picture

Picture
  • 文章类型: Journal Article
    了解肌肉骨骼疼痛的原因和机制对于开发有效的治疗方法和改善患者预后至关重要。自我报告措施,如疼痛绘图比例尺,涉及个人对他们的疼痛程度进行评分。在这项技术中,个人在他们经历疼痛的区域涂色,并且基于所描绘的疼痛强度对所得到的图片进行评级。分析疼痛绘图(PD)通常涉及测量疼痛区域的大小。有几项研究专注于评估PD的临床使用,现在,随着数字PD的引入,这些平台的可用性和可靠性需要验证。传统和数字PD之间的比较研究显示出良好的一致性和可靠性。过去20年来,PD收购的演变反映了数字技术的商业化。然而,笔在纸上的方法似乎更被患者接受,但是目前没有用于扫描PD的标准化方法。
    这项研究的目的是评估使用各种数字扫描仪通过网络平台进行的PD分析的准确性。主要目标是证明简单且负担得起的移动设备可用于获取PD而不会丢失重要信息。
    生成了两组PD:一组增加了216个彩色圆圈,另一组由在成年男性的正面视图身体图上随机分布的各种红色形状组成。然后将这些图纸以彩色打印在A4纸上,包括角落的QR码,以允许自动对齐,并随后使用不同的设备和应用进行扫描。使用的扫描仪是不同尺寸和价格的平板扫描仪(专业,便携式平板,和家用打印机或扫描仪),不同价格范围的智能手机,和6个虚拟扫描仪应用程序。由相同的操作者在正常光条件下进行采集。
    高饱和度颜色,如红色,青色,洋红色,黄色,被所有设备准确识别。小的百分比误差,中等,所有设备的大痛点始终低于20%,较小的值与较大的区域相关联。此外,误差百分比与斑点大小之间存在显著负相关(R=-0.237;P=.04).所提出的平台被证明是健壮和可靠的,可以通过各种扫描设备获取纸质PD。
    这项研究表明,Web平台可以准确地分析通过各种数字扫描仪获取的PD。研究结果支持使用简单且具有成本效益的移动设备进行PD采集,而不会影响数据质量。使用所提出的平台标准化扫描过程可以有助于在临床和研究环境中更有效和一致的PD分析。
    UNASSIGNED: Understanding the causes and mechanisms underlying musculoskeletal pain is crucial for developing effective treatments and improving patient outcomes. Self-report measures, such as the Pain Drawing Scale, involve individuals rating their level of pain on a scale. In this technique, individuals color the area where they experience pain, and the resulting picture is rated based on the depicted pain intensity. Analyzing pain drawings (PDs) typically involves measuring the size of the pain region. There are several studies focusing on assessing the clinical use of PDs, and now, with the introduction of digital PDs, the usability and reliability of these platforms need validation. Comparative studies between traditional and digital PDs have shown good agreement and reliability. The evolution of PD acquisition over the last 2 decades mirrors the commercialization of digital technologies. However, the pen-on-paper approach seems to be more accepted by patients, but there is currently no standardized method for scanning PDs.
    UNASSIGNED: The objective of this study was to evaluate the accuracy of PD analysis performed by a web platform using various digital scanners. The primary goal was to demonstrate that simple and affordable mobile devices can be used to acquire PDs without losing important information.
    UNASSIGNED: Two sets of PDs were generated: one with the addition of 216 colored circles and another composed of various red shapes distributed randomly on a frontal view body chart of an adult male. These drawings were then printed in color on A4 sheets, including QR codes at the corners in order to allow automatic alignment, and subsequently scanned using different devices and apps. The scanners used were flatbed scanners of different sizes and prices (professional, portable flatbed, and home printer or scanner), smartphones with varying price ranges, and 6 virtual scanner apps. The acquisitions were made under normal light conditions by the same operator.
    UNASSIGNED: High-saturation colors, such as red, cyan, magenta, and yellow, were accurately identified by all devices. The percentage error for small, medium, and large pain spots was consistently below 20% for all devices, with smaller values associated with larger areas. In addition, a significant negative correlation was observed between the percentage of error and spot size (R=-0.237; P=.04). The proposed platform proved to be robust and reliable for acquiring paper PDs via a wide range of scanning devices.
    UNASSIGNED: This study demonstrates that a web platform can accurately analyze PDs acquired through various digital scanners. The findings support the use of simple and cost-effective mobile devices for PD acquisition without compromising the quality of data. Standardizing the scanning process using the proposed platform can contribute to more efficient and consistent PD analysis in clinical and research settings.
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  • 文章类型: Journal Article
    背景:老年人吃腐烂的水果和食物中毒的风险更大,因为他们的认知功能随着年龄的增长而下降,很难区分腐烂的水果。为了解决这个问题,研究人员开发并评估了各种工具,以各种方式检测腐烂的食物。然而,很少有人知道如何创建一个应用程序来检测腐烂的食物,以支持老年人吃腐烂的食物有健康问题的风险。
    目的:这项研究旨在(1)创建一个智能手机应用程序,使老年人能够用相机拍摄食物,并将水果分类为腐烂或不腐烂的老年人和(2)评估应用程序的可用性和老年人对应用程序的看法。
    方法:我们开发了一个智能手机应用程序,该应用程序支持老年人确定本研究选择的3种水果(苹果,香蕉,和橙色)足够新鲜吃。我们使用了几个剩余深度网络来检查收集到的水果照片是否为新鲜水果。我们招募了65岁以上的健康老年人(n=15,57.7%,男性,n=11,42.3%,女性)作为参与者。我们通过调查和访谈评估了应用程序的可用性和参与者对应用程序的看法。我们分析了调查结果,包括事后调查问卷,作为应用程序可用性的评价指标,并从受访者那里收集定性数据,对调查答复进行深入分析。
    结果:参与者对使用应用程序通过拍摄水果照片来确定水果是否新鲜感到满意,但不愿意使用付费版本的应用程序。调查结果显示,参与者倾向于有效地使用该应用程序拍摄水果并确定其新鲜度。对应用程序可用性和参与者对应用程序的看法的定性数据分析表明,他们发现应用程序简单易用,他们拍照没有困难,他们发现应用程序界面在视觉上令人满意。
    结论:这项研究表明开发一款支持老年人有效和高效地识别腐烂食品的应用程序的可能性。未来的工作,使应用程序区分各种食品的新鲜度,而不是选择的3个水果仍然存在。
    BACKGROUND: Older adults are at greater risk of eating rotten fruits and of getting food poisoning because cognitive function declines as they age, making it difficult to distinguish rotten fruits. To address this problem, researchers have developed and evaluated various tools to detect rotten food items in various ways. Nevertheless, little is known about how to create an app to detect rotten food items to support older adults at a risk of health problems from eating rotten food items.
    OBJECTIVE: This study aimed to (1) create a smartphone app that enables older adults to take a picture of food items with a camera and classifies the fruit as rotten or not rotten for older adults and (2) evaluate the usability of the app and the perceptions of older adults about the app.
    METHODS: We developed a smartphone app that supports older adults in determining whether the 3 fruits selected for this study (apple, banana, and orange) were fresh enough to eat. We used several residual deep networks to check whether the fruit photos collected were of fresh fruit. We recruited healthy older adults aged over 65 years (n=15, 57.7%, males and n=11, 42.3%, females) as participants. We evaluated the usability of the app and the participants\' perceptions about the app through surveys and interviews. We analyzed the survey responses, including an after-scenario questionnaire, as evaluation indicators of the usability of the app and collected qualitative data from the interviewees for in-depth analysis of the survey responses.
    RESULTS: The participants were satisfied with using an app to determine whether a fruit is fresh by taking a picture of the fruit but are reluctant to use the paid version of the app. The survey results revealed that the participants tended to use the app efficiently to take pictures of fruits and determine their freshness. The qualitative data analysis on app usability and participants\' perceptions about the app revealed that they found the app simple and easy to use, they had no difficulty taking pictures, and they found the app interface visually satisfactory.
    CONCLUSIONS: This study suggests the possibility of developing an app that supports older adults in identifying rotten food items effectively and efficiently. Future work to make the app distinguish the freshness of various food items other than the 3 fruits selected still remains.
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  • 文章类型: Journal Article
    婴儿突然意外死亡(SUID)仍然是婴儿死亡的主要原因;因此,了解父母在家婴儿睡眠的做法至关重要。由于社交媒体分析产生了宝贵的患者观点,通过Facebook母亲小组在安全睡眠建议的背景下理解睡眠实践对政策制定者很有帮助,卫生保健提供者,和研究人员。
    这项研究旨在识别母亲分享的在线讨论SUID和安全睡眠的照片,并根据美国儿科学会(AAP)评估其与婴儿睡眠指南的一致性。我们假设这些照片与基于先前研究的指南以及在床上意外窒息和勒死的发生率不一致。
    数据是在2019年5月从Facebook母亲小组中提取的。在试用了各种搜索词后,在选定的Facebook群组上搜索“SIDS”一词导致了关于SUID和安全睡眠的最相关讨论。产生的数据,包括512位母亲中的20个帖子和912条评论,进行了定性的描述性内容分析。在完成提取和后续分析时,在讨论中确定了24张共享的个人照片。在照片中,14与婴儿睡眠环境有关。然后由2个独立的审阅者根据AAP标准评估婴儿睡眠环境的照片与安全睡眠指南的一致性。
    在与婴儿睡眠环境有关的共享照片中,86%(12/14)与AAP安全睡眠指南不一致。具体的不一致包括容易睡觉,睡眠环境中的异物,和使用婴儿睡眠装置。还确定了婴儿监测设备的使用。
    这项研究是独一无二的,因为照片来自家庭环境,在SUID和安全睡眠的背景下,并且是在没有研究人员干扰的情况下获得的。尽管研究有局限性,容易睡觉的共性,外来物体,以及婴儿睡眠和监测设备的使用(即,关于AAP安全睡眠指南的总体不一致)为未来关于父母进行婴儿安全睡眠障碍的调查奠定了基础,并对政策制定者产生了影响。临床医生,和研究人员。
    UNASSIGNED: Sudden unexpected infant death (SUID) remains a leading cause of infant mortality; therefore, understanding parental practices of infant sleep at home is essential. Since social media analyses yield invaluable patient perspectives, understanding sleep practices in the context of safe sleep recommendations via a Facebook mothers\' group is instrumental for policy makers, health care providers, and researchers.
    UNASSIGNED: This study aimed to identify photos shared by mothers discussing SUID and safe sleep online and assess their consistency with infant sleep guidelines per the American Academy of Pediatrics (AAP). We hypothesized the photos would not be consistent with guidelines based on prior research and increasing rates of accidental suffocation and strangulation in bed.
    UNASSIGNED: Data were extracted from a Facebook mothers\' group in May 2019. After trialing various search terms, searching for the term \"SIDS\" on the selected Facebook group resulted in the most relevant discussions on SUID and safe sleep. The resulting data, including 20 posts and 912 comments among 512 mothers, were extracted and underwent qualitative descriptive content analysis. In completing the extraction and subsequent analysis, 24 shared personal photos were identified among the discussions. Of the photos, 14 pertained to the infant sleep environment. Photos of the infant sleep environment were then assessed for consistency with safe sleep guidelines per the AAP standards by 2 separate reviewers.
    UNASSIGNED: Of the shared photos relating to the infant sleep environment, 86% (12/14) were not consistent with AAP safe sleep guidelines. Specific inconsistencies included prone sleeping, foreign objects in the sleeping environment, and use of infant sleeping devices. Use of infant monitoring devices was also identified.
    UNASSIGNED: This study is unique because the photos originated from the home setting, were in the context of SUID and safe sleep, and were obtained without researcher interference. Despite study limitations, the commonality of prone sleeping, foreign objects, and the use of both infant sleep and monitoring devices (ie, overall inconsistency regarding AAP safe sleep guidelines) sets the stage for future investigation regarding parental barriers to practicing safe infant sleep and has implications for policy makers, clinicians, and researchers.
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  • 文章类型: Journal Article
    在线客户评论中的图片传达了详细的产品信息,以帮助潜在客户做出购买决策,这是数字数据的一种重要形式。因此,了解在线客户评论中图片共享的预测因素对于零售企业实现竞争优势的数字化转型战略至关重要,高质量的服务和可持续的性能。通过分析从中国著名的在线购物网站JD.com抓取的16种产品的6211条在线客户评论,这项研究测试了审稿人等级(谁)的影响,产品类型(什么),时间间隔(当),审查装置(其中),消费满意度(为什么),以及基于5W1H分析框架的在线客户评论中客户是否共享图片和图片计数的参与程度(如何)。结果表明:(1)有或没有图片和图片计数都影响在线客户评论的有用性;(2)产品类型,时间间隔,审查装置,消费满意度和参与程度显著影响消费者是否分享图片;以及(3)审查设备,消费满意度和参与水平显著影响图片计数。这些发现可以帮助经理管理图片评论以提高业务绩效。
    Picture in online customer reviews conveys detailed product information to help potential customers make purchase decisions, which is an important form of digital data. Therefore, understanding the predictors of picture sharing in online customer reviews is crucial for retail businesses to achieve digital transformation strategies for competitive advantage, high quality service and sustainable performance. By analyzing 6211 online customer reviews of 16 products crawled from the famous online shopping site JD.com in China, this study tests the effects of reviewer rank (who), product type (what), time interval (when), review device (where), consumption satisfaction (why), and the level of involvement (how) on whether customers sharing picture and picture count in online customer reviews based on the 5W1H analysis framework. The results show that: (1) with or without picture and picture count both influence the helpfulness of online customer reviews; (2) product type, time interval, review device, consumption satisfaction and the level of involvement significantly affect whether consumers share picture; and (3) review device, consumption satisfaction and the level of involvement significantly affect picture count. The findings can help managers manage picture reviews to improve business performance.
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  • 文章类型: Journal Article
    背景:自我管理的纸质或电子调查可以为语言障碍和识字能力有限的人带来无障碍问题,而面对面的采访可能会造成隐私问题并引起报告偏见,特别是在敏感主题的背景下。音频计算机辅助自我访谈(ACASI)提供了另一种调查管理模式,它的使用已经过其他调查模式的测试,以确定背景叙述的存在是否有助于克服识字和隐私问题。与ACASI调查管理部门仍然存在差距,因为仅音频叙述并不能帮助识字能力有限的受访者选择回应选项。为了克服识字问题,一些研究使用说明图片来显示有限数量的响应选项。
    目的:本研究旨在说明ACASI应用中的所有问题和回答选项。这项研究是比较不同调查管理模式的更大研究的一部分(ACASI,面对面的采访,和自我管理的纸质调查)收集乙型肝炎知识的数据,态度,在缅甸出生的珀斯社区中的实践,澳大利亚。这项研究描述了使用插图图片开发基于Web的ACASI应用程序的两阶段过程。
    方法:第一阶段是ACASI元素的制备,如问卷调查,图片,响应选项的简要描述,和音频文件。每个要素都对目标人群的20名参与者进行了预测测试。第二阶段涉及将所有元素同步到基于Web的ACASI应用程序中,并调整应用程序功能,特别是,自动播放音频和插图图片。原型前调查应用程序对目标人群中的5名参与者进行了用户接受度测试,导致对响应选项的显示和布置进行微小调整。
    结果:经过12个月的开发过程,带有插图图片的原型ACASI应用程序完全适用于电子调查管理和安全数据存储和导出。
    结论:分别对每个元素进行预先测试是一种有用的方法,因为它节省了在后期重新编程应用程序的时间。未来的研究还应考虑图片的参与式开发和用户界面的视觉设计。这种图片辅助的ACASI调查管理模式可以进一步发展,并用于从通常因识字和语言障碍而被边缘化的人群中收集敏感信息。
    BACKGROUND: Self-administered paper or electronic surveys can create accessibility issues for people with language barriers and limited literacy, whereas face-to-face interviews can create privacy issues and give rise to reporting biases, particularly in the context of sensitive subject matters. An audio computer-assisted self-interview (ACASI) offers an alternative mode of survey administration, and its use has been tested against other survey modes to determine whether the presence of a background narration helps overcome literacy and privacy issues. There are still gaps with the ACASI survey administration because audio narration alone does not assist respondents with limited literacy in choosing response options. To overcome literacy issues, a few studies have used illustrated pictures for a limited number of response options.
    OBJECTIVE: This study aimed to illustrate all the questions and response options in an ACASI application. This research is part of a larger study comparing different modes of survey administration (ACASI, face-to-face interviews, and self-administered paper surveys) to collect data on hepatitis B knowledge, attitudes, and practices among the Myanmar-born community in Perth, Australia. This study describes the 2-phase process of developing a web-based ACASI application using illustrated pictures.
    METHODS: The first phase was the preparation of the ACASI elements, such as questionnaire, pictures, brief descriptions of response options, and audio files. Each element was pretested on 20 participants from the target population. The second phase involved synchronizing all the elements into the web-based ACASI application and adapting the application features, in particular, autoplay audio and illustrated pictures. The preprototype survey application was tested for user acceptance on 5 participants from the target population, resulting in minor adjustments to the display and arrangement of response options.
    RESULTS: After a 12-month development process, the prototype ACASI application with illustrated pictures was fully functional for electronic survey administration and secure data storage and export.
    CONCLUSIONS: Pretesting each element separately was a useful approach because it saved time to reprogram the application at a later stage. Future studies should also consider the participatory development of pictures and visual design of user interfaces. This picture-assisted ACASI survey administration mode can be further developed and used to collect sensitive information from populations that are usually marginalized because of literacy and language barriers.
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  • 文章类型: Journal Article
    我们提出了疼痛同理心刺激系统(EPSS):一个大规模的刺激数据库,用于研究人们对疼痛的同理心。EPSS包括五个子数据库。首先,肢体疼痛图片数据库(EPSS-Limb)提供了68张疼痛和68张非疼痛的肢体图片,在疼痛和非疼痛的情况下展示人们的四肢,分别。第二,面部疼痛图片数据库(EPSS-Face)提供了80张痛苦和80张非痛苦的图片,说明人们的面部被注射器穿透或被Q尖端触摸。第三,语音疼痛共情数据库(EPSS-Voice)提供了30种疼痛和30种非疼痛的声音,表现出短暂的声音疼痛或中性的声音。第四,动作疼痛视频数据库(EPSS-Action_Video)提供了239个疼痛和239个非疼痛的全身动作视频。最后,动作疼痛图片数据库(EPSS-Action_Picture)提供了239个疼痛和239个非疼痛的全身动作图片。为了验证EPSS中的刺激,参与者使用四种不同的尺度评估刺激,疼痛强度等级,情感效价,唤醒,和优势。EPSS可免费下载,网址为https://osf.io/muyah/?view_only=33ecf6c574cc4e2bbae775b299c6c1。
    We present the Empathy for Pain Stimuli System (EPSS): a large-scale database of stimuli for studying people\'s empathy for pain. The EPSS comprises five sub-databases. First, the Empathy for Limb Pain Picture Database (EPSS-Limb) provides 68 painful and 68 non-painful limb pictures, exhibiting people\'s limbs in painful and non-painful situations, respectively. Second, the Empathy for Face Pain Picture Database (EPSS-Face) provides 80 painful and 80 non-painful pictures of people\'s faces being penetrated by a syringe or touched by a Q-tip. Third, the Empathy for Voice Pain Database (EPSS-Voice) provides 30 painful and 30 non-painful voices exhibiting either short vocal cries of pain or neutral interjections. Fourth, the Empathy for Action Pain Video Database (EPSS-Action_Video) provides 239 painful and 239 non-painful videos of whole-body actions. Finally, the Empathy for Action Pain Picture Database (EPSS-Action_Picture) provides 239 painful and 239 non-painful pictures of whole-body actions. To validate the stimuli in the EPSS, participants evaluated the stimuli using four different scales, rating pain intensity, affective valence, arousal, and dominance. The EPSS is available to download for free at https://osf.io/muyah/?view_only=33ecf6c574cc4e2bbbaee775b299c6c1 .
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  • 文章类型: Journal Article
    关于静态或动画格式是更好的教学工具,许多研究得出了矛盾的发现。通过比较对学习和教学有真正影响的图形和动画,这篇综述全面考察了(a)可视化学习的理论基础,(b)影响因素,和(C)前瞻性未来研究。
    Numerous studies have produced contradictory findings about whether static or animated format is the better instructional tool. With a comparison between graphs and animations that has a genuine impact on learning and teaching, this review provides a comprehensive examination of (a) the theoretical foundations of visualized learning, (b) influencing factors, and (c) prospective future studies.
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  • 文章类型: Journal Article
    Language production experiments with overt articulation have thus far only scarcely been conducted online, mostly due to technical difficulties related to measuring voice onset latencies. Especially the poor audiovisual synchrony in web experiments (Bridges et al. 2020) is a challenge to time-locking stimuli and participants\' spoken responses. We tested the viability of conducting language production experiments with overt articulation in online settings using the picture-word interference paradigm - a classic task in language production research. In three pre-registered experiments (N = 48 each), participants named object pictures while ignoring visually superimposed distractor words. We implemented a custom voice recording option in two different web experiment builders and recorded naming responses in audio files. From these stimulus-locked audio files, we extracted voice onset latencies offline. In a control task, participants classified the last letter of a picture name as a vowel or consonant via button-press, a task that shows comparable semantic interference effects. We expected slower responses when picture and distractor word were semantically related compared to unrelated, independently of task. This semantic interference effect is robust, but relatively small. It should therefore crucially depend on precise timing. We replicated this effect in an online setting, both for button-press and overt naming responses, providing a proof of concept that naming latency - a key dependent variable in language production research - can be reliably measured in online experiments. We discuss challenges for online language production research and suggestions of how to overcome them. The scripts for the online implementation are made available.
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  • 文章类型: Journal Article
    在1990年代的研究中,很小的孩子没有用图片作为真实事件的代表。今天,“自拍一代”中的许多孩子经常被家人使用智能手机拍照。在创建家庭照片时,孩子们在手机屏幕上看到了直播视频,用屏幕触摸,成为即时照片。孩子们还会在手机的照片库中重温这些家庭照片。这项研究探讨了在智能手机摄影周围长大的幼儿是否更成功地将照片中的信息应用于真实事件。与早期研究中的儿童相比。60名2岁的儿童(23.0至26.2个月;M=24.5个月)被要求使用玩具藏身之处的照片(iPhone上的印刷照片或数码照片)在5种情况下搜索隐藏的玩具。幼儿在打印或数字图像方面没有成功,无论是从手机照片库访问的数码照片,还是研究人员在研究过程中拍摄的照片。然而,在孩子们与研究人员合作创建数码照片以帮助成年同盟之后,他们更有可能自己使用照片来解决搜索任务。那些用印刷照片体验过这种脚手架的孩子比那些没有受过训练的孩子更成功。和传统的象征性媒体一样,幼儿从新兴技术中学习需要成年人的支持,他们共同观看媒介,并帮助澄清屏幕和世界之间的象征性关系。
    In research from the 1990s, very young children failed to use pictures as representations of real events. Today, many children in the \"selfie generation\" are constantly photographed by their families using smartphones. While family photos are created, children are exposed to live video on the phone screen that, with a screen touch, becomes an instant photo. Children also revisit these family photos in the phone\'s photo library. This study explored whether toddlers growing up around smartphone photography are more successful in applying information from a photo to a real event, compared to children in the earlier research. Sixty 2-year-old children (23.0 to 26.2 months; M = 24.5 months) were asked to use pictures of a toy\'s hiding place (printed photographs or digital photos on an iPhone) to search for the hidden toy in 5 conditions. Toddlers were not successful with printed or digital images, whether the digital photos were accessed from the phone photo library or the researcher took the photos during the study. However, after children collaborated with the researcher to create digital photos to help an adult confederate, they were significantly more likely to use photos themselves to solve the search task. Children who experienced this scaffolding with printed photos were somewhat more successful than those without training. As with traditional symbolic media, young children\'s learning from emerging technologies needs the support of an adult who co-views the medium and helps clarify the symbolic relation between screen and world.
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  • 文章类型: Journal Article
    图片和文字都经常被用作实验刺激,以研究情绪处理的神经认知机制。然而,目前尚不清楚情绪图片处理和情绪文字处理是否具有神经基础。为了解决这个问题,我们专注于神经影像学研究,检查情感词和图片的内隐加工,这要求参与者在情感图形或言语刺激的内隐影响下满足认知任务需求。对这些研究进行了基于坐标的激活似然估计荟萃分析,这表明图片和单词条件之间没有共同的激活最大值。具体来说,隐式负图处理(35个实验,393个焦点,和932个受试者)接合双侧杏仁核,左海马,梭形回旋,和右脑岛,主要位于与自下而上的情绪反应相关的皮层下网络和视觉网络。相比之下,隐式否定文字处理(34个实验,316焦点,和799受试者)参与默认模式网络和包括腹外侧前额叶皮层的额顶叶网络,背外侧前额叶皮质,和背侧前额叶皮层,表明自上而下的语义加工和情绪调节的参与。我们的发现表明,情感图片(本质上具有情感效价)和情感词(从其对象继承情感效价)以不同的方式调节内隐情感处理,因此招募不同的大脑系统。
    Both pictures and words are frequently employed as experimental stimuli to investigate the neurocognitive mechanisms of emotional processing. However, it remains unclear whether emotional picture processing and emotional word processing share neural underpinnings. To address this issue, we focus on neuroimaging studies examining the implicit processing of affective words and pictures, which require participants to meet cognitive task demands under the implicit influence of emotional pictorial or verbal stimuli. A coordinate-based activation likelihood estimation meta-analysis was conducted on these studies, which revealed no common activation maximum between the picture and word conditions. Specifically, implicit negative picture processing (35 experiments, 393 foci, and 932 subjects) engages the bilateral amygdala, left hippocampus, fusiform gyri, and right insula, which are mainly located in the subcortical network and visual network associated with bottom-up emotional responses. In contrast, implicit negative word processing (34 experiments, 316 foci, and 799 subjects) engages the default mode network and fronto-parietal network including the ventrolateral prefrontal cortex, dorsolateral prefrontal cortex, and dorsomedial prefrontal cortex, indicating the involvement of top-down semantic processing and emotion regulation. Our findings indicate that affective pictures (that intrinsically have an affective valence) and affective words (that inherit the affective valence from their object) modulate implicit emotional processing in different ways, and therefore recruit distinct brain systems.
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