27) and non-contact (n = 40) athletes completed oculomotor tasks, including Horizontal Saccade (HS), Circular Smooth Pursuit (CSP), Horizontal Smooth Pursuit (HSP), and Vertical Smooth Pursuit (VSP) using a remote eye tracker. No significant differences for sex or age occurred. Each variable indicated higher scores for contact compared to non-contact athletes (p < .05) except for VSP Pathway differences and CSP Synchronization. A logistic regression was performed to determine the degree that HS measures, CSP synchronization, and VSP pathway predicted sport type. The model was significant, χ2(6) = 37.08, p < .001, explaining 57.4% of the variance and correctly classified 88.1% of cases. The sensitivity was 87.5% and specificity was 88.9%. CSP synchronization did not increase the likelihood of participating in a contact sport. This was the first study to identify oculomotor differences between Olympic athletes of contact and non-contact sports, which adds to the growing evidence that oculomotor functioning may be a reliable, quick, real-time tool to help detect mTBI in sport.
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  • 文章类型: Journal Article
    眼动追踪技术是用于不同数学认知研究领域的潜在工具。此外,迫切需要更多的研究来提供有关注册眼科数据质量的详细信息。本研究旨在说明眼动追踪在数学认知检查中的适用性。特别关注完成计算机化心算任务的小学生。结果表明,当小学生从事这项特定任务时,眼动跟踪设备有效地捕获了高质量的眼动数据。此外,已发现任务表现与眼睛固定次数之间存在显着负相关。最后,已发现“感兴趣区域”之间的眼球运动差异,指示与算术计算的不同组件相关联的不同视觉跟踪。这项研究强调了未来研究在计算机化计算任务中使用眼动跟踪设备作为评估工具来探索复杂的视觉和认知过程的广泛可能性。
    Eye tracking technology is a high-potential tool for different mathematic cognition research areas. Moreover, there is a dire need for more studies that provide detailed information on the quality of registered eye data. This study aimed to illustrate the applicability of eye tracking in the examination of mathematical cognition, focusing specifically on primary school students completing a computerized mental arithmetic task. Results suggested that the eye tracking device effectively captured high-quality eye movement data when primary school children engaged in this specific task. Furthermore, significant negative correlations have been found between task performance and number of eye fixations. Finally, eye movements distinctions between \"Areas of Interest\" have been found, indicating different visual tracking associated with different components of arithmetic calculations. This study underscores the extensive possibilities for future research employing eye tracking devices during computerized calculation tasks as assessment tools to explore the complex visual and cognitive processes.
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  • 文章类型: Journal Article
    结合眼动追踪和虚拟现实(VR)是解决各种应用研究问题的一种有前途的方法。由于这种方法相对较新,例程尚未建立,第一步可能充满潜在的陷阱。本文给出了一个实践示例,以降低入门的界限。更具体地说,我专注于负担得起的附加技术,HTCVive的PupilLabs眼动追踪附加组件。作为具有GitHub上可用的所有相关源代码的附加技术,预处理的高度自由度,可视化,并分析VR中的眼动追踪数据。同时,一些额外的准备步骤的硬件和软件的设置是必要的。因此,从拆箱开始,VR中的眼球追踪细节,软件集成,以及分析数据和维护硬件的过程将得到解决。HTCVive的PupilLabs眼动追踪附加组件代表了对现有替代品的高度透明的方法。与在物理世界中应用的其他头戴式和远程眼睛跟踪器相比,VR中的眼睛跟踪的特征将被讨论。总之,本文从两个方面为开放科学的思想做出了贡献:第一,通过使必要的例程透明,因此可重复。第二,通过强调使用开源软件的好处。
    Combining eye tracking and virtual reality (VR) is a promising approach to tackle various applied research questions. As this approach is relatively new, routines are not established yet and the first steps can be full of potential pitfalls. The present paper gives a practice example to lower the boundaries for getting started. More specifically, I focus on an affordable add-on technology, the Pupil Labs eye tracking add-on for the HTC Vive. As add-on technology with all relevant source code available on GitHub, a high degree of freedom in preprocessing, visualizing, and analyzing eye tracking data in VR can be achieved. At the same time, some extra preparatory steps for the setup of hardware and software are necessary. Therefore, specifics of eye tracking in VR from unboxing, software integration, and procedures to analyzing the data and maintaining the hardware will be addressed. The Pupil Labs eye tracking add-on for the HTC Vive represents a highly transparent approach to existing alternatives. Characteristics of eye tracking in VR in contrast to other headmounded and remote eye trackers applied in the physical world will be discussed. In conclusion, the paper contributes to the idea of open science in two ways: First, by making the necessary routines transparent and therefore reproducible. Second, by stressing the benefits of using open source software.
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  • 文章类型: Journal Article
    我们比较了虚拟现实(VR)中两种基于平滑追踪的对象选择算法的性能。要评估一系列配置的最佳算法,我们系统地改变了可供选择的目标的数量,他们的距离,以及它们的运动模式(线性和圆形)。性能被操作为命中率,错过和未被发现。所有距离的平均值,与线性运动模式(F(1,11)=24.27,p<.001,η²=.29)相比,基于相关性的算法对于圆形运动模式表现更好。这对于基于差异的算法(F(1,11)=0.98,p=.344,η²=.01)没有发现。与较大的算法(F(1,11)=190.77,p<.001,η²=.75相关,和F(1,11)=148.20,p<.001,η²=.42,基于差异)。出现了距离x运动的相互作用效应。在系统地改变了目标的数量之后,这些结果可以复制,效果略小。根据性能水平,我们引入了最优阈值算法的概念,建议针对单个目标配置的最佳检测算法。讨论了在检测算法中添加第三维的学习以及干扰物的作用,并为未来的研究提供了建议。
    We compared the performance of two smooth-pursuit-based object selection algorithms in Virtual Reality (VR). To assess the best algorithm for a range of configurations, we systematically varied the number of targets to choose from, their distance, and their movement pattern (linear and circular). Performance was operationalized as the ratio of hits, misses and non-detections. Averaged over all distances, the correlation-based algorithm performed better for circular movement patterns compared to linear ones (F(1,11) = 24.27, p < .001, η² = .29). This was not found for the difference-based algorithm (F(1,11) = 0.98, p = .344, η² = .01). Both algorithms performed better in close distances compared to larger ones (F(1,11) = 190.77, p < .001, η² = .75 correlation-based, and F(1,11) = 148.20, p < .001, η² = .42, difference-based). An interaction effect for distance x movement emerged. After systematically varying the number of targets, these results could be replicated, with a slightly smaller effect. Based on performance levels, we introduce the concept of an optimal threshold algorithm, suggesting the best detection algorithm for the individual target configuration. Learnings of adding the third dimension to the detection algorithms and the role of distractors are discussed and suggestions for future research added.
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  • 文章类型: Journal Article
    移动眼动追踪有助于调查真实世界的设置,参与者可以自由移动。这增强了研究的生态有效性,但对分析提出了挑战。通常,例如,3D刺激被减少到2D图像(参考视图),并且注视被手动地映射到该2D图像。这导致关于刺激的三维性的信息丢失。使用多个参考图像,从不同的角度来看,带来了新的问题,特别是关于两个参考视图之间的过渡区域中的固定映射。提出了一种新开发的方法(MAP3D),该方法可以生成3D模型并将注视自动映射到刺激的虚拟3D模型。这避免了减少到2D参考图像以及图像之间的过渡的问题。x,固定的y和z坐标可以作为点云和作为。csv输出。首次探索性应用和评估测试很有希望:MAP3D通过开源软件提供了对3D刺激进行事后映射固定数据的创新方法,从而为研究提供了具有成本效益的新途径。
    Mobile eye tracking helps to investigate real-world settings, in which participants can move freely. This enhances the studies\' ecological validity but poses challenges for the analysis. Often, the 3D stimulus is reduced to a 2D image (reference view) and the fixations are manually mapped to this 2D image. This leads to a loss of information about the three-dimensionality of the stimulus. Using several reference images, from different perspectives, poses new problems, in particular concerning the mapping of fixations in the transition areas between two reference views. A newly developed approach (MAP3D) is presented that enables generating a 3D model and automatic mapping of fixations to this virtual 3D model of the stimulus. This avoids problems with the reduction to a 2D reference image and with transitions between images. The x, y and z coordinates of the fixations are available as a point cloud and as .csv output. First exploratory application and evaluation tests are promising: MAP3D offers innovative ways of post-hoc mapping fixation data on 3D stimuli with open-source software and thus provides cost-efficient new avenues for research.
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  • 文章类型: Journal Article
    用于估计来自移动和基于视频的眼睛跟踪器的注视方向的算法通常涉及以与移动的注视方向一致的方式跟踪通过眼睛相机图像移动的眼睛的特征。例如瞳孔的中心或边界。由于部分遮挡和环境反射,使用传统的计算机视觉技术跟踪这些特征可能很困难。尽管最近使用机器学习(ML)进行瞳孔跟踪的努力在使用分割性能的标准度量进行评估时已经证明了出色的结果,人们对这些网络如何影响最终凝视估计的质量知之甚少。当使用基于特征或基于模型的方法产生后续凝视估计时,这项工作提供了对几种当代基于ML的方法对眼睛特征跟踪的影响的客观评估。度量包括凝视估计的准确性和精确度,以及辍学率。
    Algorithms for the estimation of gaze direction from mobile and video-based eye trackers typically involve tracking a feature of the eye that moves through the eye camera image in a way that covaries with the shifting gaze direction, such as the center or boundaries of the pupil. Tracking these features using traditional computer vision techniques can be difficult due to partial occlusion and environmental reflections. Although recent efforts to use machine learning (ML) for pupil tracking have demonstrated superior results when evaluated using standard measures of segmentation performance, little is known of how these networks may affect the quality of the final gaze estimate. This work provides an objective assessment of the impact of several contemporary ML-based methods for eye feature tracking when the subsequent gaze estimate is produced using either feature-based or model-based methods. Metrics include the accuracy and precision of the gaze estimate, as well as drop-out rate.
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  • 文章类型: Journal Article
    这项研究检查了累积英语暴露水平不同的学龄儿童的语法性别处理。孩子们参与了一个视觉世界的范式,展示了一个四幅图片,他们听到了一个有性别的文章,然后是一个目标名词,并且在所有图像都是相同性别(相同性别)的背景下,其中所有干扰者的图像都是与目标名词相反的性别(不同的性别),所有干扰者的图像都是相反的性别,但是性别化的文章和目标名词对不匹配。我们调查了51名儿童(5岁;0-10岁;0),这些儿童自婴儿期以来就暴露于西班牙语,但其累积英语暴露量各不相同。除了视觉词范式,所有孩子都完成了文章名词命名任务,语法判断任务,和标准化的词汇测试。父母报告了他们孩子的累积英语语言接触和当前英语语言使用情况。为了研究词汇促进效应的时间过程,对目标的外观进行了基于聚类的置换测试分析。结果显示,所有儿童都以便利的方式使用性别(在名词区域),当文章-名词配对是非语法而不是语法时,理解力受到显着抑制。与累积英语接触较少的孩子相比,累积英语暴露更多的孩子在整体上看目标名词的频率明显较低,与年幼的孩子相比,年龄较大的儿童更经常地查看目标名词。此外,与女性项目相比,英语累积暴露量较低的儿童在不同性别条件下对目标名词的观察更多。
    This study examined grammatical gender processing in school-aged children with varying levels of cumulative English exposure. Children participated in a visual world paradigm with a four-picture display where they heard a gendered article followed by a target noun and were in the context where all images were the same gender (same gender), where all of the distractor images were the opposite gender than the target noun (different gender), and where all of the distractor images were the opposite gender, but there was a mismatch in the gendered article and target noun pair. We investigated 51 children (aged 5;0-10;0) who were exposed to Spanish since infancy but varied in their amount of cumulative English exposure. In addition to the visual word paradigm, all children completed an article-noun naming task, a grammaticality judgment task, and standardized vocabulary tests. Parents reported on their child\'s cumulative English language exposure and current English language use. To investigate the time course of lexical facilitation effects, looks to the target were analyzed with a cluster-based permutation test. The results revealed that all children used gender in a facilitatory way (during the noun region), and comprehension was significantly inhibited when the article-noun pairing was ungrammatical rather than grammatical. Compared to children with less cumulative English exposure, children with more cumulative English exposure looked at the target noun significantly less often overall, and compared to younger children, older children looked at the target noun significantly more often overall. Additionally, children with lower cumulative English exposure looked at target nouns more in the different-gender condition than the same-gender condition for masculine items more than feminine items.
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  • 文章类型: Journal Article
    成人发育协调障碍(DCD),有时被称为运动障碍,在电机开发和协调方面遇到困难,影响他们日常生活的方方面面。令人惊讶的是,人们对他们在运动领域遇到的困难背后的机制知之甚少。在儿童DCD中,已显示眼球运动控制方面发生了变化。这项研究的目的是确定有和没有可能的DCD的成年人是否存在动眼差异。视觉固定稳定性,顺利的追求,我们在21名可能患有DCD/行为障碍(pDCD)的成人(平均年龄29岁)和21名典型发育(TD)成人(平均年龄21岁)中评估了前视和抗扫视表现.眼动追踪技术显示,前视和后视任务中的动眼反应准备在各组之间具有可比性,在两个平稳的追求任务中较慢的追求收益也是如此。然而,与没有DCD的成年人相比,患有pDCD的成年人从固定目标处进行的扫视明显更多,并且反扫视错误明显更多。Further,与TD成年人相比,患有pDCD的成年人在维持参与方面表现出困难,并且在较快的追求任务中追求增益较低。这表明患有pDCD的成年人具有扫视抑制和保持对视觉目标的注意力的问题。由于在患有DCD的儿童中也报道了这种结果模式,对于患有DCD的患者,眼球运动困难可能在整个生命周期中持续存在。意识到非典型动眼控制在整个生命周期的日常生活活动中的影响将有助于更清楚地了解DCD患者这些困难的原因和影响。
    Adults with Developmental Coordination Disorder (DCD), sometimes referred to as dyspraxia, experience difficulties in motor development and coordination, which impacts on all aspects of their daily lives. Surprisingly little is known about the mechanisms underlying the difficulties they experience in the motor domain. In childhood DCD, aspects of oculomotor control have been shown to be altered. The purpose of this study was to determine whether oculomotor differences are present in adults with and without probable DCD. Visual fixation stability, smooth pursuit, and pro-and anti-saccade performance were assessed in 21 adults (mean age 29 years) with probable DCD/dyspraxia (pDCD) and 21 typically-developing (TD) adults (mean age 21 years). Eye tracking technology revealed that oculomotor response preparation in the pro- and anti-saccade tasks was comparable across groups, as was pursuit gain in the slower of the two smooth pursuit tasks. However, adults with pDCD made significantly more saccades away from the fixation target than those without DCD and significantly more anti-saccade errors. Further, compared to TD adults, adults with pDCD demonstrated difficulties in maintaining engagement and had lower pursuit gain in the faster pursuit task. This suggests that adults with pDCD have problems with saccadic inhibition and maintaining attention on a visual target. Since this pattern of results has also been reported in children with DCD, oculomotor difficulties may be persistent for those with DCD across the lifespan. An awareness of the impact of atypical oculomotor control in activities of daily living across the lifespan would support clearer understanding of the causes and impacts of these difficulties for those with DCD.
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  • 文章类型: Journal Article
    认知对大脑功能至关重要,准确地对认知负荷进行分类对于理解跨任务的心理过程至关重要。本文创新性地将功能近红外光谱(fNIRS)与眼动追踪技术相结合,深入研究神经认知层面的认知负荷分类。这种集成克服了单一模式的局限性,解决诸如特征选择之类的挑战,高维,样本容量不足。我们采用fNIRS-眼动追踪技术,在各种认知任务中收集神经活动和眼动追踪数据,其次是预处理。使用最大相关性最小冗余算法,我们提取最相关的特征,并评估它们对分类任务的影响。我们通过构建模型来评估分类性能(朴素贝叶斯,支持向量机,K-最近的邻居,和随机森林),并采用交叉验证。结果证明了fNIRS-眼动追踪的有效性,最大相关最小冗余算法,以及区分认知负荷水平的机器学习技术。这项研究强调了特征数量对性能的影响,强调需要一个最佳的功能集,以提高准确性。这些发现促进了我们对与认知负荷相关的神经科学特征的理解,将神经心理学研究推向更深层次,并对未来的认知科学具有重要意义。
    Cognition is crucial to brain function, and accurately classifying cognitive load is essential for understanding the psychological processes across tasks. This paper innovatively combines functional near-infrared spectroscopy (fNIRS) with eye tracking technology to delve into the classification of cognitive load at the neurocognitive level. This integration overcomes the limitations of a single modality, addressing challenges such as feature selection, high dimensionality, and insufficient sample capacity. We employ fNIRS-eye tracking technology to collect neural activity and eye tracking data during various cognitive tasks, followed by preprocessing. Using the maximum relevance minimum redundancy algorithm, we extract the most relevant features and evaluate their impact on the classification task. We evaluate the classification performance by building models (naive Bayes, support vector machine, K-nearest neighbors, and random forest) and employing cross-validation. The results demonstrate the effectiveness of fNIRS-eye tracking, the maximum relevance minimum redundancy algorithm, and machine learning techniques in discriminating cognitive load levels. This study emphasizes the impact of the number of features on performance, highlighting the need for an optimal feature set to improve accuracy. These findings advance our understanding of neuroscientific features related to cognitive load, propelling neural psychology research to deeper levels and holding significant implications for future cognitive science.
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