team sport

团队运动
  • 文章类型: Journal Article
    目的:本研究旨在研究短跑间歇训练(SSIT)试验之间的不同休息时间对女子排球运动员生理和表现适应的影响。
    方法:二十四名受过训练的大学运动员自愿参加本研究,并被随机分配到3个SSIT组,其工作与休息的比例不同(1:2[5-s运行:10-s休息],1:4[5-s运行:20-s休息],和1:6[5-s工作:30-s休息])。6周培训前后,生理参数(最大摄氧量,第一和第二通气阈值,以及峰值和平均功率输出)和物理性能测量(即,反向运动垂直跳跃,10米冲刺,和T测试方向变化速度)进行评估。
    结果:训练期结束后,所有组改善(P=0.001)他们与运动相关的表现和生理参数,范围从中等到非常大的效果大小。对训练效果大小的比较分析表明,1:6SSIT组的反运动垂直跳跃变化明显更大(P=.007),10米冲刺(P=.014),峰值功率输出(P=.019),与1:2SSIT组相比,平均功率输出(P=0.05)。相比之下,与1:6SSIT组相比,1:2SSIT组的最大摄氧量变化显着(P=0.022)。然而,两组间方向变化速度和第一和第二通气阈值的变化相同(P>.05).
    结论:执行SSIT时,较长的休息间隔适合物理和厌氧性能,较短的休息时间适合提高女排运动员的心肺健康水平。
    OBJECTIVE: This study aimed to examine the impact of different rest periods between short sprint interval training (SSIT) trials on the physiological and performance adaptations of female volleyball players.
    METHODS: Twenty-four trained college athletes volunteered to participate in this study and were randomly assigned to 3 SSIT groups with different work-to-rest ratios (1:2 [5-s run:10-s rest], 1:4 [5-s run:20-s rest], and 1:6 [5-s work:30-s rest]). Before and after 6-week training, physiological parameters (maximum oxygen uptake, first and second ventilatory thresholds, and peak and mean power output) and physical performance measures (ie, countermovement vertical jump, 10-m sprint, and T-test change-of-direction speed) were evaluated.
    RESULTS: After the training period, all groups improved (P = .001) their sport-related performance and physiological parameters, ranging from moderate to very large effect sizes. Comparative analysis of the magnitude of training effects indicated that the 1:6 SSIT group had in a significantly greater change in countermovement vertical jump (P = .007), 10-m sprint (P = .014), peak power output (P = .019), and mean power output (P = .05) compared with 1:2 SSIT group. By contrast, the 1:2 SSIT group demonstrated significantly (P = .022) greater changes in maximum oxygen uptake than the 1:6 SSIT group. However, the change-of-direction speed and changes in first and second ventilatory thresholds were the same among the groups (P > .05).
    CONCLUSIONS: When performing SSIT, longer rest intervals are suitable for physical and anaerobic performance, and shorter rest periods are appropriate for enhancing the cardiorespiratory fitness of female volleyball players\' performance.
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  • 文章类型: Journal Article
    这项研究的目的是调查年龄和智力障碍(II)在篮球决策中的作用。当前的研究调查了同样训练有素的成年篮球男子智力障碍球员(II型球员)之间的决策差异(n=93),没有II的成年人(高级)(n=44)和青年篮球运动员(14岁以下,n=31;16岁以下,n=25;18岁以下,n=30)。由20张显示各种篮球比赛情况的照片组成的计算机测试,参与者必须尽快决定控球球员应该做什么:运球,通过或射击。记录每种情况的决策时间和准确性。具有II的玩家的决策时间较慢(3.8±1.8s与1.5±0.5s,p<0.001)和较低的决策准确性(15.7±2.8正确决策与17.9±1.2正确的决定,p<0.001)与没有II的高级球员相比。以速度和准确性为自变量的判别分析将91.2%(CCA=0.769)的玩家正确地分类为该组:具有II的玩家或没有II的玩家。Spearman相关性显示,年龄与正确决策次数(rs=0.269)和平均决策时间(rs=-0.331)显着相关(p<0.001)。我们的发现支持篮球决策随着年龄和经验而发展,但在有经验的成年球员中,II级球员明显恶化。决策应被视为参加II级男子篮球比赛的重要资格标准。
    The aim of this study was to investigate the role of age and intellectual impairment (II) in decision-making in basketball. The current study investigated differences in decision making between equally well-trained adult basketball male players with intellectual impairment (players with II) (n = 93), adults without II (senior) (n = 44) and youth basketball players (under-14, n = 31; under-16, n = 25; under-18, n = 30). A computer test was developed composed by 20 photographs displaying various basketball game-situations, and participants had to decide as fast as possible what the player in ball possession should do: dribble, pass or shoot. Decision time and accuracy were recorded for every situation. Players with II had slower decision time (3.8 ± 1.8 s vs. 1.5 ± 0.5 s, p < 0.001) and less decision-making accuracy (15.7 ± 2.8 correct decisions vs. 17.9 ± 1.2 correct decisions, p < 0.001) compared to senior players without II. Discriminant analysis with speed and accuracy as independent variables classified 91.2% (CCA = 0.769) of the players correctly into their group: players with II or players without II. A Spearman correlation revealed that age correlated significantly (p < 0.001) with the number of correct decisions (rs = 0.269) and mean decision time (rs = -0.331). Our findings support that decision making in basketball develops with age and experience, but is significantly deteriorated in experienced adult players who have II. Decision-making should be considered as an important eligibility criterion to participate in competitive basketball events for male players with II.
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  • 文章类型: Journal Article
    在团队运动中,运动员做出快速决定的能力起着至关重要的作用。决策能力依赖于运动员感知和认知能力的复杂平衡,使他们能够迅速评估竞争环境,并从各种选择中选择最合适的行动。虚拟现实(VR)技术正在成为评估和完善运动员决策技能的宝贵工具。本研究系统地研究了VR技术在团队运动决策过程中的集成,旨在确定更有效的方法来呈现和交互虚拟决策系统,从而提高运动员决策能力的评估和细化。
    遵循系统评价和荟萃分析(PRISMA)指南的首选报告项目,彻底搜索受人尊敬的研究数据库,包括WebofScience,PubMed,SPORTDiscus,ScienceDirect,PsycINFO,IEEE,是使用精心挑选的关键词进行的。
    经过仔细评估后,纳入了20篇符合预定纳入标准的研究论文。对这些论文进行了系统分析,以描述虚拟决策任务环境的属性,运动决策任务中固有的交互动力学,和重要的发现。
    这篇综述指出:(1)VR技术在团队运动中评估和提高运动员决策技能方面的有效性;(2)使用头戴式显示器(HMD)系统构建虚拟环境,从而有效地生成大量的任务场景材料,脱离了360度全景视频带来的制约;(4)整合运动捕捉技术,用于识别和监测运动员的决策行为,这不仅提高了生态有效性,而且增强了虚拟体育决策系统的转移有效性。未来的研究努力可以探索将眼动追踪技术与虚拟现实相结合,以深入了解运动员表现出的内在认知动作关联。
    UNASSIGNED: In team sports, athletes\' ability to make quick decisions plays a crucial role. Decision-making proficiency relies on the intricate balance of athletes\' perceptual and cognitive abilities, enabling them to assess the competitive environment swiftly and select the most appropriate actions from various options. Virtual reality (VR) technology is emerging as a valuable tool for evaluating and refining athletes\' decision-making skills. This study systematically examined the integration of VR technology into decision-making processes in team sports, aiming to identify more effective methods for presenting and interacting with virtual decision-making systems, thus enhancing the evaluation and refinement of athletes\' decision making abilities.
    UNASSIGNED: Following the preferred reporting items for systematic reviews and meta-analyses (PRISMA) guidelines, a thorough search of respected research databases, including Web of Science, PubMed, SPORTDiscus, ScienceDirect, PsycINFO, and IEEE, was conducted using carefully selected keywords.
    UNASSIGNED: Twenty research papers meeting predefined inclusion criteria were included after careful evaluation. These papers were systematically analyzed to delineate the attributes of virtual decision-making task environments, the interactive dynamics inherent in motor decision-making tasks, and the significant findings.
    UNASSIGNED: This review indicate that (1) the effectiveness of VR technology in assessing and improving athletes\' decision-making skills in team sports; (2) the construction of virtual environments using the Head-Mounted Display (HMD) system, characterized by enhanced ease and efficiency; (3) the potential for future investigations to explore computer simulations to create more expansive virtual motion scenarios, thus efficiently generating substantial task scenario material, diverging from the constraints posed by 360-degree panoramic videos; and (4) the integration of motion capture technology for identifying and monitoring athletes\' decision-making behaviors, which not only enhances ecological validity but also augments the transfer validity of virtual sports decision-making systems. Future research endeavors could explore integrating eye-tracking technology with virtual reality to gain insights into the intrinsic cognitive-action associations exhibited by athletes.
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  • 文章类型: Journal Article
    建立女性无挡板篮球运动员的能量和液体需求标准评估,在横截面设计中,对来自高级无挡板篮球超级联赛阵容的13名成年球员进行了为期14天的评估,代表两个和一个匹配的微循环,分别。通过双标记的水测量总能量消耗(TEE)和水周转(WT)。静息和活动能量消耗通过间接量热法和Actiheart测量,分别。平均14天TEE为13.46±1.20MJ第1天(95%CI,12.63-14.39MJ第1天)。静息能量消耗为6.53±0.60MJday-1(95%CI,6.17-6.89MJday-1)。体力活动水平为2.07±0.19任意单位(AU)(95%CI,1.95-2.18AU)。平均WT为4.1±0.9Lday-1(95%CI,3.6-4.7Lday-1)。比赛天数导致TEE明显高于训练(2.85±0.70MJ第1天;95%CI,1.00-4.70MJ第1天;p=0.002)和休息(4.85±0.70MJ第1天;95%CI,3.13-6.56MJ第1天;p<0.001)天。与基于法院的培训课程相比,匹配导致的能量消耗显着增加(1.85±1.27MJ;95%CI,0.95-2.76MJday-1;p=0.001)。TEE无明显差异(+0.03±0.35MJday-1;95%CI,-0.74-+0.80MJday-1;p=0.936)。经校准的Actiheart5监护仪低估了TEE(-1.92±1.21MJday-1)。能量和流体的周转在比赛日最大,接下来是训练和休息日,几周没有区别。这项研究提供了标准评估的能量和液体需求,为女性无挡板篮球运动员提供饮食指导。
    To establish the criterion-assessed energy and fluid requirements of female netball players, 13 adult players from a senior Netball Super League squad were assessed over 14 days in a cross-sectional design, representing a two- and one-match microcycle, respectively. Total energy expenditure (TEE) and water turnover (WT) were measured by doubly labeled water. Resting and activity energy expenditure were measured by indirect calorimetry and Actiheart, respectively. Mean 14-day TEE was 13.46 ± 1.20 MJ day-1 (95% CI, 12.63-14.39 MJ day-1). Resting energy expenditure was 6.53 ± 0.60 MJ day-1 (95% CI, 6.17-6.89 MJ day-1). Physical activity level was 2.07 ± 0.19 arbitrary units (AU) (95% CI, 1.95-2.18 AU). Mean WT was 4.1 ± 0.9 L day-1 (95% CI, 3.6-4.7 L day-1). Match days led to significantly greater TEE than training (+2.85 ± 0.70 MJ day-1; 95% CI, +1.00- +4.70 MJ day-1; p = 0.002) and rest (+4.85 ± 0.70 MJ day-1; 95% CI, +3.13-+6.56 MJ day-1; p < 0.001) days. Matches led to significantly greater energy expenditure (+1.85 ± 1.27 MJ; 95% CI, +0.95-+2.76 MJ day-1; p = 0.001) than court-based training sessions. There was no significant difference in TEE (+0.03 ± 0.35 MJ day-1; 95% CI, -0.74-+0.80 MJ day-1; p = 0.936) across weeks. Calibrated Actiheart 5 monitors underestimated TEE (-1.92 ± 1.21 MJ day-1). Energy and fluid turnover were greatest on match days, followed by training and rest days, with no difference across weeks. This study provides criterion-assessed energy and fluid requirements to inform dietary guidance for female netball players.
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  • 文章类型: Journal Article
    考虑篮球比赛不同时期的工作量强度和高峰需求有助于了解优秀篮球运动员的外部身体要求。因此,这项研究的目的是调查玩家在整个比赛季度遇到的平均强度和峰值需求。每分钟PlayerLoad和三个不同时间样本的PlayerLoad(30s,1分钟,和3分钟)用作工作量指标。在30场正式比赛中,总共监视了14名职业精英男子篮球运动员,以进行调查。采用线性混合模型和Cohen'sd来识别显着差异并量化游戏季度之间的影响大小。结果表明,在Q1与Q4,以及Q2和Q3之间的小影响Q4.此外,在游戏季度中,PlayerLoad的外部峰值出现了小到中等的下降。具体来说,,发现Q1和其他季度之间的3分钟时间窗口显着减少。本研究的结果表明,随着比赛的进行,职业篮球运动员往往会感到疲劳或身体输出减少。
    Consideration of workload intensity and peak demands across different periods of basketball games contributes to understanding the external physical requirements of elite basketball players. Therefore, the aim of this study was to investigate the average intensity and peak demands encountered by players throughout game quarters. PlayerLoad per minute and PlayerLoad at three different time samples (30 s, 1 min, and 3 min) were used as workload metrics. A total of 14 professional elite male basketball players were monitored during 30 official games to investigate this. A linear mixed model and Cohen\'s d were employed to identify significant differences and quantify the effect sizes among game quarters. The results showed a significant, moderate effect in PlayerLoad per minute between Q1 vs. Q4, and a small effect between Q2 and Q3 vs. Q4. Furthermore, a small to moderate decline was observed in external peak values for PlayerLoad across game quarters. Specifically,, a significant decrease was found for the 3 min time window between Q1 and other quarters. The findings from the present study suggest that professional basketball players tend to experience fatigue or reduced physical output as the game progresses.
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  • 文章类型: Journal Article
    目的是评估和比较U-8,U-10和U-12岁球员在全面和小面比赛中的战术行为,专注于战术建模和相互作用动力学。每个年龄组由三支队伍组成(n=180;每个类别60支;每个队伍20支),参加锦标赛,各队以两种格式面对对方一次-18场比赛;每种格式的每个类别3场。全场游戏(GK+10vs.10+GK;100×68m)和小盘游戏(U-8:GK+4vs.4+GK(36×20米);U-10:GK+7vs.7+GK(52.5×34m);U-12:GK+10vs.10+GK(68×45m)。标准播放时间(3个12分钟(U-8s);3个15分钟(U-10s);3个20分钟(U-12s),休息5分钟.使用描述性分析检查变量(平均值,标准偏差,和置信区间),采用配对t检验和Wilcoxon检验进行格式间比较。尽管球员在全场比赛中受益于更多的时间和空间(增加了接球次数和整体球参与度),<小侧面游戏的结果表明了三个关键优势:1)更多的目标(U-8s:z=-3.44,p=.050)和目标射门(U-8:z=-3.25,p=.001;U-10:z=-2.72,p=.007);2)游戏空间管理-较大的球循环(U-10:t=-4.00t-20,p=.001=
    The objective was to assess and compare the tactical conduct of players aged U-8, U-10, and U-12 during full- and small-sided games, focusing on tactical modeling and interaction dynamics. Each age group comprised three teams (n = 180; 60 per category; 20 per team), engaging in a tournament where teams faced each other once in both formats - 18 matches; 3 per category in each format. Full-sided games (GK + 10 vs.10 + GK; 100 × 68 m) and small-sided games (U-8: GK + 4 vs. 4 + GK (36 × 20 m); U-10: GK + 7 vs. 7 + GK (52.5 × 34 m); U-12: GK + 10 vs. 10 + GK (68 × 45 m). Standard playing times (3 periods of 12 minutes (U-8s); 3 periods of 15 minutes (U-10s); and 3 periods of 20 minutes (U-12s), with a 5-minute break. Variables were examined using descriptive analysis (mean, standard deviation, and confidence interval), with paired t-tests and Wilcoxon tests employed for inter-format comparisons. Despite players benefiting from more time and space in full-sided games (increased ball receptions and overall ball involvement), results from small-sided games indicate three key advantages: 1) More goals (U-8s: z = -3.44, p = .050) and shots on target (U-8: z = -3.25, p = .001; U-10: z = -2.72, p = .007); 2) Game space management-ball circulation in larger amplitude (U-10: t = -4.20, p = .001; U-12: t = -4.35, p < .001); and with more transitions (U-10: t = -3.60, p = .002; U-12: t = -4.16, p = .001) and 3) Fast decision-making-larger ball velocity circulation (U-08: t = -3.54, p = .003; U-10: t = -5.13, p < .001; U-12: t = -5.80, p < .001).
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  • 文章类型: Journal Article
    活动模拟协议在研究和实践中提供了有用的应用;然而,目前缺乏此类协议对篮球比赛的特殊性。因此,本研究旨在开发一个代表典型比赛持续时间的特定篮球活动模拟协议,并评估其可靠性和判别效度。仿真协议从原始版本(即,篮球运动模拟测试)纳入指示超时的定期休息时间,罚球,和替换。在第四或第五西班牙篮球分区中竞争的十二名男女成年篮球运动员经历了模拟协议的重复试验(最小。4到max间隔14天)进行可靠性分析。反过来,13名竞争男性(第五师),9名竞争女性(第四师),13名休闲男性成年篮球运动员完成了模拟协议,以通过比较性别(竞技运动员)和比赛水平(男性)来评估判别有效性。一系列的物理,技术,在模拟协议期间和之后收集感知生理变量。几个物理和心率变量显示出最强的可靠性(组内相关系数[ICC]=0.72-0.96;变异系数[CV]=1.78-6.75%),随着物理递减,技术,血乳酸浓度,和感知劳累(RPE)变量的评级最弱(ICC=0.52-0.75;CV=10.34-30.85%)。关于两性之间的判别分析,与女性相比,男性在几个变量中表现出显着更高的身体产出,而RPE则较低(p<0.05,中等到较大的影响)。比赛水平之间的比较显示,在许多变量中,有竞争力的男性的身体输出明显更大,与娱乐性男性相比,平均心率较高,RPE较低(p<0.05,中度至重度影响)。这项研究提出了一种新颖的针对特定游戏的篮球活动模拟协议,该协议复制了实际的比赛持续时间和游戏配置,可以成功地应用于训练和研究目的。为几个变量提供了可靠性统计信息,以便在实施仿真协议时通知最终用户潜在的测量误差。对几个变量支持仿真协议的判别有效性,这表明它在基准测试或选择球员方面可能具有实际效用。鼓励对该主题进行未来的研究,以检查不同级别的男女篮球运动员的更广泛样本以及该协议的其他有效性形式。
    Activity simulation protocols offer useful applications in research and practice; however, the specificity of such protocols to basketball game-play is currently lacking. Consequently, this study aimed to develop a game-specific basketball activity simulation protocol representative of typical playing durations and assess its reliability and discriminant validity. The simulation protocol was modified from an original version (i.e., Basketball Exercise Simulation Test) to incorporate regular breaks indicative of time-outs, free-throws, and substitutions. Twelve competitive male and female adult basketball players competing in the fourth or fifth Spanish basketball division underwent repeated trials of the simulation protocol (min. 4 to max. 14 days apart) for reliability analyses. In turn, 13 competitive male (fifth division), 9 competitive female (fourth division), and 13 recreational male adult basketball players completed the simulation protocol to assess discriminant validity via comparisons between sexes (competitive players) and playing levels (males). A range of physical, technical, and perceptual-physiological variables were collected during and following the simulation protocol. Several physical and heart rate variables displayed the strongest reliability (intraclass correlation coefficient [ICC] = 0.72-0.96; coefficient of variation [CV] = 1.78-6.75%), with physical decrement, technical, blood lactate concentration, and rating of perceived exertion (RPE) variables having the weakest (ICC = 0.52-0.75; CV = 10.34-30.85%). Regarding discriminant analyses between sexes, males demonstrated significantly greater physical outputs in several variables and lower RPE compared to females (p < 0.05, moderate-to-large effects). Comparisons between playing levels revealed competitive males had significantly greater physical outputs across many variables, alongside higher mean heart rate and lower RPE than recreational males (p < 0.05, moderate-to-large effects). This study presents a novel game-specific basketball activity simulation protocol replicating actual playing durations and game configurations that might be successfully applied for both training and research purposes. Reliability statistics are provided for several variables to inform end-users on potential measurement error when implementing the simulation protocol. Discriminant validity of the simulation protocol was supported for several variables, suggesting it may hold practical utility in benchmarking or selecting players. Future research on this topic is encouraged examining wider samples of male and female basketball players at different levels as well as additional forms of validity for the protocol.
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  • 文章类型: Journal Article
    本研究的目的是研究在进行多跳训练(PJT)之前摄入不同剂量的咖啡因(CAF)对男子篮球运动员与运动相关的表现和生理参数的影响。将24名年轻运动员随机分为3组,在摄入3mg·kg-1体重咖啡因(CAF3,n=8)的同时进行6周的PJT,每次训练前一小时,体重为6mg·kg-1的咖啡因(CAF6,n=8)或安慰剂(PL;n=8)。在6周PJT之前和之后,对球员进行了基于场地的篮球特定表现测量(垂直跳跃,20米冲刺,伊利诺伊州方向改变速度[CODS],和最大强度)和基于实验室的生理(有氧能力和无氧能力)参数。CAF3、CAF6和PL组显示垂直跳跃显著改善(ES分别为1.07、1.45和1.1),20米冲刺(ES=-0.50、-0.61和-0.36),方向性能变化(ES=-1.22、-1.26和-1.09),最大强度(ES=1.68、2.29和1.17),最大摄氧量(V²O2max)(ES=1.09,1.59和0.92),训练6周后的峰值(ES=1.82、1.85和0.82)和平均功率输出(ES=1.39、1.32和1.07)。对训练的个体适应性反应的比较分析表明,CAF6导致垂直跳跃的影响不明显更大(ES=1.45),最大强度(ES=2.29),和VO2max(ES=1.59),个体变化的残差较低,平均组变化的变异系数(CV)较低。关于sprint和CODS性能,两个实验组都表现出相似的变化,个别变化中的残差,和平均组变化中的CV。总的来说,摄入6mg·kg-1体重的咖啡因会诱导有氧健身的良好适应性,无氧电源,以及针对特定运动的绩效指标,在训练期间,适应的个体间变异性较低,变化更均匀。
    The aim of the current study was to investigate the effects of ingesting different dosages of caffeine (CAF) prior to plyometric jump training (PJT) on sport-related performance and physiological parameters in male basketball players. Twenty-four young athletes were randomly divided into 3 groups and performed 6 weeks of PJT while consuming 3 mg·kg-1 of body mass caffeine (CAF3, n = 8), 6 mg·kg-1 body mass caffeine (CAF6, n = 8) or placebo (PL; n = 8) one hour prior to each training session. Before and after the 6-week PJT, the players were evaluated for field-based basketball-specific performance measures (vertical jump, 20-m sprint, Illinois change of direction speed [CODS], and maximal strength) and lab-based physiological (aerobic capacity and anaerobic power) parameters. CAF3, CAF6, and PL groups demonstrated significant improvements in vertical jump (ES = 1.07, 1.45, and 1.1, respectively), 20-m sprint (ES = - 0.50, - 0.61, and - 0.36), change of direction performance (ES = - 1.22, - 1.26, and - 1.09), maximal strength (ES = 1.68, 2.29, and 1.17), maximum oxygen uptake (V̇O2max) (ES = 1.09, 1.59, and 0.92), and peak (ES = 1.82, 1.85, and 0.82) and average power output (ES = 1.39, 1.32, and 1.07) after 6 weeks of training. Comparative analysis of individual adaptive responses to training indicated that the CAF6 led to insignificantly greater effects in vertical jump (ES = 1.45), maximal strength (ES = 2.29), and V̇O2max (ES = 1.59) with lower residuals in individual changes and lower coefficient of variations (CV) in mean group changes. Regarding sprint and CODS performance, both experimental groups indicated similar changes, residuals in individual changes, and CVs in mean group changes. Overall, consuming 6 mg·kg-1 body mass caffeine induces superior adaptations in aerobic fitness, anaerobic power, and sport-specific performance measures, with lower inter-individual variability in the adaptations and more homogenized changes over the training period.
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  • 文章类型: Journal Article
    成熟度和相对年龄是人才发展的两个决定因素。研究的目的是分析年轻男女手球运动员的生物成熟度和相对年龄对身体表现的影响。样本包括来自西班牙一所专业手球学院的48名男性(14.11±1.17岁)和41名女性(14.25±1.64岁)球员。人体测量数据(身高,坐姿高度,体重和自我报告的生物父母身高)和物理性能数据(CMJ,DJ,20米的速度,收集T检验和投掷速度)。生物成熟度状态确定为预测的成年身高的百分比,而出生四分位数的相对年龄是根据两年一次的年龄分组(Q1-Q8)估算的。结果表明,男性球员的成熟度与CMJ呈正相关(p<0.01)。根据成熟度状态确定了CMJ性能的差异(p<0.05),特别是在早熟男孩(p<0.01)和第一线和翅膀(p<0.05)中记录了更高的跳跃高度。CMJ测试分数的差异可以用U-15中的42.90%(p<0.05)和U-16男性球员中的72.60%(p<0.001)的成熟度状态来解释。相比之下,女生差异无统计学意义(p>0.05)。此外,相对年龄与体能指标无相关性(p>0.05)。总的来说,成熟状态对体能测试的影响大于相对年龄。利益相关者应监控年轻手球运动员的成熟状态,以避免身体表现偏差,使他们无法发挥其运动潜力。
    Maturity status and relative age are two of the determining factors in talent development. The aim of the study was to analyze the influence of biological maturity status and relative age on physical performance in young male and female handball players. The sample included 48 males (14.11 ± 1.17 years) and 41 females (14.25 ± 1.64 years) players from one Spanish professional handball academy. Anthropometric data (height, sitting height, body mass and self-reported biological parent heights) and physical performance data (CMJ, DJ, 20 m speed, T-test and throwing velocity) were collected. Biological maturity status was determined as the percentage of predicted adult height, while relative age was estimated in birth quartiles based on biennial age grouping (Q1-Q8). The results showed a positive correlation between maturity status and CMJ in male players (p < 0.01). Differences in CMJ performance according to maturity status were identified (p < 0.05), with higher jump heights being recorded especially in early maturing boys (p < 0.01) and first lines and wings (p < 0.05). The variance in CMJ test scores could be explained by the maturity status by 42.90% in U-15 (p < 0.05) and 72.60% in U-16 male players (p < 0.001). By contrast, no differences were found in girls (p > 0.05). Moreover, no relationships were found between relative age and indices of physical performance (p > 0.05). Overall, maturity status had greater impacts on the tests of physical performance than relative age. Stakeholders should monitor the maturity status of young handball players to avoid physical performance biases that do not allow them to develop their sporting potential.
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  • 文章类型: Journal Article
    WorldRugbyTM支持专门的妇女福利,伤害监测和医疗/技术干预,然而,乳房健康受到的关注有限。本文旨在提供有关橄榄球乳房健康问题的见解,包括乳房撞击和伤害。我们讨论了橄榄球中乳房的解剖结构和位置如何存在问题。乳房体积与身体大小有关,这在女子橄榄球运动中可能会增加,表明乳房表面积和肿块增加,潜在的伤害风险。以前曾报道过橄榄球的乳房健康问题,58%的接触足球运动员(包括橄榄球)经历乳房受伤。这些乳房健康问题有破坏性影响,乳房撞击通常会引起疼痛和肿胀。乳房撞击可能会导致血肿,囊肿和脂肪坏死会随着时间的推移而钙化,使其与乳腺癌难以区分,引起进一步的调查和焦虑。在体育运动中,胸罩合身性差和支撑不足与疼痛有关,皮肤应变和性能下降。本文报告了这些乳房健康问题对橄榄球表现的潜在影响。最近由橄榄球社区支持的乳房相关项目可能会解决文献中确定的关于乳房损伤的可靠分类的建议,更新的伤害监测系统和乳房伤害患病率的前瞻性数据收集,橄榄球的严重性和影响。这些数据应该为乳房损伤护理路径和干预研究提供信息,包括循证文胸设计。了解乳房对组织特性的影响,健康和福祉至关重要。最后,数据应告知针对橄榄球的乳房教育,提高对运动员健康这方面的认识。
    World RugbyTM supports dedicated women\'s welfare, injury surveillance and medical/technical interventions, yet breast health has received limited attention. This article aims to provide insights into breast health issues in rugby, including breast impacts and injuries. We discuss how breast anatomy and position may be problematic in rugby. Breast volume relates to body size, which may be increasing in women\'s rugby, suggesting increased breast surface area and mass, potentially increasing injury risk. Breast health issues in rugby have been reported previously, with 58% of contact footballers (including rugby) experiencing breast injuries. There are damaging effects related to these breast health issues, with breast impacts often causing pain and swelling. Breast impacts may lead to haematomas, cysts and fat necrosis which can calcify over time making them difficult to distinguish from breast carcinoma, causing further investigation and anxiety. In sport, poor bra fit and insufficient support are associated with pain, skin strain and performance decrements. This article reports the potential implications of these breast health issues on performance in rugby. Recent breast-related projects supported by rugby communities may address recommendations identified in the literature for robust breast injury classifications, updated injury surveillance systems and prospective data collection on breast injury prevalence, severity and impact in rugby. These data should inform breast injury care pathways and intervention research, including evidence-based bra design. Understanding the implications of breast impacts on tissue properties, health and wellbeing is vital. Finally, data should inform rugby-specific breast education, raising awareness of this aspect of athlete health.
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