Augmented reality

增强现实
  • 文章类型: Journal Article
    增强现实(AR)通过允许外科医生可视化患者体内的关键结构,具有彻底改变外科手术程序的潜力。这是通过将术前器官模型叠加到实际解剖结构上来实现的。挑战来自手术过程中器官的动态变形,使术前模型不足以忠实地表示术中解剖结构。为了在增强手术中实现可靠的导航,术中变形建模以获得术前器官模型与术中解剖结构的精确对准是必不可少的。尽管存在各种方法来模拟术中器官变形,仍然很少有文献综述对这些方法进行系统的分类和总结。这篇综述旨在通过提供针对手术增强现实中术中器官变形的建模方法的全面和面向技术的概述来填补这一空白。通过系统的搜索和筛选过程,112篇密切相关的论文被纳入这篇综述。通过介绍器官变形建模方法及其临床应用的现状,这篇综述旨在加强对AR引导手术中器官变形建模的理解,并讨论未来发展的潜在主题。
    Augmented Reality (AR) holds the potential to revolutionize surgical procedures by allowing surgeons to visualize critical structures within the patient\'s body. This is achieved through superimposing preoperative organ models onto the actual anatomy. Challenges arise from dynamic deformations of organs during surgery, making preoperative models inadequate for faithfully representing intraoperative anatomy. To enable reliable navigation in augmented surgery, modeling of intraoperative deformation to obtain an accurate alignment of the preoperative organ model with the intraoperative anatomy is indispensable. Despite the existence of various methods proposed to model intraoperative organ deformation, there are still few literature reviews that systematically categorize and summarize these approaches. This review aims to fill this gap by providing a comprehensive and technical-oriented overview of modeling methods for intraoperative organ deformation in augmented reality in surgery. Through a systematic search and screening process, 112 closely relevant papers were included in this review. By presenting the current status of organ deformation modeling methods and their clinical applications, this review seeks to enhance the understanding of organ deformation modeling in AR-guided surgery, and discuss the potential topics for future advancements.
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  • 文章类型: Journal Article
    目的:解剖理解是医学教学的重要基础,尤其是在外科手术中.通过二维可视化解释复杂的血管结构仍然很困难,特别是对于学生。这项研究的目的是探讨MxR辅助教育方法在血管外科本科教育中的可行性,将基于MxR的教学干预与基于CT的材料进行比较,以学习和理解胸主动脉的血管形态。
    方法:在一项前瞻性随机对照试验中,MxR-vs.在120例胸主动脉可视化中研究了基于CT的介入治疗.次要结果是动机,系统可用性以及工作量/满意度。还评估了动机因素和培训经验。12名学生(7名女性;平均年龄:23岁)被随机分为两组,接受MxR或CT的教育干预。
    结果:学习成功的评估显示平均提高了1.17分(最大得分:10;95CI:0.36-1.97)。MxR组平均改善了1.33[95%CI:0.16-2.51],CT组1.0分[95%CI:-0.71-2.71]。关于诊断技能,两组表现相同(CT组:58.25±7.86vs.MxR组:58.5±6.60;最大值。得分92.0)。11/12参与者确信MxR促进了血管形态的学习。MxR系统的可用性得到了积极评价,感知的工作量很低。
    结论:MxR系统可以成为血管外科教育的一个有价值的补充。需要在更大的教学环境中进一步评估该技术。特别是关于实践技能的获取,MxR系统的使用为外科教育提供了有趣的应用可能性。
    OBJECTIVE: Anatomical understanding is an important basis for medical teaching, especially in a surgical context. The interpretation of complex vascular structures via two-dimensional visualization can yet be difficult, particularly for students. The objective of this study was to investigate the feasibility of an MxR-assisted educational approach in vascular surgery undergraduate education, comparing an MxR-based teaching-intervention with CT-based material for learning and understanding the vascular morphology of the thoracic aorta.
    METHODS: In a prospective randomized controlled trial learning success and diagnostic skills following an MxR- vs. a CT-based intervention was investigated in 120 thoracic aortic visualizations. Secondary outcomes were motivation, system-usability as well as workload/satisfaction. Motivational factors and training-experience were also assessed. Twelve students (7 females; mean age: 23 years) were randomized into two groups undergoing educational intervention with MxR or CT.
    RESULTS: Evaluation of learning success showed a mean improvement of 1.17 points (max.score: 10; 95%CI: 0.36-1.97). The MxR-group has improved by a mean of 1.33 [95% CI: 0.16-2.51], against 1.0 points [95% CI: -0.71- 2.71] in the CT-group. Regarding diagnostic skills, both groups performed equally (CT-group: 58.25 ± 7.86 vs. MxR-group:58.5 ± 6.60; max. score 92.0). 11/12 participants were convinced that MxR facilitated learning of vascular morphologies. The usability of the MxR-system was rated positively, and the perceived workload was low.
    CONCLUSIONS: MxR-systems can be a valuable addition to vascular surgery education. Further evaluation of the technology in larger teaching situations are required. Especially regarding the acquisition of practical skills, the use of MxR-systems offers interesting application possibilities in surgical education.
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  • 文章类型: Journal Article
    目的:泌尿外科二维(2D)成像的三维(3D)虚拟重建的日益普及导致了重大的技术进步,从而创建高度精确的3D虚拟模型(3DVM),忠实地复制各个解剖细节。这项技术增强了手术的现实,为外科医生提供对瞬时主观手术解剖结构的超精确见解,并改善术前手术计划。在肿瘤领域,3D虚拟重建的实用性已在保留肾单位的手术中得到证明,影响前列腺癌(PCa)的手术策略和术后结局。这项研究的目的是对3D重建和增强现实(AR)在根治性前列腺切除术(RP)中的现状和应用进行全面的叙述性回顾。
    方法:使用Medline进行非系统文献综述,PubMed,Cochrane数据库,和Embase收集临床试验信息,随机对照试验,评论文章,以及与RP中3DVM和AR相关的前瞻性和回顾性研究。搜索策略遵循PICOS(患者,干预,比较,结果,研究设计)标准,并于2024年1月进行。
    3D可视化的采用已变得广泛,应用范围从术前计划到术中咨询。泌尿外科社区对术中手术导航使用认知,虚拟,混合,RP期间的AR在大量文献中很明显,包括16项值得注意的调查。这些研究强调了将3D重建和AR整合到RP中的各种经验和好处,展示术前计划的改进,术中导航,和实时决策。
    结论:3DVM和AR技术在泌尿外科肿瘤中的整合,特别是在RP的背景下,已经显示出有希望的进步。这些技术为术前计划提供了至关重要的支持,术中导航,和实时决策,显着改善复杂解剖结构的可视化,有助于神经保留(NS)方法调制并降低阳性手术切缘(PSM)率。尽管取得了积极成果,挑战,如小型患者队列,缺乏标准化的方法,对成本和技术采用的担忧持续存在。
    OBJECTIVE: The increasing popularity of three-dimensional (3D) virtual reconstructions of two-dimensional (2D) imaging in urology has led to significant technological advancements, resulting in the creation of highly accurate 3D virtual models (3DVMs) that faithfully replicate individual anatomical details. This technology enhances surgical reality, providing surgeons with hyper-accurate insights into instantaneous subjective surgical anatomy and improving preoperative surgical planning. In the uro-oncologic field, the utility of 3D virtual reconstruction has been demonstrated in nephron-sparing surgery, impacting surgical strategy and postoperative outcomes in prostate cancer (PCa). The aim of this study is to offer a thorough narrative review of the current state and application of 3D reconstructions and augmented reality (AR) in radical prostatectomy (RP).
    METHODS: A non-systematic literature review was conducted using Medline, PubMed, the Cochrane Database, and Embase to gather information on clinical trials, randomized controlled trials, review articles, and prospective and retrospective studies related to 3DVMs and AR in RP. The search strategy followed the PICOS (Patients, Intervention, Comparison, Outcome, Study design) criteria and was performed in January 2024.
    UNASSIGNED: The adoption of 3D visualization has become widespread, with applications ranging from preoperative planning to intraoperative consultations. The urological community\'s interest in intraoperative surgical navigation using cognitive, virtual, mixed, and AR during RP is evident in a substantial body of literature, including 16 noteworthy investigations. These studies highlight the varied experiences and benefits of incorporating 3D reconstructions and AR into RP, showcasing improvements in preoperative planning, intraoperative navigation, and real-time decision-making.
    CONCLUSIONS: The integration of 3DVMs and AR technologies in urological oncology, particularly in the context of RP, has shown promising advancements. These technologies provide crucial support in preoperative planning, intraoperative navigation, and real-time decision-making, significantly improving the visualization of complex anatomical structures helping in the nerve sparing (NS) approach modulation and reducing positive surgical margin (PSM) rate. Despite positive outcomes, challenges such as small patient cohorts, lack of standardized methodologies, and concerns about costs and technology adoption persist.
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  • 文章类型: Journal Article
    混合现实技术,例如虚拟(VR)和增强(AR)现实,由于适应不同的环境,提供有希望的机会来推进教育和专业培训。在这种介导的条件下,感知距离的失真,然而,有据可查,并施加了一些不平凡的挑战,这些挑战使虚拟环境中的任务性能转移到非中介现实(UR)复杂并受到限制。距离失真的一个潜在来源是聚散度-调节冲突-眼睛调节状态指定的深度与眼睛会聚以注视目标的角度之间的差异。本研究涉及在UR中使用手动指向任务,VR,和AR来量化每种模态中潜在深度失真的幅度。将聚散度-调节偏移的影响概念化为对聚散度角的恒定偏移,建立了基于立体观看几何的模型。使用不同版本的模型来拟合和预测所有模态的行为数据。结果证实了将聚散度调节概念化为特定于设备的聚散度偏移的有效性,它预测了高达66%的数据方差。拟合的参数表明,由于收敛-适应冲突,参与者的聚散角向外驱动约0.2°,这破坏了立体观看几何形状,并在VR和AR中产生了距离失真。在开发最小化深度失真的影响的虚拟环境的背景下讨论了这一发现的含义。
    Mixed reality technologies, such as virtual (VR) and augmented (AR) reality, present promising opportunities to advance education and professional training due to their adaptability to diverse contexts. Distortions in the perceived distance in such mediated conditions, however, are well documented and have imposed nontrivial challenges that complicate and limit transferring task performance in a virtual setting to the unmediated reality (UR). One potential source of the distance distortion is the vergence-accommodation conflict-the discrepancy between the depth specified by the eyes\' accommodative state and the angle at which the eyes converge to fixate on a target. The present study involved the use of a manual pointing task in UR, VR, and AR to quantify the magnitude of the potential depth distortion in each modality. Conceptualizing the effect of vergence-accommodation offset as a constant offset to the vergence angle, a model was developed based on the stereoscopic viewing geometry. Different versions of the model were used to fit and predict the behavioral data for all modalities. Results confirmed the validity of the conceptualization of vergence-accommodation as a device-specific vergence offset, which predicted up to 66% of the variance in the data. The fitted parameters indicate that, due to the vergence-accommodation conflict, participants\' vergence angle was driven outwards by approximately 0.2°, which disrupted the stereoscopic viewing geometry and produced distance distortion in VR and AR. The implications of this finding are discussed in the context of developing virtual environments that minimize the effect of depth distortion.
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  • 文章类型: Journal Article
    增强现实(AR)和虚拟现实(VR)是即将到来的技术,具有巨大的潜力,彻底改变医疗保健教育,提高患者安全,并提高医疗保健质量,特别是在印度的背景下。进行这项审查是为了查看考虑COVID-19影响的印度环境的当前情景。当前的系统评价研究是根据PRISMA2020指南使用关键术语“增强现实,\"\"虚拟现实,\“\”医疗保健,\"和\"印度。\"只有PubMed数据库是根据其声誉和真实性选择的,这是这项研究的唯一限制和力量。定性和定量方法都用于合成结果。在印度的背景下,发现12篇(1.7%)和36篇(2.2%)与AR和VR相关的文章,分别。六个摘要无法检索,在筛选摘要后,发现三个不适合VR,八个发现重复。本综述共考虑了30篇文章。18(50%)是原创的,12人(33.3%)进行了审查,6篇(16.7%)为其他文章。03(8.3%),21(58.3%),12篇(33.3%)文章与AR有关,VR,AR和VR,分别。考虑到单个数据库搜索和六个不可检索的摘要,AR,VR,混合现实(MR),柔软的电子皮肤,和扩展现实(XR)技术有可能彻底改变医疗保健教育和培训,减少现实生活中的错误和提高患者的安全。尽管印度医疗保健行业仅对PubMed与AR和VR相关的出版物贡献了1.7-2.2%。.审查未注册。
    Augmented reality (AR) and virtual reality (VR), are upcoming technologies with considerable potential to revolutionizing healthcare education, enhancing patient safety, and improving healthcare quality particularly in the Indian context. This review is conducted to view the current scenario of Indian context considering the impact of COVID-19. The current systematic review study was done following PRISMA 2020 guidelines using the key terms \"Augmented Reality,\" \"Virtual Reality,\" \"Healthcare,\" and \"India.\" Only the PubMed database was selected based on its reputation and authenticity, which is the only limitation of this study and strength. Both qualitative and quantitative methods are used for synthesis of results. In Indian context, 12 (1.7%) and 36 (2.2%) articles related to AR and VR were found, respectively. Six abstracts could not be retrieved, and after screening abstracts, three were found not suitable in VR and eight were found duplicate. A total of 30 articles were considered for this review. 18 (50%) were original, 12 (33.3%) were review, and 6 (16.7%) were other articles. 03 (8.3%), 21 (58.3%), and 12 (33.3%) articles were related to AR, VR, and both AR and VR, respectively. Considering the single database search and six unretrievable abstract, AR, VR, mixed reality (MR), soft e-skin, and extended reality (XR) technologies have the potential to revolutionize healthcare education and training, reducing real-life errors and improving patient safety. Although the Indian healthcare sector only contributes 1.7-2.2% to PubMed publications related to AR and VR.. The review was not registered.
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  • 文章类型: Journal Article
    睡眠问题在自闭症中非常普遍,并对儿童及其照顾者的身心健康产生负面影响。通常建议将睡眠教育计划作为一线治疗,以帮助父母在家中养成健康的睡眠习惯和睡前习惯;但是,在睡前常规中使用的随附纸质工具包在参与度和依从性方面存在局限性.为了弥补这些差距,我们迭代开发并测试了增强现实(AR)睡前常规应用程序的可用性。我们的单参与者设计研究(n=7个孩子/父母dyads)发现86%的人对该计划的依从性,并建议该应用程序具有良好的可用性,并具有增加意愿和更快完成儿童就寝时间的趋势。这项工作支持在睡眠教育计划中使用基于技术的工具的可行性,并为未来的临床研究提供信息,以检查这些方法减轻睡眠困难的有效性。
    Sleep problems are highly prevalent in autism and negatively impact the physical and mental health of children and their caregivers. Sleep education programs are often recommended as a first line-treatment to help parents implement healthy sleeping habits and a bedtime routine at home; however, the accompanying paper-based toolkits used in the bedtime routines have limitations related to engagement and adherence. To address these gaps, we iteratively developed and tested the usability of an augmented reality (AR) bedtime routine application. Our single participant design study (n = 7 child/parent dyads) found 86% compliance with the program and suggested good-excellent usability of the app with a trend toward increased willingness and faster completion of children\'s bedtime routines. This work supports the feasibility of using technology-based tools in sleep education programs and informs future clinical studies examining the effectiveness of these approaches for mitigating sleep difficulties.
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  • 文章类型: Journal Article
    目的:肝脏手术中的增强现实导航仍然面临技术挑战,例如注册准确性不足。这项研究比较了使用不同渲染技术生成的局部和外部虚拟3D肝脏模型(vir3DLivers)之间的配准精度,以及使用左对右主门静脉分支(LPVvsRPV)进行地标设置的情况。该研究应进一步检查配准准确性如何随着与ROI的距离增加而表现。
    方法:光学术中3D导航系统的回顾性配准精度分析,用于13例接受肝切除/热消融的肝肿瘤患者。
    结果:对13例患者进行了109次测量。使用本地和外部vir3DLivers的注册准确性相当(8.76±0.9mmvs7.85±0.9mm;95%CI=-0.73至2.55mm;p=0.272)。通过LPV进行注册的准确性明显高于通过RPV进行注册(6.2±0.85mmvs10.41±0.99mm,95%CI=2.39至6.03mm,p<0.001)。准确性(dFeature)与距ROI(dROI)的距离(r=0.298;p=0.002)之间存在统计学上显着的正相关,但弱相关。
    结论:尽管基于不同的渲染技术,本地和外部vir3DLivers的配准精度相当,而基于LPV的注册在准确性上显著优于基于RPV的注册。可以在围绕ROI的多达几厘米的距离内假设更高的精度。
    OBJECTIVE: Augmented reality navigation in liver surgery still faces technical challenges like insufficient registration accuracy. This study compared registration accuracy between local and external virtual 3D liver models (vir3DLivers) generated with different rendering techniques and the use of the left vs right main portal vein branch (LPV vs RPV) for landmark setting. The study should further examine how registration accuracy behaves with increasing distance from the ROI.
    METHODS: Retrospective registration accuracy analysis of an optical intraoperative 3D navigation system, used in 13 liver tumor patients undergoing liver resection/thermal ablation.
    RESULTS: 109 measurements in 13 patients were performed. Registration accuracy with local and external vir3DLivers was comparable (8.76 ± 0.9 mm vs 7.85 ± 0.9 mm; 95% CI = -0.73 to 2.55 mm; p = 0.272). Registrations via the LPV demonstrated significantly higher accuracy than via the RPV (6.2 ± 0.85 mm vs 10.41 ± 0.99 mm, 95% CI = 2.39 to 6.03 mm, p < 0.001). There was a statistically significant positive but weak correlation between the accuracy (dFeature) and the distance from the ROI (dROI) (r = 0.298; p = 0.002).
    CONCLUSIONS: Despite basing on different rendering techniques both local and external vir3DLivers have comparable registration accuracy, while LPV-based registrations significantly outperform RPV-based ones in accuracy. Higher accuracy can be assumed within distances of up to a few centimeters around the ROI.
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  • 文章类型: Journal Article
    纪念碑的历史数据提供了对那个时期过去雕塑的宝贵见解,architecture,和偏好。意识到历史数据的重要性和历史地点数据的稀缺性,这项研究提供了从Panam市收集的数据集。PanamCity,成立于1300世纪末,是十五世纪孟加拉统治者伊萨·汗的首都。这座城市曾经是一个重要的贸易和政治中心,现在被联合国教育科学及文化组织(UNESCO)视为世界遗产。PanamCity位于Sonargaon,达卡,孟加拉国。数据收集的目的是捕捉过去的建筑设计,用于建筑物的材料,以及巴拿马市城墙和结构的现状。这个数据集可以使研究人员受益,建筑师,考古学家,文化组织。历史学家和建筑师可以深入了解墙的建造方法和材料,通知未来的恢复工作。历史数据集可以通过对历史文物和环境进行数字化和3D建模来创建令人兴奋的AR/VR体验。使用游戏引擎和开发工具将它们集成到AR/VR平台中,并通过交互式讲故事和教育内容增强用户体验。旅游局和文化遗产组织可以利用这一资源来开发引人入胜的体验,突出巴拿马城丰富的历史和意义。通过使这些数据可访问,这项研究有助于理解和欣赏PanamCity的历史意义,同时促进数字时代遗产保护的创新方法。此数据集包含2292张降级的墙类图像,例如Artistic、锈蚀的砖,腐蚀石膏,真菌,活的植物。
    Historical data on monuments offers valuable insights into that period\'s past sculpture, architecture, and preferences. Realising the importance of historical data and the scarcity of data on historical places, this study presents a dataset collected from Panam City. Panam City, established in the late 1300s century, was the capital of the fifteenth-century Bengal ruler Isa Khan. The city was once an important trading and political centre and is now considered a world heritage site by the United Nations Educational Scientific and Cultural Organisation (UNESCO). Panam City is located in Sonargaon, Dhaka, Bangladesh. The aim of data collection is to capture past architectural design, materials used for the building, and the current state of the walls and structures of Panam City. This dataset can benefit researchers, architects, archaeologists, and cultural organisations. Historians and architects can gain insights into the wall\'s construction methods and materials, informing future restoration efforts. Historic datasets can create exciting AR/VR experiences by digitizing and 3D modelling historical artefacts and environments, integrating them into AR/VR platforms using game engines and development tools, and enhancing the user experience with interactive storytelling and educational content. Tourism boards and cultural heritage organisations can leverage this resource to develop engaging experiences that highlight the rich history and significance of Panama City. By making this data accessible, this study contributes to understanding and appreciating Panam City\'s historical significance while promoting innovative approaches to heritage preservation in the digital age. This dataset contains 2292 images of degraded wall classes such as Artistic, Corroded Brick, Corroded Plaster, Fungus, and Living Plant.
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  • 文章类型: English Abstract
    This study investigates a brain-computer interface (BCI) system based on an augmented reality (AR) environment and steady-state visual evoked potentials (SSVEP). The system is designed to facilitate the selection of real-world objects through visual gaze in real-life scenarios. By integrating object detection technology and AR technology, the system augmented real objects with visual enhancements, providing users with visual stimuli that induced corresponding brain signals. SSVEP technology was then utilized to interpret these brain signals and identify the objects that users focused on. Additionally, an adaptive dynamic time-window-based filter bank canonical correlation analysis was employed to rapidly parse the subjects\' brain signals. Experimental results indicated that the system could effectively recognize SSVEP signals, achieving an average accuracy rate of 90.6% in visual target identification. This system extends the application of SSVEP signals to real-life scenarios, demonstrating feasibility and efficacy in assisting individuals with mobility impairments and physical disabilities in object selection tasks.
    本研究探讨了一种基于增强现实(AR)环境和稳态视觉诱发电位(SSVEP)的脑机接口(BCI)系统,用于在真实场景下通过视觉注视完成对现实物品的选取任务。该系统结合了目标检测技术和AR技术,在真实物体上附加视觉增强效果,从而给予用户视觉刺激诱发相关脑电信号,再利用SSVEP技术解析脑电信号,完成对用户关注物体的识别。此外,本文采用了基于自适应动态时间窗的滤波器组典型相关分析算法实现对受试者脑电信号的快速解析。实验结果表明,该系统可以有效地识别解析SSVEP信号,对用户视觉目标的识别平均准确率达到了90.6%。该系统拓展了SSVEP信号在现实生活场景中的应用,在帮助行动不便和肢体功能受损患者进行物品选取任务上具备可行性和有效性。.
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  • 文章类型: English Abstract
    Brain-computer interface (BCI) based on steady-state visual evoked potential (SSVEP) have attracted much attention in the field of intelligent robotics. Traditional SSVEP-based BCI systems mostly use synchronized triggers without identifying whether the user is in the control or non-control state, resulting in a system that lacks autonomous control capability. Therefore, this paper proposed a SSVEP asynchronous state recognition method, which constructs an asynchronous state recognition model by fusing multiple time-frequency domain features of electroencephalographic (EEG) signals and combining with a linear discriminant analysis (LDA) to improve the accuracy of SSVEP asynchronous state recognition. Furthermore, addressing the control needs of disabled individuals in multitasking scenarios, a brain-machine fusion system based on SSVEP-BCI asynchronous cooperative control was developed. This system enabled the collaborative control of wearable manipulator and robotic arm, where the robotic arm acts as a \"third hand\", offering significant advantages in complex environments. The experimental results showed that using the SSVEP asynchronous control algorithm and brain-computer fusion system proposed in this paper could assist users to complete multitasking cooperative operations. The average accuracy of user intent recognition in online control experiments was 93.0%, which provides a theoretical and practical basis for the practical application of the asynchronous SSVEP-BCI system.
    基于稳态视觉诱发电位(SSVEP)的脑机接口(BCI)在智能机器人领域的应用备受关注。传统基于SSVEP的BCI系统多采用同步触发方式,没有识别用户是处于控制态还是非控制态,导致系统缺乏自主控制能力。为此,本文提出了一种SSVEP异步状态识别方法,通过融合脑电信号(EEG)的多种时频域特征,结合线性判别分类器构建了异步状态识别模型,提高SSVEP异步状态识别准确率。进一步,针对残障人群在多任务场景下的控制需求,搭建了一种基于SSVEP-BCI异步协同控制的脑机融合系统,实现在复杂场景下可穿戴机械手与机械臂即“第三只手”的协同控制。实验结果表明,运用本文所提出的SSVEP异步控制算法和脑机融合系统,可以辅助用户完成多任务协同操作,在线控制实验中用户意图识别的平均准确率为93.0%,为SSVEP异步脑机接口系统的实际应用提供了理论和实践依据。.
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