Digital Interventions

数字干预
  • 文章类型: Journal Article
    背景:疟疾每年影响近2.5亿人。具体来说,乌干达的负担是最高的,1300万例,近2万人死亡。控制疟疾的传播依赖于媒介监测,收集的蚊子在农村地区的媒介物种密度进行分析,以制定相应的干预措施。然而,这依赖于训练有素的昆虫学家,称为媒介控制官员(VCO),他们通过显微镜识别物种。昆虫学家的全球短缺以及这种耗时的过程导致了严重的报告延迟。VectorCam是一种低成本的基于人工智能的工具,可以识别蚊子的物种,性别,和腹部状态,并将这些结果从监测点以电子方式发送给决策者,从而对乡村卫生队(VHTs)的流程进行解链。
    目的:本研究通过评估VectorCam系统在VHT中的效率来评估其可用性,有效性,和满意度。
    方法:VectorCam系统具有成像硬件和旨在识别蚊子种类的手机应用程序。需要两个用户:(1)使用应用程序捕获蚊子图像的成像器,以及(2)从硬件加载和卸载蚊子的加载器。确定了两个角色的关键成功任务,哪些VCO用来训练和认证VHT。在第一阶段(第一阶段),VCO和VHT配对以承担成像仪或加载器的角色。之后,他们交换了。在第二阶段,两个VHT配对,模仿真正的用途。拍摄每只蚊子的时间,严重错误,记录每个参与者的系统可用性量表(SUS)评分。
    结果:总体而言,招募了14名20至70岁的男性和6名女性VHT成员,其中12名(60%)参与者有智能手机使用经验。成像仪第1阶段和第2阶段的平均吞吐量值分别为每个蚊子70(SD30.3)秒和56.1(SD22.9)秒,分别,表明对蚊子托盘成像的时间长度减少。装载机第1阶段和第2阶段的平均吞吐量值分别为每只蚊子50.0秒和55.7秒,分别,表明时间略有增加。在有效性方面,在第1阶段,成像仪有8%(6/80)的关键误差,加载器有13%(10/80)的关键误差.在阶段2中,成像器(对于VHT对)具有14%(11/80)的关键误差,并且加载器(对于VHT对)具有12%(19/160)的关键误差。系统的平均SUS评分为70.25,表明正的可用性。Kruskal-Wallis分析表明,性别或具有和不具有智能手机使用经验的用户之间的SUS(H值)得分没有显着差异。
    结论:VectorCam是一种可用的系统,用于在乌干达农村地区对蚊子标本进行现场鉴定。即将进行的设计更新将解决用户和观察者的担忧。
    BACKGROUND: Malaria impacts nearly 250 million individuals annually. Specifically, Uganda has one of the highest burdens, with 13 million cases and nearly 20,000 deaths. Controlling the spread of malaria relies on vector surveillance, a system where collected mosquitos are analyzed for vector species\' density in rural areas to plan interventions accordingly. However, this relies on trained entomologists known as vector control officers (VCOs) who identify species via microscopy. The global shortage of entomologists and this time-intensive process cause significant reporting delays. VectorCam is a low-cost artificial intelligence-based tool that identifies a mosquito\'s species, sex, and abdomen status with a picture and sends these results electronically from surveillance sites to decision makers, thereby deskilling the process to village health teams (VHTs).
    OBJECTIVE: This study evaluates the usability of the VectorCam system among VHTs by assessing its efficiency, effectiveness, and satisfaction.
    METHODS: The VectorCam system has imaging hardware and a phone app designed to identify mosquito species. Two users are needed: (1) an imager to capture images of mosquitos using the app and (2) a loader to load and unload mosquitos from the hardware. Critical success tasks for both roles were identified, which VCOs used to train and certify VHTs. In the first testing phase (phase 1), a VCO and a VHT were paired to assume the role of an imager or a loader. Afterward, they swapped. In phase 2, two VHTs were paired, mimicking real use. The time taken to image each mosquito, critical errors, and System Usability Scale (SUS) scores were recorded for each participant.
    RESULTS: Overall, 14 male and 6 female VHT members aged 20 to 70 years were recruited, of which 12 (60%) participants had smartphone use experience. The average throughput values for phases 1 and 2 for the imager were 70 (SD 30.3) seconds and 56.1 (SD 22.9) seconds per mosquito, respectively, indicating a decrease in the length of time for imaging a tray of mosquitos. The loader\'s average throughput values for phases 1 and 2 were 50.0 and 55.7 seconds per mosquito, respectively, indicating a slight increase in time. In terms of effectiveness, the imager had 8% (6/80) critical errors and the loader had 13% (10/80) critical errors in phase 1. In phase 2, the imager (for VHT pairs) had 14% (11/80) critical errors and the loader (for VHT pairs) had 12% (19/160) critical errors. The average SUS score of the system was 70.25, indicating positive usability. A Kruskal-Wallis analysis demonstrated no significant difference in SUS (H value) scores between genders or users with and without smartphone use experience.
    CONCLUSIONS: VectorCam is a usable system for deskilling the in-field identification of mosquito specimens in rural Uganda. Upcoming design updates will address the concerns of users and observers.
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  • 文章类型: Journal Article
    背景:儿童心理健康问题的患病率上升,青少年,年轻人已经成为一个不断升级的公共卫生问题,在全球范围内影响大约10%-20%的年轻人。积极心理学干预(PPI)可以作为强大的心理健康促进工具,以覆盖广泛的受众,否则可能会面临挑战。这种增加的机会将能够通过提高自我效能来预防精神障碍和促进广泛的福祉,从而支持实现具体目标。
    目的:我们旨在对所有涉及儿童的随机对照试验和对照试验进行综合,青少年,和年轻人,包括临床和非临床人群,全面评估数字PPI在该年龄段的有效性。
    方法:在9个电子数据库中进行文献检索直到2023年1月12日,灰色文献直到2023年4月之后,我们对35篇文章进行了系统的回顾,其中18人(51%)为荟萃分析提供数据。我们纳入了随机对照试验和主要基于网络的对照试验,数字,或以积极心理学框架为主要组成部分的基于智能手机的干预措施。研究包括平均年龄<35岁的参与者。PPI的结果被归类为幸福感指标(同情心,生活满意度,乐观,幸福,弹性,情绪调节和情绪意识,希望,正念,目的,生活质量,感恩,同理心,原谅,动机,和善良)和不适(抑郁,焦虑,压力,孤独,和倦怠)。PRISMA(系统审查和荟萃分析的首选报告项目)指南用于选择研究和数据提取。质量评估按照CONSORT(报告试验综合标准)指南进行。
    结果:对于幸福结果,荟萃分析结果表明,PPI增强了目标感,感恩,和希望(对冲g=0.555),同情(对冲g=0.447),积极应对行为(对冲g=0.421),身体形象相关结果(对冲g=0.238),和积极的心态倾向(对冲g=0.304)。对于疾病结果,PPI降低了认知偏差(对冲g=-0.637),负面情绪和情绪(对冲g=-0.369),和应力水平(对冲g=-0.342)。值得注意的是,当考虑等待列表对照组与数字对照组相比时,发现更大的效应大小.漏斗图显示没有发表偏倚。荟萃回归分析显示,在包括年轻人在内的研究中,PPI对幸福感结果的影响大小往往更大。而对疾病结局没有发现具体影响.
    结论:修订后的证据表明PPI有益于年轻人的健康并减轻不适症状。数字平台提供了一种独特的方式来解决他们的心理健康挑战,虽然不是没有限制。未来的研究应该探索它们如何满足年轻人的需求,并进一步研究哪些具体的PPI或干预措施组合对其他数字控制组最有益。
    背景:PROSPERO国际系统评价前瞻性注册CRD42023420092;https://www.crd.约克。AC.uk/prospro/display_record.php?RecordID=420092。
    BACKGROUND: The rising prevalence of mental health issues in children, adolescents, and young adults has become an escalating public health issue, impacting approximately 10%-20% of young people on a global scale. Positive psychology interventions (PPIs) can act as powerful mental health promotion tools to reach wide-ranging audiences that might otherwise be challenging to access. This increased access would enable prevention of mental disorders and promotion of widespread well-being by enhancing self-efficacy, thereby supporting the achievement of tangible objectives.
    OBJECTIVE: We aimed to conduct a comprehensive synthesis of all randomized controlled trials and controlled trials involving children, adolescents, and young adults, encompassing both clinical and nonclinical populations, to comprehensively evaluate the effectiveness of digital PPIs in this age group.
    METHODS: After a literature search in 9 electronic databases until January 12, 2023, and gray literature until April 2023, we carried out a systematic review of 35 articles, of which 18 (51%) provided data for the meta-analysis. We included randomized controlled trials and controlled trials mainly based on web-based, digital, or smartphone-based interventions using a positive psychology framework as the main component. Studies included participants with a mean age of <35 years. Outcomes of PPIs were classified into indicators of well-being (compassion, life satisfaction, optimism, happiness, resilience, emotion regulation and emotion awareness, hope, mindfulness, purpose, quality of life, gratitude, empathy, forgiveness, motivation, and kindness) and ill-being (depression, anxiety, stress, loneliness, and burnout). PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines were used for the selection of studies and data extraction. Quality assessment was performed following the CONSORT (Consolidated Standards of Reporting Trials) guidelines.
    RESULTS: For well-being outcomes, meta-analytic results showed that PPIs augmented the feeling of purpose, gratitude, and hope (Hedges g=0.555), compassion (Hedges g=0.447), positive coping behaviors (Hedges g=0.421), body image-related outcomes (Hedges g=0.238), and positive mindset predisposition (Hedges g=0.304). For ill-being outcomes, PPIs reduced cognitive biases (Hedges g=-0.637), negative emotions and mood (Hedges g=-0.369), and stress levels (Hedges g=-0.342). Of note, larger effect sizes were found when a waiting list control group was considered versus a digital control group. A funnel plot showed no publication bias. Meta-regression analyses showed that PPIs tended to show a larger effect size on well-being outcomes in studies including young adults, whereas no specific effect was found for ill-being outcomes.
    CONCLUSIONS: Revised evidence suggests that PPIs benefit young people\'s well-being and mitigate ill-being symptoms. Digital platforms offer a unique way to address their mental health challenges, although not without limitations. Future research should explore how they work for the needs of the young population and further examine what specific PPIs or combination of interventions is most beneficial with respect to other digital control groups.
    BACKGROUND: PROSPERO International Prospective Register of Systematic Reviews CRD42023420092; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=420092.
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  • 文章类型: Journal Article
    电子健康素养是追求电子健康信息的必备技能,特别是对于健康需求随着年龄增长而增加的老年人。韩国现在正处于快速数字化的社会和日益老龄化的人口的交汇点。电子健康素养使老年人能够最大限度地有效利用新兴的数字技术来提高他们的健康和生活质量。了解韩国老年人的电子健康素养对于消除灰色数字鸿沟和健康信息获取方面的不平等至关重要。
    本研究旨在调查影响韩国老年人电子健康素养的因素及其对健康结果和电子健康使用的影响。
    这是一项横断面调查。包括韩国2个城市的65岁及以上的社区居住老年人。电子健康素养是通过电子健康素养量表进行测量的。使用有序logistic回归分析与eHealth素养和多变量方差分析相关的因素,以了解eHealth素养对健康结果和eHealth使用的影响。
    总共,对434名参与者进行了分析。共有22.3%(97/434)的参与者具有较高的电子健康素养技能。年龄增长,月收入较高,在互联网上花费的时间与电子健康素养显著相关(P<.001),社交媒体用户拥有更高技能的可能性是3.97倍(调整后的比值比3.97,95%CI1.02-15.43;P=.04)。较高的电子健康素养与更好的自我感知健康和频繁使用数字技术来获得健康和护理服务相关(P<.001)。
    社会经济地位和互联网和社交媒体参与度的差异可能导致不同水平的电子健康素养技能,这可能会对健康结果和电子健康使用产生相应的影响。量身定制的电子健康干预措施,基于电子健康素养的社会和数字决定因素,可以促进老年人的电子健康信息获取,并促进数字包容性健康的老龄化社区。
    UNASSIGNED: eHealth literacy is an essential skill for pursuing electronic health information, particularly for older people whose health needs increase with age. South Korea is now at the intersection of a rapidly digitalizing society and an increasingly aged population. eHealth literacy enables older people to maximize the effective use of emerging digital technology for their health and quality of life. Understanding the eHealth literacy of Korean older adults is critical to eliminating the gray digital divide and inequity in health information access.
    UNASSIGNED: This study aims to investigate factors influencing eHealth literacy in older Korean adults and its impact on health outcomes and eHealth use.
    UNASSIGNED: This was a cross-sectional survey. Community-dwelling older adults 65 years and older in 2 urban cities in South Korea were included. eHealth literacy was measured by the eHealth Literacy Scale. Ordinal logistic regression was used to analyze factors associated with eHealth literacy and multivariate ANOVA for the impact of eHealth literacy on health outcomes and eHealth use.
    UNASSIGNED: In total, 434 participants were analyzed. A total of 22.3% (97/434) of participants had high eHealth literacy skills. Increasing age, higher monthly income, and time spent on the internet were significantly associated with eHealth literacy (P<.001), and social media users were 3.97 times (adjusted odds ratio 3.97, 95% CI 1.02-15.43; P=.04) more likely to have higher skill. Higher eHealth literacy was associated with better self-perceived health and frequent use of digital technologies for accessing health and care services (P<.001).
    UNASSIGNED: Disparity in socioeconomic status and engagement on the internet and social media can result in different levels of eHealth literacy skills, which can have consequential impacts on health outcomes and eHealth use. Tailored eHealth interventions, grounded on the social and digital determinants of eHealth literacy, could facilitate eHealth information access among older adults and foster a digitally inclusive healthy aging community.
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  • 文章类型: Journal Article
    背景:性别是影响慢性疼痛发展和治疗的重要因素,但其影响程度仍不清楚。其他人口统计学因素以及非药物干预措施可能会影响男性和女性的疼痛敏感性。
    目的:在本研究中,我们的目的是调查性别和其他人口统计学的影响,生活方式,行为,临床,和环境因素对荷兰人群疼痛敏感性的影响。使用不同的胶片来研究它们如何影响疼痛敏感性以及性别和其他变量对这种简单干预的影响。
    方法:我们进行了一项由两部分组成的研究:(1)一项横断面研究,以调查男性和女性之间的疼痛敏感性差异以及其他人口统计学变量对荷兰队列中疼痛敏感性的影响;(2)一项互联网干预研究,以确定短片是否会扭曲疼痛敏感性。
    结果:所有受访者填写了基于网络的人口统计问卷,并随机分为4组。对照组填写疼痛敏感性问卷,不看初步电影。在对照组(n=1746)中进行横截面分析。其他3组观看了短片:一组观看了自然风光的电影(n=2650),另一组观看了一部关于笑人的电影(n=2735),最后一组观看了关于身体疼痛事件的电影(n=2708)。电影观看后,参与者被引导至疼痛敏感性问卷以测量他们的疼痛敏感性.疼痛敏感性问卷得分在0-1的数字评定量表上表示为每个问题的平均值。横断面研究显示,男女之间没有显着差异,但在存在特定背景因素的情况下,疼痛敏感性问卷中的男女之间存在差异。观看短片对患有慢性疼痛的受访者的疼痛敏感性有积极影响,在女性受访者中观察到更高的效果。
    结论:进行疼痛研究的科学家需要考虑可能影响研究结果的因素,并意识到这些因素可能是性别依赖性的。和疼痛敏感性应进行相应分析。即使是相对较小的干预措施,如看电影,也会影响疼痛敏感性,尤其是在目前患有慢性疼痛的受访者中。当存在不同的背景因素时,这种效果也可以变化。我们的发现值得进一步探索简单干预措施为个性化医疗患者带来的可能性。
    背景:Landelijk试用注册NTR-newNL8182;https://onderzoekmetmensen。nl/en/trial/29537。
    BACKGROUND: Sex is an important factor influencing the development and treatment of chronic pain, but the extent of its influence is still unclear. Other demographic factors as well as nonpharmacological interventions might influence pain sensitivity differently in men and women.
    OBJECTIVE: In this study, we aimed to investigate the influence of sex and other demographic, lifestyle, behavioral, clinical, and environmental factors on pain sensitivity in the Dutch population. Different films were used to investigate how they would impact pain sensitivity and what influence sex and other variables have on the effect of this simple intervention.
    METHODS: We performed a study consisting of 2 parts: (1) a cross-sectional research to investigate pain sensitivity differences between men and women and the influence of other demographic variables on the pain sensitivity in a Dutch cohort and (2) an internet intervention study to determine whether a short film could skew pain sensitivity.
    RESULTS: All respondents filled in a web-based demographic questionnaire and were randomized into 4 groups. The control group filled in the Pain Sensitivity Questionnaire without watching a preliminary film. A cross-sectional analysis was performed in the control group (n=1746). The other 3 groups watched short films: one group watched a film with scenes of nature (n=2650), another group watched a film on laughing people (n=2735), and the last group watched a film on physically painful events (n=2708). Immediately after the film viewing, participants were directed to the Pain Sensitivity Questionnaire to measure their pain sensitivity. The Pain Sensitivity Questionnaire score was stated as a mean per question on the numeric rating scale from 0-1. The cross-sectional study revealed no significant differences between men and women but showed male-female differences in the Pain Sensitivity Questionnaire when specific background factors were present. Watching a short film had a positive impact on the pain sensitivity of the respondents who had chronic pain, with a higher effect observed in female respondents.
    CONCLUSIONS: Scientists performing pain research need to account for factors that can influence the outcome of their study and be aware that these factors can be sex-dependent, and pain sensitivity should be analyzed accordingly. Even relatively small interventions such as watching a film can impact pain sensitivity, especially in respondents with current chronic pain. This effect can vary as well when different background factors are present. Our findings warrant further explorations of the possibilities that simple interventions bring for patients in personalized medicine.
    BACKGROUND: Landelijk Trial Register NTR-new NL8182; https://onderzoekmetmensen.nl/en/trial/29537.
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  • 文章类型: Journal Article
    背景:患者报告的结果与临床实践相关,显示患者的益处,支持临床医生的决策,并有助于提供高标准的护理。对患者报告的结果进行数字监测仍然很少见。患者获益指数(PBI)衡量患者观点的获益和目标,可能与定期记录和共同决策相关。
    目的:本研究旨在开发PBI的电子版,以检查其在银屑病患者临床实践中的可行性和可接受性。
    方法:我们开发了一个应用程序,在对其可行性和可接受性进行定量调查之前,使用焦点小组和对患者的认知汇报进行有效的PBI。Conduction参加了德国的门诊皮肤科护理室。进行描述性和亚组分析。
    结果:共有139名患者完成了电子PBIs(ePBIs)并参与了调查。ePBI是可以理解的(n=129-137,92.8%-98.6%)和可行的,例如,易于阅读(n=135,97.1%)和简单处理(n=137,98.5%)。可接受性也很高,例如,患者可以想象在实践中使用和讨论ePBI数据(n=91,65.5%)并定期记录(n=88,63.3%).他们认为它可以支持治疗决策(n=118,84.9%)并改善与医生的沟通(n=112,81.3%)。他们可以想象定期填写电子问卷(n=118,84.9%),甚至更喜欢电子版本而不是纸质版本(n=113,81.2%)。年龄较大和受教育程度较低的人表现出更小的可行性,但是后者希望与医生的关系得到改善,并且更愿意投入时间或精力。
    结论:PBI的应用程序和网络版本对于提供全面文档和患者参与实践的患者是可用和可接受的。实施策略应考虑患者的需求,障碍,和促进者,还有医生的态度和医疗保健系统的要求。
    BACKGROUND: Patient-reported outcomes are relevant in clinical practice showing patient benefits, supporting clinicians\' decision-making, and contributing to the delivery of high standards of care. Digital monitoring of patient-reported outcomes is still rare. The Patient Benefit Index (PBI) measures benefits and goals from patients\' views and may be relevant for regular documentation and shared decision-making.
    OBJECTIVE: This study aimed to develop electronic versions of the PBI to examine their feasibility and acceptability in clinical practice for patients with psoriasis.
    METHODS: We developed an app and a web version of the existing, valid PBI using focus groups and cognitive debriefings with patients before conducting a quantitative survey on its feasibility and acceptability. Conduction took part in an outpatient dermatology care unit in Germany. Descriptive and subgroup analyses were conducted.
    RESULTS: A total of 139 patients completed the electronic PBIs (ePBIs) and took part in the survey. The ePBI was understandable (n=129-137, 92.8%-98.6%) and feasible, for example, easy to read (n=135, 97.1%) and simple to handle (n=137, 98.5%). Acceptability was also high, for example, patients can imagine using and discussing the ePBI data in practice (n=91, 65.5%) and documenting it regularly (n=88, 63.3%). They believe it could support treatment decisions (n=118, 84.9%) and improve communication with their physician (n=112, 81.3%). They can imagine filling in electronic questionnaires regularly (n=118, 84.9%), even preferring electronic over paper versions (n=113, 81.2%). Older and less educated people show less feasibility, but the latter expected the relationship with their physician to improve and would be more willing to invest time or effort.
    CONCLUSIONS: The app and web version of the PBI are usable and acceptable for patients offering comprehensive documentation and patient participation in practice. An implementation strategy should consider patients\' needs, barriers, and facilitators but also physicians\' attitudes and requirements from the health care system.
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  • 文章类型: Journal Article
    尽管许多女性经历身体不满,预防更严重疾病发作的治疗方案在可及性方面受到限制。因此,数字干预可能是解决限制性治疗方案的适当替代资源.这项研究提供了非临床成年女性数字身体图像干预证据的统计综合。系统的文献检索确定了19项研究(N=2424),这些研究测试了数字身体图像干预与对照条件相比的效果。使用随机效应模型综合研究结果,和小至中等统计学意义的效应大小表明,数字干预措施有利于提高整体满意度(g=0.43)和减少认知体不满(g=0.36)。这些荟萃分析结果为数字身体图像干预对非临床成年女性的有效性提供了证据。没有发现干预类型是统计学上显著的调节因素,这可能表明一系列干预类型可以减少身体不满。总的来说,数字身体图像干预可能是缓解身体不满的可行选择,特别是对于可能无法获得常规治疗的妇女。
    Although many women experience body dissatisfaction, treatment options that prevent the onset of more serious conditions are limited in accessibility. As such, digital interventions may be an appropriate alternative resource to address restricted treatment options. This study provides statistical syntheses of the evidence for digital body image interventions for non-clinical adult women. A systematic literature search identified 19 studies (N = 2424) that tested the effect of a digital body image intervention compared to a control condition. Study results were synthesised using random effects models, and small to medium statistically significant effect sizes indicated that digital interventions were beneficial in increasing overall global satisfaction (g = 0.43) and reducing cognitive body dissatisfaction (g = 0.36). These meta-analytic findings provide evidence for the efficacy of digital body image interventions for non-clinical adult women. Intervention type was not found to be a statistically significant moderator, which may suggest that a range of intervention types can produce similar reductions in body dissatisfaction. Overall, digital body image interventions may be a feasible option to alleviate body dissatisfaction, particularly for women who may be unable to access conventional treatment.
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  • 文章类型: Journal Article
    美国医疗保健结果,包括可避免的死亡率,尽管人均医疗支出最高,但仍是高收入国家中最差的国家之一。虽然社区药房有助于慢性病管理和预防医学,它们还提供增加死亡风险和心血管疾病患病率的消费品,糖尿病,癌症,和抑郁症。为了解决这些矛盾,我们的观点文章描述了主要连锁药店的机会(例如,CVSPharmacyandWalgreens)引入数字健康通道,专门用于处方和非处方数字治疗(DTx),以及支持疾病自我管理的移动应用程序和可穿戴设备,健康,和幸福。我们为数字健康通道提供了基于证据的理由,以取代专门用于含糖饮料和其他不健康商品的空间(酒精,烟草)可能会增加过早死亡的风险。我们讨论了数字健康通道如何作为营销和患者教育资源,告知客户商业上可用的DTx和其他支持健康生活方式的技术。由于药学实践需要利润率和以患者为中心之间的共生平衡,基于价值的护理,用健康促进技术取代有害健康的产品可以积极影响慢性病的预防,以及前往附近药房取药的患者和护理人员的身心健康。
    United States healthcare outcomes, including avoidable mortality rates, are among the worst of high-income countries despite the highest healthcare spending per capita. While community pharmacies contribute to chronic disease management and preventive medicine, they also offer consumer products that increase mortality risks and the prevalence of cardiovascular diseases, diabetes, cancer, and depression. To resolve these contradictions, our perspective article describes opportunities for major pharmacy chains (e.g., CVS Pharmacy and Walgreens) to introduce digital health aisles dedicated to prescription and over-the-counter digital therapeutics (DTx), together with mobile apps and wearables that support disease self-management, wellness, and well-being. We provide an evidence-based rationale for digital health aisles to replace spaces devoted to sugar-sweetened beverages and other unhealthy commodities (alcohol, tobacco) that may increase risks for premature death. We discuss how digital health aisles can serve as marketing and patient education resources, informing customers about commercially available DTx and other technologies that support healthy lifestyles. Since pharmacy practice requires symbiotic balancing between profit margins and patient-centered, value-based care, replacing health-harming products with health-promoting technologies could positively impact prevention of chronic diseases, as well as the physical and mental health of patients and caregivers who visit neighborhood pharmacies in order to pick up medicines.
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  • 文章类型: Journal Article
    背景:幸福是一个多维概念,并已扩展到许多领域。在过去的十年中,由于人们提出的担忧,学生的福祉引起了人们的关注。数字健康干预措施有可能增强和改善学生的福祉。
    目的:本研究的目的是设计,发展,并对数字健康平台进行试点测试,以增强学生的福祉。
    方法:将在古吉拉特邦和泰米尔纳德邦招募5000名参与者,印度。学生将从瓦多达拉的Parul大学入学,古吉拉特邦,以及Panimalar医学院附属医院和研究所,帕尼玛拉尔工程学院,帕尼玛拉尔理工学院,和钦奈的Panimalar护理学院,泰米尔纳德邦.目前同意参加的本科生和研究生将使用这些机构的便利抽样来招募。该研究将收集基线数据以构建学生幸福感指数。根据风险状况,将为人口的随机子集提供数字健康干预,它将提供量身定制的互动信息,以解决本科生和研究生的福祉的各个方面。符合条件的研究参与者将年满18岁,在这些机构注册,并愿意同意参加这项研究。
    结果:拟议的研究是一项无资金支持的研究。研究中的个人注册始于2022年10月。收集的数据将使用SAS(9.3版;SAS研究所)进行分析,结果将报告为95%CIs和P值。
    结论:拟议的研究将有助于确定影响大学生幸福感的因素,并有助于设计数字健康干预措施,以改善本科生和研究生的幸福感。
    PRR1-10.2196/39779。
    BACKGROUND: Well-being is a multidimensional concept and has been extended to many areas. Student well-being has garnered attention over the last decade due to concerns that have been raised. Digital health interventions have the potential to enhance and improve student well-being.
    OBJECTIVE: The objective of the study is to design, develop, and pilot-test a digital health platform to enhance student well-being.
    METHODS: A sample size of 5000 participants will be recruited across Gujarat and Tamil Nadu, India. Students will be enrolled from Parul University in Vadodara, Gujarat, as well as Panimalar Medical College Hospital and Research Institute, Panimalar Engineering College, Panimalar Institute of Technology, and Panimalar College of Nursing in Chennai, Tamil Nadu. Current undergraduate and graduate students consenting to participate will be recruited using convenience sampling from these institutes. The study will collect baseline data to construct the student well-being index. Based on the risk profile, a random subset of the population will be provided access to the digital health intervention, which will deliver tailored interactive messages addressing the various dimensions of well-being among undergraduate and graduate students. The eligible study participants will be aged 18 years and older, enrolled in these institutes, and willing to give their consent to participate in the study.
    RESULTS: The proposed research is an unfunded study. The enrollment of the individuals in the study began in October 2022. Data gathered will be analyzed using SAS (version 9.3; SAS Institute) and results will be reported as 95% CIs and P values.
    CONCLUSIONS: The proposed study will help to determine the factors affecting well-being among college students and help in designing digital health interventions to improve the well-being of undergraduate and graduate students.
    UNASSIGNED: PRR1-10.2196/39779.
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  • 文章类型: Journal Article
    背景:数字技术的发展有可能改变糖尿病管理。现代糖尿病管理的关键方面之一仍然是实现血糖目标以避免急性和长期并发症。
    目的:本研究旨在描述与2型糖尿病(T2DM)自我管理的各种数字干预措施的相对有效性或有效性和安全性有关的证据。主要关注降低糖化血红蛋白A1c(HbA1c)水平。
    方法:通过搜索Embase进行系统文献综述(SLR),MEDLINE,和中央于2022年4月5日。研究选择,数据提取,质量评估由2名独立评审员进行.SLR的合格标准包括随机对照试验(RCTs)和评估包含两种人类干预措施的比较观察性研究(例如,教练)和数字组件(例如,血糖仪)在成人T2DM患者中。主要荟萃分析仅限于报道实验室测量的HbA1c的研究。在二级分析中,以数字干预中的指导强度作为分类协变量进行meta回归.
    结果:总计,28项研究纳入本分析。大多数研究(23/28,82%)使用HbA1c水平的降低作为主要终点,直接或作为多组分结果的一部分。总的来说,21项研究报告了该主要终点的统计学显着结果。当根据支持数字健康技术的干预强度分为3个干预类别时(分析所有28项研究),成功率似乎与教练强度成正比(即,更高强度的研究报告了更高的成功率)。当分析仅限于使用HbA1c水平的比较改善的RCT时,干预措施的有效性尚不清楚.只有一半(12/23,52%)的纳入RCTs报告了统计学上显著的结果。荟萃分析与SLR的结果大致一致。主要分析估计,与常规护理相比,与数字干预相关的HbA1c降低更大(-0.31%,95%CI-0.45%至-0.16%;P<.001)。Meta回归估计降低-0.45%(95%CI-0.81%至-0.09%;P=.02),-0.29%(95%CI-0.48%至-0.11%;P=0.003),和-0.28%(95%CI-0.65%至0.09%;P=.20)与高,medium-,和低强度干预,分别。
    结论:这些研究结果表明,借助数字干预降低T2DM患者的HbA1c水平是可行的,有效,并且可以接受。有效的数字健康干预措施的一个共同特征是由专门的医疗保健专业人员提供及时且响应迅速的个性化指导。
    BACKGROUND: The proliferation of digital technology has the potential to transform diabetes management. One of the critical aspects of modern diabetes management remains the achievement of glycemic targets to avoid acute and long-term complications.
    OBJECTIVE: This study aims to describe the landscape of evidence pertaining to the relative effectiveness or efficacy and safety of various digital interventions for the self-management of type 2 diabetes mellitus (T2DM), with a primary focus on reducing glycated hemoglobin A1c (HbA1c) levels.
    METHODS: A systematic literature review (SLR) was conducted by searching Embase, MEDLINE, and CENTRAL on April 5, 2022. Study selection, data extraction, and quality assessment were performed by 2 independent reviewers. Eligibility criteria for the SLR included randomized controlled trials (RCTs) and comparative observational studies evaluating interventions containing both human (eg, coaching) and digital components (eg, glucose meter) in adult patients with T2DM. The primary meta-analysis was restricted to studies that reported laboratory-measured HbA1c. In secondary analyses, meta-regression was performed with the intensity of coaching in the digital intervention as a categorical covariate.
    RESULTS: In total, 28 studies were included in this analysis. Most studies (23/28, 82%) used the reduction of HbA1c levels as the primary end point, either directly or as a part of a multicomponent outcome. In total, 21 studies reported statistically significant results with this primary end point. When stratified into 3 intervention categories by the intensity of the intervention supporting the digital health technology (analyzing all 28 studies), the success rate appeared to be proportional to the coaching intensity (ie, higher-intensity studies reported higher success rates). When the analysis was restricted to RCTs using the comparative improvement of HbA1c levels, the effectiveness of the interventions was less clear. Only half (12/23, 52%) of the included RCTs reported statistically significant results. The meta-analyses were broadly aligned with the results of the SLR. The primary analysis estimated a greater reduction in HbA1c associated with digital interventions compared with usual care (-0.31%, 95% CI -0.45% to -0.16%; P<.001). Meta-regression estimated reductions of -0.45% (95% CI -0.81% to -0.09%; P=.02), -0.29% (95% CI -0.48% to -0.11%; P=.003), and -0.28% (95% CI -0.65% to 0.09%; P=.20) associated with high-, medium-, and low-intensity interventions, respectively.
    CONCLUSIONS: These findings suggest that reducing HbA1c levels in individuals with T2DM with the help of digital interventions is feasible, effective, and acceptable. One common feature of effective digital health interventions was the availability of timely and responsive personalized coaching by a dedicated health care professional.
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  • 文章类型: Journal Article
    移动心理健康应用程序是管理心理健康问题的具有成本效益的选择,如创伤后应激障碍(PTSD)。移动健康(mHealth)应用程序的功效取决于应用程序的参与度,但是很少有研究研究用户如何使用mHealth应用程序的不同功能进行PTSD。
    本研究旨在使用来自“Renew”(垂直设计)的非盲试点随机对照试验的数据,检查应用程序参与度指数与PTSD症状减轻之间的关系。一个基于暴露的创伤后应激障碍的应用程序,有和没有教练支持。因为暴露是治疗创伤后应激障碍的有效方法,我们预计参与接触活动将与症状减轻呈正相关,超过整体应用程序的使用。
    参与者是退伍军人(N=69),有临床上显著的PTSD症状,他们在网上使用Facebook广告招募,并邀请他们在6周内尽可能频繁地使用Renew应用程序。参与者在线完成筛查和评估,但提供知情同意。参观了应用程序,并通过电话完成反馈访谈。我们评估了用户在6周干预期之前和之后自我报告的PTSD症状,并使用研究仪器化的仪表板收集了应用程序使用数据。要检查整体应用参与度,我们使用了在应用程序中花费的总时间的数据,登录天数,以及用户在应用程序中获得的点数。为了检查与暴露部件的接合,我们使用了完成暴露活动所花费的总时间的数据(包括体内和想象),完成的体内暴露活动的数量,以及响应想象曝光提示而写入的字符数。我们使用分层回归分析来测试参与指数对PTSD症状变化的影响。
    用法差异很大。参与者使用Renew平均花费166.09(SD156.52)分钟,平均登录天数超过14.7(SD10.71)。参与应用程序的暴露组件与PTSD症状减轻呈正相关(F6,62=2.31;P=.04)。此外,当控制应用的总体参与时,这种关系仍然显著(ΔF3,62=4.42;P=.007)。想象曝光期间书写的字符数(β=.37;P=.009)和完成曝光活动所花费的时间(β=.36;P=.03)是该模型的重要贡献者。
    据我们所知,这是第一项研究显示症状改善与mHealth应用程序的积极治疗成分之间的关系(即,暴露)用于创伤后应激障碍。在控制整体应用使用时保持这种关系,这表明它参与了暴露,具体来说,这与症状改变有关。未来的工作,以确定促进更多参与自我指导暴露的方式可能有助于提高mHealth应用程序对PTSD的有效性。
    UNASSIGNED: Mobile mental health apps are a cost-effective option for managing mental health problems, such as posttraumatic stress disorder (PTSD). The efficacy of mobile health (mHealth) apps depends on engagement with the app, but few studies have examined how users engage with different features of mHealth apps for PTSD.
    UNASSIGNED: This study aims to examine the relationship between app engagement indices and PTSD symptom reduction using data from an unblinded pilot randomized controlled trial of \"Renew\" (Vertical Design), an exposure-based app for PTSD with and without coaching support. Because exposure is an effective approach for treating PTSD, we expected that engagement with exposure activities would be positively related to symptom reduction, over and above overall app usage.
    UNASSIGNED: Participants were veterans (N=69) with clinically significant PTSD symptoms who were recruited online using Facebook advertisements and invited to use the Renew app as often as they wanted over a 6-week period. Participants completed screening and assessments online but provided informed consent, toured the app, and completed feedback interviews via telephone. We assessed users\' self-reported PTSD symptoms before and after a 6-week intervention period and collected app usage data using a research-instrumented dashboard. To examine overall app engagement, we used data on the total time spent in the app, the number of log-in days, and the number of points that the user gained in the app. To examine engagement with exposure components, we used data on total time spent completing exposure activities (both in vivo and imaginal), the number of in vivo exposure activities completed, and the number of characters written in response to imaginal exposure prompts. We used hierarchical regression analyses to test the effect of engagement indices on change in PTSD symptoms.
    UNASSIGNED: Usage varied widely. Participants spent an average of 166.09 (SD 156.52) minutes using Renew, over an average of 14.7 (SD 10.71) mean log-in days. Engagement with the exposure components of the app was positively associated with PTSD symptom reduction (F6,62=2.31; P=.04). Moreover, this relationship remained significant when controlling for overall engagement with the app (ΔF3,62=4.42; P=.007). The number of characters written during imaginal exposure (β=.37; P=.009) and the amount of time spent completing exposure activities (β=.36; P=.03) were significant contributors to the model.
    UNASSIGNED: To our knowledge, this is the first study to show a relationship between symptom improvement and engagement with the active therapeutic components of an mHealth app (ie, exposure) for PTSD. This relationship held when controlling for overall app use, which suggests that it was engagement with exposure, specifically, that was associated with symptom change. Future work to identify ways of promoting greater engagement with self-guided exposure may help improve the effectiveness of mHealth apps for PTSD.
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