Visual perception

视觉感知
  • 文章类型: Journal Article
    建筑物是我们物理环境的组成部分,对于建筑元素的组织完整性具有美学意义。虽然格式塔原则在设计教育中是必不可少的,它们与建筑特征的关系仍未得到充分研究。本研究探讨了格式塔原理和复杂性水平如何通过使用问卷调查和眼动追踪来影响建筑立面的评估。二十四个二维黑白立面图纸,使用选定的格式塔原则(相似性和接近性)进行操作,以实现不同级别的复杂性(低,中高),向79名参与者展示。结果表明,在选定的格式塔原则中,美学等级和复杂性水平之间存在负线性关系。此外,正如预期的那样,参与者的注视次数最多,最短的固定持续时间,和最低的美学评级为更高的复杂性水平。涉及格式塔原则的结果表明,基于接近度的设计获得了更高的美学评价,要求更少的时间,引起的注视次数减少,并导致较短的固定持续时间。相反,基于相似性的设计获得了较低的美学评级,要求更多的时间,引起更多的注视,并导致更长的固定持续时间。这些发现提供了对建筑审美体验的见解,并为未来的研究方向提供了依据。
    Buildings are an integral part of our physical environment and have aesthetic significance with respect to the organizational integrity of architectural elements. While Gestalt principles are essential in design education, their relationship with architectural features remains understudied. The present study explored how Gestalt principles and complexity levels influence evaluations of building façades through the use of questionnaires and eye tracking. Twenty-four two-dimensional black and white façade drawings, manipulated using selected Gestalt principles (similarity and proximity) to achieve different levels of complexity (low, medium & high), were presented to 79 participants. The results suggested a negative linear relationship between aesthetic ratings and complexity levels across selected Gestalt principles. In addition, as expected, participants had the highest number of fixations, shortest fixation durations, and lowest aesthetic ratings for higher levels of complexity. Results involving Gestalt principles revealed that proximity-based designs received higher aesthetic ratings, demanded less time, elicited lower number of fixations, and resulted in shorter fixation durations. Conversely, similarity-based designs received lower aesthetic ratings, demanded more time, elicited higher number of fixations, and resulted in longer fixation durations. These findings offer insights into architectural aesthetic experiences and inform future research directions.
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  • 文章类型: Journal Article
    在研究工作记忆(WM)时,“槽模型”和“资源模型”是用于描述信息保留如何发生的两个主要理论。插槽模型表明,WM容量由一定数量的可用于信息存储的预定义插槽组成。该理论解释了在信息召回期间存在二进制条件,其中信息要么完全保留在插槽中,要么被遗忘。资源模型具有基于分辨率的方法,建议能够在WM容量中的多个项目之间分配的连续资源。最近出现了混合动力模型,这表明WM可能不会严格遵循一个模型。因此,为了理解WM评估中使用最广泛的两种范式之间的关系,我们在两个不同的心理物理学任务中实施了相关评估,具有顺序条显示的模拟回忆范例和具有棋盘刺激的延迟匹配样本(DMS)任务。我们的研究揭示了WM在DMS任务中的表现与召回错误之间的显著相关性,精度,以及顺序范式中错误的来源。总的来说,研究结果强调了在理解WM过程中考虑这两项任务的重要性,因为他们揭示了理论和用于评估WM能力的任务中的重叠元素,从而阐明了插槽和资源模型之间的争论。
    When studying the working memory (WM), the \'slot model\' and the \'resource model\' are two main theories used to describe how information retention occurs. The slot model shows that WM capacity consists of a certain number of predefined slots available for information storage. This theory explains that there is a binary condition during information recall in which information is either wholly maintained within a slot or forgotten. The resource model has a resolution-based approach, suggesting a continuous resource able to be distributed among a number of items in WM capacity. Recently hybrid models have been introduced, suggesting that WM may not strictly conform to only one model. Accordingly, to understand the relationship between two of the most widely used paradigms in WM evaluation, we implemented a correlational assessment in two different psychophysics tasks, an analog recall paradigm with sequential bar presentation and a delayed match-to-sample (DMS) task with checkerboard stimuli. Our study revealed significant correlations between WM performance in the DMS task and recall error, precision, and sources of errors in the sequential paradigm. Overall, the findings emphasize the importance of considering both tasks in understanding WM processes, as they shed light on the debate between the slot and resource models by revealing overlapping elements in both theories and the tasks used to evaluate WM capacity.
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  • 文章类型: Journal Article
    一个社会个体需要有效地管理他或她的环境中相对于他或她自己的目的的复杂信息的数量以获取相关信息。本文提出了一种神经架构,旨在重现在机器人视听任务期间对人类有效的注意力机制(警报/定向/选择)。我们根据其识别发出元音的受试者面部相关信息来源的能力来评估该系统。我们提出了一种视听注意力(MAVA)的发展模型,该模型结合了Hebbian学习和基于视觉运动和音频能量的显著性图之间的竞争。MAVA有效地结合了自下而上和自上而下的信息,以将系统定向到相关领域。该系统具有几个优点,包括在线和自主学习能力,低计算时间和对环境噪声的鲁棒性。MAVA优于其他人工模型,可在各种噪声条件下检测语音源。
    A social individual needs to effectively manage the amount of complex information in his or her environment relative to his or her own purpose to obtain relevant information. This paper presents a neural architecture aiming to reproduce attention mechanisms (alerting/orienting/selecting) that are efficient in humans during audiovisual tasks in robots. We evaluated the system based on its ability to identify relevant sources of information on faces of subjects emitting vowels. We propose a developmental model of audio-visual attention (MAVA) combining Hebbian learning and a competition between saliency maps based on visual movement and audio energy. MAVA effectively combines bottom-up and top-down information to orient the system toward pertinent areas. The system has several advantages, including online and autonomous learning abilities, low computation time and robustness to environmental noise. MAVA outperforms other artificial models for detecting speech sources under various noise conditions.
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  • 文章类型: Journal Article
    艺术研究长期以来一直旨在解开特定属性之间的复杂关联,比如颜色,复杂性,和情感表达,和艺术判断,包括美,创造力,和喜欢。然而,作为艺术品的固有特征或特征的属性与作为主观评价的判断之间的基本区别仍然是一个令人兴奋的话题。本文回顾了近半个世纪的文献,为了识别关键属性,并采用机器学习,特别是梯度增强决策树(GBDT),沿着17个属性预测13个艺术判断。收集了来自78位艺术新手参与者的54件西方艺术品的评分。我们的GBDT模型成功预测了13项显著的判断。值得注意的是,判断的创造力和令人不安/恼人的判断显示出最高的可预测性,模型解释了31%和32%的方差,分别。属性的情感表现力,价,象征主义,以及复杂性成为模型性能的一致和重要贡献者。内容表征属性比形式感知属性发挥了更突出的作用。此外,在某些情况下,我们发现属性和判断之间存在非线性关系,在评级量表的中等水平附近突然倾斜或下降。通过揭示艺术判断行为中的这些潜在模式和动态,我们的研究提供了宝贵的见解,以促进对视觉艺术的审美体验的理解,告知文化习俗,启发未来艺术欣赏领域的研究。
    Art research has long aimed to unravel the complex associations between specific attributes, such as color, complexity, and emotional expressiveness, and art judgments, including beauty, creativity, and liking. However, the fundamental distinction between attributes as inherent characteristics or features of the artwork and judgments as subjective evaluations remains an exciting topic. This paper reviews the literature of the last half century, to identify key attributes, and employs machine learning, specifically Gradient Boosted Decision Trees (GBDT), to predict 13 art judgments along 17 attributes. Ratings from 78 art novice participants were collected for 54 Western artworks. Our GBDT models successfully predicted 13 judgments significantly. Notably, judged creativity and disturbing/irritating judgments showed the highest predictability, with the models explaining 31% and 32% of the variance, respectively. The attributes emotional expressiveness, valence, symbolism, as well as complexity emerged as consistent and significant contributors to the models\' performance. Content-representational attributes played a more prominent role than formal-perceptual attributes. Moreover, we found in some cases non-linear relationships between attributes and judgments with sudden inclines or declines around medium levels of the rating scales. By uncovering these underlying patterns and dynamics in art judgment behavior, our research provides valuable insights to advance the understanding of aesthetic experiences considering visual art, inform cultural practices, and inspire future research in the field of art appreciation.
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  • 文章类型: Journal Article
    我们对脑瘫患者认知功能障碍的神经生物学基础的理解非常有限,特别是在视觉选择性注意的神经认知领域。这项研究利用脑磁图和基于Eriksen箭头的侧翼任务来量化一组患有脑瘫的年轻人和成年人(n=31;年龄范围=9至47岁)和神经典型对照(n=38;年龄范围=11至49岁)的选择性注意力的动力学。将脑磁图数据转换到时频域以识别神经振荡响应,并使用波束形成方法进行成像。行为结果表明,所有参与者都表现出侧翼效应(与一致状态相比,不一致状态的响应时间更长),并且脑瘫患者在任务执行过程中速度较慢且准确性较低。我们计算了干扰图以专注于注意力成分,并在脑瘫组中的右初级视觉皮层中发现了异常的α(8至14Hz)振荡。Alpha和theta(4至7Hz)振荡也在左右脑岛中看到,这些振荡随着所有参与者的年龄而变化。总的来说,脑瘫患者在提供视觉选择性注意力的皮质动力学方面表现出缺陷,但是这些畸变似乎并不受年龄的唯一影响。
    Our understanding of the neurobiology underlying cognitive dysfunction in persons with cerebral palsy is very limited, especially in the neurocognitive domain of visual selective attention. This investigation utilized magnetoencephalography and an Eriksen arrow-based flanker task to quantify the dynamics underlying selective attention in a cohort of youth and adults with cerebral palsy (n = 31; age range = 9 to 47 yr) and neurotypical controls (n = 38; age range = 11 to 49 yr). The magnetoencephalography data were transformed into the time-frequency domain to identify neural oscillatory responses and imaged using a beamforming approach. The behavioral results indicated that all participants exhibited a flanker effect (greater response time for the incongruent compared to congruent condition) and that individuals with cerebral palsy were slower and less accurate during task performance. We computed interference maps to focus on the attentional component and found aberrant alpha (8 to 14 Hz) oscillations in the right primary visual cortices in the group with cerebral palsy. Alpha and theta (4 to 7 Hz) oscillations were also seen in the left and right insula, and these oscillations varied with age across all participants. Overall, persons with cerebral palsy exhibit deficiencies in the cortical dynamics serving visual selective attention, but these aberrations do not appear to be uniquely affected by age.
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  • 文章类型: Journal Article
    目的:视觉感知学习(VPL)可以改善慢性卒中后的视野缺损(VFD),但最佳训练时间和位置仍然未知。这项前瞻性研究旨在确定8周的VFD定制视觉辨别训练在改善卒中后VFD中的功效。
    方法:前瞻性招募卒中后VFD患者,最初接受8周的无训练(无训练阶段)。随后,他们接受了我们定制的VPL计划,其中包括个性化盲场中的定向歧视任务和每周三次的中央字母歧视任务,为期8周(培训阶段)。我们分析了在无训练和训练阶段之前和之后使用汉弗莱视野测试测得的亮度检测灵敏度和偏差。使用国家眼科研究所视觉功能问卷-25(NEI-VFQ-25)在基线和16周随访时评估与视觉相关的生活质量。
    结果:训练阶段的平均总偏差(MTD)分数的变化大于无训练阶段(有缺陷的偏场,p=0.002;整个场,p=0.004)。在训练阶段MTD分数得到改善(有缺陷的偏场,p=0.004;整个场,p=0.016),但不是在无训练阶段(有缺陷的偏场,p=0.178;整个字段,p=0.178)。改进区域和恶化区域之间的差异(亮度检测灵敏度变化≥6dB)在训练阶段比在无训练阶段更大(p=0.009)。在16周的研究期后,NEI-VFQ-25的特定于视觉的社会功能评分有所改善(p=0.040)。
    结论:我们为期8周的VFD定制视觉辨别训练方案可有效改善慢性卒中患者的VFD和视觉特异性社会功能。
    OBJECTIVE: Visual perceptual learning (VPL) may improve visual field defects (VFDs) after chronic stroke, but the optimal training duration and location remain unknown. This prospective study aimed to determine the efficacy of 8 weeks of VFD-customized visual discrimination training in improving poststroke VFDs.
    METHODS: Prospectively enrolled patients with poststroke VFDs initially received no training for 8 weeks (no-training phase). They subsequently underwent our customized VPL program that included orientation-discrimination tasks in individualized blind fields and central letter-discrimination tasks three times per week for 8 weeks (training phase). We analyzed the luminance detection sensitivity and deviation as measured using Humphrey visual field tests before and after the no-training and training phases. The vision-related quality of life was assessed at baseline and at a 16-week follow-up using the National Eye Institute Visual Function Questionnaire-25 (NEI-VFQ-25).
    RESULTS: Changes in mean total deviation (MTD) scores were greater during the training phase than during the no-training phase (defective hemifield, p=0.002; whole field, p=0.004). The MTD scores improved during the training phase (defective hemifield, p=0.004; whole field, p=0.016), but not during the no-training phase (defective hemifield, p=0.178; whole field, p=0.178). The difference between the improved and worsened areas (≥6 dB changes in luminance detection sensitivity) was greater during the training phase than during the no-training phase (p=0.009). The vision-specific social functioning subscore of the NEI-VFQ-25 improved after the 16-week study period (p=0.040).
    CONCLUSIONS: Our 8-week VFD-customized visual discrimination training protocol may effectively improve VFDs and vision-specific social functioning in chronic stroke patients.
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  • 文章类型: Journal Article
    大多数关于视觉搜索的研究都使用在计算机屏幕上显示的简单任务。然而,在自然情况下,视觉搜索几乎总是涉及眼睛,头部,和三维(3D)环境中的身体运动。这两种类型的搜索任务施加的不同约束可能解释了我们对内存资源使用和上下文对象在搜索过程中的作用的理解中的一些差异。为了探讨这个问题,我们分析了在沉浸式虚拟现实公寓中执行的视觉搜索任务。参与者搜索一系列几何3D物体,同时记录眼球运动和头部坐标。参与者探索公寓以定位其位置和可见性被操纵的目标对象。对于位置可靠的对象,我们发现,重复搜索导致搜索时间和数量的减少和错误的减少。搜索那些在以前的试验中可见但只在实验结束时测试的物体也比第一次找到物体更容易,指示上下文的附带学习。更重要的是,我们发现身体运动显示出反映目标位置记忆的变化:轨迹较短,运动速度较高,但仅限于那些被多次搜索的物体。我们得出的结论是,对3D空间和目标位置的记忆是视觉搜索的关键组成部分,并且还可以修改运动运动学。在自然搜索中,内存用于优化运动控制和降低能源成本。
    Most research on visual search has used simple tasks presented on a computer screen. However, in natural situations visual search almost always involves eye, head, and body movements in a three-dimensional (3D) environment. The different constraints imposed by these two types of search tasks might explain some of the discrepancies in our understanding concerning the use of memory resources and the role of contextual objects during search. To explore this issue, we analyzed a visual search task performed in an immersive virtual reality apartment. Participants searched for a series of geometric 3D objects while eye movements and head coordinates were recorded. Participants explored the apartment to locate target objects whose location and visibility were manipulated. For objects with reliable locations, we found that repeated searches led to a decrease in search time and number of fixations and to a reduction of errors. Searching for those objects that had been visible in previous trials but were only tested at the end of the experiment was also easier than finding objects for the first time, indicating incidental learning of context. More importantly, we found that body movements showed changes that reflected memory for target location: trajectories were shorter and movement velocities were higher, but only for those objects that had been searched for multiple times. We conclude that memory of 3D space and target location is a critical component of visual search and also modifies movement kinematics. In natural search, memory is used to optimize movement control and reduce energetic costs.
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  • 文章类型: Journal Article
    在充满干扰的环境中,选择性地关注相关信息的能力对于高级认知处理至关重要。使用事件相关电位(ERP)技术的现有研究表明,在视觉工作记忆(VWM)的巩固阶段,可以主动抑制无关的刺激。在以往的研究中,参与者总是有足够的时间来巩固VWM,同时抑制分散注意力的信息。然而,目前尚不清楚抑制无关的干扰因素是否需要在其存在的整个过程中不断努力,或者这种抑制是否仅在合并任务相关信息后才有必要。为了解决这个问题,我们的研究考察了在巩固时间有限的情况下是否需要抑制干扰物.这项研究调查了不同的演示持续时间对VWM中干扰物过滤的影响。我们让参与者记住两个颜色刺激,忽略四个干扰因素,呈现50ms或200ms。采用ERP技术,我们发现,与较短的演示持续时间相比,在较长的演示持续时间内,干扰物引起的干扰物阳性(PD)振幅更大。这些发现强调了演示持续时间对VWM中干扰抑制效果的显着影响,因为长时间暴露会对干扰物产生更强的抑制作用。这项研究揭示了注意力和记忆的时间动态,强调刺激时机在认知任务中的关键作用。这些发现为VWM的潜在机制提供了有价值的见解,并对注意力和记忆模型具有重要意义。
    In environments teeming with distractions, the ability to selectively focus on relevant information is crucial for advanced cognitive processing. Existing research using event-related potential (ERP) technology has shown active suppression of irrelevant stimuli during the consolidation phase of visual working memory (VWM). In previous studies, participants have always been given sufficient time to consolidate VWM, while suppressing distracting information. However, it remains unclear whether the suppression of irrelevant distractors requires continuous effort throughout their presence or whether this suppression is only necessary after the consolidation of task-relevant information. To address this question, our study examines whether distractor suppression is necessary in scenarios where consolidation time is limited. This research investigates the effect of varying presentation durations on the filtering of distractors in VWM. We tasked participants with memorizing two color stimuli and ignoring four distractors, presented for either 50 ms or 200 ms. Using ERP technology, we discovered that the distractor-induced distractor positivity (PD) amplitude is larger during longer presentation durations compared to shorter ones. These findings underscore the significant impact of presentation duration on the efficacy of distractor suppression in VWM, as prolonged exposure results in a stronger suppression effect on distractors. This study sheds light on the temporal dynamics of attention and memory, emphasizing the critical role of stimulus timing in cognitive tasks. These findings provide valuable insights into the mechanisms underlying VWM and have significant implications for models of attention and memory.
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  • 文章类型: Journal Article
    尽管视觉艺术的进化历史和文化意义,它唤起的审美体验结构只是最近引起了科学的关注。视觉艺术唤起了什么样的体验?以语义空间理论为指导,我们确定的概念,最精确地描述人的审美经验,使用新的计算技术。参与者观看了1457件来自不同文化和历史传统的艺术品,并报告了他们感受到的情感和他们感知到的艺术品品质。结果表明,审美体验是高维的,包括25个类别的感觉状态。远远超出享乐主义和广泛的评价判断(例如,愉快/不愉快),审美体验涉及日常社会生活的情感(例如,\"悲伤\",\"joy\"),想象力(例如,\"迷幻\",\"神秘\"),深刻(例如,\"厌恶\",\“敬畏\”),和归因于艺术品的感知品质(例如,“异想天开”,\“迷失方向\”)。审美情感和感知品质共同预测观众对艺术品的喜好,这表明我们根据我们感受到的情感以及我们在艺术品中感知到的品质来概念化审美体验。审美体验通常是混合的,并且沿着类别之间的连续梯度而不是离散的簇。我们的艺术品集合在交互式地图(https://barradeau.com/2021/emotions-map/)中可视化,揭示与视觉艺术相关的审美体验的高维空间。
    Despite the evolutionary history and cultural significance of visual art, the structure of aesthetic experiences it evokes has only attracted recent scientific attention. What kinds of experience does visual art evoke? Guided by Semantic Space Theory, we identify the concepts that most precisely describe people\'s aesthetic experiences using new computational techniques. Participants viewed 1457 artworks sampled from diverse cultural and historical traditions and reported on the emotions they felt and their perceived artwork qualities. Results show that aesthetic experiences are high-dimensional, comprising 25 categories of feeling states. Extending well beyond hedonism and broad evaluative judgments (e.g., pleasant/unpleasant), aesthetic experiences involve emotions of daily social living (e.g., \"sad\", \"joy\"), the imagination (e.g., \"psychedelic\", \"mysterious\"), profundity (e.g., \"disgust\", \"awe\"), and perceptual qualities attributed to the artwork (e.g., \"whimsical\", \"disorienting\"). Aesthetic emotions and perceptual qualities jointly predict viewers\' liking of the artworks, indicating that we conceptualize aesthetic experiences in terms of the emotions we feel but also the qualities we perceive in the artwork. Aesthetic experiences are often mixed and lie along continuous gradients between categories rather than within discrete clusters. Our collection of artworks is visualized within an interactive map ( https://barradeau.com/2021/emotions-map/ ), revealing the high-dimensional space of aesthetic experiences associated with visual art.
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  • 文章类型: Journal Article
    背景:主观认知下降(SCD)是指个体相对于其先前的表现水平而感知到的记忆和/或其他认知能力的下降。感觉下降是老年人SCD下降的主要表现之一。视觉和听觉信息的有效整合,被称为视听整合,是一个至关重要的感知过程。这项研究旨在评估患有SCD的老年人的视听整合。
    方法:我们采用了视听检测任务,Colavita任务,和声音诱发的闪光错觉(SIFI)任务通过检查冗余和虚幻效果来评估视听整合。招募被诊断为SCD的老年人(N=50,平均年龄=67.8岁)和非SCD老年人的对照组(N=51,平均年龄=66.5岁)。所有参与者都参加了上述三个实验。
    结果:结果显示,SCD和非SCD老年人都出现了冗余效应,随着SCD老年人在视听检测任务中获得更多好处。此外,在Colavita任务中,在SCD和非SCD老年人中观察到同等程度的视觉优势效应.此外,在SFI任务中,与非SCD老年人相比,患有SCD的老年人感觉到相同的裂变错觉,但融合错觉更大。
    结论:总体而言,与非SCD老年人相比,患有SCD的老年人表现出更高的视听冗余效应和更强的融合错觉易感性.此外,通过Colavita任务观察到两组的视觉优势,非SCD和SCD老年人之间没有显着差异。这些发现暗示视听整合可能为SCD的识别提供了一种潜在的方法。
    BACKGROUND: Subjective cognitive decline (SCD) refers to individuals\' perceived decline in memory and/or other cognitive abilities relative to their previous level of performance. Sensory decline is one of the main manifestations of decline in older adults with SCD. The efficient integration of visual and auditory information, known as audiovisual integration, is a crucial perceptual process. This study aims to evaluate audiovisual integration in older adults with SCD.
    METHODS: We adopted the audiovisual detection task, the Colavita task, and the Sound-Induced Flash Illusion (SIFI) task to evaluate the audiovisual integration by examining both redundant and illusory effects. Older adults diagnosed with SCD (N = 50, mean age = 67.8 years) and a control group of non-SCD older adults (N = 51, mean age = 66.5 years) were recruited. All participants took part in the three aforementioned experiments.
    RESULTS: The outcomes showed that a redundant effect occurred in both SCD and non-SCD older adults, with SCD older adults gaining more benefits in audiovisual detection task. Moreover, an equivalent amount of the visual dominance effect was observed among both SCD and non-SCD older adults in Colavita task. In addition, older adults with SCD perceived an equal fission illusion but a bigger fusion illusion compared with non-SCD older adults in SIFI task.
    CONCLUSIONS: Overall, older adults with SCD exhibit increased audiovisual redundant effects and stronger fusion illusion susceptibility compared to non-SCD older adults. Besides, visual dominance was observed in both groups via the Colavita task, with no significant difference between non-SCD and SCD older adults. These findings implied that audiovisual integration might offer a potential way for the identification of SCD.
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