Social Perception

社会感知
  • 文章类型: Journal Article
    背景:随着个体进入青春期,个体的反应性攻击行为通常表现出快速增长的趋势,在中学期间达到顶峰。根据特质愤怒的综合认知模型,特质愤怒和敌对归因偏差在反应性攻击行为的发展中起着重要作用。基于此,目前的研究探索了中学生特质愤怒与反应性攻击行为之间的关系,以及敌意归因偏差和干预的中介作用。
    方法:本研究包括三个子研究。研究1招募了87名中学生,平均年龄为12.367±0.889岁,调查了特质愤怒与反应性攻击行为之间的关系,以及特质敌意归因偏差的中介作用。研究2招募了62名中学生,平均年龄为13.376±0.963岁,调查了特质愤怒与反应性攻击行为之间的关系,以及国家敌意归因偏差的中介作用。研究3招募了80名中学生,平均年龄为13.392±0.977岁,针对高特质愤怒中学生的特质敌对归因偏差进行干预,以减少他们的反应性攻击行为。在目前的研究中,数据管理使用SPSS22.0。描述性统计,独立样本t检验,配对样本t检验,重复测量方差分析(ANOVA),采用路径分析进行统计分析。
    结果:研究1的结果表明,特质愤怒通过特质敌对归因偏倚来预测反应性攻击行为。研究2的结果表明,特质和国家敌对归因偏差起着中介作用,特质敌对归因偏差比国家敌对归因偏差具有更强的中介效应。研究3的结果表明,干预有效地减少了特质敌对归因偏差和反应性攻击行为。
    结论:特质愤怒可以预测初中生的反应性攻击行为,特质敌意归因偏差和状态敌意归因偏差调解了这一关系。干预高怒初中生的敌意归因偏差可以有效降低其反应性攻击行为。
    BACKGROUND: The reactive aggressive behavior in individuals typically shows a rapid growth trend as individuals enter adolescence, and peaks during middle-school period. According to the Comprehensive Cognitive Model of Trait Anger, trait anger and hostile attribution bias play important roles in the development of reactive aggressive behavior. Based on this, current study explored the relationship between trait anger and reactive aggressive behavior in middle school students, as well as the mediating role of hostile attribution bias and interventions.
    METHODS: The current study consisted of three sub-studies. Study 1 recruited 87 middle school students with an average age of 12.367 ± 0.889 years, investigated the relationship between trait anger and reactive aggressive behavior, as well as the mediating role of trait hostile attribution bias. Study 2 recruited 62 middle school students with an average age of 13.376 ± 0.963 years, investigated the relationship between trait anger and reactive aggressive behavior, as well as the mediating role of state hostile attribution bias. Study 3 recruited 80 middle school students with an average age of 13.392 ± 0.977 years, implemented an intervention targeting trait hostile attribution bias in middle school students with high trait anger to reduce their reactive aggressive behavior. In current study, data management was performed using SPSS 22.0. Descriptive statistics, independent samples t-test, paired samples t-test, repeated measures analysis of variance (ANOVA), and path analysis were used for statistical analysis.
    RESULTS: The results of Study 1 showed that trait anger predicted reactive aggressive behavior through trait hostile attribution bias. The results of Study 2 indicated that trait and state hostile attribution bias played mediating role intermediary, and trait hostile attribution bias had a stronger mediating effect than state hostile attribution bias. The results of Study 3 suggested that the intervention effectively decreased trait hostile attribution bias and reactive aggressive behavior.
    CONCLUSIONS: Trait anger can predict the reactive aggressive behavior of junior high school students, with trait hostility attribution bias and state hostility attribution bias mediating this relationship. Intervening in the hostility attribution bias of high-anger junior high school students can effectively reduce their reactive aggressive behavior.
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  • 文章类型: Journal Article
    在1944年的开创性实验中,Heider和Simmel揭示了即使在存在简单的几何形状动画的情况下,人类也有明显的施加叙事意义的趋势。尽管形状没有明显的特征或情感,参与者归因于强烈的社会背景,有意义的互动,甚至对他们的情感。这个实验,此后,在传统的2D显示器上运行对从心理学到叙事讲故事的领域产生了重大影响。虚拟现实(VR)另一方面,提供了一个全新的观看范例,一种具有增强存在潜力的根本不同类型的体验,参与和沉浸。在这项工作中,我们探索和分析Heider和Simmel的原始实验结果在多大程度上延续到VR设置中。我们在传统的2D显示器和VR中的头戴式显示器(HMD)中复制了这样的实验,并使用主观(基于问卷)和客观(眼睛跟踪)度量来记录观察者的视觉行为。我们对这些数据进行了彻底的分析,并提出了评估观察者视觉行为的新指标。我们基于问卷调查的结果表明,通过VR耳机观看动画的参与者比在传统2D屏幕上观看动画的参与者与几何形状建立了更强的情感联系。此外,对我们的眼动追踪数据的分析表明,在VR中观看动画的参与者的视线变化较少,建议更多地参与行动。然而,我们没有发现证据表明受试者如何感知形状的作用,两组以相同的精确度解释动画的情节。我们的发现可能对未来使用VR的心理学研究具有重要意义。尤其是我们对社会认知和情感的理解。
    In their seminal experiment in 1944, Heider and Simmel revealed that humans have a pronounced tendency to impose narrative meaning even in the presence of simple animations of geometric shapes. Despite the shapes having no discernible features or emotions, participants attributed strong social context, meaningful interactions, and even emotions to them. This experiment, run on traditional 2D displays has since had a significant impact on fields ranging from psychology to narrative storytelling. Virtual Reality (VR), on the other hand, offers a significantly new viewing paradigm, a fundamentally different type of experience with the potential to enhance presence, engagement and immersion. In this work, we explore and analyze to what extent the findings of the original experiment by Heider and Simmel carry over into a VR setting. We replicate such experiment in both traditional 2D displays and with a head mounted display (HMD) in VR, and use both subjective (questionnaire-based) and objective (eye-tracking) metrics to record the observers\' visual behavior. We perform a thorough analysis of this data, and propose novel metrics for assessing the observers\' visual behavior. Our questionnaire-based results suggest that participants who viewed the animation through a VR headset developed stronger emotional connections with the geometric shapes than those who viewed it on a traditional 2D screen. Additionally, the analysis of our eye-tracking data indicates that participants who watched the animation in VR exhibited fewer shifts in gaze, suggesting greater engagement with the action. However, we did not find evidence of differences in how subjects perceived the roles of the shapes, with both groups interpreting the animation\'s plot at the same level of accuracy. Our findings may have important implications for future psychological research using VR, especially regarding our understanding of social cognition and emotions.
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  • 文章类型: Journal Article
    恶意网络巨魔在中国大学生中普遍存在,由于其对受害者造成的重大伤害以及对网络环境的破坏,最近引起了研究人员的广泛关注。以前的大多数研究都集中在研究个人特征与恶意在线巨魔的关系。需要进一步的全面研究来探索将外部环境因素(反社会媒体曝光)与恶意在线巨魔联系起来的机制。共有1259名中国大学生完成了有关恶意在线拖钓的问卷调查,反社会媒体曝光,敌意归因偏差,和同理心。结果表明,在中国大学生中,反社交媒体曝光与恶意在线巨魔之间存在正相关。敌意归因偏差是一个中介因素。此外,反社交媒体曝光和恶意在线巨魔之间的直接和中介路径受到同理心的调节。具体来说,随着大学生同理心水平的提高,变量之间的关系都减弱了。大学生过度接触反社交媒体内容可能会引发敌意归因偏见,并导致更多恶意的在线巨魔行为。然而,反社交媒体曝光和恶意在线巨魔之间的关系,敌对的归因偏见和恶意的在线巨魔,当大学生的同理心水平较高时,会减弱。
    Malicious online trolling is prevalent among Chinese college students and has recently garnered extensive attention from researchers due to the substantial harm it causes to the victims and the damage it inflicts on the online environment. Most previous studies have focused on examining how personal traits related to malicious online trolling. Further comprehensive research is needed to explore the mechanisms linking external environmental factors (antisocial media exposure) and malicious online trolling. A total of 1259 Chinese college students completed questionnaires regarding malicious online trolling, antisocial media exposure, hostile attribution bias, and empathy. The results indicated a positive association between antisocial media exposure and malicious online trolling among Chinese college students, with hostile attribution bias serving as a mediating factor. Furthermore, the direct and mediated paths between antisocial media exposure and malicious online trolling were moderated by empathy. Specifically, as the level of empathy increased among college students, the relations between the variables all weakened. Excessive exposure to antisocial media content among college students may trigger hostile attribution bias and lead to more malicious online trolling behavior. However, the relation between antisocial media exposure and malicious online trolling, hostile attribution bias and malicious online trolling, was attenuated when college students\' empathy levels were high.
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  • 文章类型: Journal Article
    本文研究了人类如何判断人工智能(AI)评估人类属性的能力,特别关注人类社会评价的两个关键维度:道德和能力。此外,它调查了接触高级大型语言模型对这些感知的影响。在三项研究(合并N=200)中,我们测试了这样一个假设,即人们会发现,与判断人工智能的能力相比,人工智能能够判断一种行为所传达的道德是不那么合理的。参与者估计了AI起源对一系列与道德和能力有关的积极和消极行为的书面印象的合理性。研究1和3支持了我们的假设,即与道德相关的印象相比,人们更倾向于将AI起源归因于与能力相关的印象。在研究2中,我们发现这种效果仅适用于积极行为的印象。额外的探索性分析澄清了,在流行的AI聊天机器人公开推出后的上半年,AI能力起源和道德判断之间的差异一直存在(即,ChatGPT),不能用参与者对人工智能的一般态度来解释,或印象的实际来源(即,AI或人类)。这些发现表明了一种持久的信念,即与人类行为的能力相比,人工智能在评估道德方面不太熟练。即使AI能力继续进步。
    This paper examines how humans judge the capabilities of artificial intelligence (AI) to evaluate human attributes, specifically focusing on two key dimensions of human social evaluation: morality and competence. Furthermore, it investigates the impact of exposure to advanced Large Language Models on these perceptions. In three studies (combined N = 200), we tested the hypothesis that people will find it less plausible that AI is capable of judging the morality conveyed by a behavior compared to judging its competence. Participants estimated the plausibility of AI origin for a set of written impressions of positive and negative behaviors related to morality and competence. Studies 1 and 3 supported our hypothesis that people would be more inclined to attribute AI origin to competence-related impressions compared to morality-related ones. In Study 2, we found this effect only for impressions of positive behaviors. Additional exploratory analyses clarified that the differentiation between the AI origin of competence and morality judgments persisted throughout the first half year after the public launch of popular AI chatbot (i.e., ChatGPT) and could not be explained by participants\' general attitudes toward AI, or the actual source of the impressions (i.e., AI or human). These findings suggest an enduring belief that AI is less adept at assessing the morality compared to the competence of human behavior, even as AI capabilities continued to advance.
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  • 文章类型: Journal Article
    学习别人如何看待我们帮助我们调整我们的行为,形成适应性关系。但是哪些观念与我们息息相关?在学习过程中,它们何时被编入记忆?我们利用流行的电视连续剧《办公室》来回答这些问题。在他们的功能磁共振成像(fMRI)会议之前,办公室的观众报告了他们识别的角色,以及他们认为另一个人(即对方)与哪些角色相似。在他们的fMRI扫描中,参与者发现了其他人认为他们和对方喜欢的角色,并完成休息扫描。参与者记得更多与他们的自我观点不一致的反馈(与对方的观点)。尽管在编码自我不一致反馈时的神经活动并不能有意义地预测记忆,在随后的休息中恢复到不一致的自我反馈。休息时,参与者在背侧前额叶皮层(DMPFC)接受自我不一致反馈时恢复参与的神经模式.DMPFC恢复也是二次预测的自我不一致记忆,过少或过多的恢复影响内存性能。在休息时处理社会反馈可能会影响我们如何记住和整合反馈,尤其是当它与我们的自我观点相矛盾时。
    Learning how others perceive us helps us tune our behavior to form adaptive relationships. But which perceptions stick with us? And when in the learning process are they codified in memory? We leveraged a popular television series-The Office-to answer these questions. Prior to their functional magnetic resonance imaging (fMRI) session, viewers of The Office reported which characters they identified with, as well as which characters they perceived another person (i.e. counterpart) was similar to. During their fMRI scan, participants found out which characters other people thought they and the counterpart were like, and also completed rest scans. Participants remembered more feedback inconsistent with their self-views (vs. views of the counterpart). Although neural activity while encoding self-inconsistent feedback did not meaningfully predict memory, returning to the inconsistent self feedback during subsequent rest did. During rest, participants reinstated neural patterns engaged while receiving self-inconsistent feedback in the dorsomedial prefrontal cortex (DMPFC). DMPFC reinstatement also quadratically predicted self-inconsistent memory, with too few or too many reinstatements compromising memory performance. Processing social feedback during rest may impact how we remember and integrate the feedback, especially when it contradicts our self-views.
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  • 文章类型: Journal Article
    可信度的印象很快就会从面孔中形成。相同或不同种族的观察者之间在多大程度上共享这些印象?尽管一直有关于可信度评估的高度共识的报道,最近的研究表明,个体差异很大。例如,负面的隐性种族偏见和对其他种族的个人的低接触经验已被证明与其他种族面孔的低可信度判断有关。这项预先注册的研究进一步研究了隐含的社会偏见和经验对其他种族面孔的可信度判断的影响。白人(N=338)和黑人(N=299)参与者的相对较大样本完成了三项任务:人脸的可信度评级任务,种族内隐联想测验,和一份经验问卷。每位参与者对100张白脸和100张黑脸的可信度进行了评分。我们发现,其他种族面孔的整体可信度受到内隐偏见和其他种族个人经验的影响。尽管如此,当与自己的种族基线评级进行比较时,对于具有不同水平的内隐偏见和经验的参与者,其他种族面孔的可信度等级的相对差异观察到高度相关.这些结果表明社会概念的不同影响(例如,隐性偏见,经验)与本能(例如,方法与避免的决定)关于可信度印象的决定,如总体与其他种族面孔的相对评级。
    Impressions of trustworthiness are formed quickly from faces. To what extent are these impressions shared among observers of the same or different races? Although high consensus of trustworthiness evaluation has been consistently reported, recent studies suggested substantial individual differences. For instance, negative implicit racial bias and low contact experience towards individuals of the other race have been shown to be related to low trustworthiness judgments for other-race faces. This pre-registered study further examined the effects of implicit social bias and experience on trustworthiness judgments of other-race faces. A relatively large sample of White (N = 338) and Black (N = 299) participants completed three tasks: a trustworthiness rating task of faces, a race implicit association test, and a questionnaire of experience. Each participant rated trustworthiness of 100 White faces and 100 Black faces. We found that the overall trustworthiness ratings for other-race faces were influenced by both implicit bias and experience with individuals of the other-race. Nonetheless, when comparing to the own-race baseline ratings, high correlations were observed for the relative differences in trustworthiness ratings of other-race faces for participants with varied levels of implicit bias and experience. These results suggest differential impact of social concepts (e.g., implicit bias, experience) vs. instinct (e.g., decision of approach-vs-avoid) on trustworthiness impressions, as revealed by overall vs. relative ratings on other-race faces.
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  • 文章类型: Journal Article
    大量文献通过函授研究来探讨劳动力市场歧视,在函授研究中,研究人员将成对的简历发送给雇主,除了性别或种族等社会信号之外,它们是紧密匹配的。一旦感知到这些信号,个体迅速激活相关的刻板印象。刻板印象内容模型(SCM;Fiske2002)将这些刻板印象分为两个维度:温暖和能力。我们的研究将对应研究的结果与社会心理学理论相结合,问:可以区分社会群体,通过雇主回调差距来衡量,通过对社会信号的温暖和能力感知来预测?我们从21项出版的对应研究中收集回调率,592个社会信号不同。在这些社会信号上,我们从一组独立的在线评估者那里收集了温暖和能力感知。我们发现,社会感知可以预测种族和性别不同的研究的回调差异,这些简历上的名称间接发出信号。然而,用于调整其他类别的研究,如性和残疾,社会感知对回调的影响是不一致的。例如,对父母身份等信号的更有利的感知并不能始终如一地导致回调增加,强调了进一步研究的必要性。我们的研究提供了解决劳动力市场歧视的关键策略。利用温暖和能力框架,无需进行广泛的对应研究,即可对特定群体的偏见进行预测性识别。通过将招聘歧视提炼成这两个维度,我们不仅促进了招聘经理决策支持系统的开发,而且还为计算机科学家提供了一个基本框架,用于消除大型语言模型和其他在招聘过程中越来越采用的方法。
    Extensive literature probes labor market discrimination through correspondence studies in which researchers send pairs of resumes to employers, which are closely matched except for social signals such as gender or ethnicity. Upon perceiving these signals, individuals quickly activate associated stereotypes. The Stereotype Content Model (SCM; Fiske 2002) categorizes these stereotypes into two dimensions: warmth and competence. Our research integrates findings from correspondence studies with theories of social psychology, asking: Can discrimination between social groups, measured through employer callback disparities, be predicted by warmth and competence perceptions of social signals? We collect callback rates from 21 published correspondence studies, varying for 592 social signals. On those social signals, we collected warmth and competence perceptions from an independent group of online raters. We found that social perception predicts callback disparities for studies varying race and gender, which are indirectly signaled by names on these resumes. Yet, for studies adjusting other categories like sexuality and disability, the influence of social perception on callbacks is inconsistent. For instance, a more favorable perception of signals like parenthood does not consistently lead to increased callbacks, underscoring the necessity for further research. Our research offers pivotal strategies to address labor market discrimination in practice. Leveraging the warmth and competence framework allows for the predictive identification of bias against specific groups without extensive correspondence studies. By distilling hiring discrimination into these two dimensions, we not only facilitate the development of decision support systems for hiring managers but also equip computer scientists with a foundational framework for debiasing Large Language Models and other methods that are increasingly employed in hiring processes.
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  • 文章类型: Journal Article
    凝视跟随补丁(GFP)位于后颞叶皮层中,已被描述为专用于以域特定方式处理其他人的凝视方向的皮层模块。因此,它似乎是Baron-Cohen的眼睛方向检测器(EDD)的神经相关,这是他的思维系统中的核心模块之一-思维理论概念的神经认知模型。受到JerryFodor关于思想模块化的想法的启发,Baron-Cohen提出,除其他外,各个模块是特定于域的。在EDD的情况下,这意味着它专门处理类似眼睛的刺激以提取注视方向和其他刺激,也可能携带方向信息,在其他地方处理。如果GFP确实是EDD的神经相关,则必须满足此期望。为了测试这个,在目前的人类fMRI研究中,我们比较了凝视方向后GFP的BOLD活性与箭头方向后的活性。与基于域特异性假设的预期相反,我们没有发现凝视和箭头方向之间的区别。事实上,我们无法复制以前研究中提出的GFP。一个可能的解释是,在本研究中-与以前的工作不同-,凝视刺激不包含代表视觉运动的明显方向变化。因此,在以前的实验中,负责识别GFP的关键刺激成分可能是视觉运动。意义陈述本研究提供了反对先前描述的专门用于眼睛注视跟随的颞叶皮质(注视跟随贴片;GFP)区域的域特异性概念的证据。这一结论是通过以下发现得出的,即与要求参与者使用演示者面部的注视方向进行目标选择时相比,使用箭头来识别干扰者中的目标对象伴随着可比甚至更大的BOLD响应。事实上,即使是迄今为止最好的候选人,后颞叶GFP,经不起严格的审查,令人怀疑大脑使用特定的模块来实现凝视跟踪,根据西蒙·巴伦·科恩的提议。
    The gaze-following patch (GFP) is located in the posterior temporal cortex and has been described as a cortical module dedicated to processing other people\'s gaze-direction in a domain-specific manner. Thus, it appears to be the neural correlate of Baron-Cohen\'s eye direction detector (EDD) which is one of the core modules in his mindreading system-a neurocognitive model for the theory of mind concept. Inspired by Jerry Fodor\'s ideas on the modularity of the mind, Baron-Cohen proposed that, among other things, the individual modules are domain specific. In the case of the EDD, this means that it exclusively processes eye-like stimuli to extract gaze-direction and that other stimuli, which may carry directional information as well, are processed elsewhere. If the GFP is indeed EDD\'s neural correlate, it must meet this expectation. To test this, we compared the GFP\'s BOLD activity during gaze-direction following with the activity during arrow-direction following in the present human fMRI study. Contrary to the expectation based on the assumption of domain specificity, we did not find a differentiation between gaze- and arrow-direction following. In fact, we were not able to reproduce the GFP as presented in the previous studies. A possible explanation is that in the present study-unlike the previous work-the gaze stimuli did not contain an obvious change of direction that represented a visual motion. Hence, the critical stimulus component responsible for the identification of the GFP in the previous experiments might have been visual motion.
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  • 文章类型: Journal Article
    尽管对感觉刺激的厌恶反应在自闭症谱系障碍(ASD)中很常见,尚不清楚厌恶性感觉输入的社会相关性是否会影响其处理。我们使用功能磁共振成像(fMRI)来研究对轻度厌恶的非社会和社会感觉刺激的神经反应,以及感觉过度反应(SOR)严重程度与这些反应的关系。参与者包括21名ASD和25名典型发展(TD)青年,8.6-18.0岁。结果表明,TD青年对社会相关和无关的厌恶性感官刺激表现出明显的神经歧视,特别是在杏仁核和眶额皮质(OFC),对感官和社会加工至关重要的区域。相比之下,ASD青年在杏仁核和OFC中对社会与非社会刺激的神经歧视减少,以及与社会刺激相比,对非社会的总体神经反应更大。此外,ASD中较高的SOR与感觉运动区域对社会相关刺激的反应增强相关.这些发现进一步加深了我们对ASD中感官和社会加工之间关系的理解,表明与ASD和TD青年的感觉输入的厌恶水平相比,对社会相关性的关注有限,特别是在SOR较高的ASD青年中。
    Although aversive responses to sensory stimuli are common in autism spectrum disorder (ASD), it remains unknown whether the social relevance of aversive sensory inputs affects their processing. We used functional magnetic resonance imaging (fMRI) to investigate neural responses to mildly aversive nonsocial and social sensory stimuli as well as how sensory over-responsivity (SOR) severity relates to these responses. Participants included 21 ASD and 25 typically-developing (TD) youth, aged 8.6-18.0 years. Results showed that TD youth exhibited significant neural discrimination of socially relevant versus irrelevant aversive sensory stimuli, particularly in the amygdala and orbitofrontal cortex (OFC), regions that are crucial for sensory and social processing. In contrast, ASD youth showed reduced neural discrimination of social versus nonsocial stimuli in the amygdala and OFC, as well as overall greater neural responses to nonsocial compared with social stimuli. Moreover, higher SOR in ASD was associated with heightened responses in sensory-motor regions to socially-relevant stimuli. These findings further our understanding of the relationship between sensory and social processing in ASD, suggesting limited attention to the social relevance compared with aversiveness level of sensory input in ASD versus TD youth, particularly in ASD youth with higher SOR.
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  • 文章类型: Journal Article
    面罩的存在可以显著影响与来自面部的特质印象相关的过程。在目前的研究中,我们通过解决上下文因素如何影响这些推论来关注戴口罩或不戴口罩的面孔的特质印象。在研究1中,我们比较了COVID-19大流行阶段的面部特征印象,在该阶段,戴口罩是一种规范行为(T1),与一年后戴口罩不太常见(T2)评估的特征印象进行了比较。T2时的结果显示,面具覆盖的面孔引起的特质印象的阳性降低。在研究2中,发现面部的特质印象是由嵌入目标面部的背景视觉环境调制的,因此戴口罩的面部在叠加在室内而不是室外视觉环境上时会产生更多的积极特质。总的来说,目前的研究表明,戴口罩可能会影响面部的特质印象,而且这种印象是高度灵活的,并且可能在时间和空间上发生重大波动。
    The presence of face masks can significantly impact processes related to trait impressions from faces. In the present research, we focused on trait impressions from faces either wearing a mask or not by addressing how contextual factors may shape such inferences. In Study 1, we compared trait impressions from faces in a phase of the COVID-19 pandemic in which wearing masks was a normative behavior (T1) with those assessed one year later when wearing masks was far less common (T2). Results at T2 showed a reduced positivity in the trait impressions elicited by faces covered by a mask. In Study 2, it was found that trait impressions from faces were modulated by the background visual context in which the target face was embedded so that faces wearing a mask elicited more positive traits when superimposed on an indoor rather than outdoor visual context. Overall, the present studies indicate that wearing face masks may affect trait impressions from faces, but also that such impressions are highly flexible and can significantly fluctuate across time and space.
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