Gambling

赌博
  • 文章类型: Journal Article
    背景:功能失调的决策和强烈的渴望代表了所有成瘾行为的关键方面,在赌博成瘾中尤其明显,这些因素显着影响了追逐行为-继续赌博以弥补损失-表明有问题的赌博。本研究探讨了追逐行为之间的相关性,渴望,情感决策,决策风格,以及习惯性的意大利赌徒的赌博严重性。
    方法:来自不同赌博场所的一百六十六名参与者完成了评估,包括南橡树赌博屏幕(SOGS),爱荷华州赌博任务(IGT),一般决策风格(GDMS),赌博渴望量表(GACS),和测量追逐行为的计算机化任务。参与者被随机分配到控制和损失追逐条件。
    结果:回归分析显示,渴望是追逐行为的预测因子。有趣的是,具有依赖性决策风格的个体表现出较低的追逐倾向。虽然IGT性能与追逐频率相关,它与继续或停止赌博的决定无关。有趣的是,赌博严重程度(SOGS总分)在两个回归分析的最终模型中均未显示.
    结论:这些发现强调了渴望在驾驶追逐行为中的重要作用。此外,这项研究介绍了,第一次,这种观点认为,依赖的决策风格可能会成为防止追逐倾向的一种保障。
    结论:这项研究表明,赌徒中追逐者和非追逐者之间存在根本的二分法,无论赌博的严重程度如何。这种区别可能有助于为赌博障碍治疗定制更有效的干预策略。
    BACKGROUND: Dysfunctional decision-making and intense craving represent pivotal aspects across all addictive behaviors, notably evident in gambling addiction where these factors significantly shape chasing behavior-continuing gambling to recoup losses-indicative of problematic gambling. This study explores the correlation between chasing behavior, craving, affective decision-making, decision-making styles, and gambling severity among habitual Italian gamblers.
    METHODS: One hundred and sixty-six participants from diverse gambling venues completed assessments including the South Oaks Gambling Screen (SOGS), the Iowa Gambling Task (IGT), the General Decision-Making Style (GDMS), the Gambling Craving Scale (GACS), and a computerized task to measure chasing behavior. Participants were randomly assigned to Control and Loss chasing conditions.
    RESULTS: Regression analyses revealed craving as a predictor of chasing behavior. Interestingly, individuals with a dependent decision-making style exhibited lower tendencies to chase. While IGT performance correlates with chasing frequency, it is not associated with the decision to continue or cease gambling. Intriguingly, gambling severity (SOGS total score) did not feature in the final models of both regression analyses.
    CONCLUSIONS: These findings emphasize the significant role of craving in driving chasing behavior. Additionally, this study introduces, for the first time, the idea that a dependent decision-making style could potentially serve as a safeguard against chasing proneness.
    CONCLUSIONS: The study suggests a fundamental dichotomy between chasers and nonchasers among gamblers, irrespective of gambling severity. This distinction could be instrumental in tailoring more effective intervention strategies for gambling disorder treatment.
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  • 文章类型: Journal Article
    这项工作旨在观察精神活性物质使用与赌博和执行功能之间的关联,并验证“成人执行功能清单”(ADEXI)量表的意大利语版本。
    数据是通过对5,160人(18-84岁)的代表性横断面研究收集的,该研究称为IPSAD®(意大利关于酒精和其他药物的人口调查)。进行结构方程建模(SEM)以探索ADEXI与使用标准化问卷测量的其他行为之间的关联。Cronbachα已被用来研究意大利版ADEXI量表的心理测量特性。
    SEM显示,WM和INH均与有问题的大麻使用(WMr=0.112;INHr=0.251)和赌博(WMr=0.101;INHr=0.168)相关,而有问题的酒精使用仅与异烟肼相关(r=0.233)。WM分量表的Cronbachα为0.833(CI0.826-0.840),异烟肼为0.694(CI0.680-0.708)。
    结果指出,在成年普通人群中,成瘾(物质相关和非物质相关)与WM和INH损害之间存在很强的相关性。此外,ADEXI量表可被认为是一般人群调查中检测工作记忆和抑制特征的有价值的工具.
    UNASSIGNED: the work aims to observe the associations between psychoactive substance use and gambling and executive functioning as well as to validate the Italian version of the \"Adult Executive Functioning Inventory\" (ADEXI) scale.
    UNASSIGNED: data were collected through a representative cross-sectional study among 5,160 people (18-84 years old) called IPSAD® (Italian Population Survey on Alcohol and Other Drugs). Structural Equation Modeling (SEM) was performed to explore the associations between ADEXI and other behaviors measured with standardized questionnaires. Cronbach α has been performed to investigate the psychometric properties of the Italian version of the ADEXI scale.
    UNASSIGNED: SEM showed that both WM and INH were correlated with problematic cannabis use (WM r = 0.112; INH r = 0.251) and gambling (WM r = 0.101; INH r = 0.168), while problematic alcohol use was correlated only with INH (r = 0.233). Cronbach α for the WM subscale was 0.833 (CI 0.826-0.840), while for INH was 0.694 (CI 0.680-0.708).
    UNASSIGNED: results pointed out a strong correlation between addictions (substance-related and non-substance-related) and WM and INH impairments among the adult general population. Moreover, the ADEXI scale could be considered a valuable tool for general population surveys to detect working memory and inhibition characteristics.
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  • 文章类型: Journal Article
    在第一个加密货币创建后的过去十年中,加密货币和日间交易越来越受欢迎。比特币,2009年。这些活动与赌博具有重要的特征,包括在不确定的结果上冒险,金钱奖励的机会,以及遭受伤害的可能性(例如,财务或关系问题)。然而,对成人人口中的加密货币和日间交易参与知之甚少,包括与赌博行为的关联,伤害,以及可能缓和这些关系的心理因素。我们分析了来自美国在线小组的n=822名成年人的横截面数据,以检查:(1)加密货币交易的程度,日间交易,和赌博有关,(2)加密货币交易之间的关系,日间交易,和高风险的赌博行为,(3)以财务为中心的自我概念和四种赌博动机是否缓和了这些关系。我们发现加密货币和日间交易之间存在中等到强的正相关性,和赌博行为,包括参与和风险。我们确定了以财务为中心的自我概念的显著调节作用,和应对赌博的动机,关于加密货币交易和赌博频率之间的关系,在日间交易和赌博频率之间。对于预测高风险赌博状态的模型,唯一重要的调节者是以财务为中心的日间交易模式的自我概念,以及加密货币和日间交易模型的增强动机。我们的结果对于理解赌博相邻活动与更传统的赌博形式之间的相互关系具有重要意义。以及关键心理社会概念在这些关系中的调节作用。
    Cryptocurrency and day trading have grown in popularity over the past decade following the creation of the first cryptocurrency, Bitcoin, in 2009. These activities share important features with gambling, including risking money on an uncertain outcome, a chance of monetary rewards, and the potential to experience harm (e.g., financial or relationship problems). However, little is known about cryptocurrency and day trading engagement in the adult population, including associations with gambling behavior, harm, and psychological factors that might moderate these relationships. We analyzed cross-sectional data for n = 822 adults from an online panel in the U.S. to examine: (1) the extent to which cryptocurrency trading, day trading, and gambling are associated, (2) relationships between cryptocurrency trading, day trading, and higher risk gambling behavior, and (3) whether financially focused self-concept and four types of gambling motives moderate these relationships. We found moderate to strong positive intercorrelations between cryptocurrency and day trading, and gambling behavior, including engagement and risk. We identified significant moderating effects of financially focused self-concept, and coping motives for gambling, on the relationship between cryptocurrency trading and gambling frequency, and between day trading and gambling frequency. For the models predicting higher risk gambling status, the only significant moderators were financially focused self-concept for the day trading model, and the enhancement motive for the cryptocurrency and day trading models. Our results have important implications for understanding interrelationships between gambling-adjacent activities and more traditional gambling forms, as well as the moderating roles of key psychosocial concepts in these relationships.
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  • 文章类型: Journal Article
    目标:赌博的公共卫生负担仍然难以估计,由于缺乏相关的,可用数据。自杀死亡,代表了大量和可量化的公共卫生成本。当前的研究回顾了来自国家暴力死亡报告系统的数据,以检测赌博被确定为自杀死亡的有意义的背景因素的案例。
    方法:本研究为探索性内容分析。
    方法:我们分析了自杀死亡病例的叙事数据,从2003年到2020年收集的数据记录在国家暴力死亡报告系统的限制访问数据中。在我们的分析中确定的与赌博相关的病例与所有其他人口统计特征的病例进行了比较,案例特征,美国国家,和事故年。在双变量比较中使用了独立性的卡方检验和Wilcoxon排名和检验。
    结果:总体而言,在296.317个案例中,有1306个被归类为与赌博有关。这占总病例的0.44%。与所有其他自杀死亡相比,与赌博相关的分类在确定为亚洲人(7.0%vs2.2%)的人群中代表过多,在确定为黑人或非裔美国人(4.0%vs6.4%)的人群中代表不足。在怀疑饮酒的情况下,与赌博相关的病例也有过高的比例(28.0%vs21.2%),存在重大财务问题(50.3%对8.6%),有亲密伴侣问题(31.5%vs25.6%),在先前有心理健康诊断的情况下,代表性不足(35.1%vs38.8%)。内华达州与赌博有关的案件发生率约为整个样本的9倍(4.0%vs0.44%)。
    结论:在缺乏质量代表性调查数据的情况下,行政数据可用于研究赌博对公共卫生的影响。然而,根据目前的结构和程序,这些来源仍然可能低估赌博的公共卫生负担。在自杀的情况下,要求有意收集与赌博有关的信息将是朝着更好地量化美国赌博的公共卫生负担迈出的重要一步。
    OBJECTIVE: The public health burden of gambling remains difficult to estimate, given the lack of relevant, available data. Death by suicide, represents a substantial and quantifiable public health cost. The current study reviews data from the National Violent Death Reporting System to detect cases where gambling was identified as a meaningful contextual factor to a death by suicide.
    METHODS: This study is an exploratory content analysis.
    METHODS: We analysed narrative data from cases of death by suicide, collected from 2003 to 2020 recorded in the Restricted Access Data of the National Violent Death Reporting System. Gambling-related cases identified in our analysis were compared against all other cases on demographic characteristics, case characteristics, US state, and incident year. Chi-square tests of independence and the Wilcoxon ranked sum tests were used in bivariate comparisons.
    RESULTS: Overall, 1306 of 296 317 cases were classified as gambling-related. This represented 0.44% of total cases. Gambling-related classification was over-represented among those identified as Asian (7.0% vs 2.2%) and under-represented among those identified as Black or African American (4.0% vs 6.4%) compared with all other deaths by suicide. Gambling-related cases were also over-represented in cases where alcohol use was suspected (28.0% vs 21.2%), where there were significant financial problems (50.3% vs 8.6%), where there were intimate partner problems (31.5% vs 25.6%), and under-represented in cases where there was a previous mental health diagnosis (35.1% vs 38.8%). The rate of gambling-related cases in Nevada was approximately nine times greater than the rate in the overall sample (4.0% vs 0.44%).
    CONCLUSIONS: Administrative data can be used to study the impacts of gambling on public health in the absence of quality representative survey data. However, these sources are still likely to underestimate the public health burden of gambling with current structures and procedures. Requiring intentional collection of gambling-related information in cases of suicide would be a significant step towards better quantifying the public health burden of gambling in the United States.
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  • 文章类型: Journal Article
    尽管精神疾病家族史通常被认为可能有助于了解患者的临床表现,尚不清楚积极的赌博家族史对有赌博障碍的人意味着什么。我们试图了解在患有赌博障碍的成年人样本中,一级亲属患有赌博障碍的临床影响。
    来自455名参与者(年龄18-65岁)的数据参与了先前的药物和心理治疗性赌博障碍的临床试验,并进行了二次分析。比较了人口统计学和临床变量,这些人与没有一个或多个一级亲属的赌博障碍。此外,我们检查了赌博障碍家族史是否与治疗结局相关.
    223(49.0%)参与者至少有一名一级家庭成员患有赌博障碍。就临床变量而言,赌博障碍的家族史与女性显着相关,赌博年龄较早,未经治疗的赌博疾病持续时间较长,更有可能发展仅次于赌博的法律问题,家庭成员中酒精使用障碍的比率更高。赌博障碍的家族史也与药物治疗带来的赌博症状改善有关。
    这些结果表明,患有赌博障碍的一级家庭成员的赌徒可能具有独特的临床表现和对治疗干预的更好反应。
    UNASSIGNED: Although family history of psychiatric disorders has often been considered potentially useful in understanding clinical presentations in patients, it is less clear what a positive gambling family history means for people with gambling disorder. We sought to understand the clinical impact of having a first-degree relative with gambling disorder in a sample of adults with gambling disorder.
    UNASSIGNED: Data from 455 participants (aged 18-65 years) who had participated in previous pharmacological and psychotherapeutic clinical trials for gambling disorder were pooled in a secondary analysis. Demographic and clinical variables were compared between those who did versus did not have one or more first-degree relative(s) with gambling disorder. Additionally, we examined whether a family history of gambling disorder was associated with treatment outcome.
    UNASSIGNED: 223 (49.0%) participants had at least one first-degree family member(s) with gambling disorder. In terms of clinical variables, family history of gambling disorder was significantly associated with being female, having an earlier age of gambling onset, longer duration of untreated gambling illness, a greater likelihood of developing legal problems secondary to gambling, and higher rates of alcohol use disorder in family members. Family history of gambling disorder was also associated with a greater gambling symptom improvement from pharmacotherapy.
    UNASSIGNED: These results indicate that gamblers with a first-degree family member with a gambling disorder may have a unique clinical presentation and better response to treatment interventions.
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  • 文章类型: Journal Article
    赌博是一种众所周知的休闲活动,过度消费时会导致严重后果。我们分析了访问更快,更可靠的互联网连接对赌博的影响。我们依靠澳大利亚最大的基础设施项目的变化,国家宽带网络(NBN)安装,在邮政编码级别测量互联网速度。利用家庭的赌博数据,澳大利亚收入和劳动动态(HILDA)调查,我们发现,通过问题赌博严重程度指数(PGSI),可以访问高速互联网与赌博的下降有关。然而,仔细观察各种形式的赌博表明,互联网速度与在线赌博活动的增加有关,构成澳大利亚人参与的赌博活动的比例相对较小。相比之下,互联网速度与基于场地的赌博活动的减少有关,这构成了澳大利亚发生的赌博活动的很大一部分,因此解释了对赌博的整体负面影响。我们发现,社会资本和认知功能是互联网速度影响赌博的渠道。
    Gambling is a well-known leisure activity that leads to significant consequences when consumed excessively. We provide an analysis of the impact of access to faster and more reliable internet connection on gambling. We rely on variations in the rollout of Australia\'s largest infrastructure project, National Broadband Network (NBN) installation, to measure internet speed at the postcode level. Using gambling data from the Household, Income and Labour Dynamics in Australia (HILDA) survey, we find that access to high-speed internet is associated with a decline in gambling proxied by the Problem Gambling Severity Index (PGSI). However, a closer look at the various forms of gambling show that internet speed is associated with an increase in online-based gambling activities, which constitute a relatively small proportion of gambling activities that Australians participate in. In contrast, internet speed is associated with a decline in venue-based gambling activities, which constitute a large proportion of gambling activities that occur in Australia, and therefore explains the overall negative effect on gambling. We find that social capital and cognitive functioning are channels through which internet speed influences gambling.
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  • 文章类型: Journal Article
    这项研究探索了面向玩家的赌场员工与GameSense的互动,负责任的赌博(RG)计划,并将玩家推荐给GameSense。我们调查了马萨诸塞州三个赌场的280名员工,这些赌场使用RG计划作为其RG战略的一部分。我们发现,尽管大多数面对玩家的赌场员工都知道GameSense,略超过一半的人访问了GameSense信息中心,大约三分之二的人与GameSense顾问进行了互动。就访问的原因而言,潜在类别分析(LCA)揭示了三个不同的类别:综合兴趣,RGInterests,集中的兴趣。至于那些尚未访问的人,LCA出现了两个类别:RG熟练信念和TemeredRG熟练信念。敬业的员工更有可能将玩家推荐给GameSense,强调需要有针对性的方法来解决面向玩家的员工参与或不参与GameSense的不同利益。这些发现强调了让面向玩家的赌场员工参与RG编程的重要性,有针对性地接触,为了提高RG计划的效力,并为博彩业内更强大的RG框架做出贡献。
    This research explores the engagement of player-facing casino employees with GameSense, a responsible gambling (RG) program, and referral of players to GameSense. We surveyed 280 employees across three casinos in Massachusetts that use this RG program as part of their RG strategy. We found that although most player-facing casino employees were aware of GameSense, slightly over half visited a GameSense Information Center, and about two-thirds interacted with a GameSense Advisor. In terms of the reason for visiting, Latent Class Analysis (LCA) revealed three distinct classes: Comprehensive Interests, RG Interests, and Focused Interests. As for those who have yet to visit, LCA two classes emerged: RG Proficiency Beliefs and Tempered RG Proficiency Beliefs. Engaged employees were more likely to refer players to GameSense, highlighting the need for targeted approaches addressing the diverse interests of player-facing employees for engaging or not engaging with GameSense. These findings underscore the importance of have player-facing casino employees engage with RG programming, and targeted approached for engagement, to enhance the efficacy of RG initiatives, and contribute to a more robust RG framework within the gambling industry.
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  • 文章类型: Journal Article
    赌博格局受到COVID-19大流行的深刻影响,导致在线赌博参与的增加。这种增长引发了人们对与在线赌博相关的潜在危害的担忧。这项定性研究旨在了解由于大流行而参与在线赌博的赌徒的生活经历。主题内容分析是基于对58人进行的半结构化访谈进行的,这些人报告说,由于大流行,他们的在线赌博参与增加了。根据分析中出现的三个主要主题提出了调查结果:(1)大流行期间赌博参与的增加是短期还是持续的,(2)塑造这种增长的赌博环境和经营者实践的特征,以及(3)赌博在赌博者日常生活中的作用,他们报告说,在大流行期间,他们的赌博参与有所增加。探索赌徒在大流行期间报告其在线赌博实践增加的生活经验,提出了有关在线赌博环境和赌博运营商实践的重要问题。
    The gambling landscape was profoundly impacted by the COVID-19 pandemic, leading to an increase in online gambling participation. This growth raises concerns about the potential harms associated with online gambling. This qualitative study aims to understand the lived experiences of gamblers whose participation in online gambling increased due to the pandemic. Thematic content analysis was undertaken based on semi-structured interviews conducted with 58 people who reported an increase in their online gambling participation due to the pandemic. Findings are presented according to the three main themes that emerged from the analyses: (1) whether increases in gambling participation during the pandemic were short-term or sustained, (2) characteristics of the gambling environment and operators\' practices that shaped this increase, and (3) the role of gambling in the daily lives of gamblers who reported an increase in their gambling participation during the pandemic. Exploration of the lived experiences of gamblers reporting an increase of their online gambling practices during the pandemic raises important issues regarding online gambling environment and gambling operator\'s practices.
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  • 文章类型: Journal Article
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  • 文章类型: Journal Article
    赌博是青少年社会和休闲活动的一部分,但并非没有潜在的危害。此外,随着新技术的出现,赌博对这个人群越来越容易获得和吸引。这项研究的目的是确定2021年巴塞罗那市13-19岁青少年赌博行为的严重程度及其相关因素。使用2021年中学风险因素调查的数据进行了横断面研究。进行了双变量分析,并构建了多元逻辑回归模型来估计调整后的优势比及其95%的置信区间,非在线,有风险的赌博。巴塞罗那青少年赌博的患病率为男孩18.6%,女孩6.1%。赌博与各种社会人口统计学有关,健康,和生活方式因素,根据性别和赌博方式观察到的差异(在线与非在线)。有风险赌博的患病率在男孩中为6.2%,在女孩中为1%。高危赌博与男性有关,从事在线赌博,心理健康差,参与两种以上不同类型的赌博。这项研究的结果表明,赌博是巴塞罗那青少年中的广泛活动,具有重大的相关风险。需要制定预防计划和法规,以减少赌博的参与和与赌博有关的危害。
    Gambling forms part of social and leisure activities for adolescents but is not free of potential harms. Moreover, with the emergence of new technologies, gambling has become increasingly accessible and appealing to this population. The aim of this study was to determine the magnitude of gambling behaviour and its associated factors in adolescents aged 13-19 years in the city of Barcelona in 2021. A cross-sectional study was conducted using data from the 2021 Survey of Risk Factors in Secondary Schools. A bivariate analysis was carried out and multiple logistic regression models were constructed to estimate adjusted odds ratios and their 95% confidence intervals for online, non-online, and at-risk gambling. The prevalence of gambling among adolescents in Barcelona was 18.6% in boys and 6.1% in girls. Gambling was associated with various sociodemographic, health, and lifestyle factors, with differences observed by sex and gambling modality (online vs. non-online). The prevalence of at-risk gambling was 6.2% in boys and 1% in girls. At-risk gambling was associated with male sex, engaging in online gambling, poor mental health, and participating in more than two different types of gambling. The results of this study show that gambling is a widespread activity among adolescents in Barcelona, with significant associated risks. Preventive programmes and regulations are needed to reduce gambling involvement and gambling-related harms.
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